Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.11 @ 20:33:28 Player: Olexender Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (131) 655 Value Destroyed (5186) 5186 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1282) 1282 TOTAL SCORE: 10283 Bonus ------- High Alert Combat Kills 382 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit System Shield Relay Coupler [Grunt] (21) > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Cooling System Huge Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Improved Power Shielding Reactive Plating Insulated Plating Hacking Suite Relay Coupler [Brawler] (33) Relay Coupler [Sentry] (29) Relay Coupler [Hunter] (22) Relay Coupler [Behemoth] (12) Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit ECM Suite Light Armor Plating Insulated Plating System Shield System Restoration Module > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Deuterium Engine Cooling System Huge Storage Unit High-capacity Battery High-capacity Matter Pod Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] Recalibrator Missile Launcher Remote Datajack Blade Saw [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Propulsion Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Slots Evolved 6 | . . . 2 . 2 . 2 . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . 2 . 1 . 1 . Weapon . | . . . . . . . . . Parts Attached 98 | 8 1 3 27 1 17 18 14 9 Power 17 | 1 . 1 4 1 3 3 2 2 Engine 10 | 1 . . 4 1 1 2 1 . Core 7 | . . 1 . . 2 1 1 2 Reactor . | . . . . . . . . . Propulsion 13 | 2 . . 4 . 2 1 4 . Treads 10 | . . . 3 . 2 1 4 . Leg . | . . . . . . . . . Wheel 3 | 2 . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 2 1 1 12 . 10 10 6 2 Device 9 | 1 . . 1 . 3 2 2 . Storage 9 | 1 1 . 1 . 2 4 . . Processor 6 | . . 1 4 . . 1 . . Hackware 4 | . . . . . 1 . 1 2 Protection 16 | . . . 6 . 4 3 3 . Artifact . | . . . . . . . . . Weapon 24 | 3 . 1 7 . 2 4 2 5 Energy Gun 3 | 2 . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 1 . . 5 . 2 2 1 1 Ballistic Cannon 3 | . . . 1 . . 1 . 1 Launcher 3 | . . 1 . . . 1 . 1 Special Weapon 2 | . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 32 | . . . 3 1 4 7 4 13 Power 6 | . . . . 1 1 2 . 2 Propulsion 6 | . . . 1 . . 1 1 3 Utility 13 | . . . 1 . 3 4 2 3 Weapon 7 | . . . 1 . . . 1 5 Highest Loss Streak 12 | . . . 2 1 2 4 4 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 95 99 96 98 94 92 Engine 10 | . 14 . 9 10 16 8 7 6 Core 3 | . . 13 1 . 1 8 7 6 Treads 17 | . . . 18 22 17 17 20 20 Wheel 3 | . 28 28 2 . . . . . Device 7 | . 14 9 . 11 16 5 8 6 Storage 9 | . 14 14 11 11 9 9 7 7 Processor 3 | . . 4 10 . . 4 1 . Hackware 3 | . . . . . . 9 8 21 Protection 15 | . . . 19 22 16 17 14 7 Energy Gun 1 | . 14 1 . . . . . . Ballistic Gun 13 | . 14 14 13 22 17 8 11 1 Ballistic Cannon 3 | . . . 7 . . 6 1 6 Launcher 1 | . . 12 . . . 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 77 | 14 29 35 66 66 77 76 77 77 Greatest Support 66 | 20 20 20 42 42 44 44 66 66 Greatest Overweight (x) 13 | . 1 1 2 1 1 1 3 13 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 20 20 25 25 20 20 Average Capacity 19 | 7 13 15 19 20 20 20 20 20 Most Carried 21 | 6 15 15 20 19 20 21 20 17 Average Carried 17 | 3 9 14 18 18 18 19 17 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 4 15 15 19 18 20 20 17 14 Class Distribution -------------------- 64% | Mutant 22% | Hacker-Mutant 12% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Matter Collected 3276 | 294 187 80 818 187 471 670 377 192 Remotely . | . . . . . . . . . Salvage Created 3996 | 109 272 . 1247 118 834 869 260 287 Parts 229 | 6 16 . 93 7 43 36 14 14 Haulers Intercepted 8 | . . . 5 . 3 . . . Recyclers Shooed 2 | . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Combat Hostiles Destroyed 104 | . 7 . 28 4 23 24 7 11 Guns 72 | . 7 . 14 4 23 16 6 2 Cannons 30 | . . . 14 . . 6 1 9 AOE 2 | . . . . . . 2 . . Classes Destroyed 15 | 2 3 . 5 1 2 1 1 . Worker 5 | . . . 4 . 1 . . . Builder 2 | . . . 2 . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 8 | . . . 5 . 3 . . . Recycler 2 | 1 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . Watcher 7 | . 1 . 4 . . 1 1 . Swarmer 19 | . 5 . 4 . 6 . . 4 Cutter 3 | . . . . . . 3 . . Grunt 53 | . 2 . 15 3 12 11 4 6 Brawler 4 | . . . . . 1 2 1 . Duelist 2 | . . . . 1 . 1 . . Sentry 17 | . . . 9 . 3 5 . . Hunter 4 | . . . . . 1 2 . 1 Programmer 2 | . . . . . . . 2 . Best Kill Streak 11 | 1 3 . 11 2 10 6 3 6 Combat Bots Only 6 | . 3 . 4 2 5 6 3 6 Max Kills in Single Turn 2 | 1 1 . 2 2 2 1 1 1 Gunslinging 1 | . . . . 1 1 . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Damage Taken 6171 | . 78 . 1014 239 826 1414 392 2208 Core 1181 | . 8 . 188 27 97 160 20 681 Absorbed by Shields 406 | . . . . 90 169 143 . 4 Redirected to Shielding 312 | . . . 70 30 123 89 . . Regen/Repaired (Parts) 345 | . . . 19 . 262 . 64 . Core Remaining (%) 73 | 100 . 96 . 46 . 53 . . Volleys Fired 362 | 14 26 1 108 12 56 79 25 41 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 75 | 70 70 70 73 50 50 75 64 61 Shots Fired 629 | 28 51 2 183 24 112 141 46 42 Gun 453 | 28 51 2 101 24 112 91 38 6 Cannon 163 | . . . 82 . . 45 5 31 Launcher 6 | . . . . . . 5 . 1 Special 7 | . . . . . . . 3 4 Kinetic 561 | 14 26 1 168 24 112 136 43 37 Thermal 55 | 14 25 1 15 . . . . . Explosive 6 | . . . . . . 5 . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 8 19 . 17 11 13 18 24 10 Robot Miss Streak 6 | 1 5 . 4 3 6 4 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 1 . . 1 7 3 . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . Shots Hit Robots 515 | 23 34 . 145 20 93 114 38 48 Core Hits 295 | 6 16 . 66 9 63 67 21 47 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 1 . . Critical Strikes 13 | . 3 . 6 . 1 1 1 1 Burn 3 | . 2 . 1 . . . . . Destroy 3 | . 1 . . . 1 1 . . Blast 6 | . . . 5 . . . 1 . Sever 1 | . . . . . . . . 1 Melee Attacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10301 | 233 371 . 2924 416 1921 2769 766 901 Guns 6866 | 233 371 . 1698 389 1904 1450 673 148 Cannons 2610 | . . . 1226 . . 685 81 618 Explosions 680 | . . . . . . 634 . 46 Melee 89 | . . . . . . . . 89 Ramming 56 | . . . . 27 17 . 12 . Kinetic 8928 | 84 146 . 2750 389 1904 2135 754 766 Thermal 548 | 149 225 . 174 . . . . . Explosive 680 | . . . . . . 634 . 46 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 89 | . . . . . . . . 89 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 2 Average Corruption 2 | . . . . . . . 2 2 Corruption Purged 2 | . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . . . . 21 8 Message Errors 8 | . . . . . . . 7 1 Matter Fused 6 | . . . . . . . 2 4 Heat Flow Errors 4 | . . . . . . . 3 1 Energy Discharges 2 | . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 2 | . . . . . . . 2 . Alerts 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . . 20 . . 36 . 1 Projectiles 21 | . . . 20 . . . . 1 Explosions 36 | . . . . . . 36 . . Melee . | . . . . . . . . . Knockbacks 42 | . . . 15 . . 4 . 23 Impact . | . . . . . . . . . Kinetic 39 | . . . 12 . . 4 . 23 Secondary 3 | . . . 3 . . . . . Self-Inflicted Damage 260 | . . . . . . 253 . 7 Shots 7 | . . . . . . 6 . 1 Rammed 11 | . . . . 5 4 . 2 . Targets Rammed 11 | . . . . 5 4 . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 270 | 110 60 34 110 7 97 270 266 223 Average Temperature 61 | 55 24 22 32 2 29 73 94 77 Received Heat Transfer 3148 | . 6 . 513 150 454 552 270 1203 Effects 6 | . . . . . . 2 2 2 Energy Bleed 2 | . . . . . . . 2 . Interference 4 | . . . . . . 2 . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | 1 3 . 2 . . . . 1 Heat Transferred 1850 | 444 814 . 592 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Peak Influence 1074 | 15 205 13 333 51 484 1074 501 326 Initial 488 | . 8 13 4 1 . 280 488 116 Average 222 | 5 51 13 137 8 160 677 316 191 Maximum Alert Level 3 | . 1 . 1 . 2 3 2 1 Low Security (%) 63 | 100 92 100 80 100 72 . 27 68 Level 1 18 | . 7 . 19 . 11 15 57 31 Level 2 10 | . . . . . 15 38 15 . Level 3 7 | . . . . . . 45 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 1 3 . 5 . 3 . Investigation 5 | . . 1 2 . 1 . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 2 | . . . 1 . 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Distress Signals 5 | . 1 . 2 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 162 | . 15 . 46 4 38 26 12 21 Peak Tracking Total 7 | . 5 . 6 2 6 5 3 7 Tactical Retreats 6 | . . . . . 4 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Traps Triggered 14 | . . . . . . 10 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Machines Disabled 8 | . . . 2 . . 6 . . Max in Single Turn 2 | . . . 1 . . 2 . . Garrison Relay 5 | . . . . . . 4 . 1 Phase Generator 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Machines Accessed 36 | . 8 1 12 . 7 . 8 . Terminals 20 | . 6 . 8 . 2 . 4 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 1 . 2 . 1 . Recycling Units 6 | . 2 . 1 . 1 . 2 . Scanalyzers 3 | . . . 2 . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 123 | . 35 1 35 . 27 . 25 . Successful 91 | . 28 1 27 . 22 . 13 . Failed 32 | . 7 . 8 . 5 . 12 . Catastrophic 5 | . . . 1 . . . 4 . Database Lockouts . | . . . . . . . . . Manual 52 | . 11 . 20 . 9 . 12 . Terminals 75 | . 30 . 24 . 10 . 11 . Fabricators . | . . . . . . . . . Repair Stations 13 | . . . 2 . 6 . 5 . Recycling Units 19 | . 5 . 5 . 4 . 5 . Scanalyzers 9 | . . . 4 . 5 . . . Garrison Access 6 | . . . . . 2 . 4 . Terminal Hacks 33 | . 19 1 7 . 4 . 2 . Record 14 | . 9 . 1 . 4 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Zone Layout 9 | . 5 . 4 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 2 . 6 . 2 . Scan Component 5 | . . . 1 . 3 . 1 . Repair 5 | . . . 1 . 3 . 1 . Recycling Unit Hacks 6 | . 2 . 1 . 1 . 2 . Report Inventory 6 | . 2 . 1 . 1 . 2 . Scanalyzer 9 | . . . 4 . 5 . . . Insert Component 4 | . . . 2 . 2 . . . Analyze 5 | . . . 2 . 3 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 30 | . 7 . 12 . 5 . 6 . Terminals 20 | . 5 . 10 . 2 . 3 . Track 1 | . . . 1 . . . . . Assimilate 1 | . . . 1 . . . . . Botnet 17 | . 5 . 7 . 2 . 3 . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 2 . 2 . 2 . 2 . Reject 4 | . 1 . 1 . 1 . 1 . Mask 4 | . 1 . 1 . 1 . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Reprogram 2 | . . . . . 1 . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 4 . 8 . 5 . 6 . Full Trace Events 4 | . . . 2 . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 1 . 3 . 1 . Time 133 | . . . 13 . 108 . 12 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 3 | . . . . . . . 1 2 Non-combat 1 | . . . . . . . 1 . Combat 2 | . . . . . . . . 2 Robot Hacks Applied 5 | . . . . . . . 2 3 parse_system 1 | . . . . . . . . 1 drop_inventory 1 | . . . . . . . 1 . overwrite_iff 2 | . . . . . . . . 2 formatsys_low 1 | . . . . . . . 1 . Relay Couplers Released 18 | . . . . . . 15 . 3 Machine Destruction 18 | . . . . . . 15 . 3 Attached 3 | . . . . . . . 1 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Total Allies 4 | . . . 1 . . . 1 2 Largest Group 3 | . . . 1 . . . 1 3 Highest-Rated Group 44 | . . . 10 . . . 12 44 Highest-Rated Ally 16 | . . . 10 . . . 12 16 Total Orders 2 | . . . . . . . 2 . FOLLOW 1 | . . . . . . . 1 . COLLECT 1 | . . . . . . . 1 . Ally Attacks 1 | . . . . . . . . 1 Total Damage 18 | . . . . . . . . 18 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Turns Passed 8973 | 96 639 292 2240 1390 1178 1467 1097 574 Spaces Moved 3880 | 55 586 290 869 579 371 525 412 193 Core 24 | 20 . . . . . . . 4 Treads 2785 | . . . 709 579 371 525 412 189 Legs . | . . . . . . . . . Wheels 1071 | 35 586 290 160 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 232 225 225 225 145 Average Speed 192 | 69 92 95 210 232 226 226 228 234 Slowest Speed 700 | 80 95 95 305 232 232 232 400 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 4 94 68 82 98 38 80 10 36 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 4 | . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . Scrap Searched 5 | . . 3 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . . . 1 . . 74 . . Melee . | . . . . . . . . . Projectile 2 | . . . 1 . . 1 . . AOE 73 | . . . . . . 73 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Total 4760 | 85 640 306 1094 596 589 670 521 259 Wait 228 | . 13 3 44 . 123 2 43 . Move 3874 | 54 585 289 868 578 371 524 412 193 Hop . | . . . . . . . . . Pick Up 100 | 8 13 4 27 . 14 17 15 2 Fast Attach 10 | 4 . 2 4 . . . . . Attach 37 | 3 . . 6 1 9 8 7 3 Detach 1 | . . . . . . 1 . . Swap 51 | 1 1 1 17 . 8 10 7 6 Drop 53 | 1 2 6 20 . 4 9 10 1 Fire 362 | 14 26 1 108 12 56 79 25 41 Melee 7 | . . . . . . . . 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 11 | . . . . 5 4 . 2 . Escape Stasis 26 | . . . . . . 20 . 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 15) 605 | -10/Materials | Discovered new exit (range 10) 736 | -10/Materials | Entered Mines 742 | -10/Mines | Met a Derelict shopkeep closing up shop 813 | -10/Mines | Learned Materials emergency access door positions 900 | -10/Mines | Assembled infested the area 985 | -10/Mines | Discovered new exit (range 8) 1028 | -10/Mines | Entered Materials 1028 | -9/Materials | Evolved 2 slots: Utility x2 1029 | -9/Materials | Identified exit to Mines 1216 | -9/Materials | Discovered new exit (range 8) 1933 | -9/Materials | Discovered new exit (range 16) 2467 | -9/Materials | Discovered new exit (range 16) 2703 | -9/Materials | Identified exit to Storage 2932 | -9/Materials | Repaired Utility Shielding 2959 | -9/Materials | Discovered new exit (range 16) 3268 | -9/Materials | Entered Mines 3722 | -9/Mines | Found a hidden stash of uninstalled traps 3925 | -9/Mines | Learned location of Storage (-9) 3926 | -9/Mines | Discovered new exit (range 14) 4024 | -9/Mines | Core integrity fell below 50% 4143 | -9/Mines | Discovered new exit (range 8) 4217 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4658 | -9/Mines | Entered Materials 4658 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4719 | -8/Materials | Repaired Adv. Treads 4753 | -8/Materials | Repaired Med. Armor Plating 4905 | -8/Materials | Repaired Hpw. Shotgun 5467 | -8/Materials | Garrison activated, responded to threat 5738 | -8/Materials | Discovered new exit (range 6) 5836 | -8/Materials | Identified exit to Garrison 5836 | -8/Materials | Entered Garrison 5848 | -8/Garrison | Installed Relay Interface Framework 5914 | -8/Garrison | Triggered checkpoint 5952 | -8/Garrison | Garrison Relay disabled 6076 | -8/Garrison | Triggered checkpoint 6088 | -8/Garrison | Triggered checkpoint 6125 | -8/Garrison | Build established: Hacker-Mutant 6174 | -8/Garrison | Discovered new exit (range 8) 6216 | -8/Garrison | Triggered checkpoint 6294 | -8/Garrison | Garrison Relay disabled 6442 | -8/Garrison | Triggered checkpoint 6532 | -8/Garrison | Discovered new exit (range 10) 6618 | -8/Garrison | Triggered checkpoint 6699 | -8/Garrison | Garrison Relay disabled 6882 | -8/Garrison | Triggered checkpoint 7055 | -8/Garrison | Discovered new exit (range 13) 7067 | -8/Garrison | Lost 4 parts (2p1n1u) 7122 | -8/Garrison | Triggered checkpoint 7154 | -8/Garrison | Garrison Relay disabled 7272 | -8/Garrison | Phase Generator disabled 7303 | -8/Garrison | Entered Factory 7303 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7589 | -7/Factory | Lost 4 parts (1n2u1w) 7809 | -7/Factory | Repaired Missile Launcher 7993 | -7/Factory | Build established: Bothacker-Mutant 8393 | -7/Factory | Identified exit to Garrison 8400 | -7/Factory | Entered Garrison 8400 | -7/Garrison | Accompanied by 1 ally 8420 | -7/Garrison | Triggered checkpoint 8498 | -7/Garrison | Triggered checkpoint 8498 | -7/Garrison | Garrison Relay disabled 8826 | -7/Garrison | Triggered checkpoint 8834 | -7/Garrison | Triggered checkpoint 8958 | -7/Garrison | Core integrity fell below 50% 8970 | -7/Garrison | Core integrity fell below 20% 8974 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08931_ G-50 Soldier heat damages Hvy. Laser. 08931_ G-50 Soldier overheating. 08932_ Flak Cannon destroyed. 08932_ G-50 Soldier overheating. 08934_ System corrupted: Matter fused (-10). 08934_ G-50 Soldier heat short circuits Carbon-fiber Leg. 08934_ Carbon-fiber Leg melted. 08934_ G-50 Soldier destroyed. 08937_ Rnf. Deuterium Engine destroyed. 08937_ Critical hit (Burn: +37). 08942_ G-47 Trooper destroyed. 08944_ Hpw. Shotgun destroyed. 08944_ Destroyed Hpw. Shotgun. 08946_ Missile Launcher destroyed. 08954_ ECM Suite destroyed. 08956_ System corrupted: IFF burst signal emitted. 08957_ Critical hit (Burn: +37). 08964_ G-47 Trooper destroyed. 08966_ Critical hit (Burn: +37). [Achievement: Tester] Map ----- +----------------------------------------------------+ | ???????????????# #########???????????????????? | | ???????????????# # ##!!#???????????????????? | | ???????????????# ### ##!!#???????????????????? | | ???????????????# ###?# ##!!#???????????????????? | | ???????????????# #???# ##!!#???????????????????? | | ???????????????# #???# #???????????????????? | | ???????????????# #???# ##!!#???????????????????? | | ???????????????# #???# #####???????????????????? | | ???????????????# #???# #???????????????????????? | | ???????????????# #???# #???????????????????????? | | ################ ##### ######??????????????????? | | + #??????????????????? | | " #??????????????????? | | ##### ######### ######### #??????????????????? | | ??###[ ###?????# #???????# #??????#???????????? | | ??# #"#?????# #???????# #????? ????????????? | | ??# [ ! #?????# #???????# #???? #????????????? | | ??#* !!!"#?????# #???????# #??##/#????????????? | | ??# "#?????# #???????# #? "%#????????????? | | ??# #"#?????# #########++## "#########????? | | ??### ###?????# ???? | | ????####???????# =*= ???? | | ???????????????# %= ???? | | ???????????????############= ## ## ##??????? | | ????????????????????????### ## ^## #???????? | | ????????????????????????#@g =! ^ ^^ #?????? | | ????????????????????????#[ = % % #?????? | | ????????????????????????# =% #?????? | | ????????????????????????#* #?????? | | ????????????????????????### ## ## ###?????? | | ??????????????????????????# #? #? #???????? | | ?????????????????????????? s ? ? ???????? | | ?????????????????????????? ssg ???????? | | ?????????????????????????## ????????? | | ??????????????????????????## ## ##++#????????? | | ???????????????????????????# #? #? #????????? | | ???????????????????????????# #??####????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????| #??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 73 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Tester root@ Challenges ------------ None Game ------ Seed ArcMediumMembrane Manual? 0 Play Time 01:42:14 Cumulative 91.3 hours Start 2022.12.06 @ 09:28:30 End 2022.12.11 @ 20:33:28 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 96 Rogue 0 Adventurer 96 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19712d8a-554b-43c2-8542-f89ac23b4d0f