Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 05:45:17 Player: Miwa Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (178) 890 Value Destroyed (5264) 5264 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 13191 Bonus ------- Follower Combat Kills 231 Aligned with FarCom 300 Met Zhirov 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/1000 Matter 111/300 Energy 85/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Improved Targeting Computer System Shield > --- WEAPON (4) ------- Segregator > --- INVENTORY (5) ---- Micro Fission Core Advanced Targeting Computer Kinecellerator Makeshift Hacking Suite Integrated Dissipator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Targeting Computer Targeting Computer Improved Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Antimatter Reactor Heavy Armor Plating Gauss Cannon Gauss Cannon [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon XL Autogun Subcomponent Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Light Cannon Special Weapon Improved Remote Datajack Slashing Weapon Segregator Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . 1 . . . . . . . Utility 6 | . . . 2 . . . 1 . . . 1 . . 2 . . . . Weapon 2 | . . . . . . . . 2 . . . . . . . . . . Parts Attached 76 | 6 9 6 6 3 . 1 15 2 1 1 2 5 . 2 5 2 3 7 Power 13 | 1 1 2 1 1 . 1 2 . . . . 1 . . 1 . 1 1 Engine 10 | 1 1 2 1 1 . 1 2 . . . . 1 . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . . . . . . 1 . 1 . Propulsion 23 | 2 2 2 . 1 . . 9 . 1 . 1 . . . 2 . 2 1 Treads 18 | 2 2 2 . 1 . . 4 . 1 . 1 . . . 2 . 2 1 Leg 3 | . . . . . . . 3 . . . . . . . . . . . Wheel 2 | . . . . . . . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 18 | 1 4 1 2 1 . . 2 1 . 1 1 . . 2 1 . . 1 Device 6 | . 2 . . . . . 1 . . . 1 . . . 1 . . 1 Storage 4 | 1 . 1 . . . . 1 . . . . . . 1 . . . . Processor 5 | . . . 2 1 . . . . . 1 . . . 1 . . . . Hackware 2 | . 1 . . . . . . 1 . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 22 | 2 2 1 3 . . . 2 1 . . . 4 . . 1 2 . 4 Energy Gun 4 | 2 . 1 1 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 8 | . . . . . . . 2 1 . . . 4 . . 1 . . . Ballistic Cannon 6 | . 1 . 2 . . . . . . . . . . . . 1 . 2 Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 1 . . . 1 . . . . 1 1 Parts Lost 28 | . 1 1 1 2 . 1 2 . 1 . . . . . 3 1 . 15 Power 4 | . . . . 1 . . 1 . . . . . . . 1 . . 1 Propulsion 9 | . . 1 . 1 . 1 1 . . . . . . . 1 . . 4 Utility 6 | . . . . . . . . . 1 . . . . . . . . 5 Weapon 9 | . 1 . 1 . . . . . . . . . . . 1 1 . 5 Highest Loss Streak 11 | . 1 1 1 2 . 1 2 . 1 . . . . . 2 1 . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 94 96 94 100 95 91 75 63 54 64 85 86 87 89 93 96 86 Engine 7 | . 14 14 11 10 11 11 8 7 7 7 6 6 6 5 3 . . . Treads 16 | . 28 22 22 17 22 17 10 23 12 7 13 13 13 11 12 17 19 17 Device 4 | . 6 . . . . . 9 3 . . 4 6 6 5 5 5 5 4 Storage 6 | . 14 14 11 11 11 11 9 7 4 . . . . 4 5 5 5 5 Processor 17 | . . . 22 22 22 22 18 15 15 16 20 20 20 23 23 23 23 20 Hackware 11 | . 4 14 11 11 11 11 9 10 15 15 13 13 13 11 11 11 11 10 Energy Gun 4 | . 18 14 8 11 11 11 . . . . . . . . . . . . Ballistic Gun 12 | . . . . . . . 17 6 7 7 6 25 26 23 22 21 17 13 Ballistic Cannon 3 | . 5 14 10 11 11 11 . . . . . . . . . . 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 12 14 22 25 25 19 19 28 35 33 23 24 24 23 43 51 57 57 53 Greatest Support 140 | 40 40 40 40 40 40 40 60 60 90 70 140 140 140 140 140 126 126 102 Greatest Overweight (x) 9 | . . 1 . . . . 9 . . . . . . . . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 5 5 5 5 15 15 15 15 15 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 7 5 5 5 5 14 15 15 15 15 Most Carried 15 | 6 8 9 10 10 10 10 10 10 10 5 5 5 5 11 11 12 15 15 Average Carried 7 | 4 7 8 7 9 9 10 8 8 7 5 4 5 5 7 10 10 13 14 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 5 5 5 5 5 15 15 15 15 5 Final Carried 15 | 6 8 8 10 10 10 10 9 9 5 5 5 5 5 11 9 12 15 5 Class Distribution -------------------- 48% | Scavenger-Gunner 41% | Mutant 6% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 4749 | 259 114 200 282 125 . 19 774 . 582 55 589 317 348 104 305 437 . 239 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8825 | 154 398 325 548 662 . 40 959 30 1142 204 1257 376 562 226 509 996 . 437 Parts 431 | 14 26 19 38 30 . 12 54 2 23 18 65 5 23 9 38 38 . 17 Haulers Intercepted 6 | . 1 . 1 . . . 2 . . . 1 . . 1 . . . . Recyclers Shooed 7 | . 1 2 2 . . 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 131 | . . . . . . . . . . . . 8 23 . 42 36 . 22 Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 124 | . 8 12 11 2 . 4 12 . 4 3 11 5 11 . 12 18 . 11 Guns 97 | . 5 4 3 2 . 1 12 . 4 3 11 5 11 . 12 18 . 6 Cannons 26 | . 2 8 8 . . 3 . . . . . . . . . . . 5 Classes Destroyed 20 | 3 6 3 . 1 . . 1 . 1 2 2 . 1 . . . . . Worker 10 | 1 1 . . 3 . 1 2 . . . 2 . . . . . . . Builder 5 | . 1 . . 1 . 1 2 . . . . . . . . . . . Tunneler 7 | 4 . 1 . 2 . . . . . . . . . . . . . . Hauler 6 | . 1 . 1 . . . 2 . . . 1 . . 1 . . . . Recycler 19 | 1 . 2 3 6 . . 3 . . . 3 . . 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . Operator 3 | . 1 . 1 . . . . 1 . . . . . . . . . . Watcher 8 | . 2 . 3 . . . 1 . . . 2 . . . . . . . Swarmer 41 | . 3 6 5 . . 4 3 . . . . 1 3 . 5 6 . 5 Grunt 39 | . 5 2 2 1 . . 6 . . . 5 . 3 . 3 9 . 3 Brawler 3 | . . . . . . . . . . . . . 1 . . 2 . . Duelist 4 | . . . . 1 . . . . . . . . 1 . . . . 2 Sentry 16 | . . 1 4 . . . 3 . . 1 3 . 2 . . 1 . 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . . . . Hunter 1 | . . . . . . . . . . 1 . . . . . . . . Programmer 6 | . . . . . . . . . . . 1 . 1 . 4 . . . Heavy 1 | . . . . . . . . . . 1 . . . . . . . . Compactor 4 | . . . . . . . . . 4 . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . Assembled 6 | . . 2 . . . . . . . . . 4 . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | 4 3 3 4 3 . 5 7 1 2 2 5 4 7 1 5 4 . 5 Combat Bots Only 7 | . 3 3 3 2 . 4 4 . 2 2 3 4 7 . 5 4 . 5 Max Kills in Single Turn 2 | 2 2 1 1 1 . 2 2 1 1 1 2 1 2 1 2 2 . 1 Gunslinging 1 | . . . . . . . 1 . . . . . 1 . 1 1 . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Damage Taken 7219 | 40 355 402 566 192 . 124 621 . 347 68 336 80 232 74 557 746 . 2479 Core 1522 | . 37 61 126 69 . 30 80 . 54 . 11 . 45 28 . 89 . 892 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 262 | . 52 . 210 . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 60 . . . 43 85 . . 92 . . 93 . . . . . Volleys Fired 475 | 10 38 35 62 21 . 10 76 2 35 4 33 22 29 7 23 32 . 36 Largest 4 | 2 2 2 2 2 . 2 2 1 1 1 1 4 4 4 4 4 . 4 Hottest 200 | 90 90 85 91 91 . 91 56 60 60 60 60 80 80 80 93 130 . 200 Shots Fired 1058 | 20 65 70 85 42 . 20 152 2 36 4 33 80 116 28 88 125 . 92 Gun 885 | 20 59 35 23 21 . 10 152 2 36 4 33 80 116 28 88 124 . 54 Cannon 173 | . 6 35 62 21 . 10 . . . . . . . . . 1 . 38 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 886 | . 6 35 62 21 . 10 152 2 36 4 33 80 116 28 88 125 . 88 Thermal 130 | 10 27 35 23 21 . 10 . . . . . . . . . . . 4 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 42 | 10 32 . . . . . . . . . . . . . . . . . Robot Hit Streak 44 | 4 8 5 22 16 . 6 22 3 25 18 44 11 19 13 11 30 . 14 Robot Miss Streak 6 | 2 4 4 2 2 . 3 2 2 3 . 2 2 2 1 6 2 . 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . 1 1 . 1 Secondary Targets 15 | . . . . . . . 3 . . . . . 3 . 5 4 . . Max Gunslinging Chain 2 | . . . . . . . 1 . . . . . 1 . 2 1 . . Shots Hit Robots 719 | 13 42 38 70 30 . 12 113 2 36 3 33 46 43 23 54 94 . 67 Core Hits 317 | 6 20 19 25 17 . 5 31 2 19 7 35 13 22 8 24 39 . 25 Critical Kills 3 | . . . . . . . 1 . . . . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . Critical Strikes 22 | 2 3 4 5 1 . . 2 . . . . . . . . 2 . 3 Burn 10 | 2 3 3 2 . . . . . . . . . . . . . . . Destroy 4 | . . . . . . . 2 . . . . . . . . 2 . . Blast 8 | . . 1 3 1 . . . . . . . . . . . . . 3 Melee Attacks 4 | . 3 . . . . . . . . . . . . . . . . 1 Thermal 1 | . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . 3 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 17796 | 223 589 586 1127 478 . 357 1539 117 2838 202 2372 853 898 456 1260 2072 . 1829 Guns 14839 | 155 487 213 257 203 . 62 1539 111 2838 202 2371 853 898 456 1260 2072 . 862 Cannons 2727 | . 89 372 870 275 . 154 . . . . . . . . . . . 967 Explosions 209 | 68 . . . . . 141 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 21 | . 13 1 . . . . . 6 . . 1 . . . . . . . Kinetic 16053 | . 89 372 870 275 . 154 1539 111 2838 202 2371 853 898 456 1260 2072 . 1693 Thermal 1313 | 131 170 213 257 203 . 203 . . . . . . . . . . . 136 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 409 | 92 317 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 40 | . . . . . . . . . 40 40 . . . . 2 2 2 2 Average Corruption 8 | . . . . . . . . . 19 40 . . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 59 | . . . . . . . . . 20 16 . . . . 2 15 4 2 Message Errors 19 | . . . . . . . . . 5 5 . . . . . 9 . . Matter Fused 11 | . . . . . . . . . 3 6 . . . . 2 . . . Heat Flow Errors 2 | . . . . . . . . . 2 . . . . . . . . . Energy Discharges 11 | . . . . . . . . . 5 2 . . . . . 3 1 . Data Loss (minor) 7 | . . . . . . . . . 1 . . . . . . 2 3 1 Data Loss (major) 6 | . . . . . . . . . 3 3 . . . . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 55 | . . . . . . 42 . . . . . . . . . . . 13 Projectiles 13 | . . . . . . . . . . . . . . . . . . 13 Explosions 42 | . . . . . . 42 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 29 | . 3 4 6 3 . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 27 | . 2 4 6 3 . . . . . . . . . . . . . 12 Secondary 2 | . 1 . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 40 | 40 . . . . . . . . . . . . . . . . . . Shots 1 | 1 . . . . . . . . . . . . . . . . . . Rammed 5 | . 2 1 . . . . . 1 . . 1 . . . . . . . Targets Rammed 6 | . 3 1 . . . . . 1 . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . Highest Temperature 506 | 150 147 168 155 89 . 168 360 64 288 96 163 88 127 65 91 59 . 506 Average Temperature 70 | 51 41 62 55 31 . 74 64 36 127 45 36 33 58 32 35 26 . 190 Received Heat Transfer 1636 | . 150 36 201 24 . . 279 . . . 108 . 42 18 45 264 . 469 Effects 5 | . . . . . . . . . 2 . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . 2 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . Parts Melted 6 | 1 1 1 1 1 . . . . . . . . . . 1 . . . Heat Transferred 3776 | 333 740 851 888 518 . 298 . . . . . . . . . . . 148 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 239 | 30 191 239 234 123 . 121 201 145 3 90 215 . . 60 . . . . Initial 91 | . 19 29 . 48 . . 46 91 . . 44 . . . . . . . Average 59 | 11 69 61 78 44 . 38 52 88 . 20 96 . . 6 . . . . Maximum Alert Level 1 | . . 1 1 . . . 1 . . . 1 . . . . . . . Low Security (%) 95 | 100 100 98 92 100 . 100 91 100 100 100 90 . . 100 . . . . Level 1 4 | . . 1 7 . . . 8 . . . 9 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 1 . . 1 4 1 . 1 6 . . 1 . . . 1 Investigation 1 | . . . . . . . 1 . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . 2 . . . . . . . Reinforcement 9 | . 1 . 1 . . 1 3 1 . 1 1 . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . . . . 3 . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 8 | . 1 2 1 . . . 2 . . . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 172 | . 15 14 20 2 . 4 17 2 6 1 20 6 10 4 14 18 . 19 Peak Tracking Total 10 | . 3 3 4 2 . 4 6 1 2 2 5 2 7 3 6 4 . 10 Tactical Retreats 14 | . 3 1 2 . . . 2 . . . 2 3 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 3 | . . . . 1 . . . 1 . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 6 | . . . . . . 1 2 1 . . 2 . . . . . . . Max in Single Turn 1 | . . . . . . 1 1 1 . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 32 | . 5 . 7 2 . . 2 1 . 1 2 . . 1 1 1 9 . Terminals 13 | . 4 . 4 . . . 1 . . . 2 . . 1 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Total Hacks 112 | . 14 . 19 2 . . 9 6 . 3 5 . . 2 3 1 48 . Successful 87 | . 9 . 11 2 . . 5 2 . 2 3 . . 1 3 1 48 . Failed 25 | . 5 . 8 . . . 4 4 . 1 2 . . 1 . . . . Catastrophic 2 | . . . . . . . 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 40 | . 15 . 12 . 1 . 8 . . . 3 . . . 1 . . . Terminals 41 | . 12 . 11 . . . 8 . . . 5 . . 2 3 . . . Fabricators 6 | . . . . . . . . 6 . . . . . . . . . . Repair Stations 8 | . 2 . 6 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . . . 3 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Terminal Hacks 64 | . 4 . 2 2 . . 2 . . . 1 . . 1 3 1 48 . Record 39 | . . . . . . . . . . . . . . . 3 . 36 . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . Robot Analysis 8 | . . . 2 . . . 2 . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . Open Door 3 | . . . . 2 . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . . . . . . . . . . . . . Scan Component 3 | . 1 . 2 . . . . . . . . . . . . . . . Repair 3 | . 1 . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . 2 . . . . . . . . Insert Component 2 | . . . 1 . . . . . . 1 . . . . . . . . Analyze 2 | . . . 1 . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 10 | . 3 . 3 . . . 2 . . . 2 . . . . . . . Terminals 10 | . 3 . 3 . . . 2 . . . 2 . . . . . . . Assimilate 4 | . 1 . 1 . . . 1 . . . 1 . . . . . . . Operators 6 | . 2 . 2 . . . 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . 6 . . . 1 1 . 1 1 . . . . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . 134 . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . . . . 1 . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . . . . . . . . . . . . Time 78 | . 26 . 52 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . 1 . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Total Allies 9 | . . 2 1 . . . . 3 1 . . . 2 . . . . . Largest Group 3 | . . 2 1 . . . . 3 3 . . . 2 2 1 . . . Highest-Rated Group 90 | . . 53 31 . . . . 90 85 . . . 58 58 24 . . . Highest-Rated Ally 31 | . . 31 31 . . . . 30 31 . . . 29 29 24 . . . Total Orders 1 | . . . 1 . . . . . . . . . . . . . . . ROAM 1 | . . . 1 . . . . . . . . . . . . . . . Ally Attacks 61 | . . 2 3 . . . . 3 24 . . . 1 15 13 . . . Total Damage 908 | . . 21 42 . . . . 70 396 . . . 25 149 205 . . . Kills 7 | . . 1 1 . . . . 1 1 . . . . 1 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total 8 | . . . 2 . . . 2 . . . . . . . . . 4 . Derelict Logs Recovered 8 | . . 1 . 2 . . . . . . . . 2 . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 17611 | 154 1194 1513 1322 910 768 123 1833 455 429 325 1320 1217 2228 552 1350 1308 307 303 Spaces Moved 8761 | 76 625 656 617 524 479 57 415 181 183 192 471 729 1349 333 811 758 186 119 Core 15 | 13 . . . . . . 1 . . . . . . . . . . 1 Treads 8623 | 63 625 656 617 524 479 57 291 181 183 192 471 729 1349 333 811 758 186 118 Legs 54 | . . . . . . . 54 . . . . . . . . . . . Wheels 69 | . . . . . . . 69 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 95 160 160 160 160 160 160 160 160 160 160 160 Average Speed 163 | 141 160 186 160 160 160 160 184 160 160 160 160 160 160 160 160 160 160 165 Slowest Speed 500 | 160 160 240 160 160 160 160 500 160 160 160 160 160 160 160 160 160 160 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 5 75 97 45 89 89 22 36 3 74 5 13 84 97 8 92 91 62 20 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 4 | . . 1 . . . . . . . . . . . . . . 3 . Known Exits Taken 4 | . 1 1 . . . . . . . . . . . 1 1 . . . Unknown Exits Taken 12 | 1 . . 1 1 1 1 1 . . 1 1 1 1 . . 1 1 . Scrap Searched 17 | . . 1 . 2 . . . . . . . 2 5 . 3 3 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 67 | 6 . . . . . 16 5 . 4 . 5 2 . . 2 6 . 21 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 42 | . . . . . . . 2 . 4 . 5 2 . . 2 6 . 21 AOE 22 | 6 . . . . . 16 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Zhi Pro Total 11525 | 103 756 880 867 555 482 69 1333 349 322 209 1037 766 1404 349 850 821 197 176 Wait 2059 | . 49 173 173 . . 1 810 154 96 13 524 8 19 . 5 25 . 9 Move 8744 | 75 624 655 616 523 478 56 414 181 182 191 470 728 1348 332 810 757 185 119 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 91 | 12 16 4 8 4 1 . 8 5 3 . 5 . . 8 4 4 6 3 Fast Attach 13 | . . . 1 1 . . 5 . . 1 1 4 . . . . . . Attach 47 | 6 3 1 4 2 . . 9 2 1 . 1 . . 2 4 2 3 7 Detach 1 | . . . . . . . . . . . . . . . . 1 . . Swap 16 | . 6 5 1 . . 1 1 . . . . 1 . . 1 . . . Drop 57 | . 14 6 2 4 3 1 10 4 5 . 2 1 . . 2 . 2 1 Fire 475 | 10 38 35 62 21 . 10 76 2 35 4 33 22 29 7 23 32 . 36 Melee 4 | . 3 . . . . . . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 6 | . 3 1 . . . . . 1 . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . . . 2 8 . 1 . 1 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 574 | -10/Materials | Identified exit to Mines 983 | -10/Materials | Discovered new exit (range 9) 1040 | -10/Materials | Repaired Med. Laser 1100 | -10/Materials | Identified exit to Materials 1349 | -10/Materials | Entered Mines 1435 | -10/Mines | Assembled infested the area 1457 | -10/Mines | Learned location of Zion (-7) 1460 | -10/Mines | Discovered exit to Materials (range 5) 2142 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2146 | -10/Mines | Found Prototype Device 2451 | -10/Mines | Discovered exit to Materials (range 6) 2862 | -10/Mines | Entered Materials 2862 | -9/Materials | Accompanied by 1 ally 2862 | -9/Materials | Evolved 2 slots: Utility x2 2867 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2903 | -9/Materials | Repaired Lgt. Cannon 2937 | -9/Materials | Identified Exp. Sensor Array 3970 | -9/Materials | Discovered new exit (range 16) 4109 | -9/Materials | Repaired Lgt. Cannon 4184 | -9/Materials | Entered Mines 4274 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4423 | -9/Mines | Discovered new exit (range 7) 4481 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4647 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4647 | -9/Mines | Discovered new exit (range 5) 4838 | -9/Mines | Discovered new exit (range 9) 4862 | -9/Mines | Learned Materials stockpile data 4868 | -9/Mines | Learned Materials stockpile data 4917 | -9/Mines | Found the Drone Emporium 4933 | -9/Mines | Found Prototype Device 5094 | -9/Mines | Entered Exiles 5134 | -9/Exiles | Met 8R-AWN 5160 | -9/Exiles | Met EX-HEX 5210 | -9/Exiles | Met EX-BIN 5229 | -9/Exiles | Aligned with FarCom system 5230 | -9/Exiles | Given EX-Vault access code 5269 | -9/Exiles | Opened EX-Vault 5277 | -9/Exiles | Found Prototype Ballistic Gun 5315 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5359 | -9/Exiles | Met EX-DEC 5435 | -9/Exiles | Discovered new exit (range 14) 5568 | -9/Exiles | Visited The Gauntlet 5862 | -9/Exiles | Left Exiles lab with XL Autogun Array 5862 | -9/Exiles | Entered Mines 5934 | -8/Mines | Core integrity fell below 50% 5950 | -8/Mines | Discovered new exit (range 11) 5985 | -8/Mines | Entered Materials 5985 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6563 | -8/Materials | Build established: Scavenger-Mutant 6958 | -8/Materials | Build established: Mutant 7733 | -8/Materials | Discovered new exit (range 13) 7818 | -8/Materials | Entered Factory 7818 | -7/Factory | Evolved 2 slots: Weapon x2 7820 | -7/Factory | Identified XL Autogun Array 8004 | -7/Factory | Fabricated L-41 Fighter (x3) 8273 | -7/Factory | Sucked down chute 8273 | -7/Factory | Entered Waste 8274 | -7/Waste | Met a frightened Derelict 8278 | -7/Waste | Spotted C-40 Crusher 8288 | -7/Waste | EMP discharged 8288 | -7/Waste | Destroyed C-40 Crusher 8290 | -7/Waste | Spotted C-40 Crusher 8301 | -7/Waste | Destroyed C-40 Crusher 8312 | -7/Waste | Spotted C-40 Crusher 8315 | -7/Waste | 2 allies followed down the chute 8324 | -7/Waste | Allies destroyed C-40 Crusher 8361 | -7/Waste | Build established: Hacker-Gunner 8363 | -7/Waste | Spotted C-40 Crusher 8370 | -7/Waste | Destroyed C-40 Crusher 8374 | -7/Waste | Spotted C-40 Crusher 8388 | -7/Waste | EMP discharged 8388 | -7/Waste | System corruption reached 10% 8415 | -7/Waste | Destroyed C-40 Crusher 8488 | -7/Waste | EMP discharged 8526 | -7/Waste | Crushed by Compactor (1 part destroyed) 8532 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8533 | -7/Waste | Spotted C-40 Crusher 8588 | -7/Waste | EMP discharged 8588 | -7/Waste | System corruption reached 30% 8677 | -7/Waste | Discovered new exit (range 13) 8688 | -7/Waste | EMP discharged 8702 | -7/Waste | Entered Factory 9017 | -7/Factory | Discovered new exit (range 7) 9027 | -7/Factory | Entered another Factory area 9027 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9576 | -6/Factory | Build established: Scavenger-Gunner 9956 | -6/Factory | Garrison activated, responded to threat 10315 | -6/Factory | Discovered new exit (range 6) 10347 | -6/Factory | Entered Lower Caves 11074 | -6/Lower Caves | Discovered new exit (range 6) 11564 | -6/Lower Caves | Entered another Lower Caves area 11566 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11667 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11701 | -6/Lower Caves | Destroyed 7 combat bots 11762 | -6/Lower Caves | Encountered a Warlord checkpoint 11904 | -6/Lower Caves | Learned Factory terminal intel 12121 | -6/Lower Caves | Discovered new exit (range 15) 13603 | -6/Lower Caves | Discovered new exit (range 5) 13792 | -6/Lower Caves | Entered Factory 13792 | -5/Factory | Accompanied by 2 allies 13792 | -5/Factory | Evolved 2 slots: Utility x2 13793 | -5/Factory | Identified exit to Upper Caves 13794 | -5/Factory | Loaded intel: 27 terminal locations 13899 | -5/Factory | Identified exit to DSF 14314 | -5/Factory | Garrison activated, responded to threat 14344 | -5/Factory | Entered Upper Caves 14344 | -5/Upper Caves | Accompanied by 1 ally 14421 | -5/Upper Caves | Learned Factory trap positions 15267 | -5/Upper Caves | Attracted the attention of an 0b10 base 15303 | -5/Upper Caves | Learned location of 1 exit from Research 15303 | -5/Upper Caves | Learned Extension emergency access door positions 15303 | -5/Upper Caves | Learned Factory stockpile data 15437 | -5/Upper Caves | Identified exit to Upper Caves 15694 | -5/Upper Caves | Entered another Upper Caves area 15798 | -5/Upper Caves | Discovered new exit (range 16) 16033 | -5/Upper Caves | Learned Factory stockpile data 16622 | -5/Upper Caves | Discovered new exit (range 18) 16771 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17002 | -5/Upper Caves | Entered Zhirov 17002 | -5/Zhirov | Discovered new exit (range 3) 17039 | -5/Zhirov | Met Zhirov 17070 | -5/Zhirov | Learned location of Quarantine (-2) 17070 | -5/Zhirov | Learned location of Testing (-3) 17070 | -5/Zhirov | Learned location of Command (-1) 17105 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17130 | -5/Zhirov | Found Alien Artifact 17155 | -5/Zhirov | Found Alien Artifact 17309 | -5/Zhirov | Entered Proximity Caves 17513 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 17561 | -4/Proximity Caves | Core integrity fell below 50% 17584 | -4/Proximity Caves | Lost 11 parts (1p4n2u4w) 17608 | -4/Proximity Caves | Core integrity fell below 20% 17612 | -4/Proximity Caves | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. L-61 Swordsman unfolds itself. E-15 Imp unfolds itself. Adv. Heat Sink destroyed. Critical hit (Burn: +37). Imp. Treads blown off. Neutrino Core blown off. Particle Accelerator blown off. Gauss Cannon blown off. E-15 Imp destroyed. Slug penetrates L-61 Swordsman. Mass Driver destroyed. Hacking Suite destroyed. Critical hit (Burn: +37). Acquired Segregator. Propulsion Shielding fries itself beyond repair. Lrg. Storage Unit destroyed. [Achievement: This Is Interesting...] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ####"# # #???????????????????????????????? | | ????#"## ## #???????????????????????????????? | | ?????# #### ## ##?????????????#????????????????? | | ??????# ### ### ##?????### #????????????????? | | ???????#" #### #### #???????????????? | | ???????# ### ??????????????? | | ???????# ##### ??????????????? | | ???????## ##???# ??????????????? | | ????????###% ######??## ??????????????? | | ????????##" = ###?????# ??????????????? | | ????????# " # ???# #? ??????????????? | | ????????### #### ### #?? ??????????????? | | ??????????# #??? ;# #?## ???????????????? | | ??????????# ##?##; ### ???????????????? | | ??????????# ###; ## #???????????????? | | ??????????## #?# ?????????????????? | | ???????????## #### #???????????????????? | | ????????????## #"## ######??????????????? | | ?????????????# ?????????????? | | ?????????????## % %%% #??????????????????? | | ??????????????#### [ %% %# #?????????????????? | | ????????????????## ! %% #???#?????????????????? | | ????????????????# % %%## $ ?????????????? | | ????????????????# ##%%%#??? ??????????????? | | ????????????????## ##;g%l##????# "#????????????? | | ?????????????????####;=*l@##??????""#????????????? | | ????????????????????##%!l!|#????????#????????????? | | ?????????????????????# %!###?????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????## #???????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Hvy. Treads | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Armchair Analyst Explorer Just Browsing Leap Before You Look My Command Is Your Wish The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed GuidanceAnalysisDevice Manual? 0 Play Time 01:54:49 Cumulative 24.1 hours Start 2022.05.28 @ 03:40:17 End 2022.05.28 @ 05:45:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c3037ba0-8d32-4ba1-8b5e-b2ac4274c66b