Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 00:53:19

Player: Cog on my mind

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (376)     1880
Value Destroyed (15427)    15427
Prototype IDs (71)         1420
Alien Tech Used (5)        1000
Bonus (11357)              11357
              TOTAL SCORE: 39784

 Bonus
-------
High Alert Combat Kills    3679
Follower Combat Kills      3186
Registered with UFD        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1060
Win                        3000
Friendly Fire              -1168

 Cogmind 
---------
Core Integrity             1348/1600
Matter                     167/300
Energy                     407/420
System Corruption          3%
Temperature                Cool (6)
Movement                   Treading (163)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor (fused)
    Reinforced Quantum Reactor
>              --- PROPULSION (7) ---
        Medium Treads
        Medium Treads
       Armored Heavy Treads
      Improved Gyrokinetic Inverter
>              --- UTILITY (12) -----
         Large Storage Unit
               Active Sensor Suite
      Advanced Targeting Computer
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
               Kinecellerator
               Centrium Medium Armor Plating
               Ghost Barrier
>              --- WEAPON (4) -------
               KE Penetrator
>              --- INVENTORY (15) ---
               Scrap Suit
      Improved Matter Compressor (300)
               Terrabomb
      Enhanced Nova Cannon
               KE Penetrator
          Mini Smartbomb Launcher
               Neutron Missile Launcher
               Plasma Lance

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
       Armored Heavy Treads
       Armored Heavy Treads
      Improved Gyrokinetic Inverter
>              --- UTILITY ----------
         Large Storage Unit
               Active Sensor Suite
      Advanced Targeting Computer
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
               Kinecellerator
               Centrium Medium Armor Plating
               Ghost Barrier
>              --- WEAPON -----------
               KE Penetrator
               Linear Accelerator
         Heavy Linear Accelerator
>              --- INVENTORY --------
               Scrap Suit
      Improved Matter Compressor
               Subatomic Replicator
               Terrabomb
      Enhanced Nova Cannon
               KE Penetrator
          Mini Smartbomb Launcher
               Neutron Missile Launcher
               Sigix Terminator
               Plasma Lance
[Rating: 185]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled Gravmag System
  Treads                   Armored Heavy Treads
  Leg                      Overtuned Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Experimental Targeting Computer
  Device                   Long-range Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Ghost Barrier
  Protection               Improved Medium Armor Plating
Weapon                     Railgun
  Energy Gun               Heavy Laser
  Energy Cannon            Vortex Driver
  Ballistic Gun            Railgun
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Slots Evolved              18   | .   .   .   .   .   8   .   2   .   .   .   2   .   .   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  10   | .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             444  | 6   10  5   .   5   36  15  39  5   18  17  24  2   68  7   9   10  18  22  33  60  35  
  Power                    39   | 1   1   .   .   1   4   3   6   .   2   .   3   1   .   1   .   1   .   1   2   7   5   
    Engine                 11   | 1   1   .   .   1   1   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   2   .   3   1   .   1   .   1   .   1   2   7   5   
  Propulsion               111  | 2   2   1   .   2   11  5   14  .   4   3   4   .   20  .   .   .   1   4   14  18  6   
    Treads                 5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   
    Leg                    6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  92   | .   .   .   .   .   5   5   13  .   4   3   3   .   20  .   .   .   1   4   14  18  2   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  144  | 1   1   1   .   1   13  2   12  5   5   8   10  1   20  3   4   5   12  10  9   12  9   
    Device                 102  | .   1   .   .   .   8   2   8   5   2   8   6   1   16  3   4   2   12  7   5   8   4   
    Storage                6    | 1   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
    Processor              14   | .   .   .   .   .   3   .   1   .   2   .   2   .   1   .   .   .   .   1   .   2   2   
    Hackware               12   | .   .   .   .   1   2   .   1   .   1   .   .   .   .   .   .   2   .   2   2   .   1   
    Protection             10   | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   1   .   .   2   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   150  | 2   6   3   .   1   8   5   7   .   7   6   7   .   28  3   5   4   5   7   8   23  15  
    Energy Gun             15   | 1   1   .   .   .   .   .   .   .   2   4   1   .   .   .   .   .   .   .   1   4   1   
    Energy Cannon          9    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   2   1   1   2   
    Ballistic Gun          67   | 1   1   .   .   1   4   4   4   .   2   .   2   .   16  2   3   4   3   1   4   7   8   
    Ballistic Cannon       11   | .   2   1   .   .   1   .   .   .   1   .   1   .   3   .   .   .   .   .   .   .   2   
    Launcher               31   | .   2   2   .   .   2   .   1   .   .   2   2   .   6   1   2   .   2   2   1   5   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        14   | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   2   1   6   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  44   | .   .   .   .   .   5   1   4   .   10  4   4   .   5   .   .   4   .   2   2   2   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 89   | .   .   3   .   .   9   7   15  .   .   2   3   .   6   1   .   .   2   3   4   14  20  
  Power                    11   | .   .   1   .   .   1   1   1   .   .   .   2   .   .   1   .   .   .   .   .   2   2   
  Propulsion               32   | .   .   1   .   .   .   2   8   .   .   2   1   .   3   .   .   .   1   1   1   6   6   
  Utility                  14   | .   .   1   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   .   2   2   4   
  Weapon                   32   | .   .   .   .   .   8   2   4   .   .   .   .   .   2   .   .   .   1   2   1   4   8   
  Highest Loss Streak      6    | .   .   2   .   .   4   3   5   .   .   1   1   .   4   1   .   .   1   1   2   2   6   
  To Critical Strikes      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   97  85  71  76  87  91  76  75  89  92  97  94  97  99  100 77  99  99  98  95  81  
  Engine                   2    | .   14  11  .   4   1   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   1   5   4   5   5   5   5   5   5   4   4   7   7   
  Leg                      1    | .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   28  27  28  28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    19   | .   .   .   .   .   5   26  25  29  31  29  29  26  29  31  31  31  31  27  27  27  9   
  Device                   7    | .   11  3   .   .   8   13  14  10  6   5   11  10  8   9   10  5   5   8   7   5   3   
  Storage                  6    | .   14  14  14  14  6   6   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   
  Processor                14   | .   .   .   .   .   9   17  8   11  15  17  18  21  21  21  21  21  21  19  19  18  22  
  Hackware                 6    | .   .   .   .   .   7   .   1   5   5   5   5   5   5   5   5   7   10  13  15  13  12  
  Energy Gun               1    | .   13  6   .   .   5   1   .   .   2   7   2   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   4   .   .   .   13  11  3   5   5   11  14  15  17  17  20  .   19  11  11  13  8   
  Ballistic Cannon         2    | .   9   14  14  13  .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   3   
  Launcher                 2    | .   .   7   14  14  1   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Peak Build Rating          185  | 6   7   9   7   17  72  72  78  68  138 138 144 133 146 140 140 140 140 153 159 181 185 
  Average Rating           101  | 3   6   7   7   9   63  66  65  67  94  123 138 132 138 137 139 111 138 150 153 170 165 
  On Entrance              90   | .   6   7   7   7   17  65  61  68  67  138 132 133 133 140 140 140 140 132 152 158 146 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 11  16  36  26  33  55  48  46  34  87  72  70  61  68  63  62  58  60  70  73  84  121 
  Greatest Support         176  | 26  26  20  20  26  81  57  69  50  68  84  84  70  82  69  69  69  69  82  85  101 176 
  Greatest Overweight (x)  4    | .   .   3   1   1   2   1   4   .   1   1   1   .   1   .   .   .   .   .   3   1   2   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   12  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | .   6   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  
  Average Carried          12   | .   4   8   10  13  12  12  12  14  14  14  14  14  14  14  15  14  14  10  13  14  12  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | .   6   10  10  15  15  10  15  15  15  15  15  15  15  15  15  15  15  11  15  15  9   

 Class Distribution 
--------------------
 18% | Mutant
 17% | Hacker-Scout
 11% | Hacker-Sprinter
  9% | Scavenger-Gunner
  7% | Hacker-Gunner
  6% | Scavenger-Scout
  4% | Scout
  4% | Scavenger-Mutant
  3% | Scrapper

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -9/Recycling
             Mutant | -9/Scraptown
           Scrapper | -6/Factory
    Scavenger-Scout | -6/Extension
              Scout | -5/Factory
   Scavenger-Mutant | -5/Upper Caves
   Scavenger-Gunner | -5/Warlord
   Scavenger-Gunner | -4/Proximity Caves
    Scavenger-Scout | -4/Factory
       Hacker-Scout | -4/Waste
       Hacker-Scout | -4/Factory
 Commander-Sprinter | -4/Upper Caves
       Hacker-Scout | -4/Upper Caves
       Hacker-Scout | -4/Zhirov
    Hacker-Sprinter | -3/Proximity Caves
       Hacker-Scout | -3/Research
       Hacker-Scout | -3/Quarantine
       Hacker-Scout | -2/Research
      Hacker-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Fac  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Matter Collected           16209 | 128  299  276  .    459  1419 300  511  100  269  390  599  564  2324 340  984  .    1588 821  686  2246 1906 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17303 | .    334  138  .    .    1361 295  603  .    294  475  576  1110 2638 212  1357 .    741  843  640  2988 2698 
  Parts                    848   | .    27   19   .    .    69   17   52   .    6    19   32   18   161  9    41   .    19   47   30   157  125  
Haulers Intercepted        19    | .    1    .    .    .    4    .    1    .    .    .    2    .    6    .    .    .    .    .    1    4    .    
Recyclers Shooed           10    | .    1    .    .    .    5    .    .    .    .    .    1    .    .    .    .    .    .    2    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      117   | .    .    6    .    .    .    .    .    .    .    15   .    .    .    37   44   .    15   .    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    5    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Combat Hostiles Destroyed  239  | .   9   12  .   .   24  6   8   .   8   7   8   4   38  2   15  .   15  9   9   40  25  
  Melee                    5    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     116  | .   1   .   .   .   10  4   2   .   2   7   4   4   16  2   12  .   9   2   4   28  9   
  Cannons                  25   | .   2   1   .   .   .   .   .   .   6   .   1   .   2   .   .   .   .   .   .   .   13  
  AOE                      91   | .   6   11  .   .   11  1   5   .   .   .   3   .   20  .   3   .   6   7   4   12  2   
Classes Destroyed          28   | .   8   3   .   .   3   .   2   .   2   2   .   1   1   1   2   .   1   .   .   .   2   
  Worker                   26   | .   1   .   .   .   4   .   .   .   .   .   .   .   9   .   .   .   .   .   .   2   10  
  Builder                  23   | .   2   .   .   .   6   .   2   .   .   .   .   .   3   .   .   .   .   1   1   3   5   
  Tunneler                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hauler                   19   | .   1   .   .   .   4   .   1   .   .   .   2   .   6   .   .   .   .   .   1   4   .   
  Recycler                 12   | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   6   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Operator                 7    | .   1   .   .   .   1   1   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  31   | .   3   .   .   .   .   .   5   .   .   .   2   .   7   .   .   .   .   4   3   5   2   
  Swarmer                  80   | .   6   7   .   .   8   1   .   .   .   .   5   .   20  .   .   .   5   5   4   19  .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    53   | .   3   .   .   .   9   2   3   .   6   .   1   .   2   1   8   .   8   2   1   2   5   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   .   .   2   2   .   .   .   .   .   .   7   1   1   .   .   .   .   6   2   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   18   | .   .   .   .   .   3   1   2   .   .   .   2   .   2   .   .   .   .   .   .   .   8   
  Programmer               40   | .   .   .   .   .   2   .   3   .   .   2   .   .   7   .   1   .   .   2   4   12  7   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapoid                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   
Best Kill Streak           12   | .   8   4   .   .   8   3   4   .   5   5   3   2   7   1   5   .   5   5   4   11  12  
  Combat Bots Only         8    | .   3   4   .   .   5   3   4   .   5   5   3   2   5   1   5   .   5   5   4   8   5   
Max Kills in Single Turn   8    | .   3   4   .   .   4   2   2   .   2   2   3   2   4   1   4   .   3   3   2   3   8   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Exploded                 4    | .   2   4   .   .   3   1   2   .   .   .   3   .   4   .   3   .   3   3   2   3   2   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -6    -6    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Sub   Rec   Scr   Fac   Ext   Fac   Upp   War   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Acc   
Hostile Shots Fired        1263  | .     21    57    .     .     191   151   102   1     24    25    53    .     73    4     29    .     38    41    40    130   283   
  Missed                   443   | .     7     29    .     .     49    65    37    .     7     11    25    .     23    1     9     .     18    17    16    48    81    
Damage Taken               17762 | .     166   339   .     .     2777  1380  1603  18    352   571   647   .     1165  124   415   .     492   443   705   2077  4488  
  Core                     2052  | .     48    43    .     .     342   269   293   .     25    50    89    .     223   26    36    .     18    57    96    185   252   
  Absorbed by Shields      35    | .     .     .     .     .     .     35    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    175   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     175   
  Regen/Repaired (Parts)   1533  | .     .     .     .     .     115   217   78    .     146   .     .     .     144   .     .     .     .     212   621   .     .     
Core Remaining (%)         71    | 100   .     .     .     63    .     28    .     .     .     63    .     .     .     .     .     .     65    .     81    87    84    
Volleys Fired              682   | .     25    48    .     .     82    12    21    .     16    35    28    20    87    16    40    .     61    19    23    80    69    
  Largest                  4     | .     2     2     .     .     4     4     1     .     3     4     4     3     4     4     4     .     4     4     3     4     4     
  Hottest                  257   | .     85    85    .     .     210   114   46    .     235   193   176   106   176   140   140   .     140   208   180   213   257   
Shots Fired                1828  | .     46    54    .     .     204   37    21    1     25    68    67    60    264   51    148   .     188   44    49    266   235   
  Gun                      1547  | .     27    7     .     .     179   37    10    1     12    68    54    60    239   47    144   .     173   38    44    255   152   
  Cannon                   166   | .     13    25    .     .     .     .     .     .     13    .     12    .     16    .     .     .     .     2     1     2     82    
  Launcher                 115   | .     6     22    .     .     25    .     11    .     .     .     1     .     9     4     4     .     15    4     4     9     1     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1577  | .     21    35    .     .     130   37    10    1     12    46    63    60    255   47    144   .     173   38    41    249   215   
  Thermal                  95    | .     19    7     .     .     49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    
  Explosive                104   | .     6     12    .     .     25    .     11    .     .     .     1     .     9     4     4     .     15    4     4     9     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 52    | .     .     .     .     .     .     .     .     .     13    22    3     .     .     .     .     .     .     2     4     8     .     
  Robot Hit Streak         48    | .     10    14    .     .     9     9     15    .     19    28    21    18    19    48    16    .     18    19    9     15    38    
  Robot Miss Streak        7     | .     2     1     .     .     6     7     .     .     1     3     3     1     3     1     2     .     3     2     3     3     2     
  Penetration Max          2     | .     .     .     .     .     2     1     .     .     1     .     1     1     1     .     1     .     1     1     .     1     1     
  Secondary Targets        19    | .     .     .     .     .     1     2     .     .     .     1     1     2     1     .     1     .     .     .     .     9     1     
    Max Gunslinging Chain  1     | .     .     .     .     .     1     1     .     .     .     1     1     1     1     .     1     .     .     .     .     1     1     
Shots Hit Robots           1210  | .     27    18    .     .     109   28    40    .     19    54    34    52    172   38    91    .     122   33    33    164   176   
  Core Hits                738   | .     25    26    .     .     85    22    27    .     12    32    24    11    113   14    44    .     44    22    24    120   93    
  Critical Kills           27    | .     .     .     .     .     1     .     1     .     1     1     .     2     2     .     .     .     1     .     2     14    2     
  Critical Parts Destroyed 36    | .     .     .     .     .     6     .     1     .     .     3     1     .     3     .     1     .     1     .     3     15    2     
  Critical Strikes         82    | .     .     2     .     .     8     .     2     .     9     4     1     2     8     .     1     .     2     .     5     32    6     
    Burn                   2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Destroy                60    | .     .     .     .     .     7     .     2     .     1     1     1     2     5     .     1     .     2     .     5     30    3     
    Blast                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Sever                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
    Detonate               4     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     .     
    Sunder                 9     | .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     1     .     
Melee Attacks              154   | .     .     .     .     .     15    9     45    .     .     .     3     1     9     .     .     .     .     19    27    15    11    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 69    | .     .     .     .     .     15    9     45    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 85    | .     .     .     .     .     .     .     .     .     .     .     3     1     9     .     .     .     .     19    27    15    11    
  Sneak Attacks            26    | .     .     .     .     .     3     2     6     .     .     .     1     .     1     .     .     .     .     3     3     .     7     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           54865 | .     876   1097  .     .     4882  761   3009  .     1749  2243  1363  1633  6770  883   2835  .     3965  2296  1655  6222  12626 
  Guns                     24786 | .     182   89    .     .     2393  449   286   .     309   1893  892   1633  4286  469   1759  .     2010  809   500   4182  2645  
  Cannons                  4687  | .     136   129   .     .     .     .     .     .     1440  .     45    .     340   .     .     .     .     .     75    352   2170  
  Explosions               20685 | .     558   879   .     .     1995  .     1349  .     .     350   246   .     1886  414   1076  .     1955  924   390   1640  7023  
  Melee                    4703  | .     .     .     .     .     490   312   1374  .     .     .     180   .     258   .     .     .     .     563   690   48    788   
  Ramming                  4     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  25231 | .     166   851   .     .     1800  449   286   .     309   925   794   1633  4626  469   1759  .     2010  809   337   3909  4099  
  Thermal                  9502  | .     152   89    .     .     1039  .     .     .     .     350   .     .     .     .     .     .     .     .     .     133   7739  
  Explosive                11870 | .     558   157   .     .     1549  .     1208  .     .     .     246   .     1886  414   1076  .     1955  924   390   1507  .     
  Electromagnetic          141   | .     .     .     .     .     .     .     141   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2176  | .     .     .     .     .     490   312   1374  .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 2527  | .     .     .     .     .     .     .     .     .     .     .     180   .     258   .     .     .     .     563   690   48    788   
  Entropic                 3414  | .     .     .     .     .     .     .     .     .     1440  968   143   .     .     .     .     .     .     .     238   625   .     
Highest Corruption         27    | .     .     .     .     .     4     4     10    20    20    1     .     13    27    7     1     1     1     2     10    16    3     
  Average Corruption       8     | .     .     .     .     .     1     4     4     18    20    1     .     10    21    3     1     1     1     1     5     10    2     
  Corruption Purged        27    | .     .     .     .     .     .     .     .     .     .     .     .     .     20    7     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  291   | .     .     .     .     .     13    10    22    5     1     3     .     9     119   4     4     .     4     4     36    47    10    
    Message Errors         76    | .     .     .     .     .     5     2     7     .     1     1     .     2     26    1     .     .     1     2     14    12    2     
    Matter Fused           58    | .     .     .     .     .     2     3     6     .     .     .     .     2     20    .     2     .     1     1     8     12    1     
    Heat Flow Errors       33    | .     .     .     .     .     2     1     1     .     .     1     .     2     16    .     .     .     .     1     3     3     3     
    Energy Discharges      32    | .     .     .     .     .     1     .     6     1     .     .     .     1     14    2     .     .     1     .     3     3     .     
    Parts Rejected         5     | .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     3     .     
    Parts Fused            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     2     1     
    Data Loss (minor)      33    | .     .     .     .     .     2     1     1     2     .     .     .     1     12    .     2     .     1     .     6     3     2     
    Data Loss (major)      12    | .     .     .     .     .     .     1     1     1     .     1     .     .     5     .     .     .     .     .     1     2     .     
    Misfires               8     | .     .     .     .     .     .     .     .     1     .     .     .     .     6     .     .     .     .     .     .     .     1     
    Alerts                 5     | .     .     .     .     .     1     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     2     .     
    Weapon Failures        19    | .     .     .     .     .     .     1     .     .     .     .     .     .     12    .     .     .     .     .     1     5     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2547  | .     9     55    .     .     161   143   346   .     58    4     .     .     120   .     13    .     52    114   100   115   1257  
  Projectiles              158   | .     .     .     .     .     .     .     .     .     58    .     .     .     .     .     .     .     .     .     5     51    44    
  Explosions               1504  | .     9     55    .     .     104   .     28    .     .     4     .     .     110   .     13    .     52    35    24    56    1014  
  Melee                    885   | .     .     .     .     .     57    143   318   .     .     .     .     .     10    .     .     .     .     79    71    8     199   
Knockbacks                 7     | .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  7     | .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      503   | .     30    94    .     .     292   .     .     .     .     .     .     .     32    .     .     .     .     .     55    .     .     
  Shots                    13    | .     1     4     .     .     6     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        534   | .     92    16    .     .     534   138   101   1     426   412   232   198   348   98    219   .     37    197   213   235   352   
  Average Temperature      95    | .     35    10    .     .     164   49    26    1     195   159   46    97    103   34    68    .     13    60    87    28    67    
  Received Heat Transfer   2125  | .     36    99    .     .     492   474   138   9     75    9     90    .     123   33    69    .     121   .     24    63    270   
  Effects                  15    | .     .     .     .     .     9     .     .     .     2     2     .     .     1     .     .     .     .     .     .     .     1     
    Shutdowns              3     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     .     .     .     .     .     .     .     
    Interference           8     | .     .     .     .     .     7     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Total Turns              95    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     95    
  Longest Duration         24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Melted             17    | .     .     .     .     .     6     .     .     .     3     .     .     .     .     3     3     .     .     .     .     .     2     
  Heat Transferred         3141  | .     444   407   .     .     1448  .     .     .     .     150   .     .     .     .     .     .     .     .     .     100   592   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Fac  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Peak Influence             2850 | .    522  .    62   .    1221 683  412  .    .    .    511  249  1510 .    .    .    .    602  375  1684 2850 
  Initial                  1004 | .    .    .    62   .    .    597  186  .    .    .    14   178  174  .    .    .    .    399  338  21   1004 
  Average                  541  | .    281  .    62   .    543  409  235  .    .    .    162  193  483  .    .    .    .    478  126  834  1741 
Maximum Alert Level        5    | .    2    .    .    .    4    2    2    .    .    .    2    1    4    .    .    .    .    2    1    5    5    
  Low Security (%)         27   | 100  14   .    100  .    39   .    40   .    .    .    65   77   5    .    .    .    .    .    67   13   .    
  Level 1                  31   | .    69   .    .    .    8    56   55   .    .    .    20   22   56   .    .    .    .    24   32   8    .    
  Level 2                  15   | .    15   .    .    .    8    43   3    .    .    .    14   .    21   .    .    .    .    75   .    22   .    
  Level 3                  9    | .    .    .    .    .    37   .    .    .    .    .    .    .    6    .    .    .    .    .    .    16   14   
  Level 4                  6    | .    .    .    .    .    5    .    .    .    .    .    .    .    9    .    .    .    .    .    .    33   8    
  Level 5                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    77   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          98   | .    4    .    .    .    20   7    8    .    .    .    3    .    16   .    1    .    .    4    6    13   16   
  Investigation            36   | .    1    .    .    .    8    5    3    .    .    .    2    .    5    .    .    .    .    1    3    2    6    
  Extermination            15   | .    .    .    .    .    1    .    2    .    .    .    1    .    3    .    .    .    .    1    3    3    1    
  Reinforcement            29   | .    3    .    .    .    5    1    3    .    .    .    .    .    7    .    .    .    .    2    .    5    3    
  Assault                  12   | .    .    .    .    .    3    1    .    .    .    .    .    .    1    .    1    .    .    .    .    3    3    
  Garrison                 6    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Construction Impeded       8    | .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
Haulers Reinforced         7    | .    .    .    .    .    1    .    1    .    .    .    .    .    3    .    .    .    .    .    .    1    1    
Active Scanning Responses  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Distress Signals           28   | .   .   .   .   .   1   1   2   .   1   11  2   .   3   .   .   .   .   .   .   5   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              512  | .   16  12  .   .   70  36  28  1   30  12  24  6   55  9   26  .   28  16  24  72  47  
  Peak Tracking Total      13   | .   4   6   .   .   10  12  8   2   13  5   6   5   5   7   9   .   5   5   4   12  9   
  Tactical Retreats        63   | .   1   1   .   .   8   3   5   .   2   1   2   1   2   .   6   .   11  1   2   14  3   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Traps Triggered            27   | .   2   .   .   .   3   1   5   .   .   .   1   .   4   .   .   .   1   2   5   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   19   | .   .   .   .   .   1   1   .   .   .   1   .   .   2   .   3   .   8   2   .   1   .   
Traps Extracted            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                25   | .   .   .   .   .   1   1   .   .   .   1   .   .   2   .   3   .   12  2   1   2   .   
  Triggered                28   | .   .   .   .   .   1   1   .   1   6   1   .   .   2   .   4   .   9   2   .   1   .   
Most Traps Carried         8    | .   .   .   .   3   3   2   1   4   4   4   3   3   3   4   8   8   8   5   3   2   .   
Objects Rigged             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Machines Disabled          52   | .   4   4   .   .   6   .   4   .   1   3   4   .   7   1   .   .   .   1   8   4   5   
  Max in Single Turn       3    | .   3   3   .   .   2   .   2   .   1   1   1   .   2   .   .   .   .   1   2   1   1   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Machines Accessed          124  | .   .   1   1   5   14  10  9   .   1   .   8   .   31  1   .   4   .   8   20  3   8   
  Terminals                67   | .   .   .   1   .   7   8   4   .   .   .   6   .   15  .   .   .   .   6   15  1   4   
  Fabricators              10   | .   .   .   .   .   2   .   3   .   .   .   .   .   3   .   .   .   .   1   .   1   .   
  Repair Stations          9    | .   .   .   .   .   .   1   1   .   .   .   .   .   4   .   .   .   .   1   2   .   .   
  Recycling Units          13   | .   .   .   .   .   4   1   .   .   .   .   1   .   3   .   .   .   .   .   .   1   3   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   1   .   .   .   1   .   4   .   .   .   .   .   1   .   1   
Total Hacks                415  | .   .   4   2   17  31  41  29  .   1   .   34  .   105 1   .   17  .   28  78  8   19  
  Successful               228  | .   .   4   1   17  16  17  14  .   1   .   15  .   43  1   .   17  .   18  50  3   11  
  Failed                   187  | .   .   .   1   .   15  24  15  .   .   .   19  .   62  .   .   .   .   10  28  5   8   
    Catastrophic           33   | .   .   .   .   .   1   2   5   .   .   .   2   .   17  .   .   .   .   .   3   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   143  | .   .   .   2   .   14  12  13  .   .   .   17  .   50  .   .   .   .   11  11  2   11  
  Terminals                247  | .   .   .   2   .   19  33  16  .   .   .   30  .   65  .   .   .   .   18  48  3   13  
  Fabricators              28   | .   .   .   .   .   6   .   7   .   .   .   .   .   7   .   .   .   .   5   .   3   .   
  Repair Stations          43   | .   .   .   .   .   .   6   5   .   .   .   .   .   10  .   .   .   .   5   17  .   .   
  Recycling Units          18   | .   .   .   .   .   5   2   .   .   .   .   1   .   4   .   .   .   .   .   .   2   4   
  Scanalyzers              18   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   8   .   .   
  Garrison Access          21   | .   .   .   .   .   1   .   1   .   .   .   3   .   9   .   .   .   .   .   5   .   2   
Terminal Hacks             116  | .   .   4   .   17  5   7   7   .   1   .   7   .   13  1   .   17  .   5   28  1   3   
  Record                   29   | .   .   4   .   16  .   .   .   .   .   .   .   .   .   1   .   5   .   .   3   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   4   .   .   2   .   2   
  Open Door                7    | .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     4    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Terminal Index           5    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              9    | .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   .   .   .   1   3   .   .   
  Unreport Threat          15   | .   .   .   .   .   .   3   2   .   .   .   1   .   3   .   .   .   .   .   6   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         6    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   1   1   .   .   
  Zone Layout              5    | .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   3   .   2   .   
  Network Status           4    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Build                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Repair Station Hacks       25   | .   .   .   .   .   .   5   2   .   .   .   .   .   4   .   .   .   .   3   11  .   .   
  Scan Component           15   | .   .   .   .   .   .   3   1   .   .   .   .   .   3   .   .   .   .   2   6   .   .   
  Repair                   10   | .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   1   5   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   6   .   .   
  Insert Component         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   6   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   1   
  Seal Access              7    | .   .   .   .   .   1   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   1   
Unauthorized Hacks         57   | .   .   .   1   .   8   5   4   .   .   .   7   .   13  .   .   .   .   7   5   .   7   
  Terminals                36   | .   .   .   1   .   2   4   2   .   .   .   6   .   8   .   .   .   .   5   4   .   4   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   2   
    Botnet                 26   | .   .   .   1   .   2   3   2   .   .   .   4   .   5   .   .   .   .   4   3   .   2   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Disrupt                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              8    | .   .   .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
    Report                 4    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   4   1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              10   | .   .   .   .   .   2   1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   3   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         82   | .   .   .   1   .   10  7   8   .   .   .   6   .   23  .   .   .   .   7   14  3   3   
  Full Trace Events        18   | .   .   .   .   .   3   4   2   .   .   .   1   .   1   .   .   .   .   1   3   2   1   
  Feedback Events          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Time                   102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   68  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Parts Repaired             10   | .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   1   5   .   .   
  Time                     752  | .   .   .   .   .   .   140 70  .   .   .   .   .   54  .   .   .   .   54  434 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   3   1   .   .   2   .   .   .   2   2   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Fac  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Total Allies               90    | .    .    .    .    .    13   12   1    .    .    2    6    19   18   2    2    .    .    .    .    .    15   
  Largest Group            19    | .    .    .    .    .    8    6    1    .    .    2    7    19   13   10   10   .    .    .    .    .    10   
  Highest-Rated Group      684   | .    .    .    .    .    223  169  12   .    .    98   333  684  611  472  472  .    .    .    .    .    643  
  Highest-Rated Ally       159   | .    .    .    .    .    31   159  12   .    .    49   49   50   47   49   49   .    .    .    .    .    67   
Total Orders               10    | .    .    .    .    .    .    .    .    2    .    4    3    .    1    .    .    .    .    .    .    .    .    
  STAY                     3     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  6     | .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               648   | .    .    .    .    .    149  47   10   .    .    5    45   19   104  65   62   .    .    .    .    .    142  
  Total Damage             16036 | .    .    .    .    .    2266 761  64   .    .    156  1249 819  2338 1604 1779 .    .    .    .    .    5000 
  Kills                    105   | .    .    .    .    .    19   11   .    .    .    1    7    2    18   14   8    .    .    .    .    .    25   
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Fac  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Turns Passed               17924 | 34   643  1074 98   1612 1791 417  1271 110  686  462  688  215  2358 505  752  71   815  668  1378 1069 1207 
Spaces Moved               21585 | 32   389  1076 104  1620 1690 434  1241 53   714  458  990  304  3572 951  1192 152  1117 833  2228 1558 877  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   216   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    216  
  Legs                     1062  | .    .    .    .    .    1062 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3214  | 25   389  1076 104  1620 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    17086 | .    .    .    .    .    628  434  1241 53   714  458  990  304  3572 951  1192 152  1117 833  2228 1558 661  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            17    | 50   80   80   95   90   48   30   38   44   36   21   39   39   27   31   31   31   31   21   21   17   21   
  Average Speed            52    | 80   88   88   95   97   78   46   48   44   68   55   48   44   40   31   31   31   31   32   34   32   81   
  Slowest Speed            260   | 90   90   125  95   105  230  108  260  44   108  107  129  45   111  31   31   31   31   35   200  90   250  
  Overloaded Moves         375   | .    .    .    .    .    .    157  12   .    .    12   18   5    2    .    .    .    .    30   37   71   31   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       56    | 3    76   62   22   93   38   60   32   33   86   51   21   90   74   97   93   60   84   19   96   33   24   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     7     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    1    1    1    1    .    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    2    .    7    .    .    .    .    .    2    .    .    .    4    2    .    3    .    .    .    .    
Spaces Dug                 105   | .    .    .    .    .    10   3    27   .    .    .    11   1    15   .    3    .    .    12   9    12   2    
Terrain Destroyed          1837  | .    77   130  .    .    209  3    93   2    9    3    56   4    180  54   100  .    226  44   57   115  475  
  Melee                    58    | .    .    .    .    .    7    3    10   .    .    .    1    1    3    .    .    .    .    12   9    12   .    
  Projectile               411   | .    .    .    .    .    76   .    5    2    9    3    41   3    75   19   54   .    78   .    4    20   22   
  AOE                      1363  | .    77   130  .    .    126  .    78   .    .    .    14   .    102  35   44   .    148  32   44   81   452  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Fac  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Total                      26627 | 37   639  1135 103  1661 2043 608  1806 141  894  611  1137 335  4272 1123 1475 175  1450 1155 2755 1891 1181 
  Wait                     3304  | .    210  2    .    1    156  104  436  77   119  81   69   6    471  128  228  .    230  252  410  150  174  
  Move                     21560 | 31   388  1075 103  1619 1685 433  1240 52   713  457  990  303  3571 950  1191 151  1116 832  2227 1557 876  
  Hop                      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133   | .    4    4    .    19   28   5    10   1    6    2    4    1    13   1    .    3    7    2    13   5    5    
  Fast Attach              205   | 6    4    1    .    2    9    3    29   2    15   7    14   1    33   1    .    9    .    6    19   27   17   
  Attach                   85    | .    .    .    .    1    18   7    8    2    .    4    3    .    6    2    .    1    1    8    4    8    12   
  Detach                   32    | .    .    .    .    .    3    1    5    1    2    2    4    .    1    .    .    .    .    3    3    5    2    
  Swap                     160   | .    6    4    .    2    9    5    2    1    3    6    8    1    29   4    9    1    17   9    10   25   9    
  Drop                     205   | .    2    1    .    17   26   3    9    5    20   8    14   2    37   1    1    10   6    3    18   16   6    
  Fire                     682   | .    25   48   .    .    82   12   21   .    16   35   28   20   87   16   40   .    61   19   23   80   69   
  Melee                    154   | .    .    .    .    .    15   9    45   .    .    .    3    1    9    .    .    .    .    19   27   15   11   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34    | .    .    .    .    .    8    13   .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
  Rewire                   44    | .    .    .    .    .    .    12   1    .    .    8    .    .    .    20   3    .    .    .    .    .    .    
  Trap                     25    | .    .    .    .    .    1    1    .    .    .    1    .    .    2    .    3    .    12   2    1    2    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Waste
-4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / *Qua)
-3/Quarantine
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 16)
    35 | -11/Scrapyard      | Entered Materials
   173 | -10/Materials      | Discovered new exit (range 9)
   318 | -10/Materials      | Build established: Mutant
   347 | -10/Materials      | Discovered new exit (range 7)
   470 | -10/Materials      | Discovered new exit (range 14)
   678 | -10/Materials      | Entered Subcaves
   795 | -10/Subcaves       | Visited Clippyterm
   798 | -10/Subcaves       | Learned location of Deep Caves (-6)
   798 | -10/Subcaves       | Learned Factory emergency access door positions
   832 | -10/Subcaves       | Discovered new exit (range 9)
   955 | -10/Subcaves       | Disturbed a concealed Subdweller
  1125 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  1135 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  1158 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1229 | -10/Subcaves       | Discovered new exit (range 7)
  1572 | -10/Subcaves       | Discovered new exit (range 14)
  1605 | -10/Subcaves       | Ambushed by angry Subdweller bent on revenge
  1625 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1752 | -10/Subcaves       | Entered Recycling
  1825 | -9/Recycling       | Scanned before Scraplab entrance
  1842 | -9/Recycling       | Entered Scraplab
  1849 | -9/Recycling       | Discovered new exit (range 2)
  1850 | -9/Recycling       | Entered Scraptown
  2067 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
  2070 | -9/Scraptown       | Learned location of 1 exit from Research
  2071 | -9/Scraptown       | Learned Research stockpile data
  2084 | -9/Scraptown       | Discovered new exit (range 5)
  2158 | -9/Scraptown       | Visited Comm Corps
  2191 | -9/Scraptown       | Visited Cyclists
  2224 | -9/Scraptown       | Visited Red Mages
  2409 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  2416 | -9/Scraptown       | Visited Cave Peace
  2455 | -9/Scraptown       | Visited Shadow of the Wyrm
  2507 | -9/Scraptown       | Visited Awakened
  2532 | -9/Scraptown       | Visited SPCMW
  2559 | -9/Scraptown       | Visited UFD Registry
  2559 | -9/Scraptown       | Registered with UFD as "Steamtail"
  2607 | -9/Scraptown       | Entered Cyclist Reading Room
  2611 | -9/Scraptown       | Learned location of Exiles (-9)
  2611 | -9/Scraptown       | Learned location of Zion (-6)
  2674 | -9/Scraptown       | Visited Science Testing Area
  2693 | -9/Scraptown       | Visited Chapter 10
  2722 | -9/Scraptown       | Visited Research Penetration Think Tank
  2921 | -9/Scraptown       | Visited Scrap Suit Storage
  2941 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
  2948 | -9/Scraptown       | Found DCF Scrap (28 items)
  3004 | -9/Scraptown       | Discovered new exit (range 5)
  3083 | -9/Scraptown       | Visited Science Guys
  3145 | -9/Scraptown       | Visited Junk Repository
  3184 | -9/Scraptown       | Visited Modified Component R&D
  3258 | -9/Scraptown       | Build established: Derelict-Mutant
  3282 | -9/Scraptown       | Found Scrap Suit
  3462 | -9/Scraptown       | Entered Factory
  3462 | -6/Factory         | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2
  3556 | -6/Factory         | Discovered new exit (range 9)
  4044 | -6/Factory         | Build established: Scrapper
  4250 | -6/Factory         | Scrapoid reinforcements arrived
  4289 | -6/Factory         | Garrison activated, responded to threat
  4350 | -6/Factory         | Scrapoids reinforcements arrived?
  4413 | -6/Factory         | Lost 5 allies
  4420 | -6/Factory         | Found Prototype Processor
  4420 | -6/Factory         | Identified Exp. Targeting Computer
  4421 | -6/Factory         | Fabricated G-50 Soldier (x3)
  4443 | -6/Factory         | Found Scrap Suit
  4512 | -6/Factory         | First assault squad dispatched
  4609 | -6/Factory         | Lost 3 allies
  4790 | -6/Factory         | Lost 4 parts (1p3w)
  4808 | -6/Factory         | Identified exit to Lower Caves
  4808 | -6/Factory         | Identified exit to Extension
  5101 | -6/Factory         | Found Exp. Targeting Computer
  5134 | -6/Factory         | Spotted B-75 Beast
  5166 | -6/Factory         | Build established: Scout
  5253 | -6/Factory         | Entered Extension
  5298 | -6/Extension       | Imp. Hacking Suite fried by hacking feedback
  5299 | -6/Extension       | Rescued a captive Derelict
  5300 | -6/Extension       | Rescued a captive Derelict
  5305 | -6/Extension       | Rescued a captive Derelict
  5357 | -6/Extension       | Rescued a captive Derelict
  5459 | -6/Extension       | Scrapoid reinforcements arrived
  5508 | -6/Extension       | Repaired Cld. Airjet?
  5509 | -6/Extension       | Lost 10 allies
  5521 | -6/Extension       | Core integrity fell below 50%
  5549 | -6/Extension       | Lost 3 parts (1p1u1w)
  5603 | -6/Extension       | First assault squad dispatched
  5621 | -6/Extension       | Rescued A7
  5625 | -6/Extension       | Spotted B-75 Beast
  5629 | -6/Extension       | Spotted B-75 Beast
  5659 | -6/Extension       | Repaired Broken Hvy. Machine Gun?
  5665 | -6/Extension       | Discovered new exit (range 16)
  5665 | -6/Extension       | Discovered new exit (range 15)
  5670 | -6/Extension       | Identified exit to Factory
  5670 | -6/Extension       | Entered Factory
  5670 | -5/Factory         | Evolved 2 slots: Propulsion x2
  5694 | -5/Factory         | Lost 3 parts (2n1w)
  6040 | -5/Factory         | Lost 5 parts (1n2u2w)
  6159 | -5/Factory         | Lost 3 parts (3n)
  6232 | -5/Factory         | Discovered new exit (range 11)
  6243 | -5/Factory         | Identified exit to Factory
  6671 | -5/Factory         | Repaired Cld. Airjet
  6685 | -5/Factory         | Discovered new exit (range 5)
  6812 | -5/Factory         | System corruption reached 10%
  6845 | -5/Factory         | Lost 5 parts (3n2w)
  6939 | -5/Factory         | Identified exit to Upper Caves
  6941 | -5/Factory         | Entered Upper Caves
  6951 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  7051 | -5/Upper Caves     | Identified exit to Warlord
  7051 | -5/Upper Caves     | Entered Warlord
  7067 | -5/Warlord         | System corruption cleaned by Quarantine Array
  7256 | -5/Warlord         | Build established: Scavenger-Mutant
  7335 | -5/Warlord         | Visited the Vortex Lab
  7338 | -5/Warlord         | Found Prototype Energy Cannon
  7338 | -5/Warlord         | Identified Vortex Driver
  7341 | -5/Warlord         | Found Vortex Driver
  7347 | -5/Warlord         | Found Prototype Energy Gun
  7347 | -5/Warlord         | Identified Vortex Shotgun
  7350 | -5/Warlord         | Found Vortex Shotgun
  7356 | -5/Warlord         | Warlord's base attacked by MAIN.C
  7421 | -5/Warlord         | Rebuked by Warlord
  7464 | -5/Warlord         | Found Prototype Hackware
  7464 | -5/Warlord         | Identified Ghost Barrier
  7467 | -5/Warlord         | Found Prototype Processor
  7467 | -5/Warlord         | Identified Exp. Core Analyzer
  7469 | -5/Warlord         | Found Prototype Device
  7475 | -5/Warlord         | Found Prototype Reactor
  7559 | -5/Warlord         | Warlord forces counterattacked
  7560 | -5/Warlord         | Lost 3 allies
  7594 | -5/Warlord         | Spotted B-86 Titan
  7594 | -5/Warlord         | Spotted B-75 Beast
  7595 | -5/Warlord         | Destroyed B-86 Titan
  7625 | -5/Warlord         | Lost 5 allies
  7655 | -5/Warlord         | Discovered new exit (range 9)
  7659 | -5/Warlord         | Spotted Executioner
  7664 | -5/Warlord         | Spotted Striker
  7668 | -5/Warlord         | Destroyed Striker
  7696 | -5/Warlord         | Found Prototype Device
  7696 | -5/Warlord         | Identified Adv. Kinecellerator
  7705 | -5/Warlord         | Lost 6 allies
  7718 | -5/Warlord         | Found Exp. Core Analyzer
  7737 | -5/Warlord         | Entered Proximity Caves
  7750 | -4/Proximity Caves | Identified Exp. Focal Shield
  7765 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7806 | -4/Proximity Caves | Learned 12 Research zone layouts
  7861 | -4/Proximity Caves | Build established: Scavenger-Gunner
  7916 | -4/Proximity Caves | Lost 3 allies
  8040 | -4/Proximity Caves | Found Prototype Launcher
  8040 | -4/Proximity Caves | Identified Gui. Missile Launcher
  8043 | -4/Proximity Caves | Found Prototype Launcher
  8043 | -4/Proximity Caves | Identified Scatter Rocket Array
  8188 | -4/Proximity Caves | Discovered exit to Factory (range 14)
  8199 | -4/Proximity Caves | Entered Factory
  8199 | -4/Factory         | Accompanied by 2 allies
  8199 | -4/Factory         | Evolved 2 slots: Utility x2
  8391 | -4/Factory         | Discovered new exit (range 16)
  8537 | -4/Factory         | Identified exit to Upper Caves
  8627 | -4/Factory         | Identified exit to Armory
  8678 | -4/Factory         | Found Prototype Launcher
  8678 | -4/Factory         | Identified Mni. Smartbomb Launcher
  8738 | -4/Factory         | Scrapoid reinforcements arrived
  8788 | -4/Factory         | Lost 5 allies
  8887 | -4/Factory         | Manually triggered Chute Trap
  8887 | -4/Factory         | Sucked down chute
  8887 | -4/Factory         | Entered Waste
  8899 | -4/Waste           | Spotted C-40 Crusher
  8902 | -4/Waste           | EMP discharged
  8903 | -4/Waste           | Spotted C-40 Crusher
  8923 | -4/Waste           | Spotted C-40 Crusher
  8928 | -4/Waste           | Spotted C-40 Crusher
  8938 | -4/Waste           | Destroyed C-40 Crusher
  8938 | -4/Waste           | Destroyed C-40 Crusher
  8979 | -4/Waste           | Spotted C-40 Crusher
  8982 | -4/Waste           | Destroyed C-40 Crusher
  9002 | -4/Waste           | EMP discharged
  9002 | -4/Waste           | System corruption reached 10%
  9018 | -4/Waste           | Spotted C-40 Crusher
  9058 | -4/Waste           | Met Warlord forces unprepared to attack
  9066 | -4/Waste           | Discovered new exit (range 15)
  9073 | -4/Waste           | Allies destroyed C-40 Crusher
  9077 | -4/Waste           | Destroyed C-40 Crusher
  9082 | -4/Waste           | Allies destroyed C-40 Crusher
  9102 | -4/Waste           | EMP discharged
  9102 | -4/Waste           | Identified exit to Factory
  9102 | -4/Waste           | Entered Factory
  9102 | -4/Factory         | Accompanied by 1 ally
  9166 | -4/Factory         | Discovered exit to Upper Caves (range 14)
  9176 | -4/Factory         | Spotted B-86 Titan
  9199 | -4/Factory         | Build established: Hacker-Scout
  9698 | -4/Factory         | Repaired Cld. Antigrav System
 10073 | -4/Factory         | Discovered new exit (range 11)
 10084 | -4/Factory         | Identified exit to Research
 10250 | -4/Factory         | Build established: Scavenger-Scout
 10253 | -4/Factory         | Discovered exit to Research (range 7)
 10363 | -4/Factory         | Lost 4 parts (2n1u1w)
 10472 | -4/Factory         | Discovered exit to Research (range 7)
 10657 | -4/Factory         | Spotted B-86 Titan
 10716 | -4/Factory         | Build established: Scavenger-Gunner
 11029 | -4/Factory         | Scrapoid reinforcements arrived
 11242 | -4/Factory         | Build established: Hacker-Sprinter
 11352 | -4/Factory         | First assault squad dispatched
 11362 | -4/Factory         | Scrapoids reinforcements arrived?
 11420 | -4/Factory         | Scrapoids reinforcements arrived?
 11460 | -4/Factory         | Entered Upper Caves
 11460 | -4/Upper Caves     | Accompanied by 10 allies
 11601 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11665 | -4/Upper Caves     | Build established: Commander-Sprinter
 11789 | -4/Upper Caves     | Identified exit to Upper Caves
 11789 | -4/Upper Caves     | Learned Research security intel
 11861 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 11965 | -4/Upper Caves     | Entered another Upper Caves area
 11965 | -4/Upper Caves     | Accompanied by 10 allies
 12007 | -4/Upper Caves     | Lost 3 allies
 12029 | -4/Upper Caves     | Discovered exit to Research (range 2)
 12109 | -4/Upper Caves     | Learned Research stockpile data
 12151 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 12188 | -4/Upper Caves     | Murdered 4 allies
 12492 | -4/Upper Caves     | Learned location of Testing (-2)
 12531 | -4/Upper Caves     | Discovered new exit (range 14)
 12706 | -4/Upper Caves     | Identified exit to Zhirov
 12717 | -4/Upper Caves     | Entered Zhirov
 12719 | -4/Zhirov          | Discovered new exit (range 3)
 12720 | -4/Zhirov          | Identified exit to Proximity Caves
 12727 | -4/Zhirov          | Met Zhirov
 12734 | -4/Zhirov          | Learned location of Quarantine (-3)
 12734 | -4/Zhirov          | Learned location of Command (-1)
 12736 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12741 | -4/Zhirov          | Found Alien Artifact
 12741 | -4/Zhirov          | Identified Integrated Dissipator
 12741 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12747 | -4/Zhirov          | Found Alien Artifact
 12788 | -4/Zhirov          | Entered Proximity Caves
 12791 | -3/Proximity Caves | Spotter reported a threat
 13008 | -3/Proximity Caves | Build established: Hacker-Sprinter
 13143 | -3/Proximity Caves | Spotted B-86 Titan
 13598 | -3/Proximity Caves | Discovered exit to Research (range 12)
 13603 | -3/Proximity Caves | Entered Research
 13603 | -3/Research        | Evolved 2 slots: Utility x2
 13604 | -3/Research        | Identified exit to Research
 13784 | -3/Research        | Repaired Helical Railgun
 13853 | -3/Research        | Search patrols dispatched
 13933 | -3/Research        | Identified Transdimensional Reconstructor
 13933 | -3/Research        | Warped through subspace
 14085 | -3/Research        | Discovered new exit (range 9)
 14087 | -3/Research        | Identified exit to Quarantine
 14271 | -3/Research        | Entered Quarantine
 14273 | -3/Quarantine      | Spotted Alpha 7
 14277 | -3/Quarantine      | Found Alien Launcher
 14308 | -3/Quarantine      | Found Alien Artifact
 14315 | -3/Quarantine      | Found Alien Artifact
 14351 | -3/Quarantine      | Identified Terrabomb (x2)
 14351 | -3/Quarantine      | Identified Sigix Terminator
 14457 | -3/Quarantine      | Found Alien Artifact
 14481 | -3/Quarantine      | Identified Phase Armor
 14585 | -3/Quarantine      | Repaired Cld. Antigrav System
 14676 | -3/Quarantine      | Found Alien Artifact
 14729 | -3/Quarantine      | Identified Phase Redirector
 14888 | -3/Quarantine      | Discovered exit to Research (range 15)
 14914 | -3/Quarantine      | Repaired Cld. Gravmag System?
 14919 | -3/Quarantine      | Cryocooling Duct disabled
 14934 | -3/Quarantine      | Ambient heat levels rising (+20)
 14934 | -3/Quarantine      | Non-combat units ordered to evacuate
 15087 | -3/Quarantine      | Repaired Broken Cld. Gravmag System?
 15190 | -3/Quarantine      | Build established: Hacker-Scout
 15221 | -3/Quarantine      | Repaired Cld. Gravmag System?
 15257 | -3/Quarantine      | Found Alien Artifact
 15288 | -3/Quarantine      | Identified Subatomic Replicator
 15350 | -3/Quarantine      | Found Alien Impact Weapon
 15362 | -3/Quarantine      | Identified Core Stripper
 15478 | -3/Quarantine      | System corruption reached 10%
 15543 | -3/Quarantine      | Build established: Hacker-Sprinter
 15550 | -3/Quarantine      | Repaired Helical Railgun?
 15649 | -3/Quarantine      | Entered Research
 15649 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 15680 | -2/Research        | Spotted B-90 Cyclops
 15876 | -2/Research        | Destroyed 8 combat bots
 16059 | -2/Research        | Spotted B-90 Cyclops
 16067 | -2/Research        | Destroyed 7 combat bots
 16095 | -2/Research        | System corruption reached 10%
 16175 | -2/Research        | Discovered new exit (range 4)
 16175 | -2/Research        | Identified exit to Access
 16196 | -2/Research        | First assault squad dispatched
 16371 | -2/Research        | Fabricated Helical Railgun?
 16480 | -2/Research        | Build established: Hacker-Scout
 16718 | -2/Research        | Entered Access
 16718 | -1/Access          | Evolved 2 slots: Utility x2
 16807 | -1/Access          | Spotted B-99 Colossus
 16814 | -1/Access          | Identified exit to Surface
 16935 | -1/Access          | Scrapoids reinforcements arrived?
 16940 | -1/Access          | Scrapoids reinforcements arrived?
 17010 | -1/Access          | Lost 5 allies
 17037 | -1/Access          | Garrison activated, responded to threat
 17066 | -1/Access          | Lost 6 parts (3n1u2w)
 17235 | -1/Access          | Scrapoid reinforcements arrived
 17299 | -1/Access          | Lost 3 allies
 17353 | -1/Access          | Build established: Hacker-Gunner
 17355 | -1/Access          | Used Terrabomb
 17464 | -1/Access          | Found Corrupted Scrap Suit
 17468 | -1/Access          | First assault squad dispatched
 17585 | -1/Access          | Lost 4 parts (1p1n1u1w)
 17591 | -1/Access          | Found Prototype Device
 17591 | -1/Access          | Identified Active Sensor Suite
 17846 | -1/Access          | Used Subatomic Replicator to replicate Terrabomb
 17853 | -1/Access          | Used Terrabomb
 17875 | -1/Access          | Build established: Scavenger-Gunner
 17914 | -1/Access          | Spotted B-99 Colossus
 17917 | -1/Access          | Spotted B-99 Colossus
 17923 | -1/Access          | Fired Sigix Terminator
 17925 | ***                | Escaped!

 Last Messages 
---------------
17917_ Penetrated by Slug. <x5>
17918_ Linear Accelerator destroyed.
17918_ Penetrated by Slug.
17918_ Arm. Heavy Treads destroyed.
17919_ U-05 Engineer builds a Wall.
17920_ Hvy. Linear Accelerator destroyed.
17920_ Penetrated by Slug. <x6>
17923_ Sigix Terminator expended.
17923_ Destroyed Wheel. <x2>
17923_ U-05 Engineer destroyed.
17923_ Destroyed Lgt. Quantum Reactor.
17923_ G-73 Enforcer destroyed.
17923_ Destroyed Wheel.
17923_ Destroyed Lgt. Ion Engine.
17923_ U-05 Engineer destroyed.
17923_ Destroyed Adv. Heat Sink. <x2>
17923_ Destroyed Myomer Leg.
17923_ G-73 Enforcer destroyed.
17924_ Slug penetrates Reinforced Barrier.
17924_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??#    "  #  "       ??"?????????????????????????? |
|  %     "  #            "??????????#??????????????? |
|        "  #            "?????? #? ####???????????? |
| [[     "  "%        "#""      #?     #???????????? |
|  %     "  "         ;"        #      #???????????? |
|  *  !]]"  #          ##########;;;;;###??????????? |
|     ]]]"  #                            ??????????? |
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| %      "  "                        BB   ?????????? |
| =      "  ;                              ????????? |
| !      "                 ""              ????????? |
| ####""""        %      % @"              ????????? |
| #                                        ????????? |
| #                                  BB    ????????? |
| #                      %%          BB   ?????????? |
| #                   g                   ?????????? |
| #=                  g##########;;;;;;;;??????????? |
| #         "         g"                 ??????????? |
| #[%       "        ;""""  """"""";     ??????????? |
| ##[**     "            "  "  u   "    ???????????? |
| =#==!!=!= "            "  "      "    ???????????? |
| [%%##""""""       "    "  "      "   ????????????? |
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| !#####"""""     """    "  "      " ??????????????? |
| =##!  =!% "  "   "     "  "      " ??????????????? |
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| ???????????     ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          45
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Additional Mass Support    9
EM Shielding               4
Armor Coverage             450
Core Shielding             40
Phase Shifting             15
Evasion (%)                67
Targeting Accuracy         28
Core Analysis              12
Recoil Reduction           6
Kinecelleration            50
Offensive Hacking          36
Defensive Hacking          30
Authchip Count             1
Trap Extractor Capacity    8

 Item Schematics 
-----------------
       Helical Railgun | -4/Factory    | Scanalyzed
           Cld. Airjet | -4/Factory    | Scanalyzed
   Adv. Kinecellerator | -4/Factory    | Scanalyzed
     Assault Drone Bay | -4/Zhirov     | Free
        Exp. Heat Sink | -4/Zhirov     | Free
    Exp. Optical Array | -4/Zhirov     | Free
      Imp. Arc Thrower | -4/Zhirov     | Free
 Biometal Heavy Treads | -3/Quarantine | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
    G-50 Soldier | x3 | -6/Factory  | Preloaded
 Helical Railgun | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Terrabomb
Subatomic Replicator
Sigix Terminator

 Achievements 
--------------
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              GrenadeAngularStabilizer
  Manual?         0
Play Time         05:38:18
  Cumulative      174.8 hours
  Start           2025.01.25 @ 17:25:23
  End             2025.01.26 @ 00:53:19
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          0
  Total           9
  Types           5/0/2/1/0/0/0/1/0
Lore%             61
Gallery%          67
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c11e4d3a-1deb-4a3f-8abc-00b96fbe2d2f