Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 23:48:11

Player: opdo

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (21)      105
Value Destroyed (985)      985
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (221)                221
              TOTAL SCORE: 5511

 Bonus
-------
Follower Combat Kills      166
Aligned with FarCom        300
Friendly Fire              -245

 Cogmind 
---------
Core Integrity             0/1000
Matter                     170/300
Energy                     68/100
System Corruption          54%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
     Large Storage Unit
           Machine Analyzer
           System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
           Fusion Compressor
  Improved Heat Sink
           Seismic Detector
           Weapon Mount
           System Restoration Module
    Faulty Force Rifle

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
            Fission Core
>           --- PROPULSION -------
            Aluminum Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
   Improved Cryofiber Web
      Large Storage Unit
            Triangulator
   Improved Sensor Array
            0b10 Alert Chip
            System Shield
>           --- WEAPON -----------
  Precision Shock Rifle
      Heavy Laser
            Force Rifle
            Power Sword
>           --- INVENTORY --------
            Fusion Compressor
            Fusion Compressor
            Aluminum Leg
            Field Propulsion Drive
   Improved Heat Sink
            Machine Analyzer
   Improved Sensor Array
            Seismic Detector
            Weapon Mount
            System Restoration Module
            Shotgun
[Rating: 71]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Field Propulsion Drive
Utility                    0b10 Alert Chip
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 System Shield
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Flak Gun
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   
  Utility                  5    | .   .   .   .   .   2   1   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   
Parts Attached             52   | 6   .   .   1   .   11  6   5   23  
  Power                    6    | 1   .   .   .   .   1   2   .   2   
    Engine                 2    | 1   .   .   .   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   1   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   .   .   3   .   1   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    14   | 2   .   .   .   .   3   .   1   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  15   | 1   .   .   1   .   2   3   4   4   
    Device                 9    | .   .   .   .   .   1   2   3   3   
    Storage                2    | 1   .   .   .   .   .   .   1   .   
    Processor              3    | .   .   .   1   .   .   1   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   .   .   .   5   1   .   8   
    Energy Gun             7    | 1   .   .   .   .   2   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   .   .   3   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   1   .   .   3   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   4   
    System Corruption      30   | .   .   .   .   .   .   .   .   30  
Parts Lost                 28   | .   .   .   .   .   .   .   1   27  
  Power                    3    | .   .   .   .   .   .   .   .   3   
  Propulsion               9    | .   .   .   .   .   .   .   .   9   
  Utility                  7    | .   .   .   .   .   .   .   1   6   
  Weapon                   9    | .   .   .   .   .   .   .   .   9   
  Highest Loss Streak      22   | .   .   .   .   .   .   .   1   22  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   85  85  91  100 96  100 98  95  
  Engine                   5    | .   14  14  14  14  5   6   .   .   
  Core                     6    | .   .   .   .   .   4   7   13  10  
  Leg                      25   | .   28  28  28  28  25  23  26  21  
  Device                   11   | .   .   .   .   .   7   9   18  21  
  Storage                  8    | .   14  14  14  14  9   7   6   5   
  Processor                6    | .   .   .   6   14  9   12  6   5   
  Hackware                 4    | .   .   .   .   .   8   7   6   5   
  Energy Gun               14   | .   14  14  14  14  15  15  13  15  
  Ballistic Gun            8    | .   14  14  14  14  11  7   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 12  12  12  12  12  18  28  44  56  
  Greatest Support         70   | 20  20  20  20  20  30  30  40  70  
  Greatest Overweight (x)  7    | 2   .   .   .   .   .   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   15  15  
  Average Capacity         10   | 7   8   8   8   8   8   8   14  15  
  Most Carried             15   | 4   3   3   4   4   8   8   12  15  
  Average Carried          7    | 1   2   3   3   3   6   7   7   12  
  Final Capacity           15   | 8   8   8   8   8   8   8   15  15  
  Final Carried            12   | 2   3   3   3   4   8   8   12  6   

 Class Distribution 
--------------------
 37% | Scavenger-Skirmisher
 29% | Mutant
 20% | Skirmisher
  9% | Gunner
  3% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
               Gunner | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Matter Collected           673  | 227 38  .   .   10  57  160 112 69  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1033 | .   48  .   .   .   457 160 204 164 
  Parts                    51   | .   2   .   .   .   21  4   14  10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  17   | .   1   .   .   .   7   3   3   3   
  Guns                     16   | .   1   .   .   .   7   3   3   2   
  AOE                      1    | .   .   .   .   .   .   .   .   1   
Classes Destroyed          7    | .   1   .   .   .   2   1   2   1   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   
  Grunt                    8    | .   1   .   .   .   6   1   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   .   .   2   1   1   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   .   1   2   1   
Best Kill Streak           3    | .   1   .   .   .   3   1   2   1   
  Combat Bots Only         3    | .   1   .   .   .   3   1   1   1   
Max Kills in Single Turn   2    | .   1   .   .   .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        376  | .    5    .    .    .    43   30   20   278  
  Missed                   143  | .    1    .    .    .    18   18   8    98   
Damage Taken               4126 | .    43   .    .    .    395  107  136  3445 
  Core                     1105 | .    10   .    .    .    60   11   16   1008 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         96   | 100  .    .    .    96   89   98   98   .    
Volleys Fired              45   | .    3    .    .    .    15   6    9    12   
  Largest                  4    | .    2    .    .    .    3    3    3    4    
  Hottest                  219  | .    70   .    .    .    145  150  150  219  
Shots Fired                126  | .    6    .    .    .    44   18   27   31   
  Gun                      126  | .    6    .    .    .    44   18   27   31   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  55   | .    3    .    .    .    16   6    9    21   
  Thermal                  71   | .    3    .    .    .    28   12   18   10   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    3    .    .    .    7    13   9    15   
  Robot Miss Streak        4    | .    1    .    .    .    2    1    3    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    
Shots Hit Robots           96   | .    5    .    .    .    27   16   24   24   
  Core Hits                59   | .    2    .    .    .    18   10   14   15   
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    .    .    1    3    2    .    
    Burn                   6    | .    .    .    .    .    1    3    2    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2003 | 5    61   .    .    .    472  347  466  652  
  Guns                     1886 | .    61   .    .    .    468  347  466  544  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               108  | .    .    .    .    .    .    .    .    108  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  9    | 5    .    .    .    .    4    .    .    .    
  Kinetic                  791  | .    36   .    .    .    151  103  115  386  
  Thermal                  1203 | .    25   .    .    .    317  244  351  266  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         54   | .    .    .    .    .    .    .    1    54   
  Average Corruption       14   | .    .    .    .    .    .    .    1    35   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    .    .    .    .    5    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      139  | .    .    .    .    .    .    .    .    139  
  Shots                    2    | .    .    .    .    .    .    .    .    2    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             4    | 1    .    .    .    .    2    .    .    1    
  Kicked                   3    | 1    .    .    .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        397  | .    45   .    .    .    397  189  90   132  
  Average Temperature      106  | .    25   .    .    .    161  74   40   63   
  Received Heat Transfer   354  | .    24   .    .    .    198  15   .    117  
  Effects                  3    | .    .    .    .    .    3    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    .    .    6    1    
  Heat Transferred         2695 | .    74   .    .    .    777  666  814  364  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             218  | .   20  7   .   .   218 174 70  188 
  Initial                  98   | .   .   7   .   .   .   98  .   15  
  Average                  55   | .   4   7   .   .   119 107 27  58  
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   
  Low Security (%)         96   | 100 100 100 .   100 73  100 100 100 
  Level 1                  3    | .   .   .   .   .   26  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   .   1   2   4   
  Investigation            2    | .   .   .   .   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   1   2   1   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           3    | .   .   .   .   .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              45   | .   3   .   .   .   12  3   5   22  
  Peak Tracking Total      13   | .   3   .   .   .   8   1   1   13  
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   .   5   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          10   | .   3   .   .   .   1   .   4   2   
  Terminals                8    | .   3   .   .   .   1   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                15   | .   4   .   .   .   1   .   6   4   
  Successful               9    | .   2   .   .   .   1   .   3   3   
  Failed                   6    | .   2   .   .   .   .   .   3   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   3   .   1   .   1   1   2   2   
  Terminals                11   | .   4   .   .   .   1   .   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Terminal Hacks             2    | .   .   .   .   .   .   .   1   1   
  Record                   2    | .   .   .   .   .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         5    | .   2   .   .   .   1   .   1   1   
  Terminals                4    | .   2   .   .   .   1   .   1   .   
    Botnet                 4    | .   2   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   1   1   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               8    | .   .   4   .   .   .   .   .   4   
  Largest Group            4    | .   .   4   4   3   3   .   .   3   
  Highest-Rated Group      149  | .   .   71  71  40  40  .   .   149 
  Highest-Rated Ally       54   | .   .   31  31  16  16  .   .   54  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   .   .   23  .   .   27  
  Total Damage             979  | .   .   .   .   .   214 .   .   765 
  Kills                    10   | .   .   .   .   .   2   .   .   8   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Turns Passed               2862 | 56  96  235 287 148 357 404 617 662 
Spaces Moved               1750 | 35  72  188 236 123 191 281 312 312 
  Core                     18   | 16  .   .   .   .   .   .   .   2   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     1731 | 19  72  188 236 123 191 281 312 309 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   1   
  Fastest Speed            50   | 50  120 120 120 120 120 120 120 120 
  Average Speed            141  | 119 120 120 120 120 120 120 177 181 
  Slowest Speed            400  | 150 120 120 120 120 120 120 190 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   18  55  43  31  19  6   6   8   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          17   | .   .   .   .   .   .   .   .   17  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      17   | .   .   .   .   .   .   .   .   17  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Total                      2043 | 49  75  197 240 123 285 336 355 383 
  Wait                     117  | .   .   10  .   .   47  28  21  11  
  Move                     1742 | 34  71  187 235 122 190 280 311 312 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  56   | 8   1   .   1   1   14  9   8   14  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   33   | 6   .   .   1   .   4   3   3   16  
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     19   | .   .   .   .   .   7   3   2   7   
  Drop                     19   | .   .   .   .   .   6   7   1   5   
  Fire                     45   | .   3   .   .   .   15  6   9   12  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   1   
  Kick                     3    | 1   .   .   .   .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   5   
  Rewire                   3    | .   .   .   3   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  143 | -10/Materials | Discovered new exit (range 8)
  153 | -10/Materials | Entered Mines
  205 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  252 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  305 | -10/Mines     | Build established: Mutant
  382 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  383 | -10/Mines     | Discovered new exit (range 5)
  388 | -10/Mines     | Entered Exiles
  388 | -10/Exiles    | Accompanied by 4 allies
  417 | -10/Exiles    | Met 8R-AWN
  439 | -10/Exiles    | Met EX-HEX
  490 | -10/Exiles    | Met EX-BIN
  504 | -10/Exiles    | Aligned with FarCom system
  505 | -10/Exiles    | Given EX-Vault access code
  537 | -10/Exiles    | Opened EX-Vault
  541 | -10/Exiles    | Found Prototype Processor
  542 | -10/Exiles    | Identified 0b10 Alert Chip
  569 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  655 | -10/Exiles    | Discovered new exit (range 15)
  675 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
  675 | -10/Exiles    | Entered Mines
  675 | -9/Mines      | Accompanied by 3 allies
  682 | -9/Mines      | Met a Derelict bent on vengeance
  759 | -9/Mines      | Learned Materials terminal intel
  799 | -9/Mines      | Discovered new exit (range 8)
  823 | -9/Mines      | Entered Materials
  823 | -8/Materials  | Accompanied by 3 allies
  823 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  824 | -8/Materials  | Loaded intel: 12 terminal locations
 1014 | -8/Materials  | Lost 3 allies
 1130 | -8/Materials  | Build established: Skirmisher
 1143 | -8/Materials  | Discovered new exit (range 16)
 1180 | -8/Materials  | Entered Factory
 1180 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1560 | -7/Factory    | Discovered new exit (range 15)
 1584 | -7/Factory    | Entered another Factory area
 1584 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1840 | -6/Factory    | Build established: Scavenger-Skirmisher
 2191 | -6/Factory    | Discovered new exit (range 5)
 2201 | -6/Factory    | Entered another Factory area
 2201 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2248 | -5/Factory    | Identified exit to Garrison
 2781 | -5/Factory    | Lost 5 parts (1n1u3w)
 2807 | -5/Factory    | Garrison activated, responded to threat
 2811 | -5/Factory    | Cargo convoy interrupted
 2823 | -5/Factory    | System corruption reached 10%
 2833 | -5/Factory    | System corruption reached 30%
 2851 | -5/Factory    | Core integrity fell below 50%
 2858 | -5/Factory    | Core integrity fell below 20%
 2863 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
02857_ G-50 Soldier destroyed.
02857_ P-70 Sage resets H-66 Slayer, system
  corruption cleaned.
02857_ R-10 Processor collects Adv. Heat Sink.
[Achievement: Z1$+NX3F=JRE3_ZNQR]
02858_ EA K B8VXBRVIUAI%U238XUF#I4
02858_ K-01 Serf collects debris.
02858_ Slammed into R-10 Processor.
02858_ Triangulator broken.
02858_ Destabilizing: Short circuit.
02859_ U-05 Engineer lays Concrete.
02859_ Broken Triangulator destroyed.
02859_ U-05 Engineer destroyed.
02860_ U-05 Engineer lays Concrete.
02861_ Slug penetrates Wall.
02861_ Penetrated by Slug. <x2>
02861_ U-05 Engineer lays Concrete.
02862_ K-01 Serf collects debris.
02862_ 0b10 Alert Chip destroyed.
02862_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ???????"?? ?????????#????#???#??##     !     =     |
| ???????????????#???????#???????#?#                 |
| ???????????????????????????#?#???#                 |
| ???????????????????????????????###       !!=       |
| ???????#??????????????????#??#???#       |%!       |
| ??????????????#?#????????#????#?##  %*     "       |
| ??????????????????????#??????????#  !      #"      |
| ???????????????????? ?????#??###?# [%      #"      |
| ??????????????????????????# #   ###"[    ###       |
| ???????????????????????##         ##  %  #?####### |
| ??????????????????????#            #     ##??????? |
| ??????????????????????#              ^  ^#???????? |
| ??????????????????????#            #     #???????? |
| ??????????????????????#                  #??????#? |
| ??????????????????????#            #     #?#?????? |
| ??????????????????????#             %[   #???????? |
| ??????????????????????#             %    #???????? |
| ??????????????????????#            #=    #??"????? |
| ??????????????????????#            |%    #??"?"""" |
| ??????????????????????#             [    #??"?"""" |
| ??????????????????????#                  #??T?"""? |
| ???????????????????####                  #??"????? |
| ???????????????????#                     #??"?"""" |
| ?????????????????### #        p    i|[   #??"?"""" |
| ????????????????""G""   %%       pi!%=   #????"""? |
| ??????????????# "" ""    @       p =![   ##??????? |
| ??????????????#            R!|    *p=%*  ##??????? |
| ??????????????#            #h* h   p!!  %##??????? |
| ??????????????#         u  # !      !!  %#???????? |
| ??????????????#########+#  #  """  k  u    ??????? |
| ""????????????????            """          ??????? |
| ""??????????????              """  /  %%" """?"""? |
| ""??????????????                      """?"""?"""? |
| ""??????????????                 ?    """?"""?"""? |
| ""???????????????                ??   """?"""?"""? |
| ""??????????????##     # T#######???   ??????????? |
| ""???????????????#     ###????????????"""?"""?"""? |
| ?????????????????#     ???????????????"""?"""?"""? |
| ?????????????????     ????????????????"""?"""?"""? |
| ?????????????????? ???????????????????"""?"""?"""? |
| ???????????????????????????""""??????????????????? |
| ???????????????????????????""""???????"""?"""?"""? |
| ???????????????????????????""""???????"""?"""?"""? |
| ???????????????????????????""""???????"""?"""?"""? |
| ??????????????????????????????????????"""?"""?"""? |
| ???????????????????????????""""??????????????????? |
| ???????????????????????????""""???????"""?"""?"""? |
| ???????????????????????????""""???????"""?"""?"""? |
| ???????????????????????????""""???????"""?"""?"""? |
| ??????????????????????????????????????"""?"""?"""? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          28
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       150
Evasion (%)                55
Targeting Accuracy         8
Particle Charging          15
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              SwarmEtherialRigger
  Manual?         0
Play Time         00:23:11
  Cumulative      15.4 hours
  Start           2024.03.20 @ 23:24:39
  End             2024.03.20 @ 23:48:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           38
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          30
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 357226bb-17dd-4b25-a961-221ae8fa8f49