Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.21 @ 16:27:48 Player: ILikeMonsters1890 Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (2788) 2788 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (671) 671 TOTAL SCORE: 8524 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 188 Met Imprinter 300 Was Imprinted 300 Friendly Fire -258 Cogmind --------- Core Integrity 0/1000 Matter 5/300 Energy 154/220 System Corruption 6% Temperature Critical (677) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (4) --- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Terrain Scanner Makeshift Hacking Suite System Shield > --- WEAPON (5) ------- Heavy Laser Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (5) ---- Advanced Heat Sink Thermal Shield System Shield System Restoration Module Plasma Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Terrain Scanner Improved Kinecellerator Improved Light Armor Plating Makeshift Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Advanced Heat Sink Improved Trap Scanner Thermal Shield System Shield System Restoration Module [Rating: 84] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Improved Grenade Launcher Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 2 | . . 1 . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . 1 . Utility 3 | . . 1 . 1 . . . . 1 . Weapon 3 | . . . 1 1 . . . . . 1 Parts Attached 94 | 6 3 11 18 6 . 1 2 12 21 14 Power 18 | 1 . 2 7 1 . . . 2 3 2 Engine 14 | 1 . 2 6 1 . . . 1 3 . Core 3 | . . . 1 . . . . 1 . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 24 | 2 . 1 6 . . . . 1 7 7 Treads 11 | . . . 3 . . . . 1 4 3 Leg 10 | . . . 3 . . . . . 3 4 Wheel 3 | 2 . 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 1 4 1 2 . . . 5 5 1 Device 9 | . . 1 . . . . . 4 3 1 Storage 2 | 1 . . . 1 . . . . . . Processor 1 | . . . . 1 . . . . . . Hackware 2 | . . . . . . . . 1 1 . Protection 6 | . 1 3 1 . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 32 | 2 2 4 4 3 . 1 2 4 6 4 Energy Gun 9 | 2 . 2 . . . . 2 1 2 . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 2 | . . . . 2 . . . . . . Ballistic Cannon 16 | . 2 2 1 1 . 1 . 2 3 4 Launcher 3 | . . . 2 . . . . 1 . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . . 1 . . Parts Lost 32 | . . 1 5 . . . . 7 12 7 Power 7 | . . . 2 . . . . 2 2 1 Propulsion 8 | . . . 1 . . . . 1 5 1 Utility 8 | . . 1 1 . . . . 2 2 2 Weapon 9 | . . . 1 . . . . 2 3 3 Highest Loss Streak 11 | . . 1 2 . . . . 4 11 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 97 100 100 100 100 99 71 92 Engine 14 | . 14 21 16 13 15 15 15 11 10 8 Treads 17 | . . . 14 23 23 23 23 22 5 3 Leg 1 | . . . 10 . . . . . 1 14 Wheel 2 | . 28 22 . . . . . . . . Device 7 | . . 11 9 7 7 7 7 10 7 10 Storage 6 | . 14 11 9 7 7 7 7 7 1 . Processor 3 | . . . . 7 7 7 7 1 . . Hackware 2 | . . . . . . . . 5 13 11 Protection 6 | . 13 10 8 7 7 7 7 3 3 4 Energy Gun 8 | . 1 . . . . . 11 16 11 10 Energy Cannon 4 | . . . 4 7 7 7 7 4 . . Ballistic Gun 3 | . . . . 13 15 9 1 . . . Ballistic Cannon 6 | . 26 22 14 1 . 5 1 2 13 15 Launcher 5 | . . . 8 7 7 7 7 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 77 | 12 23 27 43 59 59 63 64 62 54 77 Greatest Support 86 | 26 26 26 66 66 66 66 66 66 86 84 Greatest Overweight (x) 17 | . . 1 1 . . . . . 17 3 Average Overweight (x) . | . . 1 . . . . . . 5 . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 Average Capacity 8 | 7 8 8 8 8 10 10 10 10 6 5 Most Carried 10 | 5 8 8 8 8 9 10 10 10 10 5 Average Carried 8 | 2 7 7 7 7 8 9 9 9 3 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 5 5 Final Carried 10 | 4 8 8 8 8 9 10 10 9 5 5 Class Distribution -------------------- 60% | Skirmisher 14% | Mutant 6% | Hacker-Tank 6% | Bomber 3% | Hacker-Gunner 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Hacker-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2383 | 260 84 229 545 . 97 88 64 377 372 267 Remotely . | . . . . . . . . . . . Salvage Created 2274 | . 20 84 665 . . 172 . 656 332 345 Parts 123 | . 3 13 49 . . 6 . 26 12 14 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 4 . 25 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 66 | . 2 6 22 . . 4 . 19 7 6 Guns 7 | . . . . . . 2 . 4 1 . Cannons 31 | . 2 6 7 . . . . 4 6 6 AOE 28 | . . . 15 . . 2 . 11 . . Classes Destroyed 16 | . 2 1 8 . . 2 . 1 . 2 Worker 1 | . . . 1 . . . . . . . Builder 7 | . . . 5 . . . . . . 2 Hauler 1 | . . 1 . . . . . . . . Recycler 1 | . . . . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . Operator 2 | . 1 1 . . . . . . . . Watcher 2 | . . . 2 . . . . . . . Swarmer 25 | . 2 6 7 . . . . 10 . . Grunt 28 | . . . 10 . . 3 . 6 6 3 Brawler 4 | . . . 1 . . . . 2 1 . Duelist 1 | . . . . . . 1 . . . . Sentry 3 | . . . 2 . . . . . . 1 Hunter 2 | . . . 2 . . . . . . . Programmer 2 | . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . 1 . . Samaritan 1 | . . . . . . 1 . . . . Best Kill Streak 14 | . 3 6 14 . . 4 . 4 5 5 Combat Bots Only 11 | . 2 3 11 . . 4 . 4 5 3 Max Kills in Single Turn 4 | . 1 1 4 . . 2 . 4 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 . . 1 . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 6461 | . 90 287 1082 . . 103 . 1148 1635 2116 Core 1998 | . 16 32 129 . . 16 . 252 491 1062 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 24 | . . 24 . . . . . . . . Core Remaining (%) 77 | 100 93 92 76 . . . . 61 42 . Volleys Fired 123 | . 8 19 29 . . 5 . 18 19 25 Largest 5 | . 2 2 3 . . 4 . 4 4 5 Hottest 309 | . 78 78 150 . . 164 . 267 262 309 Shots Fired 330 | . 16 38 68 . . 18 . 68 47 75 Gun 82 | . . . . . . 10 . 36 13 23 Cannon 214 | . 16 38 53 . . 5 . 18 32 52 Launcher 32 | . . . 15 . . 3 . 14 . . Special 2 | . . . . . . . . . 2 . Kinetic 199 | . 16 38 44 . . 10 . 7 32 52 Thermal 99 | . . . 9 . . 5 . 47 15 23 Explosive 32 | . . . 15 . . 3 . 14 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 8 | . 2 6 6 . . 5 . 8 4 6 Robot Miss Streak 9 | . 4 4 2 . . 9 . 3 4 6 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 172 | . 4 19 39 . . 11 . 42 23 34 Core Hits 148 | . 3 8 47 . . 12 . 47 14 17 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 13 | . . 1 1 . . . . 5 2 4 Burn 5 | . . . . . . . . 4 . 1 Blast 8 | . . 1 1 . . . . 1 2 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7376 | . 116 438 2171 . . 374 . 2291 651 1335 Guns 1161 | . . . . . . 124 . 643 174 220 Cannons 3087 | . 116 436 719 . . 75 . 323 444 974 Explosions 3075 | . . . 1452 . . 175 . 1325 . 123 Melee . | . . . . . . . . . . . Ramming 41 | . . 2 . . . . . . 21 18 Kinetic 2805 | . 116 436 544 . . 124 . 167 444 974 Thermal 1455 | . . . 175 . . 75 . 799 186 220 Explosive 3075 | . . . 1452 . . 175 . 1325 . 123 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . 5 . . . . . 7 6 Average Corruption 3 | . . . 5 . . . . . 3 4 Corruption Purged 7 | . . . . . . . . . 7 . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . 11 . . . . . 11 2 Message Errors 8 | . . . 3 . . . . . 5 . Matter Fused 2 | . . . 2 . . . . . . . Heat Flow Errors 2 | . . . 1 . . . . . 1 . Energy Discharges 4 | . . . 2 . . . . . 2 . Data Loss (minor) 2 | . . . 1 . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . 1 1 Weapon Failures 3 | . . . 2 . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 174 | . . 11 27 . . . . 36 . 100 Projectiles 31 | . . 11 . . . . . 20 . . Explosions 143 | . . . 27 . . . . 16 . 100 Melee . | . . . . . . . . . . . Knockbacks 24 | . 1 4 6 . . . . . 5 8 Impact . | . . . . . . . . . . . Kinetic 22 | . 1 4 5 . . . . . 5 7 Secondary 2 | . . . 1 . . . . . . 1 Self-Inflicted Damage 431 | . . 1 200 . . . . 80 . 150 Shots 10 | . . . 5 . . . . 3 . 2 Rammed 3 | . . 1 . . . . . . 2 . Targets Rammed 6 | . . 1 . . . . . . 2 3 Kicked 3 | . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . Highest Temperature 1029 | . 135 264 388 . . 450 . 700 851 1029 Average Temperature 275 | . 60 117 141 . . 212 . 229 479 505 Received Heat Transfer 1258 | . . . 189 . . 54 . 216 538 261 Effects 199 | . . . 8 . . 7 . 27 61 96 Shutdowns 63 | . . . 3 . . 1 . 10 12 37 Energy Bleed 17 | . . . 1 . . 1 . 1 6 8 Interference 31 | . . . 4 . . 3 . 6 9 9 Matter Decay 15 | . . . . . . 1 . 2 6 6 Short Circuit 18 | . . . . . . 1 . 2 9 6 Damage (minor) 15 | . . . . . . . . 1 6 8 Damage (major) 28 | . . . . . . . . 3 9 16 Damage (core) 12 | . . . . . . . . 2 4 6 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 1 1 1 Heat Transferred 2781 | . . . 259 . . 111 . 1554 376 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 653 | . 112 235 653 304 . . . . 183 138 Initial 296 | . . 46 98 296 . . . . 109 . Average 159 | . 45 76 481 249 . . . . 69 57 Maximum Alert Level 2 | . . 1 2 1 . . . . . . Low Security (%) 73 | 100 100 90 18 25 . . . . 100 100 Level 1 14 | . . 9 5 74 . . . . . . Level 2 11 | . . . 75 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . 1 3 . . . . . 1 2 Investigation 1 | . . . 1 . . . . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 3 | . . 1 1 . . . . . . 1 Assault 1 | . . . 1 . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 3 | . . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 88 | . 6 8 28 . . 4 . 26 9 7 Peak Tracking Total 7 | . 3 4 7 . . 4 . 4 6 3 Tactical Retreats 3 | . . 2 . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 1 | . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 5 | . . . 5 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 10 | . 1 2 3 . . . . . 2 2 Max in Single Turn 2 | . 1 1 1 . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 23 | . 4 6 2 7 1 1 . . . 2 Terminals 13 | . 4 4 2 3 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 1 . 1 . . . . . 1 Recycling Units 2 | . . . . 1 . . . . . 1 Scanalyzers 2 | . . 1 . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 63 | . 10 16 12 20 1 1 . . . 3 Successful 40 | . 5 13 6 12 1 1 . . . 2 Failed 23 | . 5 3 6 8 . . . . . 1 Catastrophic 3 | . 1 . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . . . . . 1 . 3 2 Terminals 40 | . 10 11 12 7 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 2 . 1 . . . . . 1 Recycling Units 3 | . . . . 1 . . . . . 2 Scanalyzers 11 | . . 3 . 8 . . . . . . Garrison Access 3 | . . . . 3 . . . . . . Terminal Hacks 25 | . 5 9 6 3 1 1 . . . . Record 2 | . . 1 . 1 . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . . Open Door 2 | . . . . . 1 1 . . . . Open DSF 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . . Alert Level 2 | . . 2 . . . . . . . . Locate Traps 4 | . 2 . 2 . . . . . . . Disarm Traps 2 | . . . 2 . . . . . . . Dispatch Records 2 | . . 1 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . . . . . 2 Report Inventory 1 | . . . . . . . . . . 1 Retrieve Components 2 | . . . . 1 . . . . . 1 Scanalyzer 10 | . . 2 . 8 . . . . . . Insert Component 5 | . . 1 . 4 . . . . . . Analyze 5 | . . 1 . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 4 6 1 7 . . . . . 2 Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . . 1 . 4 . . 15 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . Parts Scanalyzed 5 | . . 1 . 4 . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 4 | . . . . . . . 4 . . . Largest Group 4 | . . . . . . . 4 4 . . Highest-Rated Group 157 | . . . . . . . 157 157 . . Highest-Rated Ally 40 | . . . . . . . 40 40 . . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . 22 . . Total Damage 645 | . . . . . . . . 645 . . Kills 8 | . . . . . . . . 8 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 2 1 . . Drone Launches 1 | . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 9016 | 66 251 578 522 539 584 610 3133 1352 870 511 Spaces Moved 5488 | 58 239 389 275 355 403 399 2152 796 195 227 Core 68 | 4 . . . . . . . . 64 . Treads 4383 | . . . 163 355 403 399 2152 796 78 37 Legs 355 | . . . 112 . . . . . 53 190 Wheels 682 | 54 239 389 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 105 120 145 145 145 145 145 120 120 Average Speed 147 | 87 90 105 140 145 145 145 145 146 375 161 Slowest Speed 900 | 90 90 115 190 145 145 145 145 153 900 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 36 | 4 44 33 24 9 52 49 91 86 5 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . . 1 . . Known Exits Taken 5 | . . . . 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . Scrap Searched 10 | . . . . . 3 1 3 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 303 | . 1 2 110 . . 26 . 119 4 41 Melee . | . . . . . . . . . . . Projectile 35 | . 1 2 2 . . 1 . . 4 25 AOE 268 | . . . 108 . . 25 . 119 . 16 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 6134 | 73 258 521 352 381 403 417 2166 944 290 329 Wait 259 | . . 82 8 3 . 11 5 99 26 25 Move 5476 | 57 238 388 274 354 402 396 2151 795 194 227 Hop 1 | . . . . . . 1 . . . . Pick Up 112 | 10 7 13 15 9 1 2 4 13 19 19 Fast Attach . | . . . . . . . . . . . Attach 71 | 6 1 6 11 2 . . . 10 21 14 Detach 1 | . . . . . . . . . . 1 Swap 23 | . 2 5 7 4 . 1 2 2 . . Drop 60 | . 2 7 8 7 . 1 4 7 9 15 Fire 123 | . 8 19 29 . . 5 . 18 19 25 Melee . | . . . . . . . . . . . Ram 2 | . . 1 . . . . . . 1 . Kick 3 | . . . . . . . . . . 3 Crush 1 | . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Low / DSF) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 335 | -9/Materials | Identified exit to Mines 340 | -9/Materials | Build established: Mutant 425 | -9/Materials | Repaired Lgt. Ion Engine 889 | -9/Materials | Discovered new exit (range 8) 896 | -9/Materials | Entered another Materials area 896 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1045 | -8/Materials | Destroyed 11 combat bots 1078 | -8/Materials | Crushed by falling debris 1202 | -8/Materials | Discovered new exit (range 16) 1296 | -8/Materials | First assault squad dispatched 1418 | -8/Materials | Entered Factory 1418 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1583 | -7/Factory | Identified exit to DSF 1711 | -7/Factory | Build established: Skirmisher 1840 | -7/Factory | Discovered new exit (range 4) 1843 | -7/Factory | Identified exit to Lower Caves 1957 | -7/Factory | Entered Lower Caves 2527 | -7/Lower Caves | Discovered new exit (range 10) 2540 | -7/Lower Caves | Identified exit to Lower Caves 2541 | -7/Lower Caves | Entered another Lower Caves area 2913 | -7/Lower Caves | Discovered new exit (range 10) 2923 | -7/Lower Caves | Identified exit to Zion 3151 | -7/Lower Caves | Entered Zion 3254 | -7/Zion | Discovered new exit (range 8) 3265 | -7/Zion | Identified exit to Proximity Caves 3356 | -7/Zion | Learned location of 1 exit from Factory 3469 | -7/Zion | Given the Hacking Drone Bay 3470 | -7/Zion | Found Prototype Device 3489 | -7/Zion | Received a hallucinogenic algorithm 3871 | -7/Zion | Given A8's code to call for help 4532 | -7/Zion | Learned Factory stockpile data 5433 | -7/Zion | Imprinted 5436 | -7/Zion | Declared Zion's savior 6284 | -7/Zion | Entered Proximity Caves 6284 | -6/Proximity Caves | Accompanied by 4 allies 6800 | -6/Proximity Caves | Build established: Bomber 6998 | -6/Proximity Caves | Spotted B-75 Beast 7086 | -6/Proximity Caves | Identified Hacking Drone Bay 7128 | -6/Proximity Caves | Destroyed B-75 Beast 7153 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 7343 | -6/Proximity Caves | Build established: Skirmisher 7629 | -6/Proximity Caves | Discovered new exit (range 5) 7636 | -6/Proximity Caves | Entered Factory 7636 | -6/Factory | Accompanied by 1 ally 7636 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7637 | -6/Factory | Identified exit to Factory 7809 | -6/Factory | Core integrity fell below 50% 7866 | -6/Factory | Lost 11 parts (2p4n2u3w) 8230 | -6/Factory | Discovered exit to Factory (range 17) 8340 | -6/Factory | Build established: Hacker-Tank 8506 | -6/Factory | Entered another Factory area 8506 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8507 | -5/Factory | Identified exit to Extension 9004 | -5/Factory | Core integrity fell below 50% 9007 | -5/Factory | Garrison activated, responded to threat 9009 | -5/Factory | Core integrity fell below 20% 9018 | -5/Factory | Core destroyed Last Messages --------------- 09010_ Adv. Terrain Scanner temporarily disabled. 09010_ Enh. Gauss Cannon temporarily disabled. 09010_ K-01 Serf collects debris. 09011_ Power failure, Lgt. Antimatter Reactor shutdown. 09011_ The unstable cave ceiling collapses. 09012_ Overheating: Imp. Carbon-fiber Leg damaged (-3). 09012_ System corrupted: Enh. Gauss Cannon jammed. 09013_ Overheating: Energy bleed (-29). 09014_ Overheating: Core damaged (-110). 09014_ K-01 Serf collects debris. 09015_ Power failure, Lgt. Angular Momentum Engine shutdown. 09015_ K-01 Serf collects debris. 09015_ U-05 Engineer builds a Wall. 09015_ K-01 Serf collects debris. 09016_ R-10 Processor collects Imp. Carbon-fiber Leg. 09017_ Power failure, Lgt. Antimatter Reactor shutdown. 09017_ Overheating: Energy bleed (-17). 09017_ U-05 Engineer lays Concrete. 09017_ Imp. Carbon-fiber Leg destroyed. 09018_ Overheating: Core damaged (-110). 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R# ??????? ???????#?? | | ????????????? # ?????????????????? | | ???????????????##"""#+### #? ????????????????? | | ????????????#????? ??# #?? ???????????????? | | ??????????"?#?????? ???# #??????????????????? | | ?????????????????? ??? # #??????????????????? | | ?????????????????? ????# # ?????????????????? | | ????????????????????????# ^ #??????????????????? | | ?????????????????? ????# #??????????????????? | | ?????????????????? ?????? ?? ????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 47 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Imp. Light Cannon | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Imp. Thermal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Focal Shield | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetDataEngine Manual? 0 Play Time 02:00:55 Cumulative 30.5 hours Start 2022.08.21 @ 12:56:49 End 2022.08.21 @ 16:27:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ce5661c-41bd-4208-bc9e-11ad99d7f811