Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 01:01:36 Player: jaskarth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2191) 2191 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 5664 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 98 Cogmind --------- Core Integrity 672/700 Matter 225/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Walking (196) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Energy Filter Powered Armor System Shield > --- WEAPON (4) ------- Improved Medium Laser Advanced Beam Rifle Plasma Cannon Flak Cannon > --- INVENTORY (8) ---- Heavy Ion Engine Improved Heat Sink Large Matter Pod (150) Advanced Targeting Computer Powered Armor Splice Drone Bay (6/6) Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Energy Filter Powered Armor System Shield > --- WEAPON ----------- Improved Medium Laser Advanced Beam Rifle Plasma Cannon Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Large Matter Pod Advanced Targeting Computer Improved Light Armor Plating Splice Drone Bay Mini Grenade Launcher Great Maul [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . . . 2 1 Weapon 2 | . . . 1 . . 1 Parts Attached 91 | 6 9 3 22 . 40 11 Power 8 | 1 1 1 3 . 1 1 Engine 7 | 1 1 . 3 . 1 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 25 | 2 1 2 8 . 10 2 Treads . | . . . . . . . Leg 24 | 2 1 2 8 . 9 2 Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 22 | . 4 . 1 . 13 4 Device 8 | . . . . . 6 2 Storage 5 | . 2 . 1 . 2 . Processor 4 | . 2 . . . 2 . Hackware 1 | . . . . . . 1 Protection 4 | . . . . . 3 1 Artifact . | . . . . . . . Weapon 36 | 3 3 . 10 . 16 4 Energy Gun 5 | 1 . . . . 4 . Energy Cannon 10 | . . . 4 . 4 2 Ballistic Gun 12 | 2 3 . 4 . 3 . Ballistic Cannon 2 | . . . . . . 2 Launcher 5 | . . . 2 . 3 . Special Weapon 2 | . . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . . 2 . 7 2 Corrupted Parts 1 | . . . 1 . . . System Corruption 3 | . . . 3 . . . Parts Lost 23 | . 5 . 4 . 14 . Power 2 | . 1 . 1 . . . Propulsion 7 | . 1 . 3 . 3 . Utility 5 | . 1 . . . 4 . Weapon 9 | . 2 . . . 7 . Highest Loss Streak 7 | . 3 . 3 . 7 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 88 100 96 100 96 97 Engine 8 | . 13 6 5 11 9 7 Core 2 | . . 7 5 . . . Leg 27 | . 27 28 30 33 26 22 Device 6 | . . . . . 12 14 Storage 9 | . 11 14 11 11 7 7 Processor 8 | . 6 14 11 11 9 . Protection 2 | . . . . . 5 7 Energy Gun 4 | . 1 . . . 6 19 Energy Cannon 10 | . . . 15 33 17 6 Ballistic Gun 11 | . 26 28 16 . . . Peak Build Rating 43 | 5 9 12 16 16 30 43 Average Rating 18 | 3 7 11 14 16 22 38 On Entrance 12 | . 5 9 12 16 16 30 Naked Turns . | . . . . . . . Heaviest Build 48 | 9 21 21 30 30 36 48 Greatest Support 44 | 20 20 20 30 30 44 44 Greatest Overweight (x) 2 | 2 1 1 1 . 1 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 8 Average Capacity 9 | 5 8 10 10 10 9 8 Most Carried 10 | 5 9 10 10 10 10 8 Average Carried 7 | 3 6 8 8 9 8 6 Final Capacity 10 | 5 10 10 10 10 8 8 Final Carried 10 | 3 7 8 10 10 6 8 Class Distribution -------------------- 33% | Mutant 27% | Scavenger-Skirmisher 11% | Scavenger-Gunner 9% | Scavenger-Tank 7% | Gunner 6% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2079 | 251 182 142 585 10 820 89 Remotely . | . . . . . . . Salvage Created 2782 | . 387 97 798 112 1207 181 Parts 175 | . 26 3 63 7 65 11 Haulers Intercepted 5 | . . . 3 . 2 . Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 59 | . 9 2 18 2 24 4 Guns 26 | . 9 2 9 . 6 . Cannons 24 | . . . 5 2 13 4 AOE 8 | . . . 4 . 4 . Classes Destroyed 10 | . 4 . 4 . 2 . Worker 1 | . . . . . 1 . Builder 2 | . . . 2 . . . Hauler 5 | . . . 3 . 2 . Recycler 2 | . 1 . . . 1 . Watcher 10 | . 3 . 5 . 2 . Swarmer 18 | . 5 . 7 . 6 . Grunt 23 | . 4 2 6 . 10 1 Brawler 2 | . . . 1 1 . . Sentry 15 | . . . 4 1 7 3 Hunter 1 | . . . . . 1 . Best Kill Streak 12 | . 3 2 12 1 4 2 Combat Bots Only 9 | . 3 2 9 1 4 2 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 320 | . 71 4 91 7 102 45 Missed 89 | . 17 1 24 4 24 19 Damage Taken 3407 | . 587 39 814 40 1734 193 Core 612 | . 113 . 79 26 366 28 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 113 | . . . . . . 113 Core Remaining (%) 65 | 100 . 54 . 73 33 . Volleys Fired 181 | . 46 3 47 5 71 9 Largest 4 | . 2 2 3 3 3 4 Hottest 241 | . 60 46 192 192 192 241 Shots Fired 443 | . 92 6 127 15 167 36 Gun 256 | . 92 6 82 . 58 18 Cannon 165 | . . . 42 15 90 18 Launcher 10 | . . . 3 . 7 . Special 12 | . . . . . 12 . Kinetic 189 | . 80 6 82 . 12 9 Thermal 177 | . . . 26 10 114 27 Explosive 10 | . . . 3 . 7 . Electromagnetic 67 | . 12 . 16 5 34 . Robot Hit Streak 20 | . 10 5 12 13 12 20 Robot Miss Streak 5 | . 4 . 5 1 4 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 268 | . 53 4 69 13 103 26 Core Hits 131 | . 20 3 36 2 53 17 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . . 2 2 Burn 3 | . . . . . 1 2 Meltdown 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5431 | . 656 68 1634 202 2300 571 Guns 2250 | . 656 68 689 . 635 202 Cannons 2262 | . . . 555 202 1136 369 Explosions 799 | . . . 390 . 409 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1602 | . 583 68 689 . 71 191 Thermal 2196 | . . . 262 145 1409 380 Explosive 725 | . . . 390 . 335 . Electromagnetic 908 | . 73 . 293 57 485 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 2 2 5 5 5 . Average Corruption 3 | . 2 2 3 5 5 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 54 | . 2 11 3 5 33 . Message Errors 12 | . . 2 2 1 7 . Matter Fused 18 | . . 3 1 1 13 . Heat Flow Errors 5 | . . 1 . 1 3 . Energy Discharges 9 | . 1 3 . 2 3 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 6 | . 1 2 . . 3 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 40 | . . . 18 . 22 . Projectiles 33 | . . . 16 . 17 . Explosions 7 | . . . 2 . 5 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 319 | . . . 86 . 233 . Shots 11 | . . . 3 . 8 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 826 | . 151 121 455 351 826 426 Average Temperature 142 | . 46 39 123 129 175 163 Received Heat Transfer 966 | . 243 21 192 15 441 54 Effects 30 | . . . 5 . 25 . Shutdowns 6 | . . . 1 . 5 . Energy Bleed 1 | . . . . . 1 . Interference 7 | . . . 4 . 3 . Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 10 | . . . . . 10 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 2 . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 9 | . . . 1 3 3 2 Heat Transferred 4363 | . . . 481 259 2718 905 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 547 | . 232 94 547 306 441 197 Initial 191 | . . 44 . 191 118 180 Average 183 | . 124 19 356 271 233 147 Maximum Alert Level 2 | . 1 . 2 1 2 . Low Security (%) 62 | 100 77 100 16 16 45 100 Level 1 27 | . 22 . 34 83 44 . Level 2 9 | . . . 48 . 9 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 1 . 3 1 Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 . 2 . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 19 2 28 4 40 6 Peak Tracking Total 8 | . 7 2 5 2 8 2 Tactical Retreats 7 | . 1 . 3 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . 1 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . . 6 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 2 | . 1 . . . 1 . Max in Single Turn 1 | . 1 . . . 1 . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 18 | . 5 . . 1 6 6 Terminals 9 | . 3 . . . 5 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 4 | . 2 . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 46 | . 9 . . 1 12 24 Successful 22 | . 5 . . 1 8 8 Failed 24 | . 4 . . . 4 16 Catastrophic 4 | . 1 . . . 1 2 Database Lockouts . | . . . . . . . Manual 7 | . . . . . 1 6 Terminals 27 | . 6 . . . 11 10 Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . . . . . 4 Recycling Units 6 | . 3 . . . 1 2 Scanalyzers . | . . . . . . . Garrison Access 6 | . . . . . . 6 Terminal Hacks 16 | . 3 . . 1 8 4 Record 7 | . 1 . . . 6 . Open Door 1 | . . . . 1 . . Locate Traps 1 | . . . . . . 1 Disarm Traps 1 | . . . . . . 1 Hauler Manifests 3 | . 1 . . . 1 1 Zone Layout 3 | . 1 . . . 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 . . . 4 5 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 19 | . . . . . . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . 1 . 2 . . Largest Group 2 | . . 1 . 2 2 . Highest-Rated Group 42 | . . 31 . 42 42 . Highest-Rated Ally 31 | . . 31 . 31 31 . Total Orders . | . . . . . . . Ally Attacks 19 | . . . . 11 8 . Total Damage 274 | . . . . 169 105 . Kills 4 | . . . . 2 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5007 | 64 716 910 695 226 1731 665 Spaces Moved 2581 | 48 400 468 345 145 755 420 Core 17 | 17 . . . . . . Treads . | . . . . . . . Legs 2564 | 31 400 468 345 145 755 420 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 126 Average Speed 147 | 106 129 190 132 120 156 129 Slowest Speed 196 | 150 190 190 190 120 190 196 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 40 | 4 63 86 41 29 52 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . 1 . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 4 | . . . . . 4 . Terrain Destroyed 70 | . . . 11 . 59 . Melee . | . . . . . . . Projectile 7 | . . . . . 7 . AOE 63 | . . . 11 . 52 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3399 | 60 516 484 491 186 1141 521 Wait 429 | . 44 5 56 35 236 53 Move 2575 | 47 399 467 344 144 754 420 Hop . | . . . . . . . Pick Up 75 | 6 14 3 13 1 22 16 Fast Attach 11 | 2 . . . . 8 1 Attach 39 | 4 7 . 8 . 15 5 Detach 4 | 1 . . 1 . 2 . Swap 42 | . 2 3 14 . 18 5 Drop 43 | . 4 3 8 1 15 12 Fire 181 | . 46 3 47 5 71 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 10) 574 | -10/Materials | Discovered new exit (range 14) 705 | -10/Materials | Lost 3 parts (1p1u1w) 714 | -10/Materials | Discovered new exit (range 13) 780 | -10/Materials | Identified exit to Mines 781 | -10/Materials | Entered Mines 798 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 896 | -10/Mines | Received a Mining Laser from a helpful Derelict 1042 | -10/Mines | Learned location of Storage (-7) 1063 | -10/Mines | Learned location of Zion (-7) 1402 | -10/Mines | Discovered new exit (range 10) 1419 | -10/Mines | Identified exit to Materials 1489 | -10/Mines | Learned Materials garrison access intel 1691 | -10/Mines | Entered Materials 1691 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1858 | -9/Materials | Destroyed 9 combat bots 2068 | -9/Materials | Lost 3 parts (1p2n) 2087 | -9/Materials | Discovered new exit (range 6) 2102 | -9/Materials | Build established: Gunner 2385 | -9/Materials | Identified exit to Mines 2386 | -9/Materials | Entered Mines 2428 | -9/Mines | Build established: Scavenger-Gunner 2525 | -9/Mines | Identified exit to Exiles 2539 | -9/Mines | Found the Drone Emporium 2546 | -9/Mines | Found Prototype Device 2589 | -9/Mines | Discovered new exit (range 8) 2596 | -9/Mines | Identified exit to Materials 2612 | -9/Mines | Entered Materials 2612 | -8/Materials | Accompanied by 2 allies 2612 | -8/Materials | Evolved 2 slots: Utility x2 2613 | -8/Materials | Loaded intel: 1 garrison access location 2617 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2826 | -8/Materials | Identified Splice Drone Bay 2908 | -8/Materials | Build established: Scavenger-Skirmisher 2939 | -8/Materials | Crushed by falling debris 3842 | -8/Materials | Discovered new exit (range 5) 3941 | -8/Materials | Lost 3 parts (1u2w) 4011 | -8/Materials | Core integrity fell below 50% 4058 | -8/Materials | Lost 7 parts (2n2u3w) 4343 | -8/Materials | Entered Factory 4343 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4537 | -7/Factory | Build established: Scavenger-Tank 4630 | -7/Factory | Discovered new exit (range 13) 4830 | -7/Factory | Repaired Titanium Leg 4845 | -7/Factory | Garrison activated, responded to threat 4877 | -7/Factory | Discovered new exit (range 16) 4944 | -7/Factory | Found Powered Armor 4955 | -7/Factory | Found Powered Armor 5000 | -7/Factory | Build established: Tank 5008 | -7/Factory | Self-destructed Last Messages --------------- Connecting with Garrison Access... >>Seal Access door sealed. Acquired Powered Armor. Dropped Imp. Light Armor Plating. Acquired Powered Armor. Y-54 Guardian destroyed. Acquired 53 matter. G-47 Trooper destroyed. Dropped Imp. Heat Sink. Acquired Gatling Laser. Dropped Gatling Laser. R-06 Scavenger collects Gatling Laser. Acquired Flak Gun. Dropped Flak Gun. R-06 Scavenger collects Imp. Deuterium Engine. Acquired Imp. Heat Sink. R-06 Scavenger collects Imp. Light Armor Plating. R-06 Scavenger collects Lgt. Treads. 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"""""" =! | | ? ############+######## ### """""" !! | | ????# ?????????# ##+##### ! | | ??????????????????# # # | | ??????????????????# # + | | ??????????????????#! # "="" # ##### | | ??????????????????# """ """" # "R"" # #????????? | | ??????????????????# """ """" # """ # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 310 Matter Stores 330 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 55 Targeting Accuracy 5 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Unlikely Earthworm Challenges ------------ None Game ------ Seed AblativeThermicShifter Manual? 0 Play Time 01:15:19 Cumulative 7.5 hours Start 2025.01.10 @ 20:56:51 End 2025.01.11 @ 01:01:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 6 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ec895e97-5cb3-47f2-b13f-6a9afc6c6620