Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.19 @ 18:43:04

Player: timbo

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (43)      215
Value Destroyed (989)      989
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 2192

 Bonus
-------
High Alert Combat Kills    48

 Cogmind 
---------
Core Integrity             0/400
Matter                     271/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
  Improved Heat Sink
           Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Integration Mediator

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Terrain Scanner
           Integration Mediator
>          --- WEAPON -----------
           Particle Gun
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Terrain Scan Processor
           Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Seismic Analyzer
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Processor                Seismic Analyzer
Weapon                     Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             40   | 9   8   23  
  Power                    6    | 1   2   3   
    Engine                 3    | 1   .   2   
    Core                   3    | .   2   1   
    Reactor                .    | .   .   .   
  Propulsion               10   | 4   .   6   
    Treads                 2    | .   .   2   
    Leg                    4    | 2   .   2   
    Wheel                  2    | 2   .   .   
    Hover                  2    | .   .   2   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   3   6   
    Device                 7    | .   2   5   
    Storage                1    | 1   .   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 3   3   8   
    Energy Gun             4    | 2   1   1   
    Energy Cannon          4    | .   1   3   
    Ballistic Gun          4    | 1   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 20   | .   3   17  
  Power                    3    | .   .   3   
  Propulsion               5    | .   .   5   
  Utility                  5    | .   2   3   
  Weapon                   7    | .   1   6   
  Highest Loss Streak      8    | .   2   8   
Average Slot Usage (%)     86   | .   93  82  
  Engine                   8    | .   5   10  
  Core                     6    | .   8   6   
  Treads                   2    | .   .   3   
  Leg                      3    | .   .   4   
  Wheel                    13   | .   28  4   
  Hover                    2    | .   .   4   
  Device                   14   | .   9   17  
  Processor                11   | .   13  10  
  Energy Gun               5    | .   12  1   
  Energy Cannon            10   | .   6   11  
  Ballistic Gun            5    | .   7   4   
  Launcher                 1    | .   .   1   
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 9   13  19  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          3    | 2   3   2   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 4   2   1   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           797  | 357  120  320  
  Remotely                 .    | .    .    .    
Salvage Created            1438 | 165  167  1106 
  Parts                    102  | 11   13   78   
Haulers Intercepted        1    | .    .    1    
Recyclers Shooed           4    | .    1    3    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  21   | 1   2   18  
  Guns                     6    | 1   1   4   
  Cannons                  13   | .   1   12  
  AOE                      2    | .   .   2   
Classes Destroyed          11   | 3   2   6   
  Worker                   4    | 1   .   3   
  Builder                  3    | .   1   2   
  Tunneler                 6    | 4   1   1   
  Hauler                   1    | .   .   1   
  Recycler                 3    | .   .   3   
  Operator                 1    | .   .   1   
  Watcher                  4    | .   1   3   
  Swarmer                  2    | .   .   2   
  Grunt                    14   | 1   2   11  
  Brawler                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           17   | 5   4   17  
  Combat Bots Only         8    | 1   2   8   
Max Kills in Single Turn   4    | 1   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1713 | 34   147  1532 
  Core                     446  | .    40   406  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         92   | 100  84   .    
Volleys Fired              109  | 10   30   69   
  Largest                  2    | 2    2    2    
  Hottest                  136  | 90   90   136  
Shots Fired                201  | 20   60   121  
  Gun                      103  | 20   42   41   
  Cannon                   85   | .    18   67   
  Launcher                 13   | .    .    13   
  Special                  .    | .    .    .    
  Kinetic                  51   | .    18   33   
  Thermal                  115  | 10   30   75   
  Explosive                13   | .    .    13   
  Electromagnetic          22   | 10   12   .    
  Robot Hit Streak         13   | 13   9    13   
  Robot Miss Streak        2    | 1    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           112  | 17   19   76   
  Core Hits                56   | 7    7    42   
  Critical Hits            4    | .    .    4    
  Critical Kills           4    | .    .    4    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2555 | 250  283  2022 
  Guns                     854  | 217  162  475  
  Cannons                  919  | .    121  798  
  Explosions               776  | 33   .    743  
  Melee                    .    | .    .    .    
  Ramming                  6    | .    .    6    
  Kinetic                  399  | .    34   365  
  Thermal                  1212 | 134  170  908  
  Explosive                743  | .    .    743  
  Electromagnetic          195  | 116  79   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    .    6    
  Average Corruption       6    | .    .    6    
  Corruption Purged        .    | .    .    .    
  Effects                  5    | .    .    5    
    Message Errors         1    | .    .    1    
    Heat Flow Errors       4    | .    .    4    
Overload Shots             .    | .    .    .    
Overflow Damage            148  | 3    49   96   
  Projectiles              1    | .    .    1    
  Explosions               147  | 3    49   95   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      242  | .    122  120  
  Shots                    5    | .    2    3    
  Rammed                   4    | .    .    4    
Targets Rammed             4    | .    .    4    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        318  | 270  177  318  
  Average Temperature      109  | 128  73   127  
  Received Heat Transfer   288  | 24   18   246  
  Effects                  2    | 2    .    .    
    Energy Bleed           1    | 1    .    .    
    Interference           1    | 1    .    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         2381 | 346  370  1665 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | 1    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             464  | 45  110 464 
  Average Influence        164  | 14  42  270 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         62   | 100 100 31  
  Level 1                  21   | .   .   39  
  Level 2                  16   | .   .   29  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   1   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | 1   6   35  
  Peak Tracking Total      7    | 1   3   7   
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          9    | .   5   4   
  Max in Single Turn       2    | .   1   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          6    | .   4   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   10  4   
  Successful               12   | .   9   3   
  Failed                   2    | .   1   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   4   4   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   4   3   
  Record                   2    | .   .   2   
  Robot Analysis           1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Scanalyzer Index         1    | .   .   1   
  Unreport Threat          1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Recycle Component        2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             2    | .   2   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   1   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1028 | 129 333 566 
Spaces Moved               616  | 77  246 293 
  Core                     65   | 18  .   47  
  Treads                   39   | .   .   39  
  Legs                     105  | 43  .   62  
  Wheels                   354  | 16  246 92  
  Hover                    53   | .   .   53  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  50  
  Average Speed            95   | 95  80  109 
  Slowest Speed            250  | 120 80  250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       27   | 5   47  30  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          162  | .   52  110 
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      162  | .   52  110 

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      852  | 113 322 417 
  Wait                     29   | .   26  3   
  Move                     614  | 76  245 293 
  Hop                      .    | .   .   .   
  Pick Up                  41   | 14  9   18  
  Fast Attach              .    | .   .   .   
  Attach                   28   | 7   5   16  
  Detach                   .    | .   .   .   
  Swap                     12   | 2   3   7   
  Drop                     15   | 4   4   7   
  Fire                     109  | 10  30  69  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     1    | .   .   1   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   69 | -11/Scrapyard | Discovered new exit (range 8)
  130 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Repaired Med. Laser
  239 | -10/Materials | Met 8R-AWN
  297 | -10/Materials | Discovered new exit (range 11)
  327 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 16)
  463 | -10/Materials | Entered another Materials area
  463 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  715 | -9/Materials  | Destroyed 8 combat bots
  843 | -9/Materials  | Crushed by falling debris
  884 | -9/Materials  | Lost 7 parts (2n2u3w)
  953 | -9/Materials  | Core integrity fell below 50%
 1009 | -9/Materials  | Core integrity fell below 20%
 1009 | -9/Materials  | Discovered new exit (range 15)
 1029 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00945_ Lgt. Ion Engine destroyed.
00945_ Particle Gun destroyed.
00947_ Terrain Scanner destroyed.
00949_ System corrupted: Heat flow error (+187).
00952_ Lgt. Nuclear Core destroyed.
00959_ Imp. Assault Rifle destroyed.
00959_ G-34 Mercenary destroyed.
00963_ K-01 Serf cleans the Terminal. <x2>
00966_ Destroyed Flight Unit.
00974_ Aluminum Leg destroyed.
00975_ K-01 Serf cleans the Terminal.
00976_ Slammed into L-31 Rogue.
00982_ S-10 Pest destroyed.
00983_ K-01 Serf collects debris.
00984_ Assault Rifle destroyed.
01006_ Aluminum Leg destroyed.
01009_ EXIT=FOUND
01010_ RVOZ=U,YCLPQWLKNBKIYBSLM,0U|QK%1U8IJLI
01027_ Slammed into S-10 Pest. <x2>
[Achievement: First Step to Greatness]

 Map 
-----
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|       #   #  """*######## *#    #       #????????? |
|    "" #   #  """  #        =/   ##      ##???????? |
| "  "" #   #  =!%%!#        !     # %    #????????? |
| "  T" +   ###+### #         !       "Y" ###? ????? |
| "  "" #          ##         # *     """ ###??????? |
|    "" #          ##!!          !        #???? ???? |
|       #          ##!            # ########???????? |
|       #   ####   ##                  ######??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          19
Energy Capacity            275
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
First Step to Greatness
Let's See Who's Tougher
Loot Pinata
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              DiametricTiamatInterrupter
  Manual?         0
Play Time         00:35:31
  Cumulative      5.0 hours
  Start           2020.01.19 @ 18:05:32
  End             2020.01.19 @ 18:43:04
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3746d629-972e-405b-920e-c0c780bbb3fd