Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.31 @ 23:45:11 Player: lobstro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (97) 485 Value Destroyed (3764) 3764 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (396) 396 TOTAL SCORE: 10285 Bonus ------- Follower Combat Kills 268 Aligned with FarCom 300 Friendly Fire -172 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (10) --- Advanced Target Analyzer Improved System Restoration Module Phase Cannon Phase Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer > --- WEAPON ----------- HERF Cannon HERF Cannon Enhanced Gauss Cannon Heavy Pick > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Target Analyzer Thermal Shield Improved Shield Generator Improved System Restoration Module Phase Cannon Phase Cannon [Rating: 92] Favorites ----------- Power Light Fission Core Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Improved VSS Leg Treads Light Treads Leg Improved VSS Leg Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Pick Energy Gun Wave Gun Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 2 2 2 . . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . . 1 . 1 . . Utility 4 | . . . 1 . . . 1 . 1 1 . . Weapon 2 | . . . . . . . . 1 1 . . . Parts Attached 122 | 7 7 4 11 2 6 1 6 7 43 13 4 11 Power 18 | 1 2 1 1 . . . 2 2 4 3 . 2 Engine 7 | 1 2 . 1 . . . 1 . . 1 . 1 Core 11 | . . 1 . . . . 1 2 4 2 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 1 2 6 . . . 2 1 6 2 . 3 Treads 14 | 2 1 2 6 . . . 2 1 . . . . Leg 11 | . . . . . . . . . 6 2 . 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 43 | 1 2 . 2 1 2 1 2 1 24 3 2 2 Device 17 | . 1 . 1 . 1 . 1 . 9 1 1 2 Storage 3 | 1 1 . . . . . . . 1 . . . Processor 9 | . . . . . . . . . 8 . 1 . Hackware . | . . . . . . . . . . . . . Protection 14 | . . . 1 1 1 1 1 1 6 2 . . Artifact . | . . . . . . . . . . . . . Weapon 36 | 3 2 1 2 1 4 . . 3 9 5 2 4 Energy Gun 5 | 1 . . . . . . . . 2 2 . . Energy Cannon 15 | . . . . . 2 . . 1 4 2 2 4 Ballistic Gun 6 | 2 2 . . . 1 . . 1 . . . . Ballistic Cannon 5 | . . . 2 1 . . . . 1 1 . . Launcher 1 | . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 . . . Piercing Weapon 2 | . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . 2 . . . Parts Lost 41 | . . . . . . . 2 3 10 5 . 21 Power 9 | . . . . . . . 1 . 1 3 . 4 Propulsion 14 | . . . . . . . 1 2 2 1 . 8 Utility 9 | . . . . . . . . 1 3 1 . 4 Weapon 9 | . . . . . . . . . 4 . . 5 Highest Loss Streak 18 | . . . . . . . 2 3 4 3 . 18 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 92 100 98 100 99 99 98 98 91 95 99 94 Engine 5 | . 14 3 9 11 11 11 11 7 . 1 . . Core 6 | . . 10 1 . . . 5 7 11 8 11 10 Treads 15 | . 27 28 33 33 33 33 25 29 2 . . . Leg 11 | . . . . . . . . . 17 25 29 26 Device 11 | . 7 14 10 11 11 11 18 15 10 11 10 10 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 5 Processor 6 | . . . . . . . . . 11 11 13 17 Protection 5 | . . . 11 11 11 10 9 7 3 4 3 . Energy Gun 2 | . 4 . . . . . . . 4 5 3 . Energy Cannon 8 | . . . . . 6 11 9 14 12 5 7 12 Ballistic Gun 1 | . 23 14 2 . . . . . . . . . Ballistic Cannon 3 | . . . 7 20 10 . . . 2 4 5 2 Launcher 1 | . . 13 11 1 . . . . . . . . Slashing Weapon 2 | . . . . . 5 11 9 2 . . . . Piercing Weapon 2 | . . . . . . . . 4 3 5 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 13 18 20 29 30 36 34 47 55 63 62 59 56 Greatest Support 82 | 40 40 40 66 66 66 66 66 80 61 82 82 82 Greatest Overweight (x) 17 | . . . . . . . 1 1 17 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 9 8 10 10 10 10 10 Average Carried 8 | 2 5 8 7 8 8 7 5 6 7 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 9 8 10 7 9 5 9 10 9 10 4 Class Distribution -------------------- 25% | Scavenger-Assassin 23% | Mutant 21% | Scavenger-Skirmisher 19% | Assassin 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Matter Collected 2301 | 218 105 166 . 422 . 92 93 87 729 182 130 77 Remotely . | . . . . . . . . . . . . . Salvage Created 4192 | . 168 27 47 236 . 82 776 327 924 454 211 940 Parts 251 | . 14 2 3 25 . 6 49 10 56 35 6 45 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 1 . . . . Parts Field Recycled 8 | . . . . . . . . . 8 . . . Retrieved Matter 83 | . . . . . . . . . 83 . . . Parts Self-Destructed 37 | . . . . . . . . . . . 5 32 Prevented 3 | . . . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 79 | . 7 2 1 16 . 1 11 7 13 6 1 14 Melee 33 | . . . . . . . 6 4 5 4 . 14 Guns 11 | . 7 . . . . . . . 2 1 1 . Cannons 26 | . . . 1 15 . 1 1 1 6 1 . . AOE 7 | . . 2 . 1 . . 2 2 . . . . Classes Destroyed 18 | . 3 1 1 2 . 2 3 1 4 . . 1 Worker 1 | . . . . . . . . 1 . . . . Builder 2 | . . . . . . . 2 . . . . . Tunneler 1 | . . . . . . 1 . . . . . . Recycler 1 | . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . 1 . . . Watcher 12 | . 2 . . . . . 2 2 3 3 . . Swarmer 18 | . 6 . . 8 . . . . . . . 4 Grunt 29 | . 1 1 . 6 . . 6 2 6 . . 7 Brawler 1 | . . . . . . . 1 . . . . . Duelist 2 | . . . . 1 . . . 1 . . . . Sentry 10 | . . . 1 . . . 4 . . 2 1 2 Demolisher 2 | . . 1 . . . . . 1 . . . . Specialist 2 | . . . . . . . . . 2 . . . Hunter 3 | . . . . . . 1 . . . 2 . . Programmer 6 | . . . . . . . . . 4 2 . . Behemoth 1 | . . . . . . . . . 1 . . . Assembled 4 | . . . . 1 . . . 3 . . . . Thug 4 | . . . . . . . . . 1 . . 3 Mutant 1 | . . . . . . . . . . . . 1 Best Kill Streak 8 | . 4 1 1 3 . 2 7 4 2 3 1 8 Combat Bots Only 8 | . 3 1 1 3 . 1 2 3 2 3 1 8 Max Kills in Single Turn 2 | . 2 1 1 2 . 2 2 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . . 1 . 1 . . 1 1 . . . . Melee 1 | . . . . . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Damage Taken 7517 | . 280 201 20 191 . 103 467 988 1572 1077 20 2598 Core 1637 | . 83 38 . 20 . . 33 107 356 139 . 861 Absorbed by Shields 8 | . . . . . . . . . 8 . . . Regen/Repaired (Parts) 260 | . . . 176 . . . . . 84 . . . Core Remaining (%) 80 | 100 . 51 . . . 95 94 84 58 . . . Volleys Fired 143 | . 24 7 2 35 . 3 17 9 30 9 4 3 Largest 4 | . 2 2 2 2 . 1 1 2 4 3 3 3 Hottest 284 | . 70 50 69 78 . 60 60 125 277 228 233 284 Shots Fired 309 | . 48 13 3 70 . 3 17 19 91 24 12 9 Gun 83 | . 48 7 1 . . . . . 18 6 3 . Cannon 219 | . . . 1 70 . 3 17 19 73 18 9 9 Launcher 7 | . . 6 1 . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 161 | . 47 7 2 70 . . . . 20 9 4 2 Thermal 71 | . 1 . . . . . . 10 37 15 6 2 Explosive 7 | . . 6 1 . . . . . . . . . Electromagnetic 70 | . . . . . . 3 17 9 34 . 2 5 Robot Hit Streak 19 | . 19 8 10 19 . 2 4 7 13 9 3 3 Robot Miss Streak 4 | . 4 1 . 3 . 1 1 1 4 2 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 300 | . 35 8 2 36 . 2 26 25 75 37 6 48 Core Hits 198 | . 15 5 1 18 . 5 36 25 50 15 4 24 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 17 | . 1 . . 4 . . 1 1 2 3 . 5 Burn 2 | . . . . . . . . . 1 1 . . Destroy 1 | . 1 . . . . . . . . . . . Blast 6 | . . . . 4 . . . . . 2 . . Corrupt 1 | . . . . . . . . . . . . 1 Sever 1 | . . . . . . . 1 . . . . . Impale 6 | . . . . . . . . 1 1 . . 4 Melee Attacks 123 | . . . . . . . 17 18 16 23 3 46 Impact . | . . . . . . . . . . . . . Slashing 25 | . . . . . . . 17 7 1 . . . Piercing 98 | . . . . . . . . 11 15 23 3 46 Sneak Attacks 10 | . . . . . . . . . . 1 . 9 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10056 | . 293 153 29 809 . 105 1646 1489 2204 1230 280 1818 Guns 622 | . 293 34 7 . . . . . 165 98 25 . Cannons 3087 | . . . 22 767 . 18 92 223 1460 337 70 98 Explosions 2375 | . . 119 . 42 . 87 1136 879 112 . . . Melee 3971 | . . . . . . . 418 387 466 795 185 1720 Ramming 1 | . . . . . . . . . 1 . . . Kinetic 1932 | . 293 34 29 767 . . . . 535 201 37 36 Thermal 1119 | . . . . 42 . . . 167 587 234 58 31 Explosive 196 | . . 119 . . . . 77 . . . . . Electromagnetic 2837 | . . . . . . 105 1151 935 615 . . 31 Impact . | . . . . . . . . . . . . . Slashing 657 | . . . . . . . 418 202 37 . . . Piercing 3314 | . . . . . . . . 185 429 795 185 1720 Highest Corruption 34 | . . . . . . 4 34 19 12 1 1 1 Average Corruption 5 | . . . . . . 3 20 7 8 1 1 1 Corruption Purged 13 | . . . . . . . . . 13 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 136 | . . . . . . 9 25 23 60 2 11 6 Message Errors 39 | . . . . . . 2 8 7 18 . . 4 Matter Fused 29 | . . . . . . 3 4 4 10 2 5 1 Heat Flow Errors 16 | . . . . . . . 1 4 9 . 2 . Energy Discharges 13 | . . . . . . 3 2 2 4 . 1 1 Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 14 | . . . . . . . 4 . 9 . 1 . Data Loss (major) 9 | . . . . . . . 1 2 4 . 2 . Misfires 6 | . . . . . . . 1 2 3 . . . Alerts 4 | . . . . . . 1 2 . 1 . . . Misdirections 2 | . . . . . . . . 1 1 . . . Weapon Failures 3 | . . . . . . . 1 1 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 376 | . . . . . . . 85 90 28 42 36 95 Projectiles 41 | . . . . . . . . . 28 13 . . Explosions 163 | . . . . . . . 84 79 . . . . Melee 172 | . . . . . . . 1 11 . 29 36 95 Knockbacks 14 | . . . . 8 . . . . 4 2 . . Impact . | . . . . . . . . . . . . . Kinetic 13 | . . . . 8 . . . . 4 1 . . Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 286 | . . 10 . . . . 101 175 . . . . Shots 8 | . . 1 . . . . 2 5 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 754 | . 30 28 3 108 . 14 242 255 754 282 261 153 Average Temperature 128 | . 8 10 2 27 . 10 55 82 204 102 94 47 Received Heat Transfer 2178 | . 48 30 9 45 . . 279 288 318 72 9 1080 Effects 72 | . . . . . . . . 1 70 1 . . Shutdowns 19 | . . . . . . . . . 19 . . . Energy Bleed 9 | . . . . . . . . 1 8 . . . Interference 22 | . . . . . . . . . 21 1 . . Matter Decay 7 | . . . . . . . . . 7 . . . Short Circuit 6 | . . . . . . . . . 6 . . . Damage (minor) 5 | . . . . . . . . . 5 . . . Damage (major) 3 | . . . . . . . . . 3 . . . Damage (core) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . Parts Fried 14 | . . . . . . . 8 6 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 . . Heat Transferred 1682 | . . . . 50 . . . 222 851 422 87 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Latent Energy Used 2938 | . . . . . . 158 1395 934 451 . . . LE Corruption 60 | . . . . . . 4 30 18 8 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Peak Influence 403 | . 195 245 87 353 . 50 403 219 133 125 . . Initial 156 | . . 1 14 28 . . . 156 11 12 . . Average 68 | . 38 75 31 229 . 12 194 113 31 50 . . Maximum Alert Level 2 | . . 1 . 1 . . 2 1 . . . . Low Security (%) 89 | 100 100 95 100 28 . 100 39 95 100 100 . . Level 1 10 | . . 4 . 71 . . 59 4 . . . . Level 2 . | . . . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . . 1 . . . 3 3 6 4 . . Investigation 2 | . . . . . . . . 1 . 1 . . Extermination 8 | . . . . . . . . 1 5 2 . . Reinforcement 3 | . . . 1 . . . . . 1 1 . . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . . 3 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Distress Signals 2 | . 1 . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 156 | . 10 30 4 18 . 2 18 18 25 12 1 18 Peak Tracking Total 23 | . 4 23 4 4 . 1 4 6 4 2 1 12 Tactical Retreats 16 | . 1 2 . 4 . 1 3 . 4 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Traps Triggered 11 | . 3 . . . . . 1 2 2 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Machines Disabled 25 | . . 3 . 3 . . 4 9 3 1 1 1 Max in Single Turn 5 | . . 2 . 3 . . 2 5 1 1 1 1 Garrison Access 1 | . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Machines Accessed 40 | . 6 . 6 . 5 . 1 7 8 4 2 1 Terminals 21 | . 5 . 4 . . . 1 6 3 2 . . Fabricators 2 | . . . . . . . . 1 1 . . . Repair Stations 2 | . . . 1 . . . . . 1 . . . Recycling Units 5 | . 1 . 1 . . . . . 2 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 . . Total Hacks 121 | . 13 . 20 . 50 . 2 13 14 6 2 1 Successful 88 | . 4 . 15 . 50 . 2 4 8 2 2 1 Failed 33 | . 9 . 5 . . . . 9 6 4 . . Catastrophic 8 | . 1 . . . . . . 3 3 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 46 | . 12 . 12 . . . 2 12 5 3 . . Fabricators 2 | . . . . . . . . 1 1 . . . Repair Stations 9 | . . . 7 . . . . . 2 . . . Recycling Units 8 | . 1 . 1 . . . . . 4 2 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 1 . . Terminal Hacks 75 | . 4 . 8 . 50 . 2 4 4 . 2 1 Record 56 | . . . 3 . 49 . . 1 2 . 1 . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . Open Door 2 | . . . . . . . . . . . 1 1 Open DSF 2 | . . . . . . . . 1 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . Alert Level 2 | . . . 1 . . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . 1 . 2 . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . 1 . . . Repair Station Hacks 8 | . . . 6 . . . . . 2 . . . Scan Component 4 | . . . 3 . . . . . 1 . . . Repair 4 | . . . 3 . . . . . 1 . . . Recycling Unit Hacks 3 | . . . 1 . . . . . 1 1 . . Retrieve Components 3 | . . . 1 . . . . . 1 1 . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 6 . 4 . . . . 6 5 3 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . 3 . . . . . 1 . . . Time 122 | . . . 84 . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . . 3 . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Total Allies 4 | . . 1 . . . . . . 3 . . . Largest Group 3 | . . 1 . . . . . . 3 . . . Highest-Rated Group 93 | . . 31 . . . . . . 93 . . . Highest-Rated Ally 31 | . . 31 . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 31 | . . 6 . . . . . . 25 . . . Total Damage 570 | . . 106 . . . . . . 464 . . . Kills 7 | . . 3 . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . 1 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Turns Passed 13095 | 83 536 773 562 807 673 1492 615 838 2947 991 1698 1080 Spaces Moved 7887 | 45 279 460 279 408 415 856 287 451 1617 690 1334 766 Core 22 | 2 . . . . . . . . 17 . . 3 Treads 3615 | 43 279 460 279 408 415 856 287 451 137 . . . Legs 4250 | . . . . . . . . . 1463 690 1334 763 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 162 97 97 108 108 Average Speed 134 | 155 160 160 160 160 160 160 169 164 126 102 108 110 Slowest Speed 900 | 160 160 160 160 160 160 160 240 245 900 183 108 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 5 53 75 33 87 90 98 34 14 34 14 99 64 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . . . 1 . . . . . 1 2 Known Exits Taken 5 | . 1 . 1 . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 1 . . . . Scrap Searched 9 | . . . . 2 . 2 . . . . 2 3 Spaces Dug 24 | . . 15 . . . . . . 9 . . . Terrain Destroyed 415 | . . 39 8 30 . . 222 89 19 3 3 2 Melee . | . . . . . . . . . . . . . Projectile 16 | . . . . 2 . . . 1 5 3 3 2 AOE 399 | . . 39 8 28 . . 222 88 14 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Total 9847 | 55 328 487 392 492 425 976 372 503 2433 908 1577 899 Wait 1425 | . 15 6 87 42 . 112 43 8 658 165 225 64 Move 7875 | 44 278 459 278 407 414 855 286 450 1616 689 1333 766 Hop . | . . . . . . . . . . . . . Pick Up 75 | 4 3 5 6 4 . 3 1 7 31 4 2 5 Fast Attach 42 | 6 3 . 2 . 2 1 2 2 14 6 4 . Attach 51 | . 1 . 3 . 3 . 4 3 22 5 1 9 Detach 7 | . . . . . . . . . 6 . 1 . Swap 30 | 1 3 4 6 2 1 . . 2 7 2 . 2 Drop 70 | . 1 6 8 2 5 2 2 4 27 5 4 4 Fire 143 | . 24 7 2 35 . 3 17 9 30 9 4 3 Melee 123 | . . . . . . . 17 18 16 23 3 46 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 341 | -10/Materials | Identified exit to Mines 620 | -10/Materials | Entered Mines 621 | -10/Mines | Assembled infested the area 752 | -10/Mines | Discovered new exit (range 14) 770 | -10/Mines | Received a Mining Laser from a helpful Derelict 1248 | -10/Mines | Discovered new exit (range 6) 1301 | -10/Mines | Build established: Scavenger-Mutant 1393 | -10/Mines | Entered Materials 1393 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1505 | -9/Materials | Identified exit to Mines 1505 | -9/Materials | Identified exit to Storage 1671 | -9/Materials | Repaired Imp. Light Cannon 1698 | -9/Materials | Repaired Sensor Array 1726 | -9/Materials | Repaired Lgt. Treads 1747 | -9/Materials | Build established: Mutant 1955 | -9/Materials | Entered Mines 2149 | -9/Mines | Discovered new exit (range 5) 2372 | -9/Mines | Learned Materials trap positions 2533 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2536 | -9/Mines | Found Prototype Device 2566 | -9/Mines | Excavation squad dispatched 2566 | -9/Mines | A large section of the Mines collapsed 2620 | -9/Mines | Discovered new exit (range 6) 2754 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2755 | -9/Mines | Discovered new exit (range 5) 2762 | -9/Mines | Entered Exiles 2799 | -9/Exiles | Met 8R-AWN 2830 | -9/Exiles | Met EX-HEX 2906 | -9/Exiles | Met EX-BIN 2929 | -9/Exiles | Aligned with FarCom system 2930 | -9/Exiles | Given EX-Vault access code 3009 | -9/Exiles | Opened EX-Vault 3021 | -9/Exiles | Found Latent Energy Streamer 3054 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3104 | -9/Exiles | Met EX-DEC 3110 | -9/Exiles | Learned location of Zion (-7) 3114 | -9/Exiles | Identified Exp. Sensor Array 3197 | -9/Exiles | Visited The Gauntlet 3417 | -9/Exiles | Discovered new exit (range 12) 3435 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3435 | -9/Exiles | Entered Mines 3735 | -8/Mines | Build established: Assassin 3781 | -8/Mines | Discovered new exit (range 10) 4927 | -8/Mines | Entered Materials 4927 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4928 | -8/Materials | Loaded intel: 22 trap records 5050 | -8/Materials | System corruption reached 10% 5105 | -8/Materials | Garrison activated, responded to threat 5436 | -8/Materials | Build established: Scavenger-Assassin 5451 | -8/Materials | Discovered new exit (range 15) 5472 | -8/Materials | System corruption reached 30% 5542 | -8/Materials | Entered Factory 5542 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5636 | -7/Factory | Assembled infested ambush trap array 5983 | -7/Factory | Discovered new exit (range 12) 6142 | -7/Factory | Discovered new exit (range 6) 6264 | -7/Factory | System corruption reached 10% 6333 | -7/Factory | Garrison activated, responded to threat 6372 | -7/Factory | Lost 3 parts (2n1u) 6380 | -7/Factory | Entered another Factory area 6380 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6446 | -6/Factory | Build established: Assassin 6822 | -6/Factory | Spotted B-75 Beast 6866 | -6/Factory | Lost 4 parts (1p1n1u1w) 6909 | -6/Factory | Destroyed B-75 Beast 7025 | -6/Factory | System corruption reached 10% 7058 | -6/Factory | Lost 4 parts (2u2w) 7327 | -6/Factory | Build established: Gunner 7429 | -6/Factory | Allied Derelicts emerged from ambush trap array 7668 | -6/Factory | Build established: Scavenger-Gunner 7769 | -6/Factory | Discovered new exit (range 14) 8299 | -6/Factory | Build established: Scavenger-Assassin 8486 | -6/Factory | Repaired Insulated Plating 9326 | -6/Factory | Identified exit to Factory 9327 | -6/Factory | Entered another Factory area 9327 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9808 | -5/Factory | Lost 3 parts (1p1n1u) 10293 | -5/Factory | Discovered new exit (range 4) 10317 | -5/Factory | Identified exit to Upper Caves 10318 | -5/Factory | Entered Upper Caves 10569 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10617 | -5/Upper Caves | Build established: Scavenger-Skirmisher 11114 | -5/Upper Caves | Discovered new exit (range 7) 11119 | -5/Upper Caves | Identified exit to Upper Caves 11629 | -5/Upper Caves | Found Alien Artifact 11629 | -5/Upper Caves | Identified Dimensional Node Initializer 11629 | -5/Upper Caves | Initialized slip node 11724 | -5/Upper Caves | Encountered a Warlord checkpoint 12016 | -5/Upper Caves | Entered another Upper Caves area 12106 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 12441 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12622 | -5/Upper Caves | Discovered new exit (range 15) 12628 | -5/Upper Caves | Lost 3 parts (1p2w) 12637 | -5/Upper Caves | Identified exit to Factory 12764 | -5/Upper Caves | Learned location of Armory (-3) 12981 | -5/Upper Caves | Attracted the attention of an 0b10 base 13026 | -5/Upper Caves | Core integrity fell below 50% 13066 | -5/Upper Caves | Core integrity fell below 20% 13087 | -5/Upper Caves | Lost 18 parts (3p8n4u3w) 13096 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13051_ Carbon-fiber Leg fries itself beyond repair. 13052_ Hvy. Laser fries itself beyond repair. 13053_ Carbon-fiber Leg fries itself beyond repair. 13054_ G-50 Soldier suffers critical hit (Impale). 13056_ Imp. Heat Sink destroyed. 13056_ Penetrated by Slug. 13057_ Carbon-fiber Leg fries itself beyond repair. 13058_ G-50 Soldier destroyed. 13059_ System corrupted: Matter fused (-8). 13063_ Carbon-fiber Leg fries itself beyond repair. 13066_ Critical hit (Burn: +37). 13067_ Y-72 Warden destroyed. 13068_ Acquired 28 matter. 13072_ Carbon-fiber Leg fries itself beyond repair. 13073_ Destroyed Unknown Engine. 13075_ Quantum Rifle fries itself beyond repair. 13079_ G-50 Soldier destroyed. 13082_ Med. Treads fries itself beyond repair. 13084_ Hvy. Armor Plating fries itself beyond repair. 13085_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###?????########???????? | | ?????????????????????????## ##?####% ##????##? | | ?????????????????????????# ###% #### ## | | ?????????????????????????# ## % % ? | | ?????????????????####????# % ??? | | ????????????????## ###### % #### | | ???????????????## ## % | | ?????????####?## % % %?? | | ?????????# ## % #????????? | | ?????????# #### %% ## #??? ??? | | ?????????# #####??# ### #?? ??? | | ?????????# ##??????# %% ##?# #" #???? | | ????????# ##?????## ##??# #"" #???? | | ?????## #?##### %##### #" #? ? | | ??## ###?# % %%## / # ?? | | ## ##???# %% ## /$ + ?? | | ###????## % ## % / + ??? | | ##???????## %= %### / #???? | | ?# ### #???????##; %% % ## %# #" #???? | | ?## ????## ##????#### ### %# """? ????? | | ??????????# #?????# %=##?## # #? ?####? | | ??????????# #?????# ##%##???## % #"" | | ??????????# #????# ## ##%##????# % ""% % | | ??????????# #????# ??#g@%%%%#????## #######??? | | ??????????# !#????##??# %#=###?????## ???????? | | ??????????#!%######### ####????????# ??????? | | ??????????# |! % #??????????#######?????? | | ??????????######### #### % ???????????????? | | ??????????????????# #??# ????????????????????????? | | ??????????????????# #??#?????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #???????????? ???????????????? | | ??????????????????# #?????????? ?%???????????????? | | ??????????????????# ##????????? ???????????????? | | ??????????????????# #?????? ?????????####??? | | ??????????????????# %#### % #???????## ##?? | | ?????????????????## #########% ##? | | ?????????????????# % % % % #? | | ?????????????????# #### %% % % %% #? | | ?????????????????# ##??? # % %##### ## | | ?????????????????# #????# % % ?????## %#### | | ????????????????## ##????# ##### #?????## %### | | ????????????????# ##???### #???# #????## % | | ???????????????## ##??## %##?## #???## % | | ????????#####?## #??# ### %##### % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Hunted Slippery One Challenges ------------ None Game ------ Seed SpectralCorruptionArray Manual? 0 Play Time 02:22:08 Cumulative 58.4 hours Start 2022.05.31 @ 00:05:50 End 2022.05.31 @ 23:45:11 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66e79226-d3a7-4f63-8913-922c804a8228