Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.10 @ 22:02:40 Player: Hooferboof Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2755) 2755 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 6199 Bonus ------- High Alert Combat Kills 407 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 205/305 System Corruption 0% Temperature Critical (590) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Cooled Ion Engine > --- PROPULSION (2) --- Medium Treads > --- UTILITY (5) ------ Large Storage Unit Trap Scanner Visual Processing Unit Improved Signal Interpreter Kinecellerator > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Ion Engine Medium Matter Pod (93) Advanced Terrain Scan Processor Targeting Computer Launcher Guidance Computer Particle Charger Propulsion Shielding Light Armor Plating Improved Shield Generator Relay Coupler [NC] (21) Relay Coupler [Specialist] (19) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Trap Scanner Visual Processing Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Minigun Minigun Gauss Rifle Precision Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Light Treads Improved Heat Sink Medium Matter Pod Launcher Guidance Computer Particle Charger Kinecellerator Propulsion Shielding Light Armor Plating Shield Generator Relay Coupler [NC] Relay Coupler [Specialist] Light Assault Rifle [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Minigun Energy Gun Beamcaster Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . 1 1 1 Weapon 2 | . . . 1 1 . Parts Attached 57 | 7 3 1 9 17 20 Power 11 | 2 . . 3 2 4 Engine 7 | 2 . . 3 . 2 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 9 | 2 . . 1 4 2 Treads 8 | 2 . . 1 4 1 Leg . | . . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 . 2 5 5 Device 3 | . 1 . . . 2 Storage 3 | 1 . . 1 1 . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 6 | . . . 1 3 2 Artifact . | . . . . . . Weapon 23 | 2 2 1 3 6 9 Energy Gun 7 | . . 1 . 1 5 Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 1 . 1 4 3 Ballistic Cannon 3 | . 1 . 1 1 . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 25 | . . . . 10 15 Power 3 | . . . . 1 2 Propulsion 3 | . . . . 2 1 Utility 5 | . . . . 3 2 Weapon 14 | . . . . 4 10 Highest Loss Streak 8 | . . . . 5 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 88 100 100 85 85 Engine 9 | . 14 14 11 6 7 Core 2 | . . . . 1 5 Treads 15 | . 28 28 22 13 4 Wheel 1 | . . . . . 4 Device 8 | . 3 14 11 4 7 Storage 10 | . 14 14 11 10 7 Processor 4 | . . . . . 15 Protection 8 | . . . 11 14 6 Energy Gun 5 | . . 3 10 6 6 Ballistic Gun 16 | . 19 14 11 18 15 Ballistic Cannon 4 | . 8 10 10 . . Launcher 2 | . . . . 6 2 Peak Build Rating 42 | 6 9 14 22 29 42 Average Rating 21 | 4 6 10 18 23 33 On Entrance 11 | . 6 9 14 20 21 Naked Turns . | . . . . . . Heaviest Build 54 | 13 16 18 42 50 54 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 17 | 4 . . 1 16 17 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 11 15 15 Most Carried 15 | 2 6 8 12 15 15 Average Carried 11 | 1 4 5 8 14 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 2 5 8 12 15 11 Class Distribution -------------------- 31% | Scavenger-Tank 31% | Mutant 23% | Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2273 | 169 159 199 181 895 670 Remotely . | . . . . . . Salvage Created 2646 | . 158 230 216 1149 893 Parts 186 | . 17 11 17 98 43 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 68 | . 5 9 7 27 20 Guns 44 | . 4 4 5 17 14 Cannons 7 | . 1 4 2 . . AOE 16 | . . . . 10 6 Classes Destroyed 13 | . 4 1 1 3 4 Worker 9 | . 1 . . 6 2 Builder 7 | . . . . 7 . Tunneler 1 | . 1 . . . . Recycler 1 | . . . . . 1 Mechanic 1 | . . . . 1 . Watcher 3 | . . . . 3 . Swarmer 22 | . 3 4 3 8 4 Grunt 34 | . 2 4 1 15 12 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 8 | . . . 3 4 1 Demolisher 1 | . . 1 . . . Hunter 1 | . . . . . 1 Best Kill Streak 10 | . 4 4 2 10 6 Combat Bots Only 6 | . 3 4 2 6 4 Max Kills in Single Turn 4 | . 1 1 1 4 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 409 | . 15 35 24 109 226 Missed 95 | . 5 5 4 25 56 Damage Taken 4022 | . 67 344 183 1146 2282 Core 1134 | . 21 11 44 314 744 Absorbed by Shields . | . . . . . . Ignored by Resistances 992 | . 22 105 54 286 525 Core Remaining (%) 79 | 100 . 87 89 42 . Volleys Fired 183 | 1 16 20 13 53 80 Largest 4 | 2 2 2 3 4 4 Hottest 213 | 40 55 95 130 156 213 Shots Fired 465 | 2 32 40 39 155 197 Gun 392 | 2 20 26 26 127 191 Cannon 40 | . 12 14 13 1 . Launcher 33 | . . . . 27 6 Special . | . . . . . . Kinetic 319 | 2 32 34 26 98 127 Thermal 101 | . . 6 13 30 52 Explosive 33 | . . . . 27 6 Electromagnetic 12 | . . . . . 12 Robot Hit Streak 24 | 1 7 16 14 21 24 Robot Miss Streak 3 | 1 2 1 2 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 2 . . 1 3 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 324 | 1 23 33 23 96 148 Core Hits 166 | . 11 13 9 75 58 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 9 | . 1 2 . 4 2 Burn 6 | . . 2 . 3 1 Destroy 2 | . . . . 1 1 Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6752 | 22 277 511 398 3069 2475 Guns 4179 | 22 135 326 264 1518 1914 Cannons 460 | . 142 184 134 . . Explosions 2112 | . . . . 1551 561 Melee . | . . . . . . Ramming 1 | . . 1 . . . Kinetic 3249 | 22 277 387 209 1060 1294 Thermal 1330 | . . 123 189 515 503 Explosive 2032 | . . . . 1494 538 Electromagnetic 140 | . . . . . 140 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 16 | . . . 6 7 3 Projectiles 6 | . . . 6 . . Explosions 10 | . . . . 7 3 Melee . | . . . . . . Knockbacks 4 | . 2 2 . . . Impact . | . . . . . . Kinetic 4 | . 2 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 348 | . . . . 24 324 Shots 7 | . . . . 2 5 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1206 | . 12 288 198 690 1206 Average Temperature 230 | . 6 101 74 199 333 Received Heat Transfer 1479 | . 18 198 51 648 564 Effects 93 | . . . . 19 74 Shutdowns 20 | . . . . 3 17 Energy Bleed 8 | . . . . 2 6 Interference 16 | . . . . 6 10 Matter Decay 11 | . . . . 3 8 Short Circuit 2 | . . . . 1 1 Damage (minor) 10 | . . . . 2 8 Damage (major) 20 | . . . . . 20 Damage (core) 6 | . . . . 2 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 6 | . . 1 . 4 1 Heat Transferred 3097 | . . 370 333 1086 1308 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 865 | . 130 228 320 865 589 Initial 259 | . . 42 25 115 259 Average 346 | . 66 144 183 527 443 Maximum Alert Level 3 | . . 1 1 3 2 Low Security (%) 37 | 100 100 93 43 19 . Level 1 24 | . . 6 56 14 40 Level 2 26 | . . . . 30 59 Level 3 11 | . . . . 36 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . . 1 8 5 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 8 | . . . 1 3 4 Assault 1 | . . . . 1 . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . 3 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 5 11 9 35 27 Peak Tracking Total 5 | . 3 5 4 4 5 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 9 | . . . . 3 6 Max in Single Turn 5 | . . . . 2 5 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 4 | . . 1 1 . 2 Terminals 4 | . . 1 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . . 2 3 . 5 Successful 5 | . . 2 1 . 2 Failed 5 | . . . 2 . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . . 2 3 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 2 1 . 2 Record 2 | . . . 1 . 1 Open DSF 1 | . . . . . 1 Alert Level 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 . 1 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 5 | . . 5 . . . Total Damage 44 | . . 44 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2635 | 55 178 492 339 835 736 Spaces Moved 1092 | 27 78 267 159 246 315 Core 32 | 10 . . . 20 2 Treads 829 | 17 78 267 159 226 82 Legs . | . . . . . . Wheels 231 | . . . . . 231 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 Average Speed 183 | 156 160 160 175 263 152 Slowest Speed 900 | 250 160 160 240 850 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 31 62 18 23 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 146 | . . . . 86 60 Melee . | . . . . . . Projectile . | . . . . . . AOE 145 | . . . . 86 59 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1375 | 35 100 291 188 330 431 Wait . | . . . . . . Move 1087 | 26 77 266 158 245 315 Hop . | . . . . . . Pick Up 32 | 1 3 3 6 11 8 Fast Attach 18 | 6 1 . . 6 5 Attach 19 | . 1 . 2 7 9 Detach 1 | . 1 . . . . Swap 20 | 1 1 1 7 4 6 Drop 14 | . . . 2 4 8 Fire 183 | 1 16 20 13 53 80 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 16) 234 | -10/Materials | Entered Mines 241 | -10/Mines | Escorted by a lone wolf Derelict 261 | -10/Mines | Learned location of Storage (-7) 314 | -10/Mines | Build established: Mutant 390 | -10/Mines | Learned Materials stockpile data 540 | -10/Mines | Assembled infested the area 718 | -10/Mines | Learned location of Mines (-9) 718 | -10/Mines | Discovered new exit (range 7) 726 | -10/Mines | Entered Materials 726 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 992 | -9/Materials | Discovered new exit (range 13) 1065 | -9/Materials | Entered another Materials area 1065 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1211 | -8/Materials | Garrison activated, responded to threat 1274 | -8/Materials | Build established: Scavenger-Tank 1511 | -8/Materials | Garrison activated, responded to threat 1557 | -8/Materials | Lost 4 parts (2n2u) 1585 | -8/Materials | Build established: Tank 1682 | -8/Materials | Core integrity fell below 50% 1707 | -8/Materials | Lost 5 parts (1u4w) 1825 | -8/Materials | Discovered new exit (range 15) 1900 | -8/Materials | Entered Factory 1900 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2125 | -7/Factory | Build established: Scavenger-Tank 2249 | -7/Factory | Lost 4 parts (1u3w) 2605 | -7/Factory | Core integrity fell below 50% 2618 | -7/Factory | Core integrity fell below 20% 2637 | -7/Factory | Core destroyed Last Messages --------------- 02623_ Overheating: Cld. Ion Engine damaged (-1). 02623_ Overheating: Lrg. Storage Unit damaged (-9). 02624_ Power failure, Lgt. Ion Engine shutdown. 02624_ Penetrated by Slug. 02628_ Overheating: Energy bleed (-9). 02628_ Acquired 66 matter. 02630_ Overheating: Lrg. Storage Unit damaged (-14). 02630_ Overheating: Particle Gun damaged (-15). 02630_ Penetrated by Slug. 02631_ Overheating: System interference. 02631_ Kinecellerator temporarily disabled. 02631_ Particle Gun temporarily disabled. 02633_ Overheating: Med. Treads damaged (-25). 02633_ Acquired 57 matter. 02634_ Power failure, Lgt. Ion Engine shutdown. 02635_ Overheating: Lgt. Ion Engine damaged (-4). 02635_ Particle Gun destroyed. 02635_ Acquired 53 matter. 02637_ Power failure, Cld. Ion Engine shutdown. 02637_ Overheating: Core damaged (-126). 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