Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.11 @ 21:12:00

Player: bogmind

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (65)      325
Value Destroyed (1769)     1769
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (58)                 58
              TOTAL SCORE: 5592

 Bonus
-------
High Alert Combat Kills    58

 Cogmind 
---------
Core Integrity             727/850
Matter                     21/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
           Fusion Compressor
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
           Huge Storage Unit
           Terrain Scan Processor
  Improved Targeting Computer
           Launcher Guidance Computer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (25) ---
           Ion Engine
  Improved Ion Engine
           Wheel
     Large Storage Unit
  Improved Signal Interpreter
  Hardened Light Armor Plating
           EM Shotgun
           EM Shotgun
     Small Laser
     Small Laser
           Particle Gun
     Heavy Laser
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
  Improved Assault Rifle
  Improved Light Cannon
  Improved Proton Missile Launcher
           Grenade Launcher
           EMP Trap
           EMP Trap

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Structural Scanner
           Sensor Array
           Terrain Scan Processor
  Improved Targeting Computer
           Launcher Guidance Computer
>          --- WEAPON -----------
  Improved EM Shotgun
           Particle Cannon
     Light Assault Rifle
     Light Assault Rifle
           Rocket Launcher
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
     Large Storage Unit
  Improved Signal Interpreter
  Hardened Light Armor Plating
           EM Shotgun
           EM Shotgun
     Small Laser
     Small Laser
           Particle Gun
     Heavy Laser
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
  Improved Assault Rifle
  Improved Light Cannon
  Improved Proton Missile Launcher
           Grenade Launcher
           EMP Trap
           EMP Trap
           EMP Trap
[Rating: 32]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   1   .   1   1   1   
  Weapon                   3    | .   .   .   1   .   1   1   .   
Parts Attached             58   | 6   7   6   5   5   21  3   5   
  Power                    9    | 1   2   1   .   1   3   .   1   
    Engine                 4    | 1   .   1   .   1   1   .   .   
    Core                   5    | .   2   .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   1   1   2   4   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  13   | 2   .   1   1   2   4   1   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  9    | 1   2   .   2   .   2   1   1   
    Device                 2    | .   .   .   1   .   .   1   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   3   4   2   2   12  1   1   
    Energy Gun             9    | 1   2   .   1   .   5   .   .   
    Energy Cannon          2    | .   .   .   .   .   2   .   .   
    Ballistic Gun          7    | 1   .   1   1   .   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               8    | .   1   3   .   1   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   
Parts Lost                 27   | .   3   1   .   2   11  .   10  
  Power                    2    | .   .   1   .   .   1   .   .   
  Propulsion               9    | .   1   .   .   1   4   .   3   
  Utility                  4    | .   1   .   .   .   1   .   2   
  Weapon                   12   | .   1   .   .   1   5   .   5   
  Highest Loss Streak      10   | .   2   1   .   1   8   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  84  100 98  77  100 95  
  Engine                   5    | .   1   1   11  11  3   7   1   
  Core                     4    | .   10  11  .   .   3   .   4   
  Wheel                    20   | .   28  28  22  21  10  15  19  
  Device                   7    | .   .   .   11  11  9   15  11  
  Storage                  10   | .   14  14  11  11  9   7   6   
  Processor                8    | .   .   .   11  11  9   15  20  
  Protection               2    | .   11  .   .   .   1   .   .   
  Energy Gun               12   | .   21  14  11  10  10  7   5   
  Energy Cannon            2    | .   .   .   .   .   6   7   5   
  Ballistic Gun            9    | .   6   11  11  11  8   15  13  
  Launcher                 5    | .   .   2   11  9   5   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             100  | 13  91  94  97  97  99  100 100 
  Greatest Support         36   | 26  26  32  32  26  26  26  36  
  Greatest Overweight (x)  28   | .   5   2   3   6   28  3   5   
  Average Overweight (x)   3    | .   2   2   3   3   6   3   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         23   | 6   21  25  25  25  25  25  25  
  Most Carried             25   | 3   14  14  22  25  25  21  23  
  Average Carried          18   | .   7   12  16  23  23  19  21  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  
  Final Carried            25   | 1   13  14  22  25  22  20  22  

 Class Distribution 
--------------------
 67% | Mutant
 16% | Skirmisher
 10% | Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
     Gunner | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Mat Fac Fac 
Matter Collected           1101 | 107 184 208 40  125 384 23  30  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1805 | .   358 266 80  319 652 51  79  
  Parts                    120  | .   25  10  7   24  48  3   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  53   | .   8   8   2   9   25  .   1   
  Guns                     33   | .   6   6   1   8   11  .   1   
  Cannons                  2    | .   .   .   .   .   2   .   .   
  AOE                      18   | .   2   2   1   1   12  .   .   
Classes Destroyed          8    | .   6   .   1   1   .   .   .   
  Worker                   4    | .   1   .   .   1   .   1   1   
  Builder                  2    | .   2   .   .   .   .   .   .   
  Recycler                 2    | .   2   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   1   2   .   
  Swarmer                  21   | .   3   2   .   4   12  .   .   
  Grunt                    25   | .   5   6   1   3   9   .   1   
  Brawler                  2    | .   .   .   .   2   .   .   .   
  Sentry                   5    | .   .   .   1   .   4   .   .   
Best Kill Streak           8    | .   7   2   2   4   8   2   1   
  Combat Bots Only         8    | .   4   2   2   4   8   .   1   
Max Kills in Single Turn   4    | .   3   2   1   1   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   1   1   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  
Damage Taken               3167 | .    442  308  85   300  1358 .    674  
  Core                     682  | .    58   95   15   71   320  .    123  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  108  | .    .    .    .    .    108  .    .    
  Regen/Repaired (Parts)   68   | .    42   .    .    .    26   .    .    
Core Remaining (%)         71   | 100  .    38   .    78   41   100  .    
Volleys Fired              124  | .    26   22   2    21   46   3    4    
  Largest                  5    | .    2    2    3    2    4    5    5    
  Hottest                  186  | .    80   70   96   63   166  186  186  
Shots Fired                276  | .    50   41   6    39   110  13   17   
  Gun                      219  | .    48   37   4    39   72   8    11   
  Cannon                   31   | .    .    .    .    .    24   3    4    
  Launcher                 26   | .    2    4    2    .    14   2    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  116  | .    21   16   2    21   42   6    8    
  Thermal                  95   | .    27   21   .    .    40   3    4    
  Explosive                26   | .    2    4    2    .    14   2    2    
  Electromagnetic          39   | .    .    .    2    18   14   2    3    
  Robot Hit Streak         12   | .    6    8    2    8    12   2    4    
  Robot Miss Streak        4    | .    4    4    1    2    3    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    1    .    2    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    .    .    
Shots Hit Robots           164  | .    30   24   3    28   66   5    8    
  Core Hits                106  | .    18   16   3    13   45   5    6    
  Critical Kills           2    | .    1    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    1    .    .    1    
    Destroy                2    | .    1    .    .    .    .    .    1    
    Corrupt                1    | .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4373 | .    1045 333  79   499  1894 189  334  
  Guns                     1697 | .    342  223  31   390  581  75   55   
  Cannons                  244  | .    .    .    .    .    184  20   40   
  Explosions               2224 | .    703  85   19   72   1129 94   122  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  208  | .    .    25   29   37   .    .    117  
  Kinetic                  879  | .    171  61   31   263  305  17   31   
  Thermal                  1127 | .    408  162  .    72   425  20   40   
  Explosive                1802 | .    466  85   19   .    1016 94   122  
  Electromagnetic          357  | .    .    .    .    127  148  58   24   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            269  | .    140  .    .    .    68   .    61   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               208  | .    140  .    .    .    68   .    .    
  Melee                    61   | .    .    .    .    .    .    .    61   
Knockbacks                 2    | .    .    .    1    .    .    .    1    
  Impact                   2    | .    .    .    1    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      229  | .    .    12   54   18   88   .    57   
  Shots                    4    | .    .    .    1    .    3    .    .    
  Rammed                   9    | .    .    3    1    2    .    .    3    
Targets Rammed             9    | .    .    3    1    2    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        396  | .    132  186  30   5    396  99   130  
  Average Temperature      98   | .    46   58   17   5    165  42   61   
  Received Heat Transfer   789  | .    132  150  9    84   261  .    153  
  Effects                  3    | .    .    .    .    .    3    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1892 | .    550  375  .    100  756  37   74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    1    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac 
Peak Influence             528  | .   284 327 206 224 528 280 171 
  Initial                  231  | .   .   30  127 79  40  231 137 
  Average                  207  | .   179 182 157 133 356 261 140 
Maximum Alert Level        2    | .   1   1   1   1   2   1   .   
  Low Security (%)         57   | 100 44  51  62  87  29  .   100 
  Level 1                  28   | .   55  48  37  12  15  100 .   
  Level 2                  13   | .   .   .   .   .   55  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   6   .   2   
  Investigation            4    | .   1   .   .   .   2   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac 
Distress Signals           2    | .   1   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              67   | .   12  9   3   8   29  1   5   
  Peak Tracking Total      6    | .   3   3   3   4   6   1   4   
  Tactical Retreats        2    | .   .   1   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac 
Traps Triggered            3    | .   1   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Fac 
Machines Disabled          12   | .   3   5   1   1   2   .   .   
  Max in Single Turn       3    | .   1   3   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac 
Machines Accessed          7    | .   2   .   2   .   2   .   1   
  Terminals                3    | .   1   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   .   1   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                11   | .   4   .   2   .   3   .   2   
  Successful               5    | .   2   .   1   .   2   .   .   
  Failed                   6    | .   2   .   1   .   1   .   2   
    Catastrophic           3    | .   .   .   1   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                3    | .   1   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   3   .   .   .   2   .   2   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   .   
  Scan Component           2    | .   1   .   .   .   1   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   1   .   1   .   1   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   
  Time                     70   | .   38  .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Jun Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  
Turns Passed               2473 | 47   431  286  259  473  613  76   288  
Spaces Moved               1348 | 37   245  162  166  273  215  42   208  
  Core                     14   | 7    .    .    .    .    7    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1334 | 30   245  162  166  273  208  42   208  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   130  135  135  135  135  116  
  Average Speed            140  | 83   120  130  141  135  208  135  118  
  Slowest Speed            1450 | 100  175  130  145  190  1450 135  175  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 3    35   39   10   46   26   2    7    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          203  | .    24   22   13   .    105  13   26   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    .    
  AOE                      202  | .    24   22   13   .    104  13   26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac 
Total                      1687 | 52  328 197 185 336 296 55  238 
  Wait                     86   | 3   34  2   .   28  .   7   12  
  Move                     1341 | 36  244 161 165 272 214 41  208 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  59   | 7   16  3   11  5   11  1   5   
  Fast Attach              2    | .   .   .   .   1   1   .   .   
  Attach                   33   | 6   3   2   4   .   13  3   2   
  Detach                   1    | .   .   .   1   .   .   .   .   
  Swap                     23   | .   4   4   1   4   7   .   3   
  Drop                     9    | .   1   .   .   3   4   .   1   
  Fire                     124  | .   26  22  2   21  46  3   4   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      9    | .   .   3   1   2   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   35 | -11/Junkyard  | Discovered new exit (range 15)
   48 | -11/Junkyard  | Entered Materials
  216 | -10/Materials | Discovered new exit (range 11)
  315 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Repaired Lgt. Nuclear Core
  479 | -10/Materials | Entered Mines
  602 | -10/Mines     | Identified exit to Materials
  634 | -10/Mines     | Core integrity fell below 50%
  640 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  765 | -10/Mines     | Entered Materials
  765 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  771 | -9/Materials  | Discovered new exit (range 4)
  789 | -9/Materials  | Discovered new exit (range 15)
 1024 | -9/Materials  | Entered Mines
 1201 | -9/Mines      | Found a hidden stash of uninstalled traps
 1483 | -9/Mines      | Discovered new exit (range 11)
 1497 | -9/Mines      | Entered Materials
 1497 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1752 | -8/Materials  | Garrison activated, responded to threat
 1799 | -8/Materials  | Destroyed 8 combat bots
 1821 | -8/Materials  | Lost 8 parts (1p2n1u4w)
 1895 | -8/Materials  | Core integrity fell below 50%
 1947 | -8/Materials  | Discovered new exit (range 10)
 2034 | -8/Materials  | Repaired Rocket Launcher?
 2110 | -8/Materials  | Entered Factory
 2110 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2174 | -7/Factory    | Discovered new exit (range 10)
 2186 | -7/Factory    | Entered another Factory area
 2186 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2474 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02461_ Penetrated by Slug.
02461_ Wheel destroyed.
02462_ Slug penetrates Wall. <x2>
02464_ Slug penetrates Fusion Modulator.
02467_ U-05 Engineer lays Concrete.
02468_ Wall collapses.
02468_ U-05 Engineer builds a Wall.
02468_ Slammed into U-05 Engineer.
02470_ U-05 Engineer lays Concrete.
02471_ U-05 Engineer builds a Wall.
02471_ Lgt. Assault Rifle destroyed.
02471_ U-05 Engineer builds a Wall.
02472_ Penetrated by Slug.
02472_ Lgt. Assault Rifle destroyed.
02472_ Penetrated by Slug.
02472_ Rocket Launcher destroyed.
02472_ U-05 Engineer lays Concrete.
02473_ U-05 Engineer builds a Wall.
02473_ Slug penetrates Wall.
02473_ Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          25
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       85
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                42
Targeting Accuracy         6
Launcher Accuracy          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticHypercooledField
  Manual?         0
Play Time         00:33:14
  Cumulative      9.2 hours
  Start           2023.09.11 @ 20:39:35
  End             2023.09.11 @ 21:12:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38d94b7c-db45-46c1-a460-c65ac860db92