Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 17:37:29 Player: At0micKittens Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (965) 965 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (744) 744 TOTAL SCORE: 3399 Bonus ------- Follower Combat Kills 184 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Ion Engine Light Angular Momentum Engine High-capacity Battery (250) Small Matter Pod (50) 0b10 Decoder Chip [Generic] Hacking Drone Bay (1/1) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Hacking Drone Bay > --- WEAPON ----------- Gauss Rifle Rocket Launcher > --- INVENTORY -------- Light Treads Heat Sink High-capacity Battery Small Matter Pod 0b10 Decoder Chip [Generic] Kinecellerator Improved Light Cannon Self-destruct Interrupter [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Weapon Rocket Launcher Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 54 | 9 4 12 7 13 9 Power 9 | 3 . 3 2 . 1 Engine 8 | 3 . 3 1 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 11 | 2 1 . 1 2 5 Treads 11 | 2 1 . 1 2 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 2 1 9 1 Device 13 | . 1 2 1 8 1 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 3 2 7 3 2 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 3 1 2 . 2 1 Ballistic Cannon 5 | . . 3 1 . 1 Launcher 5 | . 1 2 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 14 | . . . 4 . 10 Power 3 | . . . 1 . 2 Propulsion 3 | . . . 1 . 2 Utility 4 | . . . 1 . 3 Weapon 4 | . . . 1 . 3 Highest Loss Streak 6 | . . . 4 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 100 95 99 93 Engine 12 | . 14 22 15 11 11 Core 8 | . . . 6 11 10 Treads 22 | . 26 22 21 22 20 Device 18 | . 13 22 18 19 17 Storage 11 | . 14 11 11 11 11 Processor 1 | . . . . 2 . Ballistic Gun 11 | . 27 12 5 9 10 Ballistic Cannon 3 | . . 8 9 1 3 Launcher 7 | . . 1 5 11 7 Peak Build Rating 36 | 6 7 14 15 36 34 Average Rating 23 | 3 6 11 13 28 29 On Entrance 12 | . 6 7 14 15 31 Naked Turns . | . . . . . . Heaviest Build 32 | 14 16 28 28 29 32 Greatest Support 48 | 40 40 40 40 40 48 Greatest Overweight (x) 2 | 2 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 3 5 8 8 8 8 Average Carried 6 | . 2 5 5 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 4 8 6 8 7 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1276 | 186 147 280 225 90 348 Remotely . | . . . . . . Salvage Created 995 | . 135 328 208 . 324 Parts 58 | . 11 16 7 . 24 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 26 | . . . . . 26 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 5 8 9 . 11 Guns 16 | . 5 4 1 . 6 Cannons 5 | . . . 3 . 2 AOE 12 | . . 4 5 . 3 Classes Destroyed 10 | . 3 3 3 . 1 Worker 1 | . . 1 . . . Recycler 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 10 | . 4 . . . 6 Grunt 12 | . 1 6 2 . 3 Brawler 1 | . . 1 . . . Sentry 1 | . . 1 . . . Demolisher 1 | . . . 1 . . Programmer 2 | . . . . . 2 Assembled 6 | . . . 6 . . Best Kill Streak 6 | . 2 6 6 . 3 Combat Bots Only 6 | . 2 5 6 . 3 Max Kills in Single Turn 5 | . 2 2 5 . 3 Gunslinging 1 | . 1 . . . . Exploded 4 | . . 1 4 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 225 | . 21 20 41 . 143 Missed 68 | . 8 5 12 . 43 Damage Taken 2743 | . 105 199 713 . 1726 Core 418 | . 16 . 131 . 271 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 49 | . 49 . . . . Core Remaining (%) 96 | 100 93 . . . . Volleys Fired 79 | . 11 15 16 . 37 Largest 2 | . 2 2 2 . 2 Hottest 76 | . 40 62 62 . 76 Shots Fired 131 | . 22 29 27 . 53 Gun 90 | . 22 24 16 . 28 Cannon 27 | . . 1 7 . 19 Launcher 14 | . . 4 4 . 6 Special . | . . . . . . Kinetic 117 | . 22 25 23 . 47 Thermal . | . . . . . . Explosive 14 | . . 4 4 . 6 Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 8 9 3 . 5 Robot Miss Streak 5 | . 4 3 5 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 76 | . 15 16 13 . 32 Core Hits 62 | . 7 17 19 . 19 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 3 | . . 1 . . 2 Critical Strikes 6 | . . 1 2 . 3 Destroy 5 | . . 1 1 . 3 Blast 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2192 | . 178 444 547 . 1023 Guns 842 | . 178 160 89 . 415 Cannons 364 | . . . 111 . 253 Explosions 981 | . . 284 342 . 355 Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 1206 | . 178 160 200 . 668 Thermal . | . . . . . . Explosive 981 | . . 284 342 . 355 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 36 | . . 16 20 . . Shots 2 | . . 1 1 . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 107 | . . . 9 . 107 Average Temperature 29 | . . . 4 . 30 Received Heat Transfer 474 | . 18 93 51 . 312 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 266 | . 156 266 130 . . Initial 25 | . . . 25 . . Average 101 | . 93 127 96 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 95 | 100 100 87 100 . . Level 1 4 | . . 12 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 8 10 18 . 17 Peak Tracking Total 17 | . 4 4 17 . 4 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 2 6 . . . Successful 5 | . 2 3 . . . Failed 3 | . . 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 41 | . . . . 41 41 Total Orders 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks 19 | . . . . . 19 Total Damage 643 | . . . . . 643 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4233 | 69 401 474 365 2159 765 Spaces Moved 2318 | 41 205 244 188 1262 378 Core 20 | 20 . . . . . Treads 2298 | 21 205 244 188 1262 378 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 165 Average Speed 163 | 123 160 160 160 164 173 Slowest Speed 250 | 160 160 160 160 165 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 37 26 46 84 62 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . . 4 4 Spaces Dug . | . . . . . . Terrain Destroyed 88 | . . 23 16 . 49 Melee . | . . . . . . Projectile 13 | . . . 1 . 12 AOE 75 | . . 23 15 . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2618 | 59 256 297 224 1345 437 Wait 108 | . 29 14 9 54 2 Move 2313 | 40 204 243 187 1261 378 Hop . | . . . . . . Pick Up 42 | 8 7 9 3 9 6 Fast Attach . | . . . . . . Attach 22 | 6 2 4 4 2 4 Detach 1 | . . . . 1 . Swap 32 | 3 2 8 3 11 5 Drop 19 | 2 1 4 1 6 5 Fire 79 | . 11 15 16 . 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 430 | -10/Materials | Repaired Lgt. Treads 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 910 | -9/Materials | Discovered new exit (range 12) 945 | -9/Materials | Entered Mines 946 | -9/Mines | Learned location of Storage (-9) 955 | -9/Mines | Assembled infested the area 960 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1027 | -9/Mines | Lost 4 parts (1p1n1u1w) 1035 | -9/Mines | Discovered new exit (range 15) 1139 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1218 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1221 | -9/Mines | Found Prototype Device 1295 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1310 | -9/Mines | Entered Zion 1678 | -7/Zion | Given the Hacking Drone Bay 1679 | -7/Zion | Found Prototype Device 1680 | -7/Zion | Identified Hacking Drone Bay 1703 | -7/Zion | Identified Exp. Sensor Array 1794 | -7/Zion | Met Imprinter 1857 | -7/Zion | Imprinted 1859 | -7/Zion | Declared Zion's savior 2581 | -7/Zion | Received a visual enhancement algorithm 3358 | -7/Zion | Discovered new exit (range 12) 3469 | -7/Zion | Entered Proximity Caves 3469 | -6/Proximity Caves | Accompanied by 4 allies 3840 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3919 | -6/Proximity Caves | Identified exit to Factory 3962 | -6/Proximity Caves | Core integrity fell below 50% 3972 | -6/Proximity Caves | Lost 3 allies 4000 | -6/Proximity Caves | Lost 3 parts (2u1w) 4209 | -6/Proximity Caves | Ambushed by research squad 4225 | -6/Proximity Caves | Core integrity fell below 20% 4234 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- P-60 Hacker destroyed. Penetrated by Slug. Slug penetrates Wall. Heat Sink destroyed. Imp. Heat Sink fries itself beyond repair. Gravmag System fries itself beyond repair. Slug penetrates Wall. Penetrated by Slug. Lgt. Nuclear Core destroyed. Penetrated by Slug. Target Analyzer fries itself beyond repair. Remote Datajack fries itself beyond repair. Penetrated by Slug. Arm. Treads destroyed. Slug penetrates Wall. Penetrated by Slug. Imp. Deuterium Engine destroyed. Slug Cannon destroyed. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????