Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.05 @ 20:03:16 Player: Murdock2099 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (34) 170 Value Destroyed (1257) 1257 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5027 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Targeting Computer Layered Medium Armor Plating > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Improved Melee Analysis Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Targeting Computer Transmission Jammer Improved Core Shielding Layered Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun > --- INVENTORY -------- Improved Melee Analysis Suite Improved Field Recycling Unit [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 3 | . . 1 . . . . . 2 Propulsion 2 | . . . . 1 1 . . . Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 47 | 5 4 12 . 3 3 3 . 17 Power 5 | 1 . 3 . . . . . 1 Engine 5 | 1 . 3 . . . . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 12 | 2 . 2 . 1 2 . . 5 Treads 4 | . . . . . 2 . . 2 Leg 4 | 2 . . . . . . . 2 Wheel 4 | . . 2 . 1 . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | . 2 3 . 2 . 2 . 8 Device 5 | . . . . 1 . 1 . 3 Storage 2 | . 1 . . . . 1 . . Processor 3 | . 1 1 . . . . . 1 Hackware . | . . . . . . . . . Protection 7 | . . 2 . 1 . . . 4 Artifact . | . . . . . . . . . Weapon 13 | 2 2 4 . . 1 1 . 3 Energy Gun 4 | 2 2 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . 2 . . . . . 1 Ballistic Cannon 4 | . . 2 . . 1 1 . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 9 | . . . . . . . . 9 Parts Lost 29 | . . . . . 3 4 . 22 Power 4 | . . . . . . 1 . 3 Propulsion 8 | . . . . . 1 1 . 6 Utility 10 | . . . . . 1 1 . 8 Weapon 7 | . . . . . 1 1 . 5 Highest Loss Streak 11 | . . . . . 1 4 . 11 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 3 6 7 8 6 6 3 3 2 Power . | . 1 . 1 1 1 . . . Propulsion . | 1 2 1 1 . . . 1 . Utility 2 | . 1 2 3 2 2 2 2 2 Weapon 1 | . 2 2 3 3 3 . . . Tool/Special . | . . . . . . . . . Unused Backups 3 | . . 2 . . . . . 1 Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 1 | . . . . . . . . 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 96 99 100 99 92 94 92 47 Engine 13 | . 14 22 22 18 15 14 15 4 Treads 6 | . . . . . 6 15 15 4 Leg 5 | . 28 14 . . . . . 2 Wheel 8 | . . 7 22 27 18 10 7 2 Device 7 | . . . . 8 7 14 15 6 Storage 9 | . 14 11 11 9 7 10 15 5 Processor 5 | . 10 19 11 7 . . . 3 Protection 5 | . . 2 11 10 13 3 . 6 Energy Gun 6 | . 28 13 . . . 3 7 . Ballistic Gun 4 | . . 3 11 9 6 7 7 2 Ballistic Cannon 6 | . . 4 11 9 15 10 7 1 Peak Build Rating 25 | 5 7 13 13 17 20 18 15 25 Average Rating 14 | 4 6 10 13 15 19 16 15 16 On Entrance 11 | . 5 7 13 13 17 16 15 15 Avg Prop Armor Cover (%) 3 | . . . . . 3 2 3 6 Naked Turns . | . . . . . . . . . Heaviest Build 35 | 7 12 26 26 31 35 30 27 31 Greatest Support 40 | 20 20 28 28 38 40 40 40 40 Greatest Overweight (x) 2 | . . . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 8 6 Most Carried 8 | 5 8 8 8 8 8 6 3 5 Average Carried 4 | 3 6 7 8 6 6 3 3 2 Final Capacity 8 | 5 8 8 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 7 7 3 3 2 Class Distribution -------------------- 53% | Mutant 19% | Scavenger-Skirmisher 15% | Scavenger-Tank 6% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1155 | 170 110 396 6 28 40 260 . 145 Remotely . | . . . . . . . . . Salvage Created 1337 | . 110 403 . 26 121 239 . 438 Parts 68 | . 5 23 . . 6 10 . 24 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 4 | . . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 9 1 . Prevented 1 | . . . . . . . 1 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 29 | . 2 10 . 1 2 6 . 8 Melee 3 | . . . . . . . . 3 Guns 12 | . 1 4 . . 1 3 . 3 Cannons 12 | . . 5 . 1 1 3 . 2 Classes Destroyed 9 | . 1 4 . . 1 . . 3 Worker 1 | . . 1 . . . . . . Hauler 1 | . . . . . . . . 1 Recycler 1 | . . 1 . . . . . . Operator 1 | . . . . . . . . 1 Watcher 1 | . . . . . 1 . . . Swarmer 6 | . . 3 . . . . . 3 Grunt 18 | . 2 5 . 1 . 6 . 4 Sentry 4 | . . 2 . . 2 . . . Hunter 1 | . . . . . . . . 1 Best Kill Streak 6 | . 2 6 . 1 2 4 . 3 Combat Bots Only 5 | . 2 5 . 1 2 4 . 2 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 521 | . 13 45 . 41 107 46 . 269 Missed 161 | . 5 16 . 13 33 17 . 77 Hits 360 | . 8 29 . 28 74 29 . 192 Projectile 360 | . 8 29 . 28 74 29 . 192 Critical Strikes 4 | . . . . 1 1 . . 2 Actively Blocked 1 | . . . . . . . . 1 Damage Taken 4214 | . 86 278 . 312 555 349 . 2634 Core 995 | . 8 33 . 36 42 22 . 854 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 152 | . . . . . . . . 152 Ignored by Resistances 1355 | . 25 82 . 125 263 125 . 735 Core Remaining (%) 94 | 100 96 . 91 93 . . 90 . Volleys Fired 108 | . 9 30 . 4 7 16 . 42 Largest 3 | . 2 2 . 2 3 3 . 3 Hottest 103 | . 80 100 . 53 86 103 . 103 Shots Fired 204 | . 18 59 . 8 20 41 . 58 Gun 135 | . 18 44 . 4 7 25 . 37 Cannon 68 | . . 15 . 4 13 16 . 20 Launcher . | . . . . . . . . . Special 1 | . . . . . . . . 1 Kinetic 140 | . . 27 . 8 20 32 . 53 Thermal 45 | . . 32 . . . 9 . 4 Explosive . | . . . . . . . . . Electromagnetic 18 | . 18 . . . . . . . Robot Hit Streak 19 | . 7 11 . 8 12 11 . 19 Robot Miss Streak 3 | . 1 1 . 1 1 1 . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 168 | . 14 47 . 7 16 31 . 53 Core Hits 68 | . 3 18 . 2 8 17 . 20 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 8 | . . 1 . . 1 . . 6 Burn 1 | . . 1 . . . . . . Blast 5 | . . . . . 1 . . 4 Smash 2 | . . . . . . . . 2 Melee Attacks 10 | . . . . . . . . 10 Impact 10 | . . . . . . . . 10 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2984 | . 188 693 . 117 290 476 . 1220 Guns 1558 | . 188 470 . 47 90 248 . 515 Cannons 1021 | . . 209 . 70 191 228 . 323 Explosions . | . . . . . . . . . Melee 370 | . . . . . . . . 370 Ramming 35 | . . 14 . . 9 . . 12 Kinetic 1921 | . . 348 . 117 281 389 . 786 Thermal 470 | . . 331 . . . 87 . 52 Explosive . | . . . . . . . . . Electromagnetic 188 | . 188 . . . . . . . Impact 370 | . . . . . . . . 370 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 1 1 1 9 Average Corruption 2 | . . . . . 1 1 1 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . . 2 7 2 15 Message Errors 5 | . . . . . . . 1 4 Matter Fused 6 | . . . . . 1 2 . 3 Heat Flow Errors 8 | . . . . . 1 2 . 5 Energy Discharges 4 | . . . . . . 2 1 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 136 | . . . . . 11 . . 125 Projectiles 11 | . . . . . 11 . . . Explosions . | . . . . . . . . . Melee 125 | . . . . . . . . 125 Knockbacks 16 | . . 2 . 1 . 5 . 8 Impact 3 | . . 1 . . . . . 2 Kinetic 10 | . . 1 . 1 . 4 . 4 Secondary 3 | . . . . . . 1 . 2 Self-Inflicted Damage 11 | . . 7 . . 4 . . . Shots . | . . . . . . . . . Rammed 6 | . . 3 . . 1 . . 2 Targets Rammed 9 | . . 3 . . 1 . . 5 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 580 | . 213 580 . 69 291 216 . 259 Average Temperature 120 | . 102 179 . 27 117 54 . 78 Received Heat Transfer 2097 | . 66 141 . 270 405 261 . 954 Effects 19 | . . 18 . . 1 . . . Shutdowns 6 | . . 6 . . . . . . Energy Bleed 3 | . . 3 . . . . . . Interference 1 | . . . . . 1 . . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 4 | . . 4 . . . . . . Damage (minor) 2 | . . 2 . . . . . . Damage (major) 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . 1 Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 4 | . . . . . . . . 4 Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 4 | . . 2 . . . 1 . 1 Heat Transferred 1443 | . . 1036 . . . 259 . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 185 | . 40 185 52 20 50 . . 172 Initial 52 | . . . 52 3 . . . . Average 37 | . 8 47 35 4 10 . . 63 Influence Increases 1156 | . 55 328 . 29 112 170 . 462 Destroy 0b10 Robot/C 580 | . 40 200 . 20 40 120 . 160 Destroy 0b10 Robot/NC 25 | . . 10 . . 5 . . 10 Destroy Leader 134 | . 10 60 . . 22 20 . 22 Trap Triggered on 0b10 10 | . . 10 . . . . . . Successful Hack 28 | . 5 14 . 9 . . . . Disable Machine 18 | . . 18 . . . . . . Destroy Structure 1 | . . 1 . . . . . . Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 345 | . . 15 . . 45 30 . 255 Influence Decreases 1059 | . 55 168 148 41 107 175 . 365 Entered New Map 120 | . . . 108 9 . 3 . . Time Decay 794 | . 55 168 40 32 77 167 . 255 Lost Part 145 | . . . . . 30 5 . 110 Squads Dispatched 12 | . 1 3 . 1 2 . . 5 Investigation 6 | . 1 2 . . 1 . . 2 Extermination 2 | . . . . . 1 . . 1 Reinforcement 4 | . . 1 . 1 . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 3 | . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 3 18 . 9 9 8 . 35 Peak Tracking Total 12 | . 2 6 . 7 4 3 . 12 Tactical Retreats 12 | . . 1 . . 2 2 . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . . . . . 3 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 12 | . 2 5 . 1 1 1 . 2 Terminals 7 | . 2 3 . 1 1 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 7 14 . 8 3 1 . 7 Successful 27 | . 7 10 . 4 2 1 . 3 Failed 13 | . . 4 . 4 1 . . 4 Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 27 | . 7 9 . 8 3 . . . Fabricators 3 | . . . . . . . . 3 Repair Stations 3 | . . 3 . . . . . . Recycling Units 6 | . . 2 . . . . . 4 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 7 7 . 4 2 1 . . Record 8 | . 3 3 . . 2 . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 2 | . . 1 . 1 . . . . Locate Traps 3 | . 1 1 . 1 . . . . Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . 1 . . . . . . Scan Component 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . . 2 . . . . . 1 Process 1 | . . . . . . . . 1 Retrieve Matter 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 8 | . 1 3 . 1 1 . . 2 Full Trace Events 5 | . . 2 . . 1 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 117 | . . . . . . . . 117 Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 237 | . . . . . . . . 237 Retrieved Matter 76 | . . 76 . . . . . . Retrieved Components 10 | . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 2 . . . . Highest-Rated Group 45 | . . . 45 45 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . 10 . . . . Total Damage 104 | . . . . 104 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) 1627 | . . . . 119 321 666 200 321 Terrain 165 | . . . . . . . . 165 Structural 1612 | . . . . 119 321 666 200 306 Jamming 15 | . . . . . . . . 15 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 2922 | 78 255 495 85 120 321 666 200 702 Spaces Moved 1910 | 61 180 329 81 106 242 379 125 407 Core 60 | 14 . . . . . . . 46 Treads 792 | . . . . . 94 379 125 194 Legs 539 | 47 180 208 . . . . . 104 Wheels 519 | . . 121 81 106 148 . . 63 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 95 95 90 90 160 160 50 Average Speed 127 | 103 120 110 95 90 117 160 160 131 Slowest Speed 160 | 120 120 120 95 90 160 160 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 39 35 20 18 8 58 17 18 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 2180 | 75 201 398 88 122 263 404 125 504 Wait 28 | . . 8 8 6 . . 1 5 Move 1902 | 60 179 328 80 105 241 378 124 407 Hop . | . . . . . . . . . Pick Up 46 | 10 7 9 . 3 3 2 . 12 Fast Attach 4 | . . 1 . . . . . 3 Attach 36 | 5 2 3 . 2 3 6 . 15 Detach 2 | . . . . . . . . 2 Swap 14 | . 2 9 . 1 . 1 . 1 Drop 13 | . 2 7 . 1 . 1 . 2 Fire 108 | . 9 30 . 4 7 16 . 42 Melee 10 | . . . . . . . . 10 Ram 4 | . . 3 . . 1 . . . Kick 3 | . . . . . . . . 3 Crush 2 | . . . . . . . . 2 Escape Stasis 8 | . . . . . 8 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 8) 261 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Discovered new exit (range 18) 307 | -10/Materials | Build established: Mutant 333 | -10/Materials | Identified exit to Materials 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 824 | -9/Materials | Discovered new exit (range 6) 829 | -9/Materials | Entered Mines 898 | -9/Mines | Discovered new exit (range 8) 914 | -9/Mines | Entered Materials 914 | -8/Materials | Accompanied by 2 allies 914 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 925 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1019 | -8/Materials | Discovered new exit (range 16) 1034 | -8/Materials | Entered Factory 1034 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1345 | -7/Factory | Discovered new exit (range 7) 1355 | -7/Factory | Entered Lower Caves 1356 | -7/Lower Caves | Encountered a Warlord checkpoint 1388 | -7/Lower Caves | Learned location of Zion (-7) 1646 | -7/Lower Caves | Build established: Scavenger-Tank 1705 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 1905 | -7/Lower Caves | Entered a destroyed Warlord outpost 1966 | -7/Lower Caves | Discovered new exit (range 15) 1990 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2021 | -7/Lower Caves | Entered another Lower Caves area 2201 | -7/Lower Caves | Discovered new exit (range 8) 2221 | -7/Lower Caves | Entered Factory 2221 | -6/Factory | Evolved 2 slots: Power x2 2313 | -6/Factory | Lost 3 parts (1p1u1w) 2569 | -6/Factory | Lost 11 parts (2p3n4u2w) 2572 | -6/Factory | Core integrity fell below 50% 2773 | -6/Factory | Build established: Mutant 2783 | -6/Factory | Core integrity fell below 20% 2826 | -6/Factory | Lost 3 parts (1u2w) 2923 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Programmers report to Factory Zone 9X. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." MIFK RYY:EUSTDGBWSR==4PNG5LJ L#W M7, ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. Acquired Lyr. Medium Armor Plating. Arm. Wheel destroyed. O%EB/ZS&K#IQPDW7QGK H%NXQ9W/ >OW#3LG6 Acquired Hvy. Machine Gun. S-27 Virus destroyed. Acquired 16 matter. G-50 Soldier destroyed. Transmission Jammer destroyed. System corrupted: Energy discharge (-32). Imp. Medium Treads destroyed. Critical hit (Burn: +37). System corrupted: Hvy. Machine Gun jammed. WL>J,8REITFO3B:%8:AQKJJ Imp. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ##????????????????????????????????????? | | ###+########????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????????? | | ??????????######???????????????????? | | ?????????? #???????????????????? | | ########???????????????""" #???????????????????? | | ########????????????# """" #???????????????????? | | #???????????????????# """" #???????????????????? | | #???????????????????# """" #???????????????????? | | #########???????????# """" #???????????????????? | | ########## ?????????# """" #???????????????????? | | # ?????????# #???????????#######?? | | "" """ # ? ??????# @ #??????????# ! | | "" """?? # ##########/####??????????# "" | | "" """ # =[ #??????????# " """ | | "" "" # %[ #??????????# "F """ | | "" "" + // !g #??????????# "" """ | | # """" /! #??????????# | | # ??""" /! #???????????? | | # ??""" #?????????????? ? | | # ??""" #???????#########+### | | # ??""" !! #???????# | | # ??""" !! #???????# | | ########## ??""" ! #???????# | | ########## ? #???????# | | ?????#????? #???????# | | ????????????##+######### #???????# ###### | | ?????????#?????????????# ######### #????# | | ???????????????????????# #????# | | ???????????????????" + #????# | | ????"??????????????" # ######+ | | ????????????????????? # # | | ???????????????????? ?# # | | ???????????????????" ?#########+##### # | | ?????????????????? ???????# =# # | | ?????????????????? ????????# """"" # # """ | | ?????????????????? ?????????# """"" # # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 25 Energy Capacity 315 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Organ Harvest Overwhelming That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed CoilSingularityParser Manual? 0 Play Time 00:41:22 Cumulative 5.0 hours Start 2025.12.05 @ 19:22:21 End 2025.12.05 @ 20:03:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3189bc66-4c90-4c8e-9307-f585bd95f5a3