Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 22:04:56 Player: Arianne Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1352) 1352 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3497 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 241/300 Energy 350/350 System Corruption 0% Temperature Critical (500) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Battery Energy Filter > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Armored Treads Faulty Aerolev Unit Medium Armor Plating Particle Cannon Great Maul Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Melee Analysis Suite Force Booster Medium Reactive Plating > --- WEAPON ----------- Bore Cannon Greatsword > --- INVENTORY -------- Light Ion Engine High-capacity Battery Energy Filter Medium Armor Plating Particle Cannon [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Battery Device Force Booster Storage High-capacity Battery Processor Melee Analysis Suite Protection Medium Reactive Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 79 | 5 7 36 10 21 Power 13 | 1 . 7 2 3 Engine 11 | 1 . 7 1 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 28 | 2 1 12 4 9 Treads 5 | . . . . 5 Leg 15 | 2 1 4 4 4 Wheel 6 | . . 6 . . Hover 2 | . . 2 . . Flight . | . . . . . Utility 16 | . 4 6 3 3 Device 2 | . . . 1 1 Storage 6 | . 1 3 . 2 Processor 4 | . 3 . 1 . Hackware . | . . . . . Protection 4 | . . 3 1 . Artifact . | . . . . . Weapon 22 | 2 2 11 1 6 Energy Gun 4 | 2 . 2 . . Energy Cannon 4 | . . . . 4 Ballistic Gun 6 | . 1 4 . 1 Ballistic Cannon 2 | . . 1 . 1 Launcher 2 | . 1 1 . . Special Weapon 2 | . . 2 . . Impact Weapon 1 | . . 1 . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . 1 . System Corruption 5 | . . . 5 . Parts Lost 26 | . 2 14 1 9 Power 3 | . . 1 . 2 Propulsion 9 | . . 5 1 3 Utility 4 | . . 3 . 1 Weapon 10 | . 2 5 . 3 Highest Loss Streak 5 | . 1 5 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 96 76 87 82 Engine 10 | . 14 10 11 6 Core 5 | . . . 10 7 Treads 1 | . . . . 8 Leg 18 | . 28 14 20 12 Device 5 | . . . 10 9 Storage 7 | . 9 13 2 6 Processor 7 | . 15 . 9 7 Protection 8 | . . 12 10 2 Energy Gun 3 | . 19 4 . . Energy Cannon 2 | . . . . 11 Ballistic Gun 1 | . 4 1 . 2 Ballistic Cannon 2 | . . 4 . 4 Launcher 1 | . 4 3 . . Impact Weapon 1 | . . 5 . . Slashing Weapon 4 | . . . 10 2 Naked Turns . | . . . . . Heaviest Build 62 | 7 12 39 43 62 Greatest Support 60 | 20 20 20 31 60 Greatest Overweight (x) 14 | . . 4 14 3 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 20 | 5 5 15 5 20 Average Capacity 5 | 5 5 7 5 6 Most Carried 5 | 4 5 5 5 5 Average Carried 2 | 2 4 3 4 4 Final Capacity 20 | 5 5 5 5 20 Final Carried 5 | 4 3 3 5 5 Class Distribution -------------------- 78% | Mutant 16% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1618 | 245 64 500 257 552 Remotely . | . . . . . Salvage Created 1434 | 50 297 413 135 539 Parts 108 | 1 19 39 10 39 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 37 | 1 6 16 2 12 Melee 4 | . . 1 2 1 Guns 12 | 1 2 7 . 2 Cannons 14 | . . 6 . 8 AOE 6 | . 4 2 . . Classes Destroyed 10 | 1 1 3 3 2 Worker 1 | . . . 1 . Builder 3 | . . 1 . 2 Tunneler 1 | . . . 1 . Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 6 | . 3 2 . 1 Swarmer 12 | . . 9 . 3 Grunt 18 | 1 6 3 1 7 Duelist 1 | . . . 1 . Sentry 6 | . . 4 . 2 Best Kill Streak 5 | 1 3 4 1 5 Combat Bots Only 3 | 1 3 3 1 2 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 385 | 4 31 182 22 146 Missed 107 | 1 10 56 5 35 Damage Taken 3821 | 35 350 1344 262 1830 Core 952 | . 47 282 42 581 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . 50 . . Ignored by Resistances 6 | . . . . 6 Regen/Repaired (Parts) 22 | . . . . 22 Core Remaining (%) 66 | 100 81 . 19 . Volleys Fired 158 | 3 33 65 . 57 Largest 3 | 2 2 2 . 3 Hottest 204 | 80 80 70 . 204 Shots Fired 242 | 6 63 73 . 100 Gun 115 | 6 58 34 . 17 Cannon 112 | . . 29 . 83 Launcher 15 | . 5 10 . . Special . | . . . . . Kinetic 115 | . 18 41 . 56 Thermal 44 | . . . . 44 Explosive 15 | . 5 10 . . Electromagnetic 68 | 6 40 22 . . Robot Hit Streak 8 | 3 5 8 . 5 Robot Miss Streak 6 | 1 6 4 . 6 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 135 | 4 30 53 4 44 Core Hits 77 | 4 18 30 2 23 Critical Kills 7 | . . 1 . 6 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 11 | . 1 2 . 8 Meltdown 1 | . . . . 1 Destroy 7 | . . . . 7 Blast 1 | . . 1 . . Corrupt 1 | . 1 . . . Smash 1 | . . 1 . . Melee Attacks 7 | . . 1 6 . Impact 1 | . . 1 . . Slashing 6 | . . . 6 . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3320 | 59 834 1004 323 1100 Guns 1031 | 51 494 341 . 145 Cannons 1312 | . . 367 . 945 Explosions 596 | . 340 256 . . Melee 356 | . . 33 323 . Ramming 25 | 8 . 7 . 10 Kinetic 1243 | . 166 498 . 579 Thermal 773 | . 217 45 . 511 Explosive 334 | . 123 211 . . Electromagnetic 589 | 51 328 210 . . Impact 33 | . . 33 . . Slashing 323 | . . . 323 . Piercing . | . . . . . Highest Corruption 5 | . 1 . 5 . Average Corruption 4 | . 1 . 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . . . 37 . Message Errors 19 | . . . 19 . Matter Fused 3 | . . . 3 . Heat Flow Errors 5 | . . . 5 . Energy Discharges 5 | . . . 5 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 3 | . . . 3 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 166 | . 3 12 149 2 Projectiles 10 | . . 8 . 2 Explosions 7 | . 3 4 . . Melee 149 | . . . 149 . Knockbacks 8 | . . 3 . 5 Impact . | . . . . . Kinetic 6 | . . 2 . 4 Secondary 2 | . . 1 . 1 Self-Inflicted Damage 101 | . 92 9 . . Shots 3 | . 2 1 . . Rammed 4 | . . 2 . 2 Targets Rammed 9 | 4 . 2 . 3 Kicked 4 | 4 . . . . Crushed 1 | . . . . 1 Highest Temperature 731 | 66 90 64 358 731 Average Temperature 156 | 37 39 20 145 238 Received Heat Transfer 1428 | 18 144 306 96 864 Effects 33 | . . . . 33 Shutdowns 11 | . . . . 11 Energy Bleed 2 | . . . . 2 Interference 5 | . . . . 5 Matter Decay 4 | . . . . 4 Short Circuit 3 | . . . . 3 Damage (minor) 5 | . . . . 5 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 2 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . 1 . 4 Heat Transferred 1225 | . 250 50 . 925 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 2 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 327 | 20 327 246 103 168 Initial 63 | . . 62 63 . Average 29 | . 109 135 21 94 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 97 | 100 86 79 100 100 Level 1 2 | . 13 20 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 3 . 4 Investigation 4 | . 1 2 . 1 Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . 2 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | 1 13 28 2 23 Peak Tracking Total 5 | 1 3 5 2 5 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 6 | . 1 4 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . 2 . . 4 Max in Single Turn 2 | . 2 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 4 2 1 1 Terminals 5 | . 4 1 . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 30 | . 15 10 1 4 Successful 18 | . 6 7 1 4 Failed 12 | . 9 3 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 15 4 . . Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units . | . . . . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 8 | . 6 1 1 . Record 2 | . 1 1 . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Alert Level 2 | . 2 . . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 1 . 1 Full Trace Events 5 | . 3 1 . 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 13 | . . . . 13 Total Damage 130 | . . . . 130 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 11192 | 7001 555 1159 1693 784 Spaces Moved 6631 | 4335 372 733 884 307 Core 28 | 19 . 7 2 . Treads 99 | . . . . 99 Legs 6153 | 4316 372 467 790 208 Wheels 239 | . . 147 92 . Hover 112 | . . 112 . . Flight . | . . . . . Fastest Speed 50 | 50 120 80 95 120 Average Speed 132 | 119 120 130 182 193 Slowest Speed 750 | 120 120 250 750 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 63 55 45 100 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 102 | . 47 42 . 13 Melee . | . . . . . Projectile 15 | . . 2 . 13 AOE 87 | . 47 40 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 8765 | 6138 416 854 951 406 Wait 1841 | 1788 . 9 38 6 Move 6627 | 4334 371 732 883 307 Hop . | . . . . . Pick Up 17 | 4 2 2 4 5 Fast Attach 44 | 5 4 21 7 7 Attach 17 | . 2 7 . 8 Detach 6 | . . 3 2 1 Swap 18 | . 1 8 3 6 Drop 21 | . 3 4 8 6 Fire 158 | 3 33 65 . 57 Melee 7 | . . 1 6 . Ram 2 | . . 2 . . Kick 4 | 4 . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 7002 | -11/Scrapyard | Entered Materials 7003 | -10/Materials | Build established: Mutant 7326 | -10/Materials | Discovered new exit (range 15) 7482 | -10/Materials | Discovered new exit (range 9) 7498 | -10/Materials | Discovered new exit (range 17) 7557 | -10/Materials | Entered another Materials area 7557 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 7884 | -9/Materials | Discovered new exit (range 12) 8590 | -9/Materials | Core integrity fell below 50% 8632 | -9/Materials | Lost 5 parts (3n1u1w) 8716 | -9/Materials | Entered Mines 8740 | -9/Mines | Met a Derelict bent on vengeance 8787 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 8893 | -9/Mines | Core integrity fell below 20% 9104 | -9/Mines | Build established: Gladiator 9126 | -9/Mines | Discovered new exit (range 10) 9194 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9290 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 9597 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 10381 | -9/Mines | Discovered new exit (range 11) 10409 | -9/Mines | Entered Materials 10409 | -8/Materials | Accompanied by 3 allies 10409 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 10626 | -8/Materials | Lost 4 allies 10638 | -8/Materials | Garrison activated, responded to threat 10694 | -8/Materials | Lost 5 parts (1p2n1u1w) 10931 | -8/Materials | Core integrity fell below 50% 10933 | -8/Materials | Core integrity fell below 20% 11170 | -8/Materials | Repaired Lgt. Ion Engine? 11194 | -8/Materials | Core destroyed Last Messages --------------- Rating: 2 Time: 32 ALERT: Suspicious activity at Repair Station M002. Dispatching Investigation squad. [Achievement: Part-time Mechanic] >> REPAIR: Completed Lgt. Ion Engine? U-05 Engineer builds a Wall. Terminal disabled. Critical hit (Burn: +37). T-07 Excavator is excavating. U-05 Engineer lays Concrete. G-47 Trooper suffers critical hit (Meltdown). [Achievement: It's Just You] Imp. Heat Sink melted. Aluminum Leg melted. Aluminum Leg destroyed. T-07 Excavator is excavating. U-05 Engineer lays Concrete. Power failure, Backup Power I shutdown. Overheating: Core damaged (-71). 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