Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 14:51:35 Player: MoonDog Result: Destroyed by I6-IT1(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (6) 30 Value Destroyed (18) 18 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1453) 1453 TOTAL SCORE: 5021 Bonus ------- Follower Combat Kills 39 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -186 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Improved Melee Analysis Suite Force Booster Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Sensor Array Hacking Drone Bay Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Force Booster Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Spear Spear > --- INVENTORY -------- Improved Melee Analysis Suite Force Booster Greatsword [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Cesium-ion Thruster Wheel Wheel Hover Unit Zionite Glidesys II Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Advanced Sensor Array Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Spear Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . 2 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 49 | 5 5 2 3 . 18 7 . 4 5 Power 9 | . 1 1 1 . 3 1 . 1 1 Engine 4 | . 1 1 1 . . . . 1 . Core 4 | . . . . . 3 1 . . . Reactor 1 | . . . . . . . . . 1 Propulsion 9 | 2 2 1 . . 3 . . . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 6 | . 2 1 . . 3 . . . . Utility 14 | . 2 . 1 . 6 3 . 2 . Device 3 | . . . . . 2 . . 1 . Storage . | . . . . . . . . . . Processor 4 | . . . 1 . 2 . . 1 . Hackware 7 | . 2 . . . 2 3 . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 17 | 3 . . 1 . 6 3 . 1 3 Energy Gun 3 | 1 . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . 4 . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . Piercing Weapon 5 | . . . . . 2 2 . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . . 3 Parts Lost 21 | . . 4 1 2 1 . . . 13 Power 5 | . . 1 1 . . . . . 3 Propulsion 7 | . . 1 . 2 . . . . 4 Utility 3 | . . . . . 1 . . . 2 Weapon 6 | . . 2 . . . . . . 4 Highest Loss Streak 13 | . . 4 1 1 1 . . . 13 Average Slot Usage (%) 79 | . 77 88 63 48 71 96 92 92 78 Engine 2 | . 3 11 8 . . . . 5 4 Core 6 | . . . . . 6 15 15 8 6 Flight 18 | . 22 28 22 12 11 23 23 23 15 Device 8 | . . . . . 6 15 15 15 13 Processor 12 | . . . 10 9 13 15 15 18 21 Hackware 17 | . 15 28 22 18 22 15 15 11 7 Energy Gun 2 | . 14 8 . . . . . . . Ballistic Gun 3 | . 14 11 . 9 . . . . . Impact Weapon 1 | . . . . . 5 . . . . Piercing Weapon 3 | . . . . . 2 11 7 5 1 Naked Turns . | . . . . . . . . . . Heaviest Build 23 | 3 6 6 5 3 16 21 18 19 23 Greatest Support 28 | 3 8 8 8 8 19 21 19 19 28 Greatest Overweight (x) 5 | . . . . . 2 1 . . 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 3 Average Carried 3 | 2 3 3 3 4 3 3 4 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 3 4 4 4 4 4 3 2 Class Distribution -------------------- 47% | Hacker-Scout 21% | Hacker-Mutant 14% | Mutant 7% | Hacker-Assassin 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Assassin | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Sprinter | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 634 | 246 44 . . . 170 118 . 31 25 Remotely . | . . . . . . . . . . Salvage Created 333 | . 53 . . . 48 162 . . 70 Parts 24 | . 9 . . . 2 3 . . 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 9 1 . . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 1 | . . . . . . . . . 1 Melee 1 | . . . . . . . . . 1 Classes Destroyed 2 | . 1 . . . 1 . . . . Worker 1 | . . . . . 1 . . . . Operator 4 | . 3 . . . 1 . . . . Best Kill Streak 1 | . 1 . . . 1 . . . 1 Combat Bots Only 1 | . . . . . . . . . 1 Max Kills in Single Turn 1 | . 1 . . . 1 . . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 2120 | . 63 147 33 256 151 . 32 . 1438 Core 903 | . 7 17 10 155 75 . 32 . 607 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 . 90 97 71 . . . . . Volleys Fired 8 | . 4 . . 2 . . . . 2 Largest 1 | . 1 . . 1 . . . . 1 Hottest 73 | . 40 . . 23 . . . . 73 Shots Fired 8 | . 4 . . 2 . . . . 2 Gun 8 | . 4 . . 2 . . . . 2 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . Thermal 2 | . . . . . . . . . 2 Explosive . | . . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . Robot Hit Streak 4 | . 4 . . 1 . . . . . Robot Miss Streak 2 | . . . . 1 . . . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 17 | . 4 . . 2 2 3 . . 6 Core Hits 11 | . 3 . . 1 1 3 . . 3 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 38 | . . . . . 14 4 2 11 7 Impact 7 | . . . . . 7 . . . . Slashing 12 | . . . . . . . . 10 2 Piercing 19 | . . . . . 7 4 2 1 5 Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 834 | . 67 . . 10 184 252 . . 321 Guns 77 | . 67 . . 10 . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 757 | . . . . . 184 252 . . 321 Ramming . | . . . . . . . . . . Kinetic 10 | . . . . 10 . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 67 | . 67 . . . . . . . . Impact 95 | . . . . . 95 . . . . Slashing 134 | . . . . . . . . . 134 Piercing 528 | . . . . . 89 252 . . 187 Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 76 | . . . . . 70 . . . 6 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 76 | . . . . . 70 . . . 6 Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 517 | . 15 . . . 3 36 8 300 517 Average Temperature 131 | . 6 . . . 3 17 6 111 223 Received Heat Transfer 585 | . 6 . 18 90 30 . 18 . 423 Effects 5 | . . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 . . . 2 . . . . Impact Corruptions 2 | . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 209 | . 50 12 101 148 209 . . . . Initial 62 | . . . . 14 62 . . . . Average 60 | . 38 . 34 72 77 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 100 98 . . . . Level 1 . | . . . . . 1 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 . 1 2 2 . . . . Investigation 2 | . 1 . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 4 | . 1 . 1 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 11 22 10 13 17 1 5 . 3 Peak Tracking Total 20 | . 7 20 7 9 6 1 4 . 2 Tactical Retreats 13 | . . 1 1 3 5 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 1 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 4 | . . . . . . . . 4 . Max in Single Turn 1 | . . . . . . . . 1 . Garrison Access 3 | . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 36 | . 4 . 5 6 19 1 1 . . Terminals 24 | . 4 . 5 6 9 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . . 3 . . . . Total Hacks 112 | . 20 . 16 29 45 1 1 . . Successful 83 | . 12 . 15 23 31 1 1 . . Failed 28 | . 8 . 1 6 13 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 72 | . 15 . 15 24 18 . . . . Terminals 90 | . 20 . 16 29 25 . . . . Fabricators 10 | . . . . . 10 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 5 | . . . . . 5 . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 27 | . 3 . 4 13 5 1 1 . . Part Schematic 8 | . . . . 6 2 . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 2 | . . . . . . 1 1 . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Terminal Index 3 | . . . 1 1 1 . . . . Fabricator Index 1 | . . . . . 1 . . . . Unreport Threat 2 | . . . 1 . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Registered Components 2 | . . . . 2 . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Fabricator Hacks 7 | . . . . . 7 . . . . Load Schematic 4 | . . . . . 4 . . . . Build 3 | . . . . . 3 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . 3 . . . . Seal Access 3 | . . . . . 3 . . . . Unauthorized Hacks 40 | . 9 . 11 10 10 . . . . Terminals 39 | . 9 . 11 10 9 . . . . Track 11 | . 3 . 5 2 1 . . . . Assimilate 7 | . 2 . 2 1 2 . . . . Botnet 18 | . 3 . 4 5 6 . . . . Detonate 1 | . . . . 1 . . . . . Operators 2 | . 1 . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . Siphon 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 4 . 5 6 15 . . . . Full Trace Events 3 | . 2 . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . 6 3 . . . . Parts Built 5 | . . . . . 5 . . . . Matter 482 | . . . . . 482 . . . . Time 106 | . . . . . 106 . . . . Total Part Build Rating 19 | . . . . . 19 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 14 | . 2 3 2 1 2 . . 4 . Largest Group 4 | . 2 3 2 1 1 . . 4 2 Highest-Rated Group 152 | . 20 40 20 26 26 . . 152 74 Highest-Rated Ally 41 | . 10 16 10 26 26 . . 41 38 Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . Total Damage 74 | . . 74 . . . . . . . Kills 2 | . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 2762 | 34 462 52 123 90 975 325 204 357 140 Spaces Moved 5214 | 47 317 102 230 198 2120 540 492 922 246 Core 411 | 47 141 . . 6 208 . . . 9 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 8 | . . . . . . . . . 8 Flight 4795 | . 176 102 230 192 1912 540 492 922 229 Fastest Speed 27 | 50 37 37 37 37 30 27 30 30 30 Average Speed 37 | 50 42 37 37 38 37 50 30 30 35 Slowest Speed 300 | 50 50 37 37 50 150 100 30 30 300 Overloaded Moves 69 | . . . . . . 69 . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 27 | . 3 3 1 7 13 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 37 21 29 25 44 67 64 91 26 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 6 | . 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched 9 | . . . . . . 3 2 4 . Spaces Dug 9 | . . . . . 7 . 2 . . Terrain Destroyed 10 | . . . . . 7 . 2 . 1 Melee 9 | . . . . . 7 . 2 . . Projectile 1 | . . . . . . . . . 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total 5931 | 54 636 112 265 201 2273 583 545 980 282 Wait 612 | . 304 12 32 9 116 27 51 39 22 Move 5152 | 46 311 95 227 183 2093 539 491 921 246 Hop 26 | . 2 3 1 7 13 . . . . Pick Up 21 | 2 5 . 1 . 9 2 . 2 . Fast Attach 32 | 5 4 1 2 . 12 3 . 1 4 Attach 13 | . 1 1 1 . 5 2 . 2 1 Detach 7 | 1 . . 1 . 3 1 . 1 . Swap 4 | . . . . . 1 2 . 1 . Drop 22 | . 5 . . . 11 3 1 2 . Fire 8 | . 4 . . 2 . . . . 2 Melee 34 | . . . . . 10 4 2 11 7 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 497 | -10/Materials | Entered Mines 501 | -10/Mines | Assembled infested the area 516 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 538 | -10/Mines | Discovered new exit (range 8) 549 | -10/Mines | Entered Materials 549 | -9/Materials | Evolved 2 slots: Utility x2 561 | -9/Materials | Lost 4 parts (1p1n2w) 646 | -9/Materials | Discovered new exit (range 15) 653 | -9/Materials | Discovered new exit (range 15) 672 | -9/Materials | Entered another Materials area 672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -8/Materials | Build established: Hacker-Mutant 711 | -8/Materials | Identified exit to Factory 762 | -8/Materials | Entered Factory 762 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 830 | -7/Factory | Fabricated Adv. Sensor Array (x1) 1015 | -7/Factory | Discovered new exit (range 16) 1031 | -7/Factory | Identified exit to Factory 1244 | -7/Factory | Discovered exit to Factory (range 17) 1249 | -7/Factory | Build established: Hacker-Scout 1276 | -7/Factory | Discovered new exit (range 11) 1430 | -7/Factory | Central database locked down 1536 | -7/Factory | Fabricated Spear (x2) 1621 | -7/Factory | Discovered exit to Factory (range 20) 1672 | -7/Factory | Fabricated Force Booster? 1737 | -7/Factory | Identified exit to Lower Caves 1737 | -7/Factory | Entered Lower Caves 1814 | -7/Lower Caves | Learned Factory garrison access intel 1865 | -7/Lower Caves | Encountered a Warlord checkpoint 2052 | -7/Lower Caves | Discovered new exit (range 10) 2061 | -7/Lower Caves | Identified exit to Lower Caves 2062 | -7/Lower Caves | Entered another Lower Caves area 2075 | -7/Lower Caves | Learned Factory stockpile data 2097 | -7/Lower Caves | Discovered exit to Factory (range 18) 2232 | -7/Lower Caves | Encountered a Warlord checkpoint 2263 | -7/Lower Caves | Discovered new exit (range 9) 2265 | -7/Lower Caves | Identified exit to Zion 2266 | -7/Lower Caves | Entered Zion 2276 | -7/Zion | Given A8's code to call for help 2293 | -7/Zion | Discovered new exit (range 12) 2298 | -7/Zion | Identified exit to Proximity Caves 2451 | -7/Zion | Given the Hacking Drone Bay 2452 | -7/Zion | Found Prototype Device 2484 | -7/Zion | Imprinted 2486 | -7/Zion | Declared Zion's savior 2600 | -7/Zion | Discovered new exit (range 3) 2600 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2601 | -7/Zion | Identified exit to Deep Caves 2623 | -7/Zion | Entered Deep Caves 2623 | -7/Deep Caves | Accompanied by 2 allies 2705 | -7/Deep Caves | Attacked by Z-Imprinter 2722 | -7/Deep Caves | Destroyed Z-Imprinter 2732 | -7/Deep Caves | Core integrity fell below 50% 2758 | -7/Deep Caves | Core integrity fell below 20% 2763 | -7/Deep Caves | Destroyed by I6-IT1(z) with Zionite Laser-S Last Messages --------------- 02722_ Z-Imprinter destroyed. 02723_ Overheating: Imp. Melee Analysis Suite damaged (-4). 02725_ Overheating: Energy bleed (-1). 02731_ Force Booster destroyed. 02733_ Spear destroyed. 02737_ Adv. Visual Processing Unit destroyed. 02738_ Acquired Prototype Reactor. 02738_ Identified Zio. Light DM Reactor. 02739_ Imp. Cesium-ion Thruster destroyed. 02743_ Acquired Prototype Hover Unit. 02743_ Identified Zio. Glidesys II. 02746_ Acquired Prototype Energy Gun. 02746_ Identified Zio. Laser-M. 02748_ Acquired 25 matter. 02753_ Zio. Light DM Reactor destroyed. 02754_ Zio. Laser-M destroyed. 02755_ Zio. Glidesys II destroyed. 02755_ Acquired Zio. Laser-M. 02756_ Zio. Laser-M destroyed. 02759_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????###############???????????????????????? | | ????????#### !###?????????????????????? | | ????????# %z##??###???????????????? | | ???????# !=z;;#### ##?????######???? | | ??????# @ ## # #???### ##??? | | ????? * ##### #??? | | ?????? #??? | | ?????? #??? | | ??????? ##??? | | ??????? #???? | | ??????? """"" """""" ##??? | | ???????????""""""""""" #### | | ???????????""""""""""" | | ????????????????"""""" | | ??????????????????" | | ??????????????????"""" ## | | ??????????????????"""" ###? | | ???????????????????""" ##??? | | ????????????????????"" #???? | | ????????????????????" #???? | | ???????????????????? ???? | | ??????????????????? #??? | | ????????????????????? #??? | | ??????????????????????? ##??? | | ?????????????????????????? #???? | | ????????????????????????????? ???? | | ??????????????????????????????? ???? | | ???????????????????????????????? #???? | | ?????????????????????????????????? #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 37 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 64 Melee Accuracy 6 Force Boost 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Katana | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Imp. ECM Suite | -8/Materials | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Force Booster | -7/Factory | Hacked Spear | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Spear | x2 | -7/Factory Force Booster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormArcInjector Manual? 0 Play Time 00:53:06 Cumulative 130.0 hours Start 2021.03.17 @ 13:39:40 End 2021.03.19 @ 14:51:35 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4bc4f17d-2174-4e49-98f6-c0b0894dd9ff