Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.23 @ 13:49:13

Player: Sputz

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (103)     515
Value Destroyed (3411)     3411
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (659)                659
              TOTAL SCORE: 8765

 Bonus
-------
Follower Combat Kills      316
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -257

 Cogmind 
---------
Core Integrity             0/1000
Matter                     108/300
Energy                     108/150
System Corruption          9%
Temperature                Critical (631)
Movement                   Core (2000) Ox39
Location                   -5/Factory

 Parts 
-------
>                  --- POWER (2) --------
             Micro Fission Core
>                  --- PROPULSION (6) ---
                   Gravmag Array
                   Gravmag Array
                   Linear Gravjet
            Combat Gravmag System
>                  --- UTILITY (6) ------
                   Huge Storage Unit
          Advanced Salvage Targeting Computer
          Improved Target Analyzer
         Precision Energy Filter
                   Utility Shielding
                   System Shield
>                  --- WEAPON (4) -------
                   Thermic Laser
                   Thermic Laser
          Advanced Plasma Cannon
             Heavy Phase Cannon
>                  --- INVENTORY (25) ---
      Faulty Heavy Deuterium Engine
          Advanced Medium Treads
          Advanced Medium Treads
          Advanced Medium Treads
          Advanced Medium Treads
          Enhanced Flexi-carbon Leg
                   Cooling System
     High-capacity Storage Unit
            Medium Matter Pod (100)
                   Core Analyzer
         Precision Energy Filter
                   Kinecellerator
                   ECM Suite
                   Utility Shielding
                   Utility Shielding
                   Weapon Shielding
          Improved Weapon Shielding
           Layered Heavy Armor Plating
                   Tesla Rifle
          Improved Spread Laser
                   Disruptor Cannon
  Faulty Precision Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
          Micro Fission Core
>               --- PROPULSION -------
       Advanced Medium Treads
       Advanced Medium Treads
       Advanced Medium Treads
       Advanced Medium Treads
                Gravmag Array
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Target Analyzer
       Improved Target Analyzer
      Precision Energy Filter
                Utility Shielding
                System Shield
>               --- WEAPON -----------
       Improved Arc Projector
                Thermic Laser
                Thermic Laser
          Heavy Phase Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
          Heavy Deuterium Engine
        Compact Wheel
                Gravmag Array
                Linear Gravjet
         Combat Gravmag System
                Cooling System
  High-capacity Storage Unit
         Medium Matter Pod
       Advanced Salvage Targeting Computer
                Core Analyzer
      Precision Energy Filter
                Kinecellerator
                ECM Suite
                Weapon Shielding
       Improved Weapon Shielding
        Layered Heavy Armor Plating
                Tesla Rifle
       Improved Spread Laser
                Disruptor Cannon
      Precision Assault Rifle
[Rating: 100]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
Utility                    High-capacity Storage Unit
  Device                   Makeshift ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Hackware                 System Shield
  Protection               Makeshift Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Thermic Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Slots Evolved              11   | .   1   .   2   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   2   
  Utility                  4    | .   1   .   1   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   
Parts Attached             110  | 7   2   .   15  1   5   15  27  38  
  Power                    14   | 1   .   .   1   .   2   .   5   5   
    Engine                 11   | 1   .   .   1   .   1   .   5   3   
    Core                   2    | .   .   .   .   .   .   .   .   2   
    Reactor                1    | .   .   .   .   .   1   .   .   .   
  Propulsion               39   | 2   .   .   4   .   .   9   9   15  
    Treads                 31   | 2   .   .   4   .   .   9   9   7   
    Leg                    1    | .   .   .   .   .   .   .   .   1   
    Wheel                  3    | .   .   .   .   .   .   .   .   3   
    Hover                  4    | .   .   .   .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  24   | 2   2   .   3   .   3   1   7   6   
    Device                 3    | 1   .   .   .   .   1   .   .   1   
    Storage                4    | 1   .   .   2   .   .   .   1   .   
    Processor              7    | .   1   .   .   .   1   .   2   3   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             9    | .   1   .   1   .   1   1   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   .   7   1   .   5   6   12  
    Energy Gun             5    | .   .   .   .   .   .   .   .   5   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   4   
    Ballistic Gun          12   | 2   .   .   4   .   .   1   2   3   
    Ballistic Cannon       5    | .   .   .   .   1   .   1   3   .   
    Launcher               6    | .   .   .   2   .   .   3   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   2   
  Corrupted Parts          2    | .   .   .   .   .   .   1   .   1   
    System Corruption      2    | .   .   .   .   .   .   1   .   1   
Parts Lost                 34   | .   .   .   .   .   .   .   14  20  
  Power                    7    | .   .   .   .   .   .   .   5   2   
  Propulsion               11   | .   .   .   .   .   .   .   4   7   
  Utility                  6    | .   .   .   .   .   .   .   2   4   
  Weapon                   10   | .   .   .   .   .   .   .   3   7   
  Highest Loss Streak      7    | .   .   .   .   .   .   .   3   7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     95   | .   100 100 98  100 99  100 94  85  
  Engine                   6    | .   12  12  10  10  3   .   7   6   
  Reactor                  3    | .   .   .   .   .   6   10  1   .   
  Treads                   26   | .   25  25  29  30  30  30  24  19  
  Device                   5    | .   8   .   .   .   7   10  6   4   
  Storage                  10   | .   12  12  20  20  12  10  6   5   
  Processor                8    | .   12  12  10  10  10  10  7   6   
  Protection               11   | .   3   12  9   10  9   10  16  11  
  Energy Gun               1    | .   .   .   .   .   .   .   .   8   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   4   
  Ballistic Gun            9    | .   25  25  18  13  10  9   8   2   
  Ballistic Cannon         7    | .   .   .   .   6   10  9   11  3   
  Launcher                 1    | .   .   .   1   .   .   1   2   1   
Peak Build Rating          100  | 7   9   9   19  20  34  41  53  100 
  Average Rating           37   | 5   8   9   15  19  30  37  45  61  
  On Entrance              20   | .   7   9   9   19  20  34  40  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 20  22  22  74  76  77  74  138 143 
  Greatest Support         141  | 40  40  40  66  66  66  74  96  141 
  Greatest Overweight (x)  47   | .   .   .   3   1   1   1   4   47  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   2   
Largest Inventory Capacity 25   | 10  10  10  20  20  20  20  25  25  
  Average Capacity         20   | 8   10  10  19  20  20  20  22  25  
  Most Carried             25   | 5   10  10  20  20  20  20  19  25  
  Average Carried          16   | 3   5   10  13  19  19  19  13  19  
  Final Capacity           25   | 10  10  10  20  20  20  20  25  25  
  Final Carried            23   | 4   10  10  20  19  20  20  16  23  

 Class Distribution 
--------------------
 59% | Hacker-Mutant
 17% | Scavenger-Tank
 16% | Hacker-Tank
  6% | Hacker-Gunner

 Dominant Class 
----------------
  Hacker-Mutant | -10/Materials
  Hacker-Mutant | -10/Mines
  Hacker-Mutant | -9/Materials
  Hacker-Mutant | -9/Mines
  Hacker-Mutant | -7/Zion
  Hacker-Mutant | -6/Proximity Caves
    Hacker-Tank | -6/Factory
 Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Matter Collected           3340 | 165  184  96   383  91   50   259  1422 690  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4032 | .    81   30   518  89   .    68   1416 1830 
  Parts                    196  | .    9    4    38   4    .    3    66   72   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    1    
Recyclers Shooed           11   | .    1    .    1    .    .    .    6    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  61   | .   2   .   12  2   .   .   26  19  
  Guns                     24   | .   2   .   10  2   .   .   5   5   
  Cannons                  23   | .   .   .   .   .   .   .   17  6   
  AOE                      10   | .   .   .   2   .   .   .   4   4   
Classes Destroyed          16   | .   3   .   3   1   .   1   5   3   
  Worker                   9    | .   1   .   1   .   .   .   4   3   
  Builder                  8    | .   1   1   .   .   .   .   4   2   
  Tunneler                 3    | .   .   .   .   .   .   .   2   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   
  Recycler                 6    | .   .   .   .   1   .   .   3   2   
  Mechanic                 2    | .   .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  11   | .   .   .   5   .   .   .   2   4   
  Swarmer                  12   | .   2   .   4   2   .   .   4   .   
  Grunt                    23   | .   .   .   6   .   .   .   9   8   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   2   .   .   .   4   3   
  Hunter                   7    | .   .   .   .   .   .   .   4   3   
  Programmer               8    | .   .   .   .   .   .   .   3   5   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   4   1   7   2   .   .   8   7   
  Combat Bots Only         6    | .   2   .   6   1   .   .   4   6   
Max Kills in Single Turn   4    | .   1   1   2   2   .   1   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Hostile Shots Fired        481  | .    4    .    47   18   .    23   225  164  
  Missed                   114  | .    .    .    12   7    .    6    55   34   
Damage Taken               4808 | .    17   .    274  50   .    221  1658 2588 
  Core                     1214 | .    5    .    21   5    .    27   61   1095 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  42   | .    .    .    .    .    .    .    17   25   
  Ignored by Resistances   2335 | .    13   .    175  36   .    131  1022 958  
  Regen/Repaired (Parts)   309  | .    .    .    .    .    .    .    309  .    
Core Remaining (%)         94   | 100  .    98   .    .    .    86   92   .    
Volleys Fired              233  | .    9    5    42   10   .    14   71   82   
  Largest                  4    | .    2    2    2    2    .    2    4    4    
  Hottest                  358  | .    40   40   50   59   .    63   160  358  
Shots Fired                602  | .    18   10   67   20   .    24   233  230  
  Gun                      360  | .    18   10   64   10   .    10   101  147  
  Cannon                   230  | .    .    .    .    10   .    13   127  80   
  Launcher                 12   | .    .    .    3    .    .    1    5    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  426  | .    18   10   64   20   .    23   228  63   
  Thermal                  87   | .    .    .    .    .    .    .    .    87   
  Explosive                12   | .    .    .    3    .    .    1    5    3    
  Electromagnetic          77   | .    .    .    .    .    .    .    .    77   
  Robot Hit Streak         39   | .    12   13   39   13   .    10   32   38   
  Robot Miss Streak        4    | .    1    1    2    3    .    3    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           434  | .    16   6    58   8    .    15   157  174  
  Core Hits                225  | .    6    2    29   3    .    5    101  79   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    .    .    .    
  Critical Strikes         22   | .    .    .    2    1    .    1    1    17   
    Burn                   16   | .    .    .    .    .    .    .    .    16   
    Destroy                2    | .    .    .    2    .    .    .    .    .    
    Blast                  4    | .    .    .    .    1    .    1    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9706 | .    193  70   981  106  .    452  4038 3866 
  Guns                     4354 | .    193  70   726  39   .    140  1401 1785 
  Cannons                  4041 | .    .    .    .    67   .    182  2138 1654 
  Explosions               1311 | .    .    .    255  .    .    130  499  427  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  5906 | .    193  70   726  106  .    322  3539 950  
  Thermal                  1828 | .    .    .    .    .    .    .    .    1828 
  Explosive                1111 | .    .    .    255  .    .    130  499  227  
  Electromagnetic          861  | .    .    .    .    .    .    .    .    861  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    3    2    9    
  Average Corruption       3    | .    .    .    .    .    .    2    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  55   | .    .    .    .    .    .    6    14   35   
    Message Errors         7    | .    .    .    .    .    .    .    2    5    
    Matter Fused           12   | .    .    .    .    .    .    2    3    7    
    Heat Flow Errors       10   | .    .    .    .    .    .    2    3    5    
    Energy Discharges      9    | .    .    .    .    .    .    .    1    8    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    2    
    Parts Fused            3    | .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      5    | .    .    .    .    .    .    1    .    4    
    Data Loss (major)      3    | .    .    .    .    .    .    1    1    1    
    Misfires               3    | .    .    .    .    .    .    .    2    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            175  | .    .    .    .    5    .    9    101  60   
  Projectiles              145  | .    .    .    .    5    .    9    71   60   
  Explosions               30   | .    .    .    .    .    .    .    30   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 25   | .    .    .    .    1    .    .    20   4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  23   | .    .    .    .    1    .    .    19   3    
  Secondary                2    | .    .    .    .    .    .    .    1    1    
Self-Inflicted Damage      90   | .    .    .    .    .    .    20   26   44   
  Shots                    4    | .    .    .    .    .    .    1    1    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        868  | .    .    .    21   .    .    183  671  868  
  Average Temperature      192  | .    .    .    11   .    .    51   161  236  
  Received Heat Transfer   970  | .    .    .    174  .    .    24   501  271  
  Effects                  119  | .    .    .    .    .    .    .    28   91   
    Shutdowns              27   | .    .    .    .    .    .    .    6    21   
    Energy Bleed           9    | .    .    .    .    .    .    .    2    7    
    Interference           24   | .    .    .    .    .    .    .    13   11   
    Matter Decay           10   | .    .    .    .    .    .    .    2    8    
    Short Circuit          7    | .    .    .    .    .    .    .    1    6    
    Damage (minor)         8    | .    .    .    .    .    .    .    3    5    
    Damage (major)         28   | .    .    .    .    .    .    .    1    27   
    Damage (core)          6    | .    .    .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Fried              6    | .    .    .    .    .    .    .    .    6    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    .    .    .    4    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    3    
  Parts Melted             25   | .    .    .    .    .    .    .    .    25   
  Heat Transferred         5005 | .    .    .    .    .    .    .    .    5005 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Peak Influence             343  | .   90  29  343 42  .   .   289 248 
  Initial                  24   | .   .   24  7   11  .   .   .   10  
  Average                  80   | .   57  25  133 15  .   .   101 67  
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   1   
  Low Security (%)         87   | 100 100 100 66  100 .   .   80  98  
  Level 1                  12   | .   .   .   33  .   .   .   19  1   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   .   .   .   10  8   
  Investigation            5    | .   .   .   .   .   .   .   3   2   
  Extermination            4    | .   .   .   .   .   .   .   2   2   
  Reinforcement            5    | .   .   .   .   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Distress Signals           7    | .   .   .   2   .   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   6   .   18  2   .   2   45  30  
  Peak Tracking Total      7    | .   2   .   7   2   .   1   7   4   
  Tactical Retreats        9    | .   .   .   1   .   .   .   5   3   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Machines Disabled          7    | .   .   .   .   .   .   .   2   5   
  Max in Single Turn       4    | .   .   .   .   .   .   .   1   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Machines Accessed          7    | .   .   .   3   .   .   .   1   3   
  Terminals                2    | .   .   .   1   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   .   .   10  .   .   .   3   7   
  Successful               16   | .   .   .   10  .   .   .   2   4   
  Failed                   4    | .   .   .   .   .   .   .   1   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   .   .   .   .   10  3   
  Terminals                4    | .   .   .   3   .   .   .   .   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   6   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   3   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   1   .   .   .   2   2   
  Full Trace Events        4    | .   .   .   1   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   51  
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   2   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     25   | .   .   .   .   .   .   .   25  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          7    | .   .   .   7   .   .   .   .   .   
  Retrieved Matter         7    | .   .   .   7   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Total Allies               6    | .   .   .   .   .   4   .   2   .   
  Largest Group            5    | .   .   .   .   .   4   4   5   .   
  Highest-Rated Group      306  | .   .   .   .   .   158 158 306 .   
  Highest-Rated Ally       96   | .   .   .   .   .   41  41  96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               62   | .   .   .   .   .   .   31  31  .   
  Total Damage             1184 | .   .   .   .   .   .   477 707 .   
  Kills                    10   | .   .   .   .   .   .   4   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               8442 | 91   243  191  880  537  2187 833  1696 1784 
Spaces Moved               3601 | 56   129  110  336  224  1011 419  745  571  
  Core                     18   | 12   .    .    .    .    .    .    .    6    
  Treads                   3455 | 44   129  110  336  224  1011 419  745  437  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   84   | .    .    .    .    .    .    .    .    84   
  Hover                    44   | .    .    .    .    .    .    .    .    44   
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  225  145  150  148  110  
  Average Speed            206  | 136  160  160  218  225  213  182  189  247  
  Slowest Speed            2400 | 160  160  160  385  225  225  230  480  2400 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    29   24   36   71   87   55   24   18   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    1    .    1    1    1    .    .    
  Known Exits Taken        7    | 1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      1    | .    .    .    .    1    .    .    .    .    
Scrap Searched             4    | .    .    1    .    1    1    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          166  | .    .    .    32   1    .    11   52   70   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    1    .    .    15   8    
  AOE                      142  | .    .    .    32   .    .    11   37   62   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Total                      4148 | 69   148  116  419  240  1043 462  875  776  
  Wait                     61   | .    .    .    .    .    12   .    17   32   
  Move                     3593 | 55   128  109  335  223  1010 418  744  571  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 7    8    1    16   2    8    7    15   38   
  Fast Attach              4    | 4    .    .    .    .    .    .    .    .    
  Attach                   80   | 3    1    .    12   1    4    5    20   34   
  Detach                   17   | .    .    .    7    1    1    .    1    7    
  Swap                     26   | .    1    .    3    .    1    10   7    4    
  Drop                     31   | .    1    1    4    3    7    7    .    8    
  Fire                     233  | .    9    5    42   10   .    14   71   82   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 1 exit: *Ext)

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Identified exit to Materials
   10 | -11/Scrapyard      | Discovered exit to Materials (range 15)
   92 | -11/Scrapyard      | Entered Materials
   92 | -10/Materials      | Evolved 1 slot: Utility x1
  252 | -10/Materials      | Identified exit to Mines
  252 | -10/Materials      | Discovered exit to Mines (range 10)
  321 | -10/Materials      | Build established: Hacker-Mutant
  335 | -10/Materials      | Entered Mines
  336 | -10/Mines          | Learned location of Storage (-9)
  506 | -10/Mines          | Identified exit to Materials
  506 | -10/Mines          | Discovered exit to Materials (range 14)
  526 | -10/Mines          | Entered Materials
  526 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1390 | -9/Materials       | Identified exit to Mines
 1390 | -9/Materials       | Discovered exit to Mines (range 8)
 1406 | -9/Materials       | Entered Mines
 1588 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1858 | -9/Mines           | Learned location of Zion (-7)
 1865 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1918 | -9/Mines           | Identified exit to Materials
 1918 | -9/Mines           | Discovered exit to Materials (range 5)
 1943 | -9/Mines           | Entered Zion
 2114 | -7/Zion            | Identified exit to Proximity Caves
 2114 | -7/Zion            | Discovered exit to Proximity Caves (range 13)
 2117 | -7/Zion            | Given A8's code to call for help
 2700 | -7/Zion            | Learned location of Warlord (-4)
 3052 | -7/Zion            | Met Imprinter
 3097 | -7/Zion            | Imprinted
 3099 | -7/Zion            | Declared Zion's savior
 3608 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 4130 | -7/Zion            | Entered Proximity Caves
 4130 | -6/Proximity Caves | Accompanied by 4 allies
 4291 | -6/Proximity Caves | Learned location of Extension (-5)
 4409 | -6/Proximity Caves | Spotted B-75 Beast
 4428 | -6/Proximity Caves | Allies destroyed B-75 Beast
 4899 | -6/Proximity Caves | Identified exit to Factory
 4899 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 4963 | -6/Proximity Caves | Entered Factory
 4963 | -6/Factory         | Accompanied by 3 allies
 4963 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 5053 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 5063 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 5249 | -6/Factory         | Build established: Hacker-Tank
 5255 | -6/Factory         | Garrison activated, responded to threat
 5419 | -6/Factory         | Lost 3 parts (1p1u1w)
 5826 | -6/Factory         | Repaired Lyr. Medium Armor Plating?
 6492 | -6/Factory         | Identified exit to Factory
 6492 | -6/Factory         | Discovered exit to Factory (range 16)
 6495 | -6/Factory         | Build established: Scavenger-Tank
 6659 | -6/Factory         | Entered another Factory area
 6659 | -5/Factory         | Evolved 2 slots: Propulsion x2
 7202 | -5/Factory         | Lost 4 parts (1n3w)
 7603 | -5/Factory         | Lost 7 parts (1p3n2u1w)
 7873 | -5/Factory         | Identified exit to Extension
 7873 | -5/Factory         | Discovered exit to Extension (range 16)
 7956 | -5/Factory         | Lost 3 parts (2n1u)
 8046 | -5/Factory         | Garrison activated, responded to threat
 8202 | -5/Factory         | Build established: Hacker-Gunner
 8366 | -5/Factory         | Fabricated Utility Shielding (x2)
 8426 | -5/Factory         | Core integrity fell below 50%
 8433 | -5/Factory         | Core integrity fell below 20%
 8444 | -5/Factory         | Core destroyed

 Last Messages 
---------------
Overheating: Core damaged (-200).
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F005.
Overheating: Thermic Laser damaged (-31).
Overheating: Core damaged (-150).
Overheating: Energy bleed (-9).
Overheating: System interference.
Hvy. Phase Cannon temporarily disabled.
Overheating: Matter decay (-23).
Overheating: Core damaged (-180).
Overheating: Matter decay (-18).
Power failure, Mic. Fission Core shutdown.
Overheating: Linear Gravjet damaged (-20).
U-05 Engineer destroyed.
Overheating: Matter decay (-16).
Overheating: Cmb. Gravmag System damaged (-42).
Overheating: Huge Storage Unit damaged (-36).
Overheating: System Shield damaged (-3).
Overheating: Gravmag Array damaged (-64).
Overheating: Core damaged (-120).

 Map 
-----
+----------------------------------------------------+
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|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????   ????????????????#  |
|             ?????????????????    ???????????????#  |
|             ????????????????#   "???????????????#  |
|             ????????????????#   "???????????????#  |
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|             ????????????###?#   """"      #?????#  |
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|             ????????????#%#?#             #?????#  |
|             ???????######;###             #?????#  |
|             ???????#        #             #?????#  |
|             ???????#"""  @ !#             #?????#  |
|             ???????#"""    %#             #?????#  |
|             ???????#"""    !#            #??????#  |
|             ???????#        +    ""T""   #??????#  |
|             ???????#""" !   #    """""   #??????#% |
|             ???????#""" =   #            #??????#  |
|             ???????#"""     #            #?????##  |
|             ???????#        ########     #?????#   |
|             ???????#################     #######   |
|             ??????????????#        #               |
|             ??????????????# """"   +               |
|             ??????????????# ""F"   #               |
|             ??????????????#    *   #               |
|             ??????????????#       =#               |
|             ??????????????#  """ = #############   |
|             ??????????????#  """  !#???????????#   |
|             ??????????????#  """   #???????####### |
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|             ???????????????????????????????? """ " |
|             ?????????????????????????????????      |
|             ?????????????????????????????????##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          29
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             375
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            9
Recoil Reduction           6
Energy Filtering           50
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Utility Shielding | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Utility Shielding | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
Maybe Next Time I'll Detach My Launcher
Respectable Loadout
Robot Respite
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              SubatomicRegenerativeJammer
  Manual?         0
Play Time         01:46:53
  Cumulative      11.0 hours
  Start           2024.12.11 @ 14:58:59
  End             2024.12.23 @ 13:49:13
Sessions          13
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      0
  Explorer        12
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          16
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9558f2bc-a723-4b1a-a30e-2d1a0024940b