Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.10 @ 23:32:53 Player: 3.14 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (244) 1220 Value Destroyed (9701) 9701 Prototype IDs (24) 480 Alien Tech Used (2) 400 Bonus (9823) 9823 TOTAL SCORE: 30124 Bonus ------- High Alert Combat Kills 2426 Follower Combat Kills 1263 Used Core Reset Matrix 3000 Hacked Protovariant 500 Win 3000 Friendly Fire -366 Cogmind --------- Core Integrity 1488/1600 Matter 295/300 Energy 448/600 System Corruption 0% Temperature Cool (10) Movement Hovering (46) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (8) --- Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Antigrav Array Antigrav Array > --- UTILITY (9) ------ Experimental Cooling System Large Storage Unit Spectral Analyzer Advanced Core Analyzer Advanced Transmission Jammer Improved Utility Shielding Improved Hacking Suite Advanced System Shield > --- WEAPON (6) ------- Advanced Datajack Vibroblade Sigix Broadsword > --- INVENTORY (10) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Experimental Energy Well (1000) Improved Utility Shielding Improved Utility Shielding Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Cooling System Spectral Analyzer Experimental Target Analyzer Advanced Core Analyzer Advanced Transmission Jammer Improved Utility Shielding Centrium Light Armor Plating Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Advanced Datajack Vibroblade Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Experimental Energy Well Improved Utility Shielding Improved Utility Shielding [Rating: 205] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Improved Antigrav System Flight Unit Improved Diametric Drive Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Core Analyzer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Gamma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Slashing Weapon Vibroblade Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 2 . . 2 . . 2 . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . 1 . 1 . . . . . 1 . . . 1 . . . 2 Utility 7 | . . 1 . . 2 . . . 1 . . 1 . . . . . 2 . . Weapon 4 | . . 1 . 1 . 1 . . 1 . . . . . . . . . . . Parts Attached 312 | 6 6 5 25 25 6 15 1 . 3 5 17 2 3 7 75 14 64 5 16 12 Power 32 | 1 . 1 3 1 . 1 . . . 1 1 . . . 4 2 9 1 3 4 Engine 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . Core 5 | . . . 2 . . 1 . . . . 1 . . . 1 . . . . . Reactor 23 | . . . . . . . . . . 1 . . . . 3 2 9 1 3 4 Propulsion 79 | 2 1 . 8 7 . 3 1 . . 2 1 1 2 . 15 5 20 1 4 6 Treads 44 | 2 1 . 8 7 . 3 1 . . 2 1 1 2 . 14 1 1 . . . Leg 11 | . . . . . . . . . . . . . . . . 1 10 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . . . . . 8 1 4 6 Flight 5 | . . . . . . . . . . . . . . . 1 3 1 . . . Utility 71 | 2 3 1 1 . 2 3 . . 1 1 5 1 1 . 18 5 19 2 4 2 Device 17 | . . 1 . . 1 . . . . . 1 . . . 4 4 4 1 1 . Storage 17 | 2 3 . 1 . . . . . . . 3 . . . 3 1 3 . . 1 Processor 11 | . . . . . . . . . 1 . 1 1 . . . . 7 . 1 . Hackware 4 | . . . . . . 1 . . . . . . . . 1 . . 1 . 1 Protection 22 | . . . . . 1 2 . . . 1 . . 1 . 10 . 5 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 130 | 1 2 3 13 17 4 8 . . 2 1 10 . . 7 38 2 16 1 5 . Energy Gun 12 | . . 3 4 . . 1 . . . . . . . . 1 . 1 . 2 . Energy Cannon 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . . Ballistic Gun 99 | 1 1 . 8 17 4 6 . . 2 1 9 . . 7 33 . 9 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 . . . . . . . . . 1 . . . 2 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . . . . 2 . 6 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 27 | . . . 2 1 . 2 . . . . . . . . . 2 16 1 3 . Parts Lost 87 | . . . 4 3 . 1 . . . . 6 . . . 29 6 32 2 . 4 Power 11 | . . . 1 . . . . . . . 1 . . . 3 . 5 1 . . Propulsion 28 | . . . . 1 . 1 . . . . 1 . . . 8 2 13 1 . 1 Utility 18 | . . . . . . . . . . . . . . . 7 4 6 . . 1 Weapon 30 | . . . 3 2 . . . . . . 4 . . . 11 . 8 . . 2 Highest Loss Streak 14 | . . . 1 2 . 1 . . . . 6 . . . 11 3 14 1 . 2 Average Slot Usage (%) 86 | . 97 100 98 99 100 99 100 100 100 93 87 89 89 89 80 24 59 69 77 80 Engine 2 | . 14 11 5 9 7 3 . . . . . . . . . . . . . . Core 2 | . . . 5 . . 2 6 6 5 2 2 5 5 5 2 . . . . . Reactor 1 | . . . . . . . . . . 2 1 . . . 2 2 3 7 8 7 Treads 15 | . 28 22 21 26 23 25 26 26 23 16 11 15 15 15 15 2 1 . . . Leg 1 | . . . . . . . . . . . . . . . . . 10 . . . Hover 2 | . . . . . . . . . . . . . . . . . 2 21 16 20 Device 4 | . . 11 7 . 7 6 6 6 5 5 5 5 5 5 4 9 3 3 6 8 Storage 15 | . 28 22 25 27 23 20 20 20 17 17 17 15 15 15 14 . 1 . . 3 Processor 5 | . . . . . . . . . 5 5 5 10 10 10 6 . 15 13 13 9 Protection 4 | . . . . . 7 5 6 6 5 5 5 5 5 5 6 4 4 4 4 7 Energy Gun 2 | . . 16 14 . . . . . . . . . . . . . . . 2 4 Ballistic Gun 23 | . 24 16 16 35 30 33 33 33 35 35 34 31 31 31 25 . 7 4 4 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 2 4 7 8 Naked Turns 26 | . . . . . . . . . . . . . . . 26 . . . . . Heaviest Build 130 | 15 40 48 56 60 68 73 73 73 76 86 101 100 100 111 130 27 65 40 67 84 Greatest Support 168 | 40 40 40 40 60 60 90 90 90 90 140 140 168 168 168 168 60 145 81 81 142 Greatest Overweight (x) 3 | . . 1 1 . 1 . . . . . . . . . 1 1 3 . . . Average Overweight (x) . | . . 1 . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 16 16 20 20 20 20 20 20 20 20 24 24 24 24 24 4 8 4 4 10 Average Capacity 16 | 6 9 16 17 20 20 20 20 20 20 20 21 24 24 24 21 4 5 4 4 8 Most Carried 24 | 5 10 13 20 20 19 20 20 20 19 20 24 23 24 24 24 4 8 4 4 10 Average Carried 15 | 3 7 9 16 19 18 18 19 20 18 19 19 22 23 23 20 3 4 4 3 5 Final Capacity 24 | 8 16 16 20 20 20 20 20 20 20 20 24 24 24 24 4 4 4 4 4 10 Final Carried 24 | 5 9 13 20 20 19 20 20 20 18 20 24 22 24 24 4 4 4 4 4 8 Class Distribution -------------------- 29% | Scavenger-Executioner 13% | Mutant 13% | Scavenger-Mutant 8% | Scavenger-Tank 7% | Hauler-Executioner 6% | Hauler-Gunner 6% | Scavenger-Gunner 6% | Gunner 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Hauler-Gunner | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Executioner | -5/Factory Hauler-Executioner | -5/Waste Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Waste Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Armory Mutant | -3/Research Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Matter Collected 8854 | 257 136 73 449 1030 . 503 162 . 170 94 1196 . 276 294 2432 221 1223 60 138 140 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 13221 | 74 161 199 1661 1306 . 596 242 . 174 347 1268 . 326 562 3555 238 1846 202 231 233 Parts 606 | 1 13 8 85 67 . 21 8 . 12 5 67 . 2 20 163 12 86 7 19 10 Haulers Intercepted 11 | . . . 1 2 . 2 . . . . 3 . . 2 . . . . . 1 Recyclers Shooed 11 | . . 1 3 . . 1 . . 1 . 1 . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . . . . . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Combat Hostiles Destroyed 190 | . 6 2 26 32 . 5 4 . 2 . 18 . . 3 56 4 20 4 5 3 Melee 18 | . . . . . . . . . . . . . . . . . 6 4 5 3 Guns 151 | . 3 2 24 32 . 5 4 . 2 . 15 . . 3 47 . 14 . . . Cannons 2 | . . . 1 . . . . . . . . . . . . 1 . . . . AOE 14 | . 3 . 1 . . . . . . . 3 . . . 5 2 . . . . Classes Destroyed 18 | 1 3 1 6 2 . . . . . . 1 . . . 4 . . . . . Worker 16 | . . . 5 1 . . . . 3 . 2 . . 1 . 1 . 1 . 2 Builder 6 | . . . 3 1 . . . . . . 1 . . . . . 1 . . . Hauler 11 | . . . 1 2 . 2 . . . . 3 . . 2 . . . . . 1 Recycler 14 | 1 . 1 4 . . 1 . . . . 1 . . 1 . . 5 . . . Operator 3 | . . . . 1 . . . . . . . . . . 1 . . 1 . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . . . Swarmer 58 | . 3 . . 13 . . 4 . . . 9 . . . 12 2 5 4 3 3 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . Grunt 62 | . 3 . 16 12 . 2 . . 2 . 4 . . 2 13 . 8 . . . Brawler 7 | . . . 2 . . . . . . . . . . . 5 . . . . . Duelist 7 | . . . 1 1 . . . . . . . . . . 5 . . . . . Protector 3 | . . . 1 . . . . . . . . . . . 2 . . . . . Sentry 17 | . . 2 6 5 . . . . . . 1 . . 1 2 . . . . . Demolisher 2 | . . . . . . . . . . . . . . . 2 . . . . . Specialist 4 | . . . . . . . . . . . . . . . 4 . . . . . Hunter 14 | . . . . 1 . 3 . . . . 1 . . . 5 2 2 . . . Programmer 14 | . . . . . . . . . . . 3 . . . 4 . 5 . 2 . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . Packrat 2 | . . . . . . . 2 . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | 1 4 1 5 9 . 4 4 . 4 . 7 . . 2 11 3 7 4 2 2 Combat Bots Only 11 | . 3 1 4 8 . 3 4 . 2 . 7 . . 2 11 2 6 4 2 2 Max Kills in Single Turn 4 | 1 3 1 2 3 . 1 2 . 1 . 1 . 1 2 4 2 2 1 1 1 Gunslinging 2 | . . . . 2 . . 1 . . . . . . . 1 . 1 . . . Exploded 2 | . 2 . 1 . . . . . . . 1 . . . 1 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Damage Taken 21662 | . 108 59 887 1446 . 644 177 . 97 . 1585 . 19 146 5876 1756 5071 888 838 2065 Core 2159 | . 11 . 83 112 . 64 29 . . . 66 . . . 358 750 481 48 45 112 Absorbed by Shields 24 | . . . . . . . . . . . . . . . . . 24 . . . Reduced by Siege Mode 159 | . . . . . . . . . . . . . . . 159 . . . . . Core Remaining (%) 81 | 100 95 . 79 79 100 . . 89 . . 93 . . . 68 . 5 . 93 93 Volleys Fired 390 | 11 13 10 72 63 . 19 6 . 7 2 45 . 4 9 78 9 40 . 2 . Largest 6 | 1 2 3 3 4 . 5 5 . 6 6 6 . 6 6 6 1 5 . 1 . Hottest 240 | 20 40 162 162 94 . 123 131 . 156 168 168 . 157 206 240 94 140 . 30 . Shots Fired 1555 | 11 21 30 199 250 . 95 30 . 42 12 244 . 24 54 398 9 134 . 2 . Gun 1532 | 11 19 30 198 250 . 95 30 . 42 12 241 . 24 54 390 . 134 . 2 . Cannon 9 | . . . 1 . . . . . . . . . . . . 8 . . . . Launcher 14 | . 2 . . . . . . . . . 3 . . . 8 1 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1407 | 11 19 18 87 250 . 95 30 . 42 12 241 . 24 54 388 . 134 . 2 . Thermal 39 | . . 12 27 . . . . . . . . . . . . . . . . . Explosive 10 | . 2 . . . . . . . . . 3 . . . 4 1 . . . . Electromagnetic 99 | . . . 85 . . . . . . . . . . . 6 8 . . . . Robot Hit Streak 37 | 4 6 8 25 14 . 19 5 . 6 9 17 . 10 11 37 4 10 . . . Robot Miss Streak 8 | 1 2 1 5 3 . 4 2 . 2 1 3 . 2 2 5 1 8 . . . Penetration Max 2 | . . . . . . . . . 1 1 . . 1 1 2 . 1 . . . Secondary Targets 46 | . . . 5 12 . 2 2 . 1 . 5 . . 2 9 . 8 . . . Max Gunslinging Chain 3 | . . . 1 3 . 1 1 . 1 . 1 . . 1 1 . 2 . . . Shots Hit Robots 1108 | 8 15 18 142 176 . 72 18 . 28 9 149 . 16 32 274 6 102 14 20 9 Core Hits 529 | 2 14 7 69 66 . 27 8 . 10 5 59 . 3 25 143 17 56 6 7 5 Critical Hits 112 | . . 1 2 1 . . . . . 1 12 . 3 4 62 . 14 4 7 1 Critical Kills 34 | . . . . 1 . . . . . . 2 . 1 3 15 . 9 1 2 . Critical Parts Destroyed 62 | . . 1 2 . . . . . . 1 8 . 2 1 35 . 4 3 4 1 Melee Attacks 133 | . . . . . . . . . . . . . . . 9 . 34 25 31 34 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 132 | . . . . . . . . . . . . . . . 9 . 34 24 31 34 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . . . . . . . . . 3 3 . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . . . 2 . 3 2 Damage Inflicted 25804 | 132 407 214 2545 2404 . 1121 283 . 536 157 2279 . 395 817 7034 437 3650 871 1238 1284 Guns 18064 | 127 137 214 2077 2368 . 1121 283 . 536 157 1954 . 395 815 5958 . 1922 . . . Cannons 275 | . . . 20 . . . . . . . . . . . . 255 . . . . Explosions 2170 | . 267 . 426 . . . . . . . 291 . . . 1045 141 . . . . Melee 5120 | . . . . . . . . . . . . . . . . . 1727 871 1238 1284 Ramming 175 | 5 3 . 22 36 . . . . . . 34 . . 2 31 41 1 . . . Kinetic 16397 | 127 137 152 517 2368 . 1121 283 . 536 157 1954 . 395 815 5913 . 1922 . . . Thermal 994 | . . 62 775 . . . . . . . . . . . 157 . . . . . Explosive 1143 | . 267 . . . . . . . . . 240 . . . 495 141 . . . . Electromagnetic 1975 | . . . 1231 . . . . . . . 51 . . . 438 255 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 5120 | . . . . . . . . . . . . . . . . . 1727 871 1238 1284 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 . 5 . . . . . . . . . . . 8 . 5 . 4 . Average Corruption 3 | . 1 . 5 . . . . . . . . . . . 4 . 3 . 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 67 | . 2 . 21 . . . . . . . . . . . 30 . 11 . 3 . Message Errors 12 | . 1 . 3 . . . . . . . . . . . 5 . 3 . . . Matter Fused 6 | . . . 1 . . . . . . . . . . . 3 . 2 . . . Heat Flow Errors 7 | . . . 3 . . . . . . . . . . . 2 . 1 . 1 . Energy Discharges 5 | . . . 3 . . . . . . . . . . . . . 1 . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 5 | . . . 1 . . . . . . . . . . . 2 . 2 . . . Misfires 4 | . . . 3 . . . . . . . . . . . 1 . . . . . Targeting Errors 23 | . 1 . 6 . . . . . . . . . . . 14 . 1 . 1 . Weapon Failures 4 | . . . 1 . . . . . . . . . . . 2 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 892 | . 5 . 8 . . . . . . . . . . . . . 305 224 84 266 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 13 | . 5 . 8 . . . . . . . . . . . . . . . . . Melee 879 | . . . . . . . . . . . . . . . . . 305 224 84 266 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . . 20 . . . . . . . 21 . . . 28 19 . . . . Shots 4 | . . . 1 . . . . . . . 1 . . . 2 . . . . . Rammed 20 | 1 1 . 4 6 . . . . . . 1 . . 1 1 5 . . . . Targets Rammed 28 | 1 1 . 9 6 . . . . . . 3 . . 1 1 5 1 . . . Kicked 1 | . . . . . . . . . . . . . . . . . 1 . . . Crushed 7 | . . . 5 . . . . . . . 2 . . . . . . . . . Highest Temperature 434 | . 9 54 275 134 . 128 68 . 213 144 314 . 9 36 434 160 302 . 106 . Average Temperature 68 | . 7 22 51 43 . 37 35 . 98 74 81 . 6 12 88 82 127 . 64 . Received Heat Transfer 2067 | . 45 18 381 459 . 57 . . 45 . 153 . . 33 393 87 261 54 . 81 Effects 7 | . . . . . . . . . 1 . 1 . . . 5 . . . . . Shutdowns 2 | . . . . . . . . . . . 1 . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . 3 . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . 7 . . . . . Total Turns 140 | . . . . . . . . . . . . . . . 140 . . . . . Longest Duration 36 | . . . . . . . . . . . . . . . 36 . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . 4 1 . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . 4 1 . . . . Parts Fried 17 | . . . 13 . . . . . . . . . . . 1 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . . . . . . . . . Heat Transferred 1817 | . . 185 1432 . . . . . . . . . . . 200 . . . . . Parts Sabotaged 10 | . . . . . . . . . . . . . . . 10 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 6 . . . . . . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Peak Influence 1387 | 5 194 113 577 677 239 262 . . 112 39 398 310 128 1024 1387 808 690 415 401 354 Average Influence 347 | 1 99 74 325 281 239 158 . . 71 30 249 140 104 418 913 765 504 312 281 221 Maximum Alert Level 4 | . . . 2 2 1 1 . . . . 1 1 . 3 4 3 2 2 2 1 Low Security (%) 38 | 100 100 100 21 51 . 70 . . 100 100 26 85 100 45 . . . . . 35 Level 1 27 | . . . 47 15 100 29 . . . . 73 15 . 16 . . 2 78 86 64 Level 2 22 | . . . 30 33 . . . . . . . . . 2 37 . 97 21 13 . Level 3 6 | . . . . . . . . . . . . . . 35 22 100 . . . . Level 4 4 | . . . . . . . . . . . . . . . 38 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . 6 5 . 2 . . 1 . 4 1 . 2 10 1 7 1 1 4 Investigation 8 | . . . 1 3 . . . . . . . 1 . . . 1 1 1 . . Extermination 7 | . . . . . . . . . . . 1 . . . 2 . 2 . 1 1 Reinforcement 21 | . 1 . 3 1 . 2 . . 1 . 2 . . 2 3 . 3 . . 3 Assault 8 | . . . 2 . . . . . . . . . . . 5 . 1 . . . Garrison 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . 1 . . 1 . . . . . . Haulers Reinforced 3 | . . . . . . 2 . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Distress Signals 23 | . 1 . 2 5 . . . . . . 1 . . 2 6 1 4 1 . . Communications Jammed 68 | . . . . . . . . . . . . . . . . 7 28 . . 33 Distress Signals 40 | . . . . . . . . . . . . . . . . . 28 . . 12 Times Spotted 409 | . 11 2 50 41 . 8 4 . 3 . 24 . 1 17 100 24 48 20 17 39 Peak Tracking Total 21 | . 5 1 5 6 . 3 4 . 2 . 5 . 1 7 21 13 8 11 5 11 Tactical Retreats 44 | . . . 3 1 . . . . . . 3 . . . 8 5 8 3 4 9 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Traps Triggered 14 | . 1 . 2 1 . . . . 1 . 1 1 . . 1 1 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Machines Disabled 20 | . . . 1 4 . . . . . . 4 . . 2 6 . 2 . 1 . Max in Single Turn 2 | . . . 1 1 . . . . . . 2 . . 1 1 . 1 . 1 . Garrison Access 3 | . . . . 1 . . . . . . 1 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Machines Accessed 33 | . 4 . 6 5 2 2 . . 1 . 1 1 . 1 1 . 1 2 3 3 Terminals 23 | . 3 . 5 3 1 1 . . 1 . . . . 1 1 . 1 2 1 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . . 1 . . . . . . . . . . . . 2 . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . . 1 1 . . . . . . . . Total Hacks 83 | . 11 . 19 13 2 2 . . 1 . 1 4 . 3 4 . 2 6 7 8 Successful 46 | . 6 . 14 7 . 1 . . . . 1 1 . 1 3 . 2 2 5 3 Failed 37 | . 5 . 5 6 2 1 . . 1 . . 3 . 2 1 . . 4 2 5 Catastrophic 4 | . . . . . 2 . . . 1 . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 32 | . 6 . 12 6 . . . . . . . 1 . 3 . . . 2 . 2 Terminals 58 | . 7 . 16 8 1 1 . . 1 . . . . 3 4 . 2 6 1 8 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 11 | . 4 . . . . 1 . . . . . . . . . . . . 6 . Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 1 . . . . . 1 4 . . . . . . . . Terminal Hacks 24 | . 3 . 8 1 . 1 . . . . . . . 1 3 . 2 1 1 3 Record 1 | . . . . . . . . . . . . . . . . . . . . 1 Part Schematic 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . . . . 1 . . . . . . . 1 1 . . 1 . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 3 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 1 . . . . . . . . . . . . . . . . . 4 . Scan Component 3 | . 1 . . . . . . . . . . . . . . . . . 2 . Repair 2 | . . . . . . . . . . . . . . . . . . . 2 . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Unauthorized Hacks 25 | . 4 . 11 5 . . . . . . . 2 . . . . . 3 . . Terminals 9 | . 2 . 4 2 . . . . . . . . . . . . . 1 . . Track 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Botnet 6 | . 1 . 3 2 . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 25 | . 4 . 5 4 2 1 . . 1 . . 1 . . . . . 2 2 3 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . 2 . Time 124 | . . . . . . . . . . . . . . . . . . . 124 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 1 . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Total Allies 34 | . . . 12 . . . . . 1 . . . 20 . . . 1 . . . Largest Group 20 | . . . 10 6 . . . . 1 1 1 . 20 19 10 . 1 . . . Highest-Rated Group 823 | . . . 88 56 . . . . 29 29 29 . 823 793 449 . 125 . . . Highest-Rated Ally 125 | . . . 31 16 . . . . 29 29 29 . 50 50 50 . 125 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 179 | . . . 26 23 . . . . . . 6 . 12 77 31 . 4 . . . Total Damage 6232 | . . . 251 253 . . . . . . 55 . 760 3330 1341 . 242 . . . Kills 34 | . . . 4 3 . . . . . . 1 . 1 20 4 . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Turns Passed 10098 | 102 462 165 1053 844 213 489 473 152 211 502 833 140 444 427 1159 230 986 189 457 567 Spaces Moved 6663 | 43 252 69 406 347 114 255 275 96 119 302 411 87 260 227 564 360 895 290 432 859 Core 772 | 3 . . . . . . . . . . . . . . 64 248 457 . . . Treads 3629 | 40 252 69 406 347 114 255 275 96 119 302 411 87 260 227 339 1 29 . . . Legs 194 | . . . . . . . . . . . . . . . . . 194 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 1767 | . . . . . . . . . . . . . . . . . 186 290 432 859 Flight 301 | . . . . . . . . . . . . . . . 161 111 29 . . . Fastest Speed 40 | 50 160 180 160 160 180 160 160 160 160 160 160 160 160 160 40 40 40 40 40 40 Average Speed 113 | 152 160 180 179 160 180 160 160 160 160 160 160 160 160 160 113 49 73 40 44 51 Slowest Speed 240 | 160 160 180 180 160 180 160 160 160 160 160 160 160 160 160 180 170 240 52 48 55 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . 4 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 43 6 53 39 5 7 47 13 3 95 15 4 92 8 47 14 90 13 37 40 Regions Visited 20 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . . . . . . 1 . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . 1 1 . . 1 . . . 1 1 1 . 1 . Scrap Searched 3 | . . . . . . . 3 . . . . . . . . . . . . . Spaces Dug 29 | . . . . . . . . . . . . . . . 7 . . 5 . 17 Terrain Destroyed 129 | . 11 . 31 . . . 1 . . . 21 . 1 1 34 4 3 5 . 17 Melee 29 | . . . . . . . . . . . . . . . 7 . . 5 . 17 Projectile 13 | . . . . . . . 1 . . . . . 1 1 7 . 3 . . . AOE 87 | . 11 . 31 . . . . . . . 21 . . . 20 4 . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Arm Res Tes Res Qua Acc Total 8187 | 65 293 88 583 492 120 312 301 95 130 322 508 89 280 276 850 402 1091 323 644 923 Wait 347 | . 9 . 28 13 . . 14 . . . 13 . 7 14 79 3 8 1 152 6 Move 6636 | 43 251 68 406 346 113 254 274 95 119 301 410 87 259 226 557 355 894 289 431 858 Hop 4 | . . . . . . . . . . . . . . . 2 2 . . . . Pick Up 151 | 5 7 5 22 14 1 11 3 . . 4 12 . 3 7 23 6 17 1 3 7 Fast Attach 116 | 6 . . 9 1 . 1 . . . 3 4 . 2 . 14 7 45 4 13 7 Attach 76 | . 1 2 4 5 2 5 1 . 2 . 7 2 . . 25 7 11 . 1 1 Detach 10 | . . . . . . . . . . . . . . . 1 3 5 . 1 . Swap 121 | . 5 3 12 19 4 9 . . 1 2 6 . 1 7 36 . 8 1 3 4 Drop 172 | . 6 . 22 25 . 13 3 . . 10 8 . 4 12 25 5 15 2 11 11 Fire 390 | 11 13 10 72 63 . 19 6 . 7 2 45 . 4 9 78 9 40 . 2 . Melee 122 | . . . . . . . . . . . . . . . 9 . 32 25 27 29 Ram 5 | . . . . . . . . . . . . . . . . 5 . . . . Kick 1 | . . . . . . . . . . . . . . . . . 1 . . . Crush 20 | . 1 . 8 6 . . . . . . 3 . . 1 1 . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . 5 . . . Rewire 11 | . . . . . . . . . 1 . . . . . . . 10 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 661 | -9/Materials | Discovered new exit (range 8) 730 | -9/Materials | Entered Storage 868 | -9/Storage | Build established: Gunner 1014 | -9/Storage | Met a pair of Derelict thieves 1380 | -9/Storage | Discovered new exit (range 15) 1749 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1783 | -9/Storage | Entered Materials 1783 | -8/Materials | Accompanied by 6 allies 1783 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1960 | -8/Materials | Garrison activated, responded to threat 2156 | -8/Materials | Destroyed 7 combat bots 2400 | -8/Materials | Destroyed 8 combat bots 2542 | -8/Materials | Build established: Hauler-Gunner 2619 | -8/Materials | Discovered new exit (range 5) 2627 | -8/Materials | Entered Factory 2627 | -7/Factory | Evolved 2 slots: Utility x2 2800 | -7/Factory | Discovered new exit (range 15) 2840 | -7/Factory | Entered another Factory area 2840 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2927 | -6/Factory | Build established: Hauler-Tank 2962 | -6/Factory | Identified exit to Lower Caves 3249 | -6/Factory | Found Hvy. Insulated Plating 3253 | -6/Factory | Found Hvy. Insulated Plating 3257 | -6/Factory | Found Hvy. Insulated Plating 3329 | -6/Factory | Entered Lower Caves 3428 | -6/Lower Caves | Build established: Scavenger-Tank 3752 | -6/Lower Caves | Learned Factory stockpile data 3774 | -6/Lower Caves | Discovered new exit (range 7) 3802 | -6/Lower Caves | Entered another Lower Caves area 3922 | -6/Lower Caves | Discovered new exit (range 9) 3940 | -6/Lower Caves | Learned Factory garrison access intel 3954 | -6/Lower Caves | Entered Factory 3954 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3956 | -5/Factory | Loaded intel: 4 garrison access locations 3989 | -5/Factory | Rewired Cogmind 4099 | -5/Factory | Discovered new exit (range 15) 4165 | -5/Factory | Sucked down chute 4165 | -5/Factory | Entered Waste 4165 | -5/Waste | The area was eerily silent 4175 | -5/Waste | 1 allies followed down the chute 4468 | -5/Waste | Build established: Hauler-Executioner 4529 | -5/Waste | Discovered new exit (range 13) 4667 | -5/Waste | Entered Factory 4667 | -5/Factory | Accompanied by 1 ally 4719 | -5/Factory | Garrison activated, responded to threat 5034 | -5/Factory | Destroyed 7 combat bots 5042 | -5/Factory | Lost 6 parts (1p1n4w) 5205 | -5/Factory | Discovered new exit (range 15) 5342 | -5/Factory | Build established: Scavenger-Executioner 5500 | -5/Factory | Entered another Factory area 5500 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5640 | -4/Factory | Sucked down chute 5640 | -4/Factory | Entered Waste 5641 | -4/Waste | Joined by Warlord forces that had cleared the area 5880 | -4/Waste | A Compactor rumbled back to life 5880 | -4/Waste | Spotted C-40 Crusher 5884 | -4/Waste | Allies destroyed C-40 Crusher 5969 | -4/Waste | Discovered new exit (range 16) 6084 | -4/Waste | Entered Factory 6084 | -4/Factory | Accompanied by 19 allies 6210 | -4/Factory | Identified exit to Upper Caves 6210 | -4/Factory | Identified exit to Armory 6511 | -4/Factory | Entered Armory 6511 | -4/Armory | Accompanied by 10 allies 6892 | -4/Armory | Spotted B-86 Titan 6928 | -4/Armory | Destroyed B-86 Titan 6937 | -4/Armory | Lost 3 parts (1p2u) 7011 | -4/Armory | First assault squad dispatched 7073 | -4/Armory | Lost 4 parts (2n1u1w) 7108 | -4/Armory | Destroyed 7 combat bots 7440 | -4/Armory | Destroyed 11 combat bots 7492 | -4/Armory | Lost 5 parts (2n3w) 7537 | -4/Armory | Released all parts (14) 7568 | -4/Armory | Lost 11 parts (1p2n3u5w) 7666 | -4/Armory | Discovered new exit (range 3) 7670 | -4/Armory | Entered Research 7670 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7835 | -3/Research | Build established: Mutant 7873 | -3/Research | Core integrity fell below 50% 7897 | -3/Research | Discovered new exit (range 5) 7900 | -3/Research | Entered Testing 7905 | -3/Testing | Found Prototype Processor 7905 | -3/Testing | Identified Spectral Analyzer 7917 | -3/Testing | Lost 3 parts (3u) 7921 | -3/Testing | Spotted PL-IT0OX1FAEX 7943 | -3/Testing | Rewired Cogmind 8041 | -3/Testing | Found Prototype Slashing Weapon 8041 | -3/Testing | Identified Vibroblade 8049 | -3/Testing | Found Prototype Processor 8049 | -3/Testing | Identified Exp. Melee Analysis Suite 8107 | -3/Testing | Lost 6 parts (1p2n2u1w) 8118 | -3/Testing | Found Prototype Slashing Weapon 8118 | -3/Testing | Identified Nanosword 8213 | -3/Testing | Found Prototype Device 8213 | -3/Testing | Identified Femtoactuators 8503 | -3/Testing | Lost 14 parts (3p6n5w) 8509 | -3/Testing | Core integrity fell below 20% 8546 | -3/Testing | Found Prototype Processor 8546 | -3/Testing | Identified Exp. Target Analyzer 8572 | -3/Testing | Found Prototype Device 8572 | -3/Testing | Identified Exp. Hardlight Generator 8585 | -3/Testing | Lost 6 parts (3n2u1w) 8598 | -3/Testing | Spotted PH-BT4DPAA9VQ 8601 | -3/Testing | Protovariant out of control (PH-BT4DPAA9VQ) 8601 | -3/Testing | Unleashed a protovariant (PH-BT4DPAA9VQ) 8672 | -3/Testing | Spotted Striker 8673 | -3/Testing | Spotted Striker 8866 | -3/Testing | Discovered new exit (range 22) 8886 | -3/Testing | Entered Research 8886 | -2/Research | Evolved 2 slots: Utility x2 8961 | -2/Research | Identified exit to Quarantine 9062 | -2/Research | Spotted B-90 Cyclops 9075 | -2/Research | Entered Quarantine 9111 | -2/Quarantine | Build established: Scavenger-Mutant 9115 | -2/Quarantine | Found Alien Slashing Weapon 9115 | -2/Quarantine | Identified Sigix Broadsword 9201 | -2/Quarantine | Repaired Imp. Antigrav System 9264 | -2/Quarantine | Repaired Imp. Linear Gravjet 9281 | -2/Quarantine | Spotted Alpha 7 9504 | -2/Quarantine | Discovered new exit (range 9) 9512 | -2/Quarantine | Found Alien Artifact 9512 | -2/Quarantine | Identified Core Reset Matrix 9512 | -2/Quarantine | Used Core Reset Matrix 9515 | -2/Quarantine | Discovered new exit (range 4) 9516 | -2/Quarantine | Detected hypermatrix surge 9516 | -2/Quarantine | Sensed 10 artifacts in vicinity 9532 | -2/Quarantine | Entered Access 9532 | -1/Access | Evolved 2 slots: Propulsion x2 9934 | -1/Access | Spotted B-99 Colossus 10029 | -1/Access | Spotted B-99 Colossus 10097 | -1/Access | Discovered new exit (range 6) 10099 | *** | Heading to fleet! Last Messages --------------- 10041_ Penetrated by Slug. 10042_ W-44 Eye distress signal jammed. 10043_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10043_ W-44 Eye distress signal jammed. 10044_ O-32 Director uses terminal to summon reinforcements. 10044_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A015. 10044_ O-32 Director locks terminal. 10044_ W-44 Eye distress signal jammed. 10050_ Sneak attack on K-01 Serf. 10050_ K-01 Serf destroyed. 10055_ Triggered Segregator Trap. 10055_ Arcs of energy rise from the floor. 10056_ Antigrav Array destroyed. 10085_ Centrium Light Armor Plating destroyed. 10095_ Connecting with Terminal... >>Open Sealed Barrier opened. 10097_ The Access Shell folds into the floor. 10097_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????# #????????????? # #???????? | | ??????????# #??????????????? # #???????? | | ??????????# #????????????????? ??# #???????? | | ??????????# ####################+##### #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# ###################+#########???????? | | ???????? + #???????????????????????????????????? | | ????? ?# #???????????????????????????????????? | | ?? ???# #???????? #?????????????????????????? | | ?????# #?????? #?????????????????????????? | | ???????+ #???? #?????????????????????????? | | ?????????# #?? #?????????????????????????? | | ??????????# # #?????????????????????????? | | ??????????# + #?????????????????????????? | | ??????????# # #?????????????????????????? | | ??????????# #?? #?????????????????????????? | | ??????????# #????######?????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????#k "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | #######+### #???????????????????????????????????? | | #???????????????????????????????????? | | / ??????????????????????????????? | | ########### #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 670 Matter Stores 363 Matter Capacity 550 Sight Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 18 Armor Coverage 750 Resistance: TH 10 Power Shielding 66 Utility Shielding 66 Melee Speed Boost 50 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 12 Core Analysis 10 Recoil Reduction 5 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteDamperThrusters Manual? 0 Play Time 01:26:27 Cumulative 455.3 hours Start 2020.04.10 @ 22:02:49 End 2020.04.10 @ 23:32:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 782 Rogue 782 Adventurer 0 Explorer 0 Win Type 2 Total 36 Types 26/0/5/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fb6a228-01f1-48ea-8a0a-f2cf62ffcb3b