Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.27 @ 18:44:37 Player: jjjdanny Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1625) 1625 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 4277 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 480 Friendly Fire -59 Cogmind --------- Core Integrity 323/550 Matter 300/300 Energy 220/220 System Corruption 0% Temperature Cool (182) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Energy Filter Energy Filter Energy Filter Particle Charger Particle Charger Particle Charger Particle Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Advanced Beam Rifle Ion Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Large Storage Unit Large Storage Unit Energy Filter Energy Filter Energy Filter Energy Filter Particle Charger Particle Charger Particle Charger Small Laser Particle Gun Advanced Beam Cannon [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 43 | 6 4 4 14 15 Power 6 | 1 . . 1 4 Engine 4 | 1 . . 1 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 10 | 2 . 2 3 3 Treads . | . . . . . Leg 10 | 2 . 2 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 . . 3 Device 2 | . 1 . . 1 Storage 4 | 1 1 . . 2 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 2 2 10 5 Energy Gun 12 | 1 2 2 3 4 Energy Cannon 8 | . . . 7 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 17 | . 1 . 5 11 Power 1 | . . . . 1 Propulsion 5 | . . . 2 3 Utility 1 | . . . . 1 Weapon 10 | . 1 . 3 6 Highest Loss Streak 6 | . 1 . 1 6 Average Slot Usage (%) 99 | . 96 98 99 99 Engine 11 | . 14 11 11 9 Core 2 | . . . . 8 Leg 39 | . 28 42 43 35 Device 10 | . 11 11 11 9 Storage 13 | . 14 11 11 18 Energy Gun 11 | . 25 22 8 6 Energy Cannon 9 | . . . 13 11 Naked Turns . | . . . . . Heaviest Build 73 | 12 25 26 36 73 Greatest Support 48 | 20 20 40 45 48 Greatest Overweight (x) 2 | 2 1 1 . 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 18 | 6 10 10 10 18 Average Capacity 11 | 5 7 10 10 17 Most Carried 18 | 2 10 10 10 18 Average Carried 9 | 1 5 8 9 12 Final Capacity 18 | 6 10 10 10 18 Final Carried 17 | 2 10 10 9 17 Class Distribution -------------------- 63% | Scavenger-Mutant 18% | Commander-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 618 | 253 58 . 172 135 Remotely . | . . . . . Salvage Created 2113 | . 416 54 1185 458 Parts 108 | . 17 3 65 23 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 41 | . 6 1 24 10 Guns 18 | . 6 1 7 4 Cannons 23 | . . . 17 6 Classes Destroyed 10 | . 2 1 6 1 Worker 2 | . . . 1 1 Builder 3 | . . . 3 . Recycler 2 | . 2 . . . Mechanic 1 | . . . 1 . Watcher 2 | . . . 1 1 Swarmer 4 | . . . 2 2 Grunt 27 | . 6 . 14 7 Brawler 1 | . . . . 1 Protector 1 | . . . 1 . Sentry 8 | . . 1 7 . Best Kill Streak 7 | . 2 1 7 6 Combat Bots Only 6 | . 2 1 6 5 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 2447 | . 147 59 979 1262 Core 537 | . 31 . 279 227 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 87 . 30 . Volleys Fired 257 | . 33 4 187 33 Largest 2 | . 2 2 2 2 Hottest 133 | . 90 90 128 133 Shots Fired 495 | . 65 8 357 65 Gun 263 | . 65 8 150 40 Cannon 232 | . . . 207 25 Launcher . | . . . . . Special . | . . . . . Kinetic 16 | . 16 . . . Thermal 479 | . 49 8 357 65 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 27 | . 22 6 16 27 Robot Miss Streak 2 | . 2 1 2 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 209 | . 48 6 97 58 Core Hits 86 | . 19 2 43 22 Critical Hits 2 | . . . 2 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3676 | . 478 59 2107 1032 Guns 1804 | . 478 59 667 600 Cannons 1865 | . . . 1433 432 Explosions . | . . . . . Melee . | . . . . . Ramming 7 | . . . 7 . Kinetic 77 | . 77 . . . Thermal 3592 | . 401 59 2100 1032 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 1 2 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Effects 7 | . . 1 6 . Message Errors 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 3 | . . 1 2 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 20 | . . . 20 . Projectiles 20 | . . . 20 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 473 | . 217 2 327 473 Average Temperature 89 | . 82 2 72 160 Received Heat Transfer 1227 | . 108 27 339 753 Effects 3 | . . . . 3 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 16 | . 2 1 12 1 Heat Transferred 7183 | . 1113 161 3870 2039 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 676 | . 185 125 676 185 Initial 97 | . . 66 45 97 Average 214 | . 109 97 349 76 Maximum Alert Level 2 | . . . 2 . Low Security (%) 56 | 100 100 100 11 100 Level 1 24 | . . . 49 . Level 2 19 | . . . 39 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 1 4 4 Investigation 4 | . . 1 . 3 Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 9 | . 1 . 6 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 12 1 38 28 Peak Tracking Total 10 | . 4 1 9 10 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 4 2 . . Reprogrammed 10 | . . . 6 4 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 11 | . 1 3 4 3 Terminals 10 | . 1 3 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 33 | . 3 9 9 12 Successful 18 | . 3 4 6 5 Failed 15 | . . 5 3 7 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 32 | . 3 9 8 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 17 | . 3 4 5 5 Prototype ID Bank 1 | . . . 1 . Branch Access Points 3 | . . 1 1 1 Unreport Threat 1 | . . . . 1 Locate Traps 1 | . . . 1 . Disarm Traps 4 | . 2 2 . . Reprogram Traps 4 | . . . 2 2 Recall Investigation 1 | . . 1 . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 2 2 3 Full Trace Events 6 | . 1 2 1 2 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 12 | . . . 12 . Largest Group 10 | . . . 10 10 Highest-Rated Group 88 | . . . 88 88 Highest-Rated Ally 31 | . . . 31 16 Total Orders . | . . . . . Ally Attacks 103 | . . . 18 85 Total Damage 1102 | . . . 330 772 Kills 17 | . . . 7 10 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 2613 | 72 387 201 1276 677 Spaces Moved 1300 | 45 202 145 554 354 Core 8 | 8 . . . . Treads . | . . . . . Legs 1292 | 37 202 145 554 354 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 150 Average Speed 130 | 119 134 121 120 150 Slowest Speed 150 | 150 150 150 120 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 28 | 3 27 13 62 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 13 | . . . 13 . Terrain Destroyed 17 | . . . 16 1 Melee . | . . . . . Projectile 17 | . . . 16 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1732 | 63 256 162 812 439 Wait 37 | 5 . . 31 1 Move 1296 | 44 201 144 553 354 Hop . | . . . . . Pick Up 69 | 8 14 6 14 27 Fast Attach . | . . . . . Attach 25 | 6 2 2 5 10 Detach . | . . . . . Swap 18 | . 2 2 9 5 Drop 27 | . 4 4 10 9 Fire 257 | . 33 4 187 33 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Propulsion x2 541 | -9/Materials | Identified exit to Mines 541 | -9/Materials | Identified exit to Storage 661 | -9/Materials | Entered Storage 763 | -9/Storage | Build established: Scavenger-Mutant 1046 | -9/Storage | Identified exit to Recycling 1327 | -9/Storage | Met a pair of Derelict thieves 1853 | -9/Storage | Crushed by falling debris 1853 | -9/Storage | Core integrity fell below 50% 1906 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1917 | -9/Storage | Discovered new exit (range 7) 1937 | -9/Storage | Entered Materials 1937 | -8/Materials | Accompanied by 10 allies 1937 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2219 | -8/Materials | Build established: Commander-Mutant 2492 | -8/Materials | Lost 6 parts (1p2n3w) 2614 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Terrain Scanner. K-01 Serf collects debris. S-10 Pest destroyed. Switching to secondary target: G-47 Trooper. Acquired 10 matter. K-01 Serf collects debris. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. K-01 Serf collects debris. K-01 Serf cleans the Nuclear Reactor. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Ion Engine. K-01 Serf cleans the Nuclear Reactor. Carbon-fiber Leg destroyed. K-01 Serf cleans the Nuclear Reactor. Particle Gun destroyed. K-01 Serf cleans the Nuclear Reactor. Sml. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????####??????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ???????????????? | | ????????????????????????????? ????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ????####################### #??????????????????? | | ???? *%= #??????????????????? | | ???? =!! #??????????????????? | | ???? #??????????????????? | | ?????"" """ """ #??????????????????? | | ?????"" """ """ ###g#######??????????????????? | | ????""" """ """ # gsg[[#?????????????????????? | | ? """ """ """ # * @=#?????????????????????? | | #"""% ]#?????????????????????? | | ?? #"""kk #?????????????????????? | | ????""" """ #""" #?????????????????????? | | ?# """ """ # #?????????????????????? | | ?# """ """ "" ########?????????????????????? | | ?# """ """ T" #????????????????????????????? | | ?# "" #????????????????????????????? | | ?# #????????????????????????????? | | ?+ #????????????????????????????? | | ?# ##### ##????????????????????????????? | | ?# #???# #?????????????????????????????? | | ## """ #???# #?????????????????????????????? | | # """ #???? #?????????????????????????????? | | # """ #????+#?????????????????????????????? | | + #??? ???????????????????????????????? | | # #?? ??????????????????????????????? | | # % *#?""" ??????????????????????????????? | | # ####%%!# """ ????????????????????????????? | | # ???# *!#=""" "" ???????????????????????????? | | # ????#%%%+[ """???????????????????????????? | | # ?????#=%[#% S" ??????????????????????????? | | ???????#%%!# #?????????????????????????? | | ???????##%!=###########?????????????????????????? | | ????????#= =%=#################??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed FissionDiametricGuard Manual? 0 Play Time 00:27:50 Cumulative 25.7 hours Start 2021.01.27 @ 18:17:54 End 2021.01.27 @ 18:44:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 0 Adventurer 35 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1495ab94-b883-47e5-9546-6836ad261beb