Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.04 @ 21:04:16 Player: BlackCaro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (3353) 3353 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 8793 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 295 Met Imprinter 300 Was Imprinted 300 Friendly Fire -290 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Visual Processing Unit Terrain Scan Processor > --- WEAPON (3) ------- Mace > --- INVENTORY (4) ---- Nuclear Core Improved Deuterium Engine Energy Well (500) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Improved Propulsion Shielding Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Heavy Battle Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Cooled Ion Engine Hardlight Generator Long-range Tractor Beam EM Pulse Cannon Mini Grenade Launcher Phasing Sabre [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Regenerative Plating Weapon Heavy Battle Rifle Energy Gun Plasma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . . 2 2 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 117 | 6 3 14 29 5 10 4 1 7 17 21 Power 18 | 1 . 3 4 . 2 . . 1 3 4 Engine 15 | 1 . 3 4 . 2 . . 1 1 3 Core 2 | . . . . . . . . . 1 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 29 | 2 . 4 9 . . . . 5 3 6 Treads 1 | . . . . . . . . . . 1 Leg 17 | 2 . 4 4 . . . . 4 3 . Wheel 6 | . . . 5 . . . . 1 . . Hover 3 | . . . . . . . . . . 3 Flight 2 | . . . . . . . . . . 2 Utility 22 | 1 1 . 3 3 5 2 . 1 3 3 Device 8 | . . . 1 . 3 . . . 2 2 Storage 4 | 1 . . 1 1 . . . 1 . . Processor 5 | . 1 . . 2 . 1 . . . 1 Hackware 2 | . . . . . . 1 . . 1 . Protection 3 | . . . 1 . 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 48 | 2 2 7 13 2 3 2 1 . 8 8 Energy Gun 9 | 1 . 2 2 1 1 . . . 1 1 Energy Cannon 12 | . . . 7 1 1 1 . . 1 1 Ballistic Gun 9 | 1 1 . 1 . . 1 1 . 2 2 Ballistic Cannon 4 | . . 1 2 . . . . . 1 . Launcher 7 | . 1 2 1 . 1 . . . 2 . Special Weapon 3 | . . 2 . . . . . . . 1 Impact Weapon 2 | . . . . . . . . . 1 1 Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 6 1 . . . . . 1 Parts Lost 37 | . . 5 3 1 . 1 . . 9 18 Power 4 | . . 1 . . . . . . 1 2 Propulsion 14 | . . 2 3 1 . . . . 3 5 Utility 7 | . . . . . . 1 . . 2 4 Weapon 12 | . . 2 . . . . . . 3 7 Highest Loss Streak 7 | . . 2 1 1 . 1 . . 3 7 Average Slot Usage (%) 81 | . 87 77 88 86 78 84 84 90 87 43 Engine 6 | . 14 8 10 9 7 7 7 7 4 1 Leg 13 | . 28 25 24 . . . . 14 19 . Wheel 7 | . . . 9 23 15 15 15 6 . . Device 1 | . . . 2 . 4 3 . . 2 1 Storage 7 | . 14 11 11 9 7 7 7 7 7 1 Processor 12 | . 2 11 3 17 15 15 15 15 15 17 Hackware 4 | . . . . . . 3 7 7 9 6 Protection 8 | . . . 4 9 12 15 15 15 9 3 Energy Gun 1 | . 8 3 4 . . . . . 2 . Energy Cannon 2 | . . . 9 9 2 2 . . . . Ballistic Gun 4 | . 14 3 1 . . 1 7 15 5 . Ballistic Cannon 3 | . . 7 5 9 7 7 6 . 1 . Launcher 1 | . 5 4 . . 4 3 . . 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 35 | 9 12 15 30 24 27 28 26 28 35 28 Greatest Support 80 | 20 20 43 43 36 24 24 24 60 80 33 Greatest Overweight (x) 8 | 1 . 2 2 . 1 1 1 8 1 7 Average Overweight (x) . | . . . . . . . 1 . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 4 Most Carried 6 | 1 4 6 6 6 6 6 6 6 6 6 Average Carried 5 | . 3 4 5 5 5 5 5 5 5 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 1 4 6 6 6 5 6 6 6 6 3 Class Distribution -------------------- 47% | Mutant 43% | Messiah-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 2535 | 226 62 404 586 161 . 217 43 60 555 221 Remotely . | . . . . . . . . . . . Salvage Created 3132 | . 115 427 1059 432 . 219 . . 416 464 Parts 192 | . 8 33 79 16 . 11 . . 16 29 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 8 6 . 22 . Prevented 8 | . . . . . . 1 . . 7 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 87 | . 5 11 34 6 . 9 . . 12 10 Melee 6 | . . . . . . . . . . 6 Guns 16 | . 3 2 4 . . . . . 3 4 Cannons 42 | . . 5 27 6 . 3 . . 1 . AOE 22 | . 2 4 2 . . 6 . . 8 . Classes Destroyed 14 | . 5 4 2 . . 1 . . 1 1 Worker 5 | . 1 1 2 1 . . . . . . Builder 3 | . 1 1 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . Operator 2 | . 1 . 1 . . . . . . . Drone 2 | . . . 2 . . . . . . . Watcher 6 | . . 3 1 2 . . . . . . Swarmer 30 | . 3 2 16 . . 6 . . . 3 Grunt 29 | . 2 5 10 3 . . . . 8 1 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . . . Sentry 17 | . . 3 8 3 . 1 . . 1 1 Hunter 5 | . . . . . . . . . 3 2 Programmer 4 | . . . . . . 2 . . . 2 Best Kill Streak 9 | . 8 9 6 2 . 4 . . 3 2 Combat Bots Only 5 | . 5 4 5 2 . 4 . . 3 2 Max Kills in Single Turn 3 | . 3 2 2 2 . 3 . . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 1 1 . . 2 . . 2 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Damage Taken 7140 | . 99 813 1184 383 . 595 . . 1785 2281 Core 1557 | . 12 126 130 91 . 96 . . 244 858 Absorbed by Shields 42 | . . . . . . . . . 42 . Core Remaining (%) 73 | 100 95 . 36 83 . . . . 51 . Volleys Fired 266 | . 14 50 90 29 . 13 . . 50 20 Largest 2 | . 2 2 2 2 . 2 . . 2 2 Hottest 155 | . 60 75 95 95 . 102 . . 105 155 Shots Fired 461 | . 20 80 172 58 . 26 . . 84 21 Gun 161 | . 16 45 39 . . . . . 43 18 Cannon 253 | . . 21 131 58 . 22 . . 18 3 Launcher 43 | . 4 10 2 . . 4 . . 23 . Special 4 | . . 4 . . . . . . . . Kinetic 229 | . 14 50 60 29 . 13 . . 49 14 Thermal 115 | . 2 20 79 . . . . . 7 7 Explosive 43 | . 4 10 2 . . 4 . . 23 . Electromagnetic 74 | . . . 31 29 . 9 . . 5 . Robot Hit Streak 10 | . 9 10 8 7 . 3 . . 9 8 Robot Miss Streak 5 | . 1 4 4 4 . 3 . . 5 5 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 310 | . 14 54 97 40 . 12 . . 51 42 Core Hits 181 | . 11 29 48 14 . 15 . . 38 26 Critical Hits 5 | . . 1 1 1 . 1 . . 1 . Critical Kills 3 | . . . 1 1 . 1 . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . 1 . Melee Attacks 44 | . . . . . . . . . . 44 Impact 5 | . . . . . . . . . . 5 Slashing 39 | . . . . . . . . . . 39 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9762 | . 426 1125 2804 983 . 629 . . 2156 1639 Guns 1554 | . 100 298 356 . . . . . 543 257 Cannons 3804 | . . 235 2084 943 . 249 . . 266 27 Explosions 3015 | . 326 558 364 40 . 380 . . 1347 . Melee 1355 | . . . . . . . . . . 1355 Ramming . | . . . . . . . . . . . Kinetic 2788 | . 88 420 679 439 . 234 . . 692 236 Thermal 1728 | . 12 147 1414 40 . . . . 67 48 Explosive 2899 | . 326 558 288 . . 380 . . 1347 . Electromagnetic 992 | . . . 423 504 . 15 . . 50 . Impact 104 | . . . . . . . . . . 104 Slashing 1251 | . . . . . . . . . . 1251 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 4 . 3 Average Corruption 3 | . . . . . . 3 4 4 . 2 Corruption Purged . | . . . . . . . . . . . Effects 16 | . . . . . . 8 6 2 . . Message Errors 4 | . . . . . . 3 1 . . . Matter Fused 6 | . . . . . . 2 3 1 . . Heat Flow Errors 2 | . . . . . . 1 . 1 . . Data Loss (minor) 3 | . . . . . . 1 2 . . . Targeting Errors 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 303 | . 18 26 58 4 . . . . 19 178 Projectiles 62 | . . . 58 4 . . . . . . Explosions 63 | . 18 26 . . . . . . 19 . Melee 178 | . . . . . . . . . . 178 Knockbacks 11 | . . 2 1 1 . 5 . . 1 1 Impact 1 | . . . . . . . . . . 1 Kinetic 10 | . . 2 1 1 . 5 . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 109 | . . 44 . . . . . . 65 . Shots 7 | . . 4 . . . . . . 3 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 301 | . 20 21 301 181 . 216 . 261 281 84 Average Temperature 68 | . 10 5 73 68 . 104 . 131 63 36 Received Heat Transfer 1549 | . 30 321 240 135 . . . . 520 303 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 6 | . . 1 5 . . . . . . . Heat Transferred 3054 | . 25 361 2368 50 . . . . 150 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Peak Influence 530 | . 165 365 530 467 142 . . . . 150 Average Influence 195 | . 50 229 270 362 97 . . . . 57 Maximum Alert Level 2 | . . 1 2 2 . . . . . . Low Security (%) 55 | 100 100 25 33 . 100 . . . . 100 Level 1 34 | . . 74 51 59 . . . . . . Level 2 10 | . . . 15 40 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 3 4 3 1 . . . . 4 Investigation 5 | . . 1 2 . 1 . . . . 1 Extermination 2 | . . . . . . . . . . 2 Reinforcement 9 | . 2 2 2 2 . . . . . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . 1 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 135 | . 8 21 46 10 . 6 . . 29 15 Peak Tracking Total 8 | . 5 3 8 5 . 4 . . 4 5 Tactical Retreats 16 | . . . 5 . . . . . 10 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 11 | . . . 5 6 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 7 | . . 1 4 . . . . . 2 . Max in Single Turn 2 | . . 1 2 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 28 | . . 2 14 3 4 2 2 . 1 . Terminals 15 | . . . 10 2 1 . 1 . 1 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 3 | . . . 2 . 1 . . . . . Recycling Units 4 | . . 1 2 . 1 . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 67 | . . 7 33 7 7 7 2 . 4 . Successful 53 | . . 5 24 7 4 7 2 . 4 . Failed 14 | . . 2 9 . 3 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . 1 . . . . 3 1 4 Terminals 32 | . . . 21 5 1 . 1 . 4 . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 12 | . . . 9 . 3 . . . . . Recycling Units 6 | . . 2 3 . 1 . . . . . Scanalyzers 7 | . . 5 . 2 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . . . 13 5 1 7 2 . 4 . Record 13 | . . . . 1 1 6 1 . 4 . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 6 | . . . 4 . . 1 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . Fabricator Index 1 | . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . Disarm Traps 2 | . . . 1 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 9 | . . . 8 . 1 . . . . . Scan Component 5 | . . . 4 . 1 . . . . . Repair 4 | . . . 4 . . . . . . . Recycling Unit Hacks 4 | . . . 3 . 1 . . . . . Report Inventory 3 | . . . 2 . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 7 | . . 5 . 2 . . . . . . Insert Component 3 | . . 2 . 1 . . . . . . Analyze 4 | . . 3 . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . . 1 6 1 3 . . . 1 . Full Trace Events 5 | . . 1 3 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . 4 . . . . . . . Time 141 | . . . 141 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . 4 4 . Highest-Rated Group 152 | . . . . . . . . 152 152 . Highest-Rated Ally 40 | . . . . . . . . 40 40 . Total Orders . | . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . 45 . Total Damage 995 | . . . . . . . . . 995 . Kills 10 | . . . . . . . . . 10 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 2 . Drone Launches 6 | . . . 4 . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 7834 | 53 162 485 1498 456 553 493 427 1221 1647 839 Spaces Moved 5695 | 41 102 257 835 389 583 469 419 1000 1095 505 Core 308 | 12 . 2 . . . . . 2 . 292 Treads 57 | . . . . . . . . . . 57 Legs 2619 | 29 102 255 609 . . . . 497 1095 32 Wheels 2587 | . . . 226 389 583 469 419 501 . . Hover 115 | . . . . . . . . . . 115 Flight 9 | . . . . . . . . . . 9 Fastest Speed 50 | 50 120 120 90 90 90 90 100 100 122 50 Average Speed 112 | 106 120 120 112 90 90 94 100 119 134 120 Slowest Speed 450 | 120 120 150 150 90 100 100 100 450 160 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 42 | 3 20 16 71 32 16 54 65 91 84 11 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . 6 2 4 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 247 | . 25 49 36 2 . 26 . . 108 1 Melee . | . . . . . . . . . . . Projectile 20 | . . . 15 2 . . . . 2 1 AOE 227 | . 25 49 21 . . 26 . . 106 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total 6574 | 47 121 346 1223 439 609 492 427 1031 1186 653 Wait 305 | . . 7 228 1 3 . 2 13 15 36 Move 5684 | 40 101 256 834 388 582 467 418 999 1094 505 Hop . | . . . . . . . . . . . Pick Up 65 | 1 2 11 15 9 4 4 2 4 3 10 Fast Attach 60 | 6 2 6 18 . 3 1 . 5 8 11 Attach 28 | . . 1 4 3 6 1 . . 5 8 Detach 15 | . 1 . 2 . 4 1 . . 3 4 Swap 29 | . 1 7 7 2 1 2 1 2 4 2 Drop 73 | . . 8 24 7 6 2 2 8 4 12 Fire 266 | . 14 50 90 29 . 13 . . 50 20 Melee 44 | . . . . . . . . . . 44 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . Rewire 2 | . . . . . . . 2 . . . Trap . | . . . . . . . . . . . Miscellaneous 2 | . . . 1 . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 9) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 504 | -9/Materials | Discovered new exit (range 15) 701 | -9/Materials | Entered Storage 712 | -9/Storage | Identified exit to Recycling 742 | -9/Storage | Found Prototype Protection 762 | -9/Storage | Build established: Scavenger-Mutant 1358 | -9/Storage | Build established: Mutant 1525 | -9/Storage | Identified Lgt. Regenerative Plating 1685 | -9/Storage | Core integrity fell below 50% 1959 | -9/Storage | Repaired Arm. Wheel 2011 | -9/Storage | Repaired Hvy. Ion Engine 2129 | -9/Storage | Repaired Grenade Launcher 2162 | -9/Storage | Repaired Arm. Wheel 2175 | -9/Storage | Discovered new exit (range 15) 2199 | -9/Storage | Entered Materials 2199 | -8/Materials | Evolved 2 slots: Utility x2 2640 | -8/Materials | Garrison activated, responded to threat 2653 | -8/Materials | Discovered new exit (range 4) 2655 | -8/Materials | Entered Factory 2655 | -7/Factory | Evolved 2 slots: Utility x2 3107 | -7/Factory | Discovered new exit (range 3) 3208 | -7/Factory | Entered Lower Caves 3425 | -7/Lower Caves | Crushed by falling debris 3499 | -7/Lower Caves | Learned location of 1 exit from Research 3499 | -7/Lower Caves | Learned Factory stockpile data 3578 | -7/Lower Caves | Discovered new exit (range 19) 3581 | -7/Lower Caves | Encountered a Warlord checkpoint 3701 | -7/Lower Caves | Entered another Lower Caves area 3803 | -7/Lower Caves | Encountered a Warlord checkpoint 3852 | -7/Lower Caves | Learned Factory stockpile data 4039 | -7/Lower Caves | Discovered new exit (range 16) 4128 | -7/Lower Caves | Entered Zion 4176 | -7/Zion | System corruption cleaned by Quarantine Array 4260 | -7/Zion | Learned 4 Factory zone layouts 4421 | -7/Zion | Imprinted 4423 | -7/Zion | Declared Zion's savior 4518 | -7/Zion | Received a visual enhancement algorithm 4724 | -7/Zion | Build established: Messiah-Mutant 5287 | -7/Zion | Discovered new exit (range 20) 5349 | -7/Zion | Entered Proximity Caves 5349 | -6/Proximity Caves | Accompanied by 4 allies 5526 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5630 | -6/Proximity Caves | Learned location of Armory (-4) 5630 | -6/Proximity Caves | Learned location of 1 exit from Factory 5630 | -6/Proximity Caves | Learned Factory stockpile data 5686 | -6/Proximity Caves | Spotted B-75 Beast 6323 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6420 | -6/Proximity Caves | Learned Factory security intel 6507 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6654 | -6/Proximity Caves | Learned location of Extension (-6) 6870 | -6/Proximity Caves | Discovered new exit (range 8) 6996 | -6/Proximity Caves | Entered Factory 6996 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6997 | -6/Factory | Identified exit to Extension 7102 | -6/Factory | Lost 4 parts (1n1u2w) 7490 | -6/Factory | Core integrity fell below 50% 7499 | -6/Factory | Lost 3 parts (1u2w) 7696 | -6/Factory | Lost 4 parts (1p3n) 7787 | -6/Factory | Core integrity fell below 20% 7835 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07761_ G-50 Soldier unfolds itself. 07765_ Connecting with Terminal... 07765_ Experiencing anomalous visual interference... 07769_ Terminal disabled. 07771_ Remote Datajack destroyed. 07789_ Mak. System Shield destroyed. 07789_ System corrupted by crushing effect (+2). 07801_ Phasing Sabre destroyed. 07801_ System corrupted by crushing effect (+1). 07802_ Subsystem restored. 07805_ B-48 Gladiator destroyed. 07809_ G-50 Soldier destroyed. 07815_ Imp. Deuterium Engine destroyed. 07815_ Flak Gun destroyed. 07817_ Acquired Mace. 07819_ Transmission Jammer destroyed. 07824_ Acquired 45 matter. 07826_ Manufacturing Mainframe disabled. 07829_ Imp. Medium Treads destroyed. 07834_ G-50 Soldier knocked back. 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""" ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 54 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Everything Is Under Control I'm Back, Baby! It's Just You Leap Before You Look Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed PlasmaSystemInverter Manual? 0 Play Time 01:55:50 Cumulative 8.4 hours Start 2020.03.04 @ 19:07:31 End 2020.03.04 @ 21:04:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 075b661f-6824-440d-8dc1-21c9483bbb91