Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 10:33:57

Player: Dull

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (74)      370
Value Destroyed (1736)     1736
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4586

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     193/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (6)
Movement                   Core (1350) Ox26
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (5) ------
            Huge Storage Unit
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (25) ---
      Heavy Ion Engine
      Light Nuclear Core
      Micro Nuclear Core
            Hover Unit
            Hover Unit
            Hover Unit
            Hover Unit
            Trap Scanner
   Improved Sensor Array
            Terrain Scanner
            Terrain Scan Processor
   Improved Targeting Computer
            System Shield
            Tractor Beam
            Field Recycling Unit (0)
  Precision Beam Rifle
  Precision Beam Rifle
            Gatling Laser
            Gatling Laser
            Ion Cannon
            Gauss Rifle
            Assault Cannon
            Datajack
            Plasma Cutter
      Heavy Mace

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Heavy Ion Engine
>            --- PROPULSION -------
      Medium Treads
      Medium Treads
      Medium Treads
      Medium Treads
>            --- UTILITY ----------
             Huge Storage Unit
             Weight Redist. System
    Improved Light Armor Plating
    Improved Light Armor Plating
    Improved Light Armor Plating
>            --- WEAPON -----------
             Gatling Laser
             Gauss Rifle
>            --- INVENTORY --------
       Heavy Ion Engine
       Light Nuclear Core
             Hover Unit
             Hover Unit
             Hover Unit
             Hover Unit
             Trap Scanner
    Improved Sensor Array
             Terrain Scanner
             Terrain Scan Processor
             System Shield
             Tractor Beam
             Field Recycling Unit
   Precision Beam Rifle
   Precision Beam Rifle
             Gatling Laser
             Gatling Laser
             Ion Cannon
             Assault Cannon
             Datajack
             Plasma Cutter
       Heavy Mace
       Heavy Mace
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Melee Analysis Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             98   | 1   21  40  33  3   
  Power                    11   | .   3   4   3   1   
    Engine                 11   | .   3   4   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               32   | .   9   10  13  .   
    Treads                 12   | .   2   .   10  .   
    Leg                    1    | .   .   .   1   .   
    Wheel                  19   | .   7   10  2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  23   | .   4   10  8   1   
    Device                 9    | .   1   6   1   1   
    Storage                3    | .   3   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             10   | .   .   4   6   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   32   | 1   5   16  9   1   
    Energy Gun             16   | 1   2   8   5   .   
    Energy Cannon          3    | .   .   3   .   .   
    Ballistic Gun          9    | .   2   5   2   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   .   
Parts Lost                 34   | .   7   6   9   12  
  Power                    5    | .   2   .   1   2   
  Propulsion               13   | .   2   3   4   4   
  Utility                  10   | .   .   2   4   4   
  Weapon                   6    | .   3   1   .   2   
  Highest Loss Streak      12   | .   2   2   5   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  97  84  95  
  Engine                   12   | .   14  10  9   14  
  Treads                   11   | .   12  .   18  28  
  Wheel                    17   | .   13  32  5   .   
  Device                   10   | .   7   16  8   6   
  Storage                  14   | .   20  11  9   7   
  Protection               5    | .   .   3   12  21  
  Energy Gun               9    | .   10  10  6   6   
  Energy Cannon            2    | .   .   6   3   .   
  Ballistic Gun            7    | .   12  3   3   4   
  Special Weapon           1    | .   2   .   .   .   
Peak Build Rating          46   | 6   9   23  43  46  
  Average Rating           16   | 6   7   18  24  43  
  On Entrance              16   | 6   6   9   20  43  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             115  | 14  109 103 105 115 
  Greatest Support         118  | 20  40  36  112 118 
  Greatest Overweight (x)  31   | .   28  7   31  30  
  Average Overweight (x)   2    | .   3   2   2   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         24   | 8   24  25  25  25  
  Most Carried             25   | 6   25  25  25  25  
  Average Carried          20   | 6   15  24  23  23  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 6   25  25  25  25  

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1468 | 203  476  502  269  18   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2925 | .    957  1293 636  39   
  Parts                    148  | .    50   80   18   .    
Haulers Intercepted        7    | .    2    4    1    .    
Recyclers Shooed           5    | .    3    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  50   | .   18  22  10  .   
  Melee                    2    | .   .   .   2   .   
  Guns                     35   | .   18  16  1   .   
  Cannons                  9    | .   .   5   4   .   
Classes Destroyed          12   | .   7   2   2   1   
  Worker                   1    | .   .   1   .   .   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   7    | .   2   4   1   .   
  Recycler                 8    | .   2   3   3   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 2    | .   1   1   .   .   
  Watcher                  4    | .   1   2   1   .   
  Swarmer                  17   | .   5   10  2   .   
  Grunt                    23   | .   13  5   5   .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   8    | .   .   7   1   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           5    | .   3   4   5   1   
  Combat Bots Only         5    | .   3   4   5   .   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        916  | .    124  123  153  516  
  Missed                   263  | .    27   35   31   170  
Damage Taken               6488 | .    1035 1136 1606 2711 
  Core                     1258 | .    196  194  161  707  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   24   | .    .    24   .    .    
Core Remaining (%)         60   | 100  21   51   70   .    
Volleys Fired              196  | .    93   59   44   .    
  Largest                  2    | .    2    2    2    .    
  Hottest                  140  | .    140  124  118  .    
Shots Fired                353  | .    166  117  70   .    
  Gun                      288  | .    161  89   38   .    
  Cannon                   59   | .    .    27   32   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  6    | .    5    1    .    .    
  Kinetic                  175  | .    118  31   26   .    
  Thermal                  132  | .    15   73   44   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          46   | .    33   13   .    .    
  Robot Hit Streak         15   | .    8    10   15   .    
  Robot Miss Streak        5    | .    5    3    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           261  | .    105  81   64   11   
  Core Hits                112  | .    46   46   19   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    4    2    
  Critical Strikes         11   | .    .    3    6    2    
    Burn                   5    | .    .    3    2    .    
    Smash                  6    | .    .    .    4    2    
Melee Attacks              26   | .    .    .    12   14   
  Impact                   26   | .    .    .    12   14   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    1    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4114 | .    1085 1319 1319 391  
  Guns                     2414 | .    992  946  476  .    
  Cannons                  939  | .    .    373  566  .    
  Explosions               42   | .    42   .    .    .    
  Melee                    668  | .    .    .    277  391  
  Ramming                  27   | .    27   .    .    .    
  Kinetic                  1427 | .    669  285  473  .    
  Thermal                  1575 | .    109  897  569  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          417  | .    280  137  .    .    
  Impact                   668  | .    .    .    277  391  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    3    7    5    
  Average Corruption       6    | .    .    2    6    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  21   | .    .    .    20   1    
    Message Errors         6    | .    .    .    6    .    
    Matter Fused           4    | .    .    .    4    .    
    Heat Flow Errors       2    | .    .    .    2    .    
    Energy Discharges      2    | .    .    .    2    .    
    Parts Rejected         2    | .    .    .    2    .    
    Data Loss (minor)      2    | .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    1    .    
    Weapon Failures        2    | .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            275  | .    .    .    178  97   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    275  | .    .    .    178  97   
Knockbacks                 15   | .    .    .    14   1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  8    | .    .    .    8    .    
  Secondary                6    | .    .    .    6    .    
Self-Inflicted Damage      13   | .    13   .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        426  | .    117  180  426  105  
  Average Temperature      79   | .    28   55   128  52   
  Received Heat Transfer   2187 | .    450  396  567  774  
  Effects                  4    | .    .    .    4    .    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           4    | .    .    .    3    1    
  Combat Hostiles          2    | .    .    .    2    .    
  Parts Fried              6    | .    1    .    3    2    
  Impact Corruptions       9    | .    .    .    5    4    
Robots Melted              2    | .    .    1    1    .    
  Combat Hostiles          2    | .    .    1    1    .    
  Parts Melted             5    | .    .    4    1    .    
  Heat Transferred         3739 | .    150  2146 1443 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             317  | .   218 294 317 37  
  Initial                  124  | .   .   40  124 6   
  Average                  124  | .   109 153 162 8   
Maximum Alert Level        1    | .   1   1   1   .   
  Low Security (%)         86   | 100 92  78  78  100 
  Level 1                  13   | .   7   21  21  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   3   4   .   2   
  Investigation            4    | .   2   1   .   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            4    | .   1   3   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           4    | .   2   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              95   | .   44  29  17  5   
  Peak Tracking Total      7    | .   4   7   6   5   
  Tactical Retreats        7    | .   6   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            8    | .   3   5   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          16   | .   5   9   .   2   
  Terminals                13   | .   5   7   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                36   | .   9   23  .   4   
  Successful               21   | .   6   14  .   1   
  Failed                   15   | .   3   9   .   3   
    Catastrophic           2    | .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   4   6   .   .   
  Terminals                27   | .   9   15  .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   6   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             11   | .   5   6   .   .   
  Record                   1    | .   1   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        5    | .   2   3   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   .   
  Scan Component           3    | .   .   3   .   .   
  Repair                   3    | .   .   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   3   6   .   1   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   3   .   .   
  Time                     88   | .   .   88  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4904 | 4    2137 1520 866  377  
Spaces Moved               2274 | 3    895  905  273  198  
  Core                     6    | .    2    .    3    1    
  Treads                   546  | .    217  .    132  197  
  Legs                     24   | 3    21   .    .    .    
  Wheels                   1698 | .    655  905  138  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            110  | 120  120  110  116  160  
  Average Speed            163  | 120  190  120  214  167  
  Slowest Speed            1600 | 120  1450 195  1600 1550 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 2    98   72   23   9    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 3    | .    2    .    .    1    
Terrain Destroyed          10   | .    7    1    1    1    
  Melee                    1    | .    .    .    .    1    
  Projectile               6    | .    4    1    1    .    
  AOE                      3    | .    3    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3107 | 3    1172 1251 460  221  
  Wait                     339  | .    122  153  60   4    
  Move                     2270 | 2    894  904  272  198  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  97   | .    32   42   21   2    
  Fast Attach              27   | .    8    13   6    .    
  Attach                   29   | .    8    8    11   2    
  Detach                   1    | .    .    1    .    .    
  Swap                     42   | 1    5    19   16   1    
  Drop                     79   | .    9    52   18   .    
  Fire                     196  | .    93   59   44   .    
  Melee                    26   | .    .    .    12   14   
  Ram                      1    | .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 3 exits: [*Mat x2] / [Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    5 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  523 | -10/Materials | Discovered new exit (range 12)
  839 | -10/Materials | Discovered new exit (range 9)
  876 | -10/Materials | Core integrity fell below 50%
 1218 | -10/Materials | Discovered new exit (range 11)
 1377 | -10/Materials | Discovered new exit (range 12)
 1732 | -10/Materials | Discovered new exit (range 7)
 2105 | -10/Materials | Build established: Scavenger-Mutant
 2142 | -10/Materials | Entered another Materials area
 2142 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2457 | -9/Materials  | Discovered new exit (range 9)
 2838 | -9/Materials  | Build established: Mutant
 2850 | -9/Materials  | Repaired Hover Unit
 2878 | -9/Materials  | Repaired Hover Unit
 2915 | -9/Materials  | Repaired Corrupted Hover Unit
 3244 | -9/Materials  | Discovered new exit (range 20)
 3637 | -9/Materials  | Discovered new exit (range 16)
 3662 | -9/Materials  | Entered another Materials area
 3662 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3938 | -8/Materials  | Lost 5 parts (1p3n1u)
 4470 | -8/Materials  | Discovered new exit (range 15)
 4528 | -8/Materials  | Entered Factory
 4528 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4896 | -7/Factory    | Core integrity fell below 50%
 4900 | -7/Factory    | Core integrity fell below 20%
 4905 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
04886_ Y-54 Guardian suffers critical hit (Smash).
04886_ Destroyed Gatling Laser.
04886_ Y-54 Guardian system corrupted by crushing effect.
04887_ Med. Treads destroyed.
04887_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned.
04888_ K-01 Serf collects debris.
04889_ K-01 Serf destroyed.
04889_ Weight Redist. System destroyed.
04889_ Y-54 Guardian destroyed.
04889_ Sneak attack on M-28 Smith.
04889_ Destroyed Lgt. Deuterium Engine.
04889_ M-28 Smith system corrupted by crushing effect.
04889_ M-28 Smith knocked back.
04890_ Acquired 18 matter.
04890_ M-28 Smith system terminally corrupted.
04890_ Machine Analyzer fried.
04890_ Wheel fried.
04895_ Rnf. Ion Engine destroyed.
04895_ Hvy. Mace destroyed.
04901_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          21
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Evasion (%)                45
Melee Accuracy             5
Recoil Reduction           4

 Item Schematics 
-----------------
 Terrain Scan Processor | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyHardlightBiocell
  Manual?         0
Play Time         00:43:44
  Cumulative      57.7 hours
  Start           2024.09.12 @ 09:49:41
  End             2024.09.12 @ 10:33:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          49
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5cbc8ae4-07cc-4632-9d78-a880bec1d519