Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 15:37:23 Player: QXander Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (130) 650 Value Destroyed (5273) 5273 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (765) 765 TOTAL SCORE: 10168 Bonus ------- High Alert Combat Kills 65 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 288/290 System Corruption 25% Temperature Cool (9) Movement Walking (115) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Medium Storage Unit Compact Matter Pod (150) Advanced Terrain Scanner Improved Particle Charger Relay Coupler [Cutter] (28) Relay Coupler [Grunt] (34) Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Particle Charger Hardened Light Armor Plating > --- WEAPON ----------- Arc Projector Force Rifle Minigun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Compact Matter Pod Advanced Terrain Scanner Relay Coupler [Cutter] Relay Coupler [Grunt] Gatling Laser Remote Datajack [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Propulsion] Protection Improved Light Armor Plating Weapon Minigun Energy Gun Heavy Laser Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 4 | . . 2 . 2 . . . Weapon 2 | . . . 1 . 1 . . Parts Attached 141 | 6 5 18 22 19 6 34 31 Power 21 | 1 . 4 4 2 3 3 4 Engine 14 | 1 . 4 1 1 3 2 2 Core 7 | . . . 3 1 . 1 2 Reactor . | . . . . . . . . Propulsion 35 | 2 . 6 6 3 1 9 8 Treads 15 | 2 . 3 6 3 1 . . Leg 15 | . . . . . . 7 8 Wheel 3 | . . 3 . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . 2 . Utility 46 | 1 2 4 10 9 1 10 9 Device 14 | . . 1 . 5 . 5 3 Storage 6 | 1 1 1 3 . . . . Processor 12 | . 1 1 4 2 . 1 3 Hackware 3 | . . . . . . 1 2 Protection 11 | . . 1 3 2 1 3 1 Artifact . | . . . . . . . . Weapon 39 | 2 3 4 2 5 1 12 10 Energy Gun 8 | 2 . . . . . 3 3 Energy Cannon . | . . . . . . . . Ballistic Gun 22 | . . 4 2 2 . 9 5 Ballistic Cannon 4 | . . . . 3 1 . . Launcher 4 | . 3 . . . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Corrupted Parts 3 | . . . . . 2 1 . System Corruption 17 | . . . . . 13 4 . Parts Lost 68 | . 1 4 5 16 2 20 20 Power 7 | . . 1 . 2 1 1 2 Propulsion 21 | . . 1 1 7 . 5 7 Utility 17 | . . . 3 3 . 6 5 Weapon 23 | . 1 2 1 4 1 8 6 Highest Loss Streak 10 | . 1 2 3 8 2 10 10 To Critical Strikes . | . . . . . . . . Average Backups 8 | . . 5 8 9 11 9 9 Power 1 | . . 1 1 . 2 2 2 Propulsion 1 | . . 1 2 1 . . 1 Utility 4 | . . . 4 5 9 5 5 Weapon 1 | . . 2 . 2 . . . Tool/Special . | . . . . . . . . Unused Backups 13 | . . . 2 2 . 1 8 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 11 | . . . 2 2 . 1 6 Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 89 95 98 90 82 87 91 Engine 4 | . 13 11 1 . 5 3 1 Core 3 | . . . 7 5 . 2 3 Treads 11 | . 28 12 26 15 10 2 . Leg 7 | . . . . . . 18 24 Wheel 1 | . . 9 . . . . . Device 6 | . . 9 2 8 6 8 6 Storage 8 | . 14 13 13 7 6 5 6 Processor 13 | . 12 12 11 21 20 8 9 Hackware 1 | . . . . . . 1 8 Protection 6 | . . 6 8 6 5 8 4 Energy Gun 2 | . 10 . . . . 5 3 Ballistic Gun 16 | . . 20 24 14 8 15 17 Ballistic Cannon 3 | . . . . 6 16 3 . Launcher 1 | . 9 . 1 . . . 2 Peak Build Rating 60 | 6 9 18 31 41 45 53 60 Average Rating 33 | 3 6 16 24 35 42 44 49 On Entrance 24 | . 6 9 15 31 39 44 48 Avg Prop Armor Cover (%) 3 | . . . . . . 3 4 Naked Turns . | . . . . . . . . Heaviest Build 98 | 14 23 36 98 54 60 60 60 Greatest Support 75 | 40 40 40 65 70 40 60 75 Greatest Overweight (x) 10 | . . 10 1 2 2 4 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 25 | 8 10 10 25 15 15 15 15 Average Capacity 13 | 6 8 10 14 15 15 14 15 Most Carried 15 | . 3 9 13 14 15 13 15 Average Carried 8 | . . 5 8 9 11 9 9 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 14 | . 3 5 12 14 11 7 14 Class Distribution -------------------- 30% | Scavenger-Gunner 20% | Gunner 17% | Scavenger-Tank 15% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Matter Collected 4672 | 201 64 756 575 857 275 987 957 Remotely 307 | . . . . . . 307 . Salvage Created 5729 | . 276 950 923 899 355 1091 1235 Parts 289 | . 11 64 55 50 7 47 55 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 1 1 . . . . 1 Parts Field Recycled 93 | . . 33 16 34 . 6 4 Retrieved Matter 648 | . . 207 68 323 . 19 31 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Combat Hostiles Destroyed 102 | . 3 21 17 16 4 26 15 Guns 82 | . 3 20 15 12 1 18 13 Cannons 12 | . . . . 4 3 5 . AOE 8 | . . 1 2 . . 3 2 Classes Destroyed 14 | . 4 6 2 2 . . . Worker 5 | . . 1 . 3 . . 1 Builder 7 | . . 1 2 1 . . 3 Tunneler 1 | . . 1 . . . . . Recycler 8 | . 2 . . 3 1 . 2 Mechanic 2 | . 1 . . . 1 . . Watcher 5 | . 1 1 1 2 . . . Swarmer 20 | . 3 3 . 3 . 11 . Grunt 47 | . . 13 9 8 2 10 5 Brawler 3 | . . 1 1 . . . 1 Duelist 3 | . . . 1 . . 2 . Sentry 12 | . . 4 2 2 1 1 2 Specialist 6 | . . . 4 . . . 2 Hunter 6 | . . . . 1 1 1 3 Programmer 5 | . . . . 2 . 1 2 Best Kill Streak 5 | . 5 4 5 5 3 4 5 Combat Bots Only 5 | . 2 4 5 4 2 4 3 Max Kills in Single Turn 3 | . 1 2 2 2 1 3 2 Gunslinging 1 | . . 1 1 . . 1 . Exploded 3 | . . 1 1 . . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Hostile Shots Fired 1023 | . 42 130 78 174 50 237 312 Missed 317 | . 11 43 13 49 26 65 110 Hits 706 | . 31 87 65 125 24 172 202 Melee 8 | . . . . . . 8 . Projectile 698 | . 31 87 65 125 24 164 202 AOE 3 | . . 1 . . 2 . . Critical Strikes 20 | . . . 6 1 . 7 6 Actively Blocked 2 | . . . 2 . . . . Part Disruptions 1 | . . . . . 1 . . Damage Taken 10771 | . 245 1121 1169 1975 364 2765 3132 Core 1390 | . 43 209 121 164 47 240 566 Absorbed by Shields 308 | . . . . 21 143 144 . Redirected to Shielding 240 | . . . 215 25 . . . Regen/Repaired (Parts) 22 | . 22 . . . . . . Core Remaining (%) 76 | 100 82 47 78 76 . . . Volleys Fired 336 | . 26 78 46 57 13 60 56 Largest 4 | . 2 2 3 3 4 4 4 Hottest 240 | . 80 50 83 96 142 211 240 Shots Fired 855 | . 37 148 135 169 42 184 140 Gun 723 | . 34 148 133 108 15 151 134 Cannon 117 | . . . . 57 27 33 . Launcher 15 | . 3 . 2 4 . . 6 Special . | . . . . . . . . Kinetic 701 | . . 148 133 165 42 132 81 Thermal 89 | . . . . . . 49 40 Explosive 15 | . 3 . 2 4 . . 6 Electromagnetic 50 | . 34 . . . . 3 13 Robot Hit Streak 22 | . 5 9 21 22 9 15 10 Robot Miss Streak 8 | . 8 5 3 4 3 5 4 Penetration Max 1 | . . . . 1 . . . Secondary Targets 18 | . 1 2 6 . . 7 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 Shots Hit Robots 499 | . 13 85 91 94 21 105 90 Core Hits 237 | . 7 33 35 39 11 57 55 Critical Kills 4 | . . . 1 1 . 2 . Critical Parts Destroyed 7 | . . . 1 2 . 2 2 Critical Strikes 16 | . . . 2 4 . 8 2 Burn 2 | . . . . . . 2 . Destroy 11 | . . . 2 3 . 4 2 Blast 3 | . . . . 1 . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10887 | . 260 1486 1664 2167 445 2330 2535 Guns 7948 | . 171 1484 1494 1320 154 1641 1684 Cannons 1623 | . . . . 773 291 559 . Explosions 1309 | . 89 . 170 74 . 130 846 Melee . | . . . . . . . . Ramming 7 | . . 2 . . . . 5 Kinetic 7812 | . . 1484 1494 2093 445 1526 770 Thermal 1828 | . 43 . . . . 773 1012 Explosive 954 | . 46 . 170 74 . . 664 Electromagnetic 286 | . 171 . . . . 31 84 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . 1 1 . 4 14 18 25 Average Corruption 12 | . 1 1 . 2 12 15 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 185 | . 1 1 . 22 15 87 59 Message Errors 46 | . . 1 . 7 2 22 14 Matter Fused 37 | . . . . 5 2 18 12 Heat Flow Errors 17 | . . . . 1 1 10 5 Energy Discharges 18 | . . . . 2 . 13 3 Parts Rejected 5 | . . . . 1 1 1 2 Parts Fused 2 | . . . . 1 . 1 . Data Loss (minor) 26 | . . . . 3 4 12 7 Data Loss (major) 8 | . . . . 2 1 2 3 Misfires 8 | . 1 . . . . 5 2 Alerts 2 | . . . . . . 1 1 Misdirections 2 | . . . . . 1 . 1 Weapon Failures 14 | . . . . . 3 2 9 Overload Shots . | . . . . . . . . Overflow Damage 93 | . . . . 36 . . 57 Projectiles 36 | . . . . 36 . . . Explosions 57 | . . . . . . . 57 Melee . | . . . . . . . . Knockbacks 13 | . . . . 5 3 5 . Impact . | . . . . . . . . Kinetic 12 | . . . . 5 3 4 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 183 | . . . 70 . . . 113 Shots 4 | . . . 2 . . . 2 Rammed 1 | . . 1 . . . . . Targets Rammed 2 | . . 1 . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 564 | . 162 125 227 246 156 564 386 Average Temperature 87 | . 80 36 68 75 71 152 108 Received Heat Transfer 3062 | . . 351 504 448 46 930 783 Effects 15 | . . . 1 . . 13 1 Shutdowns 2 | . . . . . . 2 . Energy Bleed 4 | . . . 1 . . 3 . Interference 3 | . . . . . . 3 . Matter Decay 1 | . . . . . . 1 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 3 | . . . . . . 2 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 17 | . 1 . . . . 9 7 Heat Transferred 3018 | . 50 . . . . 1456 1512 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 1 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Maximum Alert Level 2 | . . 1 . . . 2 1 Low Security (%) 74 | 100 100 87 100 100 100 32 44 Level 1 16 | . . 12 . . . 30 55 Level 2 8 | . . . . . . 37 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 686 | . 78 269 159 120 46 686 359 Initial 359 | . . 5 34 66 14 14 359 Average 145 | . 22 93 50 34 12 350 226 Influence Increases 3450 | . 155 641 525 511 163 872 583 Destroy 0b10 Robot/C 2040 | . 60 420 340 320 80 520 300 Destroy 0b10 Robot/NC 140 | . 20 20 15 45 10 . 30 Destroy Leader 470 | . 12 112 82 94 30 30 110 Successful Hack 50 | . . 10 11 5 24 . . Disable Machine 195 | . . 60 60 15 15 . 45 Anti-Garrison Action 300 | . . . . . . 300 . Destroy Structure 165 | . 33 4 17 32 4 7 68 Lose Combat Pursuer 90 | . 30 15 . . . 15 30 Influence Decreases 3136 | . 142 572 460 628 172 207 955 Entered New Map 487 | . . 8 48 81 16 7 327 Time Decay 1866 | . 132 374 366 430 136 . 428 Lost Part 633 | . 10 40 46 117 20 200 200 Purge Threat 150 | . . 150 . . . . . Squads Dispatched 23 | . . 3 4 4 1 . 11 Investigation 3 | . . 2 . . . . 1 Extermination 4 | . . . . 2 . . 2 Reinforcement 13 | . . 1 4 2 1 . 5 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Distress Signals 5 | . . 1 2 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 5 34 26 27 7 27 20 Peak Tracking Total 6 | . 3 5 5 4 3 6 5 Tactical Retreats 5 | . 1 1 . . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Traps Triggered 6 | . 1 . . . . 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Machines Disabled 15 | . . 4 4 1 1 2 3 Max in Single Turn 3 | . . 1 2 1 1 1 3 Garrison Relay 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Machines Accessed 20 | . 1 5 4 3 2 . 5 Terminals 12 | . . 4 2 3 . . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 4 | . . 1 1 . 1 . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 54 | . 3 14 16 6 3 . 12 Successful 32 | . 2 9 12 2 2 . 5 Failed 21 | . 1 4 4 4 1 . 7 Catastrophic 4 | . . . 1 1 . . 2 Database Lockouts 1 | . . 1 . . . . . Manual . | . . . . . . . . Terminals 26 | . . 9 5 6 . . 6 Fabricators 4 | . . . . . . . 4 Repair Stations 3 | . 3 . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 19 | . . 5 10 . 2 . 2 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 12 | . . 6 2 2 . . 2 Prototype ID Bank 1 | . . . . . . . 1 Open DSF 2 | . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 4 | . . 2 1 . . . 1 Unreport Threat 1 | . . 1 . . . . . Assault Status 1 | . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 15 | . . 3 9 . 1 . 2 Insert Component 3 | . . 1 2 . . . . Analyze 3 | . . 1 2 . . . . Retrieve Study 9 | . . 1 5 . 1 . 2 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . . 4 2 1 1 . 4 Full Trace Events 4 | . . 2 1 . . . 1 Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 8 | . . . 5 . 1 . 2 Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . 4 . . . . Parts Scanalyzed 3 | . . 1 2 . . . . Part Schematics Acquired 3 | . . 1 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . . . 9 . Machine Destruction 9 | . . . . . . 9 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Active Infowar (turns) 1019 | . . 868 . 151 . . . Optics 868 | . . 868 . . . . . Terrain 151 | . . . . 151 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Turns Passed 7926 | 74 442 1257 1126 1640 433 1905 1049 Spaces Moved 4504 | 45 216 798 589 756 175 1224 701 Core 45 | 5 . 1 . . . 39 . Treads 2302 | 40 216 369 589 756 175 157 . Legs 1721 | . . . . . . 1020 701 Wheels 428 | . . 428 . . . . . Hover . | . . . . . . . . Flight 8 | . . . . . . 8 . Fastest Speed 50 | 50 160 95 155 152 200 50 105 Average Speed 146 | 147 160 126 160 186 212 131 116 Slowest Speed 550 | 160 160 550 240 240 240 355 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 5 33 51 28 14 4 69 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 152 | . 31 . 13 34 4 2 68 Melee . | . . . . . . . . Projectile 18 | . . . . 13 4 . 1 AOE 133 | . 31 . 13 21 . 2 66 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Total 5274 | 50 275 932 698 869 211 1403 836 Wait 56 | . 26 2 1 . 10 16 1 Move 4496 | 44 215 797 588 755 174 1222 701 Hop . | . . . . . . . . Pick Up 64 | . . 12 15 12 1 12 12 Fast Attach 76 | 6 5 8 2 7 3 29 16 Attach 71 | . . 9 14 20 3 9 16 Detach 58 | . 2 11 8 10 1 12 14 Swap 42 | . 1 3 12 4 2 10 10 Drop 59 | . . 11 12 4 4 19 9 Fire 336 | . 26 78 46 57 13 60 56 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 1 | . . 1 . . . . . Escape Stasis 11 | . . . . . . 11 . Rewire 3 | . . . . . . 3 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 370 | -10/Materials | Repaired Ion Engine 493 | -10/Materials | Discovered new exit (range 15) 516 | -10/Materials | Identified exit to Materials 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Utility x2 626 | -9/Materials | Central database locked down 1379 | -9/Materials | Build established: Scavenger-Mutant 1472 | -9/Materials | Discovered new exit (range 15) 1596 | -9/Materials | Core integrity fell below 50% 1750 | -9/Materials | Discovered new exit (range 13) 1774 | -9/Materials | Entered another Materials area 1774 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2085 | -8/Materials | Build established: Gunner 2769 | -8/Materials | Discovered new exit (range 16) 2859 | -8/Materials | Lost 3 parts (1n1u1w) 2900 | -8/Materials | Entered Factory 2900 | -7/Factory | Evolved 2 slots: Utility x2 3190 | -7/Factory | Lost 3 parts (1p1n1u) 3192 | -7/Factory | Build established: Scavenger-Gunner 3369 | -7/Factory | Lost 3 parts (1p2n) 3947 | -7/Factory | Lost 8 parts (3n2u3w) 4454 | -7/Factory | Discovered new exit (range 16) 4463 | -7/Factory | Cargo convoy interrupted 4493 | -7/Factory | Build established: Gunner 4540 | -7/Factory | Entered another Factory area 4540 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4702 | -6/Factory | System corruption reached 10% 4943 | -6/Factory | Identified exit to Garrison 4973 | -6/Factory | Entered Garrison 5069 | -6/Garrison | Triggered checkpoint 5201 | -6/Garrison | Garrison Relay disabled 5324 | -6/Garrison | Triggered checkpoint 5424 | -6/Garrison | Lost 10 parts (1p2n3u4w) 5462 | -6/Garrison | Lost 3 parts (1n1u1w) 5781 | -6/Garrison | Triggered checkpoint 5813 | -6/Garrison | Garrison Relay disabled 5849 | -6/Garrison | Discovered new exit (range 10) 5890 | -6/Garrison | Build established: Scavenger-Tank 5993 | -6/Garrison | Discovered new exit (range 15) 6021 | -6/Garrison | Triggered checkpoint 6226 | -6/Garrison | Lost 3 parts (1u2w) 6373 | -6/Garrison | Triggered checkpoint 6532 | -6/Garrison | Discovered new exit (range 13) 6546 | -6/Garrison | Installed Relay Interface Framework 6692 | -6/Garrison | Build established: Scavenger-Gunner 6851 | -6/Garrison | Triggered checkpoint 6878 | -6/Garrison | Entered Factory 7020 | -6/Factory | Build established: Scavenger-Tank 7452 | -6/Factory | Garrison activated, responded to threat 7509 | -6/Factory | Core integrity fell below 50% 7546 | -6/Factory | Lost 10 parts (1p4n1u4w) 7688 | -6/Factory | Core integrity fell below 20% 7885 | -6/Factory | Build established: Scavenger-Gunner 7927 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07902_ U-05 Engineer lays Concrete. 07920_ Connecting with Fabricator... >>Load(Minigun) Uploading Minigun schematic... Loaded successfully: Minigun Rating: 3 Time: 36 Initiate build sequence. 07920_ ALERT: Suspicious activity at Fabricator F004. Dispatching Investigation squad. 07921_ Carbon-fiber Leg+ destroyed. 07923_ System corrupted: Gauss Rifle jammed. 07923_ Slug penetrates G-50 Soldier. 07923_ Hvy. Assault Rifle destroyed. 07926_ G-50 Soldier destroyed. 07927_ System corrupted: FCS attempts to trigger Gauss Rifle. 07927_ System corrupted: Gauss Rifle misfires. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????####################???????????????????? | | ??????????# """ #???????????????????? | | ??????????# ""F"" #???????????????????? | | ??????????# ""@"" #???????????????????? | | ??????????# % #???????????????????? | | ??????????# """ """ """ """ #???????????????????? | | ???????????? """ """ """g""" #???????????????????? | | ??????????# """ """ """ """ #???????????????????? | | ??????????# x x #???????????????????? | | ??????? ############+###############?????????????? | | ???? ????????????? | | ???? ????????????? | | ???? ????????????? | | ????? ##""########+#############???????????????? | | ????????# # #??????????????????? | | ????????# " !! """" #??????????????????? | | ????????#""" " !! % " #??????????????????? | | ????????#""" !" ! #??????????????????? | | ????????#""" # H ##?????????????????? | | ????????# # % * "#?????????????????? | | ????????#""" " [ =%! "#?????????????????? | | ????????#""" "[ % = "#?????????????????? | | ????????#""" " ![ #?????????????????? | | ????????# " % =|! % ""#????????????????? | | ????????#""" # ! !% "##????????????????? | | ????????#""" # =[= ##?????????????????? | | #########""" ###""" """###??????????????????? | | + #?## ###### ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 19 Energy Capacity 300 Matter Stores 400 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 14 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Field Recycling Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 63% | -10/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Minigun | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Lrn. Missile Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Heavy Suspicion Jackpot Join The Dark Side Just Browsing Spot Them First That Tickles Well Done Challenges ------------ None Game ------ Seed MiningNodeChainsword Manual? 0 Play Time 01:17:17 Cumulative 25.8 hours Start 2025.10.28 @ 14:21:20 End 2025.10.28 @ 15:37:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fa25262-ec56-4b8b-86b2-8f08385de3b8