Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.23 @ 13:49:13 Player: Sputz Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3411) 3411 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (659) 659 TOTAL SCORE: 8765 Bonus ------- Follower Combat Kills 316 Met Imprinter 300 Was Imprinted 300 Friendly Fire -257 Cogmind --------- Core Integrity 0/1000 Matter 108/300 Energy 108/150 System Corruption 9% Temperature Critical (631) Movement Core (2000) Ox39 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Gravmag Array Gravmag Array Linear Gravjet Combat Gravmag System > --- UTILITY (6) ------ Huge Storage Unit Advanced Salvage Targeting Computer Improved Target Analyzer Precision Energy Filter Utility Shielding System Shield > --- WEAPON (4) ------- Thermic Laser Thermic Laser Advanced Plasma Cannon Heavy Phase Cannon > --- INVENTORY (25) --- Faulty Heavy Deuterium Engine Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Enhanced Flexi-carbon Leg Cooling System High-capacity Storage Unit Medium Matter Pod (100) Core Analyzer Precision Energy Filter Kinecellerator ECM Suite Utility Shielding Utility Shielding Weapon Shielding Improved Weapon Shielding Layered Heavy Armor Plating Tesla Rifle Improved Spread Laser Disruptor Cannon Faulty Precision Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Fission Core > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Gravmag Array > --- UTILITY ---------- Huge Storage Unit Improved Target Analyzer Improved Target Analyzer Precision Energy Filter Utility Shielding System Shield > --- WEAPON ----------- Improved Arc Projector Thermic Laser Thermic Laser Heavy Phase Cannon > --- INVENTORY -------- Light Deuterium Engine Heavy Deuterium Engine Compact Wheel Gravmag Array Linear Gravjet Combat Gravmag System Cooling System High-capacity Storage Unit Medium Matter Pod Advanced Salvage Targeting Computer Core Analyzer Precision Energy Filter Kinecellerator ECM Suite Weapon Shielding Improved Weapon Shielding Layered Heavy Armor Plating Tesla Rifle Improved Spread Laser Disruptor Cannon Precision Assault Rifle [Rating: 100] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Makeshift ECM Suite Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware System Shield Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Gun Thermic Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 11 | . 1 . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 1 2 Utility 4 | . 1 . 1 . . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 110 | 7 2 . 15 1 5 15 27 38 Power 14 | 1 . . 1 . 2 . 5 5 Engine 11 | 1 . . 1 . 1 . 5 3 Core 2 | . . . . . . . . 2 Reactor 1 | . . . . . 1 . . . Propulsion 39 | 2 . . 4 . . 9 9 15 Treads 31 | 2 . . 4 . . 9 9 7 Leg 1 | . . . . . . . . 1 Wheel 3 | . . . . . . . . 3 Hover 4 | . . . . . . . . 4 Flight . | . . . . . . . . . Utility 24 | 2 2 . 3 . 3 1 7 6 Device 3 | 1 . . . . 1 . . 1 Storage 4 | 1 . . 2 . . . 1 . Processor 7 | . 1 . . . 1 . 2 3 Hackware 1 | . . . . . . . . 1 Protection 9 | . 1 . 1 . 1 1 4 1 Artifact . | . . . . . . . . . Weapon 33 | 2 . . 7 1 . 5 6 12 Energy Gun 5 | . . . . . . . . 5 Energy Cannon 4 | . . . . . . . . 4 Ballistic Gun 12 | 2 . . 4 . . 1 2 3 Ballistic Cannon 5 | . . . . 1 . 1 3 . Launcher 6 | . . . 2 . . 3 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Corrupted Parts 2 | . . . . . . 1 . 1 System Corruption 2 | . . . . . . 1 . 1 Parts Lost 34 | . . . . . . . 14 20 Power 7 | . . . . . . . 5 2 Propulsion 11 | . . . . . . . 4 7 Utility 6 | . . . . . . . 2 4 Weapon 10 | . . . . . . . 3 7 Highest Loss Streak 7 | . . . . . . . 3 7 To Critical Strikes 2 | . . . . . . . 1 1 Average Slot Usage (%) 95 | . 100 100 98 100 99 100 94 85 Engine 6 | . 12 12 10 10 3 . 7 6 Reactor 3 | . . . . . 6 10 1 . Treads 26 | . 25 25 29 30 30 30 24 19 Device 5 | . 8 . . . 7 10 6 4 Storage 10 | . 12 12 20 20 12 10 6 5 Processor 8 | . 12 12 10 10 10 10 7 6 Protection 11 | . 3 12 9 10 9 10 16 11 Energy Gun 1 | . . . . . . . . 8 Energy Cannon 1 | . . . . . . . . 4 Ballistic Gun 9 | . 25 25 18 13 10 9 8 2 Ballistic Cannon 7 | . . . . 6 10 9 11 3 Launcher 1 | . . . 1 . . 1 2 1 Peak Build Rating 100 | 7 9 9 19 20 34 41 53 100 Average Rating 37 | 5 8 9 15 19 30 37 45 61 On Entrance 20 | . 7 9 9 19 20 34 40 43 Naked Turns . | . . . . . . . . . Heaviest Build 143 | 20 22 22 74 76 77 74 138 143 Greatest Support 141 | 40 40 40 66 66 66 74 96 141 Greatest Overweight (x) 47 | . . . 3 1 1 1 4 47 Average Overweight (x) . | . . . . 1 . . . 2 Largest Inventory Capacity 25 | 10 10 10 20 20 20 20 25 25 Average Capacity 20 | 8 10 10 19 20 20 20 22 25 Most Carried 25 | 5 10 10 20 20 20 20 19 25 Average Carried 16 | 3 5 10 13 19 19 19 13 19 Final Capacity 25 | 10 10 10 20 20 20 20 25 25 Final Carried 23 | 4 10 10 20 19 20 20 16 23 Class Distribution -------------------- 59% | Hacker-Mutant 17% | Scavenger-Tank 16% | Hacker-Tank 6% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 3340 | 165 184 96 383 91 50 259 1422 690 Remotely . | . . . . . . . . . Salvage Created 4032 | . 81 30 518 89 . 68 1416 1830 Parts 196 | . 9 4 38 4 . 3 66 72 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 11 | . 1 . 1 . . . 6 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 61 | . 2 . 12 2 . . 26 19 Guns 24 | . 2 . 10 2 . . 5 5 Cannons 23 | . . . . . . . 17 6 AOE 10 | . . . 2 . . . 4 4 Classes Destroyed 16 | . 3 . 3 1 . 1 5 3 Worker 9 | . 1 . 1 . . . 4 3 Builder 8 | . 1 1 . . . . 4 2 Tunneler 3 | . . . . . . . 2 1 Hauler 1 | . . . . . . . . 1 Recycler 6 | . . . . 1 . . 3 2 Mechanic 2 | . . . . . . . . 2 Operator 1 | . . . . . . . . 1 Watcher 11 | . . . 5 . . . 2 4 Swarmer 12 | . 2 . 4 2 . . 4 . Grunt 23 | . . . 6 . . . 9 8 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 9 | . . . 2 . . . 4 3 Hunter 7 | . . . . . . . 4 3 Programmer 8 | . . . . . . . 3 5 Mutant 1 | . . . . . . 1 . . Best Kill Streak 8 | . 4 1 7 2 . . 8 7 Combat Bots Only 6 | . 2 . 6 1 . . 4 6 Max Kills in Single Turn 4 | . 1 1 2 2 . 1 4 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 . . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 481 | . 4 . 47 18 . 23 225 164 Missed 114 | . . . 12 7 . 6 55 34 Damage Taken 4808 | . 17 . 274 50 . 221 1658 2588 Core 1214 | . 5 . 21 5 . 27 61 1095 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 42 | . . . . . . . 17 25 Ignored by Resistances 2335 | . 13 . 175 36 . 131 1022 958 Regen/Repaired (Parts) 309 | . . . . . . . 309 . Core Remaining (%) 94 | 100 . 98 . . . 86 92 . Volleys Fired 233 | . 9 5 42 10 . 14 71 82 Largest 4 | . 2 2 2 2 . 2 4 4 Hottest 358 | . 40 40 50 59 . 63 160 358 Shots Fired 602 | . 18 10 67 20 . 24 233 230 Gun 360 | . 18 10 64 10 . 10 101 147 Cannon 230 | . . . . 10 . 13 127 80 Launcher 12 | . . . 3 . . 1 5 3 Special . | . . . . . . . . . Kinetic 426 | . 18 10 64 20 . 23 228 63 Thermal 87 | . . . . . . . . 87 Explosive 12 | . . . 3 . . 1 5 3 Electromagnetic 77 | . . . . . . . . 77 Robot Hit Streak 39 | . 12 13 39 13 . 10 32 38 Robot Miss Streak 4 | . 1 1 2 3 . 3 3 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 434 | . 16 6 58 8 . 15 157 174 Core Hits 225 | . 6 2 29 3 . 5 101 79 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . Critical Strikes 22 | . . . 2 1 . 1 1 17 Burn 16 | . . . . . . . . 16 Destroy 2 | . . . 2 . . . . . Blast 4 | . . . . 1 . 1 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9706 | . 193 70 981 106 . 452 4038 3866 Guns 4354 | . 193 70 726 39 . 140 1401 1785 Cannons 4041 | . . . . 67 . 182 2138 1654 Explosions 1311 | . . . 255 . . 130 499 427 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5906 | . 193 70 726 106 . 322 3539 950 Thermal 1828 | . . . . . . . . 1828 Explosive 1111 | . . . 255 . . 130 499 227 Electromagnetic 861 | . . . . . . . . 861 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 3 2 9 Average Corruption 3 | . . . . . . 2 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 55 | . . . . . . 6 14 35 Message Errors 7 | . . . . . . . 2 5 Matter Fused 12 | . . . . . . 2 3 7 Heat Flow Errors 10 | . . . . . . 2 3 5 Energy Discharges 9 | . . . . . . . 1 8 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 3 | . . . . . . . 1 2 Data Loss (minor) 5 | . . . . . . 1 . 4 Data Loss (major) 3 | . . . . . . 1 1 1 Misfires 3 | . . . . . . . 2 1 Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 175 | . . . . 5 . 9 101 60 Projectiles 145 | . . . . 5 . 9 71 60 Explosions 30 | . . . . . . . 30 . Melee . | . . . . . . . . . Knockbacks 25 | . . . . 1 . . 20 4 Impact . | . . . . . . . . . Kinetic 23 | . . . . 1 . . 19 3 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 90 | . . . . . . 20 26 44 Shots 4 | . . . . . . 1 1 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 868 | . . . 21 . . 183 671 868 Average Temperature 192 | . . . 11 . . 51 161 236 Received Heat Transfer 970 | . . . 174 . . 24 501 271 Effects 119 | . . . . . . . 28 91 Shutdowns 27 | . . . . . . . 6 21 Energy Bleed 9 | . . . . . . . 2 7 Interference 24 | . . . . . . . 13 11 Matter Decay 10 | . . . . . . . 2 8 Short Circuit 7 | . . . . . . . 1 6 Damage (minor) 8 | . . . . . . . 3 5 Damage (major) 28 | . . . . . . . 1 27 Damage (core) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 6 | . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . 3 Parts Melted 25 | . . . . . . . . 25 Heat Transferred 5005 | . . . . . . . . 5005 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 343 | . 90 29 343 42 . . 289 248 Initial 24 | . . 24 7 11 . . . 10 Average 80 | . 57 25 133 15 . . 101 67 Maximum Alert Level 1 | . . . 1 . . . 1 1 Low Security (%) 87 | 100 100 100 66 100 . . 80 98 Level 1 12 | . . . 33 . . . 19 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . . . . . . 10 8 Investigation 5 | . . . . . . . 3 2 Extermination 4 | . . . . . . . 2 2 Reinforcement 5 | . . . . . . . 2 3 Assault . | . . . . . . . . . Garrison 4 | . . . . . . . 3 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 7 | . . . 2 . . . 2 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 6 . 18 2 . 2 45 30 Peak Tracking Total 7 | . 2 . 7 2 . 1 7 4 Tactical Retreats 9 | . . . 1 . . . 5 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 7 | . . . . . . . 2 5 Max in Single Turn 4 | . . . . . . . 1 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 7 | . . . 3 . . . 1 3 Terminals 2 | . . . 1 . . . . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . . . 10 . . . 3 7 Successful 16 | . . . 10 . . . 2 4 Failed 4 | . . . . . . . 1 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . . . . . . . 10 3 Terminals 4 | . . . 3 . . . . 1 Fabricators 6 | . . . . . . . . 6 Repair Stations 3 | . . . . . . . 3 . Recycling Units 3 | . . . 3 . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . 3 . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 3 | . . . 3 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 5 | . . . 1 . . . 2 2 Full Trace Events 4 | . . . 1 . . . 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 51 | . . . . . . . . 51 Total Part Build Rating 2 | . . . . . . . . 2 Parts Repaired 1 | . . . . . . . 1 . Time 25 | . . . . . . . 25 . Parts Recycled . | . . . . . . . . . Recycled Matter 7 | . . . 7 . . . . . Retrieved Matter 7 | . . . 7 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 6 | . . . . . 4 . 2 . Largest Group 5 | . . . . . 4 4 5 . Highest-Rated Group 306 | . . . . . 158 158 306 . Highest-Rated Ally 96 | . . . . . 41 41 96 . Total Orders . | . . . . . . . . . Ally Attacks 62 | . . . . . . 31 31 . Total Damage 1184 | . . . . . . 477 707 . Kills 10 | . . . . . . 4 6 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 8442 | 91 243 191 880 537 2187 833 1696 1784 Spaces Moved 3601 | 56 129 110 336 224 1011 419 745 571 Core 18 | 12 . . . . . . . 6 Treads 3455 | 44 129 110 336 224 1011 419 745 437 Legs . | . . . . . . . . . Wheels 84 | . . . . . . . . 84 Hover 44 | . . . . . . . . 44 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 225 145 150 148 110 Average Speed 206 | 136 160 160 218 225 213 182 189 247 Slowest Speed 2400 | 160 160 160 385 225 225 230 480 2400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 29 24 36 71 87 55 24 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 1 1 . . Known Exits Taken 7 | 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . Scrap Searched 4 | . . 1 . 1 1 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 166 | . . . 32 1 . 11 52 70 Melee . | . . . . . . . . . Projectile 24 | . . . . 1 . . 15 8 AOE 142 | . . . 32 . . 11 37 62 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 4148 | 69 148 116 419 240 1043 462 875 776 Wait 61 | . . . . . 12 . 17 32 Move 3593 | 55 128 109 335 223 1010 418 744 571 Hop . | . . . . . . . . . Pick Up 102 | 7 8 1 16 2 8 7 15 38 Fast Attach 4 | 4 . . . . . . . . Attach 80 | 3 1 . 12 1 4 5 20 34 Detach 17 | . . . 7 1 1 . 1 7 Swap 26 | . 1 . 3 . 1 10 7 4 Drop 31 | . 1 1 4 3 7 7 . 8 Fire 233 | . 9 5 42 10 . 14 71 82 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: *Ext) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Utility x1 252 | -10/Materials | Identified exit to Mines 252 | -10/Materials | Discovered exit to Mines (range 10) 321 | -10/Materials | Build established: Hacker-Mutant 335 | -10/Materials | Entered Mines 336 | -10/Mines | Learned location of Storage (-9) 506 | -10/Mines | Identified exit to Materials 506 | -10/Mines | Discovered exit to Materials (range 14) 526 | -10/Mines | Entered Materials 526 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1390 | -9/Materials | Identified exit to Mines 1390 | -9/Materials | Discovered exit to Mines (range 8) 1406 | -9/Materials | Entered Mines 1588 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1858 | -9/Mines | Learned location of Zion (-7) 1865 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1918 | -9/Mines | Identified exit to Materials 1918 | -9/Mines | Discovered exit to Materials (range 5) 1943 | -9/Mines | Entered Zion 2114 | -7/Zion | Identified exit to Proximity Caves 2114 | -7/Zion | Discovered exit to Proximity Caves (range 13) 2117 | -7/Zion | Given A8's code to call for help 2700 | -7/Zion | Learned location of Warlord (-4) 3052 | -7/Zion | Met Imprinter 3097 | -7/Zion | Imprinted 3099 | -7/Zion | Declared Zion's savior 3608 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4130 | -7/Zion | Entered Proximity Caves 4130 | -6/Proximity Caves | Accompanied by 4 allies 4291 | -6/Proximity Caves | Learned location of Extension (-5) 4409 | -6/Proximity Caves | Spotted B-75 Beast 4428 | -6/Proximity Caves | Allies destroyed B-75 Beast 4899 | -6/Proximity Caves | Identified exit to Factory 4899 | -6/Proximity Caves | Discovered exit to Factory (range 10) 4963 | -6/Proximity Caves | Entered Factory 4963 | -6/Factory | Accompanied by 3 allies 4963 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5053 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5063 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5249 | -6/Factory | Build established: Hacker-Tank 5255 | -6/Factory | Garrison activated, responded to threat 5419 | -6/Factory | Lost 3 parts (1p1u1w) 5826 | -6/Factory | Repaired Lyr. Medium Armor Plating? 6492 | -6/Factory | Identified exit to Factory 6492 | -6/Factory | Discovered exit to Factory (range 16) 6495 | -6/Factory | Build established: Scavenger-Tank 6659 | -6/Factory | Entered another Factory area 6659 | -5/Factory | Evolved 2 slots: Propulsion x2 7202 | -5/Factory | Lost 4 parts (1n3w) 7603 | -5/Factory | Lost 7 parts (1p3n2u1w) 7873 | -5/Factory | Identified exit to Extension 7873 | -5/Factory | Discovered exit to Extension (range 16) 7956 | -5/Factory | Lost 3 parts (2n1u) 8046 | -5/Factory | Garrison activated, responded to threat 8202 | -5/Factory | Build established: Hacker-Gunner 8366 | -5/Factory | Fabricated Utility Shielding (x2) 8426 | -5/Factory | Core integrity fell below 50% 8433 | -5/Factory | Core integrity fell below 20% 8444 | -5/Factory | Core destroyed Last Messages --------------- Overheating: Core damaged (-200). ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. Overheating: Thermic Laser damaged (-31). Overheating: Core damaged (-150). Overheating: Energy bleed (-9). Overheating: System interference. Hvy. Phase Cannon temporarily disabled. Overheating: Matter decay (-23). Overheating: Core damaged (-180). Overheating: Matter decay (-18). Power failure, Mic. Fission Core shutdown. Overheating: Linear Gravjet damaged (-20). U-05 Engineer destroyed. Overheating: Matter decay (-16). Overheating: Cmb. Gravmag System damaged (-42). Overheating: Huge Storage Unit damaged (-36). Overheating: System Shield damaged (-3). Overheating: Gravmag Array damaged (-64). Overheating: Core damaged (-120). 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""" " | | ????????????????????????????????? | | ?????????????????????????????????##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 9 Recoil Reduction 6 Energy Filtering 50 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Utility Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Utility Shielding | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places Maybe Next Time I'll Detach My Launcher Respectable Loadout Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed SubatomicRegenerativeJammer Manual? 0 Play Time 01:46:53 Cumulative 11.0 hours Start 2024.12.11 @ 14:58:59 End 2024.12.23 @ 13:49:13 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 0 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9558f2bc-a723-4b1a-a30e-2d1a0024940b