Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 19:54:15 Player: Skrub Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1871) 1871 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 4835 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Melee Analysis Suite Advanced ECM Suite Reaction Control System Backup Plating III Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Flail Katana > --- INVENTORY -------- Ion Engine Light Nuclear Core Aerolev Unit Aerolev Unit Compact Battery Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Heavy Ion Cannon Gauss Rifle Datajack Datajack Great Maul Great Maul [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 57 | 6 14 6 22 3 6 Power 9 | 1 3 1 2 1 1 Engine 6 | 1 2 1 . 1 1 Core 3 | . 1 . 2 . . Reactor . | . . . . . . Propulsion 16 | 2 6 . 8 . . Treads 10 | . 4 . 6 . . Leg 4 | 2 2 . . . . Wheel . | . . . . . . Hover 2 | . . . 2 . . Flight . | . . . . . . Utility 15 | 1 2 3 6 2 1 Device 5 | . . 2 1 2 . Storage 2 | 1 1 . . . . Processor 3 | . 1 . 1 . 1 Hackware 1 | . . 1 . . . Protection 4 | . . . 4 . . Artifact . | . . . . . . Weapon 17 | 2 3 2 6 . 4 Energy Gun 2 | . . . 1 . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher 6 | . 2 2 1 . 1 Special Weapon . | . . . . . . Impact Weapon 4 | . . . 3 . 1 Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 25 | . 4 2 10 . 9 Power 5 | . 2 1 1 . 1 Propulsion 4 | . 1 . 3 . . Utility 7 | . . . 4 . 3 Weapon 9 | . 1 1 2 . 5 Highest Loss Streak 9 | . 2 2 4 . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 92 97 94 99 64 Engine 8 | . 13 8 3 5 5 Core 1 | . . . 5 1 . Treads 18 | . 21 22 14 15 7 Leg 2 | . 6 . . . . Device 6 | . . 16 6 14 8 Storage 10 | . 14 11 9 7 4 Processor 12 | . 10 11 16 15 12 Hackware 4 | . . 5 9 7 5 Protection 4 | . . . 10 15 8 Ballistic Gun 8 | . 16 8 . . . Launcher 6 | . 8 13 2 . . Impact Weapon 4 | . . . 11 7 4 Slashing Weapon 1 | . . . 2 7 4 Naked Turns 24 | . . . . . 24 Heaviest Build 43 | 12 30 33 40 43 43 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 12 | 1 1 . 4 1 12 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 10 Most Carried 15 | 4 9 10 13 14 15 Average Carried 8 | 2 5 7 10 12 8 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 14 | 2 8 10 11 14 . Class Distribution -------------------- 65% | Mutant 30% | Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1400 | 192 553 130 498 27 . Remotely . | . . . . . . Salvage Created 1788 | . 706 352 703 27 . Parts 99 | . 45 34 20 . . Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 47 | . 15 13 19 . . Melee 7 | . . 1 6 . . Guns 7 | . 7 . . . . AOE 27 | . 8 12 7 . . Classes Destroyed 11 | . 7 3 1 . . Worker 1 | . . 1 . . . Builder 3 | . 1 2 . . . Tunneler 1 | . 1 . . . . Hauler 3 | . 1 . 2 . . Recycler 4 | . 1 2 1 . . Mechanic 1 | . . . 1 . . Operator 3 | . 1 2 . . . Watcher 5 | . 3 . 1 1 . Swarmer 12 | . . 4 8 . . Grunt 30 | . 15 7 8 . . Sentry 5 | . . 2 3 . . Best Kill Streak 8 | . 7 8 5 1 . Combat Bots Only 8 | . 4 8 4 . . Max Kills in Single Turn 5 | . 5 4 2 1 . Gunslinging . | . . . . . . Exploded 4 | . 2 4 2 . . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 327 | . 86 41 182 . 18 Missed 90 | . 29 11 50 . . Damage Taken 3818 | . 702 488 1811 . 817 Core 1193 | . 96 58 335 . 704 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 40 | . . 40 . . . Core Remaining (%) 71 | 100 61 85 39 . . Volleys Fired 94 | . 59 21 13 . 1 Largest 2 | . 2 2 2 . 1 Hottest 65 | . 50 60 60 . 65 Shots Fired 146 | . 97 34 14 . 1 Gun 95 | . 85 10 . . . Cannon 1 | . . . . . 1 Launcher 50 | . 12 24 14 . . Special . | . . . . . . Kinetic 95 | . 85 10 . . . Thermal 1 | . . . . . 1 Explosive 50 | . 12 24 14 . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 8 9 . 2 Robot Miss Streak 5 | . 5 1 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 120 | . 57 15 41 2 5 Core Hits 98 | . 41 36 20 . 1 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 5 | . . . 5 . . Critical Strikes 7 | . . . 7 . . Smash 6 | . . . 6 . . Sever 1 | . . . 1 . . Melee Attacks 64 | . . . 54 6 4 Impact 58 | . . . 51 5 2 Slashing 6 | . . . 3 1 2 Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . 6 1 2 Damage Inflicted 5696 | . 1347 1272 2800 107 170 Guns 756 | . 681 75 . . . Cannons 28 | . . . . . 28 Explosions 2777 | . 662 1188 927 . . Melee 2108 | . . . 1873 107 128 Ramming 27 | . 4 9 . . 14 Kinetic 756 | . 681 75 . . . Thermal 28 | . . . . . 28 Explosive 2777 | . 662 1188 927 . . Electromagnetic . | . . . . . . Impact 2006 | . . . 1802 107 97 Slashing 102 | . . . 71 . 31 Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 671 | . . . 621 50 . Projectiles . | . . . . . . Explosions 21 | . . . 21 . . Melee 650 | . . . 600 50 . Knockbacks 10 | . . . 9 1 . Impact 10 | . . . 9 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 154 | . . 105 43 . 6 Shots 11 | . . 6 5 . . Rammed 8 | . 1 4 . . 3 Targets Rammed 9 | . 1 5 . . 3 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 12 | . 11 2 12 . . Average Temperature 3 | . 3 1 7 . . Received Heat Transfer 1311 | . 393 144 774 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 12 | . . . 10 2 . Impact Corruptions 23 | . . . 21 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 37 | . . . . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 530 | . 261 399 530 304 121 Initial 188 | . . 39 168 188 106 Average 219 | . 125 238 390 215 75 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 54 | 100 79 41 6 71 100 Level 1 30 | . 20 58 36 28 . Level 2 14 | . . . 56 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 5 2 2 2 . Investigation 8 | . 4 2 1 1 . Extermination 1 | . . . . 1 . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 17 16 31 1 3 Peak Tracking Total 6 | . 4 4 6 1 3 Tactical Retreats 7 | . . 1 6 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . 6 . . . Reused 3 | . . 3 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . 3 . . . Objects Rigged 4 | . 1 3 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 6 | . . 2 4 . . Max in Single Turn 2 | . . 1 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 1 | . 1 . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 21 | . 9 8 2 2 . Terminals 15 | . 6 7 1 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 76 | . 30 37 4 5 . Successful 41 | . 13 24 2 2 . Failed 35 | . 17 13 2 3 . Catastrophic 4 | . 1 2 1 . . Database Lockouts . | . . . . . . Manual 68 | . 26 33 4 5 . Terminals 61 | . 22 34 2 3 . Fabricators . | . . . . . . Repair Stations 6 | . 3 3 . . . Recycling Units 7 | . 5 . 2 . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Protovariant Controls 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 34 | . 12 18 2 2 . Terminals 29 | . 10 18 . 1 . Track 1 | . . 1 . . . Assimilate 6 | . 1 5 . . . Botnet 12 | . 4 7 . 1 . Detonate 5 | . 1 4 . . . Operators 3 | . 2 1 . . . Sabotage 1 | . 1 . . . . Search 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Mechanics 1 | . 1 . . . . Recycling Units 3 | . 1 . 2 . . Reject 1 | . . . 1 . . Recyclers 2 | . 1 . 1 . . Scanalyzers 1 | . . . . 1 . Extract 1 | . . . . 1 . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 2 . . . Used 1 | . . 1 . . . Hacking Detections 19 | . 9 7 2 1 . Full Trace Events 6 | . 4 2 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 189 | . . . . . 189 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3281 | 71 1229 639 861 297 184 Spaces Moved 1587 | 57 626 332 367 132 73 Core 54 | 21 . . . . 33 Treads 1326 | . 496 332 326 132 40 Legs 166 | 36 130 . . . . Wheels . | . . . . . . Hover 41 | . . . 41 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 50 Average Speed 168 | 102 165 160 172 209 190 Slowest Speed 650 | 120 190 160 310 240 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 81 27 28 5 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . 6 . . . . Terrain Destroyed 208 | . 49 115 44 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 208 | . 49 115 44 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1957 | 70 719 402 505 147 114 Wait 95 | . . 32 34 2 27 Move 1583 | 56 625 331 366 132 73 Hop . | . . . . . . Pick Up 56 | 8 15 7 19 5 2 Fast Attach . | . . . . . . Attach 42 | 6 7 5 16 2 6 Detach 1 | . 1 . . . . Swap 15 | . 7 1 6 1 . Drop 10 | . 4 . 6 . . Fire 94 | . 59 21 13 . 1 Melee 52 | . . . 45 5 2 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 6 | . 1 5 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 14) 361 | -10/Materials | Identified exit to Mines 709 | -10/Materials | Discovered new exit (range 13) 727 | -10/Materials | Identified exit to Materials 966 | -10/Materials | Discovered exit to Materials (range 15) 1301 | -10/Materials | Entered another Materials area 1301 | -9/Materials | Evolved 2 slots: Utility x2 1504 | -9/Materials | Destroyed 8 combat bots 1558 | -9/Materials | Repaired Grenade Launcher 1775 | -9/Materials | Discovered new exit (range 8) 1824 | -9/Materials | Identified exit to Materials 1940 | -9/Materials | Entered another Materials area 1940 | -8/Materials | Evolved 2 slots: Utility x2 2052 | -8/Materials | Lost 4 parts (1n2u1w) 2426 | -8/Materials | Discovered new exit (range 16) 2452 | -8/Materials | Identified exit to Factory 2512 | -8/Materials | Build established: Gladiator 2632 | -8/Materials | Core integrity fell below 50% 2801 | -8/Materials | Entered Factory 2801 | -7/Factory | Evolved 2 slots: Utility x2 3098 | -7/Factory | Sucked down chute 3098 | -7/Factory | Entered Waste 3099 | -7/Waste | Met a frightened Derelict 3188 | -7/Waste | Spotted C-40 Crusher 3193 | -7/Waste | Spotted C-40 Crusher 3197 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3200 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3203 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3206 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3209 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3209 | -7/Waste | Spotted C-40 Crusher 3212 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3258 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3262 | -7/Waste | Core integrity fell below 50% 3274 | -7/Waste | Core integrity fell below 20% 3282 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03216_ 7T-DGP(g) Carbon-fiber Leg crushed. 03216_ 7T-DGP(g) suffers critical hit (Destroy). 03216_ 7T-DGP(g) destroyed. 03216_ Imp. Light Armor Plating crushed. 03216_ Lgt. Treads crushed. 03216_ Aerolev Unit crushed. 03218_ Lrg. Storage Unit crushed. 03218_ Great Maul crushed. 03219_ Imp. Heat Sink crushed. 03219_ 62 Matter crushed. 03220_ Gauss Rifle crushed. 03220_ Datajack crushed. 03221_ Adv. Targeting Computer crushed. 03224_ Acquired Broken Smartbomb Launcher. 03241_ Ion Engine destroyed. 03249_ Broken Smartbomb Launcher destroyed. 03258_ Hacking Suite crushed. 03258_ Signal Interpreter crushed. 03258_ Adv. Terrain Scan Processor crushed. 03280_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ????????????????????# / #?????????? | | ????????????????????# *=! #?????????? | | ????????????????????# !=% #?????????? | | ????????????????????### ######## #?????????? | | ??????????????????????# #??????? #?????????? | | ??????????????????????# #??????? #?????????? | | ??????????????????????# #???????? #?????????? | | ????????????????????### #???????? #?????????? | | ????????????????????# #???????? #?????????? | | ????????????????????# #????????? #?????????? | | ????????????????????# #????????? #?????????? | | ????????????????????# #?????????? #?????????? | | ????????????????????### #?????????? #?????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# [ #?????????????????????? | | ????????# #?????????????????????? | | ????????# CC#?????????????????????? | | ????????# CC#?????????????????????? | | ????????# #### CC#?????????????????????? | | ????????# #??# CC#?????????????????????? | | ????????# #??# CC #?????????????????????? | | ????????############??# CC #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 230 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Corruption Screen | -7/Factory | Extracted Imp. Signal Interpreter | -7/Factory | Extracted Imp. Terrain Scanner | -7/Factory | Extracted EM Shotgun | -7/Factory | Extracted Lightning Gun | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Made in Tau Ceti IV Challenges ------------ None Game ------ Seed TeslaSystemStorm Manual? 0 Play Time 00:47:18 Cumulative 5.3 hours Start 2024.05.12 @ 19:07:05 End 2024.05.12 @ 19:54:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8af162d0-126e-483a-b933-9d7b70f45726