Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 13:59:35 Player: Perseus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2555) 2555 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (6436) 6436 TOTAL SCORE: 13046 Bonus ------- Gauntlet 3651 Unstable Evolution 2000 High Alert Combat Kills 85 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 91/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Salvage Targeting Computer Improved EM Pulse Cannon Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Terrain Scanner > --- WEAPON ----------- Arc Projector Improved Assault Rifle Minigun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Advanced Sensor Array Improved EM Pulse Cannon Heavy Assault Rifle Gauss Cannon Gauss Cannon Heavy Missile Launcher Remote Datajack Great Axe [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power 1 | . . . 1 . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 1 | . . 1 . . . . . Weapon 3 | . . . . . . 2 1 Parts Attached 117 | 9 11 15 25 3 14 17 23 Power 15 | 1 1 2 4 . 2 2 3 Engine 13 | 1 1 2 3 . 2 2 2 Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 2 5 9 . 2 1 6 Treads 1 | . . . . . . . 1 Leg 22 | 2 2 5 9 . 2 1 1 Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight 1 | . . . . . . . 1 Utility 25 | 4 1 4 1 1 4 6 4 Device 17 | 2 . 1 . 1 3 6 4 Storage 4 | 2 1 1 . . . . . Processor 4 | . . 2 1 . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 50 | 2 7 4 11 2 6 8 10 Energy Gun 15 | . 2 1 4 . 3 . 5 Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 21 | 2 4 3 4 1 1 3 3 Ballistic Cannon 3 | . . . . . 1 1 1 Launcher 4 | . . . 3 1 . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . 1 2 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . 1 Parts Lost 47 | . 2 4 11 1 3 1 25 Power 6 | . 1 . 2 . . . 3 Propulsion 16 | . . . 5 1 2 . 8 Utility 5 | . . 1 1 . . . 3 Weapon 20 | . 1 3 3 . 1 1 11 Highest Loss Streak 13 | . 2 3 4 1 2 1 13 Average Slot Usage (%) 89 | . 99 99 89 92 92 96 54 Engine 12 | . 13 11 13 18 18 15 4 Leg 26 | . 28 33 32 28 29 27 10 Device 7 | . 14 4 6 5 9 7 6 Storage 8 | . 14 11 9 9 9 7 2 Processor 8 | . . 16 10 12 9 7 6 Energy Gun 6 | . 6 10 7 . 7 7 4 Energy Cannon 1 | . . . . . . 7 . Ballistic Gun 11 | . 19 11 9 16 6 9 7 Ballistic Cannon 1 | . . . . . 3 2 3 Naked Turns . | . . . . . . . . Heaviest Build 56 | 14 19 29 36 37 40 50 56 Greatest Support 72 | 20 20 30 47 47 59 52 72 Greatest Overweight (x) 8 | . . . 1 . . . 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 8 10 10 10 10 10 10 Average Capacity 9 | 5 7 9 10 10 10 10 6 Most Carried 10 | 5 8 10 10 10 10 10 10 Average Carried 8 | 2 7 9 8 9 9 9 6 Final Capacity 10 | 6 8 10 10 10 10 10 4 Final Carried 10 | 4 8 10 10 10 10 10 4 Class Distribution -------------------- 66% | Mutant 17% | Scavenger-Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Matter Collected 2299 | 327 331 414 327 103 356 232 209 Remotely . | . . . . . . . . Salvage Created 2964 | 254 368 955 705 69 182 232 199 Parts 196 | 20 26 64 44 4 14 11 13 Haulers Intercepted 3 | . 1 1 . . . 1 . Recyclers Shooed 5 | . . 1 3 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 57 | . 7 16 18 6 3 3 4 Melee 1 | . . . . . . . 1 Guns 38 | . 7 16 11 . 1 1 2 Cannons 4 | . . . . . 1 2 1 AOE 13 | . . . 7 6 . . . Classes Destroyed 12 | 3 5 1 1 1 . 1 . Worker 8 | 2 1 4 . . . 1 . Builder 4 | . 1 1 2 . . . . Tunneler 6 | 5 1 . . . . . . Hauler 3 | . 1 1 . . . 1 . Recycler 5 | 1 . 2 2 . . . . Watcher 8 | . 1 3 1 . 3 . . Swarmer 16 | . 3 3 5 3 1 . 1 Grunt 27 | . 4 10 11 2 . . . Duelist 1 | . . . . 1 . . . Sentry 9 | . . 3 1 . 2 2 1 Hunter 2 | . . . 1 . . . 1 Programmer 2 | . . . . . . 1 1 Best Kill Streak 8 | 6 6 6 8 6 1 1 1 Combat Bots Only 6 | . 4 3 4 6 1 1 1 Max Kills in Single Turn 3 | 1 1 2 3 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 2 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Damage Taken 6525 | . 435 624 1360 61 227 367 3451 Core 1228 | . 112 63 155 . 14 25 859 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 55 84 . . 69 96 . Volleys Fired 279 | 14 59 61 59 10 29 22 25 Largest 5 | 2 2 2 2 2 2 4 5 Hottest 240 | 40 100 76 89 56 100 190 240 Shots Fired 586 | 28 112 121 114 13 58 71 69 Gun 524 | 28 107 121 105 7 50 47 59 Cannon 42 | . . . . . 8 24 10 Launcher 15 | . . . 9 6 . . . Special 5 | . 5 . . . . . . Kinetic 360 | 28 93 63 64 7 31 33 41 Thermal 165 | . 19 58 41 . 27 16 4 Explosive 15 | . . . 9 6 . . . Electromagnetic 46 | . . . . . . 22 24 Robot Hit Streak 22 | 4 5 22 11 3 17 13 13 Robot Miss Streak 6 | 2 5 4 3 2 6 5 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 2 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 376 | 15 57 83 79 5 44 45 48 Core Hits 175 | 9 19 39 50 16 13 11 18 Critical Hits 3 | . . 1 1 . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . Melee Attacks 12 | . . . . . 1 10 1 Impact . | . . . . . . . . Slashing 12 | . . . . . 1 10 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6607 | 169 689 1240 2151 513 589 674 582 Guns 4588 | 169 689 1240 1137 14 537 351 451 Cannons 427 | . . . . . 52 301 74 Explosions 1530 | . . . 1009 499 . 22 . Melee . | . . . . . . . . Ramming 62 | . . . 5 . . . 57 Kinetic 2705 | 169 595 524 559 14 317 233 294 Thermal 1890 | . 94 716 578 . 272 195 35 Explosive 1508 | . . . 1009 499 . . . Electromagnetic 442 | . . . . . . 246 196 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Effects 7 | . . . . . . . 7 Matter Fused 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 59 | . . . 55 . . 4 . Projectiles 4 | . . . . . . 4 . Explosions 55 | . . . 55 . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . 1 . 1 Impact . | . . . . . . . . Kinetic 2 | . . . . . 1 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 28 | . . . . . . 13 15 Shots 1 | . . . . . . 1 . Rammed 5 | . . . . . . . 5 Targets Rammed 9 | . . . 1 . . . 8 Kicked 4 | . . . 1 . . . 3 Crushed . | . . . . . . . . Highest Temperature 301 | . 88 150 301 36 126 150 186 Average Temperature 53 | . 29 35 131 12 42 55 62 Received Heat Transfer 1455 | . 192 312 504 9 81 66 291 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 9 | . . 1 2 . 4 2 . Heat Transferred 4231 | . 222 1628 1295 . 629 383 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Peak Influence 547 | 40 238 411 496 547 412 127 322 Initial 325 | . 26 55 173 325 266 120 . Average 190 | 15 93 273 300 481 319 73 132 Maximum Alert Level 2 | . 1 2 2 2 2 . 1 Low Security (%) 54 | 100 88 19 20 . . 100 62 Level 1 35 | . 11 68 51 21 96 . 37 Level 2 10 | . . 11 28 78 3 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . 2 2 . 2 3 8 Investigation 2 | . . . . . . . 2 Extermination 2 | . . . . . . 1 1 Reinforcement 11 | . . 2 1 . 2 2 4 Assault . | . . . . . . . . Garrison 2 | . . . 1 . . . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Distress Signals 11 | . . 3 5 . 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 149 | . 21 28 33 9 13 7 38 Peak Tracking Total 12 | . 3 6 6 4 3 2 12 Tactical Retreats 18 | . 4 2 3 . 1 . 8 Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Traps Triggered 9 | . 2 . . 1 . 1 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Machines Disabled 4 | . . . 2 1 1 . . Max in Single Turn 1 | . . . 1 1 1 . . Garrison Relay 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Machines Accessed 33 | . 9 4 5 . 6 3 6 Terminals 26 | . 7 4 1 . 5 3 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . 2 . 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 106 | . 35 17 16 . 15 6 17 Successful 52 | . 17 8 10 . 8 3 6 Failed 52 | . 17 8 6 . 7 3 11 Catastrophic 9 | . 1 . . . 3 1 4 Database Lockouts 2 | . 1 1 . . . . . Manual 84 | . 29 15 10 . 11 4 15 Terminals 83 | . 29 17 2 . 12 6 17 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 17 | . 6 . 8 . 3 . . Scanalyzers 4 | . . . 4 . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 18 | . 6 5 . . 4 1 2 Part Schematic 1 | . . . . . . 1 . Robot Analysis 6 | . 3 2 . . 1 . . Prototype ID Bank 5 | . 3 2 . . . . . Open Door 1 | . . . . . . . 1 Level Access Points 2 | . . 1 . . 1 . . Terminal Index 1 | . . . . . . . 1 Locate Traps 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 29 | . 11 3 5 . 4 2 4 Terminals 19 | . 7 3 1 . 2 2 4 Assimilate 1 | . . . . . . . 1 Botnet 15 | . 6 2 . . 2 2 3 Disrupt 1 | . . . 1 . . . . Operators 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 4 . 4 . 2 . . Monitor 2 | . 1 . 1 . . . . Reject 4 | . 1 . 2 . 1 . . Recyclers 3 | . 1 . 1 . 1 . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 32 | . 9 4 5 . 6 3 5 Full Trace Events 3 | . . . . . 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Machine Destruction 3 | . . . . 3 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . 26 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Robot Analysis Total 6 | . 3 2 . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Turns Passed 5048 | 134 770 721 662 278 527 1200 756 Spaces Moved 3234 | 61 460 358 291 199 320 819 726 Core 413 | 7 . . . . . . 406 Treads 27 | . . . . . . . 27 Legs 2659 | 54 460 358 291 199 320 819 158 Wheels . | . . . . . . . . Hover 135 | . . . . . . . 135 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 123 126 50 Average Speed 113 | 111 120 120 123 122 123 126 80 Slowest Speed 450 | 120 120 120 150 123 126 126 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 73 46 17 38 33 27 29 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . 3 . . . 1 10 . Terrain Destroyed 137 | . 3 . 72 41 1 15 5 Melee 11 | . . . . . 1 10 . Projectile 8 | . 3 . . . . . 5 AOE 118 | . . . 72 41 . 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Total 4053 | 98 557 532 485 221 394 923 843 Wait 239 | . 7 72 83 1 15 28 33 Move 3227 | 60 459 357 291 198 319 817 726 Hop . | . . . . . . . . Pick Up 91 | 13 13 15 17 2 8 14 9 Fast Attach 25 | . . 1 4 . 3 4 13 Attach 43 | 7 3 7 13 1 2 3 7 Detach . | . . . . . . . . Swap 49 | 2 8 7 8 2 9 10 3 Drop 66 | 2 8 12 9 2 8 15 10 Fire 279 | 14 59 61 59 10 29 22 25 Melee 12 | . . . . . 1 10 1 Ram 5 | . . . . . . . 5 Kick 4 | . . . 1 . . . 3 Crush . | . . . . . . . . Escape Stasis 13 | . . . . 5 . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 16) 681 | -10/Materials | Discovered new exit (range 9) 684 | -10/Materials | Central database locked down 795 | -10/Materials | Discovered new exit (range 8) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 941 | -9/Materials | Discovered new exit (range 14) 1026 | -9/Materials | Lost 3 parts (1u2w) 1077 | -9/Materials | Discovered new exit (range 15) 1430 | -9/Materials | Discovered new exit (range 9) 1571 | -9/Materials | Central database locked down 1571 | -9/Materials | Identified exit to Materials 1626 | -9/Materials | Entered another Materials area 1626 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1675 | -8/Materials | Build established: Scavenger-Mutant 1870 | -8/Materials | Lost 3 parts (1p1n1w) 2114 | -8/Materials | Build established: Mutant 2142 | -8/Materials | Lost 4 parts (1p1n1u1w) 2271 | -8/Materials | Garrison activated, responded to threat 2288 | -8/Materials | Identified exit to Garrison 2288 | -8/Materials | Entered Garrison 2295 | -8/Garrison | Installed Relay Interface Framework 2391 | -8/Garrison | Garrison Relay disabled 2528 | -8/Garrison | Triggered checkpoint 2558 | -8/Garrison | Discovered new exit (range 8) 2566 | -8/Garrison | Entered Materials 2793 | -8/Materials | Identified exit to Factory 3093 | -8/Materials | Entered Factory 3093 | -7/Factory | Evolved 2 slots: Weapon x2 3177 | -7/Factory | Discovered new exit (range 12) 3191 | -7/Factory | Identified exit to Lower Caves 3380 | -7/Factory | Discovered new exit (range 9) 3389 | -7/Factory | Identified exit to Factory 3956 | -7/Factory | Build established: Skirmisher 4158 | -7/Factory | Discovered exit to Lower Caves (range 13) 4270 | -7/Factory | Discovered exit to Factory (range 12) 4293 | -7/Factory | Entered another Factory area 4293 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4612 | -6/Factory | Lost 13 parts (2p4n1u6w) 4621 | -6/Factory | Discovered new exit (range 6) 4687 | -6/Factory | Discovered new exit (range 16) 4694 | -6/Factory | Identified exit to Lower Caves 4725 | -6/Factory | Build established: Mutant 4906 | -6/Factory | Discovered exit to Lower Caves (range 6) 5002 | -6/Factory | Garrison activated, responded to threat 5011 | -6/Factory | Core integrity fell below 50% 5035 | -6/Factory | Spotted B-75 Beast 5044 | -6/Factory | Core integrity fell below 20% 5049 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05004_ S-27 Virus destroyed. 05007_ Acquired VTOL Module. 05012_ Acquired Cmb. Airjet. 05014_ Gravmag System destroyed. 05014_ Slammed into S-27 Virus. 05016_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05025_ System corrupted: Substantial component data lost. 05033_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 05035_ Triggered Ambush Trap. 05035_ L-41 Fighter emerges from a hatch in the floor. 05035_ S-27 Virus emerges from a hatch in the floor. 05035_ G-50 Soldier emerges from a hatch in the floor. 05035_ Enh. Nuclear Core destroyed. 05036_ VTOL Module destroyed. 05036_ Imp. Heat Sink destroyed. 05037_ Hvy. Flak Cannon destroyed. 05040_ Gravmag System destroyed. 05041_ Dropped Cmb. Airjet. 05046_ Knocked back. 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Sensor Array | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Rocket Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Gauntlet Unstable Evolution Game ------ Seed PhasingMiniRedirector Manual? 0 Play Time 01:05:38 Cumulative 161.3 hours Start 2020.12.07 @ 10:36:27 End 2020.12.07 @ 13:59:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 26 Adventurer 23 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25de5e92-5d7d-4693-b94c-5c81771910ff