Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 20:53:35 Player: Maulwurf Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (1783) 1783 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 6885 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 337/1150 Matter 127/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- VTOL Module Autogun Railgun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Sensor Array > --- WEAPON ----------- Heavy Laser Minigun Minigun Flak Cannon Enhanced Force Lance > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Medium Treads Microactuators Arc Projector EM Pulse Cannon Minigun Minigun Gauss Rifle Flak Gun Flak Cannon Gauss Cannon Missile Launcher [Rating: 52] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Missile Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 2 | . . . 1 . . . . 1 . Propulsion 4 | . . 1 . 1 . . . . 2 Utility 3 | . . . . 1 1 . . 1 . Weapon 3 | . . 1 1 . 1 . . . . Parts Attached 74 | 8 1 13 18 8 4 1 13 4 4 Power 13 | 2 . 1 4 2 . . 3 . 1 Engine 10 | 2 . 1 4 2 . . 1 . . Core 3 | . . . . . . . 2 . 1 Reactor . | . . . . . . . . . . Propulsion 23 | 3 . 3 5 4 . . 5 2 1 Treads 6 | 1 . . 4 . . . 1 . . Leg 12 | 2 . 3 1 4 . . 2 . . Wheel 2 | . . . . . . . 2 . . Hover 2 | . . . . . . . . 1 1 Flight 1 | . . . . . . . . 1 . Utility 7 | 1 1 1 . 1 2 . . . 1 Device 2 | . . . . . 1 . . . 1 Storage 3 | 1 1 . . . 1 . . . . Processor 1 | . . . . 1 . . . . . Hackware 1 | . . 1 . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 31 | 2 . 8 9 1 2 1 5 2 1 Energy Gun 9 | 1 . 3 1 . 1 . 2 1 . Energy Cannon 5 | . . 1 4 . . . . . . Ballistic Gun 11 | 1 . 3 3 1 1 . 2 . . Ballistic Cannon 2 | . . . 1 . . . . 1 . Launcher 3 | . . 1 . . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 40 | . . 3 13 . 3 6 6 . 9 Power 8 | . . 1 3 . . 1 1 . 2 Propulsion 12 | . . 1 3 . 1 1 2 . 4 Utility 2 | . . . . . . 1 . . 1 Weapon 18 | . . 1 7 . 2 3 3 . 2 Highest Loss Streak 10 | . . 2 10 . 2 6 6 . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 72 | . 99 90 89 95 99 20 33 36 11 Engine 10 | . 14 10 15 15 13 2 4 . . Treads 5 | . . . 10 14 . . 4 . . Leg 13 | . 28 24 13 11 25 4 5 2 . Storage 8 | . 27 13 9 7 12 3 . . . Processor 2 | . . . . 7 6 1 . . . Hackware 4 | . . 8 9 7 1 . . . . Energy Gun 4 | . 14 13 6 . 3 1 4 2 . Energy Cannon 3 | . . . 7 7 2 . . . . Ballistic Gun 11 | . 14 18 13 15 19 2 5 2 . Ballistic Cannon 3 | . . . 3 7 6 1 . 5 1 Peak Build Rating 52 | 6 8 19 26 42 48 52 23 29 48 Average Rating 24 | 5 7 14 20 34 46 12 18 25 19 On Entrance 19 | . 6 8 19 26 41 44 1 16 29 Naked Turns 209 | . . . . . . 133 49 . 27 Heaviest Build 69 | 13 33 35 52 58 66 69 24 25 17 Greatest Support 63 | 20 20 33 60 63 63 53 32 32 29 Greatest Overweight (x) 10 | 4 1 10 10 . 1 1 2 1 . Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 7 14 15 15 15 15 7 5 5 5 Most Carried 15 | 5 12 15 15 15 15 15 5 5 5 Average Carried 10 | 3 7 14 11 14 14 7 3 2 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 5 12 15 15 15 14 5 3 5 3 Class Distribution -------------------- 31% | Mutant 27% | Gunner 17% | Scavenger-Skirmisher 17% | Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 1302 | 225 . 378 351 71 60 . 157 . 60 Remotely . | . . . . . . . . . . Salvage Created 1959 | 29 . 771 687 168 127 . 90 . 87 Parts 125 | 5 . 48 42 13 7 . 5 . 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 48 | . . 17 17 5 3 . 3 . 3 Melee 1 | . . . . . . . 1 . . Guns 33 | . . 15 9 4 3 . 2 . . Cannons 8 | . . 1 6 1 . . . . . AOE 6 | . . 1 2 . . . . . 3 Classes Destroyed 12 | 2 . 7 2 1 . . . . . Worker 2 | 1 . . 1 . . . . . . Builder 1 | . . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . Recycler 2 | . . 2 . . . . . . . Watcher 4 | . . 2 1 1 . . . . . Swarmer 20 | . . 6 4 3 1 . 3 . 3 Grunt 14 | . . 6 7 1 . . . . . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 9 | . . 3 5 . 1 . . . . Hunter 1 | . . . 1 . . . . . . Programmer 2 | . . . . 1 1 . . . . Best Kill Streak 8 | 1 . 8 5 3 1 . 2 . 3 Combat Bots Only 8 | . . 8 4 3 1 . 2 . 3 Max Kills in Single Turn 3 | 1 . 2 2 1 1 . 1 . 3 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . 1 1 . . . . . 3 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Hostile Shots Fired 575 | . . 91 159 42 45 9 81 9 139 Missed 172 | . . 21 43 17 12 2 16 4 57 Damage Taken 6413 | . . 849 1742 386 392 298 985 95 1666 Core 2008 | . . 198 460 48 57 201 174 57 813 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 71 | 100 100 50 16 93 . . 49 94 . Volleys Fired 130 | 4 5 34 43 12 6 . 25 . 1 Largest 5 | 2 2 3 4 4 5 . 1 . 1 Hottest 203 | 70 70 153 203 160 188 . 75 . 43 Shots Fired 328 | 8 10 98 111 48 28 . 24 . 1 Gun 255 | 8 10 92 76 24 21 . 24 . . Cannon 69 | . . 3 35 24 7 . . . . Launcher 4 | . . 3 . . . . . . 1 Special . | . . . . . . . . . . Kinetic 195 | 4 5 58 67 36 23 . 2 . . Thermal 74 | 4 5 34 16 . 4 . 11 . . Explosive 3 | . . 3 . . . . . . . Electromagnetic 56 | . . 3 28 12 1 . 11 . 1 Robot Hit Streak 15 | 2 3 12 12 15 7 . 7 . 3 Robot Miss Streak 10 | 2 9 10 10 9 5 . 4 . . Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 3 3 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 189 | 4 1 57 71 23 15 4 13 . 1 Core Hits 129 | 2 . 41 48 13 8 3 8 . 6 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . 2 1 . . 1 . . Burn 3 | . . . 2 . . . 1 . . Destroy 1 | . . . . 1 . . . . . Melee Attacks 4 | . . . . . . 4 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 4 | . . . . . . 4 . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3787 | 51 12 928 1495 504 299 76 211 . 211 Guns 2392 | 48 12 827 879 252 208 . 166 . . Cannons 912 | . . 45 529 247 91 . . . . Explosions 294 | . . 22 84 . . . . . 188 Melee 75 | . . . . . . 75 . . . Ramming 114 | 3 . 34 3 5 . 1 45 . 23 Kinetic 2000 | 10 . 574 801 326 259 . 30 . . Thermal 634 | 38 12 253 220 . 20 . 43 . 48 Explosive 22 | . . 22 . . . . . . . Electromagnetic 942 | . . 45 471 173 20 . 93 . 140 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 75 | . . . . . . 75 . . . Highest Corruption 13 | . . 1 . 2 . 13 13 . 4 Average Corruption 4 | . . 1 . 1 . 8 13 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . 4 . 3 . 5 17 . 4 Message Errors 7 | . . . . 2 . . 5 . . Matter Fused 7 | . . 2 . . . 2 2 . 1 Heat Flow Errors 6 | . . . . . . 2 3 . 1 Energy Discharges 4 | . . 2 . . . . 1 . 1 Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 1 3 . . Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . 1 . . . . . Misdirections 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 47 | . . 3 31 . . . . . 13 Projectiles 5 | . . 3 2 . . . . . . Explosions 42 | . . . 29 . . . . . 13 Melee . | . . . . . . . . . . Knockbacks 5 | . . . 1 2 2 . . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . 1 2 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 297 | . . 38 87 . . . 14 . 158 Shots 7 | . . 1 2 . . . . . 4 Rammed 20 | . . . 1 . . 1 14 . 4 Targets Rammed 35 | 2 . 5 1 1 . 1 21 . 4 Kicked 15 | 2 . 5 . 1 . . 7 . . Crushed . | . . . . . . . . . . Highest Temperature 525 | 40 60 222 485 525 246 246 232 . 110 Average Temperature 133 | 19 28 62 182 189 117 114 80 . 53 Received Heat Transfer 1246 | . . 255 783 36 12 . . 45 115 Effects 15 | . . . 9 6 . . . . . Shutdowns 5 | . . . 2 3 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 4 | . . . 4 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (minor) 2 | . . . 1 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 1675 | 111 37 684 506 . 37 . 200 . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Peak Influence 448 | 10 30 352 280 158 57 16 140 54 448 Initial 142 | . 6 12 142 86 22 16 . 24 25 Average 102 | 2 19 182 200 62 28 3 16 41 158 Maximum Alert Level 2 | . . 1 1 . . . . . 2 Low Security (%) 81 | 100 100 58 47 100 100 100 100 100 69 Level 1 18 | . . 41 52 . . . . . 26 Level 2 . | . . . . . . . . . 3 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . . . 3 2 . . 1 4 Investigation . | . . . . . . . . . . Extermination 4 | . . . . 1 1 . . . 2 Reinforcement 6 | . . . . 2 1 . . 1 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 7 | . . 2 2 . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 2 22 26 9 8 6 10 3 34 Peak Tracking Total 15 | . 1 8 8 5 5 6 4 2 15 Tactical Retreats 14 | . . 2 . . 1 1 2 . 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 5 | . . 1 . 2 1 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 5 | . . 1 2 . . . . . 2 Max in Single Turn 2 | . . 1 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 9 | . 2 2 2 3 . . . . . Terminals 6 | . 2 2 1 1 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 18 | . 4 5 4 5 . . . . . Successful 8 | . 3 1 2 2 . . . . . Failed 10 | . 1 4 2 3 . . . . . Catastrophic 4 | . . 1 1 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 4 2 1 1 . . . . . Terminals 11 | . 4 5 1 1 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . . 3 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . 1 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 2 2 . . . . . Insert Component 2 | . . . 1 1 . . . . . Analyze 2 | . . . 1 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals 2 | . 2 . . . . . . . . Assimilate 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 2 2 2 . . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 5444 | 121 258 756 930 1201 625 182 491 124 756 Spaces Moved 2645 | 71 126 349 230 657 213 238 267 108 386 Core 356 | 11 . 4 10 . . 220 83 . 28 Treads 597 | . . . 144 453 . . . . . Legs 1210 | 60 126 345 76 204 213 18 168 . . Wheels 74 | . . . . . . . 16 58 . Hover 398 | . . . . . . . . 40 358 Flight 10 | . . . . . . . . 10 . Fastest Speed 45 | 50 120 120 160 122 122 50 50 45 50 Average Speed 135 | 124 186 153 218 148 187 60 146 105 53 Slowest Speed 550 | 250 190 550 550 160 193 193 200 125 65 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 5 24 36 25 25 7 84 9 3 11 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 30 | . . 14 12 . . . . . 4 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 30 | . . 14 12 . . . . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Total 4252 | 96 140 501 567 862 428 266 338 120 934 Wait 1239 | . 1 70 249 160 199 22 2 2 534 Move 2637 | 70 125 348 229 656 213 237 266 107 386 Hop . | . . . . . . . . . . Pick Up 97 | 11 8 20 21 13 4 1 11 4 4 Fast Attach . | . . . . . . . . . . Attach 63 | 7 1 7 15 7 4 1 13 4 4 Detach 5 | 1 . . . 1 1 . . 2 . Swap 11 | 1 . 6 3 1 . . . . . Drop 31 | . . 11 6 11 1 . . 1 1 Fire 130 | 4 5 34 43 12 6 . 25 . 1 Melee 4 | . . . . . . 4 . . . Ram 19 | . . . . . . 1 14 . 4 Kick 15 | 2 . 5 . 1 . . 7 . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Mutant 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 680 | -9/Materials | Build established: Gunner 799 | -9/Materials | Destroyed 8 combat bots 1115 | -9/Materials | Discovered new exit (range 10) 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1494 | -8/Materials | Core integrity fell below 50% 1516 | -8/Materials | Lost 10 parts (3p3n4w) 1620 | -8/Materials | Core integrity fell below 20% 1991 | -8/Materials | Build established: Scavenger-Gunner 2015 | -8/Materials | Discovered new exit (range 12) 2066 | -8/Materials | Entered Factory 2066 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2371 | -7/Factory | Build established: Scavenger-Skirmisher 3260 | -7/Factory | Discovered new exit (range 8) 3267 | -7/Factory | Entered another Factory area 3267 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3310 | -6/Factory | Build established: Skirmisher 3892 | -6/Factory | Sucked down chute 3892 | -6/Factory | Entered Waste 3907 | -6/Waste | EMP discharged 3908 | -6/Waste | Spotted C-40 Crusher 3910 | -6/Waste | Spotted C-40 Crusher 3922 | -6/Waste | Spotted C-40 Crusher 3929 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3932 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3935 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3938 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3941 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3967 | -6/Waste | Spotted C-40 Crusher 3972 | -6/Waste | Lost 6 parts (1p1n1u3w) 3986 | -6/Waste | Spotted C-40 Crusher 4007 | -6/Waste | EMP discharged 4007 | -6/Waste | System corruption reached 10% 4015 | -6/Waste | Spotted C-40 Crusher 4065 | -6/Waste | Discovered new exit (range 14) 4074 | -6/Waste | Entered Factory 4424 | -6/Factory | Build established: Gunner 4529 | -6/Factory | Core integrity fell below 50% 4543 | -6/Factory | Lost 6 parts (1p2n3w) 4555 | -6/Factory | Discovered new exit (range 10) 4565 | -6/Factory | Entered another Factory area 4565 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4678 | -5/Factory | Discovered new exit (range 8) 4689 | -5/Factory | Entered another Factory area 4689 | -4/Factory | Evolved 2 slots: Propulsion x2 4929 | -4/Factory | Build established: Mutant 4939 | -4/Factory | Search patrols dispatched 4940 | -4/Factory | Lost 7 parts (1p3n1u2w) 5435 | -4/Factory | Core integrity fell below 50% 5445 | -4/Factory | Self-destructed Last Messages --------------- 04909_ Door malfunctions. 04912_ Acquired 24 matter. 04913_ Acquired 22 matter. 04914_ Acquired Corrupted VTOL Module. 04916_ Acquired 14 matter. 04932_ ALERT: Security rotation in progress. 04934_ System corrupted: Substantial component data lost. 04939_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 05042_ U-05 Engineer lays Concrete. 05069_ System corrupted: Energy discharge (-32). 05069_ U-05 Engineer lays Concrete. 05082_ U-05 Engineer builds a Wall. 05201_ ALERT: Cargo convoy en route, clear transfer corridor. 05223_ System corrupted: Matter fused (-6). 05314_ ALERT: Rogue bot located, Programmers report to Factory Zone 7Y. 05391_ System corrupted: Heat flow error (+153). 05418_ Nuclear Pulse Array destroyed. 05422_ U-05 Engineer destroyed. 05439_ ALERT: Rogue bot located, Programmers report to Factory Zone 9P. Map ----- +----------------------------------------------------+ | ??????????????????????# ! # | | ???????????????????????########/#### | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????########### #### | | ??????????????????# ] # #??? | | ??????????????????# # #??? | | ??????????????????? """"""" / #??? | | ??????????????????# """"""" # #??? | | ??????????????????# """"""" # #### | | ??????????????????# """"""" # # "" | | ??????????????????# # # "" | | ??????????????????# # # "" | | ???????###################+## # | | ???????#! #######?# + | | ???????# ! # #?# # | | ???????# = ! # ### # | | ???????# + # | | ???????# * # ########+###### | | ???????# pp# ## ! | | ???????# =|! ######## | | ???????# !%= #??????# """ """ """ | | ???????##*###@####??????# """ """ """ | | ????????#######?????????# """ """ """ | | ????????????????????????? | | ?????????????????????????############# | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Point Defense Rating 80 Evasion (%) 55 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed ReactiveShieldClaymores Manual? 0 Play Time 00:51:26 Cumulative 21.6 hours Start 2024.09.26 @ 20:00:55 End 2024.09.26 @ 20:53:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecb80531-d779-4f77-9665-e036a0a853f1