Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.16 @ 02:38:11

Player: Cripple

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (418)      418
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1473

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     285/300
Energy                     275/275
System Corruption          0%
Temperature                Hot (289)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
    Medium Armor Plating
>          --- WEAPON (3) -------
    Medium Laser
           Particle Gun
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Core Shielding
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON -----------
    Medium Laser
           Particle Gun
           Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Core Shielding
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
Parts Attached             19   | 10  5   4   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 4   2   1   
    Treads                 2    | 2   .   .   
    Leg                    5    | 2   2   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 3   1   1   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              1    | 1   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | 1   .   1   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   96  100 
  Engine                   13   | .   12  20  
  Leg                      26   | .   25  30  
  Device                   6    | .   6   5   
  Storage                  11   | .   12  10  
  Processor                4    | .   5   .   
  Protection               1    | .   .   5   
  Energy Gun               21   | .   21  20  
  Ballistic Gun            11   | .   12  10  
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 19  23  33  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  4    | 4   1   1   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 10   | 10  10  10  
  Average Capacity         9    | 9   10  10  
  Most Carried             5    | 5   5   5   
  Average Carried          3    | 2   3   3   
  Final Capacity           10   | 10  10  10  
  Final Carried            5    | 2   5   5   

 Class Distribution 
--------------------
 65% | Hacker-Gunner
 25% | Hacker-Mutant
  9% | Hacker-Tank

 Dominant Class 
----------------
 Hacker-Gunner | -10/Materials
   Hacker-Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           504  | 223 204 77  
  Remotely                 .    | .   .   .   
Salvage Created            982  | 103 638 241 
  Parts                    45   | 5   25  15  
Haulers Intercepted        3    | .   2   1   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  9    | .   6   3   
  Guns                     9    | .   6   3   
Classes Destroyed          7    | 2   4   1   
  Worker                   2    | 2   .   .   
  Hauler                   3    | .   2   1   
  Recycler                 4    | 1   3   .   
  Watcher                  5    | .   3   2   
  Swarmer                  2    | .   2   .   
  Grunt                    5    | .   4   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | 2   4   2   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        40   | .    27   13   
  Missed                   17   | .    12   5    
Damage Taken               194  | .    99   95   
  Core                     14   | .    14   .    
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   124  | .    67   57   
Core Remaining (%)         97   | 100  94   .    
Volleys Fired              46   | 4    30   12   
  Largest                  3    | 2    3    3    
  Hottest                  138  | 70   135  138  
Shots Fired                111  | 8    74   29   
  Gun                      111  | 8    74   29   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  43   | 4    27   12   
  Thermal                  53   | 4    32   17   
  Explosive                .    | .    .    .    
  Electromagnetic          15   | .    15   .    
  Robot Hit Streak         21   | 3    15   21   
  Robot Miss Streak        2    | 1    2    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           87   | 5    58   24   
  Core Hits                39   | 4    26   9    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         9    | .    7    2    
    Burn                   8    | .    7    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1186 | 61   776  349  
  Guns                     1186 | 61   776  349  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  416  | 24   241  151  
  Thermal                  580  | 37   345  198  
  Explosive                .    | .    .    .    
  Electromagnetic          190  | .    190  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    1    .    
    Message Errors         1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        297  | 18   263  297  
  Average Temperature      92   | 10   76   133  
  Received Heat Transfer   120  | .    69   51   
  Effects                  4    | .    2    2    
    Interference           4    | .    2    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             8    | .    6    2    
  Heat Transferred         2220 | 111  1517 592  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             229  | 15  229 131 
  Initial                  7    | .   7   .   
  Average                  47   | 3   54  42  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         93   | 100 90  100 
  Level 1                  6    | .   9   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              16   | .   11  5   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   4   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   8   3   
  Successful               9    | .   6   3   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   5   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   4   3   
  Record                   2    | .   .   2   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   .   1   
  Unreport Threat          1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     5    | .   5   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1162 | 121 823 218 
Spaces Moved               596  | 60  418 118 
  Core                     31   | 31  .   .   
  Treads                   .    | .   .   .   
  Legs                     565  | 29  418 118 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            160  | 144 167 140 
  Slowest Speed            250  | 250 190 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 5   68  12  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      711  | 87  478 146 
  Wait                     28   | .   18  10  
  Move                     594  | 59  417 118 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 11  6   2   
  Fast Attach              .    | .   .   .   
  Attach                   14   | 10  2   2   
  Detach                   1    | 1   .   .   
  Swap                     5    | .   3   2   
  Drop                     4    | 2   2   .   
  Fire                     46   | 4   30  12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Identified exit to Materials
    6 | -11/Scrapyard | Discovered exit to Materials (range 16)
  122 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Evolved 1 slot: Weapon x1
  348 | -10/Materials | Identified exit to Materials
  348 | -10/Materials | Discovered exit to Materials (range 8)
  601 | -10/Materials | Build established: Hacker-Gunner
  692 | -10/Materials | Discovered exit to Materials (range 11)
  863 | -10/Materials | Discovered exit to Materials (range 8)
  945 | -10/Materials | Entered another Materials area
  945 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1163 | -9/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
Acquired Hvy. Assault Rifle.
Acquired 10 matter.
K-01 Serf collects debris.
Triggered EMP Trap.
A bubble of electromagnetic force engulfs the
  area.
Recycling Unit disabled.
EMP Trap short circuited.
A bubble of electromagnetic force engulfs the
  area.
U-05 Engineer lays Concrete.
W-16 Scout distress signal alerts nearby ally.
U-05 Engineer lays Concrete.
W-16 Scout destroyed.
U-05 Engineer lays Concrete. <x2>
Overheating: System interference.
Particle Gun temporarily disabled.
Med. Laser temporarily disabled.
G-34 Mercenary destroyed.

 Map 
-----
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|         ###+#######??????????????????????????????? |
|         #?# #????????????????????????????????????? |
|         #?# #????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingPortableUnit
  Manual?         0
Play Time         00:13:08
  Cumulative      4.8 hours
  Start           2024.07.12 @ 23:37:48
  End             2024.07.16 @ 02:38:11
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      6
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98437397-e9f7-440b-a3fb-2e4c8f6f2fd6