Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.29 @ 12:17:13 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (2477) 2477 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-731) -731 TOTAL SCORE: 4471 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 328 Friendly Fire -1067 Cogmind --------- Core Integrity 432/550 Matter 281/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Autogun Minigun > --- INVENTORY (20) --- Heavy Ion Engine Light Treads Improved Treads Improved Treads Improved Heat Sink High-capacity Matter Pod (200) Improved Sensor Array Light Armor Plating Decoy Drone Bay (16/16) Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Assault Cannon EMP Blaster EMP Blaster Grenade Launcher Heavy Hammer Signal Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun Minigun > --- INVENTORY -------- Heavy Ion Engine Light Treads Improved Treads Improved Treads Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Light Armor Plating Decoy Drone Bay Assault Rifle Assault Rifle Light Assault Rifle Shotgun Assault Cannon EMP Blaster EMP Blaster Grenade Launcher Heavy Hammer Signal Generator [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Light Armor Plating Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 77 | 7 12 14 35 . 9 Power 10 | 1 2 1 5 . 1 Engine 10 | 1 2 1 5 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 1 6 7 . 2 Treads 16 | 2 1 4 7 . 2 Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 4 3 7 . 1 Device 3 | . 1 1 1 . . Storage 4 | 2 1 . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 9 | . 2 2 5 . . Artifact . | . . . . . . Weapon 32 | 2 5 4 16 . 5 Energy Gun 5 | 1 . . 4 . . Energy Cannon . | . . . . . . Ballistic Gun 24 | 1 4 4 12 . 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . 1 . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 9 | . . 3 6 . . Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon 4 | . . 1 3 . . Highest Loss Streak 2 | . . 2 2 . . Average Slot Usage (%) 98 | . 99 99 97 100 93 Engine 11 | . 14 14 10 11 9 Treads 31 | . 28 28 31 33 35 Storage 12 | . 15 14 11 11 9 Protection 10 | . 10 10 10 11 9 Energy Gun 2 | . 6 . 4 . . Ballistic Gun 26 | . 20 28 28 33 22 Naked Turns . | . . . . . . Heaviest Build 61 | 16 34 32 60 60 61 Greatest Support 80 | 40 40 40 60 60 80 Greatest Overweight (x) 1 | . . 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 16 | 7 12 15 18 20 20 Most Carried 20 | 4 13 15 20 20 20 Average Carried 16 | 2 9 14 17 20 19 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 4 13 15 20 20 20 Class Distribution -------------------- 42% | Mutant 36% | Tank 12% | Scavenger-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2540 | 272 406 237 912 150 563 Remotely . | . . . . . . Salvage Created 3818 | 78 529 150 1457 439 1165 Parts 222 | 2 33 11 105 21 50 Haulers Intercepted 10 | . 2 . 5 . 3 Recyclers Shooed 4 | . 2 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 69 | . 12 7 27 7 16 Guns 67 | . 12 7 27 7 14 AOE 2 | . . . . . 2 Classes Destroyed 13 | 1 5 1 4 . 2 Worker 8 | . 3 . 5 . . Builder 2 | . . . 1 . 1 Tunneler 1 | . . . . . 1 Hauler 10 | . 2 . 5 . 3 Recycler 4 | 1 . . 1 1 1 Mechanic 1 | . . . . . 1 Watcher 7 | . 1 . 4 . 2 Swarmer 26 | . 6 3 10 4 3 Grunt 29 | . 6 2 5 4 12 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . 1 . . Sentry 11 | . . . 10 . 1 Demolisher 2 | . . 2 . . . Best Kill Streak 6 | 1 5 3 6 3 4 Combat Bots Only 4 | . 3 3 4 3 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3320 | . 371 751 1454 45 699 Core 354 | . 75 35 104 22 118 Absorbed by Shields 50 | . 2 48 . . . Core Remaining (%) 74 | 100 . 56 . 68 . Volleys Fired 279 | 3 62 28 113 15 58 Largest 3 | 2 2 2 3 3 3 Hottest 100 | 60 60 40 100 69 71 Shots Fired 723 | 6 123 56 337 45 156 Gun 714 | 6 123 56 337 45 147 Cannon . | . . . . . . Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 623 | 3 82 56 290 45 147 Thermal 91 | 3 41 . 47 . . Explosive . | . . . . . . Electromagnetic 9 | . . . . . 9 Robot Hit Streak 22 | 3 13 16 22 5 17 Robot Miss Streak 6 | 1 3 2 6 2 6 Penetration Max . | . . . . . . Secondary Targets 7 | . . 1 3 1 2 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 430 | 4 80 39 196 25 86 Core Hits 186 | 2 33 17 70 14 50 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . 1 1 2 . . Critical Strikes 5 | . 1 1 3 . . Burn 1 | . . . 1 . . Destroy 4 | . 1 1 2 . . Melee Attacks 5 | . 4 . . . 1 Impact 5 | . 4 . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5911 | 60 851 334 2405 463 1798 Guns 5257 | 50 840 321 2308 421 1317 Cannons . | . . . . . . Explosions 406 | . . . . . 406 Melee . | . . . . . . Ramming 248 | 10 11 13 97 42 75 Kinetic 4589 | 39 498 321 1993 421 1317 Thermal 802 | 11 342 . 315 . 134 Explosive . | . . . . . . Electromagnetic 272 | . . . . . 272 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 1 | . 1 2 . . . Corruption Purged . | . . . . . . Effects 12 | . 4 8 . . . Message Errors 6 | . 2 4 . . . Energy Discharges 4 | . 1 3 . . . Data Loss (minor) 2 | . 1 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 35 | 1 3 3 14 4 10 Targets Rammed 42 | 1 3 3 19 4 12 Kicked . | . . . . . . Crushed 7 | . . . 5 . 2 Highest Temperature 355 | . 96 111 355 48 95 Average Temperature 43 | . 26 28 61 17 32 Received Heat Transfer 1233 | . 153 186 453 9 432 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1856 | 25 775 . 856 . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 471 | 5 232 174 471 251 364 Initial 42 | . 3 39 33 42 . Average 158 | 1 123 51 245 104 188 Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 63 | 100 90 100 21 90 55 Level 1 36 | . 9 . 77 9 44 Level 2 . | . . . 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 1 2 . 3 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 5 | . 2 . 1 . 2 Assault 2 | . . 1 . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 12 | . 2 . 7 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 127 | . 29 12 46 10 30 Peak Tracking Total 4 | . 4 4 4 4 4 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 5 | . 3 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 8 | . . . 1 2 5 Max in Single Turn 1 | . . . 1 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 23 | . 6 1 13 . 3 Terminals 16 | . 5 . 10 . 1 Fabricators . | . . . . . . Repair Stations 4 | . 1 . 2 . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 65 | . 16 1 40 . 8 Successful 35 | . 7 1 24 . 3 Failed 28 | . 8 . 15 . 5 Catastrophic 1 | . . . 1 . . Database Lockouts 2 | . 1 . 1 . . Manual 43 | . 13 . 27 . 3 Terminals 50 | . 14 . 34 . 2 Fabricators . | . . . . . . Repair Stations 10 | . 2 . 5 . 3 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 3 | . . . . . 3 Terminal Hacks 19 | . 3 1 15 . . Part Schematic 1 | . . . 1 . . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 4 | . . . 4 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Repair Station Index 1 | . . . 1 . . Unreport Threat 3 | . . . 3 . . Locate Traps 2 | . . . 2 . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 2 . 4 . 2 Scan Component 4 | . 1 . 2 . 1 Repair 4 | . 1 . 2 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 2 . 4 . 1 Terminals 7 | . 2 . 4 . 1 Botnet 7 | . 2 . 4 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 6 . 11 . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 . 2 . 1 Time 112 | . 26 . 48 . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 5 | . . 1 . 4 . Largest Group 3 | . . 1 1 3 3 Highest-Rated Group 55 | . . 31 31 55 55 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders 2 | . . . . . 2 STAY 1 | . . . . . 1 FOLLOW 1 | . . . . . 1 Ally Attacks 58 | . . 9 15 12 22 Total Damage 709 | . . 189 231 117 172 Kills 14 | . . 4 5 3 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 7392 | 101 1393 1340 2570 884 1104 Spaces Moved 3640 | 51 706 728 1190 489 476 Core 4 | 4 . . . . . Treads 3635 | 47 706 727 1190 489 476 Legs 1 | . . 1 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 Average Speed 164 | 151 160 160 166 170 170 Slowest Speed 240 | 160 160 190 240 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 69 | 4 97 98 92 89 34 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 4 | . 3 . . . 1 Terrain Destroyed 9 | . 3 . . . 6 Melee 4 | . 3 . . . 1 Projectile . | . . . . . . AOE 5 | . . . . . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 4498 | 65 847 855 1571 510 650 Wait 361 | . 44 71 159 . 87 Move 3636 | 51 705 727 1189 488 476 Hop . | . . . . . . Pick Up 44 | 4 9 6 21 1 3 Fast Attach 21 | 7 3 1 8 . 2 Attach 8 | . . 4 3 . 1 Detach 2 | . . 2 . . . Swap 49 | . 9 9 25 . 6 Drop 51 | . 8 4 34 1 4 Fire 279 | 3 62 28 113 15 58 Melee 5 | . 4 . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush 41 | . 3 3 19 4 12 Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 6) 669 | -10/Materials | Central database locked down 743 | -10/Materials | Discovered new exit (range 5) 786 | -10/Materials | Discovered new exit (range 14) 1005 | -10/Materials | Discovered new exit (range 5) 1258 | -10/Materials | Repaired Lgt. Armor Plating 1495 | -10/Materials | Entered Mines 1501 | -10/Mines | Found the Drone Emporium 1516 | -10/Mines | Found Prototype Device 1554 | -10/Mines | Discovered new exit (range 14) 1624 | -10/Mines | Learned location of 1 exit from Materials 1727 | -10/Mines | Assembled infested the area 2470 | -10/Mines | Discovered new exit (range 5) 2597 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2615 | -10/Mines | Met a Derelict testing a Signal Generator 2631 | -10/Mines | Found Signal Generator 2798 | -10/Mines | Discovered new exit (range 12) 2817 | -10/Mines | Learned Materials terminal intel 2835 | -10/Mines | Entered Materials 2835 | -9/Materials | Accompanied by 1 ally 2835 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2836 | -9/Materials | Identified exit to Materials 2837 | -9/Materials | Loaded intel: 11 terminal locations 3226 | -9/Materials | Identified exit to Mines 3365 | -9/Materials | Build established: Scavenger-Tank 3676 | -9/Materials | Discovered exit to Materials (range 10) 3686 | -9/Materials | Central database locked down 3893 | -9/Materials | Identified Decoy Drone Bay 4456 | -9/Materials | Build established: Tank 4732 | -9/Materials | Discovered exit to Materials (range 9) 4962 | -9/Materials | Repaired Autogun 5206 | -9/Materials | Repaired Hvy. Assault Rifle 5405 | -9/Materials | Entered Mines 5411 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5452 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5469 | -9/Mines | Destroyed YI-UF0 5472 | -9/Mines | Discovered exit to Materials (range 6) 5530 | -9/Mines | Learned 4 Materials zone layouts 5603 | -9/Mines | Learned Materials security intel 5699 | -9/Mines | Discovered exit to Materials (range 9) 6049 | -9/Mines | Received a Mining Laser from a helpful Derelict 6289 | -9/Mines | Entered Materials 6289 | -8/Materials | Accompanied by 3 allies 6289 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7112 | -8/Materials | Repaired Arm. Treads 7266 | -8/Materials | Build established: Gunner 7393 | -8/Materials | Self-destructed Last Messages --------------- 07275_ Acquired 50 matter. 07276_ K-01 Serf collects debris. 07290_ G-47 Trooper destroyed. 07293_ Acquired 49 matter. 07294_ K-01 Serf collects debris. 07314_ Dropped Hvy. Assault Rifle. 07318_ Dropped Shotgun. 07319_ Acquired Hvy. Assault Rifle. 07323_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 07338_ A-02 Transporter destroyed. 07343_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 07344_ Dropped Hvy. Ion Engine. 07345_ Acquired 56 matter. 07363_ K-01 Serf collects debris. 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