Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.02 @ 15:00:14 Player: Maha Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1477) 1477 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4117 Bonus ------- None Cogmind --------- Core Integrity 628/700 Matter 400/400 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Medium Matter Pod Improved Light Armor Plating > --- WEAPON (4) ------- Shock Rifle Heavy EM Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY (10) --- High-capacity Storage Unit Shock Rifle Enhanced Autogun Gauss Rifle EMP Blaster Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod High-capacity Matter Pod Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Particle Gun High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit Shock Rifle Heavy EM Shotgun High-powered Shotgun Enhanced Autogun EMP Blaster Maul [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Particle Gun Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 2 | . . . 1 1 Parts Attached 62 | 7 10 22 11 12 Power 4 | 1 1 1 1 . Engine 3 | 1 1 . 1 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 13 | 2 1 5 3 2 Treads 1 | . . . . 1 Leg 12 | 2 1 5 3 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 3 1 . 3 Device 2 | 1 . . . 1 Storage 5 | 1 3 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 36 | 2 5 15 7 7 Energy Gun 11 | 1 3 3 1 3 Energy Cannon . | . . . . . Ballistic Gun 14 | 1 1 6 4 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 10 | . 1 6 1 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 24 | . 4 9 7 4 Power 3 | . 1 1 1 . Propulsion 10 | . . 5 3 2 Utility 2 | . 1 . . 1 Weapon 9 | . 2 3 3 1 Highest Loss Streak 6 | . 2 4 6 2 Average Slot Usage (%) 90 | . 96 98 76 89 Engine 7 | . 14 7 . 7 Core 1 | . . 3 3 . Treads 1 | . . . . 4 Leg 23 | . 28 32 18 15 Storage 26 | . 23 33 27 22 Protection 1 | . . . . 7 Energy Gun 8 | . 10 4 5 11 Ballistic Gun 14 | . 12 11 21 12 Impact Weapon 3 | . 3 5 . 4 Naked Turns . | . . . . . Heaviest Build 46 | 12 26 33 40 46 Greatest Support 40 | 20 20 39 36 40 Greatest Overweight (x) 10 | . 1 1 10 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 4 7 10 10 9 Average Carried 7 | 1 4 8 9 7 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 2 7 10 10 6 Class Distribution -------------------- 49% | Mutant 24% | Scavenger-Tank 19% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1564 | 276 183 556 286 263 Remotely 28 | 10 18 . . . Salvage Created 1862 | 66 293 623 458 422 Parts 106 | 3 17 42 22 22 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 44 | . 9 18 10 7 Melee 1 | . . 1 . . Guns 40 | . 7 17 9 7 AOE 3 | . 2 . 1 . Classes Destroyed 9 | 1 2 1 3 2 Builder 1 | . . . . 1 Recycler 3 | 1 . 1 1 . Swarmer 15 | . 3 10 2 . Grunt 15 | . 6 4 4 1 Brawler 2 | . . . 1 1 Duelist 2 | . . . 1 1 Sentry 8 | . . 4 1 3 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 6 | 1 3 6 3 3 Combat Bots Only 6 | . 3 6 3 2 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3128 | . 453 943 858 874 Core 422 | . 80 164 106 72 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 68 59 80 . Volleys Fired 131 | 2 35 46 24 24 Largest 4 | 2 2 2 3 4 Hottest 158 | 70 90 70 106 158 Shots Fired 306 | 4 62 87 67 86 Gun 304 | 4 62 87 65 86 Cannon . | . . . . . Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 195 | 2 31 60 53 49 Thermal 67 | 2 27 21 . 17 Explosive 2 | . . . 2 . Electromagnetic 42 | . 4 6 12 20 Robot Hit Streak 18 | 3 15 18 5 7 Robot Miss Streak 6 | . 2 2 6 4 Penetration Max 1 | . . . 1 . Secondary Targets 5 | . . 1 2 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 214 | 3 42 72 37 60 Core Hits 92 | 2 16 27 22 25 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 77 | . 11 43 2 21 Impact 77 | . 11 43 2 21 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3450 | 36 512 906 1006 990 Guns 2957 | 36 459 829 757 876 Cannons . | . . . . . Explosions 416 | . 53 . 249 114 Melee 77 | . . 77 . . Ramming . | . . . . . Kinetic 1890 | 11 214 573 636 456 Thermal 803 | 25 264 179 45 290 Explosive 204 | . . . 204 . Electromagnetic 476 | . 34 77 121 244 Impact 77 | . . 77 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 1 2 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 5 | . . . 1 4 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . 1 . Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 29 | . 25 . 4 . Projectiles . | . . . . . Explosions 29 | . 25 . 4 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 38 | . 38 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 338 | 18 111 74 250 338 Average Temperature 74 | 10 44 19 58 141 Received Heat Transfer 948 | . 180 303 297 168 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 1 . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1562 | 74 655 400 50 383 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 331 | 5 115 270 331 175 Initial 113 | . 3 12 113 23 Average 77 | . 30 97 161 42 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 88 | 100 100 81 67 100 Level 1 11 | . . 18 32 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 4 2 4 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 7 | . 1 4 2 . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 4 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 14 22 16 8 Peak Tracking Total 6 | . 5 6 4 3 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 4 3 3 . Terminals 10 | . 4 3 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 9 5 8 . Successful 10 | . 3 2 5 . Failed 12 | . 6 3 3 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 7 | . 4 3 . . Terminals 22 | . 9 5 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 2 5 . Robot Analysis 2 | . 1 1 . . Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 4 | . 1 1 2 . Security Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 2 3 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3274 | 75 898 762 718 821 Spaces Moved 1610 | 46 420 365 405 374 Core 11 | 2 . . 9 . Treads . | . . . . . Legs 1599 | 44 420 365 396 374 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 153 Average Speed 147 | 116 145 121 152 174 Slowest Speed 550 | 120 150 150 550 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 63 43 24 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 45 | . 8 22 2 13 Terrain Destroyed 87 | . 12 22 18 35 Melee 45 | . 8 22 2 13 Projectile . | . . . . . AOE 42 | . 4 . 16 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2125 | 63 630 531 459 442 Wait 183 | . 140 39 . 4 Move 1606 | 45 419 364 404 374 Hop . | . . . . . Pick Up 55 | 9 13 15 13 5 Fast Attach . | . . . . . Attach 38 | 7 6 10 8 7 Detach . | . . . . . Swap 24 | . 4 12 3 5 Drop 11 | . 2 2 5 2 Fire 131 | 2 35 46 24 24 Melee 77 | . 11 43 2 21 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 6) 523 | -10/Materials | Identified exit to Materials 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1478 | -9/Materials | Discovered new exit (range 9) 1606 | -9/Materials | Discovered new exit (range 12) 1657 | -9/Materials | Lost 4 parts (1n3w) 1736 | -9/Materials | Entered another Materials area 1736 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2122 | -8/Materials | Lost 6 parts (1p3n2w) 2346 | -8/Materials | Discovered new exit (range 4) 2353 | -8/Materials | Build established: Gunner 2454 | -8/Materials | Entered Factory 2454 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2756 | -7/Factory | Build established: Scavenger-Tank 2964 | -7/Factory | Garrison activated, responded to threat 3275 | -7/Factory | Self-destructed Last Messages --------------- 03202_ U-05 Engineer lays Concrete. 03203_ K-01 Serf collects debris. 03203_ U-05 Engineer lays Concrete. 03204_ U-05 Engineer builds a Door. 03204_ K-01 Serf collects debris. 03205_ U-05 Engineer lays Concrete. 03206_ K-01 Serf collects debris. 03207_ U-05 Engineer lays Concrete. 03208_ U-05 Engineer builds a Wall. 03211_ K-01 Serf collects debris. 03213_ U-05 Engineer lays Concrete. 03224_ K-01 Serf collects debris. 03238_ Y-54 Guardian destroyed. 03238_ Switching to secondary target: Y-54 Guardian. 03240_ Hcp. Matter Pod destroyed. 03241_ K-01 Serf collects debris. 03244_ Aluminum Leg destroyed. 03246_ Y-54 Guardian destroyed. 03253_ Acquired Gauss Rifle. 03254_ Acquired 21 matter. Map ----- +----------------------------------------------------+ | #??????????????# # " " " #???????????? | | #??????????????# # " " " #???????????? | | #??????????????# # " " " ##??????????? | | ????????# # " " " "#######????? | | #???????# # " " " + #????? | | #???????# # " " " ###### #????? | | #???????# + ! #????# ##???? | | #???????# ###########+##????# "#???? | | ##### #???????# # # #?????# ##???? | | ????# ######### # # #?????# #????? | | ????# # !! """ # #?#####+###### | | ????+ # !! """ # #?# | | ????# # ! " # #?# """""" | | ????# # ! 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[# ## # ? | | ??????????????????# *=!%# ## # ? ? | | ??????????????????# %!!+ * + * # ??? | | ??????????????????# [[# ## % + ? | | ??????????????????# # ##= ! # "??? | | ??????????????????##############" # ???? | | ??????????????????###?????????# " #? ! ???? | | ??????????????????????????????### #? ?????? | | ????????????????????????????????##########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegStasisTorch Manual? 0 Play Time 00:42:40 Cumulative 16.0 hours Start 2021.12.02 @ 11:09:05 End 2021.12.02 @ 15:00:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c365d0b-06f6-464f-84da-72afc0ace1f3