Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.16 @ 00:22:24 Player: Calazard Result: Destroyed by Proton Bomb Trap Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (56) 280 Value Destroyed (2425) 2425 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (651) 651 TOTAL SCORE: 8776 Bonus ------- Follower Combat Kills 219 Met Imprinter 300 Was Imprinted 300 Friendly Fire -168 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 78/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Dynamic Insulation System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Fusion Compressor Carbon-fiber Leg Flexi-carbon Leg Triangulator Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Cloaking Device Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Bore Cannon Bore Cannon Bore Cannon > --- INVENTORY -------- Heavy Treads Zionite Glidesys I Dynamic Insulation System Dynamic Insulation System [Rating: 101] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Makeshift Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage Compact Battery Processor Targeting Computer Protection Makeshift Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Wave Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Battle Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . 2 . . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . Utility 5 | . . 2 . . . . . . 2 . . 1 . . Weapon 2 | . . . 1 . . . . . . . . 1 . . Parts Attached 103 | 4 5 7 4 5 4 1 5 4 3 19 . 9 14 19 Power 21 | 1 . 1 1 . 2 1 . 1 1 5 . 2 2 4 Engine 9 | 1 . 1 1 . 2 1 . . 1 . . . . 2 Core 10 | . . . . . . . . 1 . 5 . 2 . 2 Reactor 2 | . . . . . . . . . . . . . 2 . Propulsion 18 | 2 . 1 2 1 . . 2 2 . 3 . 1 3 1 Treads 5 | . . . . . . . . 2 . . . . 2 1 Leg 5 | . . 1 . 1 . . 1 . . 2 . . . . Wheel 4 | 2 . . . . . . . . . 1 . 1 . . Hover 1 | . . . . . . . . . . . . . 1 . Flight 3 | . . . 2 . . . 1 . . . . . . . Utility 37 | 1 1 4 . 1 2 . . 1 2 6 . 5 4 10 Device 17 | . . 1 . . 2 . . 1 2 4 . 1 2 4 Storage 5 | 1 1 . . . . . . . . 1 . . . 2 Processor 7 | . . 3 . 1 . . . . . . . 3 . . Hackware . | . . . . . . . . . . . . . . . Protection 8 | . . . . . . . . . . 1 . 1 2 4 Artifact . | . . . . . . . . . . . . . . . Weapon 27 | . 4 1 1 3 . . 3 . . 5 . 1 5 4 Energy Gun 10 | . 3 1 . 1 . . 1 . . 1 . . 1 2 Energy Cannon 1 | . . . . . . . . . . 1 . . . . Ballistic Gun 9 | . . . . 2 . . . . . 3 . 1 1 2 Ballistic Cannon 4 | . . . . . . . 1 . . . . . 3 . Launcher 2 | . 1 . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 1 . . . 3 2 Parts Lost 53 | . . 3 5 . 3 . . 2 . 16 . 7 . 17 Power 9 | . . 1 1 . 1 . . 1 . 2 . . . 3 Propulsion 14 | . . 1 2 . . . . . . 5 . 3 . 3 Utility 17 | . . . . . 2 . . 1 . 6 . 2 . 6 Weapon 13 | . . 1 2 . . . . . . 3 . 2 . 5 Highest Loss Streak 14 | . . 2 4 . 2 . . 1 . 14 . 7 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 81 86 64 53 62 69 80 97 100 83 86 81 62 67 Engine 4 | . 14 10 7 7 4 15 15 7 6 . . . . . Core 5 | . . . . . . . . 5 6 10 13 9 . 4 Treads 3 | . . . . . . . . 9 13 1 . . 7 10 Leg 7 | . . 6 4 2 7 7 12 15 13 7 6 4 . . Wheel 2 | . 28 5 . . . . . . . 4 6 6 . . Device 14 | . . . . . . 7 7 10 26 24 26 21 8 10 Storage 2 | . 14 11 6 . . . . . . 4 6 . . . Processor 13 | . . 33 27 29 26 23 23 18 13 1 . 11 17 17 Protection 2 | . . . . . . . . . . 4 6 2 6 6 Energy Gun 6 | . 17 19 12 2 7 7 7 7 6 5 6 4 3 2 Ballistic Gun 5 | . . . . 6 14 7 5 . . 5 6 9 2 1 Ballistic Cannon 2 | . . . . . . . 1 7 6 . . . 5 6 Piercing Weapon 3 | . . . . . . . 4 7 6 6 6 4 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 75 | 8 18 19 19 15 23 23 32 32 35 49 49 51 75 75 Greatest Support 140 | 32 32 32 10 15 15 15 35 35 44 44 10 38 140 140 Greatest Overweight (x) 5 | . . 1 3 1 1 1 1 . . 4 4 5 . . Average Overweight (x) . | . . . . . . 1 . . . 2 4 1 . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 9 10 8 5 5 5 5 5 5 5 5 5 5 5 Most Carried 9 | 3 9 7 8 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 6 4 4 5 4 4 4 4 5 4 4 4 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 6 5 4 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 49% | Scavenger-Mutant 34% | Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Matter Collected 1795 | 160 137 90 . . 203 96 34 83 . 375 . 98 241 278 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2958 | . 152 261 133 . 118 295 . 89 . 661 . 301 486 462 Parts 145 | . 6 10 4 . 15 16 . 3 . 33 . 28 10 20 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . 13 16 . 10 . 31 . . . . Prevented 7 | . . . . . 2 . . 4 . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Combat Hostiles Destroyed 52 | . 6 8 3 . 1 6 . 2 . 13 . 5 . 8 Melee 3 | . . . . . . . . . . 3 . . . . Guns 34 | . 5 7 . . 1 6 . . . 5 . 5 . 5 Cannons 10 | . . . . . . . . 2 . 5 . . . 3 AOE 4 | . 1 . 3 . . . . . . . . . . . Classes Destroyed 10 | . 2 1 1 . 2 1 . . . 1 . . 1 1 Hauler 1 | . . . 1 . . . . . . . . . . . Minesweeper 2 | . . . . . 2 . . . . . . . . . Swarmer 10 | . 3 3 . . . . . . . 4 . . . . Grunt 23 | . 3 3 3 . . 4 . 1 . 5 . . . 4 Brawler 2 | . . . . . . 2 . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . 1 Sentry 7 | . . 2 . . . . . . . 2 . 1 . 2 Hunter 3 | . . . . . . . . . . 2 . . . 1 Programmer 6 | . . . . . 1 . . 1 . . . 4 . . Z-Light 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 3 3 4 . 1 3 . 1 . 8 . 5 . 3 Combat Bots Only 8 | . 3 3 3 . 1 3 . 1 . 8 . 5 . 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 . 1 . 1 . 2 1 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . Exploded 1 | . 1 . 1 . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Damage Taken 8453 | . 274 261 419 . 386 126 . 79 42 2215 . 1352 . 3299 Core 2192 | . 79 87 224 . 169 17 . . 11 584 . 436 . 585 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . . . . . . . . 102 Core Remaining (%) 68 | 100 68 78 59 . . . . 73 . . 30 . . . Volleys Fired 176 | . 18 26 3 . 8 16 1 4 . 38 . 12 14 36 Largest 3 | . 2 2 3 . 2 2 1 2 . 2 . 3 1 2 Hottest 141 | . 100 100 130 . 56 108 28 138 . 138 . 131 25 141 Shots Fired 299 | . 28 43 5 . 16 32 1 8 . 72 . 32 16 46 Gun 252 | . 24 43 2 . 16 32 1 4 . 52 . 32 15 31 Cannon 40 | . . . . . . . . 4 . 20 . . 1 15 Launcher 7 | . 4 . 3 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 149 | . . . . . 16 17 1 4 . 52 . 20 16 23 Thermal 139 | . 24 43 2 . . 15 . 4 . 16 . 12 . 23 Explosive 7 | . 4 . 3 . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . 4 . . . . Robot Hit Streak 18 | . 9 14 11 . 18 16 . 18 . 7 . 6 13 9 Robot Miss Streak 8 | . 5 3 . . 4 2 . 3 . 8 . 1 2 5 Penetration Max 1 | . . . . . . . . . . 1 . . . . Secondary Targets 4 | . . . . . . . . . . 1 . 2 . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 . 1 . 1 Shots Hit Robots 211 | . 16 34 3 . 9 23 . 4 . 51 . 27 13 31 Core Hits 122 | . 8 13 13 . 5 21 . 4 . 25 . 12 6 15 Critical Kills 11 | . . . . . 2 . . 2 . 3 . 1 . 3 Critical Parts Destroyed 7 | . . . . . . . . . . 4 . 1 . 2 Critical Strikes 30 | . 1 6 1 . 2 . . 2 . 9 . 3 . 6 Burn 11 | . 1 6 1 . . . . . . 1 . 1 . 1 Destroy 18 | . . . . . 2 . . 2 . 7 . 2 . 5 Impale 1 | . . . . . . . . . . 1 . . . . Melee Attacks 18 | . . . . . . . . . . 16 . 2 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . 16 . 2 . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4580 | . 286 424 434 . 187 482 . 85 . 1080 . 614 240 748 Guns 3250 | . 177 424 26 . 187 482 . 27 . 557 . 536 240 594 Cannons 538 | . . . . . . . . 58 . 326 . . . 154 Explosions 517 | . 109 . 408 . . . . . . . . . . . Melee 275 | . . . . . . . . . . 197 . 78 . . Ramming . | . . . . . . . . . . . . . . . Kinetic 1761 | . . . . . 187 181 . 58 . 534 . 301 240 260 Thermal 1907 | . 177 424 26 . . 301 . 27 . 229 . 235 . 488 Explosive 517 | . 109 . 408 . . . . . . . . . . . Electromagnetic 120 | . . . . . . . . . . 120 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 275 | . . . . . . . . . . 197 . 78 . . Highest Corruption 5 | . . . . . 2 2 2 . . . . 3 3 5 Average Corruption 2 | . . . . . 1 2 2 . . . . 2 3 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 37 | . . . . . 1 8 1 . . . . 3 8 16 Message Errors 7 | . . . . . . . . . . . . 1 3 3 Matter Fused 13 | . . . . . 1 2 . . . . . 2 2 6 Heat Flow Errors 5 | . . . . . . 3 1 . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . . . . . . . 6 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 4 | . . . . . . 2 . . . . . . 2 . Alerts 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 81 | . 5 . 76 . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 81 | . 5 . 76 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . 1 . . . . . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . 1 . . . . . 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 208 | . . . 208 . . . . . . . . . . . Shots 5 | . . . 5 . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 391 | . 391 240 36 . . 180 198 69 . 293 . 187 220 90 Average Temperature 94 | . 153 76 23 . . 55 107 28 . 142 . 59 124 37 Received Heat Transfer 1665 | . 66 102 117 . 12 72 . 21 12 504 . 270 . 489 Effects 1 | . 1 . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Melted 13 | . 1 7 . . . 1 . . . . . . . 4 Heat Transferred 4770 | . 592 1702 148 . . 700 . 37 . 444 . 370 . 777 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Peak Influence 308 | . 223 308 282 123 . . . . 15 . . 145 . 151 Initial 130 | . . 93 130 123 . . . . . . . . . . Average 65 | . 139 212 197 123 . . . . 1 . . 19 . 52 Maximum Alert Level 1 | . 1 1 1 . . . . . . . . . . . Low Security (%) 88 | 100 75 36 54 100 . . . . 100 . . 100 100 100 Level 1 11 | . 24 63 45 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 3 1 . . . . 1 . . 1 . 2 Investigation 2 | . 1 . 1 . . . . . . . . . . . Extermination 3 | . . . . . . . . . 1 . . 1 . 1 Reinforcement 5 | . . 1 2 1 . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Distress Signals 4 | . . 2 . . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 135 | . 11 12 10 . 9 6 . 8 1 20 1 17 . 40 Peak Tracking Total 12 | . 4 4 6 1 3 3 . 3 2 11 4 10 . 12 Tactical Retreats 14 | . . . . . 4 . . 2 . 2 . 2 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Traps Triggered 2 | . . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 8 | . . . . . 8 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 23 | . . . . . 22 . . . . 1 . . . . Triggered 10 | . . . . . 8 . . 1 . . . . . 1 Most Traps Carried 5 | . . . . . 5 . . 1 1 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Machines Disabled 4 | . . . 2 . . . . . . 2 . . . . Max in Single Turn 1 | . . . 1 . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Machines Accessed 9 | . 3 . 3 . . . . . . 2 . . . 1 Terminals 6 | . 3 . 2 . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 23 | . 8 . 8 . . . . . . 6 . . . 1 Successful 12 | . 2 . 4 . . . . . . 6 . . . . Failed 11 | . 6 . 4 . . . . . . . . . . 1 Catastrophic 2 | . . . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 23 | . 6 . 6 . . . . . . . . 5 . 6 Terminals 19 | . 8 . 6 . . . . . . 5 . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 9 | . 2 . 1 . . . . . . 6 . . . . Record 6 | . . . . . . . . . . 6 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 . 3 . . . . . . 1 . . . 1 Full Trace Events 3 | . 1 . 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Total Allies 14 | . . . . . . . 4 . . . . 4 . 6 Largest Group 4 | . . . . . . . 4 4 . . . 3 3 3 Highest-Rated Group 210 | . . . . . . . 155 155 . . . 210 210 210 Highest-Rated Ally 70 | . . . . . . . 40 40 . . . 70 70 70 Zionite Dispatches 4 | . . . . . . . . . . . . 2 . 2 Light 2 | . . . . . . . . . . . . 1 . 1 Hacker 1 | . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . 1 . . Total Orders 17 | . . . . . . . . . 3 3 . 4 . 7 STAY 1 | . . . . . . . . . . . . 1 . . ROAM 2 | . . . . . . . . . 2 . . . . . DROP 2 | . . . . . . . . . . . . 2 . . COLLECT 1 | . . . . . . . . . . . . 1 . . EXPLORE 8 | . . . . . . . . . . 2 . . . 6 RETURN 3 | . . . . . . . . . 1 1 . . . 1 Ally Attacks 52 | . . . . . . . . 27 . . . 1 . 24 Total Damage 1494 | . . . . . . . . 495 . . . 27 . 972 Kills 8 | . . . . . . . . 5 . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . 1 1 . 1 . . . . Drone Launches 17 | . . . . . . . . . 2 2 . . . 13 Drone Recoveries 14 | . . . . . . . . . 2 2 . . . 10 Decoded 0b10 Intel 31 | . . . . . . . . . . . . 9 . 22 Garrisons 3 | . . . . . . . . . . . . 1 . 2 Patrols 10 | . . . . . . . . . . . . 7 . 3 Reinforcements 4 | . . . . . . . . . . . . . . 4 Guards 14 | . . . . . . . . . . . . 1 . 13 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Turns Passed 12871 | 48 245 311 145 73 1518 806 1102 1421 268 5024 82 407 565 856 Spaces Moved 7817 | 47 140 137 128 123 1155 390 752 1037 189 2415 59 239 486 520 Core 404 | 13 . . 8 . . . . . . 8 . 59 228 88 Treads 660 | . . . . . . . . . . . . . 228 432 Legs 5260 | . . 83 35 17 1155 390 752 1037 189 1602 . . . . Wheels 1272 | 34 140 54 . . . . . . . 805 59 180 . . Hover 30 | . . . . . . . . . . . . . 30 . Flight 191 | . . . 85 106 . . . . . . . . . . Fastest Speed 37 | 50 100 100 37 40 120 190 130 130 130 50 140 50 50 50 Average Speed 150 | 86 100 157 89 51 122 190 143 130 130 197 140 106 102 141 Slowest Speed 330 | 100 100 190 200 120 190 190 190 130 130 330 140 155 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 6 | . . . 6 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 19 20 19 3 80 55 82 92 7 99 14 9 96 44 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 1 . . . . Scrap Searched 15 | . . . . . 8 . 3 1 . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 86 | . 31 . 39 . 1 . . . . 10 . . . 5 Melee . | . . . . . . . . . . . . . . . Projectile 16 | . . . . . 1 . . . . 10 . . . 5 AOE 70 | . 31 . 39 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Total 8642 | 53 216 190 148 131 1252 423 775 1101 212 2574 58 370 541 598 Wait 365 | . 43 13 16 . 32 16 10 53 18 69 . 89 5 1 Move 7795 | 46 139 136 118 122 1154 389 751 1036 188 2414 58 239 485 520 Hop 3 | . . . 3 . . . . . . . . . . . Pick Up 74 | 3 8 5 2 2 16 . 3 2 2 9 . 4 10 8 Fast Attach 63 | 3 1 1 . 3 4 1 5 3 . 12 . 6 11 13 Attach 30 | 1 2 6 4 1 . . . 1 2 4 . 1 3 5 Detach 1 | . . . 1 . . . . . . . . . . . Swap 10 | . 2 . . 1 . . . . 1 3 . 2 . 1 Drop 80 | . 2 3 1 2 16 1 5 2 1 8 . 15 10 14 Fire 176 | . 18 26 3 . 8 16 1 4 . 38 . 12 14 36 Melee 18 | . . . . . . . . . . 16 . 2 . . Ram 1 | . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . 3 . Trap 23 | . . . . . 22 . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 7) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x2 319 | -9/Materials | Build established: Mutant 582 | -9/Materials | Discovered new exit (range 11) 605 | -9/Materials | Entered another Materials area 605 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 711 | -8/Materials | Lost 4 parts (1p1n2w) 721 | -8/Materials | Discovered new exit (range 16) 750 | -8/Materials | Entered Factory 750 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 817 | -7/Factory | Discovered new exit (range 5) 822 | -7/Factory | Identified exit to Lower Caves 823 | -7/Factory | Entered Lower Caves 1554 | -7/Lower Caves | Encountered a Warlord checkpoint 1557 | -7/Lower Caves | Spotted B-75 Beast 1564 | -7/Lower Caves | Learned 8 Factory zone layouts 2324 | -7/Lower Caves | Discovered new exit (range 10) 2341 | -7/Lower Caves | Entered another Lower Caves area 2549 | -7/Lower Caves | Spotted B-75 Beast 3128 | -7/Lower Caves | Discovered new exit (range 11) 3147 | -7/Lower Caves | Entered Zion 3296 | -7/Zion | System corruption cleaned by Quarantine Array 3604 | -7/Zion | Found CR-A16's Pointy Stick 3664 | -7/Zion | Imprinted 3666 | -7/Zion | Declared Zion's savior 3777 | -7/Zion | Given the Hacking Drone Bay 3777 | -7/Zion | Found Prototype Device 3929 | -7/Zion | Learned 4 Factory zone layouts 4154 | -7/Zion | Discovered new exit (range 13) 4249 | -7/Zion | Entered Proximity Caves 4249 | -6/Proximity Caves | Accompanied by 4 allies 4256 | -6/Proximity Caves | Learned Factory garrison access intel 4375 | -6/Proximity Caves | Build established: Derelict-Mutant 4397 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4911 | -6/Proximity Caves | Build established: Scavenger-Mutant 5644 | -6/Proximity Caves | Discovered new exit (range 9) 5670 | -6/Proximity Caves | Entered Factory 5670 | -6/Factory | Evolved 2 slots: Utility x2 5671 | -6/Factory | Identified exit to Factory 5671 | -6/Factory | Identified Hacking Drone Bay 5672 | -6/Factory | Loaded intel: 4 garrison access locations 5693 | -6/Factory | Discovered exit to Factory (range 17) 5711 | -6/Factory | Discovered new exit (range 29) 5938 | -6/Factory | Entered Lower Caves 5951 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6127 | -6/Lower Caves | Build established: Derelict-Mutant 6620 | -6/Lower Caves | Attracted the attention of an 0b10 base 6696 | -6/Lower Caves | Core integrity fell below 50% 6730 | -6/Lower Caves | Destroyed 8 combat bots 6730 | -6/Lower Caves | Lost 14 parts (2p4n5u3w) 6744 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6744 | -6/Lower Caves | Learned 6 Upper Caves zone layouts 6744 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 7097 | -6/Lower Caves | Build established: Scavenger-Mutant 10234 | -6/Lower Caves | Learned Armory emergency access door positions 10952 | -6/Lower Caves | Discovered new exit (range 7) 10962 | -6/Lower Caves | Entered another Lower Caves area 11032 | -6/Lower Caves | Discovered exit to Factory (range 4) 11042 | -6/Lower Caves | Ambushed by wild Derelicts 11044 | -6/Lower Caves | Entered Factory 11044 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11206 | -5/Factory | Zion Infowar Resupply teleported in 11336 | -5/Factory | Build established: Scavenger-Gunner 11419 | -5/Factory | Spotted B-75 Beast 11448 | -5/Factory | Zion Light squad teleported in 11451 | -5/Factory | Sucked down chute 11451 | -5/Factory | Entered Waste 11451 | -5/Waste | The area was eerily silent 11465 | -5/Waste | Lost 7 parts (3n2u2w) 11480 | -5/Waste | 3 allies followed down the chute 11716 | -5/Waste | Discovered new exit (range 13) 11737 | -5/Waste | Identified exit to Factory 12016 | -5/Waste | Entered Factory 12016 | -5/Factory | Accompanied by 2 allies 12120 | -5/Factory | Build established: Scavenger-Tank 12246 | -5/Factory | Spotted B-75 Beast 12247 | -5/Factory | Core integrity fell below 50% 12274 | -5/Factory | Zion Hacker squad teleported in 12307 | -5/Factory | Lost 3 parts (1p1u1w) 12442 | -5/Factory | Build established: Scavenger-Mutant 12492 | -5/Factory | Discovered new exit (range 111) 12521 | -5/Factory | Zion Light squad teleported in 12574 | -5/Factory | Discovered new exit (range 119) 12821 | -5/Factory | Cargo convoy interrupted 12847 | -5/Factory | Core integrity fell below 20% 12858 | -5/Factory | Lost 7 parts (1p2n3u1w) 12872 | -5/Factory | Destroyed by Proton Bomb Trap Last Messages --------------- [ 2 : 9P-0IU(z)/Light(3) ] [ 3 : 0G-BV6(d)/Demo(2) ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 12849_ Slug penetrates Terminal. 12849_ Terminal disabled. 12852_ Door malfunctions. 12859_ Imp. Core Shielding destroyed. 12861_ Dynamic Insulation System destroyed. 12863_ >> DECODED: Security location. 12867_ Detecting system override signal. 12869_ Acquired Fusion Compressor. 12871_ Acquired Triangulator. 12871_ Terminal disabled. 12872_ Triggered Proton Bomb Trap. 12872_ A bubble of electromagnetic force engulfs the area. 12872_ Proton Bomb Trap short circuited. 12872_ Matter Pump disabled. 12872_ Proton Bomb Trap short circuited. 12872_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????## ##??????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? = ??????????????? | | ?????????????????????????????? ??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ????????????????????########### #??????????????? | | ????????????????????# """ #??????????????? | | ????????????????????# +??????????????? | | ????????????????????# #??????????????? | | ??##########????????# @ %"" k #??????????????? | | ### #????????# * %"" #??????????????? | | #// """ #????????# * %%" #??????????????? | | #// """ #????????# #??????????????? | | " # """ #????????# #??????????????? | | " # #????????# ######## #??????????????? | | " # ! """ #????????# #??????# #??????????????? | | " # """ !#????#######p######### ###########????? | | # """ #????# ## # #????? | | ! # #????# ## # #????? | | ###+####+###????# ## # #????? | | ###### ! ## # #????? | | + ## # #????? | | ###### ## # #????? | | ############????################# # #????? | | """ "" #?????????????????????# + #????? | | " #?????????????????????# ######+####?? | | " ]]] #????????????????????# ##### ### | | " ]] !##????????????????????+ / ???? | | ]] * #?????????????????????####### ### | | #???????????????????????????## ##???? | | ####+######????????????????????????????# #???????? | | #?????????????????????????????????# ######### | | #### #?????????????????????????????????# | | ##?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 37 Energy Capacity 1130 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 625 Core Shielding 30 Evasion (%) 62 Targeting Accuracy 15 Recoil Reduction 6 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Adv. Sensor Array | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Mak. Spear | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Robot Schematics ------------------ H-88 Terminator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideGaussRailgun Manual? 0 Play Time 01:23:14 Cumulative 33.5 hours Start 2022.07.15 @ 22:27:07 End 2022.07.16 @ 00:22:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cb701c66-8ebe-42ee-b7fd-e117f73772d8