Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.15 @ 23:25:19 Player: Selene Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1108) 1108 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6068 Bonus ------- Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 180/300 Energy 99/100 System Corruption 17% Temperature Cool (6) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite Hardened Light Armor Plating Heavy Neutron Cannon Subdweller Shrapnel Launcher DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY ---------- Improved Sensor Array Transmission Jammer Reaction Control System Utility Shielding Hardened Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Minigun Scythe > --- INVENTORY -------- Light Deuterium Engine Improved Signal Interpreter ECM Suite Subdweller Shrapnel Launcher DRS Beacon [Rating: 50] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Subdweller Shrapnel Launcher Slashing Weapon Scythe Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Slots Evolved 8 | . . . . . 8 . . . Power . | . . . . . . . . . Propulsion 3 | . . . . . 3 . . . Utility 5 | . . . . . 5 . . . Weapon . | . . . . . . . . . Parts Attached 57 | 7 7 12 5 4 19 1 1 1 Power 9 | 1 2 2 . 1 2 . . 1 Engine 8 | 1 2 2 . . 2 . . 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 3 1 1 6 . . . Treads 3 | 2 . 1 . . . . . . Leg . | . . . . . . . . . Wheel 4 | . . 2 1 1 . . . . Hover . | . . . . . . . . . Flight 6 | . . . . . 6 . . . Utility 21 | 2 3 2 1 2 10 . 1 . Device 6 | 1 . . . . 5 . . . Storage 3 | 1 1 . 1 . . . . . Processor 2 | . . . . . 1 . 1 . Hackware 3 | . . . . . 3 . . . Protection 7 | . 2 2 . 2 1 . . . Artifact . | . . . . . . . . . Weapon 14 | 2 2 5 3 . 1 1 . . Energy Gun 1 | . . 1 . . . . . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 9 | 2 2 3 1 . 1 . . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Parts Lost 15 | . 1 2 . . 5 . . 7 Power 3 | . 1 . . . 1 . . 1 Propulsion 7 | . . 1 . . 3 . . 3 Utility 3 | . . 1 . . 1 . . 1 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 7 | . 1 2 . . 5 . . 7 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 3 14 14 22 22 5 4 4 4 Power 1 | . . 1 1 1 1 1 1 . Propulsion 2 | 1 1 . 3 3 . . . . Utility 6 | . 4 4 7 8 2 1 1 1 Weapon 7 | . 7 8 9 6 1 1 2 2 Tool/Special . | . . . . . . . . . Unused Backups 40 | . 4 3 5 17 10 1 . . Power 6 | . . 1 . 4 1 . . . Propulsion 6 | . 1 . 1 4 . . . . Utility 15 | . 3 1 1 5 4 1 . . Weapon 11 | . . 1 3 4 3 . . . Tool/Special 2 | . . . . . 2 . . . Average Slot Usage (%) 96 | . 100 99 100 95 91 73 77 42 Engine 9 | . 14 14 14 1 5 . . 3 Core 3 | . . . . 12 . . . . Treads 12 | . 28 15 3 . . . . . Wheel 13 | . . 12 24 28 . . . . Flight 1 | . . . . . 26 20 20 9 Device 3 | . 2 12 . . 18 13 13 3 Storage 12 | . 14 14 14 14 . . . . Protection 11 | . 11 1 14 14 12 13 13 4 Ballistic Gun 17 | . 28 27 21 . 5 6 6 2 Ballistic Cannon 2 | . . . 1 9 . . . . Slashing Weapon 5 | . . . 4 14 5 6 6 3 Peak Build Rating 50 | 7 11 15 17 22 50 38 38 39 Average Rating 15 | 5 10 12 16 19 41 34 36 20 On Entrance 19 | . 7 11 15 17 18 33 34 38 Avg Prop Armor Cover (%) 12 | . . 13 10 . . . . . Naked Turns 106 | . . . . . . . . 106 Heaviest Build 99 | 12 37 44 99 99 23 13 13 16 Greatest Support 40 | 40 40 40 30 22 26 16 16 16 Greatest Overweight (x) 9 | . . 3 9 4 . . . 3 Average Overweight (x) 2 | . . 1 3 4 . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 5 5 5 Average Capacity 18 | 7 14 15 23 25 6 5 5 5 Most Carried 25 | 4 15 15 25 25 23 5 5 5 Average Carried 17 | 3 14 14 22 23 5 4 5 4 Final Capacity 25 | 8 15 15 25 25 5 5 5 5 Final Carried 25 | 4 15 15 25 24 5 5 5 5 Class Distribution -------------------- 86% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Derelict-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Matter Collected 1845 | 285 340 269 317 300 130 . 53 151 Remotely . | . . . . . . . . . Salvage Created 1183 | 122 524 215 . . 30 . 51 241 Parts 67 | 4 35 14 . . 4 . 5 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . 7 . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Combat Hostiles Destroyed 30 | . 15 8 . . . . . 7 Melee 1 | . . . . . . . . 1 Guns 19 | . 15 4 . . . . . . AOE 10 | . . 4 . . . . . 6 Classes Destroyed 10 | 3 3 2 . . 1 . . 1 Worker 3 | 1 1 . . . . . 1 . Tunneler 2 | 1 . . . . . . 1 . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . . . 1 . . . Turret 2 | . . 2 . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 10 | . 6 4 . . . . . . Grunt 14 | . 9 . . . . . . 5 Duelist 2 | . . . . . . . . 2 Subdweller 4 | . . 4 . . . . . . Best Kill Streak 4 | 2 3 4 . . 1 . 2 4 Combat Bots Only 4 | . 3 4 . . . . . 4 Max Kills in Single Turn 2 | 1 1 2 . . 1 . 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Hostile Shots Fired 315 | . 103 65 . . 45 . . 102 Missed 112 | . 26 17 . . 35 . . 34 Hits 203 | . 77 48 . . 10 . . 68 Melee 10 | . . . . . . . . 10 Projectile 193 | . 77 48 . . 10 . . 58 Critical Strikes 7 | . 1 1 . . 1 . . 4 Damage Taken 2975 | . 773 642 . . 407 . . 1153 Core 1074 | . 101 121 . . 105 . . 747 Absorbed by Shields 172 | . . . . . . . . 172 Redirected to Shielding 43 | . . . . . 22 . . 21 Regen/Repaired (Parts) 38 | . . . . . 38 . . . Core Remaining (%) 55 | 100 . . . 11 . . . . Volleys Fired 130 | 6 54 48 10 . . . . 12 Largest 2 | 2 2 2 1 . . . . 1 Hottest 53 | 40 43 53 33 . . . . 40 Shots Fired 208 | 12 108 65 10 . . . 1 12 Gun 188 | 12 108 62 . . . . 1 5 Cannon 10 | . . . 10 . . . . . Launcher 10 | . . 3 . . . . . 7 Special . | . . . . . . . . . Kinetic 208 | 12 108 65 10 . . . 1 12 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | 8 7 12 . . . . 4 3 Robot Miss Streak 5 | 1 5 3 . . . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 3 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 122 | 9 66 29 . . 1 . 3 14 Core Hits 68 | 5 26 15 . . 1 . 1 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 41 | . . . 5 . 11 . 3 22 Impact . | . . . . . . . . . Slashing 41 | . . . 5 . 11 . 3 22 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3196 | 104 1010 785 . . 55 . 141 1101 Guns 1570 | 102 976 437 . . . . . 55 Cannons . | . . . . . . . . . Explosions 1106 | . . 348 . . . . . 758 Melee 458 | . . . . . 55 . 141 262 Ramming 62 | 2 34 . . . . . . 26 Kinetic 2676 | 102 976 785 . . . . . 813 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 458 | . . . . . 55 . 141 262 Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . 16 16 16 17 Average Corruption 15 | . . . . . 7 16 16 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . . 1 4 5 12 Message Errors 4 | . . . . . . 2 . 2 Matter Fused 5 | . . . . . . . 2 3 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 3 | . . . . . 1 1 . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . . 1 1 Misdirections 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 83 | . . 51 . . . . 32 . Projectiles . | . . . . . . . . . Explosions 51 | . . 51 . . . . . . Melee 32 | . . . . . . . 32 . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 82 | . . 51 . . . . . 31 Shots 3 | . . 2 . . . . . 1 Rammed 11 | 2 5 . . . . . . 4 Targets Rammed 11 | 2 5 . . . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 264 | . 19 . . . . . 264 8 Average Temperature 74 | . 5 . . . . . 118 8 Received Heat Transfer 683 | . 273 84 . . 12 . . 314 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 98 | 100 100 . 100 . 100 100 100 68 Level 1 1 | . . . . . . . . 31 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 239 | 10 81 . 169 . 20 1 5 239 Initial 70 | . 3 . 70 . . 1 . 8 Average 27 | 1 18 . 31 . 3 . . 156 Influence Increases 1214 | 15 402 165 250 . 59 . 22 301 Destroy 0b10 Robot/C 560 | . 300 120 . . . . . 140 Destroy 0b10 Robot/NC 40 | 15 10 . . . 5 . 10 . Destroy Leader 82 | . 62 . . . . . . 20 Successful Hack 79 | . 29 . 33 . 5 . 12 . Select Force Hacks 210 | . . . 210 . . . . . Disable Machine 45 | . . . . . 45 . . . Destroy Structure 93 | . 1 . 7 . 4 . . 81 Lose Combat Pursuer 105 | . . 45 . . . . . 60 Influence Decreases 975 | 10 387 38 397 . 54 5 10 74 Entered New Map 97 | . 2 10 77 . . 4 . 4 Time Decay 796 | 10 375 28 320 . 52 1 10 . Lost Part 82 | . 10 . . . 2 . . 70 Squads Dispatched 5 | . 1 . . . 3 . 1 . Investigation 4 | . 1 . . . 2 . 1 . Extermination 1 | . . . . . 1 . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 20 14 . . 5 6 1 19 Peak Tracking Total 9 | . 3 6 . . 3 6 1 9 Tactical Retreats 5 | . . 3 . . . . . 2 Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Traps Triggered 6 | . 1 . . . 1 . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Machines Disabled 3 | . . . . . 3 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Machines Accessed 29 | . 5 1 13 2 6 . 1 1 Terminals 15 | . 4 . 6 . 4 . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 8 | . . . 7 . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 87 | . 14 4 43 5 18 . 2 1 Successful 54 | . 9 4 25 5 10 . 1 . Failed 31 | . 4 . 17 . 8 . 1 1 Catastrophic 7 | . 1 . 2 . 2 . 1 1 Database Lockouts 2 | . 1 . 1 . . . . . Manual 53 | . 10 . 32 . 11 . . . Terminals 52 | . 12 . 26 . 13 . . 1 Fabricators . | . . . . . . . . . Repair Stations 5 | . 2 . . . 3 . . . Recycling Units 19 | . . . 17 . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 22 | . 7 4 5 5 1 . . . Record 8 | . . 4 . 4 . . . . Part Schematic 1 | . . . 1 . . . . . Robot Analysis 3 | . 2 . 1 . . . . . Terminal Index 3 | . 1 . 2 . . . . . Recycling Unit Index 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 . . . 2 . . . Scan Component 2 | . 1 . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 6 | . . . 5 . 1 . . . Retrieve Components 6 | . . . 5 . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 22 | . 1 . 15 . 6 . . . Terminals 13 | . 1 . 8 . 4 . . . Assimilate 1 | . . . . . 1 . . . Botnet 5 | . 1 . 3 . 1 . . . Skim 7 | . . . 5 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Mechanics 1 | . . . . . 1 . . . Recycling Units 8 | . . . 7 . 1 . . . Tunnel 7 | . . . 7 . . . . . Fedlink 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 5 . 8 . 4 . 1 1 Full Trace Events 2 | . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . . . 11 . 3 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Total Allies 2 | . . . . . 1 1 . . Largest Group 1 | . . . . . 1 1 . . Highest-Rated Group 31 | . . . . . 10 31 . . Highest-Rated Ally 31 | . . . . . 10 31 . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . Total Damage 126 | . . . . . . 126 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Active Infowar (turns) 2075 | 27 574 1093 . . 257 32 89 3 Sensors 243 | . . . . . 119 32 89 3 Terrain 6 | . . . . . 6 . . . Seismic 1830 | 27 574 1093 . . 136 . . . Jamming 97 | . . . . . 97 . . . ECM 78 | . . . . . 78 . . . Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered 5 | . . 1 . 4 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Turns Passed 9447 | 108 3225 1244 1568 2629 268 47 98 260 Spaces Moved 5489 | 49 526 873 1051 1776 572 108 255 279 Core 167 | 4 . . . . . . . 163 Treads 639 | 45 526 68 . . . . . . Legs . | . . . . . . . . . Wheels 3632 | . . 805 1051 1776 . . . . Hover . | . . . . . . . . . Flight 1051 | . . . . . 572 108 255 116 Fastest Speed 25 | 50 160 107 120 140 25 30 30 30 Average Speed 116 | 151 160 123 140 144 26 30 30 44 Slowest Speed 215 | 160 160 160 215 145 30 30 30 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . . . 3 . . 3 Potential Cave-ins 2 | . . . . . 2 . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 50 | 5 70 53 96 90 12 94 5 32 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 12 | . . 1 10 1 . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 5 | . . . . 5 . . . . Spaces Dug 37 | . . . 5 . 6 . . 26 Terrain Destroyed 104 | . . 12 8 . 6 . . 78 Melee 12 | . . . 5 . 6 . . 1 Projectile 3 | . . . 3 . . . . . AOE 89 | . . 12 . . . . . 77 Terrain Rammed 1 | . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Total 8272 | 68 2802 972 1129 1867 676 121 271 366 Wait 2306 | . 2182 25 30 . 45 10 12 2 Move 5470 | 48 525 872 1050 1775 565 107 255 273 Hop 5 | . . . . . 3 . . 2 Pick Up 96 | 5 16 5 16 41 11 1 . 1 Fast Attach 16 | 6 . . 2 1 4 . 1 2 Attach 19 | 1 1 2 . 1 12 . . 2 Detach 6 | . . . 1 2 2 . . 1 Swap 44 | . 11 14 5 2 6 2 . 4 Drop 89 | . 8 6 10 45 16 1 . 3 Fire 130 | 6 54 48 10 . . . . 12 Melee 41 | . . . 5 . 11 . 3 22 Ram 5 | . . . . . . . . 5 Kick . | . . . . . . . . . Crush 7 | 2 5 . . . . . . . Escape Stasis 38 | . . . . . 1 . . 37 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 693 | -10/Materials | Discovered new exit (range 14) 917 | -10/Materials | Central database locked down 3321 | -10/Materials | Discovered new exit (range 6) 3334 | -10/Materials | Entered Subcaves 3382 | -10/Subcaves | Learned Materials emergency access door positions 3399 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3627 | -10/Subcaves | Core integrity fell below 50% 3696 | -10/Subcaves | Visited Clippyterm 3699 | -10/Subcaves | Learned location of Deep Caves (-6) 3920 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3952 | -10/Subcaves | Build established: Scavenger-Mutant 4091 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4240 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 4253 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 4511 | -10/Subcaves | Core integrity fell below 20% 4541 | -10/Subcaves | Discovered new exit (range 16) 4544 | -10/Subcaves | Build established: Mutant 4578 | -10/Subcaves | Entered Recycling 4707 | -8/Recycling | Discovered new exit (range 6) 5526 | -8/Recycling | Identified exit to Scraptown 5603 | -8/Recycling | Learned 2 Lower Caves zone layouts 5804 | -8/Recycling | Learned Factory emergency access door positions 5862 | -8/Recycling | Learned Storage trap positions 5905 | -8/Recycling | Learned location of Zion (-6) 5960 | -8/Recycling | Learned Storage trap positions 6112 | -8/Recycling | Scanned before Scraplab entrance 6132 | -8/Recycling | Entered Scraplab 6146 | -8/Recycling | Entered Scraptown 6391 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 6393 | -8/Scraptown | Learned Research stockpile data 6395 | -8/Scraptown | Learned Factory emergency access door positions 6396 | -8/Scraptown | Learned Factory terminal intel 6398 | -8/Scraptown | Learned location of Testing (-3) 6409 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6466 | -8/Scraptown | Discovered new exit (range 13) 6521 | -8/Scraptown | Visited Cave Peace 6543 | -8/Scraptown | Visited SPCMW 6793 | -8/Scraptown | Visited Comm Corps 6814 | -8/Scraptown | Visited Red Mages 6934 | -8/Scraptown | Visited Assassins FH 6947 | -8/Scraptown | Visited IN-MT5's Study 6959 | -8/Scraptown | Visited Awakened 6982 | -8/Scraptown | Visited UFD Registry 6982 | -8/Scraptown | Registered with UFD as "Gravkit" 7015 | -8/Scraptown | Visited Abandonware Association 7031 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 7031 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 7067 | -8/Scraptown | Visited Junk Repository 7108 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7122 | -8/Scraptown | Found DCF Scrap (30 items) 7247 | -8/Scraptown | Visited Supply Room 7272 | -8/Scraptown | Visited Derelict Rescue Squad 7281 | -8/Scraptown | Found DRS Beacon 7307 | -8/Scraptown | Visited Research Penetration Think Tank 7333 | -8/Scraptown | Visited Science Guys 7402 | -8/Scraptown | Visited Junk Cannon Lab 7442 | -8/Scraptown | Visited Chapter 10 8696 | -8/Scraptown | Met Optimus 8696 | -8/Scraptown | Accepted into 0bPrime 8769 | -8/Scraptown | Discovered new exit (range 5) 8775 | -8/Scraptown | Entered Factory 8775 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 8776 | -6/Factory | Identified exit to Extension 8778 | -6/Factory | Loaded intel: 27 terminal locations 8988 | -6/Factory | Repaired Scythe 9001 | -6/Factory | Loaded intel: 8 recycling unit locations 9030 | -6/Factory | Crushed by falling debris 9031 | -6/Factory | System corruption reached 10% 9043 | -6/Factory | Sucked down chute 9043 | -6/Factory | Entered Waste 9044 | -6/Waste | Met a frightened Derelict 9052 | -6/Waste | Spotted C-40 Crusher 9061 | -6/Waste | Lost 5 parts (1p3n1u) 9077 | -6/Waste | Spotted C-40 Crusher 9077 | -6/Waste | Spotted C-40 Crusher 9077 | -6/Waste | Spotted C-40 Crusher 9078 | -6/Waste | Spotted C-40 Crusher 9081 | -6/Waste | Spotted C-40 Crusher 9087 | -6/Waste | Discovered new exit (range 11) 9090 | -6/Waste | Entered Factory 9188 | -6/Factory | Identified exit to Garrison 9188 | -6/Factory | Entered Garrison 9272 | -6/Garrison | Triggered checkpoint 9335 | -6/Garrison | Core integrity fell below 50% 9342 | -6/Garrison | Released all parts (4) 9369 | -6/Garrison | Lost 7 parts (1p3n1u2w) 9371 | -6/Garrison | Discovered new exit (range 8) 9392 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9406 | -6/Garrison | Triggered checkpoint 9428 | -6/Garrison | Core integrity fell below 20% 9448 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 09410_ Field strength at 94. 09411_ Field strength at 88. 09412_ Field strength at 82. 09413_ Field strength at 76. 09414_ Field strength at 62. 09415_ Field strength at 56. 09416_ Field strength at 50. 09417_ Field strength at 40. 09418_ Field strength at 34. 09419_ Field strength at 28. 09420_ Field strength at 14. 09421_ Field strength at 8. 09422_ System corrupted: Matter fused (-8). 09422_ Field strength at 2. 09422_ Stasis field depleted. 09426_ Slammed into Y-54 Guardian. 09428_ Slammed into G-50 Soldier. 09435_ Slammed into Wall. 09437_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######""""########?????????? | | ????????????????????### ?????????? | | ????????????????????? ??????????? | | ?????????????????????? ??????????? | | ??????????????????????# ## ## #???????????? | | ????????????????????### ## ## #???????????? | | ????????????????????# "???????????? | | ????????????????????#Y "???????????? | | ????????????????????# "???????????? | | ????????????????????#Y @ "???????????? | | ????????????????????### ## ## #???????????? | | ????????????########### ## ## ##########??? | | ????????????# #??? | | ????????????# ^ #??? | | ????????????# ######## ####### #??? | | ????????????# #??????###### ## ##?? ??# #??? | | ????????????# #???????????? ## #??? #?# #??? | | ????????????# #?????????????##### #??# ?# #??? | | ???########## #########?????????# #??# #?# #??? | | ???# + ??????????# #?? #?# !###? | | ???# #????????????????## #??# ###* # ## | | ???# < ##### ###????????????????#T #??# # | | ???# #???# #??????????????????## ####"# [ !" | | ???#####???# #???????????????????# ! | | ???????????# #???????????????????# | | ???????????# ######??????????????####### | | ???????????# / #????????????????????# | | ???????????# #### #????????????????????# | | ???????????# #??# #????????????????????# | | ???????????# #??# #????????????????????# % " | | ???????????# #??# #????????????????????# # | | ???????????# #### #???????????????????? %* # | | ???????????# + #????######?????????? # | | ???????????# # ## #????"""""#?????????## " ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Utility Shielding 33 Evasion (%) 73 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Scythe | 24% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilMicrowarpBasin Manual? 0 Play Time 01:06:14 Cumulative 257.5 hours Start 2025.10.15 @ 22:14:22 End 2025.10.15 @ 23:25:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 154 Adventurer 4 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0/0 Lore% 85 Gallery% 73 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 936f8a37-cc88-4254-8faf-9bbefc546fe8