Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 19:54:41

Player: DDRAGON

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (138)     690
Value Destroyed (6081)     6081
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1259)               1259
              TOTAL SCORE: 14570

 Bonus
-------
High Alert Combat Kills    417
Follower Combat Kills      1349
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1107

 Cogmind 
---------
Core Integrity             0/1300
Matter                     274/300
Energy                     79/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
          Small Battery
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Melee Analysis Suite
       Advanced Target Analyzer
       Advanced Target Analyzer
       Improved Hacking Suite
>               --- WEAPON -----------
                Gamma Rifle
                Quantum Rifle
       Advanced KE Penetrator
>               --- INVENTORY --------
          Light Antimatter Reactor
          Micro Antimatter Reactor
          Micro Antimatter Reactor
                Myomer Leg
                Field Propulsion Array
                Field Propulsion Array
                Field Propulsion Array
         Cooled Impulse Thruster
  High-capacity Storage Unit
                Phasing AFG
                Phase Gun
                Phase Gun
                Phase Gun
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
                Linear Accelerator
                Ripper
[Rating: 136]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Medium Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Linear Gravjet
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Katana
  Energy Gun               Gatling Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res 
Slots Evolved              14   | .   .   .   2   2   2   .   .   .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Utility                  9    | .   .   .   1   1   2   .   .   .   .   1   1   2   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             254  | 6   3   3   14  21  22  25  11  21  7   24  12  16  25  44  
  Power                    32   | 1   1   .   1   4   4   4   1   3   .   1   2   2   3   5   
    Engine                 14   | 1   .   .   .   3   2   3   1   3   .   .   1   .   .   .   
    Core                   9    | .   1   .   1   1   2   1   .   .   .   1   1   1   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   5   
  Propulsion               76   | 2   .   .   7   8   7   10  1   3   1   8   3   5   7   14  
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    55   | 2   .   .   4   6   3   6   .   3   .   7   3   5   7   9   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   4   2   1   .   .   1   .   .   .   .   
    Flight                 12   | .   .   .   3   2   .   2   .   .   .   .   .   .   .   5   
  Utility                  83   | 1   1   1   3   6   11  8   6   9   2   9   4   4   6   12  
    Device                 44   | .   .   .   2   2   4   5   4   7   2   4   1   2   6   5   
    Storage                8    | 1   1   .   .   .   .   1   2   1   .   1   .   .   .   1   
    Processor              16   | .   .   1   .   2   5   .   .   1   .   .   2   2   .   3   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             13   | .   .   .   1   2   2   2   .   .   .   2   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   1   2   3   3   .   3   3   6   4   6   3   5   9   13  
    Energy Gun             12   | 2   .   1   .   .   .   1   1   .   1   .   .   1   1   4   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   1   .   2   1   1   1   3   
    Ballistic Gun          17   | .   .   .   .   .   .   1   1   2   3   1   1   2   2   4   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
    Launcher               10   | .   1   1   .   .   .   .   .   2   .   2   .   1   3   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        10   | .   .   .   3   3   .   .   .   .   .   .   1   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   .   .   .   5   .   1   1   1   .   4   
Parts Lost                 94   | .   .   .   1   13  4   14  8   .   .   7   1   7   12  27  
  Power                    9    | .   .   .   .   3   1   1   .   .   .   .   .   1   1   2   
  Propulsion               30   | .   .   .   1   5   1   6   3   .   .   2   .   1   3   8   
  Utility                  36   | .   .   .   .   3   2   4   3   .   .   4   1   3   4   12  
  Weapon                   19   | .   .   .   .   2   .   3   2   .   .   1   .   2   4   5   
  Highest Loss Streak      9    | .   .   .   1   9   1   8   5   .   .   5   1   7   6   8   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   100 100 93  79  96  86  74  44  97  93  82  96  93  88  
  Engine                   4    | .   9   .   .   1   3   6   6   6   7   6   6   4   .   .   
  Core                     2    | .   4   14  11  5   2   .   .   .   .   3   2   5   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   8   
  Leg                      14   | .   28  28  21  12  16  12  1   3   23  21  23  20  18  18  
  Hover                    2    | .   .   .   .   .   11  5   6   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   9   12  .   1   .   .   .   .   .   .   .   .   
  Device                   16   | .   .   .   10  11  9   12  28  17  38  21  2   5   17  15  
  Storage                  7    | .   28  20  11  9   7   7   13  5   .   1   5   5   5   5   
  Processor                9    | .   .   7   4   4   18  16  .   1   7   6   11  19  20  16  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   6   7   5   5   3   
  Protection               3    | .   .   .   4   4   9   7   .   .   .   7   13  12  .   2   
  Energy Gun               2    | .   21  7   7   .   .   4   6   .   .   .   .   2   1   2   
  Ballistic Gun            3    | .   .   .   .   .   .   .   6   .   15  2   .   4   7   6   
  Launcher                 1    | .   6   20  2   .   .   .   .   .   .   3   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   11  17  15  6   .   .   .   .   2   5   2   .   
Naked Turns                55   | .   .   .   .   .   .   .   19  11  .   .   .   .   .   25  
Heaviest Build             109  | 11  25  26  25  30  49  46  35  30  30  81  88  92  87  109 
  Greatest Support         130  | 20  20  20  33  46  67  50  50  53  53  80  80  100 100 130 
  Greatest Overweight (x)  9    | .   1   1   7   1   9   3   3   8   .   1   1   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  10  10  5   5   20  20  20  20  20  
  Average Capacity         10   | 6   9   10  10  10  10  10  9   5   5   9   20  20  20  19  
  Most Carried             20   | 3   6   9   10  10  10  10  8   5   5   20  20  20  20  20  
  Average Carried          8    | .   4   7   9   7   9   7   4   4   4   7   19  19  19  18  
  Final Capacity           20   | 8   10  10  10  10  10  10  5   5   5   20  20  20  20  5   
  Final Carried            20   | 3   6   8   10  10  10  8   4   5   5   20  19  20  19  .   

 Class Distribution 
--------------------
 44% | Mutant
 26% | Scavenger-Mutant
 13% | Derelict-Mutant
  4% | Hacker-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -4/Factory
 Commander-Mutant | -4/Extension
 Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Ext  Res  
Matter Collected           4200 | 139  28   143  247  185  244  498  180  191  387  136  311  300  583  628  
  Remotely                 216  | .    .    .    .    .    .    .    .    .    .    18   .    .    10   188  
Salvage Created            6305 | .    64   7    440  570  1032 726  65   .    .    392  152  527  1179 1151 
  Parts                    288  | .    6    2    29   29   50   32   2    .    .    19   3    19   29   68   
Haulers Intercepted        2    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           5    | .    .    .    .    .    .    .    .    .    .    1    .    1    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47   | .    .    .    .    .    .    27   8    3    9    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res 
Combat Hostiles Destroyed  117  | .   2   3   7   13  20  19  1   .   .   15  1   7   10  19  
  Melee                    50   | .   .   .   5   13  20  9   .   .   .   .   1   2   .   .   
  Guns                     26   | .   .   .   2   .   .   5   1   .   .   2   .   2   2   12  
  Cannons                  12   | .   .   .   .   .   .   5   .   .   .   1   .   1   4   1   
  AOE                      25   | .   2   3   .   .   .   .   .   .   .   11  .   2   3   4   
Classes Destroyed          17   | .   2   1   5   .   3   .   1   .   .   .   1   .   3   1   
  Worker                   8    | .   .   .   1   .   .   .   .   .   .   3   1   .   1   2   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  31   | .   .   3   .   2   3   7   .   .   .   8   .   .   .   8   
  Grunt                    38   | .   2   .   2   9   5   7   1   .   .   5   .   3   4   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   4   2   4   2   .   .   .   1   1   .   5   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   7    | .   .   .   .   .   3   .   .   .   .   1   .   2   .   1   
  Programmer               12   | .   .   .   .   .   4   .   .   .   .   .   .   2   .   6   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | .   3   3   3   9   3   3   1   .   .   7   2   2   7   4   
  Combat Bots Only         9    | .   2   3   3   9   3   3   1   .   .   6   1   2   4   4   
Max Kills in Single Turn   6    | .   2   2   1   1   2   1   1   .   .   5   1   2   6   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   .   .   .   .   .   .   .   4   .   2   1   4   
  Melee                    2    | .   .   .   1   1   2   1   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Ext  Res  
Damage Taken               15093 | .    .    72   427  1362 1123 1864 490  .    57   1541 162  1866 1409 4720 
  Core                     3120  | .    .    7    117  517  176  336  104  .    .    201  14   136  211  1301 
  Absorbed by Shields      345   | .    .    .    .    .    .    .    .    .    .    .    .    .    156  189  
  Redirected to Shielding  350   | .    .    .    .    .    .    .    .    .    .    101  6    72   10   161  
  Regen/Repaired (Parts)   131   | .    .    .    .    .    .    .    .    131  .    .    .    .    .    .    
Core Remaining (%)         66    | 100  .    97   70   6    .    .    .    .    12   76   98   .    69   .    
Volleys Fired              210   | .    2    5    19   .    .    45   13   .    .    17   .    23   32   54   
  Largest                  3     | .    2    2    2    .    .    1    2    .    .    2    .    2    3    3    
  Hottest                  217   | .    70   80   80   .    .    80   105  .    .    130  .    153  180  217  
Shots Fired                385   | .    4    8    20   .    .    46   23   1    4    28   .    33   78   140  
  Gun                      272   | .    2    3    19   .    .    14   21   1    4    15   .    27   52   114  
  Cannon                   90    | .    .    .    .    .    .    32   2    .    .    6    .    4    20   26   
  Launcher                 23    | .    2    5    1    .    .    .    .    .    .    7    .    2    6    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  182   | .    .    .    .    .    .    32   13   1    4    15   .    7    32   78   
  Thermal                  129   | .    .    3    19   .    .    14   10   .    .    4    .    23   31   25   
  Explosive                23    | .    2    5    1    .    .    .    .    .    .    7    .    2    6    .    
  Electromagnetic          51    | .    2    .    .    .    .    .    .    .    .    2    .    1    9    37   
  Robot Hit Streak         31    | .    4    4    7    .    .    9    4    .    1    6    .    13   31   19   
  Robot Miss Streak        8     | .    .    2    2    .    .    4    8    2    4    3    .    3    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           452   | .    4    4    38   46   59   51   15   .    1    20   11   39   72   92   
  Core Hits                292   | .    6    6    13   15   25   29   9    .    .    47   3    26   70   43   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    8    
  Critical Strikes         43    | .    .    .    2    5    6    3    .    .    .    .    1    6    4    16   
    Burn                   6     | .    .    .    1    .    .    .    .    .    .    .    .    .    3    2    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                13    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    10   
    Blast                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Sever                  19    | .    .    .    1    5    6    2    .    .    .    .    1    4    .    .    
Melee Attacks              248   | .    .    .    36   67   66   28   .    .    .    7    13   22   7    2    
  Impact                   7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Slashing                 241   | .    .    .    36   67   66   28   .    .    .    .    13   22   7    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    1    1    2    2    .    .    .    .    3    1    4    .    
    Combat Hostiles        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        25    | .    .    .    3    8    12   2    .    .    .    .    .    .    .    .    
Damage Inflicted           17632 | .    163  314  973  1486 2146 1500 326  .    18   2230 586  1472 3274 3144 
  Guns                     4907  | .    27   25   189  .    .    272  291  .    18   142  .    390  1155 2398 
  Cannons                  1570  | .    .    .    .    .    .    519  34   .    .    96   .    120  517  284  
  Explosions               4206  | .    136  287  31   .    .    .    .    .    .    1751 .    280  1328 393  
  Melee                    6868  | .    .    .    753  1486 2146 709  .    .    .    239  579  682  274  .    
  Ramming                  81    | .    .    2    .    .    .    .    1    .    .    2    7    .    .    69   
  Kinetic                  3432  | .    .    .    .    .    .    519  141  .    18   142  .    24   757  1831 
  Thermal                  3278  | .    .    25   189  .    .    272  184  .    .    565  .    453  669  921  
  Explosive                3280  | .    136  287  31   .    .    .    .    .    .    1218 .    280  1328 .    
  Electromagnetic          693   | .    27   .    .    .    .    .    .    .    .    64   .    33   246  323  
  Impact                   239   | .    .    .    .    .    .    .    .    .    .    239  .    .    .    .    
  Slashing                 6629  | .    .    .    753  1486 2146 709  .    .    .    .    579  682  274  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    3    .    6    6    11   11   11   .    .    2    2    18   
  Average Corruption       7     | .    .    .    2    .    4    6    6    11   11   .    .    1    2    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  305   | .    .    .    5    .    8    64   39   115  49   .    .    1    8    16   
    Message Errors         65    | .    .    .    .    .    1    13   13   18   14   .    .    1    2    3    
    Matter Fused           79    | .    .    .    3    .    3    17   7    33   9    .    .    .    2    5    
    Heat Flow Errors       41    | .    .    .    1    .    2    10   6    14   6    .    .    .    2    .    
    Energy Discharges      51    | .    .    .    1    .    .    10   4    27   6    .    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      36    | .    .    .    .    .    2    7    8    10   6    .    .    .    1    2    
    Data Loss (major)      16    | .    .    .    .    .    .    4    .    8    3    .    .    .    1    .    
    Misfires               6     | .    .    .    .    .    .    1    .    1    4    .    .    .    .    .    
    Alerts                 8     | .    .    .    .    .    .    2    1    4    1    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            741   | .    .    .    14   113  110  21   .    .    .    305  140  6    30   2    
  Projectiles              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Explosions               282   | .    .    .    .    .    .    .    .    .    .    252  .    .    30   .    
  Melee                    457   | .    .    .    14   113  110  21   .    .    .    53   140  6    .    .    
Knockbacks                 10    | .    .    .    .    .    .    4    3    .    .    2    .    .    .    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    4    2    .    .    .    .    .    .    1    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      912   | .    .    .    3    .    .    .    .    .    .    600  .    12   188  109  
  Shots                    20    | .    .    .    1    .    .    .    .    .    .    11   .    1    6    1    
  Rammed                   14    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    13   
Targets Rammed             17    | .    .    1    .    .    .    .    1    .    .    1    1    .    .    13   
  Kicked                   3     | .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        430   | .    18   30   241  22   324  224  193  271  274  430  .    342  331  163  
  Average Temperature      107   | .    10   12   72   5    174  80   87   107  113  97   .    119  132  53   
  Received Heat Transfer   2515  | .    .    12   120  684  237  633  63   .    .    177  36   213  258  82   
  Effects                  8     | .    .    .    .    .    1    2    .    .    .    .    .    4    1    .    
    Interference           7     | .    .    .    .    .    1    2    .    .    .    .    .    4    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             13    | .    .    .    .    .    .    .    .    .    .    .    .    1    4    8    
  Heat Transferred         5490  | .    .    74   629  .    .    625  425  .    .    387  .    629  1570 1151 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res 
Peak Influence             724  | .   106 134 191 388 490 .   .   .   .   397 155 138 608 724 
  Initial                  318  | .   .   40  .   80  176 .   .   .   .   .   140 .   67  318 
  Average                  230  | .   53  85  97  225 293 .   .   .   .   250 100 38  146 565 
Maximum Alert Level        3    | .   .   .   .   1   2   .   .   .   .   1   .   .   2   3   
  Low Security (%)         55   | 100 100 100 100 39  22  .   .   .   .   22  100 100 86  .   
  Level 1                  24   | .   .   .   .   60  49  .   .   .   .   77  .   .   2   7   
  Level 2                  18   | .   .   .   .   .   27  .   .   .   .   .   .   .   10  79  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   .   .   1   3   4   .   .   .   .   9   2   5   1   12  
  Investigation            8    | .   .   .   1   2   3   .   .   .   .   1   .   1   .   .   
  Extermination            8    | .   .   .   .   .   1   .   .   .   .   1   1   1   .   4   
  Reinforcement            13   | .   .   .   .   1   .   .   .   .   .   4   1   2   1   4   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 7    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res 
Distress Signals           4    | .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   
Communications Jammed      93   | .   .   .   .   .   .   .   .   .   .   1   .   .   92  .   
  Distress Signals         92   | .   .   .   .   .   .   .   .   .   .   .   .   .   92  .   
Times Spotted              218  | .   4   5   12  25  24  25  14  .   5   24  2   10  26  42  
  Peak Tracking Total      10   | .   3   3   3   10  3   7   7   .   4   5   1   3   10  10  
  Tactical Retreats        24   | .   .   .   1   4   .   6   1   .   1   3   .   1   1   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res 
Traps Triggered            11   | .   .   .   2   1   3   .   .   .   .   1   1   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res 
Machines Disabled          17   | .   .   2   .   .   .   .   .   .   .   10  .   .   4   1   
  Max in Single Turn       4    | .   .   2   .   .   .   .   .   .   .   4   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res 
Machines Accessed          21   | .   1   .   6   1   8   .   .   .   .   2   .   2   1   .   
  Terminals                15   | .   .   .   6   1   5   .   .   .   .   .   .   2   1   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                36   | .   1   .   9   4   15  .   .   .   .   2   .   3   2   .   
  Successful               22   | .   1   .   6   .   11  .   .   .   .   2   .   1   1   .   
  Failed                   14   | .   .   .   3   4   4   .   .   .   .   .   .   2   1   .   
    Catastrophic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   .   .   9   4   7   .   .   .   .   7   .   2   8   2   
  Terminals                29   | .   .   .   9   4   11  .   .   .   .   .   .   3   2   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   .   .   6   .   .   .   .   .   .   1   1   .   
  Record                   5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   6   .   3   .   .   .   .   1   .   .   .   .   
  Terminals                8    | .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   2   1   7   .   .   .   .   1   .   2   .   .   
  Full Trace Events        3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Ext  Res  
Total Allies               31   | .    .    3    .    .    .    .    .    4    .    6    .    .    15   3    
  Largest Group            11   | .    .    3    2    .    .    .    .    4    4    3    3    .    11   5    
  Highest-Rated Group      584  | .    .    40   32   .    .    .    .    151  151  109  84   .    584  326  
  Highest-Rated Ally       103  | .    .    16   16   .    .    .    .    39   39   39   28   .    103  103  
Zionite Dispatches         7    | .    .    .    .    .    .    .    .    .    .    3    .    .    3    1    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Recon                    2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Fire                     2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Ally Attacks               190  | .    .    5    13   .    .    .    .    .    22   17   4    .    84   45   
  Total Damage             6443 | .    .    56   168  .    .    .    .    .    396  276  54   .    3494 1999 
  Kills                    40   | .    .    2    2    .    .    .    .    .    8    3    .    .    14   11   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   3   1   1   3   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Ext  Res  
Turns Passed               15953 | 69   137  922  544  381  1054 2398 1421 3288 1212 1291 519  725  720  1272 
Spaces Moved               8616  | 52   68   616  448  186  695  1385 641  1274 876  739  328  332  319  657  
  Core                     646   | 7    .    .    4    12   3    .    36   549  .    .    .    .    .    35   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6497  | 45   68   616  203  81   382  1138 64   725  876  739  328  332  319  581  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1098  | .    .    .    .    .    310  247  541  .    .    .    .    .    .    .    
  Flight                   375   | .    .    .    241  93   .    .    .    .    .    .    .    .    .    41   
  Fastest Speed            26    | 50   120  120  29   26   28   108  50   50   126  126  122  120  120  37   
  Average Speed            159   | 110  183  144  81   86   115  157  212  253  126  153  134  176  135  128  
  Slowest Speed            500   | 120  190  190  400  190  500  280  240  450  126  200  192  192  190  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 3    20   97   36   19   17   99   61   91   94   24   8    6    46   15   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     6     | .    .    1    .    .    1    .    .    2    1    1    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    1    1    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    .    .    1    .    .    .    .    .    1    .    
Scrap Searched             11    | .    .    1    .    .    .    3    .    3    4    .    .    .    .    .    
Spaces Dug                 26    | .    .    .    7    6    1    .    .    .    .    2    .    5    3    2    
Terrain Destroyed          277   | .    12   16   12   6    1    4    .    .    1    167  .    37   13   8    
  Melee                    26    | .    .    .    7    6    1    .    .    .    .    2    .    5    3    2    
  Projectile               16    | .    .    .    .    .    .    4    .    .    1    3    .    .    6    2    
  AOE                      233   | .    12   16   5    .    .    .    .    .    .    162  .    31   4    3    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Ext  Res  
Total                      10166 | 60   75   642  563  315  880  1514 674  1327 985  848  387  405  529  962  
  Wait                     457   | .    .    10   21   45   35   12   5    17   93   25   27   5    18   144  
  Move                     8593  | 51   67   615  447  179  694  1384 640  1273 875  738  327  331  318  654  
  Hop                      4     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  123   | 3    3    3    10   7    28   11   4    4    2    20   2    3    8    15   
  Fast Attach              129   | 6    1    2    9    9    14   6    6    17   6    14   5    6    9    19   
  Attach                   69    | .    .    .    1    9    4    13   5    4    1    5    4    4    7    12   
  Detach                   33    | .    .    2    3    3    1    5    .    4    1    3    2    1    2    6    
  Swap                     56    | .    2    1    4    3    4    6    .    .    .    5    3    6    9    13   
  Drop                     132   | .    .    3    17   2    36   6    .    8    7    13   3    4    8    25   
  Fire                     210   | .    2    5    19   .    .    45   13   .    .    17   .    23   32   54   
  Melee                    215   | .    .    .    32   55   51   26   .    .    .    7    13   22   7    2    
  Ram                      14    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    13   
  Kick                     3     | .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    13   .    .    .    .    .    .    .    4    .    
  Rewire                   111   | .    .    .    .    .    .    .    .    .    .    .    .    .    107  4    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Low)
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-4/Extension
-3/Research

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    70 | -11/Scrapyard      | Entered Materials
    93 | -10/Materials      | Discovered new exit (range 14)
   207 | -10/Materials      | Entered Mines
   304 | -10/Mines          | Build established: Mutant
   437 | -10/Mines          | Discovered new exit (range 10)
   462 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   625 | -10/Mines          | Learned 8 Materials zone layouts
   677 | -10/Mines          | Discovered new exit (range 14)
   854 | -10/Mines          | Learned location of Zion (-7)
   908 | -10/Mines          | Found a hidden stash of uninstalled traps
  1129 | -10/Mines          | Entered Materials
  1129 | -9/Materials       | Accompanied by 2 allies
  1129 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1130 | -9/Materials       | Identified exit to Materials
  1130 | -9/Materials       | Identified exit to Mines
  1673 | -9/Materials       | Entered another Materials area
  1673 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1744 | -8/Materials       | Lost 3 parts (2n1u)
  1842 | -8/Materials       | Core integrity fell below 50%
  1864 | -8/Materials       | Core integrity fell below 20%
  1894 | -8/Materials       | Lost 9 parts (2p3n2u2w)
  1910 | -8/Materials       | Destroyed 9 combat bots
  2044 | -8/Materials       | Discovered new exit (range 10)
  2054 | -8/Materials       | Entered Factory
  2054 | -7/Factory         | Evolved 2 slots: Utility x2
  3088 | -7/Factory         | Discovered new exit (range 9)
  3099 | -7/Factory         | Identified exit to Lower Caves
  3108 | -7/Factory         | Entered Lower Caves
  3138 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3227 | -7/Lower Caves     | Learned 4 Factory zone layouts
  3430 | -7/Lower Caves     | Core integrity fell below 50%
  3464 | -7/Lower Caves     | Lost 8 parts (1p4n2u1w)
  3869 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4072 | -7/Lower Caves     | Lost 3 parts (2n1u)
  4362 | -7/Lower Caves     | Build established: Scavenger-Mutant
  4647 | -7/Lower Caves     | Learned 4 Factory zone layouts
  4649 | -7/Lower Caves     | Learned Factory stockpile data
  4827 | -7/Lower Caves     | Discovered new exit (range 10)
  4843 | -7/Lower Caves     | Identified exit to Lower Caves
  5506 | -7/Lower Caves     | Entered another Lower Caves area
  5533 | -7/Lower Caves     | Learned 4 Factory zone layouts
  5607 | -7/Lower Caves     | Released all parts (10)
  5614 | -7/Lower Caves     | Core integrity fell below 20%
  5636 | -7/Lower Caves     | Lost 3 parts (2n1u)
  6675 | -7/Lower Caves     | Discovered new exit (range 13)
  6910 | -7/Lower Caves     | System corruption reached 10%
  6917 | -7/Lower Caves     | Released all parts (5)
  6927 | -7/Lower Caves     | Entered Zion
  6937 | -7/Zion            | Given the Hacking Drone Bay
  6937 | -7/Zion            | Found Prototype Device
  6938 | -7/Zion            | Identified Hacking Drone Bay
  6947 | -7/Zion            | Lost 5 parts (1n2u2w)
  7209 | -7/Zion            | Build established: Mutant
  7241 | -7/Zion            | Found Prototype Launcher
  7241 | -7/Zion            | Identified Rocket Array
  7459 | -7/Zion            | Discovered new exit (range 10)
  7500 | -7/Zion            | Visited the Megawrench Repair Shop
  7500 | -7/Zion            | Megawrench repaired 3 parts
  8050 | -7/Zion            | Learned location of Warlord (-5)
  8484 | -7/Zion            | Found Prototype Device
  8484 | -7/Zion            | Identified Phasing AFG
  8971 | -7/Zion            | Found Prototype Device
  8971 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  9713 | -7/Zion            | Build established: Derelict-Mutant
  9819 | -7/Zion            | Imprinted
  9821 | -7/Zion            | Declared Zion's savior
 10197 | -7/Zion            | Identified exit to Proximity Caves
 10215 | -7/Zion            | Entered Proximity Caves
 10215 | -6/Proximity Caves | Accompanied by 4 allies
 10332 | -6/Proximity Caves | Learned 4 Factory zone layouts
 10341 | -6/Proximity Caves | Learned location of 1 exit from Factory
 10678 | -6/Proximity Caves | Discovered new exit (range 3)
 10682 | -6/Proximity Caves | Identified exit to Factory
 11427 | -6/Proximity Caves | Entered Factory
 11427 | -6/Factory         | Accompanied by 3 allies
 11427 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 11428 | -6/Factory         | Identified exit to Lower Caves
 11429 | -6/Factory         | Identified exit to Factory
 11605 | -6/Factory         | Lost 5 parts (1n3u1w)
 11719 | -6/Factory         | Zion Fire squad teleported in
 11900 | -6/Factory         | Zion Recon squad teleported in
 12363 | -6/Factory         | Discovered exit to Factory (range 16)
 12540 | -6/Factory         | Zion Fire squad teleported in
 12548 | -6/Factory         | Build established: Hacker-Mutant
 12718 | -6/Factory         | Entered another Factory area
 12718 | -5/Factory         | Accompanied by 3 allies
 12718 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12977 | -5/Factory         | Discovered new exit (range 6)
 12989 | -5/Factory         | Discovered new exit (range 15)
 13029 | -5/Factory         | Identified exit to Factory
 13223 | -5/Factory         | Build established: Mutant
 13237 | -5/Factory         | Entered another Factory area
 13237 | -4/Factory         | Evolved 2 slots: Utility x2
 13880 | -4/Factory         | Lost 7 parts (1p1n3u2w)
 13923 | -4/Factory         | Garrison activated, responded to threat
 13954 | -4/Factory         | Discovered new exit (range 9)
 13961 | -4/Factory         | Identified exit to Extension
 13962 | -4/Factory         | Entered Extension
 14231 | -4/Extension       | Lost 4 parts (1n1u2w)
 14495 | -4/Extension       | Zion Heavy squad teleported in
 14505 | -4/Extension       | Zion Demo squad teleported in
 14560 | -4/Extension       | Zion Recon squad teleported in
 14594 | -4/Extension       | Spotted B-86 Titan
 14595 | -4/Extension       | Spotted B-86 Titan
 14610 | -4/Extension       | Destroyed B-86 Titan
 14624 | -4/Extension       | Allies destroyed B-86 Titan
 14637 | -4/Extension       | Disrupted transfer network
 14652 | -4/Extension       | Lost 6 parts (1p1n2u2w)
 14680 | -4/Extension       | Discovered new exit (range 3)
 14682 | -4/Extension       | Entered Research
 14682 | -3/Research        | Accompanied by 5 allies
 14682 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14772 | -3/Research        | Garrison activated, responded to threat
 15316 | -3/Research        | Build established: Tank
 15383 | -3/Research        | Lost 4 parts (1n3u)
 15597 | -3/Research        | Zion Heavy squad teleported in
 15724 | -3/Research        | First assault squad dispatched
 15758 | -3/Research        | Build established: Scavenger-Gunner
 15770 | -3/Research        | Found Prototype Protection
 15770 | -3/Research        | Identified Zio. Weapon Casing
 15774 | -3/Research        | Found Prototype Protection
 15794 | -3/Research        | System corruption reached 10%
 15839 | -3/Research        | Lost 8 parts (1p4n2u1w)
 15901 | -3/Research        | Released all parts (12)
 15907 | -3/Research        | Core integrity fell below 50%
 15908 | -3/Research        | Identified Zio. Heavy Carapace
 15920 | -3/Research        | Terminal network hard line cut
 15926 | -3/Research        | Released all parts (1)
 15936 | -3/Research        | Core integrity fell below 20%
 15936 | -3/Research        | Released all parts (1)
 15954 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
15926_ Released Mic. Antimatter Reactor.
15930_ ZLEITQZQQP4 GUAG3WXOB#
15932_ ALERT: Rogue bot located, Programmers report to Research Zone 8Y.
15932_ Acquired Imp. Force Field.
15935_ P-80 Master resets S-43 Plague, system corruption cleaned.
15936_ Released Imp. Force Field.
15938_ Slammed into K-01 Serf.
15940_ P-80 Master resets S-43 Plague, system corruption cleaned.
15941_ Slammed into K-01 Serf.
15941_ Destabilizing: Core damaged (-52).
15943_ Slammed into K-01 Serf. <x3>
15948_ Slammed into U-05 Engineer.
15949_ Slammed into K-01 Serf.
15950_ Triggered Blade Trap.
15950_ Massive razor-sharp blades shoot up from within the floor.
15951_ Slammed into U-05 Engineer.
15952_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
15952_ Slammed into U-05 Engineer.
15953_ Slammed into K-01 Serf.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????+##+#???????????????????? |
|     ?????????????????????     ???????????????????? |
|     ?????????????????????    #???????????????????? |
|     ?????????????????????    #???????????????????? |
|     ????????????????????#   R#???????????????????? |
|     ????????????????????#    ????????????????????? |
|     ????????????????????#    ????????????????????? |
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|     ????????????????????#s#??????????????????????? |
|     ????????????????????#p#??????????????????????? |
|     ????????????????????#s#??????????????????????? |
|     ????????????????????#p#??????????????????????? |
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|     ????????????????????# #??????????????????????? |
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|     ????????????????????# #??????????????????????? |
|     ????????????????????# #??????????????????????? |
|     ????????????????#####/##?????????????????????? |
|     ????????????????#      #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Coolant Potential          65
Energy Generation          51
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Additional Mass Support    6
EM Shielding               2
Armor Coverage             1200
Resistance: KI             30
Resistance: EM             20
Core Shielding             30
Power Shielding            66
Weapon Shielding           100
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             18
Target Analysis            12
Offensive Hacking          24

 Item Schematics 
-----------------
 Xenon Bombardment Thruster | -7/Zion | Archive
         Imp. Medium Treads | -7/Zion | Archive

 Robot Schematics 
------------------
 G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous
Brute Force
Collateral Damage
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              MolecularCoolantPrototype
  Manual?         0
Play Time         02:17:35
  Cumulative      36.1 hours
  Start           2022.05.30 @ 17:17:01
  End             2022.06.07 @ 19:54:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          46
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa6e6805-9501-4457-8449-db4d43e51e6a