Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 00:24:36

Player: Skysub

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (24)      120
Value Destroyed (758)      758
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (2495)               2495
              TOTAL SCORE: 7753

 Bonus
-------
Follower Combat Kills      695
Registered with UFD        300
Met Optimus in HQ          500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     200/300
Energy                     18/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Hovering (100) Ox1
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
         Cooled Antigrav System
>               --- UTILITY (7) ------
          Large Storage Unit
       Enhanced Optical Array
>               --- WEAPON (3) -------
                Dirty Datajack
>               --- INVENTORY (15) ---
          Light Angular Momentum Engine
                Wheel
       Improved Target Analyzer
                Stasis Canceller
       Improved Transmission Jammer
                Reaction Control System
   Experimental Cloaking Device
                Thermal Barrier
      Makeshift Hacking Suite
                Vortex Rifle (35)
  Hypervelocity Gauss Rifle
       Improved Proton Missile Launcher
                Remote Datajack
                Vortex Lance (40)

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
   Experimental Myomer Leg
>               --- UTILITY ----------
          Large Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
   Experimental Armor Integrity Analyzer
      Makeshift Hacking Suite
      Makeshift Hacking Suite
                Ghost Barrier
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
                Dirty Datajack
                Plasma Cutter
>               --- INVENTORY --------
                Wheel
                Antigrav System
       Advanced Coolant Injector
       Improved Target Analyzer
                Stasis Canceller
       Improved Transmission Jammer
                Reaction Control System
                Hacking Suite
      Makeshift Hacking Suite
      Overtuned Beamcaster
       Improved Proton Missile Launcher
                Remote Datajack
                Junk Cannon
                Powered Hammer
[Rating: 103]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Antigrav System
  Treads                   Light Treads
  Leg                      Advanced VSS Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Makeshift Hacking Suite
  Device                   Advanced Coolant Injector
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Makeshift Hacking Suite
  Protection               Insulated Plating
Weapon                     Powered Hammer
  Energy Gun               Cooled Plasma Rifle
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Powered Hammer
  Piercing Weapon          Vortex Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Upp Upp War 
Slots Evolved              10   | .   .   .   .   10  .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   3   .   .   .   
  Utility                  5    | .   .   .   .   5   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             78   | 8   1   8   14  12  17  9   9   
  Power                    8    | 1   .   1   2   .   2   1   1   
    Engine                 6    | 1   .   1   2   .   1   1   .   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               24   | 2   .   1   3   3   4   8   3   
    Treads                 4    | 2   .   .   .   .   2   .   .   
    Leg                    9    | .   .   .   .   1   1   6   1   
    Wheel                  5    | .   .   1   2   .   .   2   .   
    Hover                  5    | .   .   .   1   1   1   .   2   
    Flight                 1    | .   .   .   .   1   .   .   .   
  Utility                  23   | 2   .   1   3   6   9   .   2   
    Device                 10   | 1   .   1   .   5   3   .   .   
    Storage                3    | 1   .   .   2   .   .   .   .   
    Processor              3    | .   .   .   1   .   1   .   1   
    Hackware               4    | .   .   .   .   .   3   .   1   
    Protection             3    | .   .   .   .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 3   1   5   6   3   2   .   3   
    Energy Gun             5    | 1   .   .   1   1   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   2   2   1   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   
    Launcher               3    | .   1   1   .   1   .   .   .   
    Special Weapon         2    | .   .   1   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   2    | .   .   .   1   .   .   .   1   
  Unidentified Prototypes  8    | .   .   .   .   1   .   .   7   
Parts Lost                 37   | .   .   7   2   3   14  3   8   
  Power                    5    | .   .   1   1   .   2   .   1   
  Propulsion               10   | .   .   1   .   2   4   2   1   
  Utility                  10   | .   .   1   .   .   5   .   4   
  Weapon                   12   | .   .   4   1   1   3   1   2   
  Highest Loss Streak      8    | .   .   2   2   3   7   2   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Backups            9    | 4   6   6   9   10  10  12  14  
  Power                    .    | .   1   .   .   .   .   .   .   
  Propulsion               .    | 2   3   1   .   .   .   .   1   
  Utility                  4    | .   .   .   3   3   5   7   7   
  Weapon                   3    | .   2   3   3   3   2   3   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             23   | .   .   3   6   1   1   .   12  
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  13   | .   .   .   3   1   1   .   8   
  Weapon                   6    | .   .   .   3   .   .   .   3   
  Tool/Special             1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     77   | .   100 94  73  59  71  83  88  
  Engine                   7    | .   14  12  12  3   3   1   8   
  Core                     1    | .   .   .   .   .   1   5   2   
  Treads                   5    | .   28  26  1   .   3   7   .   
  Leg                      2    | .   .   .   .   2   4   4   9   
  Wheel                    5    | .   .   1   12  7   1   3   1   
  Hover                    3    | .   .   .   2   .   4   2   9   
  Device                   4    | .   14  11  .   11  9   .   .   
  Storage                  9    | .   14  14  14  5   5   5   5   
  Processor                7    | .   .   .   3   5   10  11  14  
  Hackware                 4    | .   .   .   .   .   3   17  16  
  Protection               2    | .   .   .   .   3   4   5   1   
  Energy Gun               2    | .   .   .   .   4   5   2   1   
  Ballistic Gun            5    | .   25  13  5   3   1   5   3   
  Ballistic Cannon         3    | .   .   1   7   .   .   .   .   
  Impact Weapon            5    | .   .   .   9   3   4   5   4   
Peak Build Rating          103  | 9   9   12  34  70  72  72  103 
  Average Rating           40   | 5   9   9   18  55  60  65  80  
  On Entrance              33   | .   9   9   9   34  70  64  70  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             53   | 13  15  17  34  51  53  46  47  
  Greatest Support         100  | 40  40  40  28  36  56  75  100 
  Greatest Overweight (x)  11   | 3   .   1   6   6   11  2   2   
  Average Overweight (x)   .    | .   .   .   .   3   1   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  
  Average Capacity         12   | 7   8   8   11  15  15  15  15  
  Most Carried             15   | 5   8   8   15  15  15  15  15  
  Average Carried          11   | 4   7   5   10  13  12  13  14  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  
  Final Carried            15   | 5   8   2   15  15  13  15  14  

 Class Distribution 
--------------------
 52% | Mutant
 20% | Scavenger-Mutant
 18% | Hacker-Mutant
  7% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -7/Scraptown
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Warlord

 Resources                      | -11  -10  -10  -7   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  
Matter Collected           2243 | 322  .    83   443  80   1161 108  46   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            729  | 135  .    130  .    186  278  .    .    
  Parts                    39   | 13   .    5    .    11   10   .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      61   | .    .    11   .    .    34   16   .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Upp Upp War 
Combat Hostiles Destroyed  15   | .   .   7   .   2   6   .   .   
  Guns                     9    | .   .   2   .   2   5   .   .   
  Cannons                  1    | .   .   1   .   .   .   .   .   
  AOE                      4    | .   .   4   .   .   .   .   .   
Classes Destroyed          9    | 2   .   1   .   3   3   .   .   
  Worker                   1    | 1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Tunneler                 6    | 5   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   
  Swarmer                  3    | .   .   .   .   .   3   .   .   
  Grunt                    2    | .   .   .   .   .   2   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Subdweller               7    | .   .   7   .   .   .   .   .   
Best Kill Streak           3    | 2   .   3   .   3   3   .   .   
  Combat Bots Only         3    | .   .   3   .   2   3   .   .   
Max Kills in Single Turn   2    | 1   .   1   .   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  
Hostile Shots Fired        407  | .    .    50   32   114  135  18   58   
  Missed                   112  | .    .    16   7    33   34   6    16   
  Hits                     295  | .    .    34   25   81   101  12   42   
    Melee                  9    | .    .    .    .    .    2    .    7    
    Projectile             286  | .    .    34   25   81   99   12   35   
  Critical Strikes         10   | .    .    1    2    .    4    1    2    
Damage Taken               5523 | .    .    767  391  1041 1907 313  1104 
  Core                     1214 | .    .    93   113  126  303  54   525  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   25   | .    .    .    .    .    .    .    25   
Core Remaining (%)         58   | 100  .    .    17   .    .    .    .    
Volleys Fired              100  | 26   1    27   1    16   26   3    .    
  Largest                  3    | 2    2    2    1    3    3    1    .    
  Hottest                  164  | 40   50   100  20   164  99   33   .    
Shots Fired                182  | 52   2    45   1    41   38   3    .    
  Gun                      155  | 52   1    20   .    41   38   3    .    
  Cannon                   6    | .    .    6    .    .    .    .    .    
  Launcher                 19   | .    1    18   .    .    .    .    .    
  Special                  2    | .    .    1    1    .    .    .    .    
  Kinetic                  110  | 52   1    26   .    16   12   3    .    
  Thermal                  53   | .    .    1    1    25   26   .    .    
  Explosive                19   | .    1    18   .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | 5    .    20   .    5    13   2    .    
  Robot Miss Streak        3    | 2    .    2    .    3    3    1    .    
  Penetration Max          1    | .    .    .    .    1    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           131  | 34   .    35   .    23   29   4    6    
  Core Hits                44   | 10   .    16   .    6    11   .    1    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    4    .    2    .    
  Critical Strikes         15   | .    .    .    .    7    6    2    .    
    Burn                   7    | .    .    .    .    3    4    .    .    
    Destroy                6    | .    .    .    .    3    2    1    .    
    Smash                  2    | .    .    .    .    1    .    1    .    
Melee Attacks              38   | .    .    .    5    9    15   3    6    
  Impact                   32   | .    .    .    5    9    15   3    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 6    | .    .    .    .    .    .    .    6    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2869 | 237  .    1007 .    794  736  81   14   
  Guns                     1775 | 237  .    268  .    702  555  13   .    
  Cannons                  81   | .    .    81   .    .    .    .    .    
  Explosions               658  | .    .    658  .    .    .    .    .    
  Melee                    351  | .    .    .    .    92   181  68   10   
  Ramming                  4    | .    .    .    .    .    .    .    4    
  Kinetic                  1041 | 237  .    349  .    313  129  13   .    
  Thermal                  815  | .    .    .    .    389  426  .    .    
  Explosive                658  | .    .    658  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   341  | .    .    .    .    92   181  68   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 10   | .    .    .    .    .    .    .    10   
Highest Corruption         4    | .    .    .    1    .    1    1    4    
  Average Corruption       1    | .    .    .    1    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    18   4    1    
    Message Errors         4    | .    .    .    .    .    2    2    .    
    Matter Fused           3    | .    .    .    .    .    2    1    .    
    Heat Flow Errors       6    | .    .    .    .    .    4    1    1    
    Energy Discharges      5    | .    .    .    .    .    5    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    3    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            133  | .    .    .    .    92   .    41   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    133  | .    .    .    .    92   .    41   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        423  | .    10   241  17   423  195  98   243  
  Average Temperature      104  | .    7    114  11   128  88   46   121  
  Received Heat Transfer   1785 | .    .    346  194  486  549  126  84   
  Effects                  1    | .    .    1    .    .    .    .    .    
    Interference           1    | .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    .    
  Impact Corruptions       4    | .    .    .    .    3    .    1    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Melted             4    | .    .    .    .    1    3    .    .    
  Heat Transferred         2246 | .    .    .    .    1050 1196 .    .    
Parts Sabotaged            7    | .    .    .    .    .    .    .    7    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Upp Upp War 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   .   100 .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             51   | 10  7   .   .   51  .   .   .   
  Initial                  .    | .   .   .   .   .   .   .   .   
  Average                  6    | .   .   .   .   11  .   .   .   
Influence Increases        687  | 30  7   .   .   118 130 359 43  
  Destroy 0b10 Robot/C     440  | .   .   .   .   40  120 240 40  
  Destroy 0b10 Robot/NC    45   | 30  .   .   .   15  .   .   .   
  Destroy Leader           32   | .   .   .   .   12  10  10  .   
  Allied During Kill       112  | .   .   .   .   .   .   109 3   
  Disable Machine          15   | .   .   .   .   15  .   .   .   
  Destroy Structure        43   | .   7   .   .   36  .   .   .   
Influence Decreases        671  | 30  7   .   .   118 130 108 278 
  Entered New Map          251  | .   .   .   .   .   .   .   251 
  Time Decay               335  | 30  7   .   .   104 100 88  6   
  Lost Part                45   | .   .   .   .   14  30  .   1   
  Lost Ally                40   | .   .   .   .   .   .   20  20  
Squads Dispatched          7    | .   1   .   .   5   .   1   .   
  Investigation            2    | .   1   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            3    | .   .   .   .   3   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Scr Fac Upp Upp War 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              74   | .   2   9   6   4   20  17  16  
  Peak Tracking Total      13   | .   1   3   4   2   13  7   12  
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Upp Upp War 
Traps Triggered            2    | .   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Sub Scr Fac Upp Upp War 
Machines Disabled          7    | .   1   .   2   1   1   1   1   
  Max in Single Turn       1    | .   1   .   1   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Scr Fac Upp Upp War 
Machines Accessed          17   | .   .   .   5   .   3   .   9   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                38   | .   .   .   19  .   5   .   14  
  Successful               38   | .   .   .   19  .   5   .   14  
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   .   .   19  .   5   .   14  
  Record                   21   | .   .   .   11  .   3   .   7   
  Robot Analysis           7    | .   .   .   7   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   5   
  Open Door                4    | .   .   .   .   .   2   .   2   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -5  -5  -5  
------------               Run  | Yrd Mat Sub Scr Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   2   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -7   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  
Total Allies               9    | .    .    .    .    .    5    2    2    
  Largest Group            6    | .    .    .    .    .    5    6    4    
  Highest-Rated Group      266  | .    .    .    .    .    235  266  164  
  Highest-Rated Ally       89   | .    .    .    .    .    47   49   89   
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               126  | .    .    .    .    .    .    106  20   
  Total Damage             2877 | .    .    .    .    .    .    2405 472  
  Kills                    19   | .    .    .    .    .    .    17   2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              6    | .    .    .    4    .    .    1    1    

 Intel                          | -11  -10  -10  -7   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  
Active Infowar (turns)     5666 | 3    131  583  839  406  2202 699  803  
  Optics                   5013 | .    .    64   839  406  2202 699  803  
  Sensors                  755  | .    .    .    .    .    755  .    .    
  Terrain                  653  | 3    131  519  .    .    .    .    .    
  Structural               1000 | .    .    .    .    201  799  .    .    
Robot Analysis Total       7    | .    .    .    7    .    .    .    .    
Derelict Logs Recovered    4    | .    .    .    2    .    1    1    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -7   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  
Turns Passed               8021 | 289  131  696  2795 406  2202 699  803  
Spaces Moved               5173 | 128  78   401  2168 268  1017 475  638  
  Core                     38   | 24   .    .    4    .    10   .    .    
  Treads                   1158 | 104  78   339  .    .    399  238  .    
  Legs                     904  | .    .    .    .    .    522  136  246  
  Wheels                   2485 | .    .    62   1976 268  78   101  .    
  Hover                    588  | .    .    .    188  .    8    .    392  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   160  100  90   85   110  87   45   
  Average Speed            136  | 160  160  151  113  109  198  140  104  
  Slowest Speed            600  | 200  160  160  350  130  600  260  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Potential Cave-ins       3    | .    .    .    .    .    3    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 6    20   25   89   10   92   70   89   
  Regions Visited          7
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    .    2    .    1    .    .    
  Known Exits Taken        3    | .    .    .    1    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    .    
Scrap Searched             17   | .    .    5    7    .    2    3    .    
Spaces Dug                 20   | .    7    .    .    6    7    .    .    
Terrain Destroyed          90   | .    7    47   .    21   15   .    .    
  Melee                    13   | .    .    .    .    6    7    .    .    
  Projectile               24   | .    .    1    .    15   8    .    .    
  AOE                      53   | .    7    46   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  
Total                      5932 | 166  82   447  2501 340  1136 497  763  
  Wait                     386  | .    .    2    263  17   48   1    55   
  Move                     5166 | 127  77   400  2167 267  1016 474  638  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  50   | 5    3    4    20   7    5    .    6    
  Fast Attach              59   | 7    .    .    11   7    12   8    14   
  Attach                   22   | .    .    6    2    7    6    .    1    
  Detach                   21   | .    .    .    8    4    2    2    5    
  Swap                     20   | 1    1    3    4    3    3    1    4    
  Drop                     49   | .    .    5    19   3    2    2    18   
  Fire                     100  | 26   1    27   1    16   26   3    .    
  Melee                    38   | .    .    .    5    9    15   3    6    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   9    | .    .    .    .    .    .    3    6    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            11   | .    .    .    1    .    1    .    9    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Discovered new exit (range 16)
  290 | -11/Scrapyard  | Entered Materials
  308 | -10/Materials  | Build established: Mutant
  371 | -10/Materials  | Discovered new exit (range 9)
  407 | -10/Materials  | Discovered new exit (range 9)
  421 | -10/Materials  | Entered Subcaves
  422 | -10/Subcaves   | Approached by a straggling Scientist
  686 | -10/Subcaves   | Scientist uncovered a shortcut to Scraptown
 1117 | -10/Subcaves   | Entered Scraptown
 1185 | -7/Scraptown   | Visited UFD Registry
 1185 | -7/Scraptown   | Registered with UFD as "Powerroller"
 1194 | -7/Scraptown   | Visited Shadow of the Wyrm
 1206 | -7/Scraptown   | Visited SPCMW
 1241 | -7/Scraptown   | Visited TADAMA
 1280 | -7/Scraptown   | Scanned Subdweller tech in exchange for log data
 1282 | -7/Scraptown   | Learned location of Testing (-2)
 1283 | -7/Scraptown   | Learned Research emergency access door positions
 1293 | -7/Scraptown   | Discovered new exit (range 11)
 1850 | -7/Scraptown   | Visited Bundlers
 1913 | -7/Scraptown   | Visited Assassins FH
 1940 | -7/Scraptown   | Visited Comm Corps
 1954 | -7/Scraptown   | Visited Cyclists
 1962 | -7/Scraptown   | Entered Cyclist Reading Room
 2051 | -7/Scraptown   | Visited Observation Area
 2072 | -7/Scraptown   | Visited LU-1G1's Boring Crew
 2090 | -7/Scraptown   | Visited Junk Cannon Lab
 2232 | -7/Scraptown   | Visited Scrapoid Pod Storage
 2262 | -7/Scraptown   | Visited Derelict Rescue Squad
 2272 | -7/Scraptown   | Found DRS Beacon
 2293 | -7/Scraptown   | Visited Analyses Database
 2319 | -7/Scraptown   | Visited Science Guys
 2359 | -7/Scraptown   | Visited Modified Component R&D
 2610 | -7/Scraptown   | Found Scrap Suit
 2874 | -7/Scraptown   | Found Prototype Special Weapon
 2987 | -7/Scraptown   | Found Scrapoid Pod
 3370 | -7/Scraptown   | Met Optimus
 3370 | -7/Scraptown   | Accepted into 0bPrime
 3759 | -7/Scraptown   | Civil war broke out across Scraptown
 3833 | -7/Scraptown   | Identified exit to Factory
 3843 | -7/Scraptown   | Core integrity fell below 50%
 3855 | -7/Scraptown   | Core integrity fell below 20%
 3886 | -7/Scraptown   | Lost 6 allies
 3912 | -7/Scraptown   | Entered Factory
 3912 | -5/Factory     | Evolved 10 slots: Power x1, Propulsion x3, Utility x5, Weapon x1
 3931 | -5/Factory     | Lost 4 allies
 4123 | -5/Factory     | Lost 3 parts (2n1w)
 4280 | -5/Factory     | Discovered new exit (range 8)
 4318 | -5/Factory     | Entered Upper Caves
 4375 | -5/Upper Caves | Lost 4 parts (1p1u2w)
 4385 | -5/Upper Caves | Learned location of Warlord (-5)
 4474 | -5/Upper Caves | Build established: Scavenger-Mutant
 4855 | -5/Upper Caves | Build established: Scavenger-Assassin
 5009 | -5/Upper Caves | Entered an active Warlord outpost
 5052 | -5/Upper Caves | Learned location of 1 exit from Factory
 5052 | -5/Upper Caves | Learned Factory trap positions
 5216 | -5/Upper Caves | Lost 3 parts (1n2u)
 5473 | -5/Upper Caves | Build established: Scavenger-Mutant
 5730 | -5/Upper Caves | Attracted the attention of an 0b10 base
 5733 | -5/Upper Caves | Activated DRS Beacon
 5783 | -5/Upper Caves | Lost 7 parts (1p3n2u1w)
 5890 | -5/Upper Caves | Scrapoid Pod released 05U05-D (x5)
 6202 | -5/Upper Caves | Discovered new exit (range 14)
 6225 | -5/Upper Caves | Identified exit to Upper Caves
 6319 | -5/Upper Caves | Build established: Hacker-Mutant
 6520 | -5/Upper Caves | Entered another Upper Caves area
 6520 | -5/Upper Caves | Accompanied by 5 allies
 6592 | -5/Upper Caves | Discovered new exit (range 6)
 6604 | -5/Upper Caves | Identified exit to Factory
 6893 | -5/Upper Caves | Ambushed by wild Derelicts
 6959 | -5/Upper Caves | Identified exit to Warlord
 6988 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 7219 | -5/Upper Caves | Entered Warlord
 7219 | -5/Warlord     | Accompanied by 4 allies
 7270 | -5/Warlord     | System corruption cleaned by Quarantine Array
 7300 | -5/Warlord     | Build established: Scavenger-Mutant
 7407 | -5/Warlord     | Rebuked by Warlord
 7432 | -5/Warlord     | Warlord's base attacked by MAIN.C
 7520 | -5/Warlord     | Found Prototype Processor
 7520 | -5/Warlord     | Identified Exp. Armor Integrity Analyzer
 7524 | -5/Warlord     | Found Prototype Hackware
 7524 | -5/Warlord     | Identified Ghost Barrier
 7542 | -5/Warlord     | Found Prototype Reactor
 7542 | -5/Warlord     | Identified Vortex Chain Reactor
 7565 | -5/Warlord     | Found Prototype Device
 7571 | -5/Warlord     | Found Prototype Device
 7723 | -5/Warlord     | Found Prototype Piercing Weapon
 7723 | -5/Warlord     | Identified Vortex Lance
 7730 | -5/Warlord     | Found Prototype Energy Gun
 7730 | -5/Warlord     | Identified Vortex Rifle
 7749 | -5/Warlord     | Found Vortex Rifle
 7782 | -5/Warlord     | Warlord forces counterattacked
 7827 | -5/Warlord     | Build established: Hacker-Mutant
 7955 | -5/Warlord     | Opened side exit
 7986 | -5/Warlord     | Spotted Executioner
 7987 | -5/Warlord     | Spotted Striker
 7988 | -5/Warlord     | Core integrity fell below 50%
 8005 | -5/Warlord     | Rewired Striker
 8014 | -5/Warlord     | Core integrity fell below 20%
 8022 | -5/Warlord     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Striker destroyed.
Splicing B-60 Warrior...
  Initiated overload sequence, T-5 to critical
  power.
Splicing B-60 Warrior...
  Rewriting IFF filter.
AS-UTY(M) destroyed.
B-60 Warrior sneak attacks.
G-67 Veteran system corrupted by crushing
  effect.
B-60 Warrior Rnf. Fission Core critical
  detonation.
G-67 Veteran system terminally corrupted.
P-70 Sage knocked back.
Penetrated by Slug.
Executioner knocked back.
L3-X9F(M) destroyed.
ANNOUNCEMENT: MAIN.C reinforcements approaching
  through caves, arriving soon.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ????????????????????????#????????                  |
| ??????????????????????## ????????                  |
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| ??????????? ?????????     ???????                  |
| ????????????  ????????    ???????                  |
| ????????????? ????????#   ???????                  |
| ?????????????# ?????##?   ??###??                  |
| ?????????????#  ??### ??  ### #??                  |
| ?????????????#   ??   ???   #"#??                  |
| ??????????????#  ###  ???#    ##?                  |
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| ####??????????????##;   ;##=  =#?                  |
|   "############???# ;;   ##= =##?                  |
|   """"""""""""#??????#;   # !##??                  |
|   """"""""""""#######%# E % ;#???                  |
|               ##;!!%=; gg  %;##??                  |
|           %   +   %|%   =@b= ;#??                  |
| ^     %%      +% [*!   #;;;  ##??                  |
|      *=%      ###]%==%;; #;  #???                  |
|   """"=    """#?###%=%#####  ##??                  |
|   """"  """"""#???#=% #?###   #??                  |
|   "############???#[ #### #   #??                  |
| ####?????????????##  #?#      #??                  |
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| ????????######   #??###    "#????                  |
| ????????????#   ##????#####"?????                  |
| ????????????#  ##??????????#?????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Coolant Potential          100
Energy Generation          28
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             325
Resistance: EM             15
Evasion (%)                56
Armor Integrity Analysis   50
Recoil Reduction           2
Offensive Hacking          33
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Factory Defaults
I Think I Know What's Going On

 Challenges 
------------
None

 Game 
------
Seed              DroneRocketSlayer
  Manual?         0
Play Time         01:02:47
  Cumulative      92.0 hours
  Start           2025.05.15 @ 23:21:27
  End             2025.05.16 @ 00:24:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          51
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02b7c79f-f510-43fd-9fb1-7e05a9beb594