Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.27 @ 18:44:37

Player: jjjdanny

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1625)     1625
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (477)                477
              TOTAL SCORE: 4277

 Bonus
-------
High Alert Combat Kills    56
Follower Combat Kills      480
Friendly Fire              -59

 Cogmind 
---------
Core Integrity             323/550
Matter                     300/300
Energy                     220/220
System Corruption          0%
Temperature                Cool (182)
Movement                   Walking (150) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (3) ------
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (18) ---
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
                Energy Filter
                Energy Filter
                Energy Filter
                Particle Charger
                Particle Charger
                Particle Charger
                Particle Gun

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
       Advanced Beam Rifle
                Ion Cannon
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
                Energy Filter
                Energy Filter
                Energy Filter
                Energy Filter
                Particle Charger
                Particle Charger
                Particle Charger
          Small Laser
                Particle Gun
       Advanced Beam Cannon
[Rating: 28]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Ion Cannon
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   4   4   14  15  
  Power                    6    | 1   .   .   1   4   
    Engine                 4    | 1   .   .   1   2   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   2   3   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   .   2   3   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   2   .   .   3   
    Device                 2    | .   1   .   .   1   
    Storage                4    | 1   1   .   .   2   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   2   2   10  5   
    Energy Gun             12   | 1   2   2   3   4   
    Energy Cannon          8    | .   .   .   7   1   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   1   
Parts Lost                 17   | .   1   .   5   11  
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   2   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   10   | .   1   .   3   6   
  Highest Loss Streak      6    | .   1   .   1   6   
Average Slot Usage (%)     99   | .   96  98  99  99  
  Engine                   11   | .   14  11  11  9   
  Core                     2    | .   .   .   .   8   
  Leg                      39   | .   28  42  43  35  
  Device                   10   | .   11  11  11  9   
  Storage                  13   | .   14  11  11  18  
  Energy Gun               11   | .   25  22  8   6   
  Energy Cannon            9    | .   .   .   13  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             73   | 12  25  26  36  73  
  Greatest Support         48   | 20  20  40  45  48  
  Greatest Overweight (x)  2    | 2   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 18   | 6   10  10  10  18  
  Average Capacity         11   | 5   7   10  10  17  
  Most Carried             18   | 2   10  10  10  18  
  Average Carried          9    | 1   5   8   9   12  
  Final Capacity           18   | 6   10  10  10  18  
  Final Carried            17   | 2   10  10  9   17  

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 18% | Commander-Mutant
 17% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Commander-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  
Matter Collected           618  | 253  58   .    172  135  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2113 | .    416  54   1185 458  
  Parts                    108  | .    17   3    65   23   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           3    | .    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Combat Hostiles Destroyed  41   | .   6   1   24  10  
  Guns                     18   | .   6   1   7   4   
  Cannons                  23   | .   .   .   17  6   
Classes Destroyed          10   | .   2   1   6   1   
  Worker                   2    | .   .   .   1   1   
  Builder                  3    | .   .   .   3   .   
  Recycler                 2    | .   2   .   .   .   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  2    | .   .   .   1   1   
  Swarmer                  4    | .   .   .   2   2   
  Grunt                    27   | .   6   .   14  7   
  Brawler                  1    | .   .   .   .   1   
  Protector                1    | .   .   .   1   .   
  Sentry                   8    | .   .   1   7   .   
Best Kill Streak           7    | .   2   1   7   6   
  Combat Bots Only         6    | .   2   1   6   5   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  
Damage Taken               2447 | .    147  59   979  1262 
  Core                     537  | .    31   .    279  227  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         72   | 100  87   .    30   .    
Volleys Fired              257  | .    33   4    187  33   
  Largest                  2    | .    2    2    2    2    
  Hottest                  133  | .    90   90   128  133  
Shots Fired                495  | .    65   8    357  65   
  Gun                      263  | .    65   8    150  40   
  Cannon                   232  | .    .    .    207  25   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  16   | .    16   .    .    .    
  Thermal                  479  | .    49   8    357  65   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         27   | .    22   6    16   27   
  Robot Miss Streak        2    | .    2    1    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           209  | .    48   6    97   58   
  Core Hits                86   | .    19   2    43   22   
  Critical Hits            2    | .    .    .    2    .    
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3676 | .    478  59   2107 1032 
  Guns                     1804 | .    478  59   667  600  
  Cannons                  1865 | .    .    .    1433 432  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    .    7    .    
  Kinetic                  77   | .    77   .    .    .    
  Thermal                  3592 | .    401  59   2100 1032 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    1    2    .    
  Average Corruption       1    | .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  7    | .    .    1    6    .    
    Message Errors         2    | .    .    .    2    .    
    Energy Discharges      1    | .    .    .    1    .    
    Data Loss (minor)      3    | .    .    1    2    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            20   | .    .    .    20   .    
  Projectiles              20   | .    .    .    20   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        473  | .    217  2    327  473  
  Average Temperature      89   | .    82   2    72   160  
  Received Heat Transfer   1227 | .    108  27   339  753  
  Effects                  3    | .    .    .    .    3    
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             16   | .    2    1    12   1    
  Heat Transferred         7183 | .    1113 161  3870 2039 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Peak Influence             676  | .   185 125 676 185 
  Initial                  97   | .   .   66  45  97  
  Average                  214  | .   109 97  349 76  
Maximum Alert Level        2    | .   .   .   2   .   
  Low Security (%)         56   | 100 100 100 11  100 
  Level 1                  24   | .   .   .   49  .   
  Level 2                  19   | .   .   .   39  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   .   1   4   4   
  Investigation            4    | .   .   1   .   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   1   
  Assault                  2    | .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Distress Signals           9    | .   1   .   6   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              79   | .   12  1   38  28  
  Peak Tracking Total      10   | .   4   1   9   10  
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   4   2   .   .   
  Reprogrammed             10   | .   .   .   6   4   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Mat 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Machines Accessed          11   | .   1   3   4   3   
  Terminals                10   | .   1   3   3   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                33   | .   3   9   9   12  
  Successful               18   | .   3   4   6   5   
  Failed                   15   | .   .   5   3   7   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                32   | .   3   9   8   12  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             17   | .   3   4   5   5   
  Prototype ID Bank        1    | .   .   .   1   .   
  Branch Access Points     3    | .   .   1   1   1   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             1    | .   .   .   1   .   
  Disarm Traps             4    | .   2   2   .   .   
  Reprogram Traps          4    | .   .   .   2   2   
  Recall Investigation     1    | .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   1   2   2   3   
  Full Trace Events        6    | .   1   2   1   2   
  Feedback Events          1    | .   .   1   .   .   
    Corruption             1    | .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Mat 
Total Allies               12   | .   .   .   12  .   
  Largest Group            10   | .   .   .   10  10  
  Highest-Rated Group      88   | .   .   .   88  88  
  Highest-Rated Ally       31   | .   .   .   31  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               103  | .   .   .   18  85  
  Total Damage             1102 | .   .   .   330 772 
  Kills                    17   | .   .   .   7   10  
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  
Turns Passed               2613 | 72   387  201  1276 677  
Spaces Moved               1300 | 45   202  145  554  354  
  Core                     8    | 8    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1292 | 37   202  145  554  354  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  
  Average Speed            130  | 119  134  121  120  150  
  Slowest Speed            150  | 150  150  150  120  150  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    
Exploration Rate (%)       28   | 3    27   13   62   36   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 13   | .    .    .    13   .    
Terrain Destroyed          17   | .    .    .    16   1    
  Melee                    .    | .    .    .    .    .    
  Projectile               17   | .    .    .    16   1    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Total                      1732 | 63  256 162 812 439 
  Wait                     37   | 5   .   .   31  1   
  Move                     1296 | 44  201 144 553 354 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  69   | 8   14  6   14  27  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   25   | 6   2   2   5   10  
  Detach                   .    | .   .   .   .   .   
  Swap                     18   | .   2   2   9   5   
  Drop                     27   | .   4   4   10  9   
  Fire                     257  | .   33  4   187 33  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: Min x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Discovered new exit (range 5)
  317 | -10/Materials | Build established: Mutant
  460 | -10/Materials | Entered another Materials area
  460 | -9/Materials  | Evolved 2 slots: Propulsion x2
  541 | -9/Materials  | Identified exit to Mines
  541 | -9/Materials  | Identified exit to Storage
  661 | -9/Materials  | Entered Storage
  763 | -9/Storage    | Build established: Scavenger-Mutant
 1046 | -9/Storage    | Identified exit to Recycling
 1327 | -9/Storage    | Met a pair of Derelict thieves
 1853 | -9/Storage    | Crushed by falling debris
 1853 | -9/Storage    | Core integrity fell below 50%
 1906 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1917 | -9/Storage    | Discovered new exit (range 7)
 1937 | -9/Storage    | Entered Materials
 1937 | -8/Materials  | Accompanied by 10 allies
 1937 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2219 | -8/Materials  | Build established: Commander-Mutant
 2492 | -8/Materials  | Lost 6 parts (1p2n3w)
 2614 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Terrain Scanner.
K-01 Serf collects debris.
S-10 Pest destroyed. <x2>
Switching to secondary target: G-47 Trooper.
Acquired 10 matter.
K-01 Serf collects debris. <x3>
G-47 Trooper destroyed.
Switching to secondary target: G-47 Trooper.
K-01 Serf collects debris. <x3>
K-01 Serf cleans the Nuclear Reactor.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Ion Engine.
K-01 Serf cleans the Nuclear Reactor. <x2>
Carbon-fiber Leg destroyed.
K-01 Serf cleans the Nuclear Reactor.
Particle Gun destroyed.
K-01 Serf cleans the Nuclear Reactor.
Sml. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????"""  """        #"""   #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              FissionDiametricGuard
  Manual?         0
Play Time         00:27:50
  Cumulative      25.7 hours
  Start           2021.01.27 @ 18:17:54
  End             2021.01.27 @ 18:44:37
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          35
  Rogue           0
  Adventurer      35
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          28
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1495ab94-b883-47e5-9546-6836ad261beb