Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 21:23:25 Player: Demise Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (218) 1090 Value Destroyed (8532) 8532 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2094) 2094 TOTAL SCORE: 19476 Bonus ------- High Alert Combat Kills 468 Follower Combat Kills 626 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 261/300 Energy 93/100 System Corruption 29% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Gravity Neutralizing Apparatus Improved System Backup Module Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Centrium Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Humpback Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Precision Matter Filter Advanced Weapon Cycler Layered Medium Armor Plating Improved Shield Generator Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Light Particle Reactor Improved Heavy Siege Treads Centrium Leg Centrium Wheel Large Storage Unit Humpback High-capacity Matter Pod Gravity Neutralizing Apparatus Long-range Sensor Array Advanced Terrain Scanner Improved Core Analyzer Matter Filter Cloaking Device Heavy Armor Plating Layered Medium Armor Plating Improved Focal Shield Shock Absorption System Improved Hacking Suite System Shield Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Sentry] Improved System Backup Module Improved System Restoration Module Gamma Rifle Gamma Rifle Gamma Rifle Variable Charge Gun Variable Charge Gun Phase Gun Long-range Proton Cannon Long-range Proton Cannon Railgun Heavy Gauss Cannon Improved Grenade Launcher Advanced Remote Datajack Advanced Remote Datajack Axe [Rating: 136] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Improved System Shield Protection Layered Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 2 . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . . . Utility 13 | . . 2 . . . 1 . . 2 . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 349 | 8 13 23 6 2 5 35 15 10 24 45 43 8 52 24 36 Power 32 | . 2 2 1 . . 3 2 1 1 6 3 1 3 2 5 Engine 9 | . 2 2 1 . . 2 . . . 1 . 1 . . . Core 14 | . . . . . . 1 2 1 1 5 3 . 1 . . Reactor 9 | . . . . . . . . . . . . . 2 2 5 Propulsion 72 | 7 2 3 1 . 1 3 6 2 1 12 9 . 14 4 7 Treads 16 | . . 1 . . . 1 1 1 . 2 5 . . 3 2 Leg 22 | . . . . . . . 1 . . 7 3 . 10 . 1 Wheel 29 | 7 2 2 1 . 1 2 4 1 1 3 1 . 2 1 1 Hover . | . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . 2 . 3 Utility 123 | 1 3 12 . 2 1 14 2 . 10 6 13 5 23 14 17 Device 50 | 1 . 4 . . . 6 . . 4 2 3 1 10 8 11 Storage 18 | . 3 3 . 2 1 . 2 . 1 2 1 . 2 . 1 Processor 9 | . . . . . . . . . 1 . 2 3 . 2 1 Hackware 7 | . . . . . . . . . . . 1 1 4 . 1 Protection 39 | . . 5 . . . 8 . . 4 2 6 . 7 4 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 122 | . 6 6 4 . 3 15 5 7 12 21 18 2 12 4 7 Energy Gun 24 | . 1 . . . 1 3 3 6 6 3 . . . 1 . Energy Cannon 17 | . . 2 . . . 1 . . . 4 3 . 4 1 2 Ballistic Gun 26 | . 4 1 . . 1 1 . . 1 5 6 . 3 2 2 Ballistic Cannon 16 | . . 2 2 . 1 4 . . 1 3 2 . 1 . . Launcher 9 | . . . 2 . . . 2 . . 3 1 . 1 . . Special Weapon 12 | . 1 1 . . . 6 . . . . 1 1 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . . . 1 4 3 5 1 2 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . 1 . 1 . 6 2 . 1 1 2 Parts Lost 97 | . 3 1 6 . 1 6 4 1 1 24 5 . 10 1 34 Power 15 | . 1 . 1 . . 1 1 . . 3 . . 2 1 5 Propulsion 25 | . . . 1 . . 2 2 1 . 7 3 . 3 . 6 Utility 28 | . . . . . . 1 . . . 4 2 . 2 . 19 Weapon 29 | . 2 1 4 . 1 2 1 . 1 10 . . 3 . 4 Highest Loss Streak 31 | . 3 1 6 . 1 4 1 1 1 11 2 . 5 1 31 Average Slot Usage (%) 90 | . 99 99 98 96 87 88 89 89 88 79 92 92 93 94 76 Engine 2 | . 14 11 10 11 11 7 . . . 1 . . 2 . . Core 5 | . . . . . . 1 8 9 7 5 12 10 5 . . Treads 6 | . . 7 . . . 1 8 3 4 1 13 17 2 13 9 Leg 4 | . . . . . . . 5 . . 2 10 . 17 . . Wheel 12 | . 28 13 22 22 22 25 12 23 15 8 1 5 . 3 2 Device 3 | . . 5 . . . 4 . . 3 1 1 4 7 16 10 Storage 28 | . 27 31 44 40 33 27 30 36 30 29 26 23 21 19 13 Processor 4 | . . . . . . . . . 6 7 6 11 10 9 10 Hackware 1 | . . . . . . . . . . . . 3 3 9 6 Protection 3 | . . 6 . . . 4 5 . 3 5 3 . 8 1 5 Energy Gun 5 | . 14 . . . 4 1 15 16 9 . . . . . . Energy Cannon 2 | . . 7 . . . 6 . . . 4 2 3 5 1 4 Ballistic Gun 2 | . 13 3 . . 5 2 . . . 4 6 . 2 4 1 Ballistic Cannon 2 | . . 9 14 11 9 5 . . . 1 2 . . . . Slashing Weapon 1 | . . . . . . . . 1 3 2 1 4 1 1 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 230 | 12 54 98 98 138 155 169 174 173 182 205 219 203 225 221 230 Greatest Support 110 | 26 24 24 24 24 24 36 36 36 40 40 70 70 107 85 110 Greatest Overweight (x) 72 | . 3 8 7 5 6 6 14 7 7 61 21 20 72 13 14 Average Overweight (x) 6 | . 1 4 3 3 5 4 9 5 5 8 8 8 3 11 5 Largest Inventory Capacity 48 | 6 18 30 30 38 40 40 46 46 46 48 48 48 48 46 46 Average Capacity 41 | 6 16 22 30 32 38 40 42 46 45 46 47 48 47 46 36 Most Carried 48 | 6 18 30 30 36 40 40 46 46 46 48 48 48 48 46 46 Average Carried 40 | 5 14 22 26 29 38 39 41 45 44 44 47 47 45 45 33 Final Capacity 48 | 6 18 30 30 38 40 40 46 46 46 48 48 48 46 46 4 Final Carried 48 | 6 18 30 25 36 40 40 46 46 45 47 48 48 46 45 3 Class Distribution -------------------- 59% | Hauler-Mutant 11% | Bothacker-Mutant 9% | Hauler-Assassin 7% | Mutant 6% | Hauler-Skirmisher 4% | Bothacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Bothacker-Mutant | -6/Factory Bothacker-Assassin | -5/Factory Hauler-Mutant | -4/Factory Hauler-Assassin | -3/Research Hauler-Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Matter Collected 5710 | 280 406 403 127 36 156 527 283 80 291 681 762 142 690 406 440 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8822 | 226 491 485 63 . 176 569 1019 797 338 947 978 . 1401 470 862 Parts 489 | 19 27 31 1 . 12 46 46 45 21 40 80 . 58 35 28 Haulers Intercepted 13 | . 2 2 . . . 3 . 3 . 2 . . . . 1 Recyclers Shooed 10 | 1 . 1 . . 1 . . . 1 1 2 . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Combat Hostiles Destroyed 162 | . 11 8 1 . 5 10 32 10 7 19 18 . 21 8 12 Guns 62 | . 10 2 . . 1 2 9 9 3 7 10 . 4 5 . Cannons 56 | . . 6 1 . 2 8 . . 1 7 4 . 13 3 11 AOE 36 | . 1 . . . 2 . 19 1 2 5 4 . 2 . . Classes Destroyed 15 | 3 4 3 1 . . 1 . 2 1 . . . . . . Worker 6 | 2 . 1 . . 1 . . . . . . . 2 . . Builder 12 | . . 1 . . 1 . . 3 1 . 4 . . 1 1 Tunneler 5 | 5 . . . . . . . . . . . . . . . Hauler 13 | . 2 2 . . . 3 . 3 . 2 . . . . 1 Recycler 5 | 1 . . . . 1 . . . . . 2 . 1 . . Operator 2 | . . . . . . . . 1 . . 1 . . . . Watcher 13 | . 2 2 . . . 4 . 1 2 . 2 . . . . Swarmer 57 | . 6 . . . 2 4 19 2 4 7 6 . . 3 4 Grunt 49 | . 5 4 . . 3 3 10 2 . 5 3 . 10 . 4 Brawler 5 | . . 1 . . . . 2 . . 1 1 . . . . Duelist 6 | . . . . . . . . 1 2 2 . . 1 . . Sentry 13 | . . 3 . . . 1 1 5 . 1 1 . . 1 . Demolisher 1 | . . . 1 . . . . . . . . . . . . Hunter 6 | . . . . . . 2 . . . 1 1 . 2 . . Programmer 25 | . . . . . . . . . 1 2 6 . 8 4 4 Best Kill Streak 9 | 4 3 3 1 . 5 4 4 3 3 7 9 . 5 5 5 Combat Bots Only 7 | . 3 3 1 . 2 4 4 2 3 7 5 . 4 4 4 Max Kills in Single Turn 4 | 2 1 1 1 . 1 1 4 2 2 2 3 . 3 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . 1 . 4 1 2 2 2 . 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Damage Taken 21063 | 30 668 661 1112 . 83 1058 765 396 883 3407 1264 26 3041 1225 6444 Core 2893 | . 110 74 123 . 25 90 37 . 150 432 41 . 308 49 1454 Absorbed by Shields 717 | . . . . . . . 10 . . . 24 . . . 683 Reduced by Siege Mode 60 | . . . . . . . . . . . . . . . 60 Core Remaining (%) 72 | 100 56 . . . 44 . . 76 . 16 95 100 73 96 . Volleys Fired 637 | 13 66 56 7 . 14 78 58 31 24 57 66 3 66 31 67 Largest 2 | 2 2 2 2 . 2 2 2 2 2 2 2 1 2 2 2 Hottest 210 | 80 100 120 78 . 113 120 100 100 100 80 105 30 90 105 210 Shots Fired 1126 | 26 122 89 13 . 21 129 96 62 46 107 117 3 129 60 106 Gun 612 | 26 121 21 . . 7 43 82 62 42 54 52 . 30 44 28 Cannon 454 | . . 64 10 . 7 73 . . 4 47 61 . 96 16 76 Launcher 33 | . . . 3 . 7 . 14 . . 6 3 . . . . Special 27 | . 1 4 . . . 13 . . . . 1 3 3 . 2 Kinetic 443 | . 58 62 10 . 8 59 . . 8 50 70 . 48 42 28 Thermal 370 | . 16 27 . . 6 64 . . . 45 43 . 78 16 75 Explosive 25 | . . . 1 . 7 . 14 . . . 3 . . . . Electromagnetic 279 | 26 48 . 2 . . 6 82 62 38 12 . . . 2 1 Robot Hit Streak 22 | 4 16 13 4 . 3 10 11 22 13 9 13 4 13 18 19 Robot Miss Streak 11 | 3 5 2 4 . 2 4 5 8 4 3 11 1 5 3 3 Penetration Max 1 | . . . . . . . . . . 1 . . 1 1 1 Secondary Targets 4 | . 1 . . . . . 2 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . 1 . . . . . Shots Hit Robots 751 | 16 79 55 6 . 10 69 63 48 34 65 79 2 100 46 79 Core Hits 449 | 9 23 22 19 . 14 27 53 31 24 37 69 . 73 16 32 Critical Hits 20 | . 2 . 2 . . 2 5 . 1 . . . 3 2 3 Critical Kills 6 | . 1 . . . . 1 1 . . . . . 1 . 2 Critical Parts Destroyed 13 | . 1 . 2 . . 1 4 . 1 . . . 2 2 . Melee Attacks 51 | . . . . . . . . 3 12 10 11 3 6 3 3 Impact . | . . . . . . . . . . . . . . . . Slashing 51 | . . . . . . . . 3 12 10 11 3 6 3 3 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22070 | 309 986 811 671 . 831 1393 2621 1078 938 1991 2456 . 3713 1342 2930 Guns 8147 | 205 957 144 . . 66 312 1187 925 567 814 882 . 714 891 483 Cannons 8850 | . . 667 151 . 115 1059 . . 88 791 867 . 2248 451 2413 Explosions 4875 | 104 29 . 520 . 650 22 1434 117 283 287 678 . 751 . . Melee 123 | . . . . . . . . . . 94 29 . . . . Ramming 75 | . . . . . . . . 36 . 5 . . . . 34 Kinetic 6304 | . 482 564 151 . 122 471 . . 116 794 1163 . 1067 891 483 Thermal 9072 | 104 154 247 . . 59 855 317 117 283 871 586 . 2646 451 2382 Explosive 2595 | . . . 228 . 650 . 1117 . . . 600 . . . . Electromagnetic 3901 | 205 350 . 292 . . 67 1187 925 539 227 78 . . . 31 Impact . | . . . . . . . . . . . . . . . . Slashing 123 | . . . . . . . . . . 94 29 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 29 | . . 1 1 1 1 . . . 1 6 1 . 6 7 29 Average Corruption 3 | . . 1 1 1 1 . . . 1 2 1 . 4 5 14 Corruption Purged 7 | . . . . . . . . . . . . . 5 1 1 Effects 102 | . . 1 1 2 3 . . . . 25 6 . 25 12 27 Message Errors 25 | . . 1 1 . 2 . . . . 5 4 . 8 1 3 Matter Fused 18 | . . . . . . . . . . 8 . . 3 2 5 Heat Flow Errors 10 | . . . . . . . . . . 1 . . 2 3 4 Energy Discharges 11 | . . . . . 1 . . . . 3 1 . 4 . 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 14 | . . . . 2 . . . . . 4 1 . 4 2 1 Misfires 2 | . . . . . . . . . . . . . 1 1 . Misdirections 3 | . . . . . . . . . . . . . . . 3 Targeting Errors 14 | . . . . . . . . . . 4 . . 2 . 8 Weapon Failures 4 | . . . . . . . . . . . . . . 3 1 Overload Shots 9 | . . . . . . . . . . . 2 . 1 . 6 Effects 1 | . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . 1 Overflow Damage 734 | . . . 17 . 66 5 79 23 16 25 45 . 283 6 169 Projectiles 302 | . . . . . 10 5 . . . 25 25 . 62 6 169 Explosions 426 | . . . 17 . 56 . 79 17 16 . 20 . 221 . . Melee 6 | . . . . . . . . 6 . . . . . . . Knockbacks 40 | . . 4 2 . 3 6 . 1 2 . 5 . 17 . . Impact 1 | . . . . . . . . 1 . . . . . . . Kinetic 38 | . . 4 2 . 3 6 . . 2 . 5 . 16 . . Secondary 1 | . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 563 | 30 . . . . . 29 230 50 97 15 . . 103 . 9 Shots 14 | 1 . . . . . 1 6 1 2 1 . . 2 . . Rammed 12 | . . . . . . . . 1 . 1 . . . . 10 Targets Rammed 12 | . . . . . . . . 1 . 1 . . . . 10 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 436 | 120 168 345 46 . 126 436 278 108 203 99 147 12 266 174 275 Average Temperature 68 | 48 61 72 19 . 46 108 66 39 69 43 45 8 60 90 125 Received Heat Transfer 3012 | . 333 234 . . 27 207 225 108 12 561 111 . 333 54 807 Effects 3 | . . . . . . 3 . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 6 | . . . . . . . . . . . . . . . 6 Longest Duration 6 | . . . . . . . . . . . . . . . 6 Robots Corrupted 8 | . 2 . . . . . 5 . 1 . . . . . . Combat Hostiles 5 | . . . . . . . 4 . 1 . . . . . . Parts Fried 24 | 1 5 . . . . . 7 8 2 . 1 . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . 2 . 1 Combat Hostiles 3 | . . . . . . . . . . . . . 2 . 1 Parts Melted 35 | . . . . . . 3 1 . . 1 . . 9 4 17 Heat Transferred 11696 | 150 420 518 . . 111 1258 300 200 300 999 803 . 2867 650 3120 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 15 | 1 1 . . . . 1 5 3 3 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Peak Influence 1197 | 40 219 172 20 . 175 240 1197 583 524 540 579 474 361 258 373 Average Influence 277 | 21 103 62 16 . 59 77 778 90 80 347 341 251 151 176 154 Maximum Alert Level 4 | . 1 . . . . 1 4 2 2 2 2 2 1 1 1 Low Security (%) 56 | 100 93 100 100 . 100 96 3 95 90 . 31 36 73 75 72 Level 1 14 | . 6 . . . . 3 5 3 . 54 13 51 26 24 27 Level 2 14 | . . . . . . . 10 . 9 44 55 11 . . . Level 3 12 | . . . . . . . 72 . . . . . . . . Level 4 1 | . . . . . . . 8 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 . . . . 1 . 1 6 9 10 1 6 2 3 Investigation 6 | . 2 . . . . . . . 2 1 1 . . . . Extermination 16 | . . . . . . . . . 1 2 6 . 4 2 1 Reinforcement 16 | . . . . . . 1 . 1 1 5 3 1 2 . 2 Assault 1 | . . . . . . . . . . 1 . . . . . Garrison 2 | . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 1 . . . 2 2 . . . 1 Haulers Reinforced 3 | . . . . . . . . . . 2 . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Distress Signals 20 | . 1 4 . . . 1 . 2 1 3 1 . . 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 264 | . 17 18 2 . 7 25 29 14 15 38 27 1 25 12 34 Peak Tracking Total 12 | . 4 4 2 . 3 4 4 2 4 8 6 1 4 4 12 Tactical Retreats 21 | . 1 1 . . 1 1 2 2 2 5 . . . 1 5 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Traps Triggered 22 | . 1 . . . . . 11 . 2 . 6 1 . 1 . Indirectly 1 | . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Machines Disabled 33 | . 1 1 . . . 2 9 2 1 4 4 . 9 . . Max in Single Turn 6 | . 1 1 . . . 1 2 1 1 1 2 . 6 . . Garrison Access 4 | . . . . . . . . 1 1 . 1 . 1 . . Garrison Relay 3 | . . . . . . . 3 . . . . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . 1 . 1 1 . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Machines Accessed 56 | . 7 1 . 2 . 6 . 8 10 8 6 3 3 2 . Terminals 34 | . 5 . . . . 4 . 5 6 6 3 2 2 1 . Fabricators 6 | . . . . . . . . . 2 . 2 1 . 1 . Repair Stations 3 | . . 1 . . . . . 1 . 1 . . . . . Recycling Units 5 | . 2 . . . . 1 . 1 . 1 . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . Garrison Access 5 | . . . . . . 1 . 1 1 . 1 . 1 . . Total Hacks 168 | . 26 4 . 2 . 16 . 29 27 21 17 9 10 7 . Successful 94 | . 16 3 . 2 . 8 . 14 20 12 7 5 5 2 . Failed 74 | . 10 1 . . . 8 . 15 7 9 10 4 5 5 . Catastrophic 15 | . 1 . . . . 1 . 5 3 1 2 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 91 | . 15 . . 1 . 11 . 21 10 10 10 4 9 . . Terminals 109 | . 20 . . . . 13 . 23 11 16 11 4 9 2 . Fabricators 21 | . . . . . . . . . 6 . 5 5 . 5 . Repair Stations 9 | . . 4 . . . . . 3 . 2 . . . . . Recycling Units 12 | . 6 . . . . 1 . 2 . 3 . . . . . Scanalyzers 9 | . . . . . . . . . 9 . . . . . . Garrison Access 6 | . . . . . . 2 . 1 1 . 1 . 1 . . Terminal Hacks 22 | . 5 . . 2 . 1 . 6 1 6 . . 1 . . Record 1 | . . . . 1 . . . . . . . . . . . Part Schematic 3 | . 1 . . . . . . . . 1 . . 1 . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . 4 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . 1 . . . . . Unreport Threat 5 | . 1 . . . . . . 4 . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . 5 . 3 4 . 2 . Load Schematic 6 | . . . . . . . . . 2 . 1 2 . 1 . Build 8 | . . . . . . . . . 3 . 2 2 . 1 . Repair Station Hacks 5 | . . 3 . . . . . 2 . . . . . . . Scan Component 3 | . . 2 . . . . . 1 . . . . . . . Repair 2 | . . 1 . . . . . 1 . . . . . . . Recycling Unit Hacks 9 | . 6 . . . . 1 . 1 . 1 . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . Report Inventory 5 | . 2 . . . . 1 . 1 . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . 9 . . . . . . Insert Component 5 | . . . . . . . . . 5 . . . . . . Analyze 4 | . . . . . . . . . 4 . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . 1 1 . 1 . 1 . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . Seal Access 4 | . . . . . . . . 1 1 . 1 . 1 . . Unauthorized Hacks 30 | . 5 . . . . 5 . 4 4 5 3 1 3 . . Terminals 30 | . 5 . . . . 5 . 4 4 5 3 1 3 . . Track 8 | . 1 . . . . . . 2 . 3 1 . 1 . . Assimilate 4 | . . . . . . 2 . . 2 . . . . . . Botnet 18 | . 4 . . . . 3 . 2 2 2 2 1 2 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 42 | . 5 1 . . . 5 . 4 9 8 4 2 2 2 . Full Trace Events 5 | . 1 . . . . . . . 2 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . . . . 4 1 . . 1 . . Parts Built 8 | . . . . . . . . . 4 . 2 1 . 1 . Matter 942 | . . . . . . . . . 482 . 168 102 . 190 . Time 302 | . . . . . . . . . 162 . 42 51 . 47 . Total Part Build Rating 29 | . . . . . . . . . 15 . 8 1 . 5 . Parts Repaired 2 | . . 1 . . . . . 1 . . . . . . . Time 64 | . . 32 . . . . . 32 . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . . Recycled Matter 130 | . 130 . . . . . . . . . . . . . . Retrieved Matter 344 | . 344 . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . 4 . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . 1 1 3 . 2 Non-combat 1 | . . . . . . . . . . . . 1 . . . Combat 6 | . . . . . . . . . . . 1 . 3 . 2 Robot Hacks Applied 8 | . . . . . . . . . . . 1 2 3 . 2 purge_threat 1 | . . . . . . . . . . . . 1 . . . find_garrison 1 | . . . . . . . . . . . . . 1 . . streamctrl_high 2 | . . . . . . . . . . . . . 1 . 1 formatsys_low 1 | . . . . . . . . . . . . 1 . . . formatsys_high 3 | . . . . . . . . . . . 1 . 1 . 1 Relay Couplers Released 16 | . . . . . . . 13 . . . . . . 3 . Machine Destruction 13 | . . . . . . . 13 . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . Attached 4 | . . . . . . . . . . . 1 1 1 . 1 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Total Allies 18 | . . . . . . 1 . . 1 10 1 1 2 . 2 Largest Group 10 | . . . . . . 1 . . 1 10 1 2 2 . 2 Highest-Rated Group 173 | . . . . . . 26 . . 26 173 41 51 51 . 116 Highest-Rated Ally 58 | . . . . . . 26 . . 26 29 41 41 47 . 58 Total Orders 6 | . . . . . . 4 . . . . . . 2 . . STAY 1 | . . . . . . 1 . . . . . . . . . GOTO 2 | . . . . . . 1 . . . . . . 1 . . ROAM 1 | . . . . . . . . . . . . . 1 . . FOLLOW 2 | . . . . . . 2 . . . . . . . . . Ally Attacks 142 | . . . . . . . . . . 120 2 7 8 . 5 Total Damage 2542 | . . . . . . . . . . 1668 125 368 213 . 168 Kills 20 | . . . . . . . . . . 15 . 5 . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Turns Passed 19400 | 135 807 866 219 468 721 1664 3163 1464 1568 1663 2752 828 1597 756 729 Spaces Moved 8575 | 96 556 398 158 355 439 793 1176 785 824 558 924 329 636 277 271 Core 98 | . . . . . . . . . . 1 . . 1 . 96 Treads 1022 | . . . . . . . 6 . . 11 662 216 77 3 47 Legs 572 | . . . . . . . . . . 32 20 . 508 7 5 Wheels 6875 | 96 556 398 158 355 439 793 1170 785 824 514 242 113 50 267 115 Hover . | . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . 8 Fastest Speed 44 | 80 80 110 120 110 140 130 130 130 135 135 200 200 150 180 44 Average Speed 168 | 81 98 138 122 124 144 134 183 140 151 197 254 227 192 211 145 Slowest Speed 3650 | 90 120 170 160 140 150 150 330 160 160 3100 420 280 3650 245 790 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 75 26 36 65 84 48 90 48 17 60 21 10 23 8 9 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 5 | . 1 . . . . 1 . . . . . 1 1 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 . . 1 1 1 1 . . . . Scrap Searched 2 | . . . 1 . 1 . . . . . . . . . . Spaces Dug 64 | . 1 4 . . . 11 . 3 11 8 12 2 7 1 4 Terrain Destroyed 416 | 5 4 6 12 . 60 36 124 14 16 18 35 2 67 4 13 Melee 44 | . . . . . . . . 3 11 8 10 2 6 1 3 Projectile 90 | . 1 6 2 . 1 31 . . 1 10 13 . 12 3 10 AOE 282 | 5 3 . 10 . 59 5 124 11 4 . 12 . 49 . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Fac Fac Res Res Total 12380 | 134 702 621 170 382 503 1243 2085 1084 1080 998 1190 405 873 391 519 Wait 2165 | 4 33 109 . . 38 293 747 240 154 260 74 46 44 19 104 Move 8559 | 95 555 397 157 354 438 793 1175 784 823 557 923 328 635 276 269 Hop 1 | . . . . . . . . . . . . . . . 1 Pick Up 310 | 5 21 22 . 22 4 24 19 6 30 45 39 7 41 16 9 Fast Attach 81 | 1 4 6 1 1 3 4 4 2 2 12 12 4 11 4 10 Attach 89 | 3 3 3 5 . . 7 3 1 4 17 5 2 14 7 15 Detach 29 | . 1 . . . 1 . 1 . 2 4 3 3 5 5 4 Swap 180 | 4 6 14 . 1 2 24 8 7 18 17 26 2 27 13 11 Drop 202 | 9 13 14 . 4 3 20 15 9 11 18 24 7 22 17 16 Fire 637 | 13 66 56 7 . 14 78 58 31 24 57 66 3 66 31 67 Melee 51 | . . . . . . . . 3 12 10 11 3 6 3 3 Ram 10 | . . . . . . . . 1 . . . . . . 9 Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . 1 . . . . 1 Escape Stasis 62 | . . . . . . . 55 . . . 7 . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 136 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Identified exit to Materials 316 | -10/Materials | Build established: Mutant 606 | -10/Materials | Lost 3 parts (1p2w) 834 | -10/Materials | Discovered new exit (range 10) 943 | -10/Materials | Entered another Materials area 943 | -9/Materials | Evolved 2 slots: Utility x2 1035 | -9/Materials | Repaired Arm. Wheel 1532 | -9/Materials | Build established: Hauler-Mutant 1545 | -9/Materials | Discovered new exit (range 9) 1698 | -9/Materials | Discovered new exit (range 16) 1809 | -9/Materials | Entered Mines 1827 | -9/Mines | Assembled infested the area 1908 | -9/Mines | Lost 6 parts (1p1n4w) 1977 | -9/Mines | Discovered new exit (range 5) 2024 | -9/Mines | Discovered new exit (range 5) 2028 | -9/Mines | Entered Exiles 2063 | -9/Exiles | Met 8R-AWN 2082 | -9/Exiles | Met EX-HEX 2164 | -9/Exiles | Met EX-BIN 2225 | -9/Exiles | Aligned with FarCom system 2226 | -9/Exiles | Given EX-Vault access code 2254 | -9/Exiles | Opened EX-Vault 2262 | -9/Exiles | Found Superbattery 2286 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2320 | -9/Exiles | Met EX-DEC 2328 | -9/Exiles | Learned location of Zion (-6) 2484 | -9/Exiles | Discovered new exit (range 11) 2496 | -9/Exiles | Left Exiles lab with Superbattery 2496 | -9/Exiles | Entered Mines 2542 | -8/Mines | Core integrity fell below 50% 3003 | -8/Mines | Discovered new exit (range 8) 3217 | -8/Mines | Entered Materials 3217 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3409 | -8/Materials | Lost 4 parts (1p1u2w) 4639 | -8/Materials | Discovered new exit (range 10) 4881 | -8/Materials | Identified exit to Garrison 4881 | -8/Materials | Entered Garrison 4936 | -8/Garrison | Triggered checkpoint 4968 | -8/Garrison | Garrison Relay disabled 5114 | -8/Garrison | Triggered checkpoint 5168 | -8/Garrison | Triggered checkpoint 5344 | -8/Garrison | Discovered new exit (range 8) 5370 | -8/Garrison | Installed Relay Interface Framework 5394 | -8/Garrison | Triggered checkpoint 5486 | -8/Garrison | Garrison Relay disabled 6180 | -8/Garrison | Triggered checkpoint 6218 | -8/Garrison | Triggered checkpoint 6867 | -8/Garrison | Triggered checkpoint 6920 | -8/Garrison | Garrison Relay disabled 6998 | -8/Garrison | Discovered new exit (range 12) 7264 | -8/Garrison | Triggered checkpoint 7675 | -8/Garrison | Discovered new exit (range 12) 7738 | -8/Garrison | Triggered checkpoint 7862 | -8/Garrison | Phase Generator disabled 8044 | -8/Garrison | Entered Materials 8912 | -8/Materials | Discovered new exit (range 10) 9279 | -8/Materials | Repaired Arm. Wheel 9508 | -8/Materials | Entered Factory 9508 | -7/Factory | Evolved 2 slots: Utility x2 9930 | -7/Factory | Fabricated Adv. Cooling System? 10008 | -7/Factory | Fabricated Humpback (x1) 10147 | -7/Factory | Discovered new exit (range 13) 10527 | -7/Factory | Build established: Hauler-Assassin 10834 | -7/Factory | Fabricated Lyr. Light Armor Plating? 10932 | -7/Factory | Local fabrication network quarantined 10976 | -7/Factory | Discovered new exit (range 15) 11076 | -7/Factory | Entered Storage 11438 | -7/Storage | Destroyed 7 combat bots 11442 | -7/Storage | Lost 5 parts (1p1n3w) 11696 | -7/Storage | Build established: Hauler-Mutant 11783 | -7/Storage | Identified exit to Recycling 11784 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 12133 | -7/Storage | Lost 6 parts (2n3u1w) 12276 | -7/Storage | First assault squad dispatched 12286 | -7/Storage | Discovered new exit (range 9) 12298 | -7/Storage | Core integrity fell below 50% 12349 | -7/Storage | Core integrity fell below 20% 12367 | -7/Storage | Lost 11 parts (2p3n1u5w) 12739 | -7/Storage | Entered Factory 12739 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12855 | -6/Factory | Discovered new exit (range 15) 13784 | -6/Factory | Fabricated Lyr. Light Armor Plating (x2) 13831 | -6/Factory | Local fabrication network quarantined 14126 | -6/Factory | Found Prototype Processor 14126 | -6/Factory | Identified Exp. Signal Interpreter 14131 | -6/Factory | Found Faulty Exp. Signal Interpreter 14218 | -6/Factory | Build established: Bothacker-Mutant 15491 | -6/Factory | Entered another Factory area 15491 | -5/Factory | Accompanied by 1 ally 15491 | -5/Factory | Evolved 2 slots: Utility x2 15901 | -5/Factory | Build established: Bothacker-Assassin 16194 | -5/Factory | Local fabrication network quarantined 16203 | -5/Factory | Fabricated Humpback (x1) 16271 | -5/Factory | Discovered new exit (range 19) 16311 | -5/Factory | Identified exit to Factory 16319 | -5/Factory | Entered another Factory area 16319 | -4/Factory | Accompanied by 2 allies 16319 | -4/Factory | Evolved 2 slots: Utility x2 17402 | -4/Factory | Lost 5 parts (1p1n1u2w) 17640 | -4/Factory | Build established: Hauler-Mutant 17859 | -4/Factory | Discovered new exit (range 12) 17914 | -4/Factory | Identified exit to Research 17916 | -4/Factory | Entered Research 17916 | -3/Research | Evolved 2 slots: Utility x2 18108 | -3/Research | Fabricated Imp. Hacking Suite? 18188 | -3/Research | Build established: Hauler-Assassin 18551 | -3/Research | Discovered new exit (range 13) 18625 | -3/Research | Identified exit to Research 18672 | -3/Research | Entered another Research area 18672 | -2/Research | Evolved 2 slots: Utility x2 19114 | -2/Research | Spotted B-90 Cyclops 19211 | -2/Research | System corruption reached 10% 19307 | -2/Research | Core integrity fell below 50% 19350 | -2/Research | Lost 31 parts (5p6n17u3w) 19378 | -2/Research | Core integrity fell below 20% 19401 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 19377_ Penetrated by Slug. 19377_ Slug penetrates Wall. 19377_ Slammed into Y-72 Warden. 19381_ System corrupted: Matter fused (-9). 19381_ Slammed into H-88 Terminator. 19382_ Penetrated by Slug. 19382_ Slug penetrates Wall. 19386_ Penetrated by Slug. 19388_ Slug penetrates Wall. 19392_ Y-72 Warden IFF system glitched. 19392_ Slug penetrates R-10 Processor. 19395_ Slug penetrates Wall. 19395_ Penetrated by Slug. 19395_ Lrn. Proton Cannon destroyed. 19397_ |F6|L<&M8%PK=WJ3NA9AU 19397_ Slammed into Y-72 Warden. 19399_ Coolant Network destroyed. 19399_ Slug penetrates Wall. 19400_ Slammed into Y-72 Warden. 19401_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # / +????????????????????????????????????? | | + #????????????????????????????????????? | | ?## ## #????????????????????????????????????? | | ??# #? #????????????????????????????????????? | | ???###? #????????????????????????????????????? | | ????????#+###????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????p???????????????? | | ??????????????????# #????????????????????????????? | | ?????############## #????????????????????????????? | | ?????# # #????????????????????????????? | | ?????# # #????????????????????????????? | | ?????# """""" # #????????????????????????????? | | ?????# """""" # #???????#????????????????????? | | ##???# """""" # #?????? #????????????????????? | | "#???# = # #?????# ##???????????????????? | | "#???# # ######k #???????????????????? | | "#???# """""" #Yh @Y #???????????????????? | | S#???# """""" # ###### #???????????????????? | | "#???# """""" #h#?????####???????????????????? | | "#???# #h#########????????????????????? | | "#???# #h# #????????????????????? | | ##???#+#####+###### # !#????????????????????? | | ????## ### / * #????????????????????? | | ##### ##### # #????????????????????? | | #???# # #????????????????????? | | ########## #???#+#########????????????????????? | | ?????????# h #??? ????????????????????????????? | | ?????????# #??? ????????????????????????????? | | ?????????# #?? [ ???????????????????????????? | | ?????????# #?? ???????????????????????????? | | ?????????# #? """??????????????????????????? | | ?????????# #? """??????????????????????????? | | ?????????# + """#?????????????????????????? | | ?????????# # ??????????????????????????? | | ?????????# # ????????????????????????????? | | ?????????# #####+#????????????????????????????? | | ????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 43 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 410 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 25 Resistance: EX 25 Power Shielding 66 Propulsion Shielding 33 Weapon Cycling 25 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Humpback | -7/Factory | Scanalyzed Med. Armor Plating | -7/Factory | Scanalyzed Hcp. Matter Pod | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Hacking Suite | -7/Storage | Hacked Imp. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x1 | -7/Factory | Preloaded Humpback | x1 | -7/Factory Lyr. Light Armor Plating | x2 | -7/Factory Lyr. Light Armor Plating | x2 | -6/Factory Humpback | x1 | -5/Factory Imp. Hacking Suite | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityFusionActivator Manual? 0 Play Time 03:22:18 Cumulative 208.2 hours Start 2020.05.19 @ 17:18:54 End 2020.05.19 @ 21:23:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 254 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 51 Gallery% 64 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce529324-dfef-4f80-9326-5aca70dfdefb