Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 21:50:13 Player: winnking222 Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (188) 940 Value Destroyed (6063) 6063 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1548) 1548 TOTAL SCORE: 11631 Bonus ------- High Alert Combat Kills 944 Follower Combat Kills 404 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 98/100 System Corruption 41% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Treads Improved Treads Medium Matter Pod (100) Shock Rifle Piercing Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Powered Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Wheel Wheel Improved Heat Sink Medium Matter Pod High-capacity Matter Pod Seismic Detector Improved Light Armor Plating Shock Rifle Shock Rifle Heavy Particle Gun Heavy Particle Gun Proton Cannon Missile Launcher Shrapnel Trap Piercing Trap [Rating: 52] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Subdweller Laser Energy Gun Subdweller Laser Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Slots Evolved 6 | . . . . 4 . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . . 2 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 126 | 8 2 6 21 27 8 10 44 Power 15 | 1 1 . 5 3 . 1 4 Engine 14 | 1 1 . 5 3 . 1 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 32 | 2 . 2 6 7 3 3 9 Treads 22 | 2 . . 2 6 3 3 6 Leg 6 | . . 2 2 1 . . 1 Wheel 4 | . . . 2 . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 2 1 . 5 9 . 3 15 Device 18 | 1 . . 5 5 . . 7 Storage 5 | 1 1 . . 2 . . 1 Processor 3 | . . . . . . . 3 Hackware 1 | . . . . . . 1 . Protection 8 | . . . . 2 . 2 4 Artifact . | . . . . . . . . Weapon 44 | 3 . 4 5 8 5 3 16 Energy Gun 25 | 2 . 1 5 7 2 2 6 Energy Cannon 3 | . . . . . 1 . 2 Ballistic Gun 11 | 1 . 1 . 1 1 1 6 Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 2 | . . 1 . . 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . 1 5 Parts Lost 61 | . . 3 14 6 3 1 34 Power 8 | . . 1 2 1 . . 4 Propulsion 21 | . . 1 6 3 2 1 8 Utility 14 | . . . 2 . . . 12 Weapon 18 | . . 1 4 2 1 . 10 Highest Loss Streak 9 | . . 1 5 2 1 1 9 To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 4 7 6 9 11 11 11 Power 1 | . 1 1 1 1 1 2 1 Propulsion . | . . 1 . 2 2 1 . Utility 1 | . 1 1 . 2 3 3 3 Weapon 4 | 1 2 3 3 3 4 5 6 Tool/Special . | . . . . . . . . Unused Backups 27 | . . . . 4 3 6 14 Power 5 | . . . . 1 . 2 2 Propulsion 7 | . . . . 2 . 2 3 Utility 6 | . . . . 1 1 . 4 Weapon 9 | . . . . . 2 2 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 100 93 86 93 99 99 87 Engine 10 | . 14 12 13 8 9 9 6 Treads 12 | . 28 4 1 22 26 26 16 Leg 6 | . . 20 11 2 . . . Device 15 | . 14 14 13 21 18 17 16 Storage 11 | . 14 14 14 9 9 9 6 Processor 2 | . . . . . . . 13 Protection 2 | . . . . 2 9 9 4 Energy Gun 20 | . 14 15 26 22 25 20 8 Ballistic Gun 2 | . 14 2 . 3 . . 6 Peak Build Rating 52 | 7 7 9 15 31 34 36 52 Average Rating 22 | 5 7 6 12 27 30 34 41 On Entrance 17 | . 7 7 9 15 30 34 34 Naked Turns 37 | . . . . . . . 37 Heaviest Build 113 | 14 19 22 25 47 52 53 113 Greatest Support 68 | 40 40 40 40 60 60 60 68 Greatest Overweight (x) 16 | . . 1 7 1 1 2 16 Average Overweight (x) 1 | . . . 2 . . . . Largest Inventory Capacity 25 | 8 10 10 10 15 15 15 25 Average Capacity 12 | 7 9 10 10 14 15 15 16 Most Carried 20 | 5 6 10 10 15 15 15 20 Average Carried 11 | 2 4 7 9 12 14 14 14 Final Capacity 15 | 8 10 10 10 15 15 15 5 Final Carried 15 | 3 6 9 10 15 15 15 5 Class Distribution -------------------- 41% | Mutant 22% | Scavenger-Tank 16% | Scavenger-Gunner 13% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Matter Collected 3306 | 295 39 161 366 401 126 168 1750 Remotely . | . . . . . . . . Salvage Created 6704 | 121 198 268 605 1124 596 1510 2282 Parts 361 | 18 10 19 36 51 40 59 128 Haulers Intercepted 9 | . . . . 2 . 4 3 Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . 19 . . . . Prevented 3 | . . . 3 . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Combat Hostiles Destroyed 138 | . 4 8 17 23 24 23 39 Guns 104 | . 4 4 16 22 23 13 22 Cannons 18 | . . . 1 . . 8 9 AOE 13 | . . 4 . . 1 1 7 Classes Destroyed 18 | 2 2 3 1 4 1 3 2 Worker 8 | . . . . 2 . 1 5 Builder 6 | . . 1 . . . . 5 Tunneler 7 | 5 . . . . . 1 1 Hauler 9 | . . . . 2 . 4 3 Recycler 7 | 1 . 1 . . . 2 3 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . . . 1 1 Watcher 7 | . 1 . . . . 3 3 Swarmer 36 | . . 1 7 2 17 2 7 Grunt 60 | . 4 6 4 14 3 13 16 Brawler 5 | . . . . 1 1 . 3 Duelist 4 | . . . . 2 1 1 . Sentry 16 | . . 1 1 4 3 5 2 Specialist 2 | . . . . . . 1 1 Hunter 3 | . . . . . . 1 2 Programmer 8 | . . . . . 1 . 7 Heavy 1 | . . . . . . . 1 Subdweller 6 | . . . 6 . . . . Best Kill Streak 10 | 3 3 5 3 6 8 6 10 Combat Bots Only 8 | . 2 4 3 6 8 3 7 Max Kills in Single Turn 6 | 1 1 3 1 2 2 2 6 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . 2 . . 1 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Hostile Shots Fired 870 | . 17 57 106 125 111 57 397 Missed 242 | . 5 19 27 37 33 16 105 Hits 628 | . 12 38 79 88 78 41 292 Melee 21 | . . . . 8 . . 13 Projectile 607 | . 12 38 79 80 78 41 279 Critical Strikes 26 | . 1 4 3 . . 2 16 Damage Taken 9523 | . 161 525 1201 1516 726 609 4785 Core 1264 | . 42 50 117 174 122 56 703 Absorbed by Shields 40 | . . . . . . . 40 Ignored by Resistances 139 | . . . . . . . 139 Core Remaining (%) 50 | 100 . . 16 . . 36 . Volleys Fired 441 | 15 19 30 69 63 54 57 134 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 276 | 70 70 105 120 276 191 199 179 Shots Fired 1062 | 30 37 55 137 179 153 166 305 Gun 930 | 30 37 48 131 179 151 127 227 Cannon 112 | . . . 6 . . 39 67 Launcher 20 | . . 7 . . 2 . 11 Special . | . . . . . . . . Kinetic 257 | 15 19 18 18 34 . . 153 Thermal 703 | 15 18 30 113 145 151 127 104 Explosive 20 | . . 7 . . 2 . 11 Electromagnetic 82 | . . . 6 . . 39 37 Robot Hit Streak 19 | 7 9 11 13 17 6 19 19 Robot Miss Streak 8 | 3 3 1 4 8 6 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 18 | . 1 . 4 6 4 . 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 Shots Hit Robots 610 | 19 20 37 64 116 64 106 184 Core Hits 303 | 9 12 22 27 51 36 51 95 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 Critical Strikes 39 | . 2 4 1 9 8 10 5 Burn 33 | . 2 4 1 8 8 9 1 Destroy 2 | . . . . 1 . . 1 Blast 2 | . . . . . . . 2 Corrupt 2 | . . . . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15017 | 225 229 800 1232 2193 1436 2501 6401 Guns 10295 | 225 229 373 1158 2179 1225 1598 3308 Cannons 2379 | . . . 74 . . 794 1511 Explosions 2264 | . . 424 . . 211 83 1546 Melee . | . . . . . . . . Ramming 79 | . . 3 . 14 . 26 36 Kinetic 3072 | 62 78 101 200 414 . . 2217 Thermal 8334 | 163 151 272 943 1765 1225 1681 2134 Explosive 2181 | . . 424 . . 211 . 1546 Electromagnetic 1351 | . . . 89 . . 794 468 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 41 | . 1 1 1 . . 1 41 Average Corruption 3 | . 1 1 1 . . 1 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 153 | . 1 8 38 . . 2 104 Message Errors 38 | . 1 2 8 . . 1 26 Matter Fused 31 | . . 3 5 . . 1 22 Heat Flow Errors 19 | . . 1 4 . . . 14 Energy Discharges 11 | . . . 4 . . . 7 Parts Rejected 3 | . . . . . . . 3 Parts Fused 2 | . . . 1 . . . 1 Data Loss (minor) 14 | . . 1 7 . . . 6 Data Loss (major) 12 | . . . 5 . . . 7 Misfires 7 | . . . 2 . . . 5 Alerts 4 | . . 1 2 . . . 1 Misdirections 4 | . . . . . . . 4 Weapon Failures 8 | . . . . . . . 8 Overload Shots 28 | . . . . 6 . . 22 Overflow Damage 273 | . . 14 . . . . 259 Projectiles 131 | . . . . . . . 131 Explosions 142 | . . 14 . . . . 128 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 144 | . . . . . . . 144 Shots 2 | . . . . . . . 2 Rammed 7 | . . . . 2 . 3 2 Targets Rammed 12 | . . 1 . 3 . 4 4 Kicked 1 | . . 1 . . . . . Crushed 4 | . . . . 1 . 1 2 Highest Temperature 352 | 100 157 315 274 294 127 352 223 Average Temperature 73 | 39 64 119 76 85 46 81 44 Received Heat Transfer 2947 | . 111 339 618 612 108 297 862 Effects 3 | . . . 1 1 . 1 . Energy Bleed 2 | . . . 1 . . 1 . Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . . . 5 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 1 . 1 1 Combat Hostiles 3 | . . . . 1 . 1 1 Parts Melted 42 | 1 . 1 2 8 9 16 5 Heat Transferred 17178 | 481 592 1073 1481 4308 3172 4022 2049 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Maximum Alert Level 4 | . . . . 1 4 4 3 Low Security (%) 31 | 100 100 100 . 79 1 . 5 Level 1 17 | . . . . 20 8 . 35 Level 2 19 | . . . . . 28 . 37 Level 3 20 | . . . . . 11 95 21 Level 4 11 | . . . . . 50 4 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1515 | 10 70 116 . 266 1515 1112 828 Initial 738 | . . . . 41 153 738 483 Average 507 | 1 15 32 . 101 950 1009 489 Influence Increases 5083 | 30 142 327 270 657 1412 882 1363 Destroy 0b10 Robot/C 2980 | . 80 220 220 460 680 540 780 Destroy 0b10 Robot/NC 235 | 30 5 10 . 20 . 60 110 Destroy Leader 572 | . 22 40 20 104 10 164 212 Allied During Kill 193 | . . 17 . . 106 70 . Trap Triggered on 0b10 10 | . . . . . . . 10 Successful Hack 58 | . 5 . . 16 16 21 . Disable Machine 180 | . . . . 30 15 15 120 Anti-Garrison Action 500 | . . . . . 500 . . Destroy Structure 205 | . . 40 . 12 85 12 56 Lose Combat Pursuer 150 | . 30 . 30 15 . . 75 Influence Decreases 4304 | 30 142 270 247 501 133 1333 1648 Entered New Map 1510 | . . . 30 39 83 777 581 Time Decay 2174 | 30 142 250 177 402 . 446 727 Lost Part 500 | . . 20 40 60 30 10 340 Lost Ally 120 | . . . . . 20 100 . Squads Dispatched 30 | . 2 . . 7 . 5 16 Investigation 12 | . 2 . . 3 . 3 4 Extermination 6 | . . . . . . . 6 Reinforcement 7 | . . . . 1 . 2 4 Assault 1 | . . . . . . . 1 Garrison 4 | . . . . 3 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Distress Signals 9 | . 1 . . 1 . 5 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 190 | . 11 11 20 26 34 29 59 Peak Tracking Total 8 | . 4 3 5 6 5 4 8 Tactical Retreats 6 | . 1 . 1 1 . . 3 Traps | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Traps Triggered 12 | . 1 . . 3 2 3 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . . 1 Triggered 1 | . . . . . . . 1 Most Traps Carried 2 | . . . 2 2 2 2 2 Machines | -11 -10 -10 -10 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Machines Disabled 14 | . . . . 2 3 1 8 Max in Single Turn 2 | . . . . 1 2 1 2 Garrison Access 1 | . . . . . . . 1 Phase Generator 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Machines Accessed 24 | . 2 . . 5 3 6 8 Terminals 20 | . 2 . . 4 3 6 5 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 Total Hacks 57 | . 5 . . 11 7 16 18 Successful 14 | . 1 . . 5 1 5 2 Failed 43 | . 4 . . 6 6 11 16 Catastrophic 8 | . . . . 2 1 1 4 Database Lockouts . | . . . . . . . . Manual 18 | . . . . 5 . 8 5 Terminals 45 | . 5 . . 8 7 16 9 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 10 | . . . . 3 . . 7 Terminal Hacks 12 | . 1 . . 4 1 5 1 Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 2 | . . . . 1 . 1 . Emergency Access Points 1 | . . . . 1 . . . Locate Traps 2 | . . . . 1 . 1 . Hauler Manifests 3 | . . . . 1 . 1 1 Zone Layout 1 | . . . . . . 1 . Security Stations 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Unlock Access 1 | . . . . 1 . . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 21 | . 2 . . 4 3 4 8 Full Trace Events 11 | . 1 . . 1 3 3 3 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 9 | . . . . . 9 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Total Allies 12 | . . 3 . . 9 . . Largest Group 7 | . . 3 3 . 7 5 . Highest-Rated Group 122 | . . 40 40 . 122 93 . Highest-Rated Ally 24 | . . 16 16 . 24 24 . Initial Warlord ECA Mod 9 | . . . . . . 5 4 Total Orders . | . . . . . . . . Ally Attacks 97 | . . 14 22 . 29 32 . Total Damage 1516 | . . 148 173 . 548 647 . Kills 20 | . . 3 2 . 11 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Active Infowar (turns) 4095 | 102 642 1011 1960 . . . 380 Optics 1653 | . . . 1653 . . . . Seismic 2442 | 102 642 1011 307 . . . 380 Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 3 | . . 1 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Turns Passed 17036 | 174 642 1011 7144 1324 2102 1111 3528 Spaces Moved 7344 | 82 310 502 2759 557 1083 525 1526 Core 695 | 14 . . 465 . . . 216 Treads 4148 | 68 310 107 263 557 1083 525 1235 Legs 2011 | . . 395 1579 . . . 37 Wheels 490 | . . . 452 . . . 38 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 110 160 160 160 50 Average Speed 194 | 141 160 164 236 170 162 161 183 Slowest Speed 850 | 160 160 190 400 260 240 320 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 4 58 92 96 44 88 55 53 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 6 | . . 1 5 . . . . Spaces Dug 2 | . . . . 1 . . 1 Terrain Destroyed 223 | . . 57 . 6 93 6 61 Melee . | . . . . . . . . Projectile 22 | . . . . 6 . . 16 AOE 201 | . . 57 . . 93 6 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Total 9214 | 112 422 634 3257 798 1318 664 2009 Wait 973 | . 87 87 365 94 96 37 207 Move 7336 | 81 309 501 2758 557 1080 524 1526 Hop . | . . . . . . . . Pick Up 123 | 8 4 6 19 28 7 11 40 Fast Attach 34 | 2 . . 6 3 2 6 15 Attach 70 | 5 . 3 13 15 3 1 30 Detach 2 | . . . . 1 . . 1 Swap 71 | 1 2 6 12 13 5 9 23 Drop 89 | . 1 . 15 21 9 15 28 Fire 441 | 15 19 30 69 63 54 57 134 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 1 | . . 1 . . . . . Crush 10 | . . . . 3 . 4 3 Escape Stasis . | . . . . . . . . Rewire 62 | . . . . . 62 . . Trap 1 | . . . . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 15) 571 | -10/Materials | Discovered new exit (range 5) 754 | -10/Materials | Discovered new exit (range 16) 817 | -10/Materials | Entered Mines 927 | -10/Mines | Discovered new exit (range 6) 1179 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1318 | -10/Mines | Discovered new exit (range 3) 1493 | -10/Mines | Discovered new exit (range 6) 1699 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1738 | -10/Mines | Found a hidden stash of uninstalled traps 1828 | -10/Mines | Entered Subcaves 1828 | -10/Subcaves | Accompanied by 3 allies 1848 | -10/Subcaves | Build established: Scavenger-Mutant 1979 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2063 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2065 | -10/Subcaves | Lost 3 parts (1n1u1w) 2126 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2178 | -10/Subcaves | A Subdweller sparked back to life 2231 | -10/Subcaves | Found Prototype Energy Cannon 2245 | -10/Subcaves | Lost 5 parts (2n1u2w) 2444 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2464 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2481 | -10/Subcaves | Discovered new exit (range 10) 2490 | -10/Subcaves | Learned Materials terminal intel 2764 | -10/Subcaves | Build established: Mutant 3079 | -10/Subcaves | Learned 8 Materials zone layouts 3485 | -10/Subcaves | Build established: Scavenger-Mutant 3665 | -10/Subcaves | Core integrity fell below 50% 4151 | -10/Subcaves | Learned location of Zion (-7) 4151 | -10/Subcaves | Met a Zionite searching for "candidates" 4609 | -10/Subcaves | Discovered new exit (range 8) 4678 | -10/Subcaves | Lost 3 parts (1p1n1w) 5015 | -10/Subcaves | Build established: Mutant 6258 | -10/Subcaves | Core integrity fell below 20% 8972 | -10/Subcaves | Entered Materials 8972 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8973 | -8/Materials | Identified exit to Factory 8974 | -8/Materials | Loaded intel: 11 terminal locations 9320 | -8/Materials | Build established: Scavenger-Gunner 9926 | -8/Materials | Garrison activated, responded to threat 10199 | -8/Materials | Build established: Scavenger-Tank 10296 | -8/Materials | Identified exit to Garrison 10296 | -8/Materials | Entered Garrison 10448 | -8/Garrison | Triggered checkpoint 10562 | -8/Garrison | Destroyed 8 combat bots 10614 | -8/Garrison | Triggered checkpoint 10646 | -8/Garrison | Discovered new exit (range 7) 10664 | -8/Garrison | Core integrity fell below 50% 11098 | -8/Garrison | Triggered checkpoint 11114 | -8/Garrison | Triggered checkpoint 11126 | -8/Garrison | Triggered checkpoint 11139 | -8/Garrison | Discovered new exit (range 11) 11252 | -8/Garrison | Triggered checkpoint 11274 | -8/Garrison | Triggered checkpoint 11302 | -8/Garrison | Discovered new exit (range 9) 11318 | -8/Garrison | Learned Materials security intel 11589 | -8/Garrison | Phase Generator disabled 12110 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12270 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12398 | -8/Garrison | Entered Materials 12398 | -8/Materials | Accompanied by 5 allies 13159 | -8/Materials | Discovered exit to Factory (range 14) 13509 | -8/Materials | Entered Factory 13509 | -7/Factory | Evolved 2 slots: Utility x2 13873 | -7/Factory | Discovered new exit (range 13) 13909 | -7/Factory | Identified exit to Lower Caves 13967 | -7/Factory | Discovered exit to Lower Caves (range 7) 14159 | -7/Factory | Build established: Scavenger-Gunner 14985 | -7/Factory | System corruption reached 10% 15121 | -7/Factory | Lost 5 parts (1p1n2u1w) 15347 | -7/Factory | Build established: Gunner 15492 | -7/Factory | Garrison activated, responded to threat 15529 | -7/Factory | Destroyed 7 combat bots 15537 | -7/Factory | Lost 5 parts (2n1u2w) 15889 | -7/Factory | Lost 6 parts (1p2u3w) 15926 | -7/Factory | Discovered new exit (range 11) 15955 | -7/Factory | Identified exit to Factory 15978 | -7/Factory | Core integrity fell below 50% 16010 | -7/Factory | Identified Powered Cannon 16011 | -7/Factory | Attached Powered Cannon, gained temporary slot: Power 16029 | -7/Factory | Lost 5 parts (2n1u2w) 16553 | -7/Factory | Build established: Scavenger-Gunner 16709 | -7/Factory | First assault squad dispatched 16937 | -7/Factory | System corruption reached 30% 16940 | -7/Factory | Core integrity fell below 20% 16971 | -7/Factory | Discovered exit to Factory (range 5) 16978 | -7/Factory | Lost 9 parts (1p1n5u2w) 17035 | -7/Factory | Discovered exit to Factory (range 15) 17037 | -7/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- 16947_ U-05 Engineer lays Concrete. 16948_ Pressure Siphon disabled. 16948_ U-05 Engineer lays Concrete. 16957_ System corrupted: Component data lost. 16971_ EXIT=FOUND: FACTORY 16972_ NHMDU 7NUZH7BEOG5ZDYZZT0VRN 16995_ BFDB|5L<1#YVPLWU 7METZ6S3WCW9,/L3:C 16995_ Slammed into K-01 Serf. 17000_ Arm. Treads destroyed. 17009_ K-01 Serf cleans the Subcomponent Replicator. 17012_ System corrupted: IFF burst signal emitted. 17014_ K-01 Serf cleans the Fusion Modulator. 17025_ Triggered Alarm Trap. 17025_ An alarm sounds. 17025_ ALERT: Alarm triggered, dispatching investigation squad. 17027_ :HIVFOIE39P PSHE52GVEET 17035_ EXIT=FOUND: FACTORY 17035_ Penetrated by Slug. 17037_ Triggered Heavy Explosive Trap. 17037_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ########+# | | ??????????????????????????????????????# ##???? " | | ??????????????????????????????????????# T#?? " | | ??????????????????????????????????##### ## [! | | ??????????????????????????????????# ### [ | | ??????????????????????????????????# #?# | | ??????????????????????????????????# #?# ! | | ??????????????????????????????????# #?# | | ??????????????????????????????????# #? """ | | ??????????????????????????????????# ### """ | | ??????????????????????????????????# #?# """ | | ???????????????????+??????????????# #?# ??? | | ???????????????????# ?????????????# #?# ??? | | ???????????????????# ?????????????# #?###????# | | ???????????????????# ????????????# #????????? | | ?????????????####??# ????????????# #????????? | | ?????????????# ?? ???????????# #????????? | | ?????????????# ###/############ #????????? | | ?????????????# < h #????????? | | ?????????????# #????????? | | ?????????????# +????????? | | ?????????????# #????????? | | ?????????????# @ #????????? | | ?????????????# #################+##+#????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????"""" ??????????? | | ??????????????????????????????????"""" ??????????? | | ?????????????????????????????????#"""" ?????????? | | ?????????????????????????????????#"""" ?????????? | | ???????????????????????????????????""" #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 350 Sight Range 21 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 30 Resistance: EM 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedLightpackTrap Manual? 0 Play Time 01:22:26 Cumulative 98.3 hours Start 2025.07.16 @ 20:23:17 End 2025.07.16 @ 21:50:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 53 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ee94c0b-8d49-4ace-9232-4848eaeb9445