Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.26 @ 21:47:55 Player: erp.lsf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1832) 1832 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5182 Bonus ------- None Cogmind --------- Core Integrity 711/850 Matter 290/300 Energy 275/275 System Corruption 0% Temperature Cool (58) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Large Storage Unit Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Recoil Stabilizer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Medium Treads Improved Cooling System Large Storage Unit Compact Battery (300) High-capacity Matter Pod (200) Weapon Cycler Heavy Plasma Cannon Gauss Rifle Spear Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Recoil Stabilizer Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Cooling System Large Storage Unit Compact Battery High-capacity Matter Pod Heavy Plasma Cannon Gauss Rifle Gauss Rifle Spear [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 6 | . . 1 2 1 2 Weapon . | . . . . . . Parts Attached 75 | 6 2 22 23 17 5 Power 8 | 1 . 3 2 2 . Engine 7 | 1 . 3 1 2 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 22 | 2 . 7 5 6 2 Treads 4 | . . 1 . 2 1 Leg 8 | . . 3 . 4 1 Wheel 10 | 2 . 3 5 . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 2 5 10 4 2 Device 12 | . 1 3 4 3 1 Storage 4 | 1 1 1 1 . . Processor 4 | . . . 3 . 1 Hackware . | . . . . . . Protection 4 | . . 1 2 1 . Artifact . | . . . . . . Weapon 21 | 2 . 7 6 5 1 Energy Gun 9 | 2 . 3 2 2 . Energy Cannon 6 | . . 2 3 1 . Ballistic Gun 5 | . . 1 1 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 34 | . . 11 10 10 3 Power 3 | . . 1 1 1 . Propulsion 12 | . . 6 3 3 . Utility 8 | . . 2 3 2 1 Weapon 11 | . . 2 3 4 2 Highest Loss Streak 6 | . . 6 4 4 2 Average Slot Usage (%) 86 | . 99 82 96 73 93 Engine 7 | . 14 10 1 6 6 Core 1 | . . . 7 . . Treads 5 | . . 4 . 7 12 Leg 7 | . . 11 1 7 13 Wheel 9 | . 28 5 23 1 . Device 12 | . 13 10 17 7 13 Storage 11 | . 14 17 9 7 6 Processor 8 | . . . 9 15 20 Protection 3 | . . . 7 2 6 Energy Gun 8 | . 28 6 13 1 6 Energy Cannon 3 | . . 4 3 6 . Ballistic Gun 4 | . . 7 1 6 6 Naked Turns . | . . . . . . Heaviest Build 56 | 10 23 51 42 56 55 Greatest Support 48 | 20 20 36 48 48 48 Greatest Overweight (x) 11 | . 1 8 2 11 1 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 16 | 6 10 16 16 10 10 Average Capacity 10 | 5 6 13 10 10 10 Most Carried 11 | 1 7 11 10 10 10 Average Carried 7 | . 3 8 8 8 8 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 1 7 10 7 10 10 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1557 | 250 130 465 221 370 121 Remotely . | . . . . . . Salvage Created 2764 | . 207 967 816 622 152 Parts 130 | . 5 52 37 30 6 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . 1 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 44 | . 3 18 10 11 2 Melee 1 | . . 1 . . . Guns 25 | . 2 10 7 4 2 Cannons 16 | . . 7 2 7 . AOE 1 | . . . 1 . . Classes Destroyed 10 | . 2 4 2 2 . Worker 2 | . . . 1 1 . Builder 3 | . . 2 . . 1 Tunneler 1 | . . 1 . . . Hauler 1 | . . . 1 . . Recycler 7 | . 1 2 3 1 . Swarmer 9 | . . 4 2 3 . Grunt 20 | . 3 10 5 . 2 Sentry 9 | . . 4 3 2 . Hunter 4 | . . . . 4 . Programmer 2 | . . . . 2 . Best Kill Streak 5 | . 2 5 4 2 3 Combat Bots Only 3 | . 2 3 2 2 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . 1 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4972 | . 112 1486 784 1591 999 Core 878 | . . 322 114 303 139 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 100 19 79 56 . Volleys Fired 203 | . 18 62 50 53 20 Largest 2 | . 2 2 2 2 2 Hottest 143 | . 90 138 143 143 48 Shots Fired 381 | . 36 103 98 106 38 Gun 287 | . 36 75 72 66 38 Cannon 94 | . . 28 26 40 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 126 | . . 31 16 59 20 Thermal 221 | . 36 60 60 47 18 Explosive . | . . . . . . Electromagnetic 34 | . . 12 22 . . Robot Hit Streak 15 | . 8 15 8 9 15 Robot Miss Streak 4 | . 4 4 3 2 2 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . 1 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 290 | . 25 91 70 74 30 Core Hits 106 | . 8 35 31 23 9 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 19 | . . 19 . . . Impact 19 | . . 19 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5498 | . 298 1561 1282 1639 718 Guns 3519 | . 298 747 841 915 718 Cannons 1632 | . . 575 333 724 . Explosions 108 | . . . 108 . . Melee 239 | . . 239 . . . Ramming . | . . . . . . Kinetic 1714 | . . 266 145 844 459 Thermal 3035 | . 298 888 795 795 259 Explosive . | . . . . . . Electromagnetic 510 | . . 168 342 . . Impact 239 | . . 239 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Effects 5 | . . . . 5 . Data Loss (minor) 2 | . . . . 2 . Targeting Errors 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 92 | . . 30 57 5 . Projectiles 55 | . . 22 28 5 . Explosions 29 | . . . 29 . . Melee 8 | . . 8 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 59 | . . . 59 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 231 | . 39 42 231 165 48 Average Temperature 33 | . 21 10 41 52 14 Received Heat Transfer 1380 | . 63 510 234 162 411 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . 2 . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 8 | . 3 2 1 2 . Heat Transferred 5549 | . 781 1547 1445 1258 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 274 | . 130 200 274 227 70 Average Influence 96 | . 62 102 146 108 15 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 92 | 100 100 93 80 95 100 Level 1 7 | . . 6 19 4 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 . 3 6 2 Investigation 5 | . . . 2 3 . Extermination 2 | . . . . 2 . Reinforcement 6 | . 2 . 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 7 28 17 14 8 Peak Tracking Total 7 | . 3 7 4 3 4 Tactical Retreats 10 | . . 6 2 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . . . 3 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . . 2 2 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 8 | . 1 1 3 3 . Terminals 8 | . 1 1 3 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 1 3 7 9 . Successful 10 | . 1 2 4 3 . Failed 10 | . . 1 3 6 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 6 | . . . 2 4 . Terminals 20 | . 1 3 7 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 2 4 3 . Record 4 | . . . 1 3 . Alert Level 4 | . 1 . 3 . . Security Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 1 2 3 . Full Trace Events 5 | . . . 2 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3448 | 40 295 972 776 853 512 Spaces Moved 1497 | 40 238 384 271 366 198 Core 14 | 5 . 2 . 7 . Treads 232 | . . 90 . 135 7 Legs 531 | . . 170 . 170 191 Wheels 720 | 35 238 122 271 54 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 86 100 110 150 Average Speed 136 | 76 81 161 103 168 151 Slowest Speed 600 | 80 90 450 120 600 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 46 29 25 11 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . 5 18 1 . Melee . | . . . . . . Projectile 11 | . . 5 5 1 . AOE 13 | . . . 13 . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2490 | 46 302 604 666 499 373 Wait 615 | . 38 87 309 37 144 Move 1492 | 39 237 383 270 365 198 Hop . | . . . . . . Pick Up 44 | 1 6 16 8 10 3 Fast Attach 34 | 6 1 10 8 8 1 Attach 26 | . . 6 10 7 3 Detach 8 | . . 3 2 2 1 Swap 15 | . 1 6 5 2 1 Drop 24 | . 1 12 4 5 2 Fire 203 | . 18 62 50 53 20 Melee 19 | . . 19 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 8) 283 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 497 | -9/Materials | Lost 6 parts (4n1u1w) 871 | -9/Materials | Core integrity fell below 50% 960 | -9/Materials | Lost 3 parts (1p1n1u) 1212 | -9/Materials | Core integrity fell below 20% 1257 | -9/Materials | Discovered new exit (range 9) 1308 | -9/Materials | Entered another Materials area 1308 | -8/Materials | Evolved 2 slots: Utility x2 1526 | -8/Materials | Build established: Scavenger-Mutant 1969 | -8/Materials | Lost 4 parts (2n2w) 2049 | -8/Materials | Lost 3 parts (1p2u) 2050 | -8/Materials | Discovered new exit (range 11) 2083 | -8/Materials | Identified exit to Factory 2084 | -8/Materials | Entered Factory 2084 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2201 | -7/Factory | Lost 4 parts (2n1u1w) 2466 | -7/Factory | Lost 3 parts (1p1u1w) 2470 | -7/Factory | Build established: Mutant 2664 | -7/Factory | Discovered new exit (range 5) 2673 | -7/Factory | Identified exit to Factory 2925 | -7/Factory | Build established: Scavenger-Mutant 2937 | -7/Factory | Entered another Factory area 2937 | -6/Factory | Evolved 2 slots: Utility x2 3449 | -6/Factory | Self-destructed Last Messages --------------- local area. 03386_ Slug penetrates G-50 Soldier. 03389_ U-05 Engineer destroyed. 03395_ Slug penetrates G-50 Soldier. 03398_ G-50 Soldier destroyed. 03401_ K-01 Serf collects debris. 03409_ Acquired Carbon-fiber Leg. 03410_ R-10 Processor collects Flexi-carbon Leg. 03411_ Acquired 63 matter. 03414_ Acquired 22 matter. 03417_ R-10 Processor collects Welding Torch. 03420_ R-10 Processor collects Wheel. 03424_ R-10 Processor collects Structural Scanner. 03428_ U-05 Engineer lays Concrete. 03433_ R-10 Processor collects Electrolaser. 03439_ Slug penetrates G-50 Soldier. 03442_ Cld. Pulse Rifle destroyed. 03443_ K-01 Serf destroyed. 03445_ Slug penetrates G-50 Soldier. 03447_ Hrd. Heavy Armor Plating destroyed. 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""" ############# | | ????????????????????? ???""? ??" ?? ############# | | ????????????????????? ??? ? ? ?? ############# | | ???????????????????????????????"?? #?#??##??#### | | ????????????????????????????? ?"??????#??#?#####?# | | ??????????????????????????????""?? ???#?#??#?#### | | ????????????????????????????????? ? ?#?##??##?#?# | | ???????????????????????????????? ?#?#??#??#?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadBiocellMallet Manual? 0 Play Time 00:41:19 Cumulative 22.2 hours Start 2020.03.26 @ 21:04:00 End 2020.03.26 @ 21:47:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b965408-40fe-46b1-8828-da07886bfb64