Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.28 @ 10:03:56 Player: sentrybuster Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (218) 1090 Value Destroyed (7929) 7929 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 15465 Bonus ------- High Alert Combat Kills 806 Cogmind --------- Core Integrity 0/1150 Matter 31/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Transport Network Coupler > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Improved Matter Compressor (0) HERF Cannon Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Improved Heavy Treads Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Transport Network Coupler Transport Network Coupler 0b10 Decoder Chip [Looter] Advanced Focal Shield Advanced Hardlight Generator > --- WEAPON ----------- Tesla Rifle Wave Gun Phase Gun Coil Gun Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Overload Regulator HERF Cannon Coil Gun [Rating: 112] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Transport Network Coupler Device Improved Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Force Rifle Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . 1 . . 1 1 Utility 5 | . . 1 . 2 1 . . . . . . 1 Weapon 3 | . . 1 . . . . . 1 . . 1 . Parts Attached 205 | 6 4 12 22 10 . 2 21 26 15 5 29 53 Power 15 | 1 . 1 1 . . . 2 5 1 . 1 3 Engine 7 | 1 . 1 1 . . . 1 2 . . 1 . Core 6 | . . . . . . . 1 3 1 . . 1 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 45 | 2 . . 3 . . . 5 14 3 1 8 9 Treads 34 | . . . 3 . . . 5 13 . 1 7 5 Leg 8 | 2 . . . . . . . 1 3 . . 2 Wheel 2 | . . . . . . . . . . . . 2 Hover 1 | . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . Utility 57 | 1 3 3 4 5 . . 8 3 6 3 8 13 Device 23 | . . 1 1 3 . . 1 1 2 1 4 9 Storage 5 | 1 1 . . 1 . . . . 1 . . 1 Processor 9 | . . 1 . . . . 5 1 . 1 . 1 Hackware . | . . . . . . . . . . . . . Protection 20 | . 2 1 3 1 . . 2 1 3 1 4 2 Artifact . | . . . . . . . . . . . . . Weapon 88 | 2 1 8 14 5 . 2 6 4 5 1 12 28 Energy Gun 27 | 1 . 2 5 . . . . . . . 6 13 Energy Cannon 9 | . . 2 3 . . . . . . . 2 2 Ballistic Gun 12 | 1 . . 2 . . . . . 4 1 1 3 Ballistic Cannon 12 | . 1 2 1 2 . . . . 1 . 3 2 Launcher 15 | . . 2 3 3 . 2 . . . . . 5 Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon 10 | . . . . . . . 5 2 . . . 3 Piercing Weapon 1 | . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 5 . . . . 1 . . 1 3 Parts Lost 98 | . . 2 8 1 . 8 2 18 12 2 3 42 Power 10 | . . 1 1 . . 1 1 2 1 . . 3 Propulsion 28 | . . . 1 . . 1 . 9 5 1 . 11 Utility 22 | . . . 1 1 . 3 1 2 2 . 1 11 Weapon 38 | . . 1 5 . . 3 . 5 4 1 2 17 Highest Loss Streak 15 | . . 2 6 1 . 8 1 10 11 2 2 15 Average Slot Usage (%) 82 | . 95 97 92 87 76 51 69 84 75 68 94 76 Engine 3 | . 14 11 10 9 7 3 3 . . . 2 . Core 2 | . . . . . . . 2 5 5 6 2 3 Treads 15 | . . . 17 18 15 8 22 20 3 5 25 13 Leg 3 | . 28 22 3 . . . . . 8 . . 1 Device 8 | . . 2 . 13 7 4 5 9 5 2 8 16 Storage 3 | . 14 11 11 10 15 9 . . 4 3 . . Processor 14 | . . 10 11 9 7 4 13 25 18 13 11 13 Protection 6 | . 10 8 9 9 7 4 6 2 9 19 13 1 Energy Gun 4 | . 14 11 4 . . . . . . . 7 9 Energy Cannon 2 | . . 7 11 5 . . . . . . 4 2 Ballistic Gun 3 | . 3 . 5 . . . . . 16 15 10 2 Ballistic Cannon 3 | . 10 6 . 4 . . . . . . 2 7 Launcher 1 | . . 6 7 8 15 14 . . . . . . Slashing Weapon 2 | . . . . . . . 8 9 . . . . Piercing Weapon 1 | . . . . . . . 4 2 . . . . Naked Turns 60 | . . . . . . 53 7 . . . . . Heaviest Build 63 | 10 20 32 34 38 38 30 27 30 26 27 59 63 Greatest Support 215 | 20 20 20 40 40 40 40 64 104 96 20 167 215 Greatest Overweight (x) 6 | . . 1 2 . . . 1 6 1 1 2 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 12 12 12 4 4 4 4 4 4 Average Capacity 5 | 5 6 8 8 8 12 9 4 4 4 4 4 4 Most Carried 12 | 4 8 8 8 10 10 12 4 4 4 3 4 4 Average Carried 4 | 3 6 7 7 8 10 7 3 3 2 1 3 3 Final Capacity 12 | 6 8 8 8 12 12 4 4 4 4 4 4 4 Final Carried 10 | 4 8 8 8 10 10 4 4 4 2 3 4 4 Class Distribution -------------------- 25% | Mutant 24% | Scavenger-Tank 23% | Scavenger-Mutant 12% | Gladiator 6% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Waste Gladiator | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Matter Collected 5076 | 263 162 228 386 300 . 173 505 343 250 97 671 1698 Remotely . | . . . . . . . . . . . . . Salvage Created 10202 | 69 160 809 948 499 . 496 908 1407 259 108 1231 3308 Parts 462 | 2 9 53 61 17 . . 45 83 19 7 51 115 Haulers Intercepted 20 | . 1 4 4 1 . . 2 3 . . 2 3 Recyclers Shooed 10 | . . 1 1 . . . 1 2 . . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 16 14 . . Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 139 | . 2 13 15 9 . 3 12 18 7 3 10 47 Melee 32 | . . . . . . . 9 18 2 . . 3 Guns 36 | . 1 3 1 . . . . . 4 3 7 17 Cannons 30 | . 1 2 5 2 . . . . . . 3 17 AOE 39 | . . 8 8 7 . 3 3 . 1 . . 9 Classes Destroyed 19 | 1 4 3 1 1 . 1 4 . 1 . . 3 Worker 17 | . 1 1 3 . . . 3 . . . 4 5 Builder 4 | . . . 1 . . . . . . . 1 2 Tunneler 2 | . . . . . . . 2 . . . . . Hauler 20 | . 1 4 4 1 . . 2 3 . . 2 3 Recycler 18 | 1 . 2 2 1 . . 2 1 . . 3 6 Minesweeper 1 | . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 5 | . . 2 1 . . . 1 1 . . . . Watcher 11 | . 1 3 1 2 . . . 1 . . 1 2 Swarmer 27 | . . . . 3 . . 3 3 4 2 4 8 Saboteur 2 | . . . . . . . . . . . . 2 Grunt 45 | . 2 9 10 5 . . 4 2 . . 2 11 Brawler 5 | . . 1 . . . . 1 1 . . 1 1 Duelist 1 | . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . 1 Sentry 24 | . . 3 5 1 . . 2 7 1 1 . 4 Hunter 12 | . . . . . . . 1 1 2 . . 8 Programmer 19 | . . . . . . . 1 4 . . 3 11 Compactor 3 | . . . . . . 3 . . . . . . Best Kill Streak 11 | 1 2 7 8 5 . 2 4 6 2 3 11 8 Combat Bots Only 9 | . 2 4 3 5 . 2 4 6 2 3 9 7 Max Kills in Single Turn 4 | 1 2 4 4 2 . 1 3 2 1 2 2 3 Gunslinging 1 | . . . . . . . . . . . 1 . Exploded 3 | . . 3 2 2 . 1 3 . 1 . . 3 Melee 2 | . . . . . . . 1 2 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Damage Taken 16817 | . 33 402 951 362 . 492 813 2801 1840 153 1012 7958 Core 2574 | . . 48 149 7 . 201 66 422 402 25 91 1163 Absorbed by Shields 48 | . . . . . . . . . . . . 48 Reduced by Siege Mode 286 | . . . . . . . . . . . . 286 Core Remaining (%) 71 | 100 100 . 50 98 . . 61 . . . 90 . Volleys Fired 311 | 5 5 24 44 28 . 13 . 3 16 4 40 129 Largest 5 | 2 2 3 3 2 . 3 . 1 3 2 5 5 Hottest 375 | 60 79 151 157 112 . 90 . 30 83 51 291 375 Shots Fired 844 | 10 10 61 82 30 . 35 . 3 46 8 135 424 Gun 466 | 10 5 27 30 . . . . . 44 8 112 230 Cannon 295 | . 5 25 38 16 . . . . 2 . 23 186 Launcher 80 | . . 9 14 14 . 35 . . . . . 8 Special 3 | . . . . . . . . 3 . . . . Kinetic 416 | 5 5 13 20 7 . . . . 46 8 81 231 Thermal 199 | . . . 16 9 . . . . . . 45 129 Explosive 68 | . . 9 14 2 . 35 . . . . . 8 Electromagnetic 158 | 5 5 39 32 12 . . . . . . 9 56 Robot Hit Streak 30 | 3 4 13 17 12 . 14 . 2 4 4 18 30 Robot Miss Streak 9 | 3 1 2 3 6 . 2 . 2 9 1 4 8 Penetration Max 1 | . . . . . . . . . . 1 1 1 Secondary Targets 3 | . . . . . . . . . 1 . 2 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . 1 . Shots Hit Robots 664 | 6 6 38 55 22 . 27 34 66 19 6 96 289 Core Hits 391 | 2 6 32 39 26 . 13 23 30 22 5 53 140 Critical Hits 28 | . . 1 2 2 . . 3 5 2 1 2 10 Critical Kills 12 | . . . 2 1 . . 3 1 1 . 1 3 Critical Parts Destroyed 16 | . . 1 . 1 . . . 4 1 1 1 7 Melee Attacks 142 | . . . . . . . 48 77 3 . . 14 Impact 8 | . . . . . . . . 6 2 . . . Slashing 113 | . . . . . . . 36 62 1 . . 14 Piercing 21 | . . . . . . . 12 9 . . . . Sneak Attacks 24 | . . . . . . . 12 9 . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . 4 15 . . . . Damage Inflicted 28300 | 62 108 1540 2058 941 . 3296 3177 3309 413 169 2241 10986 Guns 7052 | 62 43 249 246 . . . . . 282 169 1675 4326 Cannons 5331 | . 65 309 610 332 . . . . 26 . 566 3423 Explosions 9054 | . . 982 1196 609 . 3296 339 . . . . 2632 Melee 6817 | . . . . . . . 2838 3309 70 . . 600 Ramming 46 | . . . 6 . . . . . 35 . . 5 Kinetic 6365 | 21 65 141 155 167 . . . . 308 169 1233 4106 Thermal 5165 | . . 161 407 165 . . . . . . 879 3553 Explosive 7264 | . . 821 1011 46 . 3296 339 . . . . 1751 Electromagnetic 2643 | 41 43 417 479 563 . . . . . . 129 971 Impact 75 | . . . . . . . . 51 24 . . . Slashing 6393 | . . . . . . . 2680 3067 46 . . 600 Piercing 349 | . . . . . . . 158 191 . . . . Highest Corruption 21 | . . 1 1 . . 12 13 8 9 9 10 21 Average Corruption 6 | . . 1 1 . . 7 12 6 8 9 6 5 Corruption Purged . | . . . . . . . . . . . . . Effects 248 | . . 2 5 . . 8 58 37 20 8 48 62 Message Errors 65 | . . 2 2 . . . 13 13 5 3 14 13 Matter Fused 42 | . . . . . . 1 13 9 4 3 7 5 Heat Flow Errors 24 | . . . . . . . 6 5 1 . 2 10 Energy Discharges 19 | . . . 1 . . . 5 2 2 . 6 3 Parts Rejected 5 | . . . . . . . 3 1 1 . . . Data Loss (minor) 28 | . . . 2 . . 1 3 5 2 2 4 9 Data Loss (major) 5 | . . . . . . . 2 1 . . 1 1 Misfires 7 | . . . . . . . . . 2 . 3 2 Alerts 1 | . . . . . . . 1 . . . . . Misdirections 19 | . . . . . . 4 8 . . . 2 5 Targeting Errors 30 | . . . . . . 2 4 1 3 . 7 13 Weapon Failures 3 | . . . . . . . . . . . 2 1 Overload Shots 3 | . . . . . . . . . . . . 3 Overflow Damage 1194 | . . . 25 36 . 37 574 245 . . 9 268 Projectiles 184 | . . . . 18 . . . . . . 9 157 Explosions 164 | . . . 25 18 . 37 . . . . . 84 Melee 846 | . . . . . . . 574 245 . . . 27 Knockbacks 36 | . . . 2 . . . . . . . 3 31 Impact . | . . . . . . . . . . . . . Kinetic 33 | . . . 2 . . . . . . . 3 28 Secondary 3 | . . . . . . . . . . . . 3 Self-Inflicted Damage 1210 | . . 77 126 116 . 370 113 . 9 . . 399 Shots 33 | . . 3 4 2 . 15 1 . . . . 8 Rammed 20 | . . . 3 . . . . . 15 . . 2 Targets Rammed 24 | . . . 3 . . . . . 19 . . 2 Kicked 4 | . . . . . . . . . 4 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 445 | 40 63 181 326 132 . 56 268 256 166 8 290 445 Average Temperature 90 | 19 27 58 110 31 . 25 85 83 42 8 113 112 Received Heat Transfer 2103 | . 18 147 396 90 . . 108 597 12 30 99 606 Effects 6 | . . . 2 . . . . . . . . 4 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 1 | . . . 1 . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations 6 | . . . . . . . . . . . . 6 Total Turns 157 | . . . . . . . . . . . . 157 Longest Duration 79 | . . . . . . . . . . . . 79 Robots Corrupted 2 | . . . 1 . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . 1 Parts Fried 6 | . . . 3 1 . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 14 | . . . 3 . . . . . . . 4 7 Heat Transferred 6647 | . . 300 794 296 . . . . . . 1107 4150 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . . 3 3 . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Peak Influence 1257 | 5 134 460 605 391 131 86 163 230 . . 238 1257 Initial 149 | . 3 1 149 148 131 45 5 52 . . 98 39 Average 215 | 3 91 230 396 270 131 43 66 69 . . 103 484 Maximum Alert Level 4 | . . 2 2 1 . . . 1 . . 1 4 Low Security (%) 68 | 100 100 43 11 33 100 100 100 99 . . 94 28 Level 1 15 | . . 30 29 66 . . . . . . 5 24 Level 2 9 | . . 26 58 . . . . . . . . 18 Level 3 5 | . . . . . . . . . . . . 22 Level 4 1 | . . . . . . . . . . . . 6 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . . 3 2 1 . . 5 9 . . 2 12 Investigation 5 | . . 1 . . . . . 1 . . . 3 Extermination 14 | . . . . . . . 2 4 . . 2 6 Reinforcement 8 | . . 2 2 1 . . 3 . . . . . Assault 3 | . . . . . . . . . . . . 3 Garrison 4 | . . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Distress Signals 12 | . 1 1 2 1 . . . . . . . 7 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 223 | . 6 21 21 14 . 6 23 26 12 4 13 77 Peak Tracking Total 8 | . 3 4 4 4 . 4 4 7 3 4 6 8 Tactical Retreats 11 | . 1 . . 1 . . 1 3 1 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Traps Triggered 4 | . . . . . 1 . . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 3 | . . . . . . . . . 3 . . . Traps Extracted . | . . . . . . . . . . . . . Installed 4 | . . . . . . . . . 4 . . . Triggered 4 | . . . . . . . . . 3 . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Machines Disabled 46 | . . 7 6 2 . . 1 . . . 2 28 Max in Single Turn 4 | . . 3 1 1 . . 1 . . . 1 4 Garrison Access 3 | . . . 1 . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Machines Accessed 37 | . 4 3 7 2 . . 4 5 1 . 3 8 Terminals 21 | . 3 3 4 1 . . 2 2 . . 1 5 Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 3 | . . . . . . . 1 1 . . 1 . Recycling Units 5 | . 1 . 2 1 . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 4 | . . . 1 . . . 1 . . . 1 1 Total Hacks 77 | . 11 10 11 5 . . 8 8 1 . 5 18 Successful 35 | . 5 6 9 2 . . 5 3 1 . 4 . Failed 42 | . 6 4 2 3 . . 3 5 . . 1 18 Catastrophic 13 | . 1 1 1 . . . 2 1 . . . 7 Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 10 4 3 . . . 1 3 . . 2 3 Terminals 53 | . 10 10 8 4 . . 3 4 . . 1 13 Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 6 | . . . . . . . 2 1 . . 3 . Recycling Units 7 | . 1 . 2 1 . . . . . . . 3 Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 6 | . . . 1 . . . 3 . . . 1 1 Terminal Hacks 14 | . 1 4 4 1 . . 1 1 1 . 1 . Record 1 | . . . . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 5 | . . 3 1 . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . 2 . . . 2 . Scan Component 2 | . . . . . . . 1 . . . 1 . Repair 2 | . . . . . . . 1 . . . 1 . Recycling Unit Hacks 4 | . 1 . 2 1 . . . . . . . . Retrieve Components 4 | . 1 . 2 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . 1 . . . 1 . Seal Access 3 | . . . 1 . . . 1 . . . 1 . Unauthorized Hacks 9 | . 3 2 2 . . . 1 1 . . . . Terminals 9 | . 3 2 2 . . . 1 1 . . . . Track 7 | . 1 2 2 . . . 1 1 . . . . Detonate 1 | . 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 4 3 2 2 . . 3 3 . . 1 8 Full Trace Events 6 | . . 1 1 . . . . 1 . . . 3 Feedback Events 1 | . . 1 . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . Matter 153 | . . . . . . . . 153 . . . . Time 81 | . . . . . . . . 81 . . . . Total Robot Build Rating 1 | . . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . 1 . Time 100 | . . . . . . . 44 . . . 56 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 16 | . 3 . 8 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . . . Non-combat 2 | . . . . . . . . 2 . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . . . . parse_system 1 | . . . . . . . . 1 . . . . find_chute 1 | . . . . . . . . 1 . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Total Allies 2 | . . . . . . 1 . 1 . . . . Largest Group 1 | . . . . . . 1 . 1 . . . . Highest-Rated Group 31 | . . . . . . 31 . 9 . . . . Highest-Rated Ally 31 | . . . . . . 31 . 9 . . . . Total Orders 8 | . . . . . . . . 8 . . . . STAY 2 | . . . . . . . . 2 . . . . FOLLOW 3 | . . . . . . . . 3 . . . . DROP 1 | . . . . . . . . 1 . . . . COLLECT 2 | . . . . . . . . 2 . . . . Ally Attacks 5 | . . . . . . 5 . . . . . . Total Damage 106 | . . . . . . 106 . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . . . . . . . . 1 . Derelict Logs Recovered 4 | . . . . . . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 72 | . . . . . . . . . . . 29 43 Items 72 | . . . . . . . . . . . 29 43 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Turns Passed 10711 | 259 415 471 656 754 119 156 1312 1865 725 259 1455 2265 Spaces Moved 5520 | 63 313 227 273 391 75 143 717 955 446 134 680 1103 Core 253 | 2 . . . . . 105 30 5 . . . 111 Treads 3900 | . . . 232 391 75 38 687 810 47 131 674 815 Legs 1324 | 61 313 227 41 . . . . 140 399 3 . 140 Wheels 37 | . . . . . . . . . . . . 37 Hover 6 | . . . . . . . . . . . 6 . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 50 50 150 120 150 163 50 Average Speed 148 | 117 120 141 158 160 160 79 150 155 131 178 170 142 Slowest Speed 350 | 120 120 150 180 160 160 160 170 350 160 180 200 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 6 54 24 54 29 2 91 24 28 53 25 15 34 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 5 | . . 1 1 1 . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 . . . . . 1 1 . 1 . . Scrap Searched 3 | . . . . . . . . . 1 2 . . Spaces Dug 8 | . . . . . . . 1 2 . . . 5 Terrain Destroyed 591 | . . 67 124 47 . 83 25 2 3 . 6 234 Melee 7 | . . . . . . . 1 2 . . . 4 Projectile 85 | . . 1 . . . . . . 3 . 6 75 AOE 499 | . . 66 124 47 . 83 24 . . . . 155 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Total 7177 | 236 345 326 423 493 75 158 867 1219 541 145 878 1471 Wait 815 | 157 7 49 59 47 . . 79 165 17 . 97 138 Move 5509 | 62 312 226 272 390 75 142 716 954 445 133 679 1103 Hop . | . . . . . . . . . . . . . Pick Up 65 | 5 9 4 7 8 . . 8 4 8 1 6 5 Fast Attach 147 | 6 3 6 12 4 . . 17 21 12 4 25 37 Attach 36 | . . 3 5 6 . 2 2 3 2 1 1 11 Detach 27 | . . 5 2 2 . 1 1 1 3 2 2 8 Swap 24 | . 1 3 5 . . . 2 3 1 . 4 5 Drop 103 | 1 8 6 14 8 . . 4 8 11 . 24 19 Fire 311 | 5 5 24 44 28 . 13 . 3 16 4 40 129 Melee 112 | . . . . . . . 38 57 3 . . 14 Ram 5 | . . . . . . . . . 3 . . 2 Kick 18 | . . . 2 . . . . . 16 . . . Crush 1 | . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 4 | . . . . . . . . . 4 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 260 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Discovered new exit (range 11) 661 | -10/Materials | Discovered new exit (range 3) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 874 | -9/Materials | Discovered new exit (range 9) 919 | -9/Materials | Identified exit to Mines 1000 | -9/Materials | Discovered exit to Mines (range 13) 1118 | -9/Materials | Discovered new exit (range 6) 1141 | -9/Materials | Identified exit to Storage 1146 | -9/Materials | Entered Storage 1248 | -9/Storage | Lost 6 parts (1p1n1u3w) 1788 | -9/Storage | Discovered new exit (range 7) 1801 | -9/Storage | Identified exit to Materials 1802 | -9/Storage | Entered Materials 1802 | -8/Materials | Evolved 2 slots: Utility x2 2518 | -8/Materials | Discovered new exit (range 15) 2540 | -8/Materials | Identified exit to Factory 2556 | -8/Materials | Entered Factory 2556 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2675 | -7/Factory | Sucked down chute 2675 | -7/Factory | Entered Waste 2676 | -7/Waste | Met a frightened Derelict 2690 | -7/Waste | EMP discharged 2713 | -7/Waste | Spotted C-40 Crusher 2726 | -7/Waste | Destroyed C-40 Crusher 2731 | -7/Waste | Spotted C-40 Crusher 2750 | -7/Waste | Spotted C-40 Crusher 2750 | -7/Waste | Destroyed C-40 Crusher 2753 | -7/Waste | Spotted C-40 Crusher 2757 | -7/Waste | Spotted C-40 Crusher 2765 | -7/Waste | Spotted C-40 Crusher 2768 | -7/Waste | Destroyed C-40 Crusher 2772 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2775 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2778 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2790 | -7/Waste | EMP discharged 2790 | -7/Waste | System corruption reached 10% 2809 | -7/Waste | Lost 8 parts (1p1n3u3w) 2825 | -7/Waste | Discovered new exit (range 12) 2831 | -7/Waste | Entered Factory 3417 | -7/Factory | Build established: Gladiator 3756 | -7/Factory | Repaired Greatsword 4106 | -7/Factory | Discovered new exit (range 12) 4143 | -7/Factory | Entered another Factory area 4143 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4449 | -6/Factory | Build established: Mutant 4516 | -6/Factory | Fabricated R-06 Scavenger? 4810 | -6/Factory | Build established: Gladiator 4883 | -6/Factory | Garrison activated, responded to threat 5009 | -6/Factory | Lost 10 parts (1p5n1u3w) 5082 | -6/Factory | Discovered new exit (range 18) 5201 | -6/Factory | Lost 3 parts (2n1w) 5281 | -6/Factory | Build established: Scavenger-Mutant 5498 | -6/Factory | Spotted B-75 Beast 5910 | -6/Factory | Discovered new exit (range 15) 5990 | -6/Factory | Garrison activated, responded to threat 5998 | -6/Factory | Lost 4 parts (1p2n1w) 6008 | -6/Factory | Entered Lower Caves 6100 | -6/Lower Caves | Core integrity fell below 50% 6124 | -6/Lower Caves | Core integrity fell below 20% 6170 | -6/Lower Caves | Lost 11 parts (1p5n1u4w) 6241 | -6/Lower Caves | Identified exit to Lower Caves 6459 | -6/Lower Caves | Build established: Scavenger-Tank 6584 | -6/Lower Caves | Learned location of 1 exit from Factory 6596 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6733 | -6/Lower Caves | Entered another Lower Caves area 6737 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6872 | -6/Lower Caves | Learned location of Extension (-6) 6928 | -6/Lower Caves | Learned 4 Factory zone layouts 6971 | -6/Lower Caves | Encountered a Warlord checkpoint 6981 | -6/Lower Caves | Discovered new exit (range 7) 6992 | -6/Lower Caves | Entered Factory 6992 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6993 | -5/Factory | Identified exit to Upper Caves 6994 | -5/Factory | Identified exit to Factory 7636 | -5/Factory | Destroyed 9 combat bots 7977 | -5/Factory | Repaired Neutron Cannon 8219 | -5/Factory | System corruption reached 10% 8408 | -5/Factory | Discovered exit to Factory (range 6) 8447 | -5/Factory | Entered another Factory area 8447 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8483 | -4/Factory | Build established: Tank 8737 | -4/Factory | Destroyed 7 combat bots 8739 | -4/Factory | Lost 3 parts (1p2u) 9635 | -4/Factory | Lost 4 parts (1u3w) 9675 | -4/Factory | Spotted B-86 Titan 9951 | -4/Factory | Build established: Scavenger-Tank 9984 | -4/Factory | First assault squad dispatched 10086 | -4/Factory | Lost 3 parts (1u2w) 10312 | -4/Factory | Lost 5 parts (3n2w) 10548 | -4/Factory | System corruption reached 10% 10570 | -4/Factory | Core integrity fell below 50% 10577 | -4/Factory | Spotted B-86 Titan 10593 | -4/Factory | Lost 15 parts (1p4n6u4w) 10667 | -4/Factory | Discovered new exit (range 14) 10691 | -4/Factory | Core integrity fell below 20% 10712 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10682_ K-01 Serf collects debris. 10684_ Dropped Power Sword. 10685_ System corrupted: Tiamat Missile Launcher targeting data glitched. 10685_ Assembly Bed disabled. 10687_ Lgt. Antimatter Reactor destroyed. 10688_ Acquired Power Sword. 10689_ R-10 Processor collects Imp. Matter Compressor. 10690_ Power Sword destroyed. 10690_ Penetrated by Slug. 10693_ Slug penetrates Wall. 10694_ Dropped Com. Wheel. 10695_ Penetrated by Slug. 10696_ F4QT#HQ&8IKETML| CR9:T>GN| 10697_ ALERT: Rogue bot located, Programmers report to Factory Zone 9L. 10698_ Slug penetrates Wall. 10701_ Penetrated by Slug. 10701_ Subcomponent Replicator disabled. 10710_ Penetrated by Slug. 10710_ Slammed into Y-64 Sentinel. 10711_ Destabilizing: Core damaged (-57). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????A???????A?????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????? ????????????????????? | | ???????????????? ?????????????????? | | ???????????????? #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ??############## #????????????????? | | ?? ] ## #????????????????? | | ?? ## #????????????????? | | ?? ## #????????????????? | | ?# ## #????????????????? | | ?# """"" ## ##??????????????#? | | ?# """"" # #??????????????# | | ?# """ # ##+###########?# | | ?# # #?# | | ?# """" @ gg k #?# | | ?# """"" #Y g gg= #?# | | ?? 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"""" | | ??????????????? < """" | | ???????????????? | | ???????????????? | | ?????????????????########+############# | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 21 Energy Capacity 460 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: EM 25 Core Shielding 30 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter Challenges ------------ None Game ------ Seed XenonColdSink Manual? 0 Play Time 01:37:18 Cumulative 121.7 hours Start 2021.01.27 @ 12:25:13 End 2021.01.28 @ 10:03:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 215 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 073e7d9a-5c8f-4325-8720-767aa284f7fc