Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.13 @ 16:34:46

Player: IzRey

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (5)       25
Value Destroyed (37)       37
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1162

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     250/300
Energy                     250/250
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -9/Storage

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (4) ---
         Flight Unit
>        --- UTILITY (2) ------
             (None)
>        --- WEAPON (2) -------
         Shotgun
>        --- INVENTORY (5) ----
         Ion Engine
         Wheel
  Medium Armor Plating

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
         Aluminum Leg
         Flight Unit
         Flight Unit
>        --- UTILITY ----------
             (None)
>        --- WEAPON -----------
         Shotgun
>        --- INVENTORY --------
         Ion Engine
         Wheel
  Medium Armor Plating
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             13   | 5   1   1   6   
  Power                    1    | .   .   .   1   
    Engine                 1    | .   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 3   .   1   3   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | 1   .   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   .   3   
  Utility                  2    | 1   .   .   1   
    Device                 1    | 1   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 1   1   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   1   1   5   
  Power                    .    | .   .   .   .   
  Propulsion               5    | .   .   .   5   
  Utility                  1    | .   1   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      5    | .   1   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     39   | .   51  37  37  
  Engine                   1    | .   .   .   4   
  Treads                   21   | .   28  22  15  
  Leg                      8    | .   .   11  8   
  Flight                   1    | .   .   .   5   
  Device                   1    | .   8   .   .   
  Ballistic Gun            6    | .   14  4   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             8    | 2   2   1   8   
  Greatest Support         8    | 3   3   3   8   
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             8    | 8   4   4   5   
  Average Carried          3    | 3   4   3   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 5   4   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Sto 
Matter Collected           275  | 270 .   .   5   
  Remotely                 .    | .   .   .   .   
Salvage Created            126  | 114 .   .   12  
  Parts                    16   | 14  .   .   2   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Combat Hostiles Destroyed  1    | .   .   .   1   
  Guns                     1    | .   .   .   1   
Classes Destroyed          3    | 2   .   .   1   
  Tunneler                 3    | 3   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  1    | .   .   .   1   
Best Kill Streak           4    | 4   .   .   1   
  Combat Bots Only         1    | .   .   .   1   
Max Kills in Single Turn   1    | 1   .   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Sto 
Damage Taken               1064 | .   90  451 523 
  Core                     441  | .   27  153 261 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         94   | 100 89  .   .   
Volleys Fired              25   | 20  .   .   5   
  Largest                  1    | 1   .   .   1   
  Hottest                  23   | 20  .   .   23  
Shots Fired                25   | 20  .   .   5   
  Gun                      25   | 20  .   .   5   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  25   | 20  .   .   5   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         12   | 12  .   .   3   
  Robot Miss Streak        7    | 2   .   .   7   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           19   | 17  .   .   2   
  Core Hits                9    | 8   .   .   1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           184  | 124 .   39  21  
  Guns                     145  | 124 .   .   21  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  39   | .   .   39  .   
  Kinetic                  145  | 124 .   .   21  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   1   2   
  Average Corruption       1    | .   .   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  1    | .   .   1   .   
    Matter Fused           1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      17   | .   .   17  .   
  Shots                    .    | .   .   .   .   
  Rammed                   10   | .   .   10  .   
Targets Rammed             10   | .   .   10  .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        5    | .   .   .   5   
  Average Temperature      5    | .   .   .   5   
  Received Heat Transfer   285  | .   48  120 117 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Peak Influence             156  | 20  15  156 95  
  Initial                  65   | .   13  5   65  
  Average                  46   | 6   10  62  75  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   4   13  5   
  Peak Tracking Total      11   | .   4   11  5   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Machines Accessed          7    | .   3   3   1   
  Terminals                7    | .   3   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   7   8   2   
  Successful               3    | .   2   1   .   
  Failed                   14   | .   5   7   2   
    Catastrophic           8    | .   3   4   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   6   8   2   
  Terminals                17   | .   7   8   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Robot Analysis           1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
    Assimilate             1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   3   1   
  Full Trace Events        4    | .   1   2   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Sto 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      10   | .   .   10  .   
  Highest-Rated Ally       10   | .   .   10  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Jun Mat Mat Sto 
Turns Passed               368  | 73  54  158 83  
Spaces Moved               539  | 45  105 286 103 
  Core                     528  | 45  105 286 92  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   11   | .   .   .   11  
  Fastest Speed            50   | 50  50  50  50  
  Average Speed            52   | 50  50  50  62  
  Slowest Speed            150  | 50  50  50  150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 3   28  28  19  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Total                      601  | 81  105 300 115 
  Wait                     3    | .   .   3   .   
  Move                     536  | 44  104 285 103 
  Hop                      .    | .   .   .   .   
  Pick Up                  2    | 1   .   1   .   
  Fast Attach              9    | 5   .   .   4   
  Attach                   4    | .   1   1   2   
  Detach                   5    | 4   .   .   1   
  Swap                     .    | .   .   .   .   
  Drop                     7    | 7   .   .   .   
  Fire                     25   | 20  .   .   5   
  Melee                    .    | .   .   .   .   
  Ram                      10   | .   .   10  .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 2)
   74 | -11/Junkyard  | Entered Materials
  117 | -10/Materials | Discovered new exit (range 15)
  126 | -10/Materials | Identified exit to Mines
  128 | -10/Materials | Entered another Materials area
  128 | -9/Materials  | Evolved 2 slots: Propulsion x2
  129 | -9/Materials  | Discovered new exit (range 8)
  286 | -9/Materials  | Entered Storage
  318 | -9/Storage    | Build established: Mutant
  338 | -9/Storage    | Core integrity fell below 50%
  352 | -9/Storage    | Core integrity fell below 20%
  369 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
00293_ Connecting with Terminal...
00293_ Current location identified: Storage
Feedback: System corruption (+1%).
00293_ ALERT: Suspicious activity at Terminal S003. Dispatching
  Investigation squad.
00296_ Acquired Med. Armor Plating.
00315_ K-01 Serf collects debris. <x2>
00324_ Lgt. Treads destroyed.
00330_ S-10 Pest destroyed.
00330_ Acquired 5 matter.
00331_ Acquired Flight Unit. <x2>
00337_ Flight Unit destroyed.
00342_ Broken Aluminum Leg destroyed.
00345_ S-10 Pest destroyed.
00348_ Critical hit (Burn: +37).
00348_ Acquired Flight Unit.
00351_ Flight Unit destroyed.
00357_ Lgt. Treads destroyed.

 Map 
-----
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|              ???#   ## """   #???????????????????? |
|              ???#   ##       #???????????????????? |
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|              ???#   ##????   #???????????????????? |
|              ???#   #?????   #???????????????????? |
|              ???#   #?????   #???????????????????? |
|              ???#   #??????###???????????????????? |
|              ???#   #????????????????????????????? |
|              ???#   #????????????????????????????? |
|              ???#   #????????????????????????????? |
|              ???#   ###########??????????????????? |
|              ???#   # !   """ #??????????????????? |
|              ???#   #     "T" #??????????????????? |
|              ???#   # """     #??????????????????? |
|              ???#   # """     #??????????????????? |
|              ???#   + """  !!%#??????????????????? |
|              ???#   # """   ! #??????????????????? |
|              ???#   # """  !! #??????????????????? |
|              ???#   #         #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionCoolantCycler
  Manual?         0
Play Time         00:09:37
  Cumulative      539.6 hours
  Start           2023.12.13 @ 16:26:45
  End             2023.12.13 @ 16:34:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           56
  Adventurer      17
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          62
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72a4fb29-f51e-44d7-92bd-8d2bc1ab5dbe