Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 22:53:48

Player: Sionnis

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 3334

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             700/700
Matter                     139/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (26)
Location                   -7/Lower Caves

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (5) ---
        VTOL Module
        VTOL Module
        VTOL Module
        Cesium-ion Thruster
        Cesium-ion Thruster
>       --- UTILITY (5) ------
  Light Armor Plating
>       --- WEAPON (2) -------
        Mace
        Mace
>       --- INVENTORY (5) ----
  Light Deuterium Engine
        Cesium-ion Thruster
  Light Armor Plating
        Mace

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        VTOL Module
        VTOL Module
        VTOL Module
        Cesium-ion Thruster
        Cesium-ion Thruster
>       --- UTILITY ----------
  Light Armor Plating
>       --- WEAPON -----------
        Mace
        Mace
>       --- INVENTORY --------
        Cesium-ion Thruster
  Light Armor Plating
        Mace
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    Light Armor Plating
  Protection               Light Armor Plating
Weapon                     Mace
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             10   | 1   2   5   1   1   .   
  Power                    1    | 1   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | .   2   2   1   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 6    | .   2   2   1   1   .   
  Utility                  1    | .   .   1   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 1    | .   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     57   | .   32  63  67  69  .   
  Engine                   10   | .   14  11  9   7   .   
  Flight                   30   | .   18  33  31  38  .   
  Protection               3    | .   .   2   9   7   .   
  Impact Weapon            12   | .   .   17  18  15  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             10   | 3   3   10  10  10  .   
  Greatest Support         18   | 3   8   12  17  18  .   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   .   
  Average Capacity         5    | 5   5   5   5   5   .   
  Most Carried             4    | .   2   3   4   4   .   
  Average Carried          1    | .   .   1   2   3   .   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            4    | .   2   2   4   4   4   

 Class Distribution 
--------------------
 81% | Sprinter
 18% | Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
 Sprinter | -9/Materials
 Sprinter | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Low 
Matter Collected           134  | 134 .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low 
Hostile Shots Fired        13   | .   3   10  .   .   .   
  Missed                   7    | .   1   6   .   .   .   
Damage Taken               80   | .   22  58  .   .   .   
  Core                     11   | .   11  .   .   .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         98   | 100 95  100 100 .   .   
Volleys Fired              .    | .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              11   | .   .   7   2   2   .   
  Impact                   11   | .   .   7   2   2   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           .    | .   .   .   .   .   .   
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   .   
  Average Corruption       1    | .   .   .   .   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   
  Received Heat Transfer   18   | .   12  6   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Peak Influence             44   | .   21  44  34  17  .   
  Initial                  18   | .   .   8   18  15  .   
  Average                  16   | .   7   24  19  16  .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   1   .   
  Investigation            3    | .   1   1   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              10   | .   4   5   1   .   .   
  Peak Tracking Total      5    | .   5   5   2   .   .   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Machines Accessed          4    | .   2   1   .   1   .   
  Terminals                4    | .   2   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   7   4   .   2   .   
  Successful               5    | .   3   2   .   .   .   
  Failed                   8    | .   4   2   .   2   .   
    Catastrophic           2    | .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   7   4   .   .   .   
  Terminals                13   | .   7   4   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   3   2   .   .   .   
  Robot Analysis           5    | .   3   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   1   .   1   .   
  Full Trace Events        4    | .   2   1   .   1   .   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Robot Analysis Total       5    | .   3   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Low 
Turns Passed               137  | 11  31  47  23  25  .   
Spaces Moved               300  | 19  65  91  58  67  .   
  Core                     49   | 19  30  .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   251  | .   35  91  58  67  .   
  Fastest Speed            26   | 50  32  29  26  26  .   
  Average Speed            31   | 50  40  29  27  26  .   
  Slowest Speed            50   | 50  50  29  29  26  .   
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   3   .   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       8    | 3   20  17  10  2   1   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 7    | .   .   4   1   2   .   
Terrain Destroyed          7    | .   .   4   1   2   .   
  Melee                    7    | .   .   4   1   2   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Total                      315  | 19  65  101 61  69  .   
  Wait                     .    | .   .   .   .   .   .   
  Move                     287  | 18  58  90  57  64  .   
  Hop                      4    | .   3   .   .   1   .   
  Pick Up                  7    | .   2   2   2   1   .   
  Fast Attach              7    | 1   2   3   1   .   .   
  Attach                   3    | .   .   2   .   1   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   
  Melee                    7    | .   .   4   1   2   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 15)
   12 | -11/Scrapyard  | Entered Materials
   40 | -10/Materials  | Discovered new exit (range 12)
   43 | -10/Materials  | Entered another Materials area
   43 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   87 | -9/Materials   | Discovered new exit (range 4)
   88 | -9/Materials   | Discovered new exit (range 10)
   90 | -9/Materials   | Entered another Materials area
   90 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  112 | -8/Materials   | Discovered new exit (range 4)
  113 | -8/Materials   | Entered Factory
  113 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  134 | -7/Factory     | Discovered new exit (range 15)
  138 | -7/Factory     | Entered Lower Caves
  138 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
00099_ K-01 Serf collects debris.
00105_ Acquired Cesium-ion Thruster. <x3>
00112_ T-07 Excavator is excavating.
00112_ EXIT=FOUND
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
00116_ Acquired Lgt. Deuterium Engine.
00128_ Connecting with Terminal...
00128_ Current location identified: Factory
Feedback: System corruption (+1%).
00128_ ALERT: Suspicious activity at Terminal
  F016. Dispatching Investigation squad.
00134_ EXIT=FOUND
00138_ K-01 Serf pushes S-27 Virus.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ????????????#      ###      #????????????????      |
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| ????????????????????????##  #????????????????      |
| ??????????????????????????   ????????????????      |
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| ??????????????????????????   #???????????????      |
| ?????????????????????????? ###???????????????      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            125
Matter Stores              224
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              Gottagofast
  Manual?         1
Play Time         00:06:16
  Cumulative      141.5 hours
  Start           2024.05.30 @ 22:45:20
  End             2024.05.30 @ 22:53:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             64
Gallery%          76
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d1c6d17-35fa-4f49-a6ec-d620d69f7dd4