Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 13:15:13

Player: Tmvn

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (46)      230
Value Destroyed (1600)     1600
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6850

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     202/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (18)
Movement                   Hovering (70)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (8) ------
           Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
     Micro Fission Core
  Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Huge Wheel
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
         Medium Storage Unit
       Improved Melee Analysis Suite
                Core Analyzer
       Improved Light Armor Plating
       Improved Thermal Shield
                Force Field
       Improved Field Recycling Unit
>               --- WEAPON -----------
                Plasma Cannon
  Hypervelocity Gauss Rifle
       Advanced Datajack
                Chainsword
>               --- INVENTORY --------
                Cold Fusion Reactor
                Wheel
        Armored Wheel
        Armored Wheel
          Small Laser
                Gauss Rifle
                Rocket Launcher
                Spear
[Rating: 88]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Cryofiber Web
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Slots Evolved              12   | .   .   2   .   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   1   1   
  Utility                  6    | .   .   1   .   1   2   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   .   .   
Parts Attached             111  | 6   9   6   11  12  14  6   .   1   11  35  
  Power                    21   | 1   2   .   2   1   2   3   .   1   2   7   
    Engine                 13   | 1   2   .   2   .   1   3   .   1   2   1   
    Core                   6    | .   .   .   .   1   1   .   .   .   .   4   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               32   | 2   4   2   6   .   2   .   .   .   7   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   .   .   .   .   .   .   
    Wheel                  25   | 2   1   2   3   .   2   .   .   .   7   8   
    Hover                  2    | .   1   .   .   .   .   .   .   .   .   1   
    Flight                 3    | .   .   .   3   .   .   .   .   .   .   .   
  Utility                  22   | 1   1   1   .   7   6   .   .   .   1   5   
    Device                 8    | .   1   1   .   2   1   .   .   .   1   2   
    Storage                4    | 1   .   .   .   1   2   .   .   .   .   .   
    Processor              5    | .   .   .   .   1   2   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   3   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   2   3   3   4   4   3   .   .   1   14  
    Energy Gun             13   | 1   1   2   1   .   .   1   .   .   .   7   
    Energy Cannon          2    | .   .   1   .   .   1   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   .   2   1   1   1   .   .   .   3   
    Ballistic Cannon       2    | .   .   .   .   1   .   1   .   .   .   .   
    Launcher               4    | .   1   .   .   1   .   .   .   .   1   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 47   | .   2   .   3   1   1   .   .   .   4   36  
  Power                    10   | .   1   .   1   .   .   .   .   .   1   7   
  Propulsion               8    | .   1   .   .   .   1   .   .   .   .   6   
  Utility                  11   | .   .   .   .   .   .   .   .   .   3   8   
  Weapon                   18   | .   .   .   2   1   .   .   .   .   .   15  
  Highest Loss Streak      11   | .   2   .   3   1   1   .   .   .   3   11  
Average Slot Usage (%)     88   | .   81  86  89  98  94  99  100 100 85  72  
  Engine                   7    | .   13  11  10  5   2   12  13  13  10  4   
  Core                     1    | .   .   .   .   3   4   .   .   .   .   1   
  Wheel                    19   | .   5   20  22  27  20  20  20  20  17  17  
  Device                   14   | .   10  18  22  11  20  20  20  20  15  6   
  Storage                  7    | .   14  11  11  9   7   6   6   6   5   4   
  Processor                9    | .   .   .   .   4   13  13  13  13  11  15  
  Protection               2    | .   .   .   .   10  2   .   .   .   .   2   
  Energy Gun               3    | .   7   12  11  3   .   .   .   .   .   2   
  Energy Cannon            3    | .   .   5   6   .   1   6   6   6   5   1   
  Ballistic Gun            5    | .   2   .   4   9   7   6   6   6   5   4   
  Ballistic Cannon         2    | .   .   .   .   5   3   5   6   6   3   .   
  Launcher                 1    | .   9   3   .   3   .   .   .   .   1   .   
  Impact Weapon            1    | .   .   .   .   5   2   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   4   6   6   6   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 10  14  18  18  29  37  56  56  56  63  72  
  Greatest Support         76   | 20  20  20  36  36  36  36  36  36  56  76  
  Greatest Overweight (x)  4    | .   4   .   2   .   1   1   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   8   10  8   8   8   8   8   
  Average Capacity         7    | 4   6   6   6   7   8   8   8   8   8   7   
  Most Carried             8    | 2   6   6   6   8   8   8   8   8   8   8   
  Average Carried          6    | 1   5   4   5   7   7   7   8   8   7   5   
  Final Capacity           8    | 6   6   6   6   8   8   8   8   8   8   4   
  Final Carried            8    | 2   6   5   6   8   8   8   8   8   8   2   

 Class Distribution 
--------------------
 40% | Mutant
 23% | Scavenger-Gunner
 20% | Scavenger-Mutant
  7% | Tank
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
           Gunner | -5/Factory
           Mutant | -4/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Matter Collected           1756 | 142 105 60  182 215 107 47  158 93  140 507 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1933 | .   192 60  209 258 107 47  .   68  404 588 
  Parts                    127  | .   14  4   24  19  8   3   .   5   16  34  
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       1    | .   .   .   .   .   .   .   .   .   .   1   
  Retrieved Matter         11   | .   .   .   .   .   .   .   .   .   .   11  
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   6   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Combat Hostiles Destroyed  33   | .   5   1   4   4   1   1   .   1   5   11  
  Melee                    5    | .   .   .   .   1   1   .   .   1   .   2   
  Guns                     14   | .   .   1   4   .   .   .   .   .   1   8   
  Cannons                  5    | .   .   .   .   1   .   1   .   .   3   .   
  AOE                      9    | .   5   .   .   2   .   .   .   .   1   1   
Classes Destroyed          12   | .   3   1   3   2   1   .   .   .   .   2   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Builder                  5    | .   .   .   3   2   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   .   4   .   .   .   .   .   .   4   
  Grunt                    14   | .   5   .   .   1   .   1   .   .   4   3   
  Sentry                   5    | .   .   1   .   2   1   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   1   .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           4    | .   3   1   4   2   2   1   .   1   4   4   
  Combat Bots Only         4    | .   3   1   4   1   1   1   .   1   4   4   
Max Kills in Single Turn   2    | .   2   1   1   1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   1   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   1   1   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  
Damage Taken               6518 | .    318  110  303  498  167  57   .    .    739  4326 
  Core                     1493 | .    116  15   43   68   35   .    .    .    57   1159 
  Absorbed by Shields      357  | .    .    .    .    .    .    .    .    .    255  102  
Core Remaining (%)         87   | 100  53   .    85   87   95   .    .    100  94   .    
Volleys Fired              134  | .    12   3    15   25   3    2    .    .    12   62   
  Largest                  3    | .    2    2    2    3    2    3    .    .    3    3    
  Hottest                  190  | .    70   96   96   100  105  158  .    .    166  190  
Shots Fired                248  | .    19   6    30   45   5    6    .    .    35   102  
  Gun                      176  | .    10   3    28   28   3    2    .    .    11   91   
  Cannon                   48   | .    .    3    2    14   2    4    .    .    20   3    
  Launcher                 17   | .    9    .    .    3    .    .    .    .    4    1    
  Special                  7    | .    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  141  | .    3    .    13   39   3    4    .    .    19   60   
  Thermal                  51   | .    4    .    13   3    2    2    .    .    12   15   
  Explosive                17   | .    9    .    .    3    .    .    .    .    4    1    
  Electromagnetic          32   | .    3    6    4    .    .    .    .    .    .    19   
  Robot Hit Streak         13   | .    6    2    6    13   7    3    .    .    10   10   
  Robot Miss Streak        4    | .    2    1    4    3    .    3    .    .    2    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           200  | .    13   3    14   38   7    3    .    1    26   95   
  Core Hits                108  | .    17   2    10   15   4    3    .    1    15   41   
  Critical Hits            7    | .    .    .    .    .    .    .    .    .    3    4    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    .    2    3    
Melee Attacks              40   | .    .    .    .    8    4    .    .    1    4    23   
  Impact                   8    | .    .    .    .    8    .    .    .    .    .    .    
  Slashing                 26   | .    .    .    .    .    4    .    .    1    4    17   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    .    1    .    .    .    1    1    7    
    Combat Hostiles        3    | .    .    .    .    .    .    .    .    1    .    2    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4408 | .    479  48   126  755  186  88   .    125  800  1801 
  Guns                     1692 | .    91   11   126  252  15   34   .    .    56   1107 
  Cannons                  689  | .    .    37   .    148  24   54   .    .    349  77   
  Explosions               737  | .    388  .    .    118  .    .    .    .    172  59   
  Melee                    1290 | .    .    .    .    237  147  .    .    125  223  558  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1481 | .    15   .    30   364  15   64   .    .    175  818  
  Thermal                  634  | .    45   .    84   36   24   24   .    .    230  191  
  Explosive                737  | .    388  .    .    118  .    .    .    .    172  59   
  Electromagnetic          266  | .    31   48   12   .    .    .    .    .    .    175  
  Impact                   237  | .    .    .    .    237  .    .    .    .    .    .    
  Slashing                 1053 | .    .    .    .    .    147  .    .    125  223  558  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    2    2    2    4    13   
  Average Corruption       5    | .    .    .    .    .    .    2    2    2    4    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    .    .    1    4    .    2    25   
    Message Errors         10   | .    .    .    .    .    .    1    2    .    1    6    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    1    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          5    | .    .    .    .    .    .    .    .    .    .    5    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4    | .    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            183  | .    60   .    .    7    .    .    .    .    43   73   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               67   | .    60   .    .    7    .    .    .    .    .    .    
  Melee                    116  | .    .    .    .    .    .    .    .    .    43   73   
Knockbacks                 5    | .    .    .    .    3    .    .    .    .    2    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    2    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      147  | .    58   .    .    48   .    .    .    .    .    41   
  Shots                    5    | .    2    .    .    2    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        408  | .    50   .    28   .    .    104  43   .    408  182  
  Average Temperature      84   | .    22   .    13   .    .    53   23   .    186  66   
  Received Heat Transfer   1235 | .    144  36   .    207  48   27   .    .    217  556  
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1370 | .    100  .    259  111  50   50   .    .    400  400  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Peak Influence             206  | .   157 111 123 197 104 89  .   .   206 170 
  Initial                  95   | .   .   66  43  47  27  50  .   .   39  95  
  Average                  84   | .   81  79  70  110 55  72  .   .   103 90  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 100 100 100 100 .   .   80  100 
  Level 1                  1    | .   .   .   .   .   .   .   .   .   19  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   2   1   .   .   .   1   2   
  Investigation            2    | .   .   .   .   1   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   .   1   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Distress Signals           3    | .   2   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              66   | .   14  1   4   5   3   1   .   .   7   31  
  Peak Tracking Total      8    | .   5   1   4   2   2   1   .   .   4   8   
  Tactical Retreats        11   | .   2   .   .   1   .   .   .   .   .   8   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Traps Triggered            3    | .   .   .   .   .   .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Machines Disabled          2    | .   1   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Machines Accessed          9    | .   .   .   .   2   1   3   .   .   .   3   
  Terminals                7    | .   .   .   .   2   .   3   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                15   | .   .   .   .   3   2   5   .   .   .   5   
  Successful               11   | .   .   .   .   2   2   3   .   .   .   4   
  Failed                   4    | .   .   .   .   1   .   2   .   .   .   1   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   .   .   .   3   .   5   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   .   2   .   3   .   .   .   2   
  Record                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   1   .   .   .   .   .   1   
  Dispatch Records         2    | .   .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   1   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   1   .   1   .   .   .   2   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycled Matter          26   | .   .   .   .   .   .   .   .   .   .   26  
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   .   .   .   .   7   
  Non-combat               5    | .   .   .   .   .   .   .   .   .   .   5   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   2   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   .   .   .   9   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   2   
  no_distress              4    | .   .   .   .   .   .   .   .   .   .   4   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   1   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------------              Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Turns Passed               3195 | 46  182 52  361 475 322 303 315 82  193 864 
Spaces Moved               2705 | 45  111 42  342 414 277 298 329 82  121 644 
  Core                     36   | 2   4   .   .   .   .   .   .   .   .   30  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     40   | .   40  .   .   .   .   .   .   .   .   .   
  Wheels                   2565 | 43  43  42  332 414 277 298 329 82  121 584 
  Hover                    54   | .   24  .   .   .   .   .   .   .   .   30  
  Flight                   10   | .   .   .   10  .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  86  86  96  96  96  93  50  
  Average Speed            92   | 78  124 80  83  86  88  96  96  96  102 93  
  Slowest Speed            250  | 80  250 80  205 86  100 96  96  96  103 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   36  7   61  25  8   7   50  13  2   23  
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   2   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   .   .   1   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   1   1   .   .   
Scrap Searched             10   | .   .   .   .   .   .   .   9   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          70   | .   26  .   .   17  .   1   .   .   22  4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               11   | .   .   .   .   6   .   1   .   .   3   1   
  AOE                      59   | .   26  .   .   11  .   .   .   .   19  3   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac 
Total                      3126 | 52  136 55  390 480 344 312 328 84  161 784 
  Wait                     66   | .   .   .   14  8   33  2   .   .   .   9   
  Move                     2695 | 44  110 41  341 413 276 297 328 81  120 644 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  20   | 2   .   .   2   3   4   1   .   .   4   4   
  Fast Attach              55   | 6   6   2   5   8   8   1   .   .   2   17  
  Attach                   28   | .   1   3   2   2   1   2   .   .   3   14  
  Detach                   18   | .   4   3   1   3   1   1   .   .   1   4   
  Swap                     28   | .   2   1   4   2   5   3   .   1   6   4   
  Drop                     42   | .   1   2   6   8   9   3   .   1   9   3   
  Fire                     134  | .   12  3   15  25  3   2   .   .   12  62  
  Melee                    40   | .   .   .   .   8   4   .   .   1   4   23  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 3 exits: *Upp x2 / Arm)

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 15)
   47 | -11/Scrapyard  | Entered Materials
  187 | -10/Materials  | Discovered new exit (range 15)
  229 | -10/Materials  | Entered another Materials area
  229 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  250 | -9/Materials   | Discovered new exit (range 16)
  281 | -9/Materials   | Entered Mines
  325 | -9/Mines       | Learned location of Recycling (-7)
  329 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  339 | -9/Mines       | Learned location of Zion (-7)
  514 | -9/Mines       | Lost 3 parts (1p2w)
  557 | -9/Mines       | Build established: Mutant
  636 | -9/Mines       | Discovered new exit (range 8)
  642 | -9/Mines       | Entered Materials
  642 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1083 | -8/Materials   | Build established: Scavenger-Mutant
 1105 | -8/Materials   | Discovered new exit (range 16)
 1117 | -8/Materials   | Entered Factory
 1117 | -7/Factory     | Evolved 2 slots: Utility x2
 1160 | -7/Factory     | Repaired Wheel
 1427 | -7/Factory     | Discovered new exit (range 14)
 1439 | -7/Factory     | Entered another Factory area
 1439 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
 1734 | -6/Factory     | Discovered new exit (range 9)
 1735 | -6/Factory     | Build established: Scavenger-Gunner
 1742 | -6/Factory     | Entered Lower Caves
 1744 | -6/Lower Caves | Encountered a Warlord checkpoint
 2003 | -6/Lower Caves | Learned Factory stockpile data
 2049 | -6/Lower Caves | Discovered new exit (range 10)
 2057 | -6/Lower Caves | Entered another Lower Caves area
 2076 | -6/Lower Caves | Learned location of 1 exit from Factory
 2104 | -6/Lower Caves | Discovered new exit (range 12)
 2139 | -6/Lower Caves | Entered Factory
 2139 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2140 | -5/Factory     | Identified exit to Factory
 2260 | -5/Factory     | Lost 3 parts (1p2u)
 2291 | -5/Factory     | Discovered exit to Factory (range 15)
 2332 | -5/Factory     | Entered another Factory area
 2332 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2665 | -4/Factory     | Lost 3 parts (1p1u1w)
 2717 | -4/Factory     | Lost 5 parts (1n4w)
 2831 | -4/Factory     | Lost 5 parts (2p2u1w)
 2831 | -4/Factory     | System corruption reached 10%
 2838 | -4/Factory     | Build established: Mutant
 2986 | -4/Factory     | Identified exit to Upper Caves
 2986 | -4/Factory     | Identified exit to Armory
 3102 | -4/Factory     | Spotted B-86 Titan
 3158 | -4/Factory     | Lost 11 parts (3p3n1u4w)
 3162 | -4/Factory     | Core integrity fell below 50%
 3192 | -4/Factory     | Core integrity fell below 20%
 3196 | -4/Factory     | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
Centrium Wheel destroyed.
Med. Storage Unit destroyed.
U-05 Engineer destroyed.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Penetrated by Slug.
Acquired Angular Momentum Engine.
Slug penetrates Wall.
Arm. Wheel destroyed.
Penetrated by Slug.
Acquired Imp. Gyrokinetic Inverter.
Arm. Wheel destroyed.
Penetrated by Slug.
Angular Momentum Engine destroyed.
Slug penetrates Wall.
System corrupted: Centrium Wheel rejected.
Imp. Target Analyzer destroyed.
Slug penetrates P-70 Sage.
Core Analyzer destroyed.
Imp. Melee Analysis Suite destroyed.

 Map 
-----
+----------------------------------------------------+
|                 ???????# #########     !      #??? |
|                 ???????#                      #??? |
|                 ???????#                      #### |
|                 ???????#                 !         |
|                 ???????+                           |
|                 ???????#  """ """ """ """ """ """  |
|                 ???????#  """ """ """ """ """ """  |
|                 ???????#  """ """ """ """ """ """  |
|                 ???????+                           |
|                 ???????#                           |
|                 ???????### #######                 |
|                 ?????????# # ########+###          |
|                 ???????### ####         ########## |
|                 ???????#     ##         #???????#  |
|                 ???????#     ## """ """ #???????#  |
|                 ???????#     ## """ """ #???????#  |
|                 ???????#     ## """ """ #???????#  |
|                 ???????#     ##  ""  "" #???????#  |
|                 ?########   ###  ""  "" #???????#  |
|                 #       #   #?#         #???????#  |
|                 #   ""  +   #?###########???????#  |
|                 # ! """ #   #???????????????????## |
|                 ?    S" #   #????????????????????? |
|                 ??  """ ##/########??????????????? |
|                 ????""" ;pggg     #??????????????? |
|                 ????  ??#@ Y      #??????????????? |
|                 ????????#  g    = #??????????????? |
|                 ????????#         #??????????????? |
|                 ????????###########??????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          34
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       85
Base Temperature (-)       100
Armor Coverage             150
Resistance: TH             25
Propulsion Shielding       33
Evasion (%)                51
Melee Accuracy             6
Target Analysis            6
Core Analysis              6
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentUltimateLog
  Manual?         0
Play Time         00:56:27
  Cumulative      7.7 hours
  Start           2020.09.20 @ 01:09:20
  End             2020.09.20 @ 13:15:13
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          19
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       SATURATION(56)
Filters           SATURATION(66)
Steam             1


RUN: 9d1380c0-3d29-44f3-80ba-7cd86365fa92