Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.11 @ 00:11:38 Player: StaticNoob Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (288) 1440 Value Destroyed (10433) 10433 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (5082) 5082 TOTAL SCORE: 24495 Bonus ------- High Alert Combat Kills 259 Follower Combat Kills 712 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1680 Friendly Fire -469 Cogmind --------- Core Integrity 0/1000 Matter 115/300 Energy 10/100 System Corruption 2% Temperature Cool (9) Movement Core (400) Ox7 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Experimental Target Analyzer Core Analyzer > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (15) --- Vortex Chain Reactor Matter Compressor (0) Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Makeshift Targeting Computer Experimental Target Analyzer Core Analyzer Improved Transmission Jammer Experimental Phase Shifter Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Scatter Rocket Array Scatter Rocket Array > --- INVENTORY -------- Vortex Chain Reactor Improved Treads Matter Compressor Weapon Cycler Layered Heavy Armor Plating Gauss Rifle Gauss Rifle Coil Gun Railgun Railgun Molecular Deconstructor CR-A16's Behemoth Slayer [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Utility 6 | . . . . . . . 2 1 . . . . 2 . . . . 1 . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Parts Attached 159 | 8 8 8 11 3 1 3 22 22 3 3 3 3 17 9 1 . 3 13 5 4 7 2 Power 15 | 1 2 2 2 1 . . 1 2 . . . 1 . 1 . . . 1 . . 1 . Engine 10 | 1 2 1 2 1 . . . 2 . . . . . 1 . . . . . . . . Core 3 | . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 35 | 2 3 2 3 1 . . 5 6 1 . 1 1 2 3 . . . 4 1 . . . Treads 23 | 2 . . 3 . . . 3 3 1 . 1 1 2 3 . . . 3 1 . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 11 | . 2 2 . 1 . . 2 3 . . . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Utility 57 | 2 1 1 2 . 1 . 7 7 1 1 2 . 12 2 . . . 6 2 3 5 2 Device 25 | 1 . . . . . . 3 2 . 1 1 . 7 . . . . 3 1 2 3 1 Storage 6 | 1 1 1 . . 1 . 1 . . . . . . . . . . 1 . . . . Processor 11 | . . . . . . . 1 1 1 . 1 . 2 1 . . . 1 . 1 2 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 15 | . . . 2 . . . 2 4 . . . . 3 1 . . . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 3 2 3 4 1 . 3 9 7 1 2 . 1 3 3 1 . 3 2 2 1 1 . Energy Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 39 | 1 2 3 4 1 . 3 7 3 1 2 . 1 2 2 . . 1 2 2 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 1 3 . . . . 1 . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 1 1 . . 1 . 1 . . . 1 . . . 3 . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . System Corruption 9 | . . . . . . . . . . . . 9 . . . . . . . . . . Parts Lost 77 | . 4 5 5 . . . 7 7 1 2 . 2 9 3 . . . 6 2 3 4 17 Power 10 | . 1 2 1 . . . 1 2 . . . . 1 . . . . . . . 1 1 Propulsion 19 | . 2 2 2 . . . 1 1 . . . . 4 1 . . . 2 . . . 4 Utility 20 | . . . 1 . . . 1 1 . 1 . 1 2 1 . . . 1 2 2 1 6 Weapon 28 | . 1 1 1 . . . 4 3 1 1 . 1 2 1 . . . 3 . 1 2 6 Highest Loss Streak 15 | . 2 3 2 . . . 5 2 1 2 . 1 5 2 . . . 4 1 1 4 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | . 3 10 13 14 14 15 13 14 14 14 14 15 13 12 14 14 13 11 10 11 11 6 Power . | . . 1 . 1 2 3 2 . . . . . . . . 1 . . . . . 1 Propulsion 1 | . . . 1 2 3 3 3 3 2 2 2 2 1 . 1 1 1 . . 1 1 . Utility 5 | . . 3 4 4 4 4 4 6 8 7 8 8 7 8 7 7 6 5 2 3 3 1 Weapon 4 | . 1 6 6 6 5 5 4 4 3 4 4 4 4 4 5 5 5 5 7 7 6 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . . 1 1 3 1 . 5 5 1 . . . 1 1 . . 3 2 1 . . 2 Power 5 | . . . . . . . 1 2 . . . . . . . . 1 . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . 1 1 . 1 . 2 2 1 . . . 1 . . . 2 1 . . . 1 Weapon 9 | . . . . 3 . . 2 1 . . . . . 1 . . . 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 91 90 98 100 100 100 97 99 98 99 100 99 96 89 93 70 93 92 88 87 87 62 Engine 5 | . 14 10 10 11 11 11 5 6 7 7 7 3 . 3 6 6 6 4 . . . . Treads 14 | . 14 . 10 11 11 11 9 14 7 14 15 15 15 19 20 20 20 22 17 17 17 9 Wheel 5 | . 7 19 11 10 11 11 8 7 15 7 7 7 3 . . . . . . . . . Device 8 | . 14 14 2 . . . 10 7 7 6 7 6 16 6 6 6 6 10 16 19 12 6 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 Processor 12 | . . . . . . . 7 14 15 15 15 15 14 21 20 20 20 17 11 8 15 14 Protection 6 | . . . 8 11 11 11 8 7 7 7 6 7 5 5 6 6 6 5 5 5 5 2 Ballistic Gun 28 | . 17 28 43 44 44 44 33 29 26 29 30 28 25 23 25 4 25 22 22 23 22 13 Peak Build Rating 101 | 9 9 11 19 20 21 23 33 42 45 45 50 49 62 60 66 59 67 80 93 88 101 98 Average Rating 47 | 5 8 9 16 19 20 21 29 39 41 44 47 47 56 53 58 47 58 67 87 87 93 69 On Entrance 43 | . 9 9 10 18 20 20 23 31 38 45 44 48 49 51 58 59 59 57 80 86 88 97 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 13 16 28 43 45 45 48 52 54 59 62 54 61 67 66 64 64 76 71 77 70 76 76 Greatest Support 128 | 40 40 20 40 40 10 10 43 42 22 48 56 56 70 80 78 78 78 123 128 128 128 128 Greatest Overweight (x) 9 | 2 3 8 4 4 4 4 5 4 2 4 4 5 4 1 1 . . . . . . 9 Average Overweight (x) 2 | . . . 2 3 4 4 3 3 2 3 3 3 2 . . . . . . . . 1 Largest Inventory Capacity 25 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Average Carried 13 | . 3 10 13 14 14 15 13 14 14 14 14 14 13 13 14 15 14 13 12 14 14 9 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 8 12 14 13 15 15 14 14 15 14 15 15 13 15 15 15 15 12 15 14 13 5 Class Distribution -------------------- 26% | Scavenger-Gunner 20% | Gunner 11% | Scavenger-Tank 9% | Tank 8% | Skirmisher 7% | Derelict-Gunner 5% | Mutant 5% | Derelict-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Matter Collected 11053 | 202 268 177 391 155 19 126 1111 2204 177 462 50 266 816 254 504 . 327 1114 794 370 863 403 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10569 | 74 506 191 733 77 . 157 1564 2096 97 327 . 227 812 186 256 . 196 1129 419 301 628 593 Parts 545 | 8 36 13 40 7 . 14 82 107 8 13 . 11 40 8 15 . 16 55 21 7 25 19 Haulers Intercepted 5 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 101 | . . . . . . . . . 9 9 . 12 . 12 8 . 9 . 20 6 . 16 Prevented 9 | . . . . . . . . . . 4 . 3 . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 240 | . 15 9 15 4 . 8 28 38 6 8 . 5 12 2 7 . 11 18 12 5 17 20 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Guns 175 | . 15 9 15 4 . 8 25 30 2 5 . 2 12 1 3 . 3 17 8 5 6 5 AOE 60 | . . . . . . . 3 8 4 3 . 3 . . 4 . 8 . 4 . 11 12 Classes Destroyed 25 | 1 6 1 1 . . 1 2 5 . . . . 1 2 1 . 1 . . . 2 1 Worker 12 | . 1 . . . . . 7 4 . . . . . . . . . . . . . . Builder 4 | . . . . . . . 1 2 . . . . 1 . . . . . . . . . Tunneler 5 | 3 . . . 1 . . . . . . . . . . . . . 1 . . . . Hauler 5 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . . . Recycler 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Drone 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 Watcher 16 | . 2 . 2 . . . 3 4 . . . . 3 . . . . 2 . . . . Swarmer 74 | . 8 3 4 4 . 7 4 9 6 . . 1 . . 2 . 5 4 5 . 6 6 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 97 | . 7 2 7 . . . 18 14 . 7 . 3 4 1 2 . 3 7 5 2 8 7 Brawler 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Duelist 5 | . . . . . . . . 1 . 1 . . . . . . . 1 . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 24 | . . . 4 . . . 6 5 . . . 1 3 . 1 . . 1 . 1 . 2 Specialist 3 | . . . . . . . . 2 . . . . . . . . . . . . 1 . Hunter 7 | . . . . . . 1 . 1 . . . . 2 . . . 1 . 2 . . . Programmer 12 | . . . . . . . . 5 . . . . 1 . 1 . . 4 . 1 . . Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | 3 3 3 6 4 . 4 6 7 4 3 . 3 4 1 5 . 5 4 5 2 9 13 Combat Bots Only 13 | . 3 3 5 4 . 4 6 7 4 3 . 3 4 1 5 . 5 4 5 2 9 13 Max Kills in Single Turn 5 | 1 1 1 2 2 . 2 2 4 4 3 . 2 1 1 4 . 5 2 4 1 5 3 Gunslinging 1 | . . . . 1 . 1 . 1 1 . . . . . . . . 1 . . . . Exploded 5 | . . . . . . . 1 4 4 3 . 2 . . 4 . 5 . 4 . 4 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Hostile Shots Fired 1369 | . 108 38 76 16 . 20 137 208 21 29 . 49 96 33 58 . 3 160 60 30 107 120 Missed 411 | . 20 10 12 4 . 3 37 80 6 5 . 15 16 14 22 . 1 51 19 8 55 33 Hits 958 | . 88 28 64 12 . 17 100 128 15 24 . 34 80 19 36 . 2 109 41 22 52 87 Melee 19 | . . . . . . . . 1 . 4 . . . . . . . . . 1 . 13 Projectile 939 | . 88 28 64 12 . 17 100 127 15 20 . 34 80 19 36 . 2 109 41 21 52 74 AOE 6 | . . . . . . . . . . . . . 6 . . . . . . . . . Critical Strikes 26 | . 1 . 4 . . . 4 3 . 1 . . 1 . . . . 1 1 1 2 7 Part Disruptions 4 | . . . . . . . . . . . . . 2 . 1 . . 1 . . . . Damage Taken 15823 | . 906 344 731 133 . 187 1443 1782 233 477 . 627 1349 408 464 . 37 1874 665 389 1199 2575 Core 1910 | . 123 84 64 22 . 19 183 170 . 52 . 78 57 . 52 . . 133 44 . 122 707 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 100 | . . . . . . . . . . . . . . . . . . . 37 63 . . Regen/Repaired (Parts) 507 | . . . 53 . . . . 156 . . 204 . . . . . . . . . 94 . Core Remaining (%) 66 | 100 . 17 . . . 73 66 . . . . 57 . . . . 87 . . . . . Volleys Fired 581 | 6 78 27 41 7 . 11 86 97 6 19 . 9 38 7 9 . 9 57 19 24 11 20 Largest 4 | 2 2 2 4 4 . 4 4 4 4 4 . 4 4 3 4 . 4 4 4 4 4 4 Hottest 144 | 70 70 40 89 89 . 89 103 100 98 128 . 144 119 83 108 . 108 115 130 118 123 141 Shots Fired 1945 | 12 142 54 163 28 . 44 308 355 16 77 . 37 134 22 34 . 32 220 75 96 37 59 Gun 1907 | 12 142 54 163 28 . 44 305 349 14 73 . 33 134 22 32 . 28 220 73 96 32 53 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 38 | . . . . . . . 3 6 2 4 . 4 . . 2 . 4 . 2 . 5 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1867 | 6 108 54 163 28 . 44 305 349 14 73 . 33 134 22 32 . 28 220 73 96 32 53 Thermal 40 | 6 34 . . . . . . . . . . . . . . . . . . . . . Explosive 38 | . . . . . . . 3 6 2 4 . 4 . . 2 . 4 . 2 . 5 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 4 7 9 11 4 . 7 17 9 5 7 . 11 18 8 14 . 17 24 18 10 10 12 Robot Miss Streak 8 | 4 6 3 7 3 . 4 8 7 3 2 . 1 3 1 4 . 3 4 3 3 6 8 Penetration Max 1 | . . . . . . . 1 . . . . . 1 1 . . . 1 1 1 1 1 Secondary Targets 38 | . 3 1 2 3 . 3 2 6 1 2 . 1 1 . . . . 8 . 1 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 1 1 . 1 1 . . . . 1 . 1 1 1 Shots Hit Robots 1183 | 6 81 37 99 15 . 21 175 207 9 48 . 17 90 21 19 . 12 144 45 65 26 46 Core Hits 713 | 3 36 19 38 6 . 11 72 98 10 21 . 13 37 10 23 . 32 59 42 15 83 85 Critical Kills 7 | . . . 1 . . . 3 1 . . . . . . . . . 1 . . . 1 Critical Parts Destroyed 18 | . 1 . . . . . 1 3 . 1 . . 1 . . . . 5 1 2 2 1 Critical Strikes 32 | 1 2 . 1 . . . 5 4 . 1 . . 1 1 . . . 6 1 2 2 5 Burn 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Destroy 24 | . 1 . 1 . . . 4 3 . 1 . . 1 . . . . 6 1 2 2 2 Smash 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Sever 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . 1 . . . . . . . 3 Melee Attacks 25 | . . . . . . . 2 8 . . . . . 5 . . 1 1 . . . 8 Impact 8 | . . . . . . . . 8 . . . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . . . 5 . . 1 1 . . . 8 Sneak Attacks 7 | . . . . . . . 1 4 . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28222 | 89 815 301 1141 194 . 273 3008 5086 419 1146 . 983 1639 467 607 . 1003 2612 1436 1417 2662 2924 Guns 18980 | 89 815 301 1141 194 . 273 2789 3554 154 713 . 492 1639 370 314 . 133 2550 681 1417 583 778 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 8351 | . . . . . . . 118 1161 265 433 . 491 . . 293 . 870 62 755 . 2079 1824 Melee 877 | . . . . . . . 92 366 . . . . . 97 . . . . . . . 322 Ramming 14 | . . . . . . . 9 5 . . . . . . . . . . . . . . Kinetic 18679 | 39 564 301 1141 194 . 273 2789 3554 154 713 . 492 1639 370 314 . 133 2550 681 1417 583 778 Thermal 301 | 50 251 . . . . . . . . . . . . . . . . . . . . . Explosive 8289 | . . . . . . . 118 1161 265 433 . 491 . . 293 . 870 . 755 . 2079 1824 Electromagnetic 62 | . . . . . . . . . . . . . . . . . . 62 . . . . Impact 366 | . . . . . . . . 366 . . . . . . . . . . . . . . Slashing 92 | . . . . . . . 92 . . . . . . . . . . . . . . . Piercing 419 | . . . . . . . . . . . . . . 97 . . . . . . . 322 Highest Corruption 10 | . . . . 1 1 1 . 1 1 1 . 9 2 2 3 3 3 5 5 10 10 2 Average Corruption 2 | . . . . 1 1 1 . 1 1 1 . 9 1 2 2 3 3 4 5 8 9 2 Corruption Purged 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 131 | . . . . . 1 3 . 15 1 10 . 1 3 4 11 3 14 9 26 21 1 8 Message Errors 25 | . . . . . . . . 2 . 3 . . 1 . 2 . 4 1 6 4 . 2 Matter Fused 38 | . . . . . 1 1 . 3 1 4 . . . 1 6 . 3 2 7 6 . 3 Heat Flow Errors 16 | . . . . . . . . . . . . . . 2 1 . 4 3 2 3 . 1 Energy Discharges 14 | . . . . . . 1 . 1 . 1 . . 1 . 1 . 2 1 3 2 . 1 Parts Fused 4 | . . . . . . . . 1 . . . . . . . 1 . . . 1 1 . Data Loss (minor) 15 | . . . . . . 1 . 4 . . . . . . . 2 . 1 5 2 . . Data Loss (major) 7 | . . . . . . . . 1 . 1 . . . . 1 . 1 1 1 1 . . Misfires 6 | . . . . . . . . . . 1 . 1 1 1 . . . . 1 . . 1 Alerts 4 | . . . . . . . . 1 . . . . . . . . . . 1 2 . . Weapon Failures 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 218 | . . . . . . . 7 110 14 10 . . . . 7 . 6 . . . 25 39 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 104 | . . . . . . . 7 . 14 10 . . . . 7 . 6 . . . 25 35 Melee 114 | . . . . . . . . 110 . . . . . . . . . . . . . 4 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 841 | . . . . . . . . 100 . . . . . . 94 . . 14 43 . 199 391 Shots 34 | . . . . . . . . 2 . . . . . . 4 . . 1 2 . 10 15 Rammed 4 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . Targets Rammed 6 | . 1 . . . . . 3 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Highest Temperature 553 | 45 211 21 172 117 . 140 553 341 . 39 . 177 349 256 207 . 265 334 188 264 184 213 Average Temperature 90 | 20 53 6 51 46 . 64 133 118 . 16 . 62 118 76 74 . 84 97 51 108 61 84 Received Heat Transfer 3427 | . 300 57 234 . . . 693 528 . 180 . 159 204 84 57 . 9 321 84 135 105 277 Effects 24 | . . . . . . . 14 4 . . . . 2 . . . . 4 . . . . Shutdowns 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Interference 9 | . . . . . . . . 4 . . . . 2 . . . . 3 . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . Damage (major) 5 | . . . . . . . 5 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | 2 1 . . . . . . . . . . . . . . . 1 . . . 3 . Heat Transferred 1036 | 222 814 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Maximum Alert Level 2 | . . . . . . . 1 2 . . . . . . . . . 2 . . . . Low Security (%) 73 | 100 100 100 100 100 . 100 68 57 . . . . 100 . . . . 22 . . . . Level 1 12 | . . . . . . . 31 3 . . . . . . . . . 55 . . . . Level 2 14 | . . . . . . . . 39 . . . . . . . . . 21 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 680 | 10 88 50 115 80 . 120 381 680 . . . . 189 . . . . 466 . . . . Initial 308 | . 3 13 . 23 . . . 106 . . . . . . . . . 308 . . . . Average 146 | 1 44 15 29 12 . 56 173 234 . . . . 80 . . . . 280 . . . . Influence Increases 7189 | 15 390 120 473 95 . 180 886 1201 130 185 . 294 587 50 130 . 276 1072 270 120 340 375 Destroy 0b10 Robot/C 4980 | . 300 100 300 80 . 160 560 760 120 160 . 180 340 40 120 . 200 540 240 100 340 340 Destroy 0b10 Robot/NC 290 | 15 25 . 25 5 . . 65 80 . . . . 20 . . . 10 30 . . . 15 Destroy Leader 886 | . 56 20 78 10 . 20 128 200 10 10 . 30 96 10 10 . 30 108 30 20 . 20 Allied During Kill 262 | . . . . . . . . . . . . 84 98 . . . 36 44 . . . . Successful Hack 71 | . 8 . 20 . . . 20 23 . . . . . . . . . . . . . . Disable Machine 135 | . . . . . . . 30 60 . . . . 15 . . . . 30 . . . . Destroy Structure 130 | . 1 . 5 . . . 23 78 . . . . 3 . . . . 20 . . . . Advance Influence 300 | . . . . . . . . . . . . . . . . . . 300 . . . . Lose Combat Pursuer 135 | . . . 45 . . . 60 . . 15 . . 15 . . . . . . . . . Influence Decreases 7164 | 10 361 154 413 155 . 180 651 770 463 482 36 294 434 203 130 . 262 636 579 261 124 566 Entered New Map 1010 | . 2 21 . 37 . . . 129 247 64 36 . . 57 . . . 6 167 28 . 216 Time Decay 5112 | 10 319 113 330 118 . 180 431 571 206 398 . 274 294 130 130 . 262 490 392 210 64 190 Lost Part 661 | . 40 20 12 . . . 70 70 10 20 . 20 80 16 . . . 60 20 23 40 160 Lost Ally 160 | . . . . . . . . . . . . . 60 . . . . 80 . . 20 . Purge Threat 221 | . . . 71 . . . 150 . . . . . . . . . . . . . . . Squads Dispatched 33 | . 3 . 1 1 . . 4 12 . . . . 4 . . . . 7 . . . 1 Investigation 9 | . 1 . 1 1 . . 2 2 . . . . 1 . . . . 1 . . . . Extermination 8 | . . . . . . . . 5 . . . . 1 . . . . 2 . . . . Reinforcement 9 | . 2 . . . . . 2 3 . . . . 2 . . . . . . . . . Assault 5 | . . . . . . . . 2 . . . . . . . . . 2 . . . 1 Garrison 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Distress Signals 11 | . . 1 1 . . . 3 4 . . . . 1 . . . . 1 . . . . Communications Jammed 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 348 | . 25 16 29 4 . 7 41 54 7 11 . 9 17 4 7 . 4 33 12 5 44 19 Peak Tracking Total 13 | . 5 6 5 4 . 3 5 7 4 4 . 4 3 3 5 . 1 6 5 2 13 8 Tactical Retreats 12 | . . 4 3 . . . 3 . . 1 . . 1 . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Traps Triggered 3 | . . . . 1 . . . 2 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Disabled 12 | . . . . . . . 2 4 . . . . 1 . 1 . 1 2 . . . 1 Max in Single Turn 4 | . . . . . . . 1 4 . . . . 1 . 1 . 1 1 . . . 1 Garrison Access 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Accessed 58 | . 6 . 10 2 1 . 6 19 . 3 . . 2 1 . 4 . 1 1 . 2 . Terminals 25 | . 5 . 7 1 . . 4 8 . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Repair Stations 6 | . . . 1 . . . 1 3 . . . . 1 . . . . . . . . . Recycling Units 4 | . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Total Hacks 145 | . 20 . 24 3 1 . 19 35 . 5 . . 2 1 . 28 . 1 1 . 5 . Successful 86 | . 8 . 16 1 1 . 8 12 . 5 . . . 1 . 28 . . 1 . 5 . Failed 59 | . 12 . 8 2 . . 11 23 . . . . 2 . . . . 1 . . . . Catastrophic 10 | . 1 . . 1 . . 1 7 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 12 . 5 2 . . 9 16 . . . . 8 . . . 1 20 . . 1 . Terminals 68 | . 19 . 18 2 . . 13 16 . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . 9 . . . . . . . . . . . . . . Repair Stations 11 | . . . 2 . . . 3 5 . . . . 1 . . . . . . . . . Recycling Units 4 | . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . Scanalyzers 7 | . . . 4 . . . 3 . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Terminal Hacks 64 | . 7 . 8 1 1 . 4 3 . 5 . . . 1 . 28 . . 1 . 5 . Record 19 | . . . . . 1 . . . . 3 . . . . . 11 . . . . 4 . Part Schematic 10 | . . . . . . . . . . . . . . . . 10 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 5 . 1 . . . . 2 . . . . . . . 3 . . . . . . Open Door 6 | . . . . 1 . . . . . 2 . . . 1 . . . . 1 . 1 . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Network Status 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . 1 3 . . . . . . . . . . . . . . Scan Component 4 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . Repair 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 4 . . . 2 . . . . . . . . . . . . . . . Insert Component 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . Analyze 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . Terminals 5 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . . . Botnet 5 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 . 8 1 . . 6 15 . . . . 1 . . . . 1 . . . . Full Trace Events 8 | . 2 . 2 1 . . 2 1 . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 1 . . . . . . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Time 86 | . . . 26 . . . . 60 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Robots Rewired 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total Allies 12 | . . . . . . . . . . . 4 . . . 3 . . 3 . 1 1 . Largest Group 4 | . . . . . . . . . . . 4 4 4 . 3 3 3 3 . 1 . . Highest-Rated Group 210 | . . . . . . . . . . . 152 152 152 . 87 87 87 210 . 49 . . Highest-Rated Ally 70 | . . . . . . . . . . . 39 39 39 . 29 29 29 70 . 49 . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 120 | . . . . . . . . . . . . 26 19 . . . 14 61 . . . . Total Damage 2847 | . . . . . . . . . . . . 603 765 . . . 226 1253 . . . . Kills 23 | . . . . . . . . . . . . 4 6 . . . 1 12 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Active Infowar (turns) 10374 | 11 809 330 244 . . . 229 1629 . . . 981 690 453 901 141 845 1229 929 545 408 . Sensors 6705 | . . . . . . . 229 1629 . . . 981 603 453 901 141 845 923 . . . . Terrain 1394 | 11 809 330 244 . . . . . . . . . . . . . . . . . . . Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Jamming 2274 | . . . . . . . . . . . . . 86 . . . . 306 929 545 408 . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . . . 1 3 . 2 . . 2 . 1 . 2 1 . . Drone Launches 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . 2 . . . . 5 . . . . Emergency Access 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Turns Passed 18961 | 79 809 330 1143 666 211 435 1303 2886 421 948 1156 1034 916 507 901 141 845 1296 929 545 863 597 Spaces Moved 10437 | 35 467 232 663 430 148 281 582 1532 345 557 753 641 449 257 452 82 465 554 513 289 491 219 Core 64 | 10 5 8 . . . . . . . . . . . . . . . . . . . 41 Treads 4261 | 25 241 . 67 13 . . 134 213 . 26 11 103 147 257 452 82 465 554 513 289 491 178 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 6108 | . 217 224 596 417 148 281 448 1319 345 531 742 538 302 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . 4 . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 140 140 140 125 115 115 115 135 150 150 163 163 163 163 160 160 160 160 160 Average Speed 153 | 140 123 103 139 143 140 140 163 157 115 152 149 151 158 163 182 163 163 161 160 160 160 211 Slowest Speed 500 | 160 200 450 240 240 140 140 225 240 115 240 160 165 245 245 250 163 163 162 160 160 160 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 83 42 67 81 48 71 52 55 50 73 89 77 15 42 79 68 70 18 66 38 69 43 Regions Visited 22 Branch Regions 16 Pre-discovered Areas 13 | . . 1 . 1 1 . . . . 1 1 . . . 1 1 1 5 . . . . Known Exits Taken 14 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . 1 1 . Scrap Searched 30 | . . 1 . 1 . . . . 6 4 4 4 . 1 2 . 1 . 3 3 . . Spaces Dug 90 | . . . . . . . . 4 . . . . . . . . 63 . . . . 23 Terrain Destroyed 701 | . . . . . . . 23 81 21 44 . 40 . . 35 . 163 . 76 3 68 147 Melee 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Projectile 15 | . . . . . . . 3 . . 2 . . . . 1 . . . . 3 . 6 AOE 682 | . . . . . . . 20 77 21 42 . 40 . . 34 . 163 . 76 . 68 141 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total 12278 | 50 568 278 796 468 153 299 773 1852 362 622 783 678 595 322 506 89 524 847 571 318 533 291 Wait 710 | . 7 2 66 20 . 2 41 139 3 29 19 11 58 35 1 . 28 193 19 1 7 29 Move 10415 | 34 466 231 662 429 147 280 581 1531 344 556 752 640 448 256 451 81 464 553 512 288 490 219 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 96 | 1 6 6 7 2 3 . 14 16 2 2 3 1 10 3 2 . 3 7 3 . 3 2 Fast Attach 77 | 8 5 2 3 1 . . 7 6 1 2 1 1 10 5 . 4 2 10 . 3 6 . Attach 67 | . 1 3 6 . . . 8 8 1 3 . 1 10 3 . . 1 8 3 1 2 8 Detach 12 | . . . 1 1 . . 2 1 1 . . . 3 1 . . 1 1 . . . . Swap 125 | . 2 4 6 2 1 3 10 25 2 7 4 10 5 2 4 . 9 4 13 . 8 4 Drop 123 | 1 2 3 4 6 2 3 19 19 2 4 4 1 13 5 2 4 6 13 2 1 6 1 Fire 581 | 6 78 27 41 7 . 11 86 97 6 19 . 9 38 7 9 . 9 57 19 24 11 20 Melee 25 | . . . . . . . 2 8 . . . . . 5 . . 1 1 . . . 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 . . . . . 3 2 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 41 | . . . . . . . . . . . . 4 . . 37 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 8) 889 | -10/Materials | Entered Mines 919 | -10/Mines | Learned location of Storage (-7) 921 | -10/Mines | Assembled infested the area 926 | -10/Mines | Assisted by a Guerilla fighting off Assembled 939 | -10/Mines | Build established: Scavenger-Mutant 948 | -10/Mines | Core integrity fell below 50% 1172 | -10/Mines | Lost 3 parts (1p1n1w) 1180 | -10/Mines | Core integrity fell below 20% 1206 | -10/Mines | Discovered new exit (range 5) 1219 | -10/Mines | Entered Materials 1219 | -9/Materials | Evolved 2 slots: Weapon x2 1341 | -9/Materials | Repaired Lgt. Assault Rifle 1593 | -9/Materials | Identified exit to Mines 1615 | -9/Materials | Discovered new exit (range 4) 1780 | -9/Materials | Build established: Scavenger-Tank 2134 | -9/Materials | Discovered new exit (range 5) 2362 | -9/Materials | Entered Mines 2481 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2725 | -9/Mines | Discovered new exit (range 6) 2735 | -9/Mines | Build established: Tank 2809 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2810 | -9/Mines | Discovered new exit (range 5) 2892 | -9/Mines | Learned location of 1 exit from Proximity Caves 2951 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3028 | -9/Mines | Entered Exiles 3065 | -9/Exiles | Met 8R-AWN 3089 | -9/Exiles | Met EX-HEX 3144 | -9/Exiles | Met EX-DEC 3149 | -9/Exiles | Learned location of Zion (-7) 3221 | -9/Exiles | Discovered new exit (range 14) 3239 | -9/Exiles | Entered Mines 3670 | -8/Mines | Discovered new exit (range 4) 3674 | -8/Mines | Entered Materials 3674 | -8/Materials | Evolved 2 slots: Utility x2 4128 | -8/Materials | Identified exit to Factory 4191 | -8/Materials | Build established: Gunner 4526 | -8/Materials | Lost 5 parts (1p1n1u2w) 4977 | -8/Materials | Entered Factory 4977 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5283 | -7/Factory | Build established: Skirmisher 5559 | -7/Factory | Found Powered Armor 5630 | -7/Factory | Repaired Enh. Autogun 6894 | -7/Factory | Build established: Gunner 7083 | -7/Factory | Identified exit to Storage 7083 | -7/Factory | Identified exit to Lower Caves 7753 | -7/Factory | Destroyed 7 combat bots 7777 | -7/Factory | First assault squad dispatched 7863 | -7/Factory | Entered Lower Caves 8103 | -7/Lower Caves | Discovered new exit (range 16) 8119 | -7/Lower Caves | Identified exit to Lower Caves 8284 | -7/Lower Caves | Entered another Lower Caves area 8311 | -7/Lower Caves | Discovered new exit (range 15) 8327 | -7/Lower Caves | Identified exit to Factory 8886 | -7/Lower Caves | Discovered new exit (range 16) 8907 | -7/Lower Caves | Identified exit to Zion 9049 | -7/Lower Caves | Entered an active Warlord outpost 9171 | -7/Lower Caves | Learned Factory terminal intel 9232 | -7/Lower Caves | Entered Zion 9261 | -7/Zion | Given the Hacking Drone Bay 9261 | -7/Zion | Found Prototype Device 9419 | -7/Zion | Learned location of Quarantine (-3) 9514 | -7/Zion | Learned Factory emergency access door positions 9527 | -7/Zion | Identified Hacking Drone Bay 9642 | -7/Zion | Met Imprinter 9669 | -7/Zion | Imprinted 9671 | -7/Zion | Declared Zion's savior 9895 | -7/Zion | Build established: Derelict-Gunner 10241 | -7/Zion | Found CR-A16's Pointy Stick 10284 | -7/Zion | Given A8's code to call for help 10352 | -7/Zion | Discovered new exit (range 16) 10373 | -7/Zion | Identified exit to Proximity Caves 10388 | -7/Zion | Entered Proximity Caves 10388 | -6/Proximity Caves | Accompanied by 4 allies 10412 | -6/Proximity Caves | Spotted B-75 Beast 10439 | -6/Proximity Caves | Allies destroyed B-75 Beast 10753 | -6/Proximity Caves | Build established: Derelict-Skirmisher 10807 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10901 | -6/Proximity Caves | Learned Factory non-interactive machine intel 11422 | -6/Proximity Caves | Entered Factory 11422 | -6/Factory | Accompanied by 4 allies 11422 | -6/Factory | Evolved 2 slots: Utility x2 11423 | -6/Factory | Identified exit to Lower Caves 11425 | -6/Factory | Loaded intel: 218 non-interactive machine locations 11426 | -6/Factory | Loaded intel: 26 terminal locations 11720 | -6/Factory | Build established: Derelict-Gunner 11848 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11905 | -6/Factory | Found Prototype Launcher 11905 | -6/Factory | Identified Scatter Rocket Array 11912 | -6/Factory | Found Scatter Rocket Array 11995 | -6/Factory | Discovered new exit (range 6) 12040 | -6/Factory | Identified exit to Factory 12041 | -6/Factory | Lost 4 allies 12061 | -6/Factory | Lost 5 parts (3n1u1w) 12061 | -6/Factory | Retrieved Zion intel report: Emergency Access 12301 | -6/Factory | Discovered exit to Lower Caves (range 5) 12338 | -6/Factory | Entered Lower Caves 12343 | -6/Lower Caves | Encountered a Warlord checkpoint 12353 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12501 | -6/Lower Caves | Spotted B-75 Beast 12547 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 12550 | -6/Lower Caves | Destroyed B-75 Beast 12552 | -6/Lower Caves | Build established: Scavenger-Gunner 12795 | -6/Lower Caves | Discovered new exit (range 14) 12816 | -6/Lower Caves | Identified exit to Lower Caves 12845 | -6/Lower Caves | Entered another Lower Caves area 12883 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13092 | -6/Lower Caves | Discovered exit to Factory (range 3) 13444 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 13466 | -6/Lower Caves | Learned Factory trap positions 13595 | -6/Lower Caves | Discovered new exit (range 4) 13603 | -6/Lower Caves | Identified exit to Data Miner 13746 | -6/Lower Caves | Entered Data Miner 13746 | -6/Data Miner | Accompanied by 3 allies 13746 | -6/Data Miner | Discovered new exit (range 6) 13755 | -6/Data Miner | Identified exit to Proximity Caves 13779 | -6/Data Miner | Met Data Miner 13807 | -6/Data Miner | Learned location of Section 7 (-2) 13807 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13833 | -6/Data Miner | Received God Mode back door access code from Data Miner 13887 | -6/Data Miner | Entered Proximity Caves 13887 | -5/Proximity Caves | Accompanied by 3 allies 13998 | -5/Proximity Caves | Spotter reported a threat 14051 | -5/Proximity Caves | Spotter reported a threat 14101 | -5/Proximity Caves | Spotted B-75 Beast 14520 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14551 | -5/Proximity Caves | Found Prototype Special Weapon 14551 | -5/Proximity Caves | Identified Molecular Deconstructor 14709 | -5/Proximity Caves | Learned location of Warlord (-5) 14732 | -5/Proximity Caves | Entered Factory 14732 | -5/Factory | Accompanied by 2 allies 14732 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14733 | -5/Factory | Identified exit to Upper Caves 14734 | -5/Factory | Loaded intel: 101 trap records 14754 | -5/Factory | Garrison activated, responded to threat 15141 | -5/Factory | Retrieved Zion intel report: Active Terminals 15165 | -5/Factory | Retrieved Zion intel report: Emergency Access 15384 | -5/Factory | Garrison activated, responded to threat 15425 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 15426 | -5/Factory | Zion Light squad teleported in 15634 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15683 | -5/Factory | Spotted B-75 Beast 15707 | -5/Factory | Incoming assault squad redirected 15768 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15819 | -5/Factory | Destroyed B-75 Beast 15844 | -5/Factory | Lost 4 parts (1n3w) 16020 | -5/Factory | Terminal network hard line cut 16028 | -5/Factory | Entered Upper Caves 16209 | -5/Upper Caves | Build established: Scavenger-Tank 16766 | -5/Upper Caves | Discovered new exit (range 14) 16850 | -5/Upper Caves | Learned 12 Factory zone layouts 16865 | -5/Upper Caves | Learned Factory emergency access door positions 16916 | -5/Upper Caves | Identified exit to Upper Caves 16957 | -5/Upper Caves | Entered another Upper Caves area 17082 | -5/Upper Caves | System corruption reached 10% 17451 | -5/Upper Caves | Discovered new exit (range 12) 17462 | -5/Upper Caves | Learned location of 1 exit from Factory 17502 | -5/Upper Caves | Entered Warlord 17555 | -5/Warlord | System corruption cleaned by Quarantine Array 17636 | -5/Warlord | Build established: Scavenger-Gunner 17837 | -5/Warlord | Rebuked by Warlord 17862 | -5/Warlord | Warlord's base attacked by MAIN.C 17878 | -5/Warlord | Opened Warlord's prototype stash 17885 | -5/Warlord | Found Prototype Device 17885 | -5/Warlord | Identified System Purifier 17889 | -5/Warlord | Found Prototype Processor 17889 | -5/Warlord | Identified Exp. Target Analyzer 17897 | -5/Warlord | Found Prototype Device 17897 | -5/Warlord | Identified Exp. Phase Shifter 17902 | -5/Warlord | Found Prototype Reactor 18212 | -5/Warlord | Warlord forces counterattacked 18216 | -5/Warlord | Spotted Executioner 18231 | -5/Warlord | Destroyed 8 combat bots 18254 | -5/Warlord | Lost 3 allies 18270 | -5/Warlord | Spotted Executioner 18287 | -5/Warlord | Destroyed Executioner 18302 | -5/Warlord | Spotted Striker 18304 | -5/Warlord | Destroyed G7-ZGV(g) 18341 | -5/Warlord | Destroyed 9 combat bots 18344 | -5/Warlord | Discovered new exit (range 14) 18351 | -5/Warlord | Lost 4 parts (1p1u2w) 18351 | -5/Warlord | Lost 6 allies 18362 | -5/Warlord | Spotted Executioner 18365 | -5/Warlord | Entered Proximity Caves 18371 | -4/Proximity Caves | Spotter reported a threat 18371 | -4/Proximity Caves | Spotter reported a threat 18465 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18674 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 18730 | -4/Proximity Caves | Core integrity fell below 50% 18767 | -4/Proximity Caves | Destroyed 13 combat bots 18768 | -4/Proximity Caves | Lost 15 parts (1p4n5u5w) 18950 | -4/Proximity Caves | Core integrity fell below 20% 18962 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 18759_ System corrupted: Energy discharge (-22). 18761_ The unstable cave ceiling collapses. 18765_ Acquired Scatter Rocket Array. 18768_ The unstable cave ceiling collapses. 18798_ Sneak attack on G-67 Veteran. 18798_ Destroyed Adv. Heat Sink. 18801_ Sneak attack on G-67 Veteran. 18801_ G-67 Veteran destroyed. 18803_ Acquired 42 matter. 18807_ The unstable cave ceiling collapses. 18868_ Acquired 11 matter. 18873_ The unstable cave ceiling collapses. 18922_ Scatter Rocket Array destroyed. 18949_ Critical hit (Burn: +50). 18950_ G-67 Veteran suffers critical hit (Impale). 18954_ System corrupted: Matter fused (-5). 18960_ G-67 Veteran suffers critical hit (Impale). 18960_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ????????????????? #???????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | #??????????????????? ?????????????????????????? | | ????????????#??????? ?????????????????????????? | | ???###???## ???????# ?????????????????????????? | | ??## ##### ???????# ?????????????????????????? | | ?## # # ? ##?# ###??????????????????????? | | ?# # # ### g@##### #?????????????? | | ### #### # %! #?????????????? | | # ## ##### #?????????????? | | ### ## # #?????????????????????? | | ##### #?????????????????????? | | ## #?????????????????????? | | ##?????????????????????? | | ?## # # ### ##??????????????????????? | | #"" """ # ##???????????????????????? | | " # ##????????????????????????? | | #" # # #?????????????????????????? | | #" # #####?????????????????????????? | | " # ##?????????????????????????????? | | #" # ####??????????????????????????????? | | # # # ####???????????????????????????????? | | # #???????????????????????????????? | | #### # #??????????????????????????????? | | ### ## ###??????????????????????????????? | | #??### " #????????????????????????????????? | | ?????# " # #???????????????????????????????? | | ?????# # ## #??????????????????????????????? | | ?????# "###?##??????????????????????????????? | | ##????## "#???????????????????????????????????? | | #???#### #"???????????????????????????????????? | | ????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 80 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: TH 20 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 20 Target Analysis 13 Core Analysis 6 Recoil Reduction 8 Matter Filtering 30 Salvage Targeting 1 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 33% | -9/Materials Enh. Autogun | 2% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed PlasmaNetworkBotcube Manual? 0 Play Time 02:11:57 Cumulative 105.2 hours Start 2025.07.10 @ 21:58:05 End 2025.07.11 @ 00:11:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 59 Gallery% 58 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a33d9891-8560-4895-bc65-b8015a1dc26c