Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 19:59:49 Player: osman sinnoks Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (117) 585 Value Destroyed (3624) 3624 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 6595 Bonus ------- High Alert Combat Kills 77 Friendly Fire -31 Cogmind --------- Core Integrity 0/700 Matter 29/300 Energy 77/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Signal Interpreter Layered Light Armor Plating Hacking Suite Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Spiked Treads Spiked Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Improved Cooling System Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Target Analyzer Hardened Medium Armor Plating Reactive Plating Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite System Shield System Restoration Module Heavy Assault Rifle Flak Cannon Heavy Rocket Launcher Power Maul [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . . 2 2 Weapon 1 | . . . 1 . Parts Attached 70 | 7 10 6 13 34 Power 10 | 1 1 2 1 5 Engine 9 | 1 1 2 1 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 2 1 3 8 Treads 15 | 2 2 1 3 7 Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 22 | 2 2 . 7 11 Device 6 | 1 . . 1 4 Storage 2 | 1 1 . . . Processor 5 | . 1 . 2 2 Hackware 2 | . . . 1 1 Protection 7 | . . . 3 4 Artifact . | . . . . . Weapon 22 | 2 5 3 2 10 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 13 | 2 4 2 2 3 Ballistic Cannon 7 | . . 1 . 6 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 30 | . . 4 4 22 Power 5 | . . 1 1 3 Propulsion 10 | . . 2 . 8 Utility 5 | . . . 1 4 Weapon 10 | . . 1 2 7 Highest Loss Streak 10 | . . 2 1 10 To Critical Strikes . | . . . . . Average Backups 16 | 1 10 16 17 18 Power . | . 1 . . . Propulsion 2 | . 3 4 4 1 Utility 7 | . 1 4 6 13 Weapon 5 | . 4 7 7 3 Tool/Special . | . . . . . Unused Backups 32 | . . 2 8 22 Power . | . . . . . Propulsion 3 | . . . 3 . Utility 20 | . . . 3 17 Weapon 9 | . . 2 2 5 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 92 95 96 Engine 8 | . 13 6 8 5 Treads 24 | . 27 27 26 20 Device 6 | . 14 . 6 7 Storage 10 | . 14 14 9 6 Processor 9 | . . 14 9 10 Hackware 5 | . . . 1 14 Protection 2 | . . . 7 4 Ballistic Gun 18 | . 27 19 26 9 Ballistic Cannon 7 | . . 8 . 11 Peak Build Rating 44 | 7 11 12 28 44 Average Rating 21 | 5 8 10 21 39 On Entrance 11 | . 7 11 11 28 Avg Prop Armor Cover (%) 3 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 73 | 13 52 51 63 73 Greatest Support 66 | 40 40 40 66 66 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 5 19 20 20 19 Most Carried 20 | 4 20 20 20 20 Average Carried 16 | 1 10 16 18 18 Final Capacity 20 | 8 20 20 20 5 Final Carried 18 | 1 18 15 17 5 Class Distribution -------------------- 55% | Mutant 27% | Hacker-Skirmisher 6% | Skirmisher 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 3959 | 273 393 513 802 1978 Remotely . | . . . . . Salvage Created 3915 | 26 528 430 805 2126 Parts 228 | 2 30 33 39 124 Haulers Intercepted 6 | . 2 . 2 2 Recyclers Shooed 7 | 1 1 . . 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 10 | . . 10 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 76 | . 11 11 15 39 Guns 53 | . 11 8 15 19 Cannons 22 | . . 3 . 19 AOE 1 | . . . . 1 Classes Destroyed 16 | 1 6 2 1 6 Worker 2 | . . . . 2 Builder 3 | . . . . 3 Tunneler 1 | 1 . . . . Hauler 6 | . 2 . 2 2 Recycler 13 | . 1 . 1 11 Mechanic 2 | . . . . 2 Operator 3 | . 1 . . 2 Watcher 10 | . 3 . 3 4 Swarmer 19 | . 6 2 4 7 Grunt 29 | . 5 . 5 19 Brawler 1 | . . . . 1 Sentry 10 | . . . 6 4 Hunter 1 | . . . . 1 Programmer 7 | . . . . 7 Subdweller 9 | . . 9 . . Zionite 1 | . . 1 . . Best Kill Streak 7 | 1 5 2 5 7 Combat Bots Only 7 | . 3 2 4 7 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 481 | . 45 42 63 331 Missed 134 | . 10 11 13 100 Hits 347 | . 35 31 50 231 Melee 14 | . . . . 14 Projectile 333 | . 35 31 50 217 AOE 2 | . . 1 . 1 Critical Strikes 14 | . . . 2 12 Damage Taken 6282 | . 458 951 939 3934 Core 939 | . 8 195 30 706 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 83 | . 83 . . . Core Remaining (%) 70 | 100 . 18 94 . Volleys Fired 325 | 10 63 64 56 132 Largest 3 | 2 2 2 3 3 Hottest 111 | 40 50 56 78 111 Shots Fired 785 | 20 126 97 164 378 Gun 550 | 20 123 43 164 200 Cannon 232 | . . 54 . 178 Launcher 3 | . 3 . . . Special . | . . . . . Kinetic 782 | 20 123 97 164 378 Thermal . | . . . . . Explosive 3 | . 3 . . . Electromagnetic . | . . . . . Robot Hit Streak 30 | 3 7 21 21 30 Robot Miss Streak 10 | 4 9 3 4 10 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 2 1 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 504 | 10 70 44 103 277 Core Hits 292 | 4 33 21 38 196 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 4 | . 1 . 1 2 Destroy 2 | . 1 . 1 . Blast 2 | . . . . 2 Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9704 | 93 700 752 1969 6190 Guns 6002 | 93 624 527 1690 3068 Cannons 3090 | . . 225 . 2865 Explosions 557 | . 56 . 279 222 Melee . | . . . . . Ramming 55 | . 20 . . 35 Kinetic 9092 | 93 624 752 1690 5933 Thermal 279 | . . . 279 . Explosive 278 | . 56 . . 222 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 1 . 10 Average Corruption 2 | . 1 1 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 94 | . 2 19 . 73 Message Errors 21 | . . 3 . 18 Matter Fused 20 | . 1 3 . 16 Heat Flow Errors 14 | . 1 5 . 8 Energy Discharges 16 | . . 1 . 15 Parts Rejected 2 | . . . . 2 Data Loss (minor) 10 | . . 4 . 6 Data Loss (major) 2 | . . . . 2 Misfires 5 | . . 3 . 2 Alerts 2 | . . . . 2 Misdirections 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 85 | . . . 38 47 Projectiles 44 | . . . . 44 Explosions 41 | . . . 38 3 Melee . | . . . . . Knockbacks 51 | . . 1 . 50 Impact 1 | . . . . 1 Kinetic 47 | . . 1 . 46 Secondary 3 | . . . . 3 Self-Inflicted Damage 323 | . . . 261 62 Shots 4 | . . . 3 1 Rammed 17 | . 8 . . 9 Targets Rammed 19 | . 8 . . 11 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 657 | . 145 243 189 657 Average Temperature 66 | . 16 101 49 77 Received Heat Transfer 1869 | . 183 159 270 1257 Effects 9 | . . . . 9 Shutdowns 1 | . . . . 1 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 300 | . . . 300 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 64 | 100 100 . 96 35 Level 1 23 | . . . 3 42 Level 2 12 | . . . . 22 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 625 | 5 114 . 287 625 Initial 124 | . . . . 124 Average 151 | . 14 . 55 256 Influence Increases 2477 | 5 372 40 621 1439 Destroy 0b10 Robot/C 1340 | . 220 40 300 780 Destroy 0b10 Robot/NC 200 | 5 35 . 30 130 Destroy Leader 372 | . 50 . 100 222 Successful Hack 85 | . 55 . . 30 Disable Machine 120 | . . . 60 60 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 120 | . 12 . 71 37 Lose Combat Pursuer 90 | . . . 60 30 Influence Decreases 1937 | 5 372 40 346 1174 Entered New Map 151 | . . . . 151 Time Decay 1386 | 5 372 40 316 653 Lost Part 250 | . . . 30 220 Purge Threat 150 | . . . . 150 Squads Dispatched 21 | . 2 . 2 17 Investigation 4 | . 1 . 1 2 Extermination 6 | . . . . 6 Reinforcement 6 | . 1 . 1 4 Assault 3 | . . . . 3 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 7 | . 4 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 125 | . 23 12 30 60 Peak Tracking Total 8 | . 3 2 4 8 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 12 | . 4 5 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 9 | . . . 4 5 Max in Single Turn 2 | . . . 2 2 Garrison Access 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 25 | . 8 1 5 11 Terminals 15 | . 7 . 1 7 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 3 | . . . 2 1 Garrison Access 3 | . . . . 3 Total Hacks 56 | . 20 4 9 23 Successful 31 | . 13 4 5 9 Failed 25 | . 7 . 4 14 Catastrophic 8 | . 3 . 1 4 Database Lockouts . | . . . . . Manual 27 | . 14 . 3 10 Terminals 34 | . 18 . 1 15 Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units 1 | . . . 1 . Scanalyzers 6 | . . . 5 1 Garrison Access 7 | . . . . 7 Terminal Hacks 14 | . 7 4 . 3 Record 4 | . . 4 . . Robot Analysis 4 | . 4 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Alert Level 3 | . 1 . . 2 Unreport Threat 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 2 . 1 . Scan Component 2 | . 1 . 1 . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 3 | . . . 2 1 Retrieve Study 3 | . . . 2 1 Garrison Access Hacks 2 | . . . . 2 Seal Access 2 | . . . . 2 Unauthorized Hacks 8 | . 4 . 1 3 Terminals 8 | . 4 . 1 3 Botnet 8 | . 4 . 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 8 . 5 8 Full Trace Events 4 | . 2 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 2 1 Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 1 | . . . . 1 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 6269 | 47 2119 . 767 3336 Sensors 4103 | . . . 767 3336 Seismic 2166 | 47 2119 . . . Robot Analysis Total 4 | . 4 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 10733 | 122 2120 3494 1084 3913 Spaces Moved 4185 | 66 806 1379 518 1416 Core 26 | 21 . . . 5 Treads 4159 | 45 806 1379 518 1411 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 160 50 Average Speed 225 | 125 233 240 161 233 Slowest Speed 400 | 160 240 240 240 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 3 96 86 44 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 116 | . 13 . 76 27 Melee . | . . . . . Projectile 11 | . . . 4 7 AOE 105 | . 13 . 72 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 4895 | 90 932 1475 670 1728 Wait 135 | . 13 15 39 68 Move 4181 | 65 805 1378 517 1416 Hop . | . . . . . Pick Up 98 | 8 27 6 26 31 Fast Attach 7 | . . . . 7 Attach 44 | 7 6 4 9 18 Detach 1 | . . . . 1 Swap 29 | . 5 3 6 15 Drop 55 | . 5 5 17 28 Fire 325 | 10 63 64 56 132 Melee 1 | . . . . 1 Ram 3 | . . . . 3 Kick . | . . . . . Crush 16 | . 8 . . 8 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Sto) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 6) 634 | -10/Materials | Discovered new exit (range 16) 693 | -10/Materials | Repaired Lgt. Treads 834 | -10/Materials | Discovered new exit (range 6) 927 | -10/Materials | Discovered new exit (range 3) 944 | -10/Materials | Discovered new exit (range 15) 1435 | -10/Materials | Discovered new exit (range 8) 2008 | -10/Materials | Identified exit to Mines 2243 | -10/Materials | Identified exit to Subcaves 2243 | -10/Materials | Entered Subcaves 2405 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2413 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2699 | -10/Subcaves | Discovered new exit (range 13) 2739 | -10/Subcaves | Identified exit to Materials 3504 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3786 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3843 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 4152 | -10/Subcaves | Core integrity fell below 50% 4259 | -10/Subcaves | Visited Clippyterm 4266 | -10/Subcaves | Identified exit to Recycling 4266 | -10/Subcaves | Learned Research security intel 4524 | -10/Subcaves | Core integrity fell below 20% 5343 | -10/Subcaves | Learned Materials terminal intel 5474 | -10/Subcaves | Learned location of Zion (-6) 5474 | -10/Subcaves | Met a Zionite searching for "candidates" 5737 | -10/Subcaves | Entered Materials 5737 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5738 | -8/Materials | Loaded intel: 11 terminal locations 6143 | -8/Materials | Build established: Skirmisher 6246 | -8/Materials | Discovered new exit (range 16) 6781 | -8/Materials | Discovered new exit (range 8) 6819 | -8/Materials | Identified exit to Factory 6821 | -8/Materials | Entered Factory 6821 | -7/Factory | Evolved 2 slots: Utility x2 7148 | -7/Factory | Build established: Hacker-Tank 7674 | -7/Factory | Build established: Hacker-Skirmisher 8122 | -7/Factory | Destroyed 7 combat bots 9903 | -7/Factory | Lost 4 parts (1p2n1w) 10025 | -7/Factory | Discovered new exit (range 9) 10047 | -7/Factory | Identified exit to Storage 10153 | -7/Factory | Core integrity fell below 50% 10421 | -7/Factory | First assault squad dispatched 10624 | -7/Factory | Garrison activated, responded to threat 10729 | -7/Factory | Core integrity fell below 20% 10732 | -7/Factory | System corruption reached 10% 10734 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10725_ Gauss Cannon severed. 10725_ U-05 Engineer lays Concrete. 10727_ Dropped Hcp. Storage Unit. 10727_ Hacking Suite destroyed. 10727_ U-05 Engineer builds a Wall. 10727_ U-05 Engineer lays Concrete. 10727_ Dropped Lyr. Light Armor Plating. 10728_ System Shield destroyed. 10728_ Dropped Assault Cannon. 10728_ U-05 Engineer lays Concrete. 10728_ Slammed into G-47 Trooper. 10729_ U-05 Engineer lays Concrete. 10729_ Slammed into U-05 Engineer. 10730_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10730_ U-05 Engineer lays Concrete. 10730_ Slammed into U-05 Engineer. 10730_ Destabilizing: System corrupted (+2). 10732_ U-05 Engineer builds a Wall. 10732_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ##+########??????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | " ########??????????????????????????????????????? | | " #??????????????????????????????????????? | | " ##### #??# ????????????????????????????? | | " #??# ????????????????????????????? | | #??# ????????????????????????????? | | #??# ????????????????????????????? | | ##+#### ^ #??# ????????????????????????????? | | T [# """ #?##/#???????????????????????????? | | # """ ###; ##################??????????? | | !! # """ % *!! ????????? | | ! # =%%i @ ????????? | | # !!%g!l ????????? | | ! # #######!p|g ####+########???????????? | | ####+## #??#!!=g%!""G"" #????????????????????? | | # # ####]!]%*%"" "" #????????????????????? | | + % % ]!!!! #????????????????????? | | # ! ######### !/!! #????????????????????? | | #####???????# # u #????????????????????? | | #???????????# # //#????????????????????? | | #???????????# # //#????????????????????? | | ## ###### ##+## ##+###??????????????????? | | ##[ " #####??????????????? | | ## ######+######## """ # ######+## #????? | | ###????????# #??#/ "T" + #????? | | ???????????# """ #??# # #?????? | | ???????????# """ #??# %# """ """ #?????? | | ???????????# """ #??# # """ """ #?????? | | ???????????# #??######## """ """ ???????? | | ???????????# """ ! #?????????# ????????? | | ???????????# "Y #?????????# ????????? | | ???????????# """ ] #?????????# ????????? | | ???????????# #?????????# ?????????? | | ???????????##########?????????# #######?????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 40% | -10/Materials Studied --------- Flak Cannon | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodCoordinationBoregun Manual? 0 Play Time 01:11:28 Cumulative 58.2 hours Start 2026.07.16 @ 11:49:49 End 2026.07.16 @ 19:59:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 69653a2b-e490-408f-bcf9-3a0ddd5a8a39