Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 18:42:08 Player: Eliksni Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1716) 1716 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 5190 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 570 Cogmind --------- Core Integrity 700/700 Matter 223/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Advanced Visual Processing Unit Signal Interpreter Armor Integrity Analyzer Hardened Light Armor Plating > --- WEAPON (4) ------- Improved Assault Rifle Minigun Flak Cannon Grenade Launcher > --- INVENTORY (5) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Signal Interpreter Armor Integrity Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Minigun Flak Cannon Grenade Launcher > --- INVENTORY -------- Improved Datajack [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 1 . . Weapon 2 | . . . 1 . 1 Parts Attached 65 | 4 12 18 11 19 1 Power 11 | 1 1 4 1 4 . Engine 10 | 1 1 4 1 3 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 14 | . 2 3 4 5 . Treads 4 | . . 3 1 . . Leg 10 | . 2 . 3 5 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 5 6 2 3 . Device 3 | . 1 1 . 1 . Storage 4 | 1 3 . . . . Processor 4 | . . 2 1 1 . Hackware . | . . . . . . Protection 6 | . 1 3 1 1 . Artifact . | . . . . . . Weapon 23 | 2 4 5 4 7 1 Energy Gun 6 | . 2 2 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 1 2 1 2 . Ballistic Cannon 3 | . . . 1 1 1 Launcher 6 | . 1 1 1 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 . 1 . Parts Lost 7 | . . 3 3 1 . Power 2 | . . 1 1 . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 . 1 . Highest Loss Streak 3 | . . 1 3 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 85 94 90 96 92 Engine 9 | . 14 10 7 7 7 Treads 8 | . . 24 15 . . Leg 18 | . 25 5 9 26 23 Device 4 | . 1 4 9 3 . Storage 3 | . 13 2 . . . Processor 14 | . . 9 11 25 23 Protection 6 | . 1 14 8 4 7 Energy Gun 7 | . 3 10 9 6 . Ballistic Gun 12 | . 23 9 7 11 15 Ballistic Cannon 5 | . . . 9 8 7 Peak Build Rating 32 | 4 10 16 24 31 32 Average Rating 18 | 3 6 12 20 28 32 On Entrance 13 | . 4 8 16 24 29 Naked Turns . | . . . . . . Heaviest Build 28 | 12 20 22 20 25 28 Greatest Support 60 | 3 20 60 60 51 51 Greatest Overweight (x) 5 | 3 3 1 4 5 . Average Overweight (x) . | 2 . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 Average Capacity 6 | 7 9 6 5 5 5 Most Carried 7 | 4 6 7 5 5 1 Average Carried 3 | 2 2 3 3 3 1 Final Capacity 10 | 8 10 5 5 5 5 Final Carried 5 | 4 5 5 3 2 1 Class Distribution -------------------- 34% | Mutant 29% | Scavenger-Skirmisher 16% | Gunner 9% | Scavenger-Mutant 6% | Commander-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1511 | 217 178 279 194 643 . Remotely . | . . . . . . Salvage Created 2033 | . 376 391 399 855 12 Parts 113 | . 16 21 25 48 3 Haulers Intercepted 3 | . 1 1 . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 37 | . 6 6 9 16 . Melee 1 | . . 1 . . . Guns 16 | . 3 3 4 6 . Cannons 6 | . . . 2 4 . AOE 14 | . 3 2 3 6 . Classes Destroyed 11 | . 4 3 1 3 . Worker 6 | . 2 . 1 3 . Builder 2 | . . . 2 . . Hauler 3 | . 1 1 . 1 . Recycler 4 | . 1 2 . 1 . Operator 2 | . . . . 1 1 Watcher 2 | . . 1 . 1 . Grunt 26 | . 6 4 8 8 . Brawler 2 | . . . . 2 . Duelist 1 | . . 1 . . . Protector 1 | . . . . 1 . Sentry 7 | . . 1 1 5 . Best Kill Streak 6 | . 4 5 6 6 5 Combat Bots Only 6 | . 3 3 6 4 . Max Kills in Single Turn 3 | . 2 1 3 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 1 2 . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 171 | . 23 37 41 70 . Missed 53 | . 7 8 13 25 . Damage Taken 1963 | . 191 487 522 763 . Core 231 | . 33 28 95 75 . Absorbed by Shields . | . . . . . . Redirected to Shielding 194 | . . . 141 53 . Regen/Repaired (Parts) 64 | . . . . 64 . Core Remaining (%) 87 | 100 86 93 . 69 . Volleys Fired 103 | . 27 21 18 36 1 Largest 4 | . 2 2 3 3 4 Hottest 122 | . 85 95 119 112 122 Shots Fired 255 | . 54 37 54 106 4 Gun 182 | . 51 30 33 66 2 Cannon 52 | . . . 18 33 1 Launcher 21 | . 3 7 3 7 1 Special . | . . . . . . Kinetic 176 | . 50 14 33 76 3 Thermal 16 | . 1 15 . . . Explosive 21 | . 3 7 3 7 1 Electromagnetic 42 | . . 1 18 23 . Robot Hit Streak 9 | . 9 9 8 9 1 Robot Miss Streak 8 | . 2 3 4 8 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 179 | . 41 27 38 72 1 Core Hits 141 | . 25 17 35 63 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3863 | . 459 567 1092 1726 19 Guns 1781 | . 316 283 430 733 19 Cannons 832 | . . . 266 566 . Explosions 1231 | . 143 274 396 418 . Melee . | . . . . . . Ramming 19 | . . 10 . 9 . Kinetic 1848 | . 316 82 428 1003 19 Thermal 420 | . . 201 142 77 . Explosive 1012 | . 143 274 254 341 . Electromagnetic 564 | . . . 268 296 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . 4 9 . . Projectiles . | . . . . . . Explosions 13 | . . 4 9 . . Melee . | . . . . . . Knockbacks 17 | . . . 6 11 . Impact . | . . . . . . Kinetic 15 | . . . 5 10 . Secondary 2 | . . . 1 1 . Self-Inflicted Damage 184 | . . 85 9 90 . Shots 7 | . . 4 1 2 . Rammed 5 | . . 5 . . . Targets Rammed 7 | . . 6 . 1 . Kicked 1 | . . . . 1 . Crushed 1 | . . 1 . . . Highest Temperature 325 | . 49 278 325 257 42 Average Temperature 87 | . 15 104 130 71 25 Received Heat Transfer 780 | . 105 144 243 288 . Effects 3 | . . 1 1 1 . Energy Bleed 3 | . . 1 1 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 706 | . . 481 150 75 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 713 | . 127 235 237 713 351 Initial 324 | . . 45 14 57 324 Average 127 | . 24 105 93 220 348 Maximum Alert Level 3 | . . 1 1 3 1 Low Security (%) 73 | 100 100 72 83 53 . Level 1 21 | . . 27 16 34 100 Level 2 4 | . . . . 11 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 1 3 7 . Investigation 4 | . 1 1 . 2 . Extermination . | . . . . . . Reinforcement 7 | . 1 . 3 3 . Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 9 | . 1 . 4 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 9 9 12 35 1 Peak Tracking Total 7 | . 4 3 6 7 1 Tactical Retreats 6 | . . 1 2 3 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 4 | . 1 . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 3 | . . . 1 2 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 13 | . 2 3 2 6 . Terminals 9 | . 1 2 1 5 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 38 | . 5 7 7 19 . Successful 24 | . 4 4 4 12 . Failed 14 | . 1 3 3 7 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 26 | . 3 4 4 15 . Terminals 26 | . 2 4 4 16 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 6 | . 3 3 . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . 2 . Open Door 1 | . . . . 1 . Patrol Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 4 | . 2 2 . . . Recycle Component 1 | . . 1 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 2 2 2 7 . Terminals 13 | . 2 2 2 7 . Track 1 | . . . . 1 . Assimilate 5 | . 1 . 1 3 . Botnet 7 | . 1 2 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 3 2 5 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 25 | . . . . 25 . Parts Recycled 1 | . . 1 . . . Recycled Matter . | . . . . . . Retrieved Matter 127 | . 127 . . . . Retrieved Components 11 | . 9 2 . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 15 | . . . . 15 . Largest Group 10 | . . . . 10 . Highest-Rated Group 173 | . . . . 173 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 126 | . . . . 126 . Total Damage 1433 | . . . . 1433 . Kills 20 | . . . . 20 . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . 1 . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 3324 | 159 628 681 589 1256 11 Spaces Moved 1953 | 77 386 358 362 765 5 Core 111 | 77 31 . 2 1 . Treads 465 | . . 282 183 . . Legs 1377 | . 355 76 177 764 5 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 Average Speed 137 | 192 126 152 140 127 130 Slowest Speed 300 | 200 200 190 250 300 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 36 22 18 67 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 126 | . 18 29 22 51 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 126 | . 18 29 22 51 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2421 | 88 488 462 404 972 7 Wait 185 | . 43 25 . 117 . Move 1948 | 76 385 357 361 764 5 Hop . | . . . . . . Pick Up 60 | 8 11 19 7 15 . Fast Attach . | . . . . . . Attach 66 | 4 12 19 11 19 1 Detach 13 | . 3 2 3 5 . Swap . | . . . . . . Drop 38 | . 7 13 4 14 . Fire 103 | . 27 21 18 36 1 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 6 | . . 6 . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 16) 788 | -10/Materials | Entered another Materials area 788 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1269 | -9/Materials | Discovered new exit (range 15) 1291 | -9/Materials | Identified exit to Materials 1462 | -9/Materials | Build established: Scavenger-Mutant 1469 | -9/Materials | Entered another Materials area 1469 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1733 | -8/Materials | Discovered new exit (range 11) 1814 | -8/Materials | Lost 3 parts (1p1n1u) 1936 | -8/Materials | Identified exit to Storage 2058 | -8/Materials | Entered Storage 2106 | -8/Storage | Build established: Scavenger-Skirmisher 2309 | -8/Storage | Allied Derelicts emerged from ambush trap array 2768 | -8/Storage | Met a pair of Derelict thieves 2861 | -8/Storage | Build established: Gunner 2887 | -8/Storage | Lost 4 allies 3086 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3180 | -8/Storage | Repaired Imp. EM Shotgun? 3254 | -8/Storage | Lost 6 allies 3288 | -8/Storage | Discovered new exit (range 11) 3310 | -8/Storage | Identified exit to Factory 3314 | -8/Storage | Entered Factory 3314 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3325 | -7/Factory | Self-destructed Last Messages --------------- 03307_ K-01 Serf collects debris. 03308_ W-25 Informer destroyed. 03310_ EXIT=IDENTIFIED: FACTORY 03311_ K-01 Serf collects debris. [Achievement: Made in Tau Ceti IV] PARAMETERS=PROPULSION+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE To delay hiding the inventory window for two more evolutions, your parts list slot type headers have temporarily been removed, with the sidebars doubling as CYCLE buttons. You can block this behavior by deactivating user/advanced.cfg condenseSlotTypeHeaders. 03315_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03315_ ALERT: All DSF locations entering lockdown mode. 03315_ O-16 Technician destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????#?????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ????????????????????????????? | | ???????? ??## #???????????????????????????? | | ???????# # ####+####??????????????????? | | ???????# = #??????????????????? | | ???????# * #??????????????????? | | ???????# #??????????????????? | | ???????# #??????????????????? | | ???????# #??????????????????? | | ????????# T#######+######/#####?????????????????? | | ?????????????????????# @ #?????????????????? | | ?????????????????????# """"" #?????????????????? | | ?????????????????????# """"" #?????????????????? | | ?????????????????????# """ #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????#" !#?????????????????? | | ?????????????????????#T ! #?????????????????? | | ?????????????????????#" #?????????????????? | | ?????????????????????? [ #?????????????????? | | ?????????????????????##########?????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV root@ Challenges ------------ None Game ------ Seed OvertunedAngularNanovents Manual? 0 Play Time 00:36:13 Cumulative 7.5 hours Start 2024.09.19 @ 06:54:52 End 2024.12.07 @ 18:42:08 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 29 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 647f5cda-55d3-4fc2-ae36-110d4c5038b4