Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.16 @ 00:22:24

Player: Calazard

Result: Destroyed by Proton Bomb Trap

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (56)      280
Value Destroyed (2425)     2425
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (651)                651
              TOTAL SCORE: 8776

 Bonus
-------
Follower Combat Kills      219
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -168

 Cogmind 
---------
Core Integrity             0/1000
Matter                     275/300
Energy                     78/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
           0b10 Decoder Chip [Skirmisher]
  Advanced Targeting Computer
           Dynamic Insulation System
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Angular Momentum Engine
           Fusion Compressor
           Carbon-fiber Leg
           Flexi-carbon Leg
           Triangulator

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
               Antimatter Reactor
>              --- PROPULSION -------
         Heavy Treads
         Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Heat Sink
      Advanced Signal Interpreter
               0b10 Decoder Chip [Skirmisher]
      Advanced Targeting Computer
      Advanced Cloaking Device
       Zionite Light Carapace
>              --- WEAPON -----------
       Zionite Laser-S
               Bore Cannon
               Bore Cannon
               Bore Cannon
>              --- INVENTORY --------
         Heavy Treads
       Zionite Glidesys I
               Dynamic Insulation System
               Dynamic Insulation System
[Rating: 101]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              Makeshift Flight Unit
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Compact Battery
  Processor                Targeting Computer
  Protection               Makeshift Armor Plating
Weapon                     CR-A16's Pointy Stick
  Energy Gun               Wave Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   .   .   .   .   .   2   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             103  | 4   5   7   4   5   4   1   5   4   3   19  .   9   14  19  
  Power                    21   | 1   .   1   1   .   2   1   .   1   1   5   .   2   2   4   
    Engine                 9    | 1   .   1   1   .   2   1   .   .   1   .   .   .   .   2   
    Core                   10   | .   .   .   .   .   .   .   .   1   .   5   .   2   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               18   | 2   .   1   2   1   .   .   2   2   .   3   .   1   3   1   
    Treads                 5    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   
    Leg                    5    | .   .   1   .   1   .   .   1   .   .   2   .   .   .   .   
    Wheel                  4    | 2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  37   | 1   1   4   .   1   2   .   .   1   2   6   .   5   4   10  
    Device                 17   | .   .   1   .   .   2   .   .   1   2   4   .   1   2   4   
    Storage                5    | 1   1   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Processor              7    | .   .   3   .   1   .   .   .   .   .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   .   .   .   .   .   1   .   1   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | .   4   1   1   3   .   .   3   .   .   5   .   1   5   4   
    Energy Gun             10   | .   3   1   .   1   .   .   1   .   .   1   .   .   1   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          9    | .   .   .   .   2   .   .   .   .   .   3   .   1   1   2   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
    Launcher               2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   2   
Parts Lost                 53   | .   .   3   5   .   3   .   .   2   .   16  .   7   .   17  
  Power                    9    | .   .   1   1   .   1   .   .   1   .   2   .   .   .   3   
  Propulsion               14   | .   .   1   2   .   .   .   .   .   .   5   .   3   .   3   
  Utility                  17   | .   .   .   .   .   2   .   .   1   .   6   .   2   .   6   
  Weapon                   13   | .   .   1   2   .   .   .   .   .   .   3   .   2   .   5   
  Highest Loss Streak      14   | .   .   2   4   .   2   .   .   1   .   14  .   7   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   81  86  64  53  62  69  80  97  100 83  86  81  62  67  
  Engine                   4    | .   14  10  7   7   4   15  15  7   6   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   .   .   5   6   10  13  9   .   4   
  Treads                   3    | .   .   .   .   .   .   .   .   9   13  1   .   .   7   10  
  Leg                      7    | .   .   6   4   2   7   7   12  15  13  7   6   4   .   .   
  Wheel                    2    | .   28  5   .   .   .   .   .   .   .   4   6   6   .   .   
  Device                   14   | .   .   .   .   .   .   7   7   10  26  24  26  21  8   10  
  Storage                  2    | .   14  11  6   .   .   .   .   .   .   4   6   .   .   .   
  Processor                13   | .   .   33  27  29  26  23  23  18  13  1   .   11  17  17  
  Protection               2    | .   .   .   .   .   .   .   .   .   .   4   6   2   6   6   
  Energy Gun               6    | .   17  19  12  2   7   7   7   7   6   5   6   4   3   2   
  Ballistic Gun            5    | .   .   .   .   6   14  7   5   .   .   5   6   9   2   1   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   1   7   6   .   .   .   5   6   
  Piercing Weapon          3    | .   .   .   .   .   .   .   4   7   6   6   6   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 8   18  19  19  15  23  23  32  32  35  49  49  51  75  75  
  Greatest Support         140  | 32  32  32  10  15  15  15  35  35  44  44  10  38  140 140 
  Greatest Overweight (x)  5    | .   .   1   3   1   1   1   1   .   .   4   4   5   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   2   4   1   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   9   10  8   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             9    | 3   9   7   8   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   4   4   6   4   4   5   4   4   4   4   5   4   4   4   
  Final Capacity           10   | 8   10  10  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 2   8   6   5   4   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 34% | Mutant
 10% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -5/Waste
 Scavenger-Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac 
Matter Collected           1795 | 160 137 90  .   .   203 96  34  83  .   375 .   98  241 278 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2958 | .   152 261 133 .   118 295 .   89  .   661 .   301 486 462 
  Parts                    145  | .   6   10  4   .   15  16  .   3   .   33  .   28  10  20  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      70   | .   .   .   .   .   13  16  .   10  .   31  .   .   .   .   
  Prevented                7    | .   .   .   .   .   2   .   .   4   .   1   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac 
Combat Hostiles Destroyed  52   | .   6   8   3   .   1   6   .   2   .   13  .   5   .   8   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Guns                     34   | .   5   7   .   .   1   6   .   .   .   5   .   5   .   5   
  Cannons                  10   | .   .   .   .   .   .   .   .   2   .   5   .   .   .   3   
  AOE                      4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   2   1   1   .   2   1   .   .   .   1   .   .   1   1   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   3   3   .   .   .   .   .   .   .   4   .   .   .   .   
  Grunt                    23   | .   3   3   3   .   .   4   .   1   .   5   .   .   .   4   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   2   .   .   .   .   .   .   .   2   .   1   .   2   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Programmer               6    | .   .   .   .   .   1   .   .   1   .   .   .   4   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   3   3   4   .   1   3   .   1   .   8   .   5   .   3   
  Combat Bots Only         8    | .   3   3   3   .   1   3   .   1   .   8   .   5   .   3   
Max Kills in Single Turn   2    | .   1   1   2   .   1   1   .   1   .   1   .   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 1    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Was  Fac  
Damage Taken               8453 | .    274  261  419  .    386  126  .    79   42   2215 .    1352 .    3299 
  Core                     2192 | .    79   87   224  .    169  17   .    .    11   584  .    436  .    585  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  102  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  
Core Remaining (%)         68   | 100  68   78   59   .    .    .    .    73   .    .    30   .    .    .    
Volleys Fired              176  | .    18   26   3    .    8    16   1    4    .    38   .    12   14   36   
  Largest                  3    | .    2    2    3    .    2    2    1    2    .    2    .    3    1    2    
  Hottest                  141  | .    100  100  130  .    56   108  28   138  .    138  .    131  25   141  
Shots Fired                299  | .    28   43   5    .    16   32   1    8    .    72   .    32   16   46   
  Gun                      252  | .    24   43   2    .    16   32   1    4    .    52   .    32   15   31   
  Cannon                   40   | .    .    .    .    .    .    .    .    4    .    20   .    .    1    15   
  Launcher                 7    | .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  149  | .    .    .    .    .    16   17   1    4    .    52   .    20   16   23   
  Thermal                  139  | .    24   43   2    .    .    15   .    4    .    16   .    12   .    23   
  Explosive                7    | .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Robot Hit Streak         18   | .    9    14   11   .    18   16   .    18   .    7    .    6    13   9    
  Robot Miss Streak        8    | .    5    3    .    .    4    2    .    3    .    8    .    1    2    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    
Shots Hit Robots           211  | .    16   34   3    .    9    23   .    4    .    51   .    27   13   31   
  Core Hits                122  | .    8    13   13   .    5    21   .    4    .    25   .    12   6    15   
  Critical Kills           11   | .    .    .    .    .    2    .    .    2    .    3    .    1    .    3    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    .    .    .    4    .    1    .    2    
  Critical Strikes         30   | .    1    6    1    .    2    .    .    2    .    9    .    3    .    6    
    Burn                   11   | .    1    6    1    .    .    .    .    .    .    1    .    1    .    1    
    Destroy                18   | .    .    .    .    .    2    .    .    2    .    7    .    2    .    5    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              18   | .    .    .    .    .    .    .    .    .    .    16   .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 18   | .    .    .    .    .    .    .    .    .    .    16   .    2    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4580 | .    286  424  434  .    187  482  .    85   .    1080 .    614  240  748  
  Guns                     3250 | .    177  424  26   .    187  482  .    27   .    557  .    536  240  594  
  Cannons                  538  | .    .    .    .    .    .    .    .    58   .    326  .    .    .    154  
  Explosions               517  | .    109  .    408  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    275  | .    .    .    .    .    .    .    .    .    .    197  .    78   .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1761 | .    .    .    .    .    187  181  .    58   .    534  .    301  240  260  
  Thermal                  1907 | .    177  424  26   .    .    301  .    27   .    229  .    235  .    488  
  Explosive                517  | .    109  .    408  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          120  | .    .    .    .    .    .    .    .    .    .    120  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 275  | .    .    .    .    .    .    .    .    .    .    197  .    78   .    .    
Highest Corruption         5    | .    .    .    .    .    2    2    2    .    .    .    .    3    3    5    
  Average Corruption       2    | .    .    .    .    .    1    2    2    .    .    .    .    2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    1    8    1    .    .    .    .    3    8    16   
    Message Errors         7    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    3    
    Matter Fused           13   | .    .    .    .    .    1    2    .    .    .    .    .    2    2    6    
    Heat Flow Errors       5    | .    .    .    .    .    .    3    1    .    .    .    .    .    1    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               4    | .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            81   | .    5    .    76   .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               81   | .    5    .    76   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      208  | .    .    .    208  .    .    .    .    .    .    .    .    .    .    .    
  Shots                    5    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        391  | .    391  240  36   .    .    180  198  69   .    293  .    187  220  90   
  Average Temperature      94   | .    153  76   23   .    .    55   107  28   .    142  .    59   124  37   
  Received Heat Transfer   1665 | .    66   102  117  .    12   72   .    21   12   504  .    270  .    489  
  Effects                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13   | .    1    7    .    .    .    1    .    .    .    .    .    .    .    4    
  Heat Transferred         4770 | .    592  1702 148  .    .    700  .    37   .    444  .    370  .    777  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac 
Peak Influence             308  | .   223 308 282 123 .   .   .   .   15  .   .   145 .   151 
  Initial                  130  | .   .   93  130 123 .   .   .   .   .   .   .   .   .   .   
  Average                  65   | .   139 212 197 123 .   .   .   .   1   .   .   19  .   52  
Maximum Alert Level        1    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         88   | 100 75  36  54  100 .   .   .   .   100 .   .   100 100 100 
  Level 1                  11   | .   24  63  45  .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   3   1   .   .   .   .   1   .   .   1   .   2   
  Investigation            2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Reinforcement            5    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac 
Distress Signals           4    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   11  12  10  .   9   6   .   8   1   20  1   17  .   40  
  Peak Tracking Total      12   | .   4   4   6   1   3   3   .   3   2   11  4   10  .   12  
  Tactical Retreats        14   | .   .   .   .   .   4   .   .   2   .   2   .   2   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                23   | .   .   .   .   .   22  .   .   .   .   1   .   .   .   .   
  Triggered                10   | .   .   .   .   .   8   .   .   1   .   .   .   .   .   1   
Most Traps Carried         5    | .   .   .   .   .   5   .   .   1   1   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac 
Machines Disabled          4    | .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac 
Machines Accessed          9    | .   3   .   3   .   .   .   .   .   .   2   .   .   .   1   
  Terminals                6    | .   3   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   8   .   8   .   .   .   .   .   .   6   .   .   .   1   
  Successful               12   | .   2   .   4   .   .   .   .   .   .   6   .   .   .   .   
  Failed                   11   | .   6   .   4   .   .   .   .   .   .   .   .   .   .   1   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   6   .   6   .   .   .   .   .   .   .   .   5   .   6   
  Terminals                19   | .   8   .   6   .   .   .   .   .   .   5   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   2   .   1   .   .   .   .   .   .   6   .   .   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   3   .   .   .   .   .   .   1   .   .   .   1   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   1   .   .   .   15  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac 
Total Allies               14   | .   .   .   .   .   .   .   4   .   .   .   .   4   .   6   
  Largest Group            4    | .   .   .   .   .   .   .   4   4   .   .   .   3   3   3   
  Highest-Rated Group      210  | .   .   .   .   .   .   .   155 155 .   .   .   210 210 210 
  Highest-Rated Ally       70   | .   .   .   .   .   .   .   40  40  .   .   .   70  70  70  
Zionite Dispatches         4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Light                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Hacker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Infowar Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Orders               17   | .   .   .   .   .   .   .   .   .   3   3   .   4   .   7   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  ROAM                     2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  DROP                     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  COLLECT                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   6   
  RETURN                   3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
Ally Attacks               52   | .   .   .   .   .   .   .   .   27  .   .   .   1   .   24  
  Total Damage             1494 | .   .   .   .   .   .   .   .   495 .   .   .   27  .   972 
  Kills                    8    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   
Drone Launches             17   | .   .   .   .   .   .   .   .   .   2   2   .   .   .   13  
  Drone Recoveries         14   | .   .   .   .   .   .   .   .   .   2   2   .   .   .   10  
Decoded 0b10 Intel         31   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   22  
  Garrisons                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Patrols                  10   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   3   
  Reinforcements           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Guards                   14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   13  

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Was  Fac  
Turns Passed               12871 | 48   245  311  145  73   1518 806  1102 1421 268  5024 82   407  565  856  
Spaces Moved               7817  | 47   140  137  128  123  1155 390  752  1037 189  2415 59   239  486  520  
  Core                     404   | 13   .    .    8    .    .    .    .    .    .    8    .    59   228  88   
  Treads                   660   | .    .    .    .    .    .    .    .    .    .    .    .    .    228  432  
  Legs                     5260  | .    .    83   35   17   1155 390  752  1037 189  1602 .    .    .    .    
  Wheels                   1272  | 34   140  54   .    .    .    .    .    .    .    805  59   180  .    .    
  Hover                    30    | .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    
  Flight                   191   | .    .    .    85   106  .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            37    | 50   100  100  37   40   120  190  130  130  130  50   140  50   50   50   
  Average Speed            150   | 86   100  157  89   51   122  190  143  130  130  197  140  106  102  141  
  Slowest Speed            330   | 100  100  190  200  120  190  190  190  130  130  330  140  155  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 3    19   20   19   3    80   55   82   92   7    99   14   9    96   44   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    .    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             15    | .    .    .    .    .    8    .    3    1    .    3    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          86    | .    31   .    39   .    1    .    .    .    .    10   .    .    .    5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               16    | .    .    .    .    .    1    .    .    .    .    10   .    .    .    5    
  AOE                      70    | .    31   .    39   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Was  Fac  
Total                      8642 | 53   216  190  148  131  1252 423  775  1101 212  2574 58   370  541  598  
  Wait                     365  | .    43   13   16   .    32   16   10   53   18   69   .    89   5    1    
  Move                     7795 | 46   139  136  118  122  1154 389  751  1036 188  2414 58   239  485  520  
  Hop                      3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | 3    8    5    2    2    16   .    3    2    2    9    .    4    10   8    
  Fast Attach              63   | 3    1    1    .    3    4    1    5    3    .    12   .    6    11   13   
  Attach                   30   | 1    2    6    4    1    .    .    .    1    2    4    .    1    3    5    
  Detach                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     10   | .    2    .    .    1    .    .    .    .    1    3    .    2    .    1    
  Drop                     80   | .    2    3    1    2    16   1    5    2    1    8    .    15   10   14   
  Fire                     176  | .    18   26   3    .    8    16   1    4    .    38   .    12   14   36   
  Melee                    18   | .    .    .    .    .    .    .    .    .    .    16   .    2    .    .    
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Trap                     23   | .    .    .    .    .    22   .    .    .    .    1    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    49 | -11/Scrapyard      | Entered Materials
   286 | -10/Materials      | Discovered new exit (range 7)
   294 | -10/Materials      | Entered another Materials area
   294 | -9/Materials       | Evolved 2 slots: Utility x2
   319 | -9/Materials       | Build established: Mutant
   582 | -9/Materials       | Discovered new exit (range 11)
   605 | -9/Materials       | Entered another Materials area
   605 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
   711 | -8/Materials       | Lost 4 parts (1p1n2w)
   721 | -8/Materials       | Discovered new exit (range 16)
   750 | -8/Materials       | Entered Factory
   750 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
   817 | -7/Factory         | Discovered new exit (range 5)
   822 | -7/Factory         | Identified exit to Lower Caves
   823 | -7/Factory         | Entered Lower Caves
  1554 | -7/Lower Caves     | Encountered a Warlord checkpoint
  1557 | -7/Lower Caves     | Spotted B-75 Beast
  1564 | -7/Lower Caves     | Learned 8 Factory zone layouts
  2324 | -7/Lower Caves     | Discovered new exit (range 10)
  2341 | -7/Lower Caves     | Entered another Lower Caves area
  2549 | -7/Lower Caves     | Spotted B-75 Beast
  3128 | -7/Lower Caves     | Discovered new exit (range 11)
  3147 | -7/Lower Caves     | Entered Zion
  3296 | -7/Zion            | System corruption cleaned by Quarantine Array
  3604 | -7/Zion            | Found CR-A16's Pointy Stick
  3664 | -7/Zion            | Imprinted
  3666 | -7/Zion            | Declared Zion's savior
  3777 | -7/Zion            | Given the Hacking Drone Bay
  3777 | -7/Zion            | Found Prototype Device
  3929 | -7/Zion            | Learned 4 Factory zone layouts
  4154 | -7/Zion            | Discovered new exit (range 13)
  4249 | -7/Zion            | Entered Proximity Caves
  4249 | -6/Proximity Caves | Accompanied by 4 allies
  4256 | -6/Proximity Caves | Learned Factory garrison access intel
  4375 | -6/Proximity Caves | Build established: Derelict-Mutant
  4397 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4911 | -6/Proximity Caves | Build established: Scavenger-Mutant
  5644 | -6/Proximity Caves | Discovered new exit (range 9)
  5670 | -6/Proximity Caves | Entered Factory
  5670 | -6/Factory         | Evolved 2 slots: Utility x2
  5671 | -6/Factory         | Identified exit to Factory
  5671 | -6/Factory         | Identified Hacking Drone Bay
  5672 | -6/Factory         | Loaded intel: 4 garrison access locations
  5693 | -6/Factory         | Discovered exit to Factory (range 17)
  5711 | -6/Factory         | Discovered new exit (range 29)
  5938 | -6/Factory         | Entered Lower Caves
  5951 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  6127 | -6/Lower Caves     | Build established: Derelict-Mutant
  6620 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  6696 | -6/Lower Caves     | Core integrity fell below 50%
  6730 | -6/Lower Caves     | Destroyed 8 combat bots
  6730 | -6/Lower Caves     | Lost 14 parts (2p4n5u3w)
  6744 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  6744 | -6/Lower Caves     | Learned 6 Upper Caves zone layouts
  6744 | -6/Lower Caves     | Learned 6 Proximity Caves zone layouts
  7097 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10234 | -6/Lower Caves     | Learned Armory emergency access door positions
 10952 | -6/Lower Caves     | Discovered new exit (range 7)
 10962 | -6/Lower Caves     | Entered another Lower Caves area
 11032 | -6/Lower Caves     | Discovered exit to Factory (range 4)
 11042 | -6/Lower Caves     | Ambushed by wild Derelicts
 11044 | -6/Lower Caves     | Entered Factory
 11044 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11206 | -5/Factory         | Zion Infowar Resupply teleported in
 11336 | -5/Factory         | Build established: Scavenger-Gunner
 11419 | -5/Factory         | Spotted B-75 Beast
 11448 | -5/Factory         | Zion Light squad teleported in
 11451 | -5/Factory         | Sucked down chute
 11451 | -5/Factory         | Entered Waste
 11451 | -5/Waste           | The area was eerily silent
 11465 | -5/Waste           | Lost 7 parts (3n2u2w)
 11480 | -5/Waste           | 3 allies followed down the chute
 11716 | -5/Waste           | Discovered new exit (range 13)
 11737 | -5/Waste           | Identified exit to Factory
 12016 | -5/Waste           | Entered Factory
 12016 | -5/Factory         | Accompanied by 2 allies
 12120 | -5/Factory         | Build established: Scavenger-Tank
 12246 | -5/Factory         | Spotted B-75 Beast
 12247 | -5/Factory         | Core integrity fell below 50%
 12274 | -5/Factory         | Zion Hacker squad teleported in
 12307 | -5/Factory         | Lost 3 parts (1p1u1w)
 12442 | -5/Factory         | Build established: Scavenger-Mutant
 12492 | -5/Factory         | Discovered new exit (range 111)
 12521 | -5/Factory         | Zion Light squad teleported in
 12574 | -5/Factory         | Discovered new exit (range 119)
 12821 | -5/Factory         | Cargo convoy interrupted
 12847 | -5/Factory         | Core integrity fell below 20%
 12858 | -5/Factory         | Lost 7 parts (1p2n3u1w)
 12872 | -5/Factory         | Destroyed by Proton Bomb Trap

 Last Messages 
---------------
    [ 2 : 9P-0IU(z)/Light(3) ]
    [ 3 : 0G-BV6(d)/Demo(2) ]
>>\\ZION-DISPATCH-2
[ Target locked, reinforcements inbound... ]
12849_ Slug penetrates Terminal.
12849_ Terminal disabled.
12852_ Door malfunctions.
12859_ Imp. Core Shielding destroyed.
12861_ Dynamic Insulation System destroyed.
12863_ >> DECODED: Security location.
12867_ Detecting system override signal.
12869_ Acquired Fusion Compressor.
12871_ Acquired Triangulator.
12871_ Terminal disabled.
12872_ Triggered Proton Bomb Trap.
12872_ A bubble of electromagnetic force engulfs the area.
12872_ Proton Bomb Trap short circuited.
12872_ Matter Pump disabled.
12872_ Proton Bomb Trap short circuited.
12872_ A bubble of electromagnetic force engulfs the area. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????## ##??????????????? |
| ??????????????????????????????     ??????????????? |
| ??????????????????????????????     #?????????????? |
| ??????????????????????????????     ??????????????? |
| ??????????????????????????????  =  ??????????????? |
| ??????????????????????????????     ??????????????? |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ????????????????????###########   #??????????????? |
| ????????????????????#  """        #??????????????? |
| ????????????????????#             +??????????????? |
| ????????????????????#             #??????????????? |
| ??##########????????#    @ %""  k #??????????????? |
| ###        #????????#    * %""    #??????????????? |
|   #// """  #????????#    * %%"    #??????????????? |
|   #// """  #????????#             #??????????????? |
| " #   """  #????????#             #??????????????? |
| " #        #????????#    ######## #??????????????? |
| " # ! """  #????????#    #??????# #??????????????? |
| " #   """ !#????#######p######### ###########????? |
|   #   """  #????#              ## #         #????? |
| ! #        #????#              ## #         #????? |
| ###+####+###????#              ## #         #????? |
|            ######     !        ## #         #????? |
|                 +              ## #         #????? |
|            ######              ## #         #????? |
| ############????################# #         #????? |
|   """  "" #?????????????????????# +         #????? |
| "         #?????????????????????# ######+####??    |
| "   ]]]    #????????????????????# #####   ###      |
| "   ]]   !##????????????????????+           / ???? |
|     ]] *  #?????????????????????#######   ###      |
|           #???????????????????????????## ##????    |
| ####+######????????????????????????????# #???????? |
|      #?????????????????????????????????# ######### |
| #### #?????????????????????????????????#           |
| ##?????????????????????????????????????#           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          37
Energy Capacity            1130
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
EM Shielding               2
Armor Coverage             625
Core Shielding             30
Evasion (%)                62
Targeting Accuracy         15
Recoil Reduction           6

 Item Schematics 
-----------------
                     Flight Unit | -8/Materials | Scanalyzed
               Adv. Sensor Array | -7/Zion      | Archive
                  Kinecellerator | -7/Zion      | Archive
             Variable Charge Gun | -7/Zion      | Archive
                Hvy. Flak Cannon | -7/Zion      | Archive
            Hvy. Rocket Launcher | -7/Zion      | Archive
 Mak. Salvage Targeting Computer | -7/Zion      | Archive
                       Hvy. Pick | -7/Zion      | Archive
       System Restoration Module | -7/Zion      | Archive
                    Phase Cannon | -7/Zion      | Archive
                   Hyp. Coil Gun | -7/Zion      | Archive
                     Bore Cannon | -7/Zion      | Archive
       Imp. Field Recycling Unit | -7/Zion      | Archive
                      Mak. Spear | -7/Zion      | Archive
             EM Disruption Field | -7/Zion      | Archive
                     Mak. Hammer | -7/Zion      | Archive

 Robot Schematics 
------------------
 H-88 Terminator | -7/Zion | Archive
    M-14 Sweeper | -7/Zion | Archive
  T-07 Excavator | -7/Zion | Archive
      S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideGaussRailgun
  Manual?         0
Play Time         01:23:14
  Cumulative      33.5 hours
  Start           2022.07.15 @ 22:27:07
  End             2022.07.16 @ 00:22:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          43
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: cb701c66-8ebe-42ee-b7fd-e117f73772d8