Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.06.04 @ 13:36:45

Player: btmk16

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (67)      335
Value Destroyed (1784)     1784
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (386)                386
              TOTAL SCORE: 5705

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      40
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             525/700
Matter                     64/300
Energy                     94/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
         Medium Treads
                Wheel
                Wheel
>               --- UTILITY (7) ------
       Improved Heat Sink
          Large Storage Unit
                Seismic Detector
                Targeting Computer
       Advanced Targeting Computer
       Hardened Light Armor Plating
                System Shield
>               --- WEAPON (2) -------
                Beam Rifle
       Improved Assault Rifle
>               --- INVENTORY (15) ---
        Compact Wheel
  High-capacity Storage Unit
                Skeleton Box
                Arc Projector
                Beam Rifle
                Beam Rifle
       Improved EM Pulse Cannon
                Flak Cannon
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
                Remote Datajack
                Heavy Explosive Trap

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
                Seismic Detector
                Targeting Computer
       Advanced Targeting Computer
       Hardened Medium Armor Plating
                System Shield
>               --- WEAPON -----------
       Advanced Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
                Wheel
                Wheel
        Compact Wheel
  High-capacity Storage Unit
       Hardened Light Armor Plating
                Skeleton Box
       Improved Assault Rifle
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
                Remote Datajack
                Heavy Explosive Trap
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   4   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             44   | 9   6   1   .   5   15  8   
  Power                    5    | 2   .   .   .   .   3   .   
    Engine                 5    | 2   .   .   .   .   3   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 3   2   .   .   .   2   3   
    Treads                 7    | 2   2   .   .   .   2   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  3    | 1   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 2   2   .   .   .   6   2   
    Device                 5    | 1   1   .   .   .   2   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   2   1   .   5   4   3   
    Energy Gun             4    | .   .   .   .   2   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   1   1   .   .   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   3   .   
    Launcher               5    | .   1   .   .   3   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 7    | .   1   .   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  2    | .   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      2    | .   1   .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 88  95  96  86  
  Engine                   10   | .   14  14  14  14  8   3   
  Treads                   21   | .   28  28  28  28  18  14  
  Device                   11   | .   13  14  14  14  9   14  
  Storage                  10   | .   14  14  14  14  9   7   
  Processor                10   | .   .   .   .   .   17  15  
  Hackware                 4    | .   .   .   .   .   8   7   
  Protection               4    | .   .   .   .   .   7   6   
  Energy Gun               1    | .   .   .   .   12  .   3   
  Ballistic Gun            7    | .   28  27  17  .   .   5   
  Ballistic Cannon         8    | .   .   .   .   .   17  4   
  Launcher                 1    | .   .   .   .   11  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             49   | 14  31  29  29  32  49  49  
  Greatest Support         84   | 40  40  40  40  40  56  84  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  
  Most Carried             15   | 7   13  15  15  14  15  15  
  Average Carried          13   | 3   10  13  14  13  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 7   13  15  15  14  15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1812 | 288  215  64   .    133  983  129  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1765 | 156  263  124  .    19   1108 95   
  Parts                    114  | 11   21   8    .    4    70   .    
Haulers Intercepted        6    | .    2    .    .    .    4    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  47   | .   4   6   .   6   29  2   
  Guns                     8    | .   4   3   .   .   .   1   
  Cannons                  26   | .   .   .   .   .   25  1   
  AOE                      13   | .   .   3   .   6   4   .   
Classes Destroyed          11   | 2   3   1   .   .   5   .   
  Worker                   3    | .   .   .   .   .   3   .   
  Tunneler                 4    | 3   .   .   .   .   1   .   
  Hauler                   6    | .   2   .   .   .   4   .   
  Recycler                 3    | 1   .   .   .   .   2   .   
  Watcher                  4    | .   1   .   .   .   3   .   
  Swarmer                  14   | .   .   3   .   6   5   .   
  Grunt                    22   | .   4   3   .   .   15  .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   7    | .   .   .   .   .   5   2   
  Hunter                   2    | .   .   .   .   .   2   .   
Best Kill Streak           5    | 2   2   3   .   3   5   1   
  Combat Bots Only         4    | .   2   3   .   3   4   1   
Max Kills in Single Turn   4    | 1   1   2   .   3   4   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   3   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        367  | .    25   12   .    22   83   225  
  Missed                   131  | .    5    1    .    3    29   93   
Damage Taken               2437 | .    251  143  .    159  820  1064 
  Core                     486  | .    65   57   .    20   169  175  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    .    .    43   69   .    
Volleys Fired              166  | 10   32   8    .    3    83   30   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  96   | 40   40   40   .    60   96   71   
Shots Fired                302  | 20   64   14   .    5    162  37   
  Gun                      126  | 20   64   12   .    .    .    30   
  Cannon                   166  | .    .    .    .    .    159  7    
  Launcher                 10   | .    .    2    .    5    3    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  284  | 20   64   12   .    .    159  29   
  Thermal                  8    | .    .    .    .    .    .    8    
  Explosive                10   | .    .    2    .    5    3    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 6    13   11   .    2    16   15   
  Robot Miss Streak        4    | 3    2    2    .    1    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           199  | 11   44   10   .    2    99   33   
  Core Hits                97   | 5    15   10   .    5    54   8    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | 1    1    .    .    .    .    .    
  Critical Strikes         9    | 1    1    .    .    .    7    .    
    Destroy                2    | 1    1    .    .    .    .    .    
    Blast                  7    | .    .    .    .    .    7    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5049 | 127  453  276  .    314  3322 557  
  Guns                     1079 | 127  453  105  .    .    .    394  
  Cannons                  3032 | .    .    .    .    .    2881 151  
  Explosions               926  | .    .    171  .    314  441  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  12   | .    .    .    .    .    .    12   
  Kinetic                  3996 | 127  453  105  .    .    2881 430  
  Thermal                  115  | .    .    .    .    .    .    115  
  Explosive                926  | .    .    171  .    314  441  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    4    4    4    4    4    1    
  Average Corruption       3    | .    3    4    4    4    4    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  56   | .    2    6    5    11   29   3    
    Message Errors         12   | .    1    1    1    2    6    1    
    Matter Fused           12   | .    .    1    2    2    7    .    
    Heat Flow Errors       7    | .    .    1    1    .    5    .    
    Energy Discharges      9    | .    1    1    .    3    3    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Data Loss (minor)      6    | .    .    1    1    2    2    .    
    Data Loss (major)      4    | .    .    .    .    1    2    1    
    Misfires               2    | .    .    .    .    .    2    .    
    Alerts                 3    | .    .    1    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            89   | .    .    10   .    19   60   .    
  Projectiles              46   | .    .    .    .    .    46   .    
  Explosions               43   | .    .    10   .    19   14   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 27   | .    .    .    .    .    27   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  26   | .    .    .    .    .    26   .    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      30   | .    .    30   .    .    .    .    
  Shots                    2    | .    .    2    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        236  | .    18   90   121  .    236  9    
  Average Temperature      54   | .    7    47   64   .    58   5    
  Received Heat Transfer   936  | .    144  42   .    .    432  318  
  Effects                  1    | .    .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    3    
  Heat Transferred         296  | .    .    .    .    .    .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             568  | 20  118 174 .   180 568 277 
  Initial                  236  | .   13  13  .   .   .   236 
  Average                  143  | 10  60  132 .   44  182 194 
Maximum Alert Level        2    | .   .   .   .   .   2   1   
  Low Security (%)         79   | 100 100 100 .   100 75  37  
  Level 1                  11   | .   .   .   .   .   5   62  
  Level 2                  9    | .   .   .   .   .   18  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   3   .   .   .   6   1   
  Investigation            3    | .   1   .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   .   .   4   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   1   .   .   .   6   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   7   5   .   7   37  6   
  Peak Tracking Total      6    | .   2   2   .   3   6   2   
  Tactical Retreats        3    | .   .   .   .   1   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            7    | .   4   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                2    | .   .   1   .   .   1   .   
  Triggered                1    | .   .   .   .   .   1   .   
Most Traps Carried         2    | .   .   2   2   2   2   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          1    | .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          14   | .   5   .   3   .   5   1   
  Terminals                10   | .   5   .   .   .   5   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                34   | .   7   .   12  .   14  1   
  Successful               23   | .   3   .   12  .   7   1   
  Failed                   11   | .   4   .   .   .   7   .   
    Catastrophic           3    | .   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   6   .   1   .   11  .   
  Terminals                21   | .   7   .   .   .   14  .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             19   | .   2   .   12  .   5   .   
  Record                   12   | .   1   .   11  .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Garrison Status          2    | .   .   .   .   .   2   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   2   .   
  Terminals                3    | .   1   .   .   .   2   .   
    Botnet                 3    | .   1   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   .   .   3   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   116 
  Total Robot Build Rating 6    | .   .   .   .   .   .   6   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      42   | .   .   .   .   .   .   42  
  Highest-Rated Ally       21   | .   .   .   .   .   .   21  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   10  
  Total Damage             187  | .   .   .   .   .   .   187 
  Kills                    2    | .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               5303 | 117  770  321  405  521  2534 635  
Spaces Moved               2556 | 51   405  85   252  315  1158 290  
  Core                     1    | 1    .    .    .    .    .    .    
  Treads                   2515 | 38   405  85   252  315  1158 262  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   40   | 12   .    .    .    .    .    28   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  95   
  Average Speed            162  | 139  160  160  160  160  160  184  
  Slowest Speed            240  | 160  160  160  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    80   22   61   76   66   5    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 16   | .    .    16   .    .    .    .    
Terrain Destroyed          120  | .    .    16   .    28   75   1    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               37   | .    .    .    .    .    36   1    
  AOE                      83   | .    .    16   .    28   39   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      3412 | 75   467  257  255  326  1684 348  
  Wait                     600  | .    18   161  .    3    405  13   
  Move                     2550 | 50   404  84   251  314  1157 290  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  29   | 6    6    2    1    1    9    4    
  Fast Attach              18   | 7    3    .    .    .    7    1    
  Attach                   9    | .    .    .    .    2    1    6    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     17   | 2    3    1    .    3    7    1    
  Drop                     18   | .    1    .    3    .    14   .    
  Fire                     166  | 10   32   8    .    3    83   30   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     2    | .    .    1    .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 16)
  448 | -10/Materials | Discovered new exit (range 16)
  529 | -10/Materials | Discovered new exit (range 11)
  591 | -10/Materials | Discovered new exit (range 16)
  703 | -10/Materials | Discovered new exit (range 16)
  888 | -10/Materials | Entered Mines
  899 | -10/Mines     | Learned 2 Materials zone layouts
  935 | -10/Mines     | Excavation squad dispatched
  935 | -10/Mines     | A large section of the Mines collapsed
 1144 | -10/Mines     | Found a hidden stash of uninstalled traps
 1182 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1184 | -10/Mines     | Discovered new exit (range 5)
 1209 | -10/Mines     | Entered Exiles
 1249 | -10/Exiles    | Met 8R-AWN
 1275 | -10/Exiles    | Met EX-HEX
 1318 | -10/Exiles    | Met EX-BIN
 1339 | -10/Exiles    | Aligned with FarCom system
 1341 | -10/Exiles    | Given EX-Vault access code
 1377 | -10/Exiles    | Opened EX-Vault
 1442 | -10/Exiles    | Found Skeleton Box
 1478 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1529 | -10/Exiles    | Met EX-DEC
 1535 | -10/Exiles    | Learned location of Zion (-6)
 1601 | -10/Exiles    | Discovered new exit (range 10)
 1614 | -10/Exiles    | Left Exiles lab with Skeleton Box
 1614 | -10/Exiles    | Entered Mines
 1812 | -9/Mines      | Core integrity fell below 50%
 1948 | -9/Mines      | Discovered new exit (range 12)
 2135 | -9/Mines      | Entered Materials
 2135 | -8/Materials  | Evolved 4 slots: Utility x4
 3159 | -8/Materials  | Discovered new exit (range 10)
 4669 | -8/Materials  | Entered Factory
 4669 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4973 | -7/Factory    | Fabricated H-55 Commando?
 5304 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05082_ Slug penetrates Wall.
05108_ K-01 Serf collects debris.
05128_ Slug penetrates W-25 Informer.
05128_ W-25 Informer destroyed.
05133_ Acquired 26 matter.
05137_ Slug penetrates Wall.
05176_ Acquired Unknown Energy Cannon.
05185_ System corrupted: Substantial component data lost.
05258_ Acquired Arc Projector.
05274_ Connecting with Terminal...
05279_ Acquired Flak Cannon.
05287_ W-25 Informer sends out distress signal.
05303_ Triggered Proton Bomb Trap.
05303_ A bubble of electromagnetic force engulfs the area.
05303_ ALERT: Garrison Access compromised, dispatching assault squad.
05303_ Garrison Access disabled.
05303_ Relay Coupler [NC] tumbles out of Garrison Access. <x2>
05303_ Relay Coupler [Cutter] tumbles out of Garrison Access.
05303_ Subcomponent Replicator disabled.
05303_ Door malfunctions.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Targeting Accuracy         13
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 H-55 Commando | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadDecoyRouter
  Manual?         0
Play Time         00:27:55
  Cumulative      676.5 hours
  Start           2024.06.04 @ 12:41:11
  End             2024.06.04 @ 13:36:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          674
  Rogue           673
  Adventurer      0
  Explorer        1
Win Type          -
  Total           32
  Types           23/0/6/3/0/0/0/0/0
Lore%             84
Gallery%          90
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c11e644-7c53-43d3-a0fa-036874821c68