Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 23:44:05

Player: Timo

Result: Destroyed by 99-TNT with 99-TNT's Nukerbomber

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (103)     515
Value Destroyed (5047)     5047
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1278)               1278
              TOTAL SCORE: 12740

 Bonus
-------
High Alert Combat Kills    74
Follower Combat Kills      204
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (9) ------
       Improved Heat Sink
                0b10 Decoder Chip [Looter]
       Improved Targeting Computer
       Improved Melee Analysis Suite
       Improved Target Analyzer
       Improved Core Analyzer
       Improved Armor Integrity Analyzer
      Makeshift System Shield
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
                Slug Cannon

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
       Light Quantum Reactor
>            --- PROPULSION -------
     Armored Medium Treads
       Heavy Treads
>            --- UTILITY ----------
    Improved Melee Analysis Suite
             Target Analyzer
    Improved Core Analyzer
    Improved Armor Integrity Analyzer
             Actuator Array
             Force Booster
       Heavy Reflective Plating
    Improved Thermal Shield
>            --- WEAPON -----------
             Coil Gun
             Hardcell Cannon
             Axe
             Spear
>            --- INVENTORY --------
       Heavy Treads
[Rating: 94]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Longsword +1
  Energy Gun               Electrolaser
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Maul
  Slashing Weapon          Longsword +1
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac Fac Fac Upp Upp 
Slots Evolved              12   | .   .   .   .   .   4   2   .   2   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   1   .   1   .   .   1   2   .   .   
  Weapon                   3    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   
Parts Attached             109  | .   6   2   3   2   6   6   4   7   .   10  17  19  26  1   
  Power                    13   | .   1   1   .   1   1   .   1   .   .   .   3   3   2   .   
    Engine                 6    | .   1   1   .   1   .   .   1   .   .   .   2   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   .   .   .   .   1   1   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               30   | .   .   1   1   1   1   3   1   3   .   1   9   2   7   .   
    Treads                 20   | .   .   .   .   .   1   3   1   3   .   1   6   2   3   .   
    Leg                    9    | .   .   1   1   1   .   .   .   .   .   .   2   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | .   3   .   .   .   2   2   2   1   .   4   2   9   11  .   
    Device                 15   | .   2   .   .   .   1   1   1   1   .   2   .   3   4   .   
    Storage                3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Processor              8    | .   .   .   .   .   .   .   .   .   .   2   .   4   2   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Protection             8    | .   .   .   .   .   .   1   1   .   .   .   2   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | .   2   .   2   .   2   1   .   3   .   5   3   5   6   1   
    Energy Gun             6    | .   .   .   .   .   .   .   .   .   .   1   1   3   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   .   1   .   .   .   .   1   .   .   1   1   3   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Launcher               5    | .   .   .   .   .   .   1   .   1   .   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   2   .   .   1   .   1   .   .   .   .   
Parts Lost                 65   | .   4   1   .   .   .   .   2   1   1   4   6   17  21  8   
  Power                    8    | .   2   .   .   .   .   .   .   .   .   .   .   2   3   1   
  Propulsion               15   | .   .   1   .   .   .   .   1   .   .   .   3   2   6   2   
  Utility                  19   | .   .   .   .   .   .   .   1   .   1   3   .   5   8   1   
  Weapon                   23   | .   2   .   .   .   .   .   .   1   .   1   3   8   4   4   
  Highest Loss Streak      8    | .   2   1   .   .   .   .   1   1   1   2   2   7   7   8   
Average Slot Usage (%)     85   | .   93  92  96  85  86  91  90  90  90  92  92  80  60  63  
  Engine                   5    | .   9   9   14  14  3   .   3   6   6   6   5   .   .   .   
  Core                     2    | .   .   .   .   .   5   7   3   .   .   .   4   5   3   5   
  Treads                   10   | .   .   .   .   .   6   22  21  19  18  20  13  9   3   .   
  Leg                      8    | .   28  25  28  28  18  .   .   .   .   .   .   .   5   5   
  Device                   15   | .   12  14  14  14  17  15  15  20  20  23  23  19  3   10  
  Storage                  5    | .   14  14  14  14  9   7   7   6   4   .   .   .   .   .   
  Processor                8    | .   .   .   .   .   .   .   .   .   .   7   11  19  26  31  
  Hackware                 2    | .   .   .   .   .   8   7   7   6   6   4   .   .   .   5   
  Protection               2    | .   .   .   .   .   .   7   7   6   6   2   5   2   2   .   
  Energy Gun               1    | .   14  .   .   .   .   .   .   .   .   .   1   5   .   .   
  Ballistic Gun            3    | .   .   .   3   14  8   .   .   3   .   .   1   1   4   .   
  Launcher                 2    | .   .   .   .   .   .   6   7   5   6   7   2   .   .   .   
  Impact Weapon            2    | .   13  28  20  .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          7    | .   .   .   .   .   9   15  15  13  20  17  11  4   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 9   15  20  24  28  39  39  43  52  50  47  51  81  48  35  
  Greatest Support         98   | 20  20  20  20  25  25  78  78  78  66  66  97  97  98  25  
  Greatest Overweight (x)  5    | .   .   .   1   1   1   2   .   .   .   .   1   2   5   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | .   8   8   8   8   8   8   8   8   8   4   4   4   12  4   
  Average Capacity         5    | .   6   8   8   8   8   8   8   8   7   4   4   4   4   4   
  Most Carried             8    | .   8   8   8   8   8   8   8   8   8   4   4   4   4   3   
  Average Carried          5    | .   6   7   7   7   7   7   7   7   7   2   3   2   2   2   
  Final Capacity           8    | 6   8   8   8   8   8   8   8   8   4   4   4   4   4   4   
  Final Carried            8    | 6   8   8   6   8   8   8   8   8   4   4   4   4   3   2   

 Class Distribution 
--------------------
 57% | Mutant
 29% | Scavenger-Mutant
  6% | Skirmisher
  5% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
         Assassin | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Was  Fac  Fac  Fac  Upp  Upp  
Matter Collected           1593 | 162  68   35   .    50   60   60   128  94   .    217  155  188  376  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5303 | .    247  94   .    190  560  133  445  208  .    247  1221 1220 738  .    
  Parts                    273  | .    26   2    .    7    24   9    24   10   .    12   62   70   27   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  103  | .   12  2   .   6   11  3   14  3   .   4   21  18  9   .   
  Melee                    66   | .   2   1   .   .   2   3   4   2   .   4   21  18  9   .   
  Guns                     25   | .   9   .   .   6   9   .   .   1   .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Classes Destroyed          12   | .   2   .   .   1   3   1   2   .   .   .   1   1   1   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Swarmer                  20   | .   9   .   .   .   4   .   7   .   .   .   .   .   .   .   
  Grunt                    40   | .   3   2   .   3   4   2   3   3   .   .   10  8   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   13   | .   .   .   .   .   3   .   2   .   .   3   2   2   1   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   .   .   .   1   .   6   .   
  Programmer               15   | .   .   .   .   .   .   1   .   .   .   1   6   7   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   6   2   .   3   6   1   4   3   .   1   4   4   2   .   
  Combat Bots Only         6    | .   6   2   .   3   4   1   4   3   .   1   4   4   2   .   
Max Kills in Single Turn   4    | .   1   1   .   2   1   1   4   1   .   1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Melee                    2    | .   1   1   .   .   1   1   1   1   .   1   2   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Was  Fac  Fac  Fac  Upp  Upp  
Damage Taken               10433 | .    462  33   .    50   578  143  594  279  42   411  1425 2839 2884 693  
  Core                     1479  | .    95   .    .    11   54   .    8    21   .    25   104  321  462  378  
  Absorbed by Shields      334   | .    .    .    .    .    .    .    .    .    .    .    .    118  216  .    
Core Remaining (%)         88    | 100  .    .    .    57   90   .    98   .    .    94   89   .    .    .    
Volleys Fired              34    | .    14   .    .    .    .    .    7    6    3    3    .    1    .    .    
  Largest                  2     | .    2    .    .    .    .    .    1    1    1    1    .    1    .    .    
  Hottest                  80    | .    80   .    .    .    .    .    39   28   36   50   .    65   .    .    
Shots Fired                126   | .    28   .    .    19   55   .    7    6    3    3    .    2    3    .    
  Gun                      110   | .    28   .    .    19   55   .    .    6    .    .    .    1    1    .    
  Cannon                   3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Launcher                 13    | .    .    .    .    .    .    .    7    .    3    3    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  84    | .    .    .    .    19   55   .    .    6    .    .    .    1    3    .    
  Thermal                  29    | .    28   .    .    .    .    .    .    .    .    .    .    1    .    .    
  Explosive                7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    
  Robot Hit Streak         16    | .    16   .    .    9    7    .    2    8    9    .    .    .    1    .    
  Robot Miss Streak        3     | .    1    .    .    2    3    .    2    .    2    .    .    3    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               75    | .    .    .    .    19   56   .    .    .    .    .    .    .    .    .    
Shots Hit Robots           325   | .    36   3    .    14   50   13   19   16   1    16   56   64   35   2    
  Core Hits                158   | .    14   1    .    9    15   3    24   5    1    6    27   36   17   .    
  Critical Hits            19    | .    .    .    .    .    .    .    2    .    .    .    3    7    7    .    
  Critical Kills           10    | .    .    .    .    .    .    .    1    .    .    .    2    2    5    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    1    .    .    .    1    4    1    .    
Melee Attacks              278   | .    24   7    .    .    9    14   19   12   .    18   61   67   45   2    
  Impact                   31    | .    24   7    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 156   | .    .    .    .    .    9    14   19   12   .    18   56   28   .    .    
  Piercing                 91    | .    .    .    .    .    .    .    .    .    .    .    5    39   45   2    
  Sneak Attacks            5     | .    .    1    .    .    .    .    .    .    .    .    1    1    2    .    
    Combat Hostiles        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        42    | .    2    1    .    .    .    2    .    2    .    6    15   14   .    .    
Damage Inflicted           12532 | .    566  137  .    387  1627 609  1470 611  4    777  2643 2342 1280 79   
  Guns                     1988  | .    242  .    .    386  1207 .    .    129  .    .    .    .    24   .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               740   | .    .    .    .    .    .    .    705  .    4    31   .    .    .    .    
  Melee                    9803  | .    324  137  .    .    420  609  765  482  .    746  2643 2342 1256 79   
  Ramming                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1746  | .    .    .    .    386  1207 .    .    129  .    .    .    .    24   .    
  Thermal                  242   | .    242  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                705   | .    .    .    .    .    .    .    705  .    .    .    .    .    .    .    
  Electromagnetic          35    | .    .    .    .    .    .    .    .    .    4    31   .    .    .    .    
  Impact                   461   | .    324  137  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6538  | .    .    .    .    .    420  609  765  482  .    746  2519 997  .    .    
  Piercing                 2804  | .    .    .    .    .    .    .    .    .    .    .    124  1345 1256 79   
Highest Corruption         20    | .    2    2    2    2    .    .    .    .    19   20   2    17   17   17   
  Average Corruption       10    | .    2    2    2    2    .    .    .    .    11   19   1    9    17   17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  169   | .    1    .    5    7    .    .    .    .    7    47   4    19   78   1    
    Message Errors         27    | .    1    .    4    5    .    .    .    .    .    6    .    1    10   .    
    Matter Fused           31    | .    .    .    .    .    .    .    .    .    1    8    .    5    17   .    
    Heat Flow Errors       19    | .    .    .    1    1    .    .    .    .    1    7    1    2    6    .    
    Energy Discharges      13    | .    .    .    .    1    .    .    .    .    1    4    2    3    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      21    | .    .    .    .    .    .    .    .    .    2    6    1    2    10   .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    1    .    2    3    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Misdirections          29    | .    .    .    .    .    .    .    .    .    2    9    .    2    16   .    
    Targeting Errors       16    | .    .    .    .    .    .    .    .    .    .    5    .    1    9    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            697   | .    42   42   .    .    .    92   10   25   .    72   198  101  115  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    697   | .    42   42   .    .    .    92   10   25   .    72   198  101  115  .    
Knockbacks                 2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      66    | .    .    .    .    .    .    .    59   .    7    .    .    .    .    .    
  Shots                    3     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        347   | .    126  .    250  163  .    .    .    10   173  220  206  347  247  .    
  Average Temperature      89    | .    55   .    131  74   .    .    .    10   93   69   79   106  106  .    
  Received Heat Transfer   1672  | .    48   18   .    55   162  36   132  99   .    78   390  444  129  81   
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       7     | .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         550   | .    550  .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac Fac Fac Upp Upp 
Peak Influence             681  | .   297 89  .   57  248 239 681 371 89  170 246 385 .   .   
  Initial                  357  | .   .   49  .   .   .   109 27  357 89  41  9   115 .   .   
  Average                  163  | .   161 86  .   24  147 128 352 316 73  50  111 247 .   .   
Maximum Alert Level        2    | .   1   .   .   .   1   1   2   1   .   .   1   1   .   .   
  Low Security (%)         68   | .   70  100 .   100 65  91  33  7   100 100 96  30  .   .   
  Level 1                  25   | .   29  .   .   .   34  8   9   92  .   .   3   69  .   .   
  Level 2                  5    | .   .   .   .   .   .   .   57  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   1   1   .   .   .   1   2   5   .   .   
  Investigation            2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   1   2   3   .   .   
  Reinforcement            3    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac Fac Fac Upp Upp 
Distress Signals           6    | .   2   .   .   .   1   .   .   1   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   17  1   .   5   13  7   18  8   3   6   33  33  11  4   
  Peak Tracking Total      9    | .   5   1   .   3   4   3   5   4   3   1   5   9   3   4   
  Tactical Retreats        16   | .   .   .   .   .   2   3   5   .   .   2   .   3   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac Fac Fac Upp Upp 
Traps Triggered            5    | .   2   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac Fac Fac Upp Upp 
Machines Disabled          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac Fac Fac Upp Upp 
Machines Accessed          13   | .   3   .   .   1   .   2   .   2   .   1   3   1   .   .   
  Terminals                4    | .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   4   .   .   1   .   9   .   5   .   3   7   4   .   .   
  Successful               21   | .   3   .   .   1   .   9   .   4   .   .   3   1   .   .   
  Failed                   12   | .   1   .   .   .   .   .   .   1   .   3   4   3   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                7    | .   4   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   4   .   .   4   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   .   .   1   .   1   .   1   3   2   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Matter                 292  | .   .   .   .   .   .   .   .   292 .   .   .   .   .   .   
    Time                   146  | .   .   .   .   .   .   .   .   146 .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     19   | .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac Fac Fac Upp Upp 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Was  Fac  Fac  Fac  Upp  Upp  
Total Allies               4    | .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    
  Largest Group            2    | .    .    .    .    2    1    .    .    .    1    .    .    .    .    .    
  Highest-Rated Group      45   | .    .    .    .    45   14   .    .    .    31   .    .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    31   14   .    .    .    31   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               17   | .    .    .    .    4    .    .    .    .    11   .    .    .    .    2    
  Total Damage             1480 | .    .    .    .    64   .    .    .    .    233  .    .    .    .    1183 
  Kills                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac Fac Fac Upp Upp 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Was  Fac  Fac  Fac  Upp  Upp  
Turns Passed               8463 | .    615  56   689  579  517  434  620  587  141  807  1158 830  1417 13   
Spaces Moved               4849 | 1    395  33   537  374  309  243  348  247  94   426  637  343  856  6    
  Core                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Treads                   2585 | .    .    .    .    .    .    232  348  247  94   426  637  343  258  .    
  Legs                     2261 | 1    395  33   537  374  309  11   .    .    .    .    .    .    597  4    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  150  150  150  155  145  145  145  145  160  120  50   
  Average Speed            143  | 120  120  120  126  150  150  154  158  148  145  145  149  164  139  116  
  Slowest Speed            300  | 120  120  120  150  150  150  180  160  160  145  145  165  210  300  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 1    62   10   90   73   23   3    50   6    87   11   19   8    71   3    
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    .    1    1    1    1    .    .    .    .    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    2    .    .    .    .    .    .    .    .    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          160  | .    .    .    .    16   46   .    96   .    .    .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               64   | .    .    .    .    16   46   .    .    .    .    .    .    .    2    .    
  AOE                      96   | .    .    .    .    .    .    .    96   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Was  Fac  Fac  Fac  Upp  Upp  
Total                      5990 | .    467  39   549  394  357  289  393  453  96   601  818  518  1007 9    
  Wait                     644  | .    12   .    .    11   15   18   11   169  .    142  98   94   74   .    
  Move                     4835 | .    394  32   536  373  308  242  346  247  93   425  636  342  855  6    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | .    12   1    3    3    10   4    3    5    .    6    9    4    5    .    
  Fast Attach              69   | .    1    1    1    .    3    3    3    6    .    4    13   15   19   .    
  Attach                   35   | .    3    1    1    .    3    2    1    2    .    6    4    4    7    1    
  Detach                   11   | .    .    .    .    .    .    2    .    .    .    2    3    2    2    .    
  Swap                     6    | .    2    .    1    2    .    1    .    .    .    .    .    .    .    .    
  Drop                     65   | .    8    .    7    4    9    5    4    8    .    3    13   4    .    .    
  Fire                     34   | .    14   .    .    .    .    .    7    6    3    3    .    1    .    .    
  Melee                    225  | .    21   4    .    .    9    12   18   10   .    10   42   52   45   2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: [*Upp] / [*Ext])
-4/Upper Caves
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
   16 | -10/Materials  | Identified exit to Mines
  104 | -10/Materials  | Discovered new exit (range 10)
  310 | -10/Materials  | Build established: Mutant
  348 | -10/Materials  | Discovered new exit (range 11)
  616 | -10/Materials  | Entered Mines
  667 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  667 | -10/Mines      | Discovered new exit (range 5)
  670 | -10/Mines      | Met a Derelict bent on vengeance
  672 | -10/Mines      | Entered Exiles
  705 | -10/Exiles     | Met 8R-AWN
  722 | -10/Exiles     | Met EX-HEX
  768 | -10/Exiles     | Met EX-DEC
  809 | -10/Exiles     | Visited The Gauntlet
 1038 | -10/Exiles     | Discovered new exit (range 14)
 1112 | -10/Exiles     | Met EX-BIN
 1131 | -10/Exiles     | Aligned with FarCom system
 1132 | -10/Exiles     | Given EX-Vault access code
 1173 | -10/Exiles     | Opened EX-Vault
 1180 | -10/Exiles     | Found Prototype Ballistic Gun
 1185 | -10/Exiles     | Identified AWS/Gauss
 1189 | -10/Exiles     | Found Prototype Device
 1198 | -10/Exiles     | Found Prototype Slashing Weapon
 1248 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1361 | -10/Exiles     | Stole three prototypes: AWS/Gauss, Cloak of Protection, Longsword +1
 1361 | -10/Exiles     | Entered Mines
 1459 | -9/Mines       | Found the Drone Emporium
 1465 | -9/Mines       | Found Prototype Device
 1568 | -9/Mines       | Found a hidden stash of uninstalled traps
 1659 | -9/Mines       | Assembled infested the area
 1664 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1673 | -9/Mines       | Build established: Skirmisher
 1917 | -9/Mines       | Discovered new exit (range 12)
 1940 | -9/Mines       | Entered Materials
 1940 | -8/Materials   | Accompanied by 1 ally
 1940 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1945 | -8/Materials   | Identified Longsword +1
 1973 | -8/Materials   | Identified Cloak of Protection
 2180 | -8/Materials   | Discovered new exit (range 4)
 2242 | -8/Materials   | Build established: Assassin
 2457 | -8/Materials   | Entered Factory
 2457 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2459 | -7/Factory     | FarCom data flow suspended
 2575 | -7/Factory     | Identified exit to Garrison
 2765 | -7/Factory     | Build established: Mutant
 2891 | -7/Factory     | Entered Garrison
 2988 | -7/Garrison    | Triggered checkpoint
 3082 | -7/Garrison    | Triggered checkpoint
 3180 | -7/Garrison    | Discovered new exit (range 14)
 3236 | -7/Garrison    | Triggered checkpoint
 3374 | -7/Garrison    | Triggered checkpoint
 3473 | -7/Garrison    | Discovered new exit (range 10)
 3502 | -7/Garrison    | Installed Relay Interface Framework
 3511 | -7/Garrison    | Entered Factory
 3511 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3618 | -6/Factory     | Fabricated Adv. Treads (x2)
 3706 | -6/Factory     | Fabricated Adv. Treads (x2)
 4098 | -6/Factory     | Sucked down chute
 4098 | -6/Factory     | Entered Waste
 4099 | -6/Waste       | Met a frightened Derelict
 4113 | -6/Waste       | EMP discharged
 4113 | -6/Waste       | System corruption reached 10%
 4120 | -6/Waste       | Spotted C-40 Crusher
 4184 | -6/Waste       | Spotted C-40 Crusher
 4191 | -6/Waste       | Spotted C-40 Crusher
 4197 | -6/Waste       | Spotted C-40 Crusher
 4198 | -6/Waste       | Spotted C-40 Crusher
 4205 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 4213 | -6/Waste       | EMP discharged
 4215 | -6/Waste       | Discovered new exit (range 16)
 4239 | -6/Waste       | Entered Factory
 4800 | -6/Factory     | Discovered new exit (range 15)
 5046 | -6/Factory     | Entered another Factory area
 5046 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 5565 | -5/Factory     | Repaired Adv. Treads
 5980 | -5/Factory     | Build established: Scavenger-Mutant
 6190 | -5/Factory     | Discovered new exit (range 9)
 6204 | -5/Factory     | Entered another Factory area
 6204 | -4/Factory     | Evolved 2 slots: Utility x2
 6299 | -4/Factory     | Spotted B-86 Titan
 6308 | -4/Factory     | Destroyed B-86 Titan
 6313 | -4/Factory     | Found Hvy. Reflective Plating
 6337 | -4/Factory     | Lost 4 parts (1p2u1w)
 6683 | -4/Factory     | Lost 7 parts (1p1n2u3w)
 6810 | -4/Factory     | System corruption reached 10%
 6865 | -4/Factory     | Discovered new exit (range 11)
 6891 | -4/Factory     | Discovered new exit (range 16)
 7034 | -4/Factory     | Entered Upper Caves
 7147 | -4/Upper Caves | Lost 7 parts (2p2n3u)
 7235 | -4/Upper Caves | Learned 4 Research zone layouts
 7520 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7546 | -4/Upper Caves | Core integrity fell below 50%
 7567 | -4/Upper Caves | Lost 3 parts (2n1u)
 7798 | -4/Upper Caves | Lost 7 parts (1p3u3w)
 7827 | -4/Upper Caves | Learned Research emergency access door positions
 8136 | -4/Upper Caves | Discovered new exit (range 16)
 8149 | -4/Upper Caves | Lost 4 parts (2n1u1w)
 8248 | -4/Upper Caves | Learned Research garrison access intel
 8451 | -4/Upper Caves | Entered another Upper Caves area
 8463 | -4/Upper Caves | 99-TNT showed up to help
 8464 | -4/Upper Caves | Core integrity fell below 20%
 8464 | -4/Upper Caves | Destroyed by 99-TNT with 99-TNT's Nukerbomber

 Last Messages 
---------------
08436_ Penetrated by Slug. <x2>
08439_ Slug penetrates Wall.
08440_ Acquired Slug Cannon.
08444_ Penetrated by Slug. <x3>
LOCATION=UNKNOWN
GOAL=ESCAPE
08453_ Imp. Treads destroyed.
08457_ System corrupted: Lance targeting data glitched.
08459_ Coil Gun destroyed.
08459_ Hardcell Cannon destroyed.
08462_ Point Defense System destroyed.
A strange signal echoes through the caves.
99-TNT: "Let me deal with this, you get out of here!"
08463_ G-67 Veteran destroyed.
08463_ Neutrino Core destroyed.
08463_ Lance destroyed.
08463_ Hvy. Battle Rifle destroyed.
08463_ Myomer Leg destroyed.
08463_ G-73 Enforcer destroyed.
08463_ G-67 Veteran destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          39
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             5
Corruption Prevention      20
Armor Coverage             600
Resistance: KI             20
Resistance: TH             25
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                40
Targeting Accuracy         6
Melee Accuracy             14
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           3
Force Boost                3
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
           Adv. Treads | -7/Factory | Scanalyzed
        Actuator Array | -7/Factory | Scanalyzed
 Imp. Weapon Shielding | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Treads | x2 | -6/Factory 
 Adv. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              TractorBlastCanceller
  Manual?         0
Play Time         01:25:15
  Cumulative      51.9 hours
  Start           2021.06.06 @ 22:11:02
  End             2021.06.06 @ 23:44:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          43
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 379c2317-80fc-409e-afc1-d1907ab0fd76