Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.06 @ 09:00:36 Player: Icarus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (720) 720 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2520 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 194/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Propulsion Shielding > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Advanced Heat Sink Light Armor Plating Assault Rifle Assault Rifle [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 38 | 6 5 11 16 Power 12 | 2 . 5 5 Engine 9 | 2 . 5 2 Core 3 | . . . 3 Reactor . | . . . . Propulsion 7 | 2 . 2 3 Treads 2 | 2 . . . Leg 5 | . . 2 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | . 2 1 4 Device 4 | . . 1 3 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 12 | 2 3 3 4 Energy Gun 2 | . . . 2 Energy Cannon . | . . . . Ballistic Gun 8 | 2 2 2 2 Ballistic Cannon 2 | . 1 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 21 | . . . 21 Power 6 | . . . 6 Propulsion 4 | . . . 4 Utility 6 | . . . 6 Weapon 5 | . . . 5 Highest Loss Streak 9 | . . . 9 Average Slot Usage (%) 87 | . 90 96 76 Engine 14 | . 14 21 10 Core 1 | . . . 5 Treads 10 | . 28 . . Leg 11 | . . 20 15 Device 7 | . . 9 13 Storage 9 | . 9 11 9 Protection 9 | . 10 11 7 Ballistic Gun 14 | . 19 11 12 Ballistic Cannon 6 | . 8 10 . Naked Turns . | . . . . Heaviest Build 42 | 7 27 33 42 Greatest Support 40 | 40 40 40 32 Greatest Overweight (x) 8 | . . 8 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 4 10 10 10 Average Capacity 8 | 4 7 10 10 Most Carried 9 | 4 7 9 9 Average Carried 5 | 2 5 6 5 Final Capacity 10 | 4 10 10 10 Final Carried 7 | 4 7 7 1 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 827 | 260 128 174 265 Remotely . | . . . . Salvage Created 798 | . 174 212 412 Parts 56 | . 15 23 18 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 8 7 8 Guns 16 | . 5 3 8 Cannons 7 | . 3 4 . Classes Destroyed 4 | . 2 2 . Builder 1 | . . 1 . Swarmer 10 | . 6 4 . Grunt 10 | . 2 . 8 Sentry 3 | . . 3 . Best Kill Streak 4 | . 3 4 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2549 | . 291 205 2053 Core 657 | . 60 46 551 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 76 88 . Volleys Fired 104 | . 21 17 66 Largest 2 | . 2 2 2 Hottest 88 | . 55 58 88 Shots Fired 179 | . 42 33 104 Gun 159 | . 38 17 104 Cannon 20 | . 4 16 . Launcher . | . . . . Special . | . . . . Kinetic 164 | . 42 33 89 Thermal 15 | . . . 15 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 21 | . 21 15 21 Robot Miss Streak 3 | . 2 1 3 Penetration Max . | . . . . Secondary Targets 4 | . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 146 | . 34 25 87 Core Hits 55 | . 14 11 30 Critical Hits 2 | . . 1 1 Critical Kills 2 | . . 1 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1772 | . 311 298 1163 Guns 1554 | . 246 145 1163 Cannons 217 | . 65 152 . Explosions . | . . . . Melee . | . . . . Ramming 1 | . . 1 . Kinetic 1674 | . 311 297 1066 Thermal 97 | . . . 97 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 58 | . 18 36 58 Average Temperature 11 | . 11 11 11 Received Heat Transfer 1602 | . 99 36 1467 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 222 | . . . 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 225 | . 205 225 225 Initial 81 | . . 1 81 Average 108 | . 110 86 149 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 77 | 100 72 88 69 Level 1 22 | . 27 11 30 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . . 3 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 8 10 22 Peak Tracking Total 14 | . 3 5 14 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 4 1 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 7 2 5 Successful 11 | . 6 1 4 Failed 3 | . 1 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 6 2 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 6 1 4 Record 5 | . 2 . 3 Prototype ID Bank 2 | . 1 1 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Reinforcement Status 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1349 | 87 482 379 401 Spaces Moved 634 | 55 256 199 124 Core 26 | 16 . 3 7 Treads 299 | 39 256 4 . Legs 309 | . . 192 117 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 149 | 128 160 135 158 Slowest Speed 450 | 160 160 450 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 3 43 19 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 864 | 71 291 278 224 Wait 44 | 2 4 29 9 Move 631 | 54 255 198 124 Hop . | . . . . Pick Up 34 | 9 4 13 8 Fast Attach 2 | . 2 . . Attach 25 | 5 . 7 13 Detach . | . . . . Swap 11 | 1 3 4 3 Drop 12 | . 2 9 1 Fire 104 | . 21 17 66 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 20) 293 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 877 | -9/Materials | Discovered new exit (range 15) 949 | -9/Materials | Entered another Materials area 949 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1079 | -8/Materials | Lost 3 parts (2p1u) 1190 | -8/Materials | Garrison activated, responded to threat 1273 | -8/Materials | Lost 9 parts (3p2n2u2w) 1320 | -8/Materials | Core integrity fell below 50% 1344 | -8/Materials | Core integrity fell below 20% 1350 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- W-25 Informer distress signal alerts nearby ally. U-05 Engineer lays Concrete. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. Heat Sink destroyed. U-05 Engineer builds a Door. G-47 Trooper destroyed. Lgt. Ion Engine destroyed. Adv. Heat Sink destroyed. Imp. Heat Sink destroyed. Imp. Aluminum Leg destroyed. G-47 Trooper destroyed. Lgt. Armor Plating destroyed. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Assault Rifle destroyed. Acquired 52 matter. Acquired Particle Gun. Imp. Aluminum Leg destroyed. Particle Gun destroyed. 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T #??????? | | ???????????????????# #??????? | | ???????????????????# ###+########## #??????? | | ???????????????????# # !%%* #?????#######??????? | | ???????????????????# #"""! =#??????????????????? | | ???????????????????# #""" % #??????????????????? | | ???????????????????#####"""ggl#??????????????????? | | ???????????????????????# gggg#??????????????????? | | ???????????????????????# @ #??????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerOverloadGuard Manual? 0 Play Time 00:21:21 Cumulative 11.5 hours Start 2021.08.06 @ 08:40:40 End 2021.08.06 @ 09:00:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 099fb023-c2d4-4bc2-8038-20006b075cad