Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 11:54:29 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (824) 824 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-11) -11 TOTAL SCORE: 4188 Bonus ------- Friendly Fire -11 Cogmind --------- Core Integrity 818/850 Matter 280/300 Energy 3/100 System Corruption 15% Temperature Cool (20) Movement Walking (120) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Particle Charger > --- WEAPON (3) ------- Pulse Rifle Heavy Laser > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer Medium Reactive Plating Medium Reactive Plating Reflective Plating Heavy Laser Heavy Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Particle Charger > --- WEAPON ----------- Pulse Rifle Heavy Laser Heavy Laser > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer Medium Reactive Plating Medium Reactive Plating Reflective Plating Heavy Laser Heavy Laser Rocket Launcher [Rating: 56] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . 2 . . 1 . Utility 4 | . . . 2 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 47 | 3 6 7 17 8 5 1 Power 7 | 1 . 1 2 3 . . Engine 4 | 1 . 1 1 1 . . Core 3 | . . . 1 2 . . Reactor . | . . . . . . . Propulsion 17 | . 3 2 6 3 3 . Treads . | . . . . . . . Leg 17 | . 3 2 6 3 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 1 5 1 2 1 Device 6 | . . . 3 . 2 1 Storage 2 | 1 . 1 . . . . Processor 2 | . . . 2 . . . Hackware 1 | . 1 . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 11 | 1 2 3 4 1 . . Energy Gun 6 | . . 1 4 1 . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 4 | 1 2 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 9 | . . 1 7 . . 1 Power 1 | . . . . . . 1 Propulsion 4 | . . . 4 . . . Utility 1 | . . . 1 . . . Weapon 3 | . . 1 2 . . . Highest Loss Streak 7 | . . 1 7 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 88 99 94 94 99 100 Engine 7 | . 14 11 8 5 . . Core 1 | . . . . . 6 6 Leg 32 | . 28 44 34 30 33 33 Device 6 | . . . 9 7 12 19 Storage 9 | . 14 11 9 7 6 6 Processor 10 | . . . 17 15 13 13 Hackware 2 | . 5 11 . . . . Protection 2 | . . . . 7 6 . Energy Gun 12 | . . 1 14 17 20 20 Ballistic Gun 6 | . 25 19 . . . . Naked Turns . | . . . . . . . Heaviest Build 61 | 12 13 32 34 60 61 61 Greatest Support 78 | 3 20 40 52 65 78 78 Greatest Overweight (x) 3 | 3 . . 2 1 . . Average Overweight (x) . | 2 . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 15 15 Most Carried 15 | 6 8 10 15 15 15 15 Average Carried 11 | 4 6 6 12 14 14 15 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 5 8 10 15 15 15 15 Class Distribution -------------------- 53% | Scavenger-Mutant 22% | Mutant 22% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 837 | 230 168 157 152 70 60 . Remotely . | . . . . . . . Salvage Created 1040 | . 208 170 304 236 122 . Parts 60 | . 21 15 13 9 2 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 27 | . 8 6 7 4 2 . Guns 27 | . 8 6 7 4 2 . Classes Destroyed 7 | . 4 1 . 1 1 . Tunneler 1 | . . . . 1 . . Hauler 1 | . 1 . . . . . Watcher 2 | . 1 1 . . . . Swarmer 14 | . 7 4 2 1 . . Grunt 9 | . 1 . 5 2 1 . Sentry 3 | . . 2 . 1 . . Hunter 1 | . . . . . 1 . Best Kill Streak 5 | . 3 4 5 3 1 . Combat Bots Only 5 | . 3 4 5 3 1 . Max Kills in Single Turn 2 | . 1 2 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 188 | . 42 41 44 47 13 1 Missed 58 | . 12 14 18 12 2 . Damage Taken 1477 | . 247 360 391 319 127 33 Core 243 | . 73 44 82 12 32 . Absorbed by Shields . | . . . . . . . Ignored by Resistances 169 | . . . . 105 64 . Core Remaining (%) 88 | 100 70 89 85 98 . . Volleys Fired 114 | . 36 17 28 23 5 5 Largest 3 | . 2 2 2 3 3 3 Hottest 201 | . 40 76 132 201 201 201 Shots Fired 220 | . 64 32 46 51 12 15 Gun 218 | . 64 30 46 51 12 15 Cannon 2 | . . 2 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 98 | . 64 30 4 . . . Thermal 119 | . . . 41 51 12 15 Explosive . | . . . . . . . Electromagnetic 3 | . . 2 1 . . . Robot Hit Streak 22 | . 11 5 22 11 4 8 Robot Miss Streak 5 | . 5 2 2 3 2 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 147 | . 32 20 39 36 7 13 Core Hits 62 | . 14 11 18 12 4 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 3 3 1 . Burn 7 | . . . 3 3 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2264 | . 345 249 569 647 129 325 Guns 2242 | . 345 227 569 647 129 325 Cannons 22 | . . 22 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 628 | . 345 227 56 . . . Thermal 1599 | . . . 498 647 129 325 Explosive . | . . . . . . . Electromagnetic 37 | . . 22 15 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 . 2 . . 7 Average Corruption 3 | . 1 . 2 . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . 1 . . 4 Message Errors 1 | . . . 1 . . . Heat Flow Errors 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 256 | . 12 12 12 256 60 232 Average Temperature 32 | . 7 5 6 44 21 45 Received Heat Transfer 384 | . 30 81 207 66 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 1 4 2 . Heat Transferred 3802 | . . . 1360 1554 333 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Peak Influence 260 | . 260 216 242 81 94 32 Initial 91 | . . 31 91 18 39 32 Average 94 | . 135 129 125 47 83 31 Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 87 | 100 64 83 81 100 100 100 Level 1 12 | . 35 16 18 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . 2 2 . . Investigation 2 | . 1 . . 1 . . Extermination 1 | . . . . 1 . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 4 | . . . 2 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 14 8 12 10 5 3 Peak Tracking Total 6 | . 3 5 6 3 3 3 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 3 | . 1 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 8 | . 1 2 3 1 1 . Terminals 7 | . 1 2 2 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 21 | . 3 5 9 2 2 . Successful 9 | . 2 3 3 . 1 . Failed 12 | . 1 2 6 2 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 20 | . 3 5 8 2 2 . Terminals 20 | . 3 5 8 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 7 | . 2 3 1 . 1 . Terminals 7 | . 2 3 1 . 1 . Assimilate 1 | . 1 . . . . . Botnet 5 | . 1 2 1 . 1 . Operators 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 1 2 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 2 | . 1 . . 1 . . Largest Group 1 | . 1 . . 1 . . Highest-Rated Group 32 | . 10 . . 32 . . Highest-Rated Ally 32 | . 10 . . 32 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 2472 | 90 447 255 669 585 311 115 Spaces Moved 1608 | 47 276 160 452 357 235 81 Core 47 | 47 . . . . . . Treads . | . . . . . . . Legs 1561 | . 276 160 452 357 235 81 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 122 120 120 Average Speed 124 | 173 120 120 122 128 120 120 Slowest Speed 260 | 200 120 120 260 192 122 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 64 22 32 12 6 57 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 1877 | 55 331 193 518 437 256 87 Wait 40 | . 11 3 12 11 3 . Move 1603 | 46 275 159 451 356 235 81 Hop . | . . . . . . . Pick Up 27 | 6 3 5 6 3 4 . Fast Attach 12 | 2 2 1 5 2 . . Attach 17 | 1 2 4 5 2 3 . Detach . | . . . . . . . Swap 18 | . 2 2 7 4 2 1 Drop 16 | . . 2 4 6 4 . Fire 114 | . 36 17 28 23 5 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 30 | . . . . 30 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 12) 91 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 15) 522 | -10/Materials | Discovered new exit (range 14) 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Propulsion x2 743 | -9/Materials | Discovered new exit (range 8) 790 | -9/Materials | Discovered new exit (range 13) 793 | -9/Materials | Entered another Materials area 793 | -8/Materials | Evolved 2 slots: Utility x2 918 | -8/Materials | Lost 7 parts (4n1u2w) 952 | -8/Materials | Met 7R-MNS 989 | -8/Materials | Build established: Scavenger-Mutant 1294 | -8/Materials | Discovered new exit (range 15) 1462 | -8/Materials | Entered Factory 1462 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1463 | -7/Factory | Caught up to 7R-MNS 2022 | -7/Factory | Discovered new exit (range 14) 2047 | -7/Factory | Entered another Factory area 2047 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2048 | -6/Factory | Caught up to 7R-MNS 2352 | -6/Factory | Build established: Scavenger-Gunner 2358 | -6/Factory | Sucked down chute 2358 | -6/Factory | Entered Waste 2373 | -6/Waste | EMP discharged 2385 | -6/Waste | Spotted C-40 Crusher 2458 | -6/Waste | Spotted C-40 Crusher 2465 | -6/Waste | Spotted C-40 Crusher 2471 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2473 | -6/Waste | EMP discharged 2473 | -6/Waste | System corruption reached 10% 2473 | -6/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 02363_ ALERT: Foreign system detected. Charging EMP. 02373_ Broken Cmb. Airjet fried beyond repair. 02373_ System corrupted (+7). 02411_ System corrupted: Heat flow error (+295). 02429_ System corrupted: Substantial component data lost. 02446_ System corrupted: Heat flow error (+193). 02452_ Broken Phase Gun crushed. 02463_ System corrupted: Component data lost. 02463_ ALERT: Foreign system detected. Charging EMP. 02469_ Corrupted Imp. Deuterium Engine crushed. 02471_ Enh. Nuclear Core crushed. 02471_ Imp. Carbon-fiber Leg crushed. 02471_ Hvy. Laser crushed. 02473_ Hvy. Laser fried beyond repair. 02473_ System corrupted (+8). Map ----- +----------------------------------------------------+ | ######??# #???????????????????????????????????? | | = #??# #??????? ?????????????????????????? | | #??# #??????? #???????????????????????? | | #### #??????? ###?????????????????????? | | ] ! #??????? ?????????????????????? | | #??????# ?????????????????????? | | #??????# ??????????????????????? | | #??????# " ???????????????????????? | | #### #??????# #???????????????????????? | | #??# #??????# "#???????????????????????? | | #??# #??????# #???????????????????????? | | ######??# #??????# #???????????????????????? | | ??????### ######## #?????????? #???????????? | | ??????# ! #?????????? #???????????? | | ??????# #????????? #???????????? | | ??????# #????????? #???????????? | | ??????# #???????? #???????????? | | ??????### ######## #???????? #???????????? | | ????????# #??????#CC #???????? #???????????? | | ????????# #??????#CC #???????[ #???????????? | | ????????# #??????# #??????? #???????????? | | ??????### #??????# ######## #???????????? | | ??????# #??????# #???????????? | | ??????# #??????# CC #???????????? | | ??????# #??????# CC CC #???????????? | | ??????# #??????# @ CC #???????????? | | ??????### #??????# ######## #???????????? | | ????????# #??????# #????????? #???????????? | | ????????# #??????# #???????????#???????????? | | ????????# #??????# #???????????????????????? | | ??????### ###????# #???????????????????????? | | ??????# #????######???????????????????????? | | ??????# #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????# [ #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????##########?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 12 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentBehemothLauncher Manual? 0 Play Time 00:14:16 Cumulative 55.0 hours Start 2024.03.12 @ 11:40:50 End 2024.03.12 @ 11:54:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 78 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 52 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 832e86b7-687a-4671-952c-510e503c6632