Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 13:19:22 Player: KaiserChief Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (3852) 3852 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (610) 610 TOTAL SCORE: 9357 Bonus ------- High Alert Combat Kills 302 Follower Combat Kills 108 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 49/100 System Corruption 5% Temperature Cool (12) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Machine Analyzer Improved Signal Interpreter > --- WEAPON (3) ------- Variable Charge Gun > --- INVENTORY (5) ---- PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Cooled Gravmag System Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Active Sensor Suite Improved Target Analyzer Centrium Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Heavy Phase Cannon Mass Driver > --- INVENTORY -------- Flexi-carbon Leg Machine Analyzer Centrium Medium Armor Plating Drone Bay PL-3XN's Ring of Power [Rating: 115] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Improved Signal Interpreter Device Active Sensor Suite Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Slots Evolved 10 | . . . 2 2 2 2 2 . . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 . 1 . . Utility 5 | . . . 1 1 1 1 1 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 107 | 7 . 2 9 5 26 15 2 12 29 Power 17 | 1 . . 2 . 4 4 . 1 5 Engine 9 | 1 . . 1 . 2 2 . . 3 Core 7 | . . . 1 . 2 2 . 1 1 Reactor 1 | . . . . . . . . . 1 Propulsion 30 | 2 . . 3 2 7 4 1 4 7 Treads 6 | . . . . 2 4 . . . . Leg 12 | . . . 2 . 2 4 1 . 3 Wheel 4 | 2 . . 1 . 1 . . . . Hover 6 | . . . . . . . . 2 4 Flight 2 | . . . . . . . . 2 . Utility 32 | 2 . 1 3 1 9 3 1 3 9 Device 13 | 2 . . 1 . 2 2 . 2 4 Storage 1 | . . . . . . . 1 . . Processor 7 | . . 1 1 1 1 1 . . 2 Hackware . | . . . . . . . . . . Protection 11 | . . . 1 . 6 . . 1 3 Artifact . | . . . . . . . . . . Weapon 28 | 2 . 1 1 2 6 4 . 4 8 Energy Gun 12 | 1 . 1 1 1 1 . . 3 4 Energy Cannon 4 | . . . . 1 1 . . . 2 Ballistic Gun 7 | 1 . . . . 3 3 . . . Ballistic Cannon 4 | . . . . . 1 1 . 1 1 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 2 1 . . 3 Parts Lost 81 | . . 1 6 9 14 11 . 16 24 Power 14 | . . . 1 1 2 3 . 2 5 Propulsion 28 | . . . 3 3 4 4 . 6 8 Utility 21 | . . 1 1 3 5 2 . 3 6 Weapon 18 | . . . 1 2 3 2 . 5 5 Highest Loss Streak 15 | . . 1 4 4 7 10 . 15 14 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 1 3 4 3 . 3 3 5 4 2 Power . | . . 1 1 . . . . . . Propulsion . | 1 2 2 . . . . . . . Utility 1 | . . . 1 . 2 2 3 2 1 Weapon . | . . 1 . . 1 . 2 1 . Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . 2 1 . 3 1 . 1 . Power 2 | . . 1 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 3 . . 1 . Weapon 2 | . . 1 . . . 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 74 | . 100 99 92 61 70 68 79 77 65 Engine 4 | . 14 14 8 . 1 3 5 3 2 Core 2 | . . . 2 7 1 5 5 4 . Treads 5 | . . . . 1 18 3 . . . Leg 7 | . . . 20 13 1 17 26 22 . Wheel 3 | . 28 28 6 . . . . . . Hover 2 | . . . . . . . . 1 9 Flight 1 | . . . . . . . . 1 7 Device 9 | . 28 23 18 3 3 3 5 9 10 Processor 11 | . . 3 11 14 15 16 17 15 6 Protection 7 | . . . 2 8 14 1 . . 8 Energy Gun 7 | . 14 17 22 11 1 . . 4 5 Energy Cannon 2 | . . . . . 5 . . . 2 Ballistic Gun 3 | . 14 10 . . 2 13 11 4 . Ballistic Cannon 2 | . . . . . 2 1 5 4 3 Peak Build Rating 115 | 7 7 14 20 21 33 74 81 94 115 Average Rating 41 | 4 7 8 16 14 24 37 78 82 92 On Entrance 31 | . 7 7 14 18 8 33 74 80 71 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 9 9 11 16 16 37 35 35 38 64 Greatest Support 103 | 20 20 20 20 22 62 80 103 103 33 Greatest Overweight (x) 5 | . . . 1 3 4 4 . 1 5 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 25 | 5 5 5 5 5 5 5 25 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 6 5 5 Most Carried 5 | 4 4 5 5 3 5 5 5 5 5 Average Carried 3 | 1 3 4 3 . 3 3 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 1 3 4 5 5 1 1 Class Distribution -------------------- 52% | Mutant 21% | Scavenger-Skirmisher 15% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Garrison Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Matter Collected 2187 | 297 24 35 65 35 408 349 . 314 660 Remotely 112 | 73 24 15 . . . . . . . Salvage Created 3075 | 115 50 49 223 92 830 362 . 243 1111 Parts 160 | 7 4 5 12 1 38 28 . 12 53 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Combat Hostiles Destroyed 73 | . 3 3 7 3 18 9 . 5 25 Melee 1 | . . . . 1 . . . . . Guns 35 | . 3 3 7 1 7 9 . 4 1 Cannons 25 | . . . . . 11 . . 1 13 AOE 10 | . . . . . . . . . 10 Classes Destroyed 16 | 2 1 . 1 1 5 1 . . 5 Worker 5 | . . . . . 1 . . . 4 Builder 3 | . . . . . . . . . 3 Tunneler 2 | 2 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 2 | 1 . . . . . . . . 1 Carrier 1 | . . . . . . . . . 1 Swarmer 19 | . 3 3 3 . 2 4 . . 4 Grunt 18 | . . . 4 . 9 . . . 5 Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . . . . . . 1 Protector 2 | . . . . . . . . . 2 Sentry 6 | . . . . . 2 1 . 2 1 Specialist 3 | . . . . . . . . . 3 Hunter 12 | . . . . 3 2 2 . 1 4 Programmer 10 | . . . . . 2 1 . 2 5 Heavy 1 | . . . . . . 1 . . . Best Kill Streak 14 | 3 3 3 2 1 5 3 . 3 14 Combat Bots Only 9 | . 3 3 2 1 4 3 . 3 9 Max Kills in Single Turn 13 | 1 1 2 1 1 1 2 . 1 13 Gunslinging 1 | . . 1 . . . 1 . . . Exploded 8 | . . . . . . . . . 8 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Hostile Shots Fired 995 | . 14 5 73 103 276 138 . 142 244 Missed 313 | . 6 . 29 34 81 41 . 53 69 Hits 682 | . 8 5 44 69 195 97 . 89 175 Melee 12 | . . . . . 1 . . 9 2 Projectile 670 | . 8 5 44 69 194 97 . 80 173 AOE 3 | . . . . . 3 . . . . Critical Strikes 15 | . . . 2 1 7 . . 3 2 Damage Taken 11998 | . 55 125 495 921 2618 1637 . 2182 3965 Core 2162 | . 19 10 101 274 361 388 . 489 520 Absorbed by Shields 180 | . . . . . 56 124 . . . Redirected to Shielding 69 | . . . . 69 . . . . . Core Remaining (%) 69 | 100 . 88 74 50 48 54 . . . Volleys Fired 254 | 9 11 2 29 17 64 34 . 28 60 Largest 3 | 2 2 2 2 2 2 3 . 3 3 Hottest 210 | 70 70 70 131 131 100 100 . 205 210 Shots Fired 510 | 18 22 4 57 20 119 72 . 82 116 Gun 333 | 18 22 4 57 20 43 71 . 54 44 Cannon 177 | . . . . . 76 1 . 28 72 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 233 | 9 11 2 . . 52 72 . 52 35 Thermal 234 | 9 11 2 57 20 51 . . 26 58 Explosive . | . . . . . . . . . . Electromagnetic 43 | . . . . . 16 . . 4 23 Robot Hit Streak 21 | 2 4 3 4 10 21 9 . 12 10 Robot Miss Streak 13 | 3 5 1 13 2 6 6 . 3 5 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 2 | . . 1 . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . Shots Hit Robots 306 | 8 9 3 17 15 83 45 . 56 70 Core Hits 177 | 4 3 3 8 6 51 34 . 17 51 Critical Kills 4 | . . . . . . 1 . 2 1 Critical Parts Destroyed 3 | . . . . . . 1 . 2 . Critical Strikes 19 | . . 1 2 . 5 2 . 7 2 Burn 5 | . . 1 2 . . . . 2 . Meltdown 1 | . . . . . . . . . 1 Destroy 6 | . . . . . . 2 . 4 . Blast 7 | . . . . . 5 . . 1 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11057 | 106 110 50 319 281 2182 960 . 1279 5770 Guns 3646 | 106 110 50 319 254 661 960 . 773 413 Cannons 3566 | . . . . . 1423 . . 506 1637 Explosions 3777 | . . . . . 57 . . . 3720 Melee . | . . . . . . . . . . Ramming 68 | . . . . 27 41 . . . . Kinetic 3721 | 57 59 25 . . 925 960 . 869 826 Thermal 6785 | 49 51 25 319 254 943 . . 366 4778 Explosive . | . . . . . . . . . . Electromagnetic 483 | . . . . . 273 . . 44 166 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 5 5 1 . 3 5 Average Corruption 3 | . . . . 5 3 1 . 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 41 | . . . . . 18 4 . . 19 Message Errors 11 | . . . . . 4 1 . . 6 Matter Fused 7 | . . . . . 3 1 . . 3 Heat Flow Errors 4 | . . . . . 3 1 . . . Energy Discharges 4 | . . . . . 1 . . . 3 Parts Rejected 2 | . . . . . 1 . . . 1 Data Loss (minor) 4 | . . . . . 2 . . . 2 Data Loss (major) 2 | . . . . . 1 . . . 1 Misfires 3 | . . . . . 1 . . . 2 Alerts 2 | . . . . . 2 . . . . Weapon Failures 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 736 | . . . . . 63 . . . 673 Projectiles 78 | . . . . . 63 . . . 15 Explosions 658 | . . . . . . . . . 658 Melee . | . . . . . . . . . . Knockbacks 15 | . . . . 1 3 . . . 11 Impact 1 | . . . . 1 . . . . . Kinetic 11 | . . . . . 3 . . . 8 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 689 | . . . . 2 9 . . . 678 Shots 9 | . . . . . . . . . 9 Rammed 30 | . . . . 17 13 . . . . Targets Rammed 31 | . . . . 18 13 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 450 | 63 72 18 450 356 321 103 . 367 404 Average Temperature 97 | 27 29 10 165 78 67 27 . 98 117 Received Heat Transfer 2174 | . . . 177 126 730 16 . 327 798 Effects 6 | . . . 2 . . . . 1 3 Shutdowns 2 | . . . 1 . . . . . 1 Energy Bleed 3 | . . . 1 . . . . . 2 Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . 1 Parts Melted 12 | . . . 2 1 1 . . 2 6 Heat Transferred 7435 | 148 148 148 814 518 1271 . . 696 3692 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Maximum Alert Level 3 | . . . . . 1 . . . 3 Low Security (%) 88 | 100 100 100 100 100 96 100 100 100 52 Level 1 . | . . . . . 3 . . . . Level 2 4 | . . . . . . . . . 18 Level 3 6 | . . . . . . . . . 29 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1096 | 5 61 60 64 30 239 127 24 111 1096 Initial 110 | . . . 7 9 . 110 20 16 8 Average 124 | 1 16 14 16 5 81 58 15 63 385 Influence Increases 3296 | 15 86 70 215 90 740 277 14 160 1629 Destroy 0b10 Robot/C 1520 | . 60 60 140 60 360 180 . 100 560 Destroy 0b10 Robot/NC 85 | 15 . . . . 10 . . . 60 Destroy Leader 366 | . 10 10 30 30 112 50 . 20 104 Allied During Kill 29 | . . . . . . . . . 29 Successful Hack 52 | . . . . . 26 2 14 . 10 Disable Machine 525 | . . . 15 . 90 . . . 420 Destroy Structure 174 | . 1 . . . 7 . . 10 156 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 330 | . . . 30 . 135 45 . 30 90 Active Sensor Use 200 | . . . . . . . . . 200 Influence Decreases 2311 | 15 86 50 211 114 513 462 32 168 660 Entered New Map 183 | . . . 13 15 . 117 22 8 8 Time Decay 1433 | 15 86 40 178 69 408 235 10 . 392 Lost Part 675 | . . 10 20 30 105 110 . 160 240 Lost Ally 20 | . . . . . . . . . 20 Squads Dispatched 21 | . . . 2 1 7 2 . . 9 Investigation 6 | . . . . 1 3 . . . 2 Extermination 4 | . . . . . 2 . . . 2 Reinforcement 10 | . . . 2 . 2 2 . . 4 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 3 | . . . . . . . . 1 2 Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Distress Signals 1 | . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 6 3 14 9 30 10 . 26 54 Peak Tracking Total 20 | . 3 3 4 3 7 4 . 20 12 Tactical Retreats 12 | . . . 2 . 5 2 . 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Traps Triggered 4 | . . . 1 . 2 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Machines Disabled 35 | . . . 1 . 6 . . . 28 Max in Single Turn 18 | . . . 1 . 1 . . . 18 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Machines Accessed 16 | . 2 1 2 2 4 1 1 . 3 Terminals 8 | . 2 . 2 2 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 3 | . . . . . 2 . . . 1 Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 28 | . 2 1 4 7 6 2 1 . 5 Successful 16 | . 2 1 2 2 2 2 1 . 4 Failed 12 | . . . 2 5 4 . . . 1 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 2 . 2 6 4 . . . 2 Terminals 18 | . 2 . 4 7 3 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . . . . . 2 . . . 2 Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 2 | . . . . . . . 1 . 1 Terminal Hacks 5 | . . 1 1 1 1 . . . 1 Record 2 | . . . . . 1 . . . 1 Open Door 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Unlock Access 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 6 | . 2 . 1 1 1 . . . 1 Terminals 4 | . 2 . 1 1 . . . . . Assimilate 4 | . 2 . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . 1 Monitor 2 | . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . 1 1 4 . 1 . 2 Full Trace Events 2 | . . . . 1 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 49 | . . . . . . . . . 49 Highest-Rated Ally 49 | . . . . . . . . . 49 Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . 17 Total Damage 414 | . . . . . . . . . 414 Kills 6 | . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Active Infowar (turns) 3050 | 33 261 186 653 223 471 39 37 284 863 Optics 925 | . . 49 653 223 . . . . . Sensors 1294 | . . . 642 181 471 . . . . A.S.S. 1083 | . . . . . . 39 37 284 723 Seismic 960 | 33 261 186 480 . . . . . . Machine Analysis 140 | . . . . . . . . . 140 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Turns Passed 5297 | 123 261 186 653 555 1463 515 37 284 1220 Spaces Moved 2912 | 86 207 209 336 224 669 298 28 163 692 Core 180 | 4 . . . 29 11 88 . . 48 Treads 747 | . . . . 48 655 44 . . . Legs 697 | . . . 220 147 . 166 28 105 31 Wheels 617 | 82 207 209 116 . 3 . . . . Hover 528 | . . . . . . . . . 528 Flight 143 | . . . . . . . . 58 85 Fastest Speed 42 | 50 80 80 80 50 95 50 122 42 45 Average Speed 119 | 78 80 80 111 124 160 111 122 96 121 Slowest Speed 300 | 80 80 80 120 200 250 250 122 200 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . . 5 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 4 35 40 34 18 17 7 1 24 21 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 83 | . . . . . 5 . . 1 77 Melee . | . . . . . . . . . . Projectile 21 | . . . . . 1 . . 1 19 AOE 62 | . . . . . 4 . . . 58 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Total 4228 | 123 280 224 556 474 931 414 30 224 972 Wait 794 | 13 61 6 175 199 125 54 . 16 145 Move 2893 | 85 206 208 335 223 668 297 27 152 692 Hop 5 | . . . . . . . . 5 . Pick Up 94 | 9 2 4 4 8 25 10 . 5 27 Fast Attach 24 | . . . 2 . 6 7 2 5 2 Attach 77 | 7 . 1 5 7 21 7 . 6 23 Detach 4 | . . . . 1 1 . . 1 1 Swap 13 | . . 1 3 . 2 1 . 1 5 Drop 30 | . . 2 3 1 6 4 1 5 8 Fire 254 | 9 11 2 29 17 64 34 . 28 60 Melee . | . . . . . . . . . . Ram 5 | . . . . 1 4 . . . . Kick . | . . . . . . . . . . Crush 26 | . . . . 17 9 . . . . Escape Stasis . | . . . . . . . . . . Rewire 9 | . . . . . . . . . 9 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 385 | -10/Materials | Entered Mines 416 | -10/Mines | Learned Materials garrison access intel 510 | -10/Mines | Discovered new exit (range 15) 516 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 551 | -10/Mines | Learned location of Storage (-7) 571 | -10/Mines | Entered Materials 571 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1101 | -9/Materials | Lost 4 parts (1p1n1u1w) 1195 | -9/Materials | Discovered new exit (range 20) 1221 | -9/Materials | Identified exit to Materials 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1225 | -8/Materials | Loaded intel: 1 garrison access location 1478 | -8/Materials | Lost 3 parts (2u1w) 1733 | -8/Materials | Discovered new exit (range 12) 1754 | -8/Materials | Lost 4 parts (1p1n1u1w) 1777 | -8/Materials | Identified exit to Factory 1779 | -8/Materials | Entered Factory 1779 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3010 | -7/Factory | Lost 7 parts (1p3n2u1w) 3023 | -7/Factory | Core integrity fell below 50% 3047 | -7/Factory | Lost 3 parts (2u1w) 3215 | -7/Factory | Discovered new exit (range 10) 3240 | -7/Factory | Identified exit to Factory 3242 | -7/Factory | Entered another Factory area 3242 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3305 | -6/Factory | Build established: Scavenger-Mutant 3418 | -6/Factory | Lost 10 parts (2p4n2u2w) 3708 | -6/Factory | Discovered new exit (range 9) 3718 | -6/Factory | Found Prototype Device 3718 | -6/Factory | Identified Active Sensor Suite 3744 | -6/Factory | Identified exit to Factory 3757 | -6/Factory | Entered another Factory area 3757 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3793 | -5/Factory | Identified exit to Garrison 3794 | -5/Factory | Entered Garrison 3996 | -5/Garrison | Spotted Striker 4019 | -5/Garrison | Build established: Scavenger-Skirmisher 4019 | -5/Garrison | Spotted Striker 4058 | -5/Garrison | Spotted B-75 Beast 4075 | -5/Garrison | Discovered new exit (range 8) 4078 | -5/Garrison | Identified exit to Factory 4078 | -5/Garrison | Entered Factory 4098 | -5/Factory | Lost 15 parts (2p5n3u5w) 4239 | -5/Factory | Core integrity fell below 50% 4722 | -5/Factory | Cargo convoy interrupted 4743 | -5/Factory | Found Prototype Device 4746 | -5/Factory | Found PL-3XN's Ring of Power 4748 | -5/Factory | Identified Thermal Barrier 4750 | -5/Factory | Destroyed 9 combat bots 5102 | -5/Factory | Core integrity fell below 20% 5145 | -5/Factory | Lost 8 parts (2p3n1u2w) 5278 | -5/Factory | First assault squad dispatched 5293 | -5/Factory | Lost 14 parts (2p5n5u2w) 5298 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Centrium Medium Armor Plating destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Lgt. Angular Momentum Engine destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. System corrupted: Matter fused (-6). ALERT: Unidentified disturbance in Zone 6B, assault force dispatched. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Acquired Variable Charge Gun. Map ----- +----------------------------------------------------+ | ???????????????# ## #??""""""?# """"""""" | | ??????????????## ## #??""""""?# ?? | | ??????????????# # | ## """""" # ? ! | | ????????T ##### % # ## # " " | | ?????? # ##? # "Y" | | ?????? T %+ %* ## # """ | | ?????? #% % #" ? " | | ???????######## # % % #######"### ## """## | | ??????????????# # # | | ??????????????### ### # | | ????????????????# ??# # | | ????????????????# ??# # | | ????????????????# ??######## | | ????????????????# =%?????????# | | ????????????????# % ???????### | | ????????????????# * ???????# | | ???????????????? ???##### | | ???????????????? ???? [[] | | ????????????????? H??? [[] % | | ?????????????????????? []] | | ???????????????????????####" | | ???????????????????????????# % | | ???????????????????????????######## | | ????????????????????????????############""""" | | ??????????????????????####### " | | ??????????????"""T"""?# @ # """ """ """ # | | ??????????????????????# "" # """ """ """ # | | ??????????????????????# """g# """ """ """ # | | ??????????????????????# S"g# + | | ??????????????????????# """gx """ """ """ #?? | | ??????????????????????# """ #g """ """ """ #????? | | ??????????????????????# # """ """ """ #????? | | ???????????????????H??+ # #????? | | ??????????????????????# """ # #????? | | ??????????????????????# """ #################????? | | ??????????????????????# """ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Evasion (%) 70 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Ion Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Quick And Dirty Respectable Loadout Universal Adapter Challenges ------------ None Game ------ Seed PulseParticleCharger Manual? 0 Play Time 01:25:18 Cumulative 12.0 hours Start 2025.05.29 @ 00:19:12 End 2025.05.31 @ 13:19:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b1a6d519-705c-4af3-b45a-6345d76a23b2