Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 11:54:29

Player: Rohain

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (31)      155
Value Destroyed (824)      824
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-11)                -11
              TOTAL SCORE: 4188

 Bonus
-------
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             818/850
Matter                     280/300
Energy                     3/100
System Corruption          15%
Temperature                Cool (20)
Movement                   Walking (120)
Location                   -6/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY (6) ------
  Advanced Heat Sink
  Advanced Heat Sink
     Large Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Particle Charger
>          --- WEAPON (3) -------
           Pulse Rifle
     Heavy Laser
>          --- INVENTORY (15) ---
           Ion Engine
  Improved Ion Engine
     Light Nuclear Core
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
  Improved Heat Sink
  Improved Signal Interpreter
  Improved Targeting Computer
    Medium Reactive Plating
    Medium Reactive Plating
           Reflective Plating
     Heavy Laser
     Heavy Laser
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
     Large Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Particle Charger
>          --- WEAPON -----------
           Pulse Rifle
     Heavy Laser
     Heavy Laser
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
     Light Nuclear Core
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
  Improved Heat Sink
  Improved Signal Interpreter
  Improved Targeting Computer
    Medium Reactive Plating
    Medium Reactive Plating
           Reflective Plating
     Heavy Laser
     Heavy Laser
           Rocket Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   1   .   
  Utility                  4    | .   .   .   2   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             47   | 3   6   7   17  8   5   1   
  Power                    7    | 1   .   1   2   3   .   .   
    Engine                 4    | 1   .   1   1   1   .   .   
    Core                   3    | .   .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | .   3   2   6   3   3   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    17   | .   3   2   6   3   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   1   1   5   1   2   1   
    Device                 6    | .   .   .   3   .   2   1   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              2    | .   .   .   2   .   .   .   
    Hackware               1    | .   1   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 1   2   3   4   1   .   .   
    Energy Gun             6    | .   .   1   4   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   
    Ballistic Gun          4    | 1   2   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 9    | .   .   1   7   .   .   1   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   4   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   3    | .   .   1   2   .   .   .   
  Highest Loss Streak      7    | .   .   1   7   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   88  99  94  94  99  100 
  Engine                   7    | .   14  11  8   5   .   .   
  Core                     1    | .   .   .   .   .   6   6   
  Leg                      32   | .   28  44  34  30  33  33  
  Device                   6    | .   .   .   9   7   12  19  
  Storage                  9    | .   14  11  9   7   6   6   
  Processor                10   | .   .   .   17  15  13  13  
  Hackware                 2    | .   5   11  .   .   .   .   
  Protection               2    | .   .   .   .   7   6   .   
  Energy Gun               12   | .   .   1   14  17  20  20  
  Ballistic Gun            6    | .   25  19  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             61   | 12  13  32  34  60  61  61  
  Greatest Support         78   | 3   20  40  52  65  78  78  
  Greatest Overweight (x)  3    | 3   .   .   2   1   .   .   
  Average Overweight (x)   .    | 2   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  
  Average Capacity         13   | 7   8   14  15  15  15  15  
  Most Carried             15   | 6   8   10  15  15  15  15  
  Average Carried          11   | 4   6   6   12  14  14  15  
  Final Capacity           15   | 8   8   15  15  15  15  15  
  Final Carried            15   | 5   8   10  15  15  15  15  

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 22% | Mutant
 22% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Waste

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Was 
Matter Collected           837  | 230 168 157 152 70  60  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1040 | .   208 170 304 236 122 .   
  Parts                    60   | .   21  15  13  9   2   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Combat Hostiles Destroyed  27   | .   8   6   7   4   2   .   
  Guns                     27   | .   8   6   7   4   2   .   
Classes Destroyed          7    | .   4   1   .   1   1   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   
  Swarmer                  14   | .   7   4   2   1   .   .   
  Grunt                    9    | .   1   .   5   2   1   .   
  Sentry                   3    | .   .   2   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           5    | .   3   4   5   3   1   .   
  Combat Bots Only         5    | .   3   4   5   3   1   .   
Max Kills in Single Turn   2    | .   1   2   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Hostile Shots Fired        188  | .    42   41   44   47   13   1    
  Missed                   58   | .    12   14   18   12   2    .    
Damage Taken               1477 | .    247  360  391  319  127  33   
  Core                     243  | .    73   44   82   12   32   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   169  | .    .    .    .    105  64   .    
Core Remaining (%)         88   | 100  70   89   85   98   .    .    
Volleys Fired              114  | .    36   17   28   23   5    5    
  Largest                  3    | .    2    2    2    3    3    3    
  Hottest                  201  | .    40   76   132  201  201  201  
Shots Fired                220  | .    64   32   46   51   12   15   
  Gun                      218  | .    64   30   46   51   12   15   
  Cannon                   2    | .    .    2    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  98   | .    64   30   4    .    .    .    
  Thermal                  119  | .    .    .    41   51   12   15   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    2    1    .    .    .    
  Robot Hit Streak         22   | .    11   5    22   11   4    8    
  Robot Miss Streak        5    | .    5    2    2    3    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           147  | .    32   20   39   36   7    13   
  Core Hits                62   | .    14   11   18   12   4    3    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    3    3    1    .    
    Burn                   7    | .    .    .    3    3    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2264 | .    345  249  569  647  129  325  
  Guns                     2242 | .    345  227  569  647  129  325  
  Cannons                  22   | .    .    22   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  628  | .    345  227  56   .    .    .    
  Thermal                  1599 | .    .    .    498  647  129  325  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          37   | .    .    22   15   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    1    .    2    .    .    7    
  Average Corruption       3    | .    1    .    2    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    1    .    .    4    
    Message Errors         1    | .    .    .    1    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        256  | .    12   12   12   256  60   232  
  Average Temperature      32   | .    7    5    6    44   21   45   
  Received Heat Transfer   384  | .    30   81   207  66   .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    1    4    2    .    
  Heat Transferred         3802 | .    .    .    1360 1554 333  555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Peak Influence             260  | .   260 216 242 81  94  32  
  Initial                  91   | .   .   31  91  18  39  32  
  Average                  94   | .   135 129 125 47  83  31  
Maximum Alert Level        1    | .   1   1   1   .   .   .   
  Low Security (%)         87   | 100 64  83  81  100 100 100 
  Level 1                  12   | .   35  16  18  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   2   2   .   .   
  Investigation            2    | .   1   .   .   1   .   .   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Distress Signals           4    | .   .   .   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              52   | .   14  8   12  10  5   3   
  Peak Tracking Total      6    | .   3   5   6   3   3   3   
  Tactical Retreats        2    | .   .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Traps Triggered            3    | .   1   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Machines Accessed          8    | .   1   2   3   1   1   .   
  Terminals                7    | .   1   2   2   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                21   | .   3   5   9   2   2   .   
  Successful               9    | .   2   3   3   .   1   .   
  Failed                   12   | .   1   2   6   2   1   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   3   5   8   2   2   .   
  Terminals                20   | .   3   5   8   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         7    | .   2   3   1   .   1   .   
  Terminals                7    | .   2   3   1   .   1   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 5    | .   1   2   1   .   1   .   
    Operators              1    | .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   2   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was 
Total Allies               2    | .   1   .   .   1   .   .   
  Largest Group            1    | .   1   .   .   1   .   .   
  Highest-Rated Group      32   | .   10  .   .   32  .   .   
  Highest-Rated Ally       32   | .   10  .   .   32  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Was 
Turns Passed               2472 | 90  447 255 669 585 311 115 
Spaces Moved               1608 | 47  276 160 452 357 235 81  
  Core                     47   | 47  .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1561 | .   276 160 452 357 235 81  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 122 120 120 
  Average Speed            124  | 173 120 120 122 128 120 120 
  Slowest Speed            260  | 200 120 120 260 192 122 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 5   64  22  32  12  6   57  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Total                      1877 | 55  331 193 518 437 256 87  
  Wait                     40   | .   11  3   12  11  3   .   
  Move                     1603 | 46  275 159 451 356 235 81  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  27   | 6   3   5   6   3   4   .   
  Fast Attach              12   | 2   2   1   5   2   .   .   
  Attach                   17   | 1   2   4   5   2   3   .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     18   | .   2   2   7   4   2   1   
  Drop                     16   | .   .   2   4   6   4   .   
  Fire                     114  | .   36  17  28  23  5   5   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   30   | .   .   .   .   30  .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
   49 | -11/Scrapyard | Discovered new exit (range 12)
   91 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  413 | -10/Materials | Discovered new exit (range 15)
  522 | -10/Materials | Discovered new exit (range 14)
  538 | -10/Materials | Entered another Materials area
  538 | -9/Materials  | Evolved 2 slots: Propulsion x2
  743 | -9/Materials  | Discovered new exit (range 8)
  790 | -9/Materials  | Discovered new exit (range 13)
  793 | -9/Materials  | Entered another Materials area
  793 | -8/Materials  | Evolved 2 slots: Utility x2
  918 | -8/Materials  | Lost 7 parts (4n1u2w)
  952 | -8/Materials  | Met 7R-MNS
  989 | -8/Materials  | Build established: Scavenger-Mutant
 1294 | -8/Materials  | Discovered new exit (range 15)
 1462 | -8/Materials  | Entered Factory
 1462 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1463 | -7/Factory    | Caught up to 7R-MNS
 2022 | -7/Factory    | Discovered new exit (range 14)
 2047 | -7/Factory    | Entered another Factory area
 2047 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2048 | -6/Factory    | Caught up to 7R-MNS
 2352 | -6/Factory    | Build established: Scavenger-Gunner
 2358 | -6/Factory    | Sucked down chute
 2358 | -6/Factory    | Entered Waste
 2373 | -6/Waste      | EMP discharged
 2385 | -6/Waste      | Spotted C-40 Crusher
 2458 | -6/Waste      | Spotted C-40 Crusher
 2465 | -6/Waste      | Spotted C-40 Crusher
 2471 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2473 | -6/Waste      | EMP discharged
 2473 | -6/Waste      | System corruption reached 10%
 2473 | -6/Waste      | Self-destructed

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
02363_ ALERT: Foreign system detected. Charging
  EMP.
02373_ Broken Cmb. Airjet fried beyond repair.
02373_ System corrupted (+7).
02411_ System corrupted: Heat flow error (+295).
02429_ System corrupted: Substantial component
  data lost.
02446_ System corrupted: Heat flow error (+193).
02452_ Broken Phase Gun crushed.
02463_ System corrupted: Component data lost.
02463_ ALERT: Foreign system detected. Charging
  EMP.
02469_ Corrupted Imp. Deuterium Engine crushed.
02471_ Enh. Nuclear Core crushed.
02471_ Imp. Carbon-fiber Leg crushed.
02471_ Hvy. Laser crushed.
02473_ Hvy. Laser fried beyond repair.
02473_ System corrupted (+8).

 Map 
-----
+----------------------------------------------------+
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| ????????#    #??????#CC  #???????[   #???????????? |
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| ??????#      #??????#  CC            #???????????? |
| ??????#      #??????#  CC     CC     #???????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Evasion (%)                55
Targeting Accuracy         12
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentBehemothLauncher
  Manual?         0
Play Time         00:14:16
  Cumulative      55.0 hours
  Start           2024.03.12 @ 11:40:50
  End             2024.03.12 @ 11:54:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           78
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          52
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 832e86b7-687a-4671-952c-510e503c6632