Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.20 @ 13:47:04 Player: Hareball Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (182) 910 Value Destroyed (6212) 6212 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 12944 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/1150 Matter 101/300 Energy 80/100 System Corruption 3% Temperature Cool (33) Movement Rolling (140) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (4) ------- Falx > --- INVENTORY (20) --- Hardlight Generator System Restoration Module Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Energy Well Signal Interpreter Transmission Jammer Improved Medium Armor Plating Improved Powered Armor > --- WEAPON ----------- Tri-rail Accelerator Tri-rail Accelerator > --- INVENTORY -------- Angular Momentum Engine Armored Medium Treads Hardened Medium Armor Plating Hardlight Generator System Restoration Module Thermic Laser Disruptor Cannon Plasma Cannon Phase Cannon KE Penetrator Heavy Flak Cannon Tri-rail Accelerator Hardcell Cannon Improved Remote Datajack Falx [Rating: 101] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Thermic Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . . . 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 1 . . . 1 1 . . . . . Utility 5 | . . 1 . 1 . . 1 1 . . . . 1 Weapon 2 | . . . . 1 . . . . . . . . 1 Parts Attached 168 | 6 12 16 32 22 6 1 13 5 9 6 . 10 30 Power 33 | 1 4 3 8 4 . . 2 1 1 1 . 1 7 Engine 14 | 1 4 3 3 . . . 1 . . . . . 2 Core 17 | . . . 5 4 . . 1 1 1 1 . 1 3 Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 50 | 2 3 6 8 8 4 1 4 . 6 . . 4 4 Treads 21 | 2 . 3 5 7 1 . 2 . . . . . 1 Leg 23 | . 3 3 3 . 3 1 . . 4 . . 4 2 Wheel 5 | . . . . . . . 2 . 2 . . . 1 Hover 1 | . . . . 1 . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 36 | 1 3 2 7 6 . . 5 3 . 2 . 2 5 Device 12 | . . 2 . 3 . . 2 2 . 1 . 1 1 Storage 6 | 1 1 . 3 . . . . . . . . . 1 Processor 7 | . 2 . 1 1 . . 2 . . 1 . . . Hackware . | . . . . . . . . . . . . . . Protection 11 | . . . 3 2 . . 1 1 . . . 1 3 Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 2 5 9 4 2 . 2 1 2 3 . 3 14 Energy Gun 6 | . . 1 2 . . . 1 . . . . 1 1 Energy Cannon 15 | . . . 3 4 1 . . . . 2 . 1 4 Ballistic Gun 9 | 2 2 2 1 . . . . . . . . . 2 Ballistic Cannon 11 | . . . 1 . 1 . 1 . 1 . . 1 6 Launcher 2 | . . . . . . . . . 1 1 . . . Special Weapon 1 | . . . . . . . . 1 . . . . . Impact Weapon 4 | . . 2 2 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 . . . . . . . . 3 Parts Lost 54 | . . 1 5 6 1 3 . 1 1 2 . 5 29 Power 12 | . . . 2 1 . 1 . . 1 1 . . 6 Propulsion 14 | . . 1 2 2 1 1 . . . . . 1 6 Utility 15 | . . . 1 2 . 1 . 1 . 1 . 2 7 Weapon 13 | . . . . 1 . . . . . . . 2 10 Highest Loss Streak 19 | . . 1 5 3 1 3 . 1 1 1 . 3 19 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 99 98 79 90 80 78 73 75 70 71 70 77 74 Engine 2 | . 14 11 1 . . . . 1 . . . . 2 Core 9 | . . . 10 14 15 12 12 9 10 10 11 11 2 Treads 8 | . 9 2 18 25 4 . 10 . . . . . . Leg 9 | . 18 29 4 . 7 14 . . . . . 14 19 Wheel 2 | . . . . . . . 1 11 10 11 11 3 . Device 9 | . . 10 . 9 15 12 7 16 17 16 17 16 11 Storage 7 | . 14 11 9 7 7 7 6 5 5 5 5 5 9 Processor 6 | . 13 11 10 4 . . 5 5 5 5 5 5 5 Protection 4 | . . . 6 6 7 7 6 5 5 5 5 4 4 Energy Gun 2 | . . 5 7 . . . 5 1 . . . 1 2 Energy Cannon 6 | . . . 1 19 15 15 7 5 . 4 . 3 2 Ballistic Gun 3 | . 28 8 . . . . . . . . . . 1 Ballistic Cannon 3 | . . . 5 . 6 7 4 5 4 5 5 6 6 Impact Weapon 1 | . . 8 3 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 116 | 10 31 35 73 83 81 81 87 88 83 90 89 99 116 Greatest Support 110 | 40 40 43 80 84 42 40 56 56 56 56 56 85 110 Greatest Overweight (x) 14 | . 1 1 8 1 4 3 2 1 4 1 1 3 14 Average Overweight (x) . | . . . . . 2 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 12 15 15 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 15 15 18 20 15 15 20 20 20 20 17 19 19 Average Carried 14 | 1 8 12 13 16 14 14 15 16 19 17 17 12 11 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 14 14 17 15 14 15 15 20 20 17 17 10 3 Class Distribution -------------------- 69% | Mutant 10% | Tank 8% | Scavenger-Mutant 7% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Matter Collected 3337 | 221 265 300 422 264 98 14 120 270 156 363 . 330 514 Remotely . | . . . . . . . . . . . . . . Salvage Created 5877 | . 365 901 995 732 227 205 217 327 379 100 . 344 1085 Parts 322 | . 27 62 74 39 10 5 10 19 10 8 . 16 42 Haulers Intercepted 2 | . . 1 . . . . . . 1 . . . . Recyclers Shooed 6 | . . 1 3 . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 13 2 . . 5 7 . 13 . Prevented 8 | . . . . . 4 4 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 146 | . 10 19 29 16 5 4 4 9 10 7 . 15 18 Melee 7 | . . 5 2 . . . . . . . . . . Guns 45 | . 10 11 20 . . . 1 . . . . . 3 Cannons 67 | . . 1 6 15 5 1 3 9 2 3 . 10 12 AOE 20 | . . . . . . 1 . . 8 4 . 5 2 Classes Destroyed 13 | . 4 4 2 2 . . . . . 1 . . . Worker 8 | . 2 4 . . . . . . . . . . 2 Builder 2 | . . . 1 . . . . . . . . . 1 Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 2 | . . 1 . . . . . . 1 . . . . Recycler 9 | . . 4 3 . . . . . . . . . 2 Operator 3 | . . 1 . 1 . . . 1 . . . . . Watcher 11 | . 1 2 3 2 . . 1 1 . . . . 1 Swarmer 63 | . 3 13 12 8 2 . . 6 . 4 . 10 5 Grunt 49 | . 7 2 10 4 3 4 1 . 10 . . 1 7 Sentry 16 | . . 4 6 1 . . 1 2 . 1 . 1 . Hunter 6 | . . . 1 . . . . 1 . . . 2 2 Programmer 11 | . . . . 3 . . 2 . . 1 . 1 4 Behemoth 1 | . . . . . . . . . . 1 . . . Best Kill Streak 12 | . 5 12 7 5 3 2 2 4 6 4 . 6 8 Combat Bots Only 6 | . 3 6 6 5 3 2 1 4 5 4 . 6 6 Max Kills in Single Turn 4 | . 1 1 2 1 1 1 1 1 3 3 . 4 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 . . 3 3 . 4 2 Melee 1 | . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Damage Taken 12432 | . 272 419 1568 1140 309 415 155 493 191 759 . 938 5773 Core 2171 | . 33 52 380 103 43 86 12 131 14 71 . 83 1163 Absorbed by Shields 271 | . . 154 117 . . . . . . . . . . Regen/Repaired (Parts) 185 | . . . 78 . . . . . . . . . 107 Core Remaining (%) 76 | 100 86 87 30 . . 66 98 . . . . 70 . Volleys Fired 389 | . 42 45 83 51 15 9 8 28 10 26 . 26 46 Largest 4 | . 2 2 2 3 3 2 3 2 1 3 . 3 4 Hottest 268 | . 46 65 109 207 143 99 168 83 53 218 . 191 268 Shots Fired 645 | . 84 49 109 81 24 18 22 53 10 46 . 50 99 Gun 241 | . 84 49 74 . . . 6 . . . . . 28 Cannon 378 | . . . 35 81 24 18 16 50 4 35 . 44 71 Launcher 23 | . . . . . . . . . 6 11 . 6 . Special 3 | . . . . . . . . 3 . . . . . Kinetic 312 | . 84 45 31 . 3 . 8 25 4 15 . 27 70 Thermal 235 | . . 4 74 32 15 9 14 25 . 20 . 17 25 Explosive 23 | . . . . . . . . . 6 11 . 6 . Electromagnetic 72 | . . . 4 49 6 9 . . . . . . 4 Robot Hit Streak 35 | . 22 16 35 14 11 10 28 15 23 30 . 22 11 Robot Miss Streak 11 | . 2 3 4 2 1 1 . 3 . 3 . 11 6 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 Shots Hit Robots 533 | . 65 57 103 63 17 16 18 37 10 37 . 35 75 Core Hits 387 | . 28 35 143 26 6 2 9 19 24 14 . 33 48 Critical Kills 3 | . . 2 . . . . . . . . . . 1 Critical Parts Destroyed 3 | . 1 1 1 . . . . . . . . . . Critical Strikes 18 | . 1 3 2 3 . . 2 1 . . . 1 5 Burn 4 | . . . . . . . 2 . . . . . 2 Destroy 2 | . 1 . . . . . . . . . . . 1 Blast 5 | . . . 1 . . . . 1 . . . 1 2 Corrupt 3 | . . . . 3 . . . . . . . . . Smash 4 | . . 3 1 . . . . . . . . . . Melee Attacks 34 | . . 21 13 . . . . . . . . . . Impact 34 | . . 21 13 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . 4 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17267 | . 576 1328 1945 1675 461 660 490 1086 1878 1961 . 1587 3620 Guns 3077 | . 576 639 1255 . . . 119 . . . . . 488 Cannons 9082 | . . . 454 1639 461 466 371 1041 118 824 . 814 2894 Explosions 4102 | . . . . 36 . 194 . . 1760 1137 . 773 202 Melee 925 | . . 689 236 . . . . . . . . . . Ramming 81 | . . . . . . . . 45 . . . . 36 Kinetic 6162 | . 576 583 365 . 53 . 163 524 118 388 . 501 2891 Thermal 4932 | . . 56 1255 833 245 409 327 517 . 436 . 313 541 Explosive 3670 | . . . . . . . . . 1760 1137 . 773 . Electromagnetic 1497 | . . . 89 842 163 251 . . . . . . 152 Impact 925 | . . 689 236 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . 2 2 11 . . . 1 1 6 3 Average Corruption 2 | . . . . 1 2 5 . . . 1 1 4 1 Corruption Purged 2 | . . . . 2 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 34 | . . . . 7 11 3 . . . . . 8 5 Message Errors 10 | . . . . 3 3 . . . . . . 2 2 Matter Fused 6 | . . . . 1 2 . . . . . . 2 1 Heat Flow Errors 4 | . . . . . 1 . . . . . . 2 1 Energy Discharges 6 | . . . . 1 3 2 . . . . . . . Data Loss (minor) 5 | . . . . . 2 1 . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . 1 . Alerts 2 | . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 583 | . . 117 28 53 23 19 . 35 73 100 . 21 114 Projectiles 263 | . . . 2 53 23 19 . 35 . 17 . 21 93 Explosions 156 | . . . . . . . . . 73 83 . . . Melee 164 | . . 117 26 . . . . . . . . . 21 Knockbacks 49 | . . 3 2 . 2 . 1 3 . 2 . 9 27 Impact 4 | . . 2 1 . . . . . . . . . 1 Kinetic 40 | . . . 1 . 2 . 1 3 . 2 . 8 23 Secondary 5 | . . 1 . . . . . . . . . 1 3 Self-Inflicted Damage 71 | . . . . 22 . . . 21 . . . 28 . Shots 2 | . . . . 1 . . . . . . . 1 . Rammed 5 | . . . . . . . . 5 . . . . . Targets Rammed 6 | . . . . . . . . 5 . . . . 1 Kicked 1 | . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 542 | . 12 40 467 465 394 306 366 . 6 354 . 318 542 Average Temperature 137 | . 6 16 134 128 160 155 124 . 6 149 . 132 188 Received Heat Transfer 3204 | . 144 116 750 228 198 162 45 27 135 123 . . 1276 Effects 35 | . . . 11 9 2 1 3 . . 2 . . 7 Shutdowns 14 | . . . 4 4 2 . 1 . . 1 . . 2 Energy Bleed 2 | . . . 1 . . . . . . 1 . . . Interference 10 | . . . 4 3 . 1 2 . . . . . . Matter Decay 2 | . . . 1 . . . . . . . . . 1 Short Circuit 1 | . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . Damage (major) 4 | . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 . . . . . . . Combat Hostiles 3 | . . . . 1 . 2 . . . . . . . Parts Fried 13 | . . 3 1 5 . 4 . . . . . . . Impact Corruptions 10 | . . 6 2 . . . . 1 . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 8 | . . . 1 1 . . 2 . . 1 . . 3 Heat Transferred 6935 | . . 70 1550 1049 333 446 759 703 . 559 . 370 1096 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Peak Influence 466 | . 226 408 466 352 . . 117 282 . . . . 319 Initial 127 | . . 45 27 127 . . 49 13 . . . . 49 Average 155 | . 97 218 271 149 . . 46 79 . . . . 132 Maximum Alert Level 2 | . 1 2 2 1 . . . 1 . . . . 1 Low Security (%) 64 | 100 91 39 17 80 . . 100 86 . . . . 64 Level 1 33 | . 8 60 69 19 . . . 13 . . . . 35 Level 2 2 | . . . 12 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . 4 4 . . 1 1 . . . . 2 Investigation 2 | . 2 . . . . . . . . . . . . Extermination 5 | . . . . 3 . . 1 . . . . . 1 Reinforcement 5 | . . . 2 1 . . . 1 . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Distress Signals 7 | . 1 3 1 1 . . . . . . . . 1 Communications Jammed 26 | . . . . 5 . . 3 2 . . . . 16 Distress Signals 26 | . . . . 5 . . 3 2 . . . . 16 Times Spotted 203 | . 17 27 42 24 5 6 5 13 10 8 . 15 31 Peak Tracking Total 13 | . 5 6 12 5 3 2 2 4 5 5 . 6 13 Tactical Retreats 14 | . 2 2 3 2 . 2 . 1 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 9 | . 3 1 1 2 . . . . . . . . 2 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 6 | . . . . . . 2 1 . 1 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 8 | . 1 . 1 2 . . . 1 . . . . 3 Max in Single Turn 2 | . 1 . 1 1 . . . 1 . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 24 | . 4 7 3 4 . . 3 2 . . . . 1 Terminals 18 | . 3 6 2 2 . . 3 2 . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 4 | . 1 . 1 1 . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 49 | . 10 16 4 8 . . 7 2 . . . . 2 Successful 37 | . 9 13 3 4 . . 5 1 . . . . 2 Failed 12 | . 1 3 1 4 . . 2 1 . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 34 | . 9 12 2 2 . . 7 2 . . . . . Fabricators 4 | . . . . 4 . . . . . . . . . Repair Stations 7 | . 1 . 2 2 . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 26 | . 8 9 1 2 . . 5 1 . . . . . Record 8 | . 4 2 . . . . 2 . . . . . . Robot Analysis 3 | . . 2 . . . . 1 . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . . . . . Open DSF 3 | . . . . 2 . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . 1 . 2 1 . . . . . . . . 2 Scan Component 4 | . 1 . 1 1 . . . . . . . . 1 Repair 2 | . . . 1 . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 4 7 2 2 . . 3 2 . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . 1 Time 82 | . . . 32 . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . Combat 1 | . . . . . . . . 1 . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . . . . . parse_system 2 | . . . . . . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 3 | . . 2 . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . . Drone Launches 2 | . . . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Turns Passed 9728 | 81 673 1253 1328 1433 858 182 932 678 389 467 6 669 779 Spaces Moved 4639 | 43 296 559 594 674 246 56 413 468 298 340 6 352 294 Core 9 | 6 . . 1 . . . . . . . . . 2 Treads 1754 | 37 89 80 470 674 93 . 307 . . . . . 4 Legs 1519 | . 207 479 123 . 153 56 . . 1 . . 212 288 Wheels 1357 | . . . . . . . 106 468 297 340 6 140 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 120 152 232 200 115 115 115 115 115 115 124 Average Speed 171 | 144 174 185 154 182 330 248 202 115 116 115 115 164 177 Slowest Speed 750 | 160 190 240 450 240 480 340 232 115 400 115 115 195 750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 32 | 4 61 47 54 16 55 10 18 10 50 56 7 54 10 Regions Visited 13 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 10 | . . . . . 2 2 . . 2 2 . 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 288 | . . . 10 3 2 7 . 7 106 83 . 38 32 Melee . | . . . . . . . . . . . . . . Projectile 64 | . . . 10 1 2 . . 7 . 4 . 10 30 AOE 224 | . . . . 2 . 7 . . 106 79 . 28 2 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Total 5791 | 59 383 693 872 800 270 81 493 555 336 378 5 397 469 Wait 348 | 7 4 29 100 29 1 14 38 42 2 3 . 5 74 Move 4627 | 42 295 558 593 673 245 55 412 468 297 339 5 351 294 Hop . | . . . . . . . . . . . . . . Pick Up 130 | 4 21 12 29 16 2 2 13 7 7 1 . 3 13 Fast Attach 9 | 6 . . 3 . . . . . . . . . . Attach 83 | . 1 4 10 8 2 1 5 2 9 6 . 9 26 Detach 18 | . . 2 3 . . . . . 5 2 . . 6 Swap 76 | . 11 12 19 14 4 . 8 3 . . . 1 4 Drop 67 | . 9 10 19 9 1 . 9 1 6 1 . 2 . Fire 389 | . 42 45 83 51 15 9 8 28 10 26 . 26 46 Melee 34 | . . 21 13 . . . . . . . . . . Ram 4 | . . . . . . . . 4 . . . . . Kick 1 | . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 5) 330 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 16) 657 | -10/Materials | Discovered new exit (range 4) 715 | -10/Materials | Discovered new exit (range 11) 755 | -10/Materials | Entered another Materials area 755 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1369 | -9/Materials | Discovered new exit (range 13) 1931 | -9/Materials | Discovered new exit (range 6) 2008 | -9/Materials | Entered another Materials area 2008 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2040 | -8/Materials | Garrison activated, responded to threat 2172 | -8/Materials | Garrison activated, responded to threat 2180 | -8/Materials | Lost 5 parts (2p2n1u) 2365 | -8/Materials | Core integrity fell below 50% 2464 | -8/Materials | Repaired Spread Laser 2542 | -8/Materials | Build established: Scavenger-Mutant 3200 | -8/Materials | Discovered new exit (range 15) 3336 | -8/Materials | Entered Factory 3336 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4216 | -7/Factory | Lost 3 parts (1p1n1w) 4443 | -7/Factory | Build established: Mutant 4759 | -7/Factory | Discovered new exit (range 5) 4769 | -7/Factory | Entered Lower Caves 5611 | -7/Lower Caves | Discovered new exit (range 6) 5627 | -7/Lower Caves | Entered another Lower Caves area 5748 | -7/Lower Caves | Crushed by falling debris 5748 | -7/Lower Caves | System corruption reached 10% 5779 | -7/Lower Caves | Lost 3 parts (1p1n1u) 5779 | -7/Lower Caves | Discovered new exit (range 16) 5809 | -7/Lower Caves | Entered Factory 5809 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6322 | -6/Factory | Build established: Gunner 6716 | -6/Factory | Cargo convoy interrupted 6727 | -6/Factory | Discovered new exit (range 12) 6739 | -6/Factory | Identified exit to Factory 6741 | -6/Factory | Entered another Factory area 6741 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6800 | -5/Factory | Build established: Mutant 6811 | -5/Factory | Discovered new exit (range 6) 6817 | -5/Factory | Identified exit to Factory 7392 | -5/Factory | Discovered new exit (range 12) 7418 | -5/Factory | Identified exit to Upper Caves 7419 | -5/Factory | Entered Upper Caves 7520 | -5/Upper Caves | Learned Factory garrison access intel 7561 | -5/Upper Caves | Encountered a Warlord checkpoint 7710 | -5/Upper Caves | Found Imp. Powered Armor 7802 | -5/Upper Caves | Discovered new exit (range 8) 7807 | -5/Upper Caves | Identified exit to Upper Caves 7808 | -5/Upper Caves | Entered another Upper Caves area 7864 | -5/Upper Caves | Spotted B-75 Beast 7914 | -5/Upper Caves | Destroyed B-75 Beast 8165 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8235 | -5/Upper Caves | Encountered a Warlord checkpoint 8270 | -5/Upper Caves | Discovered new exit (range 6) 8274 | -5/Upper Caves | Identified exit to Zhirov 8275 | -5/Upper Caves | Entered Zhirov 8275 | -5/Zhirov | Accompanied by 1 ally 8275 | -5/Zhirov | Discovered new exit (range 3) 8277 | -5/Zhirov | Identified exit to Proximity Caves 8281 | -5/Zhirov | Entered Proximity Caves 8281 | -4/Proximity Caves | Accompanied by 1 ally 8452 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8518 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 8931 | -4/Proximity Caves | Discovered exit to Factory (range 12) 8950 | -4/Proximity Caves | Entered Factory 8950 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8951 | -4/Factory | Loaded intel: 4 garrison access locations 9100 | -4/Factory | Repaired Phase Cannon 9296 | -4/Factory | Spotted B-86 Titan 9558 | -4/Factory | Spotted B-86 Titan 9652 | -4/Factory | Lost 5 parts (1p3n1w) 9697 | -4/Factory | Core integrity fell below 50% 9719 | -4/Factory | Core integrity fell below 20% 9729 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09723_ Penetrated by Slug. 09723_ U-05 Engineer lays Concrete. 09724_ K-01 Serf collects debris. 09725_ U-05 Engineer lays Concrete. 09725_ U-05 Engineer builds a Wall. 09725_ U-05 Engineer lays Concrete. 09726_ K-01 Serf collects debris. 09726_ K-01 Serf destroyed. 09726_ K-01 Serf collects debris. 09726_ U-05 Engineer lays Concrete. 09727_ U-05 Engineer builds a Wall. 09727_ R-10 Processor collects Structural Scanner. 09727_ K-01 Serf collects debris. 09727_ U-05 Engineer lays Concrete. 09727_ U-05 Engineer builds a Wall. 09727_ U-05 Engineer lays Concrete. 09728_ Matter Pump disabled. 09728_ Acquired Wheel. 09728_ K-01 Serf collects debris. 09728_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????! ??? | | ????????????????????????????????????????? !! ? | | ???????????????????????????????????????!!] #?? | | ??????????????????????????????????????#!]] ### | | ????????????????????#######???????????#!]] ? | | ???????????????????? w ???????????# ?? | | ???????????????????? ???????????? ### | | ????????????????? ? ????????????? / | | ???????????????? ^% ! ?????????????? # | | ???????????????? %%% ??????########" #] | | ???????????????? ^=%!=#??????# " # | | ????????????????""" """![%########"" # | | ?????????????"" ""% "%"%*!## # | | ??????????? """ """ "%%%%!## # #|% | | ??????????? ![[k%## # # | | ?????????? ^%%%= %## + / | | ?????????? %%%% ;# # ### | | ?????????? [ %%% %=;#! % # | | ?????????? %!% % !%@%#"##### # # | | ?????????? * %* u %!=%uR %% #! | | ?????????? %*%=!%% %% # | | ??????????? k %= %!gg % %%BB " " | | ??????????? k% mg ug% BB " " | | ??????????? uu k " | | ???????????? #;;;;###### % | | ????????????####?### # # "u ## | | ???????????????????####### # | | ??????????????????????????# ^^ | | ??????????????????????????#" | | ?????????????????????????? " | | ?????????????????????????? " | | ?????????????????????????? ^ | | ?????????????????????????? " ! | | ????????????????????????? " " """ = | | ?????????????????????????? " ???" || """ ] | | ?????????????????????????? " ???????||? """ | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????###########""# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 37 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 625 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 50 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableSlugThruster Manual? 0 Play Time 04:08:44 Cumulative 34.0 hours Start 2022.03.20 @ 05:03:07 End 2022.03.20 @ 13:47:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 9 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e3a28b1-0a68-4e0f-90e7-bb317842dfe3