Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.07 @ 01:21:30 Player: Moddy Result: Destroyed by YL-CEB(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (423) 423 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 908 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 198/200 System Corruption 0% Temperature Cool (6) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Small Storage Unit Machine Analyzer > --- WEAPON (2) ------- Assault Rifle Subdweller Machine Gun > --- INVENTORY (8) ---- Light Ion Engine Makeshift Leg Heat Sink Small Matter Pod (7) Subdweller Optics Tractor Beam Subdweller Beam Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Machine Analyzer > --- WEAPON ----------- Assault Rifle Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Heat Sink Small Matter Pod Subdweller Optics Tractor Beam Subdweller Beam Cannon Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Machine Analyzer Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 18 | 1 12 5 Power 3 | . 2 1 Engine 3 | . 2 1 Core . | . . . Reactor . | . . . Propulsion 6 | . 3 3 Treads 3 | . 1 2 Leg 3 | . 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 5 . Device 2 | 1 1 . Storage 3 | . 3 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | . 2 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | . 2 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 1 3 Power . | . . . Propulsion 4 | . 1 3 Utility . | . . . Weapon . | . . . Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Backups 7 | 6 7 7 Power 1 | 1 1 1 Propulsion 2 | 4 3 1 Utility 2 | . 2 3 Weapon . | 1 . . Tool/Special . | . . . Unused Backups 10 | . 5 5 Power 2 | . 2 . Propulsion 2 | . 1 1 Utility 3 | . . 3 Weapon 3 | . 2 1 Tool/Special . | . . . Average Slot Usage (%) 100 | . 100 100 Engine 14 | . 14 14 Treads 8 | . 2 19 Leg 19 | . 25 9 Device 4 | . 7 . Storage 14 | . 14 14 Processor 9 | . 6 14 Ballistic Gun 28 | . 28 28 Peak Build Rating 12 | 7 10 12 Average Rating 9 | 6 8 10 On Entrance 7 | 6 7 10 Avg Prop Armor Cover (%) 7 | . 7 . Naked Turns . | . . . Heaviest Build 16 | 12 13 16 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 8 Average Capacity 7 | 8 7 8 Most Carried 8 | 8 8 8 Average Carried 7 | 6 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 7 8 8 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 669 | 266 176 227 Remotely 15 | 15 . . Salvage Created 589 | 73 277 239 Parts 49 | 3 26 20 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 8 | . . 8 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 13 | . 7 6 Guns 13 | . 7 6 Classes Destroyed 7 | 2 4 1 Tunneler 1 | 1 . . Hauler 1 | . 1 . Recycler 1 | 1 . . Mechanic 1 | . 1 . Swarmer 4 | . 4 . Grunt 3 | . 3 . Subdweller 6 | . . 6 Best Kill Streak 5 | 2 5 2 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 90 | . 46 44 Missed 26 | . 15 11 Hits 64 | . 31 33 Projectile 64 | . 31 33 Critical Strikes 1 | . . 1 Damage Taken 1086 | . 375 711 Core 259 | . 41 218 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 60 | 14 29 17 Largest 2 | 2 2 2 Hottest 50 | 40 40 50 Shots Fired 120 | 28 58 34 Gun 120 | 28 58 34 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 120 | 28 58 34 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 19 | 5 7 19 Robot Miss Streak 3 | 2 3 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 82 | 16 37 29 Core Hits 35 | 4 16 15 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1060 | 164 461 435 Guns 1060 | 164 461 435 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1060 | 164 461 435 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 8 | . 8 . Average Temperature 2 | . 2 . Received Heat Transfer 312 | . 168 144 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 129 | 5 129 . Initial . | . . . Average 51 | 1 61 . Influence Increases 262 | 10 252 . Destroy 0b10 Robot/C 140 | . 140 . Destroy 0b10 Robot/NC 20 | 10 10 . Destroy Leader 22 | . 22 . Successful Hack 49 | . 49 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 262 | 10 192 60 Entered New Map 29 | . . 29 Time Decay 222 | 10 182 30 Lost Part 11 | . 10 1 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 13 9 Peak Tracking Total 3 | . 3 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 4 | . 3 1 Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 20 | . 16 4 Successful 13 | . 9 4 Failed 7 | . 7 . Catastrophic . | . . . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 16 | . 16 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 5 4 Record 4 | . . 4 Maintenance Status 1 | . 1 . Surveillance Status 1 | . 1 . Patrol Status 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 4 | . 4 . Assimilate 1 | . 1 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 660 | . 382 278 Terrain 192 | . 192 . Machine Analysis 468 | . 190 278 Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 766 | 84 404 278 Spaces Moved 303 | 30 148 125 Core . | . . . Treads 84 | . 9 75 Legs 219 | 30 139 50 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 131 | 120 122 144 Slowest Speed 190 | 120 160 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 4 31 16 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 558 | 53 313 192 Wait 156 | 7 110 39 Move 301 | 29 147 125 Hop . | . . . Pick Up 13 | 2 8 3 Fast Attach . | . . . Attach 5 | 1 1 3 Detach . | . . . Swap 14 | . 11 3 Drop 9 | . 7 2 Fire 60 | 14 29 17 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 85 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 11) 456 | -10/Materials | Discovered new exit (range 7) 489 | -10/Materials | Entered Subcaves 491 | -10/Subcaves | Learned Materials stockpile data 609 | -10/Subcaves | Lost 3 parts (3n) 619 | -10/Subcaves | Visited Clippyterm 622 | -10/Subcaves | Core integrity fell below 50% 624 | -10/Subcaves | Learned Research machine intel 624 | -10/Subcaves | Learned Factory stockpile data 656 | -10/Subcaves | Build established: Scavenger-Mutant 699 | -10/Subcaves | Core integrity fell below 20% 744 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 767 | -10/Subcaves | Destroyed by YL-CEB(R) with Subdweller Laser Last Messages --------------- >>Record! "Finders Keepers" It looks like you're interested in reappropriating Complex 0b10 components, would you like help? Data stored: Factory stockpile data. >>Record! "Tab" It looks like you're biased against spaces, I think you need more help than I can offer. 00634_ XV-HLN(R) destroyed. 00640_ WK-87F(R) destroyed. 00643_ Acquired 29 matter. 00645_ Subatomizers dissect the Sub. Optics. 00646_ Acquired 27 matter. 00649_ Acquired Sub. Beam Cannon. 00660_ Acquired 17 matter. 00663_ Dropped Ion Engine. 00664_ Acquired Mak. Leg. 00700_ JA-ZC6(R) destroyed. 00700_ X8-ZPH(R) destroyed. 00703_ Acquired 25 matter. 00709_ Subatomizers dissect the Sub. Optics. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????##?????????????????????????????? | | ?????????? ??## ?????????????????????????????? | | ?????????? ### ?????????????????????????????? | | ?????????? ?????????????????????????????? | | ????????? ?????????????????????????????? | | ?????????? ?????????????????????????????? | | ??????????? #????????????????????????????? | | ???????????? #?????###????????????????????? | | ??????????????? ####### ##???????????????????? | | ?????????????????# ##?????????? ???????? | | ?????????????#????# R ##???????? #??????? | | ?????????????# #### R !#??????? #???????? | | ????????????## ###@ %###???## ##??????? | | ????????????# ##### * #### " #??????? | | ????????????# #?## " #???????? | | ????????????# ##?# " #???????? | | ???????????# #??## ######???? ?? | | ??????????# #???# ##??????# #??? | | ?????????# #???# #????? ## ? | | ????????# ##### ##??? ? | | ??????? " ## " #### | | ????????""??# """ ## #? | | ????????????# """"" ## ##?# # #??? | | ????????????## """ ##""#???### # # ## #??? | | ?????????????##??? ####??????# ###?#???? #??? | | ?????????????????? #?????????# ####???? ##??? | | ?????????????????? ##?????????# * & ##??? #??? | | ???????????????????#???????????## %!&[ #??? #??? | | ????????????????????????????????## #&& ##?## ###?? | | ?????????????????????????????????###! #### #?? | | ?????????????????????????????###### ** #?? | | ?????????????????????????????#"""### ## # | | ?????????????????????????????#""!!# #### | | ?????????????????????????????#"X! & ##????? | | ?????????????????????????????#""*## ####???? | | ?????????????????????????????#"""## ##??? | | ?????????????????????????????######## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketPointyScanner Manual? 0 Play Time 00:10:59 Cumulative 76.7 hours Start 2026.11.06 @ 23:38:31 End 2026.11.07 @ 01:21:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 41% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa59bf19-8261-4377-bbf6-686218658c17