Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.29 @ 13:59:20 Player: Minty Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (145) 725 Value Destroyed (4815) 4815 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1075) 1075 TOTAL SCORE: 11935 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 379 Registered with UFD 300 Met Imprinter 300 Friendly Fire -239 Cogmind --------- Core Integrity 0/1000 Matter 274/300 Energy 1/100 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Makeshift Terrain Scan Processor Improved Target Analyzer Makeshift System Shield > --- WEAPON (3) ------- Long-range Proton Cannon > --- INVENTORY (5) ---- F-cell Engine High-capacity Matter Pod (0) Phasing AFG Long-range Proton Cannon Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Generic] Experimental Power Shielding Heavy Armor Plating Hardened Light Armor Plating Phasing AFG > --- WEAPON ----------- Heavy Battle Rifle Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Medium Treads Cooling System Improved Cooling System Small Battery High-capacity Matter Pod Advanced Terrain Scanner Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer Recoil Stabilizer Makeshift System Shield Precision Rocket Launcher Precision Rocket Launcher Precision Rocket Launcher Plasma Cutter Power Sword Dirty Bomb Trap Vortex Trap [Rating: 73] Favorites ----------- Power F-cell Engine Engine F-cell Engine Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Scrap Suit Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Experimental Power Shielding Weapon Overtuned Pulse Rifle Energy Gun Overtuned Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . 1 . . . 1 . . . . 1 Utility 5 | . . 1 . . . 4 . . . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 147 | 8 9 17 30 1 10 16 12 9 9 15 11 Power 8 | 1 1 2 2 . . 2 . . . . . Engine 8 | 1 1 2 2 . . 2 . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 30 | 2 2 6 8 1 1 2 3 2 . 3 . Treads 16 | . . 3 8 1 1 2 . . . 1 . Leg 7 | . . . . . . . 3 2 . 2 . Wheel 7 | 2 2 3 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 2 2 2 2 . 3 8 4 3 4 3 6 Device 11 | 1 . . . . 1 1 4 . 3 . 1 Storage 3 | 1 1 . . . . 1 . . . . . Processor 8 | . 1 . . . . 2 . . . 3 2 Hackware 3 | . . 1 . . . . . . . . 2 Protection 14 | . . 1 2 . 2 4 . 3 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 70 | 3 4 7 18 . 6 4 5 4 5 9 5 Energy Gun 25 | . 2 5 11 . 4 2 1 . . . . Energy Cannon 3 | . . . 1 . 1 . . . . . 1 Ballistic Gun 12 | 3 2 . 1 . 1 . 2 2 1 . . Ballistic Cannon 5 | . . . . . . . . 1 2 2 . Launcher 16 | . . 2 2 . . 2 2 1 2 3 2 Special Weapon 4 | . . . 3 . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 4 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . . 2 . . 3 . . Corrupted Parts 1 | . . . 1 . . . . . . . . System Corruption 2 | . . . 2 . . . . . . . . Parts Lost 44 | . 1 8 3 . . 4 3 3 . 15 7 Power 2 | . . 1 1 . . . . . . . . Propulsion 13 | . 1 3 . . . 3 . . . 6 . Utility 14 | . . . . . . . 2 2 . 7 3 Weapon 15 | . . 4 2 . . 1 1 1 . 2 4 Highest Loss Streak 7 | . 1 2 1 . . 2 2 2 . 7 7 To Critical Strikes 1 | . . . 1 . . . . . . . . Average Slot Usage (%) 76 | . 96 94 99 98 92 91 76 90 93 27 18 Engine 7 | . 14 10 11 11 11 6 6 6 6 2 . Treads 13 | . . 17 33 33 33 24 6 . . . . Leg 6 | . . . . . . . 7 25 26 3 . Wheel 2 | . 25 11 . . . . . . . . . Device 4 | . . . . . 6 13 14 12 6 . . Storage 8 | . 14 11 11 11 11 6 6 6 6 6 4 Processor 4 | . 13 . . . . 10 6 6 6 4 5 Hackware 1 | . . 10 3 . . . . . . . 6 Protection 9 | . . 11 18 22 9 8 7 13 20 2 . Energy Gun 9 | . 9 20 20 20 16 19 6 3 . . . Ballistic Gun 4 | . 18 . . . . . 7 10 13 1 . Ballistic Cannon 1 | . . . . . . . 3 2 5 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 92 | 12 49 52 60 60 69 77 82 92 90 91 44 Greatest Support 99 | 20 20 63 69 69 69 99 48 64 64 64 3 Greatest Overweight (x) 23 | . 4 5 1 . . 3 4 1 1 23 14 Average Overweight (x) 1 | . 2 2 . . . . 2 1 1 9 5 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 4 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 15 17 19 19 19 19 18 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 20 19 20 20 20 20 20 18 20 20 4 Class Distribution -------------------- 52% | Mutant 16% | Derelict-Tank 16% | Scrapper 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Scrapper | -9/Scraptown Scrapper | -6/Factory Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 3090 | 291 244 548 326 47 109 157 348 165 139 516 200 Remotely . | . . . . . . . . . . . . Salvage Created 5079 | 188 426 998 1189 199 . 830 323 201 . 650 75 Parts 293 | 16 29 70 77 17 . 21 16 16 . 30 1 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed 6 | . . . 1 4 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 7 16 . 22 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 109 | . 8 21 21 2 . 17 9 10 . 18 3 Melee 6 | . . . 1 . . 1 . . . 3 1 Guns 59 | . 8 11 15 2 . 15 2 5 . 1 . Cannons 8 | . . . . . . . 2 1 . 5 . AOE 32 | . . 9 4 . . . 4 4 . 9 2 Classes Destroyed 17 | 3 4 5 1 . . 3 1 . . . . Worker 9 | 2 1 1 3 . . 2 . . . . . Builder 2 | . . 1 1 . . . . . . . . Tunneler 5 | 4 . . 1 . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . Recycler 6 | 1 1 2 1 1 . . . . . . . Mechanic 2 | . 1 . . . . . . . . 1 . Operator 5 | . . 3 1 . . 1 . . . . . Watcher 4 | . 1 3 . . . . . . . . . Swarmer 33 | . 3 4 6 1 . . 2 8 . 9 . Cutter 1 | . . . . . . 1 . . . . . Grunt 34 | . 5 9 6 . . 8 . . . 3 3 Brawler 5 | . . 1 1 . . . . . . 3 . Duelist 3 | . . 1 1 . . . . . . 1 . Sentry 20 | . . 6 7 2 . 2 . 1 . 2 . Hunter 6 | . . . . . . 5 1 . . . . Programmer 2 | . . . . . . 1 . 1 . . . Decomposer 1 | . . . . . . . . . . 1 . Thug 4 | . . . . . . . 4 . . . . Butcher 1 | . . . . . . . 1 . . . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 10 | 6 6 10 7 2 . 4 5 4 . 10 2 Combat Bots Only 10 | . 3 7 5 1 . 4 5 4 . 10 2 Max Kills in Single Turn 4 | 1 2 2 4 1 . 1 3 2 . 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 2 3 . . . 3 2 . 3 1 Melee 1 | . . . 1 . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 695 | . 41 92 113 4 . 128 49 55 . 114 99 Missed 209 | . 7 37 35 . . 33 16 19 . 32 30 Damage Taken 8919 | . 386 711 1238 77 . 1583 607 528 . 2004 1785 Core 2087 | . 132 96 106 23 . 212 56 38 . 414 1010 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 208 | . . 10 9 . . 34 . 30 . 125 . Regen/Repaired (Parts) 144 | . 97 . . . . 20 27 . . . . Core Remaining (%) 51 | 100 47 . . . 43 . . . . 15 . Volleys Fired 293 | 15 38 60 58 5 . 43 22 18 . 28 6 Largest 3 | 2 2 2 2 2 . 3 3 3 . 3 1 Hottest 260 | 40 80 90 90 90 . 260 228 158 . 128 81 Shots Fired 581 | 30 76 109 111 11 . 112 52 38 . 36 6 Gun 506 | 30 76 98 108 11 . 111 33 32 . 7 . Cannon 40 | . . . . . . . 15 4 . 20 1 Launcher 35 | . . 11 3 . . 1 4 2 . 9 5 Special . | . . . . . . . . . . . . Kinetic 173 | 30 52 . 5 . . . 34 25 . 27 . Thermal 141 | . . . 5 . . 111 14 11 . . . Explosive 35 | . . 11 3 . . 1 4 2 . 9 5 Electromagnetic 232 | . 24 98 98 11 . . . . . . 1 Robot Hit Streak 16 | 13 8 16 14 5 . 10 6 9 . 5 11 Robot Miss Streak 6 | 2 6 3 5 3 . 4 3 2 . 5 . Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 9 | . 1 . . . . 4 1 2 . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 . 1 . Shots Hit Robots 400 | 21 33 85 91 10 . 69 29 23 . 30 9 Core Hits 252 | 8 20 58 54 7 . 38 19 12 . 31 5 Critical Kills 5 | . 1 . . . . . 1 . . 3 . Critical Parts Destroyed 10 | . 1 . . . . . 3 1 . 5 . Critical Strikes 28 | . 2 . 1 . . 4 6 4 . 11 . Burn 8 | . . . 1 . . 4 . 3 . . . Destroy 15 | . 2 . . . . . 4 1 . 8 . Blast 2 | . . . . . . . 2 . . . . Sever 3 | . . . . . . . . . . 3 . Melee Attacks 13 | . . . . . . . . . . 10 3 Impact . | . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . 10 3 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11539 | 230 413 2178 1780 237 . 2012 1036 949 . 1998 706 Guns 5875 | 230 413 1136 1276 162 . 1726 381 416 . 135 . Cannons 562 | . . . . . . . 237 95 . 230 . Explosions 4514 | . . 1033 489 . . 194 415 438 . 1382 563 Melee 369 | . . . . . . . . . . 226 143 Ramming 219 | . . 9 15 75 . 92 3 . . 25 . Kinetic 1713 | 230 316 . 47 . . . 441 314 . 365 . Thermal 2588 | . . 264 224 . . 1726 177 197 . . . Explosive 4099 | . . 769 338 . . 194 415 438 . 1382 563 Electromagnetic 2551 | . 97 1136 1156 162 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 369 | . . . . . . . . . . 226 143 Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . 1 . 4 4 . 1 1 1 1 15 6 Average Corruption 6 | . 1 . 2 4 . 1 1 1 1 14 4 Corruption Purged 1 | . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 146 | . 7 . 16 8 . 7 8 2 2 94 2 Message Errors 39 | . 2 . 4 . . 1 3 1 1 26 1 Matter Fused 32 | . 1 . 3 1 . 3 . . . 24 . Heat Flow Errors 13 | . . . 1 2 . . 2 . . 8 . Energy Discharges 18 | . . . 3 . . . 1 . 1 12 1 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 2 | . . . 1 1 . . . . . . . Data Loss (minor) 19 | . 2 . 1 2 . 2 2 1 . 9 . Data Loss (major) 8 | . 1 . 2 . . . . . . 5 . Misfires 4 | . . . 1 1 . 1 . . . 1 . Alerts 6 | . 1 . . 1 . . . . . 4 . Misdirections 3 | . . . . . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 210 | . . 19 12 . . 17 . 28 . 128 6 Projectiles 11 | . . . . . . . . 11 . . . Explosions 199 | . . 19 12 . . 17 . 17 . 128 6 Melee . | . . . . . . . . . . . . Knockbacks 4 | . . . . . . 1 . . . 3 . Impact 1 | . . . . . . 1 . . . . . Kinetic 3 | . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 624 | . . 9 137 23 . . . 59 . 189 207 Shots 14 | . . 1 3 1 . . . 2 . 4 3 Rammed 29 | . . 1 4 7 . 15 1 . . . 1 Targets Rammed 38 | . . 1 5 8 . 17 1 . . 5 1 Kicked 5 | . . . . . . . . . . 5 . Crushed 4 | . . . 1 1 . 2 . . . . . Highest Temperature 530 | . 72 204 267 254 . 530 234 282 . 243 . Average Temperature 93 | . 21 46 72 97 . 198 72 104 . 82 . Received Heat Transfer 1858 | . 180 303 309 18 . 333 72 24 . 178 441 Effects 7 | . . . . . . 7 . . . . . Shutdowns 2 | . . . . . . 2 . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . Interference 3 | . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . Parts Fried 16 | . . 6 10 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . Parts Melted 22 | . . 1 3 . . 15 1 2 . . . Heat Transferred 5833 | . . 200 459 . . 3974 450 750 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 4 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Peak Influence 724 | 35 164 621 623 352 . 724 . . . . 223 Initial 199 | . 22 36 150 199 . . . . . . . Average 276 | 7 70 391 430 236 . 350 . . . . 30 Maximum Alert Level 3 | . . 2 2 1 . 3 . . . . 1 Low Security (%) 41 | 100 100 9 4 26 . 34 . . . . 96 Level 1 25 | . . 40 31 73 . 18 . . . . 3 Level 2 32 | . . 49 63 . . 45 . . . . . Level 3 . | . . . . . . 2 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 9 . . 11 . . . 1 3 Investigation 12 | . 1 . 4 . . 4 . . . . 3 Extermination 1 | . . . . . . 1 . . . . . Reinforcement 6 | . . . 1 . . 5 . . . . . Assault 3 | . . . 1 . . 1 . . . 1 . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 12 | . 2 1 4 . . 4 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 181 | . 15 33 27 3 . 36 13 10 . 25 19 Peak Tracking Total 9 | . 5 5 4 1 . 5 5 4 . 7 9 Tactical Retreats 10 | . . 1 . . . . 4 1 . 3 1 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 . 4 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 12 | . 6 . 6 . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . 2 Triggered 2 | . . 2 . . . . . . . . . Most Traps Carried 2 | . . . . . 1 1 1 2 2 2 2 Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 20 | . 2 3 4 . . 3 . . . 1 7 Max in Single Turn 3 | . 1 2 1 . . 1 . . . 1 3 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 3 | . . . 3 . . . . . . . . Machines Sabotaged 1 | . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 43 | . 9 6 7 7 1 8 . . 1 . 4 Terminals 30 | . 7 6 5 6 . 5 . . . . 1 Fabricators 3 | . . . . . . 1 . . . . 2 Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 5 | . 1 . 1 1 . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . Total Hacks 135 | . 32 20 23 22 1 24 . . 4 . 9 Successful 79 | . 18 16 12 15 1 10 . . 4 . 3 Failed 56 | . 14 4 11 7 . 14 . . . . 6 Catastrophic 9 | . 2 . . 1 . 2 . . . . 4 Database Lockouts . | . . . . . . . . . . . . Manual 90 | . 19 13 15 21 . 19 . . . . 3 Terminals 100 | . 23 20 17 21 . 17 . . . . 2 Fabricators 8 | . . . . . . 2 . . . . 6 Repair Stations 5 | . 5 . . . . . . . . . . Recycling Units 12 | . 4 . 3 1 . 3 . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . 3 . . 2 . . . . . Terminal Hacks 31 | . 4 8 5 4 1 4 . . 4 . 1 Part Schematic 4 | . . . . . . . . . 4 . . Prototype ID Bank 6 | . 1 2 . 1 . 1 . . . . 1 Open Door 1 | . . . 1 . . . . . . . . Terminal Index 3 | . . 1 . 1 . 1 . . . . . Alert Level 7 | . 1 2 1 2 . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 2 | . . 1 . . . 1 . . . . . Disarm Traps 3 | . 1 . 2 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 4 | . 4 . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 40 | . 8 8 6 11 . 6 . . . . 1 Terminals 34 | . 8 8 4 10 . 4 . . . . . Track 2 | . 2 . . . . . . . . . . Botnet 10 | . 1 2 1 5 . 1 . . . . . Operators 1 | . . 1 . . . . . . . . . Skim 20 | . 5 5 3 4 . 3 . . . . . Sabotage 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . 1 Recycling Units 1 | . . . . 1 . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . Scrapoids 2 | . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 2 . . 1 . . . . . Broadcast 1 | . . . 1 . . . . . . . . Reprogram 1 | . . . 1 . . . . . . . . Jam 1 | . . . . . . 1 . . . . . Data Cores Recovered 3 | . . 3 . . . . . . . . . Used 2 | . . 2 . . . . . . . . . Hacking Detections 38 | . 8 6 7 6 . 8 . . . . 3 Full Trace Events 9 | . 2 . 2 1 . 2 . . . . 2 Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 19 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 1 . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies 16 | . . . 3 . 1 5 1 . . 1 5 Largest Group 5 | . . . 3 3 1 5 1 . . 1 . Highest-Rated Group 140 | . . . 15 15 43 140 20 . . 29 . Highest-Rated Ally 43 | . . . 5 5 43 43 20 . . 29 . Total Orders . | . . . . . . . . . . . . Ally Attacks 85 | . . . 10 16 . 42 . . . 17 . Total Damage 2605 | . . . 61 121 . 2174 . . . 249 . Kills 20 | . . . 1 1 . 17 . . . 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 2 2 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 36 | . . . . . . 36 . . . . . Traps 4 | . . . . . . 4 . . . . . Items 27 | . . . . . . 27 . . . . . Patrols 2 | . . . . . . 2 . . . . . Guards 2 | . . . . . . 2 . . . . . Exits 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 14708 | 112 919 1086 1219 496 2396 1161 1197 978 1705 2790 649 Spaces Moved 6334 | 72 579 462 576 291 1446 539 365 477 886 471 170 Core 457 | 6 . . . . . . . . . 281 170 Treads 3034 | . . 54 576 291 1446 539 124 . . 4 . Legs 1790 | . . . . . . . 241 477 886 186 . Wheels 1053 | 66 579 408 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 160 160 160 160 190 190 190 190 50 Average Speed 203 | 77 112 132 160 160 160 169 302 190 190 564 349 Slowest Speed 1200 | 80 140 240 240 160 160 410 490 190 190 1200 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 3 72 41 77 56 82 17 55 78 84 71 9 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 6 | . 1 . . 1 1 . 2 . 1 . . Known Exits Taken 4 | . 1 1 . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 . . 1 . 1 . 1 1 1 1 . Scrap Searched 22 | . . . . . 7 . 5 4 3 3 . Spaces Dug 1 | . . . . . . 1 . . . . . Terrain Destroyed 369 | . . 66 43 5 . 15 65 21 . 146 8 Melee . | . . . . . . . . . . . . Projectile 21 | . . . . . . 10 9 2 . . . AOE 348 | . . 66 43 5 . 5 56 19 . 146 8 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 7643 | 97 775 823 738 307 1534 753 417 522 907 552 218 Wait 639 | . 127 280 22 1 51 116 3 10 4 14 11 Move 6323 | 71 578 461 575 290 1445 538 364 476 885 470 170 Hop . | . . . . . . . . . . . . Pick Up 79 | 3 18 3 14 . 11 10 3 4 5 2 6 Fast Attach 27 | 7 2 3 1 . 2 1 5 1 . 3 2 Attach 41 | . . 8 4 . 3 5 2 4 . 6 9 Detach 15 | . . 1 2 2 2 1 . 2 . 5 . Swap 79 | 1 7 6 25 1 5 10 5 4 9 6 . Drop 70 | . 5 . 19 . 15 12 2 3 4 2 8 Fire 293 | 15 38 60 58 5 . 43 22 18 . 28 6 Melee 13 | . . . . . . . . . . 10 3 Ram 2 | . . 1 . . . . . . . . 1 Kick 5 | . . . . . . . . . . 5 . Crush 31 | . . . 5 8 . 17 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 12 | . . . 1 . . . 10 . . 1 . Trap 2 | . . . . . . . . . . . 2 Miscellaneous 12 | . . . 12 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 14) 514 | -10/Materials | Discovered new exit (range 9) 576 | -10/Materials | Identified exit to Materials 632 | -10/Materials | Identified exit to Mines 632 | -10/Materials | Identified exit to Subcaves 632 | -10/Materials | Learned location of 1 exit from Materials 651 | -10/Materials | Repaired Assault Rifle 679 | -10/Materials | Repaired Lgt. Ion Engine 713 | -10/Materials | Learned location of Mines (-10) 737 | -10/Materials | Learned location of 1 exit from Recycling 773 | -10/Materials | Learned Storage emergency access door positions 807 | -10/Materials | Learned 2 Mines zone layouts 852 | -10/Materials | Learned location of 2 exits from Materials 951 | -10/Materials | Core integrity fell below 50% 1032 | -10/Materials | Entered another Materials area 1032 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -9/Materials | Identified exit to Mines 1034 | -9/Materials | Identified exit to Materials 1034 | -9/Materials | Identified exit to Storage 1213 | -9/Materials | Discovered exit to Storage (range 10) 1346 | -9/Materials | Destroyed 7 combat bots 1884 | -9/Materials | Learned 4 Recycling zone layouts 1928 | -9/Materials | Learned location of 1 exit from Storage 1964 | -9/Materials | Learned Storage emergency access door positions 2023 | -9/Materials | Learned location of 1 exit from Recycling 2056 | -9/Materials | Learned Storage stockpile data 2118 | -9/Materials | Entered Storage 3104 | -9/Storage | Garrison activated, responded to threat 3120 | -9/Storage | Core integrity fell below 50% 3318 | -9/Storage | First assault squad dispatched 3332 | -9/Storage | Used back door to open Recycling access 3332 | -9/Storage | Discovered new exit (range 3) 3337 | -9/Storage | Entered Recycling 3337 | -9/Recycling | Accompanied by 3 allies 3338 | -9/Recycling | Identified exit to Factory 3338 | -9/Recycling | Identified exit to Scraptown 3793 | -9/Recycling | Scanned before Scraplab entrance 3818 | -9/Recycling | Entered Scraplab 3833 | -9/Recycling | Entered Scraptown 3833 | -9/Scraptown | System corruption cleaned by C-Scrubber 4054 | -9/Scraptown | Visited UFD Registry 4077 | -9/Scraptown | Registered with UFD as "Mattertank" 4146 | -9/Scraptown | Visited Observation Area 4186 | -9/Scraptown | Visited Botcube Research 4201 | -9/Scraptown | Lrg. Botcube activated 4215 | -9/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 2 launchers. 4242 | -9/Scraptown | Visited Junk Repository 4282 | -9/Scraptown | Visited Infowarlord's Domain 4307 | -9/Scraptown | Visited Modified Component R&D 4427 | -9/Scraptown | Visited Supply Room 4517 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4523 | -9/Scraptown | Found DCF Scrap (32 items) 4611 | -9/Scraptown | Visited Junk Repository 4640 | -9/Scraptown | Visited Science Guys 4893 | -9/Scraptown | Found Scrap Suit 5170 | -9/Scraptown | Visited Bundlers 5243 | -9/Scraptown | Build established: Scrapper 5280 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5496 | -9/Scraptown | Discovered new exit (range 13) 5549 | -9/Scraptown | Visited Symbiants 5597 | -9/Scraptown | Visited Artisan Demo Area 5667 | -9/Scraptown | Visited Spacefarers 5852 | -9/Scraptown | Visited TADAMA 6095 | -9/Scraptown | Discovered new exit (range 3) 6229 | -9/Scraptown | Entered Factory 6229 | -6/Factory | Accompanied by 1 ally 6229 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 7101 | -6/Factory | Scrapoid reinforcements arrived 7203 | -6/Factory | Lost 3 allies 7279 | -6/Factory | First assault squad dispatched 7346 | -6/Factory | Identified exit to Lower Caves 7390 | -6/Factory | Entered Lower Caves 7688 | -6/Lower Caves | Build established: Tank 7834 | -6/Lower Caves | Attacked by a faux Warlord 8040 | -6/Lower Caves | Learned location of Zion (-6) 8422 | -6/Lower Caves | Discovered new exit (range 10) 8587 | -6/Lower Caves | Entered another Lower Caves area 8589 | -6/Lower Caves | Discovered new exit (range 9) 8847 | -6/Lower Caves | Learned 8 Factory zone layouts 9158 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9273 | -6/Lower Caves | Learned Factory stockpile data 9456 | -6/Lower Caves | Build established: Derelict-Tank 9539 | -6/Lower Caves | Discovered new exit (range 15) 9565 | -6/Lower Caves | Entered Zion 9670 | -6/Zion | System corruption cleaned by Quarantine Array 9717 | -6/Zion | Learned location of Extension (-5) 9729 | -6/Zion | Found Prototype Device 9739 | -6/Zion | Identified Phasing AFG 10097 | -6/Zion | Found Prototype Device 10097 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10277 | -6/Zion | Learned Factory stockpile data 10393 | -6/Zion | Turned away by Imprinter 11243 | -6/Zion | Discovered new exit (range 14) 11270 | -6/Zion | Entered Proximity Caves 11630 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11664 | -5/Proximity Caves | Destroyed 10 combat bots 11665 | -5/Proximity Caves | Lost 7 parts (3n3u1w) 11683 | -5/Proximity Caves | Core integrity fell below 50% 11686 | -5/Proximity Caves | System corruption reached 10% 11744 | -5/Proximity Caves | Lost 6 parts (2n4u) 12003 | -5/Proximity Caves | Build established: Mutant 12506 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13031 | -5/Proximity Caves | Core integrity fell below 20% 13982 | -5/Proximity Caves | Discovered new exit (range 11) 14060 | -5/Proximity Caves | Entered Factory 14060 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14061 | -5/Factory | Identified exit to Upper Caves 14533 | -5/Factory | Build established: Hacker-Mutant 14640 | -5/Factory | Core integrity fell below 50% 14653 | -5/Factory | Core integrity fell below 20% 14682 | -5/Factory | Lost 7 parts (3u4w) 14707 | -5/Factory | Scrapoids reinforcements arrived? 14709 | -5/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 14655_ Acquired Hrd. Light Armor Plating. 14656_ Dropped Hrd. Light Armor Plating. 14666_ Slammed into K-01 Serf. 14682_ /ZGUNYDPEDV2M2US/D:YCVLHM 14689_ Connecting with Recycling Unit... >>Force(Scrapoids) UFD!MEMBER UFD!ALLOCATE<2> UFD!ETA<18> UFD!SANITIZING UFD!... 14689_ ALERT: Suspicious activity at Recycling Unit F001. Dispatching Investigation squad. 14693_ Penetrated by Slug. 14695_ Connecting with Fabricator... 14695_ ALERT: Suspicious activity at Fabricator F006. Dispatching Investigation squad. 14706_ System corrupted: Energy discharge (-22). 14707_ >> RECYCLER: Completed Scrapoids? 14709_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? " ?????? | | ????????????????????????????????????" " " #????? | | ????????????????????????????????????" " " #????? | | ????????????????????????????????????" " " #????? | | ????????????????????????????????? " " " " #????? | | ???????????????????????????????? " " " " #????? | | ???????????????????????????????? " " " " #????? | | ???????????????????????????????? " " " " #????? | | ???????????????????????????????# ###### | | ???????????????????????????????# " " | | ???????????????????????????????# " " | | ???????????????????????????????# " " | | ???????????????????????????????# " " | | ???????????????????????????????#[ " " | | ???????????????????????????????# " " ###+## | | ???????????????????????????????# " " # | | ???????????????????????????????# " " """ # | | ???????????????????????????????# " " Y" # | | ???????????????????????######### """ # | | ???????????????????????# # # | | ???????????????????????# """" # # | | ???????????????????????# ""F" !# ###+######### | | ???????????????????????# ""// # #???????????? | | ???????????????????????# p # #???????????? | | ???????????????????????# # #???????????? | | ???????????????????????# @ + +???????????? | | ???????????????????????# # #???????????? | | ???????????????????????# # #???????????? | | ???????????????????????# Y #^ #???????????? | | ???????????????????????# !!! # #???????????? | | ???????????????????????# !!! # +???????????? | | ???????????????????????# !!! # #???????????? | | ???????????????????????# # #???????????? | | ???????????????????????# # #???????????? | | ???????????????????????##### ### #???????????? | | ???????????????????????????###?###+###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 825 Power Shielding 90 Utility Shielding 33 Evasion (%) 50 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Phasing Sabre | -6/Zion | Free Power Amplifier | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Lance | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneGaussStabilizer Manual? 0 Play Time 01:10:33 Cumulative 824.9 hours Start 2024.07.28 @ 22:11:37 End 2024.07.29 @ 13:59:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 978 Rogue 699 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 66 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a78b794-9670-4871-9e9c-7845d93cff15