Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 13:49:06 Player: phil_doe Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2840) 2840 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 6837 Bonus ------- Follower Combat Kills 77 Cogmind --------- Core Integrity 0/850 Matter 195/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- VTOL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Shield Generator Hacking Suite > --- WEAPON ----------- Gatling Laser Plasma Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Compact Battery Seismic Detector Light Armor Plating Precision Shock Rifle Precision Shock Rifle Heavy Particle Gun [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Shotgun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Slots Evolved 8 | . . 2 2 . 2 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . . . 1 Utility 5 | . . 1 2 . 1 . 1 Weapon . | . . . . . . . . Parts Attached 75 | 5 8 15 9 4 19 6 9 Power 12 | 1 . 2 2 1 2 2 2 Engine 10 | 1 . 2 2 1 2 1 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 24 | 2 2 8 1 1 6 3 1 Treads . | . . . . . . . . Leg 15 | . 2 5 1 1 2 3 1 Wheel 5 | 2 . 3 . . . . . Hover 4 | . . . . . 4 . . Flight . | . . . . . . . . Utility 19 | . 4 . 5 1 6 1 2 Device 8 | . . . 1 1 4 1 1 Storage 3 | . 1 . 1 . . . 1 Processor 1 | . 1 . . . . . . Hackware 3 | . . . 1 . 2 . . Protection 4 | . 2 . 2 . . . . Artifact . | . . . . . . . . Weapon 20 | 2 2 5 1 1 5 . 4 Energy Gun 7 | . . 1 . . 3 . 3 Energy Cannon 4 | . . 1 . 1 2 . . Ballistic Gun 8 | 2 2 3 1 . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 3 . 1 Parts Lost 50 | . . 4 3 2 20 6 15 Power 11 | . . 1 1 . 3 4 2 Propulsion 14 | . . 2 1 . 7 . 4 Utility 13 | . . . 1 . 7 . 5 Weapon 12 | . . 1 . 2 3 2 4 Highest Loss Streak 13 | . . 3 2 1 7 5 13 To Critical Strikes 1 | . . . . . . 1 . Average Backups 8 | . 4 9 9 9 8 6 3 Power . | . . . 1 1 . . . Propulsion 2 | . 1 3 1 1 2 1 1 Utility 4 | . 1 4 5 6 3 2 . Weapon 1 | . 1 1 1 1 2 3 1 Tool/Special . | . . . . . . . . Unused Backups 18 | . 3 7 3 2 2 . 1 Power 4 | . . 2 2 . . . . Propulsion 7 | . 2 3 1 . . . 1 Utility 3 | . . . . 1 2 . . Weapon 4 | . 1 2 . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 88 96 97 98 76 64 50 Engine 8 | . 14 9 8 8 6 1 2 Leg 18 | . 3 29 26 27 5 14 11 Wheel 2 | . 24 2 . . . . . Hover 2 | . . . . . 12 . . Device 4 | . . . 6 3 9 7 7 Storage 8 | . . 11 9 9 7 7 10 Processor 8 | . 6 11 9 9 7 7 6 Hackware 4 | . . . 1 9 10 7 3 Protection 8 | . 9 10 17 14 1 . . Energy Gun 3 | . . 5 . . 7 6 4 Energy Cannon 5 | . . . 8 15 4 5 . Ballistic Gun 7 | . 28 16 9 1 . . . Peak Build Rating 40 | 5 11 15 24 29 40 33 37 Average Rating 21 | 3 6 14 20 25 32 23 20 On Entrance 15 | . 5 11 15 24 26 19 21 Naked Turns . | . . . . . . . . Heaviest Build 37 | 7 19 20 31 32 37 27 29 Greatest Support 66 | 20 26 39 39 39 38 66 66 Greatest Overweight (x) 6 | . . 1 . . 6 2 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 10 10 10 10 10 10 Most Carried 10 | . 6 10 10 10 10 8 5 Average Carried 8 | . 4 9 9 9 8 6 3 Final Capacity 10 | 5 10 10 10 10 10 10 10 Final Carried 10 | . 6 10 9 10 8 6 1 Class Distribution -------------------- 88% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Matter Collected 1689 | 268 51 640 247 109 256 102 16 Remotely . | . . . . . . . . Salvage Created 2965 | 32 21 913 314 861 707 27 90 Parts 161 | . 1 58 16 54 25 3 4 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Combat Hostiles Destroyed 72 | 1 . 26 9 18 13 1 4 Guns 41 | 1 . 26 6 . 7 . 1 Cannons 28 | . . . 3 17 5 1 2 AOE 2 | . . . . 1 . . 1 Classes Destroyed 11 | 1 1 6 . 2 1 . . Worker 4 | . . 1 2 . 1 . . Builder 2 | . . 1 . . 1 . . Hauler 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 4 | . 1 2 . 1 . . . Swarmer 20 | . . 8 3 5 . 1 3 Grunt 29 | 1 . 9 3 7 8 . 1 Brawler 4 | . . 1 1 1 1 . . Duelist 3 | . . 1 1 . 1 . . Sentry 14 | . . 7 1 5 1 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 7 | 1 1 5 7 4 2 1 2 Combat Bots Only 5 | 1 . 5 5 4 2 1 2 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Hostile Shots Fired 683 | 3 . 122 63 100 158 99 138 Missed 220 | 2 . 35 18 28 58 45 34 Hits 463 | 1 . 87 45 72 100 54 104 Melee 13 | . . 6 4 . 3 . . Projectile 450 | 1 . 81 41 72 97 54 104 Critical Strikes 19 | . . 2 3 4 7 1 2 Actively Blocked 2 | . . . 1 1 . . . Damage Taken 7313 | 12 44 1083 720 1018 1744 823 1869 Core 1963 | . 18 212 62 196 422 199 854 Absorbed by Shields 58 | . . . . . 58 . . Redirected to Shielding 196 | . 4 45 40 60 47 . . Regen/Repaired (Parts) 393 | . . 35 232 126 . . . Core Remaining (%) 60 | 100 92 47 . 53 . 11 . Volleys Fired 241 | 3 2 70 31 45 58 6 26 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 140 | 40 46 88 91 131 140 110 85 Shots Fired 451 | 6 4 139 62 88 109 11 32 Gun 274 | 6 4 139 31 10 62 6 16 Cannon 177 | . . . 31 78 47 5 16 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 167 | 6 4 100 31 10 . . 16 Thermal 231 | . . 39 31 45 99 11 6 Explosive . | . . . . . . . . Electromagnetic 53 | . . . . 33 10 . 10 Robot Hit Streak 13 | 4 3 11 9 9 13 6 6 Robot Miss Streak 11 | 2 1 11 6 5 4 3 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 299 | 4 3 103 35 52 82 4 16 Core Hits 193 | 2 2 89 23 27 39 3 8 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . 1 . . . Critical Strikes 7 | . . 1 . 2 3 . 1 Burn 2 | . . . . . 2 . . Meltdown 1 | . . . . . 1 . . Destroy 2 | . . 1 . 1 . . . Blast 1 | . . . . . . . 1 Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6381 | 50 30 1481 697 1378 1821 107 817 Guns 3208 | 50 30 1481 369 74 1020 26 158 Cannons 2417 | . . . 223 1146 801 80 167 Explosions 755 | . . . 105 158 . . 492 Melee . | . . . . . . . . Ramming 1 | . . . . . . 1 . Kinetic 1762 | 50 30 1072 369 74 . . 167 Thermal 3648 | . . 409 223 617 1756 106 537 Explosive 105 | . . . 105 . . . . Electromagnetic 865 | . . . . 687 65 . 113 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 5 . Average Corruption 4 | . . . . . 4 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . 14 1 . Message Errors 1 | . . . . . 1 . . Matter Fused 6 | . . . . . 6 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . 2 1 . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 254 | . . . . 14 49 2 189 Projectiles 16 | . . . . 14 . 2 . Explosions 238 | . . . . . 49 . 189 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 347 | . . . . . 139 . 208 Shots 5 | . . . . . 2 . 3 Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 516 | . . 142 72 439 516 27 72 Average Temperature 111 | . . 38 24 140 170 11 23 Received Heat Transfer 2286 | 6 . 321 333 468 789 . 369 Effects 16 | . . . . 5 11 . . Shutdowns 2 | . . . . 1 1 . . Energy Bleed 5 | . . . . 4 1 . . Interference 7 | . . . . . 7 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 13 | . . . . 2 10 1 . Heat Transferred 6026 | . . 520 407 964 3339 261 535 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . 1 Alert | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Maximum Alert Level 1 | . . 1 1 1 1 . 1 Low Security (%) 87 | 100 100 60 94 93 95 . 97 Level 1 12 | . . 39 5 6 4 . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 313 | 20 35 313 212 213 225 . 217 Initial 118 | . 13 1 118 26 81 . 44 Average 107 | 2 7 160 110 134 88 . 46 Influence Increases 2962 | 20 96 713 286 635 740 76 396 Destroy 0b10 Robot/C 1500 | 20 . 520 180 380 260 60 80 Destroy 0b10 Robot/NC 60 | . 5 20 10 15 10 . . Destroy Leader 390 | . 2 154 30 104 80 10 10 Allied During Kill 11 | . . . . 5 . 6 . Successful Hack 93 | . 14 4 2 28 45 . . Disable Machine 210 | . . . 45 45 45 . 75 Destroy Structure 98 | . . . 4 13 30 . 51 Partial Spotted 30 | . . . . . 30 . . Lose Combat Pursuer 570 | . 75 15 15 45 240 . 180 Influence Decreases 2930 | . 110 436 505 520 736 188 435 Entered New Map 408 | . 7 5 165 38 98 68 27 Time Decay 1895 | . 103 419 310 422 447 60 134 Lost Part 437 | . . 12 30 20 191 60 124 Lost Ally 40 | . . . . 40 . . . Purge Threat 150 | . . . . . . . 150 Squads Dispatched 22 | . 1 4 . 7 9 . 1 Investigation 5 | . . 1 . 1 2 . 1 Extermination 2 | . . . . . 2 . . Reinforcement 7 | . 1 3 . 1 2 . . Assault 2 | . . . . 2 . . . Garrison 6 | . . . . 3 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Distress Signals 8 | . 1 6 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 162 | 1 6 41 15 32 40 7 20 Peak Tracking Total 8 | 1 2 6 7 7 8 4 5 Tactical Retreats 19 | . 3 1 1 2 7 . 5 Traps | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Traps Triggered 5 | . 1 1 . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Machines Disabled 14 | . . . 3 3 3 . 5 Max in Single Turn 5 | . . . 2 1 2 . 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Machines Accessed 30 | . 4 4 2 10 8 . 2 Terminals 23 | . 4 3 1 8 6 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 6 | . . 1 1 2 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 77 | . 6 13 8 27 18 . 5 Successful 47 | . 3 8 7 17 10 . 2 Failed 28 | . 2 4 1 10 8 . 3 Catastrophic 4 | . 1 . . . 3 . . Database Lockouts 2 | . 1 1 . . . . . Manual 34 | . 5 13 3 10 3 . . Terminals 51 | . 6 10 2 18 13 . 2 Fabricators 1 | . . . . . 1 . . Repair Stations 25 | . . 3 6 9 4 . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 29 | . 3 6 1 11 7 . 1 Record 18 | . 2 6 1 6 3 . . Robot Analysis 1 | . . . . 1 . . . Open Door 3 | . . . . 3 . . . Open DSF 1 | . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . Patrol Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 17 | . . 2 6 6 2 . 1 Scan Component 10 | . . 1 3 4 1 . 1 Repair 6 | . . 1 3 2 . . . Refit 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 4 1 2 6 7 . 2 Full Trace Events 4 | . . . . 1 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . 1 3 2 . . . Time 226 | . . 26 115 85 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Total Allies 3 | . . . . 2 . 1 . Largest Group 2 | . . . . 2 . 1 . Highest-Rated Group 141 | . . . . 62 . 141 . Highest-Rated Ally 141 | . . . . 31 . 141 . Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . 17 . 8 . Total Damage 562 | . . . . 231 . 331 . Kills 3 | . . . . 1 . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Turns Passed 4984 | 57 434 1142 691 1023 1145 131 361 Spaces Moved 3467 | 55 488 697 362 607 1004 79 175 Core 112 | 15 . . . . 7 16 74 Treads . | . . . . . . . . Legs 2035 | . 41 656 362 607 205 63 101 Wheels 528 | 40 447 41 . . . . . Hover 792 | . . . . . 792 . . Flight . | . . . . . . . . Fastest Speed 42 | 50 80 80 120 110 42 100 100 Average Speed 105 | 71 83 117 120 117 84 133 158 Slowest Speed 350 | 80 120 120 120 120 350 150 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 8 64 64 38 80 27 13 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 108 | . . . 4 9 40 . 55 Melee . | . . . . . . . . Projectile 7 | . . . . 4 . . 3 AOE 101 | . . . 4 5 40 . 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Fac Total 4343 | 63 511 881 556 828 1178 93 233 Wait 447 | 1 . 63 134 159 69 . 21 Move 3460 | 54 487 696 361 606 1003 78 175 Hop . | . . . . . . . . Pick Up 56 | . 8 16 9 6 15 1 1 Fast Attach 28 | 5 3 4 3 2 5 2 4 Attach 32 | . . 4 5 1 12 4 6 Detach 4 | . 1 1 . . 1 1 . Swap 37 | . 5 13 6 4 9 . . Drop 36 | . 5 14 7 4 6 . . Fire 241 | 3 2 70 31 45 58 6 26 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 58 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 6) 190 | -10/Materials | Central database locked down 224 | -10/Materials | Discovered new exit (range 5) 278 | -10/Materials | Discovered new exit (range 7) 282 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 345 | -10/Materials | Identified exit to Subcaves 470 | -10/Materials | Discovered exit to Materials (range 3) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 553 | -9/Materials | Central database locked down 611 | -9/Materials | Lost 3 parts (1p2n) 984 | -9/Materials | Repaired Core Shielding? 1123 | -9/Materials | Discovered new exit (range 16) 1278 | -9/Materials | Identified exit to Mines 1374 | -9/Materials | Core integrity fell below 50% 1625 | -9/Materials | Discovered new exit (range 4) 1629 | -9/Materials | Identified exit to Materials 1634 | -9/Materials | Entered another Materials area 1634 | -8/Materials | Evolved 2 slots: Utility x2 1925 | -8/Materials | Met 7R-MNS 2131 | -8/Materials | Discovered new exit (range 12) 2162 | -8/Materials | Identified exit to Storage 2218 | -8/Materials | Repaired Imp. Aluminum Leg 2271 | -8/Materials | Repaired Adv. Beam Cannon 2304 | -8/Materials | Repaired Imp. Aluminum Leg 2325 | -8/Materials | Entered Storage 2437 | -8/Storage | Garrison activated, responded to threat 2802 | -8/Storage | Repaired Broken EM Pulse Cannon 3066 | -8/Storage | Repaired Imp. Ion Engine 3180 | -8/Storage | Discovered new exit (range 5) 3200 | -8/Storage | Identified exit to Factory 3275 | -8/Storage | Met a pair of Derelict thieves 3348 | -8/Storage | Entered Factory 3348 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3505 | -7/Factory | Garrison activated, responded to threat 3575 | -7/Factory | Lost 7 parts (2p3n2u) 3656 | -7/Factory | Build established: Hacker-Mutant 3912 | -7/Factory | Core integrity fell below 50% 3942 | -7/Factory | Lost 3 parts (2u1w) 4264 | -7/Factory | Build established: Mutant 4486 | -7/Factory | Discovered new exit (range 5) 4493 | -7/Factory | Entered Lower Caves 4518 | -7/Lower Caves | 1C-UTU showed up to help 4520 | -7/Lower Caves | 1C-UTU revealed a hidden path 4540 | -7/Lower Caves | Lost 5 parts (2p3n) 4563 | -7/Lower Caves | Learned Factory terminal intel 4595 | -7/Lower Caves | Core integrity fell below 20% 4624 | -7/Lower Caves | Entered Factory 4624 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4625 | -6/Factory | Loaded intel: 26 terminal locations 4646 | -6/Factory | Lost 4 parts (2p2w) 4868 | -6/Factory | Core integrity fell below 50% 4909 | -6/Factory | Lost 13 parts (2p4n3u4w) 4916 | -6/Factory | Core integrity fell below 20% 4985 | -6/Factory | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- M-28 Smith repairs G-50 Soldier. M-28 Smith fits Backup Power III on G-50 Soldier. M-28 Smith fits Backup Propulsion III on G-50 Soldier. M-28 Smith fits Backup Plating III on G-50 Soldier. M-28 Smith repairs G-50 Soldier Carbon-fiber Leg. M-28 Smith repairs G-50 Soldier Hvy. Laser. G-50 Soldier overheating. G-50 Soldier misfires. Acquired 6 matter. Acquired 3 matter. ALERT: Security rotation in progress. Connecting with Terminal... [Achievement: Everything Is Under Control] >>Alert(Purge) Purged threat record, alert level lowered. Broken Weight Redist. System destroyed. Com. Battery destroyed. S-27 Virus IFF system glitched. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Acquired 7 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????T?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#+#?????????????????????????????????????????? | | ????? #?????????????????????????????????????????? | | ???### #####?????????????????????????????????????? | | ???# " "# # ??????????????????????????????????? | | ??## " " ????????????????????????????????? | | ###" " ????????????????????????????????? | | ?? ????????????????????????????? | | ""?? ?? ?????????????????????? | | ""?? #? ???????????????????? | | ""?? #? ???????????????????? | | ""?? ## #???????????????????? | | """" ## #???????????????????? | | """" ?# #??? ???????????????? | | """" ## #??? ??????????????? | | ## #?? ?????????????? | | ## #? ??????????????? | | ?# # ???????????????? | | " ?# # ! ????????????????? | | ### #######+##### ###+##### ?????????? | | # u % ?????????? | | # % ????????? | | # % ????????? | | # % @ o ????????? | | # ????????? | | ####+############;;#####s#g###########???????????? | | #??? # #???????????????? | | """ #? #""" #???????????????? | | "R ## ! #"T #???????????????? | | """ """ ## #""" #???????????????? | | "" """"" ## # g #???????????????? | | """"" ## # #???????????????? | | ## # """"""" #???????????????? | | """ ## ! # """"""" #???????????????? | | """"" ## # """"""" #???????????????? | | """"" ## # """"""" ! #???????????????? | | #?? # #???????????????? | | #??? # #???????????????? | | ############????????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 56 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Core Shielding | 30% | -9/Materials Imp. Aluminum Leg | 21% | -8/Materials Adv. Beam Cannon | 29% | -8/Materials Imp. Aluminum Leg | 39% | -8/Materials EM Pulse Cannon | 2% | -8/Storage | Broken Imp. Ion Engine | 24% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() It's Just You Librarian Novice Programmer Risk Taker Challenges ------------ None Game ------ Seed ModifiedTargetRedirector Manual? 0 Play Time 02:18:27 Cumulative 6.8 hours Start 2025.07.27 @ 10:57:35 End 2025.07.27 @ 13:49:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7cec5947-bfcd-4b9e-9b3b-8f676c51af12