Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.15 @ 00:25:09 Player: MrProgressor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (276) 1380 Value Destroyed (11134) 11134 Prototype IDs (51) 1020 Alien Tech Used (3) 600 Bonus (2339) 2339 TOTAL SCORE: 23273 Bonus ------- High Alert Combat Kills 1563 Follower Combat Kills 535 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -959 Cogmind --------- Core Integrity 0/1150 Matter 222/300 Energy 32/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Improved Coolant Injector Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Advanced Sensor Array Advanced Terrain Scanner Advanced Transmission Jammer Makeshift Cloaking Device Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Zionite Composite Leg II > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Quantum Capacitor Improved Force Field > --- WEAPON ----------- Advanced Plasma Cannon Power Sword > --- INVENTORY -------- Light Antimatter Reactor Advanced Cooling System Improved Coolant Injector Improved Coolant Injector Huge Storage Unit Zionite Biocell Improved Trap Scanner Advanced Terrain Scanner Advanced Melee Analysis Suite Advanced Transmission Jammer Makeshift Cloaking Device Makeshift Armor Plating Layered Medium Armor Plating Improved Thermal Shield Improved Shock Absorption System Advanced Hardlight Generator Improved Dynamic Insulation System Advanced System Restoration Module Advanced System Restoration Module Variable Charge Gun Heavy Plasma Cannon Hypervelocity Gauss Cannon Mini Grenade Launcher Missile Launcher Scythe [Rating: 125] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Axe Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . 2 . . . . . . . . . . Utility 7 | . . . 2 . . . . 1 . . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 491 | 1 20 11 14 10 19 11 56 70 20 3 7 3 2 146 3 7 4 14 70 Power 38 | . 1 . 1 1 . 1 6 10 1 . 2 . . 7 . 1 1 1 5 Engine 13 | . 1 . 1 1 . 1 1 4 . . 2 . . 2 . . . . . Core 19 | . . . . . . . 5 6 1 . . . . 5 . 1 . 1 . Reactor 6 | . . . . . . . . . . . . . . . . . 1 . 5 Propulsion 94 | . 14 6 7 . 6 . 9 19 7 3 1 1 . 18 . . . . 3 Treads 32 | . 6 3 4 . 2 . . 9 . . . 1 . 6 . . . . 1 Leg 34 | . . . . . 2 . 2 6 7 3 1 . . 12 . . . . 1 Wheel 28 | . 8 3 3 . 2 . 7 4 . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 252 | 1 3 4 4 4 7 6 20 21 9 . 1 . 2 101 3 2 3 11 50 Device 184 | 1 1 2 1 3 3 6 12 16 4 . . . . 81 3 2 2 9 38 Storage 3 | . 1 . . . . . 1 . . . . . . . . . . . 1 Processor 7 | . . . . . . . 1 1 1 . . . . 2 . . . . 2 Hackware 1 | . . . 1 . . . . . . . . . . . . . . . . Protection 57 | . 1 2 2 1 4 . 6 4 4 . 1 . 2 18 . . 1 2 9 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 107 | . 2 1 2 5 6 4 21 20 3 . 3 2 . 20 . 4 . 2 12 Energy Gun 12 | . . 1 1 1 . 1 2 1 . . . . . 2 . . . . 3 Energy Cannon 17 | . . . . . . . . 7 . . . 1 . 6 . 1 . 1 1 Ballistic Gun 22 | . 1 . 1 1 2 1 10 2 1 . 1 . . 2 . . . . . Ballistic Cannon 6 | . 1 . . . 2 1 1 . . . . . . 1 . . . . . Launcher 17 | . . . . 3 1 1 2 2 . . 1 . . 1 . 2 . 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 32 | . . . . . 1 . 6 8 2 . 1 1 . 7 . 1 . . 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 1 4 . 4 1 1 . . . 1 2 . . 3 1 3 Parts Lost 99 | . 2 . . 2 4 7 16 29 1 1 . . . 10 . . . 1 26 Power 22 | . . . . 1 . 1 4 7 . . . . . 4 . . . 1 4 Propulsion 25 | . 2 . . . 1 . 4 10 . 1 . . . 1 . . . . 6 Utility 29 | . . . . 1 2 4 2 8 1 . . . . 3 . . . . 8 Weapon 23 | . . . . . 1 2 6 4 . . . . . 2 . . . . 8 Highest Loss Streak 15 | . 1 . . 2 4 3 10 14 1 1 . . . 6 . . . 1 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 100 99 94 96 92 93 92 93 93 92 96 100 99 98 100 91 Engine 5 | . 14 14 11 11 11 10 . 5 6 6 9 13 13 2 5 5 5 1 . Core 4 | . . . . . . . 8 7 6 6 2 . . 8 5 4 2 3 1 Treads 9 | . 1 5 7 . . . . 7 . . . 2 6 4 29 29 29 29 25 Leg 18 | . . . . . 9 22 8 4 39 39 40 37 33 29 5 5 5 5 2 Wheel 5 | . 25 23 14 22 11 . 25 14 . . . . . . . . . . . Device 11 | . 12 7 3 15 8 20 13 15 . . . . . 13 17 17 15 16 19 Storage 6 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 5 5 5 5 5 5 Processor 11 | . . . . . . . 5 9 13 13 13 13 13 12 17 17 17 17 15 Protection 4 | . . 7 19 6 13 3 7 3 5 6 6 6 5 3 . . . . 2 Energy Gun 1 | . 6 8 11 11 1 2 1 . . . . . . 1 . . . . . Energy Cannon 3 | . . . . . . . . 3 . . . . 6 6 5 4 5 7 6 Ballistic Gun 2 | . 14 5 4 6 8 15 7 1 . . 2 . . 2 . . . . . Slashing Weapon 5 | . . . . . 2 . 7 8 12 13 9 12 6 . 5 4 5 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 12 90 94 96 97 103 103 109 120 118 117 120 126 126 139 118 118 122 132 154 Greatest Support 158 | 20 26 40 40 32 72 60 102 88 115 101 99 99 82 147 135 135 135 135 158 Greatest Overweight (x) 46 | . 8 3 3 3 3 1 2 5 1 1 1 1 1 1 . . . . 46 Average Overweight (x) 1 | . 3 2 2 2 2 1 1 1 . 1 1 1 1 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 24 | 6 20 24 24 24 24 24 23 22 24 24 24 24 24 24 24 23 24 23 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 25 25 25 25 25 25 23 25 25 25 25 25 25 24 25 25 25 25 5 Class Distribution -------------------- 48% | Scavenger-Mutant 22% | Mutant 20% | Assassin 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 7043 | 220 275 249 188 254 183 483 864 894 212 74 142 46 10 1820 119 149 50 131 680 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 12862 | 79 399 206 264 296 182 514 1604 1981 237 391 614 . 112 3424 . 82 97 279 2101 Parts 544 | 3 29 15 11 19 6 37 88 100 12 13 18 . 2 127 . . 1 5 58 Haulers Intercepted 16 | . 2 . . . . . 6 2 . . . . . 5 . . . . 1 Recyclers Shooed 11 | 1 1 1 . 1 . . 1 . . . . . . 5 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . 9 18 . 4 . 1 . 1 7 . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 211 | . 9 5 6 9 2 14 28 37 5 5 9 . 2 40 . 1 . 4 35 Melee 38 | . . . . . 1 . 10 14 5 5 3 . . . . . . . . Guns 60 | . 6 3 5 2 . 12 9 7 . . 2 . . 12 . . . . 2 Cannons 57 | . 3 2 1 . . 2 1 11 . . . . 1 23 . . . 1 12 AOE 43 | . . . . 6 1 . 8 5 . . 4 . . 1 . 1 . . 17 Classes Destroyed 21 | 2 5 1 . 2 2 1 1 1 . 2 . . . 2 . . . . 2 Worker 10 | . . . . . . . 3 . . . . . . 5 . . . . 2 Builder 7 | . . . . 1 . 2 . 1 . . . . . 3 . . . . . Tunneler 3 | 1 . . . 1 . . 1 . . . . . . . . . . . . Hauler 16 | . 2 . . . . . 6 2 . . . . . 5 . . . . 1 Recycler 10 | 1 . 1 . 1 . . 2 1 . . . . . 4 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . 1 . . . . . 1 1 . . . . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . Watcher 16 | . 2 . . . . . 3 2 . . . . . 7 . . . . 2 Swarmer 44 | . 2 3 . 5 . 7 8 9 1 . 5 . . 4 . . . . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . Grunt 92 | . 7 . 4 3 . 6 13 17 2 2 2 . . 14 . . . 3 19 Brawler 5 | . . . . . . . . . . . . . . 1 . . . . 4 Duelist 7 | . . . . 1 . . . 2 . 1 1 . . 1 . . . 1 . Protector 2 | . . . . . . . . . . . . . . . . . . . 2 Sentry 21 | . . 2 2 . . . 4 4 1 . 1 . . 2 . . . . 5 Hunter 12 | . . . . . . 1 3 1 . . . . 2 5 . . . . . Programmer 22 | . . . . . . . . 4 1 . . . . 12 . . . . 5 Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . Master Thief 2 | . . . . . . . . . . 1 . . . . . 1 . . . Assembled 7 | . . . . . 7 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | 2 3 3 2 4 1 7 12 6 2 3 4 . 1 7 . 1 . 4 10 Combat Bots Only 10 | . 3 3 2 4 1 6 10 4 2 3 4 . 1 4 . 1 . 4 9 Max Kills in Single Turn 6 | 1 1 1 1 3 6 3 3 4 1 1 2 . 1 2 . 1 . 1 4 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . Exploded 4 | . . . . 3 1 . 3 3 . . 2 . . 1 . 1 . . 4 Melee 1 | . . . . . 1 . 1 1 1 1 1 . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 22122 | . 458 205 228 285 757 750 2319 4516 849 691 315 . 342 4111 . 78 . 586 5632 Core 3107 | . 58 38 26 74 148 134 438 472 57 102 41 . . 321 . . . 36 1162 Absorbed by Shields 1301 | . . . . . . . 196 534 . . . . . 91 . . . . 480 Redirected to Shielding 39 | . 3 3 . 4 29 . . . . . . . . . . . . . . Regen/Repaired (Parts) 660 | . 21 . . . . . 28 23 . . . 588 . . . . . . . Core Remaining (%) 50 | 100 . 61 . . . 4 20 32 . . . . 76 . . . . 60 . Volleys Fired 714 | 10 57 13 20 20 6 35 71 72 . . 12 . 12 205 2 9 . 15 155 Largest 2 | 2 2 2 2 2 2 2 2 2 . . 1 . 1 2 1 2 . 2 2 Hottest 375 | 70 70 91 91 101 60 91 81 145 . . 30 . 90 375 98 98 . 188 315 Shots Fired 1141 | 20 114 26 40 32 12 68 114 125 . . 12 . 12 359 2 12 . 23 170 Gun 530 | 20 84 13 27 24 6 48 96 55 . . 9 . . 141 . . . . 7 Cannon 557 | . 30 13 13 . . 19 5 68 . . . . 12 217 2 5 . 23 150 Launcher 54 | . . . . 8 6 1 13 2 . . 3 . . 1 . 7 . . 13 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 405 | 10 87 21 20 2 6 48 85 40 . . 9 . . 77 . . . . . Thermal 670 | 10 27 5 20 10 . 19 16 83 . . . . 12 281 2 5 . 23 157 Explosive 54 | . . . . 8 6 1 13 2 . . 3 . . 1 . 7 . . 13 Electromagnetic 12 | . . . . 12 . . . . . . . . . . . . . . . Robot Hit Streak 21 | 8 7 8 10 7 3 5 7 10 . . 4 . 7 21 . 1 . 12 14 Robot Miss Streak 9 | 1 7 1 5 3 1 2 3 6 . . 1 . 2 9 . 7 . 2 6 Penetration Max 2 | . . . . . . 2 1 . . . . . . 1 . . . . . Secondary Targets 9 | . . . . 1 . 2 4 . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . . . . . 1 . . . . . Capacitor 123 | . . . . . . . . . . . . . . . . . . . 123 Shots Hit Robots 818 | 14 67 19 22 17 25 36 104 120 17 21 23 . 5 200 . 2 5 13 108 Core Hits 482 | 3 28 8 10 15 21 23 68 66 7 9 19 . 3 102 . 3 1 6 90 Critical Kills 26 | . . . . . 1 6 4 . . . . . 1 6 . . . 3 5 Critical Parts Destroyed 15 | . . . . . 1 3 7 . . . . . . 4 . . . . . Critical Strikes 72 | 2 3 . 2 1 3 12 15 4 2 1 2 . 1 16 . . . 3 5 Burn 14 | 2 2 . 1 1 . 1 1 . . . . . . 6 . . . . . Meltdown 11 | . . . . . . . . . . . . . 1 2 . . . 3 5 Destroy 30 | . . . . . 2 9 11 . . . . . . 8 . . . . . Blast 4 | . 1 . 1 . . 2 . . . . . . . . . . . . . Sever 13 | . . . . . 1 . 3 4 2 1 2 . . . . . . . . Melee Attacks 329 | . . . . . 20 . 60 77 27 45 18 39 1 6 6 6 5 6 13 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 329 | . . . . . 20 . 60 77 27 45 18 39 1 6 6 6 5 6 13 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . 8 3 1 . . . . 2 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . 1 4 4 2 3 . . . . . . . . Damage Inflicted 30204 | 146 785 254 350 697 1398 753 3607 3998 672 969 1247 . 159 7162 . 380 368 450 6809 Guns 6151 | 146 473 110 251 248 50 573 977 543 . . 182 . . 2442 . . . . 156 Cannons 9508 | . 312 144 99 . . 180 50 1316 . . . . 159 3661 . . . 450 3137 Explosions 6762 | . . . . 449 439 . 961 309 . . 227 . . 786 . 291 . . 3300 Melee 7730 | . . . . . 909 . 1619 1830 672 969 838 . . 221 . 89 368 . 215 Ramming 53 | . . . . . . . . . . . . . . 52 . . . . 1 Kinetic 4269 | 45 609 174 144 27 50 623 885 430 . . 182 . . 1100 . . . . . Thermal 12266 | 101 176 80 206 74 . 130 142 1429 . . . . 159 5018 . . . 450 4301 Explosive 5739 | . . . . 449 439 . 961 309 . . 227 . . 771 . 291 . . 2292 Electromagnetic 147 | . . . . 147 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 7730 | . . . . . 909 . 1619 1830 672 969 838 . . 221 . 89 368 . 215 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 1 1 3 3 3 1 6 . . . 5 10 Average Corruption 2 | . . . . . . . . 1 1 1 3 3 1 4 . . . 3 3 Corruption Purged 18 | . . . . . . . . . . . . . . 10 . . . 5 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 84 | . . . . . . . . 3 9 10 12 5 . 31 . . . 9 5 Message Errors 21 | . . . . . . . . 1 3 1 3 1 . 8 . . . 4 . Matter Fused 20 | . . . . . . . . 1 3 2 2 1 . 8 . . . 2 1 Heat Flow Errors 11 | . . . . . . . . . 1 2 . 2 . 6 . . . . . Energy Discharges 14 | . . . . . . . . . . 3 4 . . 4 . . . 1 2 Parts Fused 2 | . . . . . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 8 | . . . . . . . . . 1 2 . . . 2 . . . 2 1 Data Loss (major) 3 | . . . . . . . . . . . . . . 3 . . . . . Alerts 3 | . . . . . . . . . . . 2 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . Overload Shots 24 | . . . . . . . . . . . . . . 22 . . . . 2 Effects 5 | . . . . . . . . . . . . . . 5 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . Heat Surge 3 | . . . . . . . . . . . . . . 3 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 952 | . . . . 3 10 8 112 74 47 56 46 . . 236 . 87 . . 273 Projectiles 139 | . . . . . . . . . . . . . . 73 . . . . 66 Explosions 339 | . . . . 3 10 8 . 17 . . . . . 77 . 17 . . 207 Melee 474 | . . . . . . . 112 57 47 56 46 . . 86 . 70 . . . Knockbacks 11 | . 1 1 3 . . 2 2 . . . . . . 2 . . . . . Impact 1 | . . . . . . . . . . . . . . 1 . . . . . Kinetic 9 | . 1 1 2 . . 2 2 . . . . . . 1 . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 711 | . . . . 70 . 38 30 22 . . . . . 60 . 75 . . 416 Shots 19 | . . . . 2 . 1 1 1 . . . . . 1 . 3 . . 10 Rammed 4 | . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 7 | . . . . . . . . . . . . . . 3 . . . . 4 Kicked 3 | . . . . . . . . . . . . . . 3 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 486 | 150 218 169 270 326 44 248 231 372 136 174 . 202 319 430 48 96 . 48 486 Average Temperature 104 | 70 60 52 92 157 12 85 55 154 55 69 . 87 122 118 30 45 . 16 116 Received Heat Transfer 4957 | . 180 36 129 96 . 198 936 1706 144 117 42 . . 687 . . . 57 629 Effects 15 | . . . . 1 . . . 2 . . . . . 10 . . . . 2 Shutdowns 6 | . . . . . . . . . . . . . . 4 . . . . 2 Energy Bleed 5 | . . . . 1 . . . 1 . . . . . 3 . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 14 | . . . . . . . . . . . . . 1 5 . . . 3 5 Combat Hostiles 12 | . . . . . . . . . . . . . 1 4 . . . 3 4 Parts Melted 73 | 1 . . 1 1 . . 1 3 . . 1 . 2 35 . . . 9 19 Heat Transferred 18699 | 444 666 185 592 259 . 407 444 2048 . . . . 250 7978 . . . 700 4726 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 7 | . . . . . . . . . . 2 . . . . . 5 . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1369 | 10 296 206 292 251 . 225 516 682 332 . . . . 1369 . . . . 1125 Initial 331 | . 6 61 79 113 . . 40 229 331 . . . . . . . . . 56 Average 277 | 5 132 142 181 154 . 70 191 442 185 . . . . 308 . . . . 406 Maximum Alert Level 4 | . 1 1 1 1 . 1 2 2 1 . . . . 4 . . . . 4 Low Security (%) 51 | 100 74 63 48 97 . 94 54 2 59 . . . . 51 . . . . 45 Level 1 26 | . 25 36 51 2 . 5 42 36 40 . . . . 24 . . . . 9 Level 2 15 | . . . . . . . 3 61 . . . . . 13 . . . . 21 Level 3 3 | . . . . . . . . . . . . . . 2 . . . . 21 Level 4 3 | . . . . . . . . . . . . . . 7 . . . . 2 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 4 . 2 . . . 4 14 3 . . . . 13 . . . . 12 Investigation 14 | . 2 . . . . . 3 4 1 . . . . 3 . . . . 1 Extermination 15 | . . . . . . . . 5 1 . . . . 6 . . . . 3 Reinforcement 11 | . 2 . 2 . . . 1 1 1 . . . . 2 . . . . 2 Assault 6 | . . . . . . . . 1 . . . . . 2 . . . . 3 Garrison 6 | . . . . . . . . 3 . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 7 | . . . 1 . . . 2 2 . . . . . 1 . . . . 1 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . . . . . . . . 4 Times Spotted 361 | . 23 6 11 12 3 14 40 62 14 9 13 1 4 66 . 5 . 8 70 Peak Tracking Total 9 | . 5 3 6 4 3 5 8 9 4 3 5 1 2 8 . 5 . 7 9 Tactical Retreats 23 | . . 1 2 3 3 . 2 6 1 . 1 . . 2 . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 4 | . . . . . . . . 2 . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 59 | . 2 . . . 2 1 6 1 . 1 . 1 1 34 . . . . 10 Max in Single Turn 7 | . 1 . . . 1 1 1 1 . 1 . . 1 7 . . . . 2 Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 65 | . 7 . 3 . 2 . 12 9 5 1 1 . 1 12 1 1 9 . 1 Terminals 21 | . 5 . 2 . . . 7 4 2 1 . . . . . . . . . Fabricators 6 | . . . . . . . . 2 1 . . . . 3 . . . . . Repair Stations 6 | . 1 . . . . . 1 1 . . . . . 3 . . . . . Recycling Units 6 | . 1 . . . . . 2 . 1 . . . . 2 . . . . . Scanalyzers 6 | . . . 1 . . . 1 1 1 . . . . 2 . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . . . 2 . . . . 1 Total Hacks 168 | . 19 . 11 . 2 . 37 20 12 6 1 . 1 33 1 1 22 . 2 Successful 91 | . 9 . 7 . 2 . 14 8 5 6 1 . 1 14 1 1 22 . . Failed 77 | . 10 . 4 . . . 23 12 7 . . . . 19 . . . . 2 Catastrophic 13 | . 3 . 1 . . . 1 2 3 . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 56 | . 10 . 6 . 1 . 17 2 3 . . 1 . 3 . . . . 13 Terminals 61 | . 13 . 9 . . . 21 7 5 6 . . . . . . . . . Fabricators 15 | . . . . . . . . 5 2 . . . . 8 . . . . . Repair Stations 17 | . 4 . . . . . 3 3 . . . . . 7 . . . . . Recycling Units 15 | . 2 . . . . . 5 . 2 . . . . 6 . . . . . Scanalyzers 20 | . . . 2 . . . 6 3 3 . . . . 6 . . . . . Garrison Access 12 | . . . . . . . 2 2 . . . . . 6 . . . . 2 Terminal Hacks 51 | . 5 . 3 . 2 . 4 3 2 6 1 . 1 . 1 1 22 . . Record 18 | . . . . . 1 . . . . 6 . . 1 . . . 10 . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . Robot Analysis 10 | . 4 . 1 . . . 1 . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . Open Door 3 | . . . . . . . . . . . 1 . . . 1 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . 1 . . . . . . . . . . . Alert Level 3 | . . . . . . . 2 . 1 . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 3 . . . . . 5 . . . . . Network Status 2 | . . . . . . . . 1 . . . . . 1 . . . . . Load Schematic 3 | . . . . . . . . 1 . . . . . 2 . . . . . Build 3 | . . . . . . . . 1 . . . . . 2 . . . . . Repair Station Hacks 8 | . 2 . . . . . 2 2 . . . . . 2 . . . . . Scan Component 5 | . 1 . . . . . 1 1 . . . . . 2 . . . . . Repair 3 | . 1 . . . . . 1 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . 1 . . . . 1 . . . . . Report Inventory 3 | . 1 . . . . . . . 1 . . . . 1 . . . . . Scanalyzer 10 | . . . 2 . . . 2 . 2 . . . . 4 . . . . . Insert Component 6 | . . . 1 . . . 2 . 1 . . . . 2 . . . . . Analyze 4 | . . . 1 . . . . . 1 . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . 1 . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . 1 . . . . . Unauthorized Hacks 9 | . 1 . 2 . . . 5 . . . . . . 1 . . . . . Terminals 4 | . . . 2 . . . 2 . . . . . . . . . . . . Assimilate 2 | . . . 1 . . . 1 . . . . . . . . . . . . Botnet 2 | . . . 1 . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 3 . . . . . . 1 . . . . . Monitor 1 | . . . . . . . . . . . . . . 1 . . . . . Reject 2 | . 1 . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 6 . 3 . . . 11 8 5 1 . . . 12 . . . . 1 Full Trace Events 13 | . 2 . . . . . 2 4 1 1 . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . . . . . 1 . . . . 2 . . 4 . . Parts Built 4 | . . . . . . . . 2 . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 171 | . . . . . . . . 62 . . . . . 109 . . . . . Total Part Build Rating 10 | . . . . . . . . 4 . . . . . 6 . . . . . Parts Repaired 3 | . 1 . . . . . 1 1 . . . . . . . . . . . Time 95 | . 38 . . . . . 38 19 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . 1 . 1 . . . . 2 . . . . . Part Schematics Acquired 4 | . . . 1 . . . . . 1 . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 3 . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 15 | . . . . . . . 1 . . 3 . 4 . . . . . 1 6 Largest Group 4 | . . . . . . . 1 . . 3 3 4 3 . . . . 1 4 Highest-Rated Group 220 | . . . . . . . 10 . . 93 93 151 112 . . . . 30 220 Highest-Rated Ally 103 | . . . . . . . 10 . . 31 31 41 41 . . . . 30 103 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders 8 | . . . . . . . . . . . . . . 8 . . . . . ROAM 3 | . . . . . . . . . . . . . . 3 . . . . . EXPLORE 3 | . . . . . . . . . . . . . . 3 . . . . . RETURN 2 | . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 46 | . . . . . . . . . . . 11 7 1 . . . . 1 26 Total Damage 1948 | . . . . . . . . . . . 207 119 16 . . . . 21 1585 Kills 14 | . . . . . . . . . . . 2 1 . . . . . 1 10 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 10 | . 4 . 1 . . . 1 . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . . . 1 . . . . . 1 1 2 1 . 2 1 . . . Drone Launches 6 | . . . . . . . . . . . . . . 6 . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . 5 . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 26110 | 59 904 282 342 798 921 530 1689 1836 1256 1560 632 2667 509 4859 1279 3130 333 751 1773 Spaces Moved 12222 | 24 480 146 155 539 502 228 925 850 589 726 292 1324 236 1932 688 1376 181 391 638 Core 8 | . . . . . . . . . . . . . . . . . . . 8 Treads 3417 | . 2 6 15 . 2 . . 118 . . . . . 8 688 1376 181 391 630 Legs 5771 | 24 7 . . . 192 228 143 86 589 726 292 1324 236 1924 . . . . . Wheels 3026 | . 471 140 140 539 308 . 782 646 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 140 130 130 130 190 107 120 128 195 195 194 194 121 170 170 170 170 50 Average Speed 172 | 120 138 147 150 131 159 190 120 153 193 195 195 194 194 187 170 170 170 170 204 Slowest Speed 2350 | 120 480 320 320 145 320 190 190 560 198 196 195 195 194 196 170 170 170 170 2350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 4 79 29 15 95 72 66 56 21 15 77 37 91 37 58 79 93 62 64 18 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 7 | . . . . . 1 . . . . . 1 1 . . 1 . 3 . . Known Exits Taken 7 | . . . . . . . . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . . . . . Scrap Searched 19 | . . 1 . 2 . 1 . . . 2 . 2 2 . 3 5 . 1 . Spaces Dug 156 | . . . . 11 . 2 12 10 6 15 7 1 1 47 8 10 . 13 13 Terrain Destroyed 628 | . . . . 71 8 23 55 24 6 15 12 1 6 171 8 41 . 15 172 Melee 69 | . . . . . . . 12 9 6 15 . 1 . 4 6 5 . 6 5 Projectile 165 | . . . . . 2 10 8 2 . . . . 6 82 2 5 . 9 39 AOE 393 | . . . . 71 6 12 35 13 . . 12 . . 85 . 31 . . 128 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 15875 | 36 613 188 221 595 590 280 1308 1171 679 824 330 1376 275 2796 788 2142 200 439 1024 Wait 1674 | . 17 2 21 23 25 . 156 53 11 9 . 12 15 404 81 739 . . 106 Move 12203 | 23 479 145 154 538 501 227 924 849 588 725 291 1323 235 1931 687 1375 180 390 638 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 214 | 2 29 8 6 2 11 6 22 35 18 7 2 1 3 40 4 5 3 2 8 Fast Attach 85 | . . 1 1 1 . 1 11 15 3 . . . 3 27 2 1 5 . 14 Attach 111 | 1 4 2 2 2 6 5 13 27 10 2 1 . . 20 . . . 2 14 Detach 3 | . . . . 1 . . . 1 . . . . . 1 . . . . . Swap 299 | . 16 8 11 7 13 5 33 28 7 1 6 3 . 99 1 6 . 13 42 Drop 217 | . 11 9 6 1 8 1 20 24 20 4 4 1 5 60 5 1 7 . 30 Fire 714 | 10 57 13 20 20 6 35 71 72 . . 12 . 12 205 2 9 . 15 155 Melee 300 | . . . . . 20 . 58 67 22 40 14 36 1 6 6 6 5 6 13 Ram 4 | . . . . . . . . . . . . . . . . . . . 4 Kick 3 | . . . . . . . . . . . . . . 3 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 47 | . . . . . . . . . . 36 . . . . . . . 11 . Trap 1 | . . . . . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 60 | -11/Junkyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 631 | -10/Materials | Repaired Imp. Terrain Scanner? 667 | -10/Materials | Discovered new exit (range 12) 940 | -10/Materials | Discovered new exit (range 12) 964 | -10/Materials | Entered Mines 1225 | -10/Mines | Discovered new exit (range 10) 1246 | -10/Mines | Entered Materials 1246 | -9/Materials | Evolved 2 slots: Utility x2 1491 | -9/Materials | Discovered new exit (range 11) 1588 | -9/Materials | Entered Mines 1922 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1925 | -9/Mines | Found Prototype Device 1926 | -9/Mines | Identified Exp. Sensor Array 1989 | -9/Mines | Learned Materials machine intel 2029 | -9/Mines | Build established: Scavenger-Mutant 2314 | -9/Mines | Discovered new exit (range 13) 2381 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2381 | -9/Mines | Discovered new exit (range 5) 2386 | -9/Mines | Entered Exiles 2418 | -9/Exiles | Met 8R-AWN 2441 | -9/Exiles | Met EX-HEX 2475 | -9/Exiles | Met EX-BIN 2493 | -9/Exiles | Aligned with FarCom system 2494 | -9/Exiles | Given EX-Vault access code 2524 | -9/Exiles | Opened EX-Vault 2542 | -9/Exiles | Found Longsword +1 2549 | -9/Exiles | Found Firepult 2551 | -9/Exiles | Found Superbattery 2584 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2626 | -9/Exiles | Met EX-DEC 2637 | -9/Exiles | Learned location of Zion (-6) 2825 | -9/Exiles | Attacked by the Exiles 2886 | -9/Exiles | Destroyed 8R-AWN 2905 | -9/Exiles | Found Prototype Device 2906 | -9/Exiles | Lost 4 parts (1n2u1w) 2906 | -9/Exiles | Identified AS-neutralizer No. 17b 2920 | -9/Exiles | Found Prototype Ballistic Gun 2921 | -9/Exiles | Identified 8R-AWN's Boregun 2925 | -9/Exiles | Found 8R-AWN's Boregun 3113 | -9/Exiles | Core integrity fell below 50% 3288 | -9/Exiles | Discovered new exit (range 12) 3307 | -9/Exiles | Stole three prototypes: Superbattery, Firepult, Longsword +1 3307 | -9/Exiles | Entered Mines 3523 | -8/Mines | Lost 3 parts (1p2u) 3679 | -8/Mines | Core integrity fell below 20% 3818 | -8/Mines | Discovered new exit (range 10) 3837 | -8/Mines | Entered Materials 3837 | -8/Materials | Evolved 2 slots: Propulsion x2 3838 | -8/Materials | Loaded intel: 61 machine locations 4098 | -8/Materials | Lost 10 parts (3p1n2u4w) 4323 | -8/Materials | Core integrity fell below 50% 4591 | -8/Materials | Build established: Mutant 4763 | -8/Materials | Repaired Hardlight Generator 5508 | -8/Materials | Discovered new exit (range 15) 5515 | -8/Materials | Destroyed 10 combat bots 5526 | -8/Materials | Entered Factory 5526 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5797 | -7/Factory | Lost 4 parts (1p1n2u) 5954 | -7/Factory | Fabricated Arm. Wheel? 6538 | -7/Factory | Repaired Axe? 6648 | -7/Factory | Discovered new exit (range 16) 6726 | -7/Factory | First assault squad dispatched 6834 | -7/Factory | Garrison activated, responded to threat 6953 | -7/Factory | Lost 14 parts (3p5n4u2w) 7027 | -7/Factory | Core integrity fell below 50% 7087 | -7/Factory | Lost 7 parts (1p3n2u1w) 7145 | -7/Factory | Lost 3 parts (1p1n1w) 7362 | -7/Factory | Entered another Factory area 7362 | -6/Factory | Evolved 2 slots: Propulsion x2 7403 | -6/Factory | Build established: Scavenger-Mutant 7793 | -6/Factory | Identified exit to Lower Caves 8618 | -6/Factory | Entered Lower Caves 8618 | -6/Lower Caves | Spotted P0-UEJ(f) 8618 | -6/Lower Caves | Spotted 9X-ZGJ(f) 8619 | -6/Lower Caves | Encountered a Master Thief 8619 | -6/Lower Caves | Encountered a Master Thief 8619 | -6/Lower Caves | Firepult stolen by Master Thief 8622 | -6/Lower Caves | Destroyed P0-UEJ(f) 8805 | -6/Lower Caves | Build established: Mutant 9234 | -6/Lower Caves | Build established: Scavenger-Mutant 9267 | -6/Lower Caves | Learned Factory garrison access intel 9685 | -6/Lower Caves | Learned 6 Upper Caves zone layouts 9685 | -6/Lower Caves | Learned Armory trap positions 10062 | -6/Lower Caves | Discovered new exit (range 8) 10081 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10091 | -6/Lower Caves | Crushed by falling debris 10178 | -6/Lower Caves | Entered another Lower Caves area 10178 | -6/Lower Caves | Accompanied by 3 allies 10178 | -6/Lower Caves | Discovered new exit (range 7) 10197 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10238 | -6/Lower Caves | Learned location of Extension (-4) 10538 | -6/Lower Caves | Encountered a Warlord checkpoint 10569 | -6/Lower Caves | Discovered new exit (range 15) 10810 | -6/Lower Caves | Entered Zion 10870 | -6/Zion | Discovered new exit (range 15) 10966 | -6/Zion | Visited the Megawrench Repair Shop 10968 | -6/Zion | Identified exit to Deep Caves 11013 | -6/Zion | System corruption cleaned by Quarantine Array 11407 | -6/Zion | Learned location of 1 exit from Factory 11503 | -6/Zion | Received a hallucinogenic algorithm 12034 | -6/Zion | Given A8's code to call for help 12822 | -6/Zion | Imprinted 12824 | -6/Zion | Declared Zion's savior 13415 | -6/Zion | Megawrench repaired 12 parts 13477 | -6/Zion | Entered Proximity Caves 13477 | -5/Proximity Caves | Accompanied by 3 allies 13478 | -5/Proximity Caves | Identified exit to Factory 13627 | -5/Proximity Caves | Learned Factory emergency access door positions 13850 | -5/Proximity Caves | Found Alien Artifact 13850 | -5/Proximity Caves | Identified Dimensional Node Initializer 13850 | -5/Proximity Caves | Initialized slip node 13986 | -5/Proximity Caves | Entered Factory 13986 | -5/Factory | Evolved 2 slots: Utility x2 13987 | -5/Factory | Identified exit to Factory 13987 | -5/Factory | Identified exit to Upper Caves 13990 | -5/Factory | Loaded intel: 4 garrison access locations 14624 | -5/Factory | Lost 6 parts (4p1u1w) 15484 | -5/Factory | Terminal network hard line cut 15504 | -5/Factory | Fabricated Hvy. Armor Plating? 18078 | -5/Factory | Build established: Scavenger-Skirmisher 18142 | -5/Factory | Fabricated Hvy. Armor Plating? 18186 | -5/Factory | First assault squad dispatched 18845 | -5/Factory | Entered Upper Caves 19113 | -5/Upper Caves | Build established: Assassin 19846 | -5/Upper Caves | Spotted B-75 Beast 19859 | -5/Upper Caves | Learned Factory trap positions 20072 | -5/Upper Caves | Discovered new exit (range 12) 20102 | -5/Upper Caves | Identified exit to Upper Caves 20124 | -5/Upper Caves | Entered another Upper Caves area 20855 | -5/Upper Caves | Discovered exit to Factory (range 5) 21492 | -5/Upper Caves | Spotted TC-MUY(f) 21493 | -5/Upper Caves | Spotted N4-OYF(f) 21494 | -5/Upper Caves | Encountered a Master Thief 21494 | -5/Upper Caves | Encountered a Master Thief 21494 | -5/Upper Caves | Spotted XK-TA4(f) 21495 | -5/Upper Caves | Encountered a Master Thief 21495 | -5/Upper Caves | Spotted D8-IMQ(f) 21495 | -5/Upper Caves | Spotted LT-DGO(f) 21495 | -5/Upper Caves | Superbattery stolen by Master Thief 21496 | -5/Upper Caves | Encountered a Master Thief 21496 | -5/Upper Caves | Encountered a Master Thief 21498 | -5/Upper Caves | Longsword +1 stolen by Master Thief 21498 | -5/Upper Caves | Mak. Trap Scanner stolen by Master Thief 21499 | -5/Upper Caves | Adv. Weapon Cycler stolen by Master Thief 21500 | -5/Upper Caves | Neutrino Core stolen by Master Thief 21506 | -5/Upper Caves | Destroyed N4-OYF(f) 21544 | -5/Upper Caves | Discovered new exit (range 8) 21553 | -5/Upper Caves | Identified exit to Zhirov 23254 | -5/Upper Caves | Entered Zhirov 23254 | -5/Zhirov | Discovered new exit (range 3) 23285 | -5/Zhirov | Met Zhirov 23322 | -5/Zhirov | Learned location of Quarantine (-2) 23322 | -5/Zhirov | Learned location of Testing (-3) 23322 | -5/Zhirov | Learned location of Command (-1) 23351 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23382 | -5/Zhirov | Found Alien Artifact 23382 | -5/Zhirov | Identified Integrated Dissipator 23382 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23411 | -5/Zhirov | Found Alien Artifact 23585 | -5/Zhirov | Identified exit to Proximity Caves 23587 | -5/Zhirov | Entered Proximity Caves 23782 | -4/Proximity Caves | Identified Transdimensional Reconstructor 23782 | -4/Proximity Caves | Warped through subspace 23802 | -4/Proximity Caves | Crushed by falling debris 23831 | -4/Proximity Caves | Spotted B-86 Titan 24270 | -4/Proximity Caves | Discovered exit to Factory (range 15) 24338 | -4/Proximity Caves | Entered Factory 24338 | -4/Factory | Evolved 2 slots: Utility x2 24339 | -4/Factory | Loaded intel: 84 trap records 24375 | -4/Factory | Build established: Skirmisher 24418 | -4/Factory | Retrieved Zion intel report: Branch Access 24418 | -4/Factory | Identified exit to Upper Caves 24418 | -4/Factory | Identified exit to Extension 24854 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 24855 | -4/Factory | Zion Heavy squad teleported in 25068 | -4/Factory | Found Quantum Capacitor 25086 | -4/Factory | Zion Fire squad teleported in 25588 | -4/Factory | First assault squad dispatched 25690 | -4/Factory | Terminal network hard line cut 25797 | -4/Factory | Build established: Assassin 26031 | -4/Factory | Destroyed 9 combat bots 26033 | -4/Factory | Lost 15 parts (3p5n3u4w) 26082 | -4/Factory | Core integrity fell below 50% 26102 | -4/Factory | Core integrity fell below 20% 26104 | -4/Factory | System corruption reached 10% 26111 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 26098_ S-27 Virus destroyed. 26099_ Dropped Imp. Thermal Shield. 26099_ Dropped Adv. Cooling System. 26099_ U-05 Engineer builds a Door. 26100_ Dropped Adv. Coolant Injector. 26100_ U-05 Engineer lays Concrete. 26100_ Dropped Adv. System Restoration Module. 26101_ Dropped Imp. Trap Scanner. 26101_ Dropped Adv. Cooling System. 26102_ U-05 Engineer lays Concrete. 26102_ Wave Gun destroyed. 26103_ U-05 Engineer lays Concrete. 26104_ Dropped Huge Storage Unit. 26104_ Acquired 55 matter. 26105_ U-05 Engineer lays Concrete. 26106_ Acquired 26 matter. 26106_ U-05 Engineer lays Concrete. 26108_ Slammed into P-70 Sage. 26110_ Core Analyzer destroyed. 26111_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????^???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#??? | | ?????????????????????????????????????????????#?##? | | ????????????????????????????????????????????????#? | | ??????????????????????????????????????????????#?#? | | ??????????????????????????????????????????#?###?#? | | ??????????????????????????????????????????#?###??? | | ???????????????????#????????#?#???????????##???### | | ??????????????????#??#?????? ###?????????#?#?#?#?# | | ???????????????#????#???##?# # # ??#####??##?## | | ?????????????#????###?#?##? # # ##??##??#?###? | | ????????????###??##?#?###?# T ?#########? | | ??????? ??#????#???####### ## ### | | ????????##??#???########### # ### | | ??????? ??? ? + ! # ### | | ????? ?? ? ? # ### | | ??? ?? ?? ? ? + =%[[ ### | | ???? ?? ?? ?? # =[ ! ### | | ???? ?? ? ?? ?? w# [ % # ### | | ?? ??#???##????######?###p# ### | | ?? ?? ? ? #?#?##@# = # ### | | ?????# ?"?? """? ######!# % ## ### | | ? ???? ?"""" """" # #[#% ## ### | | ? ? # """" """" ######s############### ### | | ? ?# ! """"??""" # !p %%% # # ### | | ?# # !=!![ # """" #+##+##### | | ?# + +### # % [s=! # """" # | | ?? # ##### * # """" # | | ? % # # """" + | | ? %=% # * # # | | " / u # """" # | | ? "G" # # """" ########## | | ???? " " # # """" #?######## | | ? "+#### # """" ########## | | ??"?"""" ## # ####?##### | | ?"???""" ? ## # ##?####### | | ? ?"?"""" # #######""###### ###?###### | | ? ???"?"" +?? ?############## ! ! ###?###### | | ? ?#? ?##########?############?###?#### | | ??? ?? # ? #######?##########??#########?## | | #????#?#+?# #? #### #####?####?##### | | ???T???? ? ? #### ###?####??##?### | | ?? ? ? ?+ # #### ? ? ###??#?###?##### | | ???? ? ?? # ? ? #### ?#?#########?#?# | | ????"???? ? # ?? #### ####?#??#?####?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 80 Energy Generation 45 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Additional Mass Support 12 EM Shielding 3 Armor Coverage 825 Resistance: TH 25 Resistance: EX 50 Utility Shielding 33 Weapon Shielding 33 Weapon Cycling 25 Melee Speed Boost 40 Evasion (%) 55 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Coolant Injector | -6/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Scanalyzed Hvy. Armor Plating | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Arm. Wheel | x2 | -7/Factory Hvy. Armor Plating | x1 | -5/Factory Hvy. Armor Plating | x1 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BoreAlertFilter Manual? 0 Play Time 08:57:37 Cumulative 157.3 hours Start 2023.04.09 @ 12:29:19 End 2023.04.15 @ 00:25:09 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94c09f59-cbe3-4c7a-af09-b7eb20592043